{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"bigmom","file_types":null},"browser_attributes":{"title":" Rigged Bigmom 3D Models","description":"Browse rigged Bigmom 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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I hope you enjoy. Please leave good product reviews. Well, the project includes two versions of Moria: 1- Lowpoly: it is ready to make subdivisions in its mesh, with a rigged with inverse kinematics and many vertex groups. Despite looking for low poly, there was also the approach of modeling in 3d all the details of the character, so each thing was tried to have its own mesh. Regarding the UV maps, they are without overlapping and there are several, with a size of 2160 * 2160 each, this in order not to compact the textures too much. 2- ready to print: this version of the model has a higher polygonal density, since it is intended to be printed by means of a 3D printer. It shares the same UV maps and textures as the low poly version and includes a base to decorate.\n\nESPAÑOL:\n\nSacado de los volúmenes de SBS del manga de ONE PIECE, GECKO MORIA en su versión infantil, es un pequeño sombrío pero alegre que porta una daga pirata, seguro ideando ser el mismo rey de los piratas algún día.  Espero que lo disfruten. Por favor dejen buenas reseñas del producto. Bueno, el proyecto incluye dos versiones de Moria: 1- Lowpoly: está lista para hacer subdiviciones en su maya, con un rigged con kinematica inversa y muchos grupos de vértices. A pesar de buscar el low poly, también se tenía el enfoque de modelar en 3d todos los detalles del personaje, por lo que se intentó que cada cosa tenga su propia malla. Con respecto a los mapas UV, están sin solapados y son varios, de tamaño 2160 * 2160 cada una, esto con el fin de no compactar mucho las texturas. 2- listo para imprimir: esta versión del modelo cuenta con una mayor densidad poligonal, ya que está pensada para imprimirse por medio de una impresora 3D. Comparte los mismos mapas UVs y texturas que la versión baja en polígonos y consta con una base para decorar.\n\nFrançais:\n\nTiré des tomes SBS du manga ONE PIECE, GECKO MORIA dans sa version pour enfants, est un petit garçon sombre mais joyeux qui porte un poignard de pirate, rêvant sûrement d'être lui-même un jour le roi des pirates. J'espère que tu apprécies. S'il vous plaît laissez de bonnes critiques de produits. Eh bien, le projet comprend deux versions de Moria : 1- Lowpoly : il est prêt à faire des subdivisions dans son maillage, avec un gréement avec une cinématique inverse et de nombreux groupes de vertex. Malgré la recherche de low poly, il y avait aussi l'approche de modélisation de tous les détails du personnage en 3D, donc chaque chose a été essayée pour avoir son propre maillage. Concernant les UV maps, elles sont sans recouvrement et il y en a plusieurs, d'une taille de 2160 * 2160 chacune, ceci afin de ne pas trop compacter les textures. 2- prêt à imprimer : cette version du modèle a une densité polygonale plus élevée, puisqu'elle est destinée à être imprimée au moyen d'une imprimante 3D. 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Featuring high-quality textures, non-overlapping UVs, and a fully rigged skeleton using Rigify, it is the perfect choice for film production, architectural visualization, high-end animations, and visual effects. While primarily optimized for Blender, it is also compatible with Unity (Humanoid) and Unreal Engine, making it adaptable for use in game development if desired.\n\n### Modeling \u0026 Geometry\n\n- Topology: Carefully crafted with quads and edge loops for optimal deformation during animation, ensuring smooth and lifelike motion.\n- Polygon Count: Designed with high-density geometry for detailed realism while maintaining efficiency.\n- Faces (Quads): 16,000\n- Vertices: 16,000\n- UV Mapping: Features non-overlapping UVs, allowing for efficient texture application and ensuring there are no texture seams or distortions.\n\n### Textures \u0026 Materials\n\n- PBR Workflow: Uses a Physically-Based Rendering (PBR) pipeline with Albedo, Roughness, Specular, Metallic, Normal, Alpha/Mask and Height maps, allowing the model to respond realistically to lighting conditions and environmental effects.\n- Texture Resolutions: High-quality, 4K or 2K textures for maximum detail and realism, easily scalable for different render resolutions.\n- Formats: Provided in PNG/JPG formats, optimized for rendering.\n- Realistic Material Settings: Designed to achieve cinematic-quality visual fidelity, suitable for high-end renders using Cycles or Eevee in Blender.