{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"aviator","file_types":null},"browser_attributes":{"title":" Rigged Aviator 3D Models","description":"Browse rigged Aviator 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? You can find better quality","main":"aviator 3D models","postfix":"in the premium listing."},"thumbnails":null,"bottomDescription":false,"pathName":"/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"3D Models\" id=\"3858e7f292e7f8ee605c5fad094ed100\" href=\"https://www.cgtrader.com/3d-models\"\u003e\u003cspan itemprop=\"name\"\u003e3D Models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" 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Aviator","price":25.0,"description":"Steampunk style character for use in animations or games. Fully rigged character with face morph expressions. All textures and Normal maps included. Includes FBX files for Maya/Blender/Unity/Unreal/Cinema4d. iclone Avatar File Also included (Compatible with Character Creator)","imageAlt":"3D asset Steampunk Aviator","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/steampunk-aviator","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MkX5qF6b3CSijEX7fqbnxp9b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/MkX5qF6b3CSijEX7fqbnxp9b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/steampunk-aviator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2224105/09a66a8f59/steampunk-aviator-3d-model-09a66a8f59.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"708537","type":"listingItem","attributes":{"id":708537,"title":"Airwolf Female Pilot","price":29.99,"description":"Airwolf: female pilot Rig and Face Rig\n\nMaya 2017 and rendered with Mtoa 1.4.2.1. , Viewport 2 and Unreal Engine 4.\n\nZip(winrar) file Contains:\n- High Polygon Rig and model can be subdivided.\n-- 18 Physicaly correct shaders (PBR shaders) and 31 Textures 2048 X 2048  resolution with All tif and photoshop layers.\n- Diffuse maps, Specular maps,  Normal map Roughness map, Reflection map and Emissive map.\nModel formats:\n- *.Maya (2017)\n- *.mb (2017 Arnold)\n- *.fbx (Multi Format)\n- *.obj (Multi Format)\n\nTextures:\nBack_Hair_C.tif\nBack_Hair_Roughness.tif\nBack_Hair_S.tif\nBackHair_Alpha.tif\nDevice_C.tif\nDevice_N.tif\nEye_Lashes_Alpha.tif\nEye_Lashes_C.tif\nEye_Lashes_N.tif\nFace_C.tif\nFace_N.tif\nFace_Reflection.tif\nFace_Roughness.tif\nFace_S.tif\nFace_SubScatter.tif\nHair_C.tif\nHelmet_C.tif\nHelmet_E.tif\nHelmet_Gloss.tif\nHelmet_N.tif\nHelmet_S.tif\nLegs_Boots_C.tif\nLegs_Boots_N.tif\nLegs_Boots_Refl.tif\nLegs_Boots_Roughness.tif\nLegs_Boots_S.tif\nTorso_Refl.tif\nTorso_Roughness.tif\nTorsoArms_C.tif\nTorsoArms_N.tif\nTorsoArms_S.tif\n\n\n","imageAlt":"3D model Airwolf Female Pilot","url":"https://www.cgtrader.com/3d-models/character/woman/airwolf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YibRgSqT4DdtwGeVAdn2iB3t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/airwolf-female-pilot-3d-model-low-poly-rigged-obj-fbx-ma-mb-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/YibRgSqT4DdtwGeVAdn2iB3t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/airwolf-female-pilot-3d-model-low-poly-rigged-obj-fbx-ma-mb-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/airwolf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/708537/be77186f11/airwolf-female-pilot-3d-model-low-poly-animated-rigged-obj-fbx-ma.png","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1858590","type":"listingItem","attributes":{"id":1858590,"title":"Flyboy Barnstorm Pilot - aviator - Low poly - rigged - animated","price":50.0,"description":"Flyboy Barnstorm Pilot\n\nFlyboy Barnstorm Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nFlyboy_Zero-Scarf (base T-Pose and Rigged Scene)\nFlyboy_StartWalk-scarf\nFlyboy_Pose-Scarf_02\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers, Z-THinner morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Scarf and helmet are optional (their visibility can be turned on or off as desired).\n\nThe scarf has 2 morph targets that lower the left and right corners (below the chin) so that when the head is rotated, you can move the scarf out of the way). The scarf is also rigged so that you can position it and let it flap in the breeze.\n\nThe helmet also has two morph targets - these move the goggles into 2 different positions on the forehead. The helmet is also rigged so that you can position the flaps and straps as you rotate the head.\n\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n8184 verticies\n7912 polys\n\nHelmit and Goggles\n1469 verticies\n1486 polys\n\nScarf\n683 verticies\n618 polys\n\nGround\n8 verticies\n6 polys\n\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan,Helmit and Goggles, Scarf, Ground\n16955 verticies\n15577 polys\n------------------------\n\nImage maps are 4k\n\u003chr\u003e\n**Go to this URL for more information on the model**\n\u003cbr\u003ehttp://graphic01.com/aaa/C3D/Flyboy/Flyboy.html\n\u003cbr\u003eAdditionally, there are models that I am contractually allowed to sell only on my site (Continuum3d.com) or Another site\nhttp://continuum3d.com will take you to my own site where you can see some other great models.