\n\n### Rigging \u0026 Animation\n\n- Fully Rigged with Rigify: The character comes with a comprehensive Rigify rig for easy pose control and animation.\n- Fully Rigged with Basic Rig (Non-Rigify): The character also comes with a general rig structure for those who prefer simplicity over complexities of Rigify.\n- Facial Rigging (if applicable): Includes optional facial rigging for detailed expressions, perfect for cinematic and high-level animation purposes.\n- IK \u0026 FK Support: Complete support for Inverse Kinematics (IK) and Forward Kinematics (FK), providing flexibility for natural, dynamic movements.\n- Animation Compatibility: Easily retarget animations between Blender, Unity Humanoid, and Unreal Engine’s animation systems.\n\n### Optimization \u0026 Performance\n\n- Optimized for Rendering: While the models are highly detailed, they are optimized for high-quality, realistic rendering with minimal performance impact. Ideal for CGI animations and cinematic sequences.\n- Efficient Memory Usage: Textures are optimized for real-time rendering without sacrificing visual fidelity. The models are designed for high-end rendering engines, ensuring that they look fantastic in both real-time and offline rendering workflows.\n- Clean Topology \u0026 Weight Painting: All models are meticulously sculpted and painted with clean topology, ensuring smooth deformations and high-quality animations.\n\n## File Formats \u0026 Compatibility\n\n- Available Formats: Blend (Native), FBX, OBJ, STL, DAE\n\n- Blender 4.2.3 project file, fully rigged and textured, with ready-to-render settings for both **Cycles and Eevee.\n- FBX: Standard format, rigged and textured, perfect for use in other software or game engines.\n- OBJ: Standard format, with materials, ready for integration into other workflows.\n- STL: Standard format, suitable for 3D printing with materials.\n- DAE: Collada format, with materials included for seamless workflow across various platforms.\n\n\n- Software \u0026 Engine Compatibility:\n    - Blender: Optimized for Blender’s Cycles and Eevee render engines, with a Rigify rig and ready for animation.\n    - Unity: Compatible with Unity’s Humanoid rig system.\n    - Unreal Engine: Supports Unreal’s animation retargeting system and rendering workflows.\n\n### Blender File:\n- The project is compatible with Blender 4.2.3+, featuring a low-polygon character in A-pose, optimized for high-end CGI rendering.\n- Lighting is achieved using a HDRI image combined with a few Ring-lights and Area-Lights, to achieve a realistic and dynamic illumination.\n- The model is fully rigged, with all parts ready for posing or animation.\n- Clean, optimized topology ensures smooth deformations during animation, with an easy workflow for applying modifiers or making further adjustments.\n- If additional detail is required, simply add subdivision modifiers to any mesh to enhance the polygon count.\n- The shader nodes are intuitive and easy to understand, mostly \"Principled BSDF\" with materials set up for immediate use. All textures are automatically mapped to the materials.\n- Feel free to make custom modifications or adjustments for better render results.\n- All textures are stored in the Textures folder. If you experience missing textures (pink materials in render view), simply click Find Missing Textures in the file panel to resolve this issue.\n\n## Ideal Use Cases\n\n- Realistic CGI Animations – Perfect for cinematic-quality animation sequences.  \n- Film \u0026 Visual Effects – Designed to meet the demands of professional CGI studios.  \n- Architectural Visualization – Realistic character integration in architectural renders.  \n- Game Development (optional) – Although primarily for animation and rendering, the model can be adapted for real-time applications.  \n-  VR \u0026 AR Experiences – Capable of being used in VR/AR, with optimizations for high-fidelity visuals.\n\n====================\n\n## Note\n\nPlease ensure that the Rigify addon is enabled in the Add-ons section of Blender. To do this, go to Edit \u003e Preferences \u003e Add-ons and make sure the checkbox next to Rigify is selected.\n\n====================\n\nIf you have any questions, need further details, or would like to request any modifications, feel free to reach out. we'd be happy to assist and ensure that you get the best possible experience with the model. contact us anytime!\n","imageAlt":"3D asset Dave Bautista - American Celebrity Actor WWE - 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