\n\u003chr\u003e\n","imageAlt":"Flyboy Barnstorm Pilot - aviator - Low poly - 3D model 3","url":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/DmbW5gpmVFftmbxY32VgBpxr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/flyboy-barnstorm-pilot-aviator-3d-model-animated-rigged-max-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-aviator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1858590/09654d79f1/flyboy-barnstorm-pilot-aviator-low-poly-rigged-animated-3d-model-09654d79f1.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1839020","type":"listingItem","attributes":{"id":1839020,"title":"Aviator WWI British Pilot - Low poly - rigged - animated","price":50.0,"description":"human, person, people, character, aviator, WWI, World war I, great war, Pilot, aviator, rig, animated, walk cycle, biplane, bi-plane, spad, fokker, sopwith camel\n\nAviator WWI British Pilot - includes Cap, Helmet with goggles, swaggerstick\n\nAviator WWI British Pilot Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max version 2017 and up\n\n*************** MAX USERS***************\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 33DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\n\nThis model comes with several pre-animated scenes to get you started:\nAviator_8-Zero (base T-Pose and Rigged Scene)\nAviator_8-StartWalking\nAviator_8-Salute\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Aviator_8-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. 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If you like this model, please leave a comment and a like!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This model is ideal for creating immersive experiences in adventure games and animated features. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. Please like and leave a comment for the model if you enjoyed it.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Each model has 3 levels of detail with QUAD polygons:\n* Low-poly    1000 triangles for mobile.\n* Middle-poly 10 000 triangles for environment.\n* High-poly 100 000 triangles.\n* Ultra detailed up to 1 500 000 triangles for close up (triangulated).\n\nThis allows for the use of this model in:\n* production rendering(such as 3ds max, Maya,Cinema4d, Blender, Vray/Corona/Cycles and all other )\n\n* game engines(Unity and Unreal compatible - both included) and interactive presentations, providing a choice of detail based on the LOD System principle. \n\nThe model's textures are PBR 4096x4096 pixels:\n* Diffuse\n* NormalMap\n* Reflection\n* Roughness\n* Metall\n* Ambient Occlusion\n\nwhich are suitable for any modern rendering engine. All models accurately unwrapped and has no overlapping UV. \n\nIf you liked this model, please like and leave a comment!","imageAlt":"3D model Futuristic Aviator with Mechanical Wings","url":"https://www.cgtrader.com/3d-models/character/other/futuristic-aviator-with-mechanical-wings","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j3p35mwmwb7rvkk4h0pak1crf4an/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/63358c91-2ecf-4576-a5c0-be74a6d8207e_Unity_HDRP_Render_1_cgtrader_logo_view.jpg","gridUrl":"https://media.cgtrader.com/variants/j3p35mwmwb7rvkk4h0pak1crf4an/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/63358c91-2ecf-4576-a5c0-be74a6d8207e_Unity_HDRP_Render_1_cgtrader_logo_view.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/futuristic-aviator-with-mechanical-wings","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":null,"name":null,"is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6828575/e67390a7ad/futuristic-aviator-with-mechanical-wings-3d-model-e67390a7ad.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6634826","type":"listingItem","attributes":{"id":6634826,"title":"Adventure Squirrel Aviator model pack","price":30.0,"description":"This 3D model features an adventurous squirrel character with aviator goggles, ideal for whimsical animations or games. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The playful and vibrant design makes it perfect for use in children's entertainment, interactive apps, or animated films. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. Please like and leave a comment for the model if you enjoyed it.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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This model is perfect for animations, games, and marketing campaigns, bringing a unique and fun element to your projects. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), suitable for production rendering, game engines, and interactive presentations, providing a choice of detail based on the LOD System principle. Textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, without overlapping UV, and perfect for any modern rendering engine. All textures are sized at 4096x4096. If you enjoyed the model, please like and leave a comment.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.\n- \n- faces 1519\n- verts 1519\n- tris 3010\n- ","imageAlt":"Cat3Pack2 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/cat3pack2","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/44yfrd0hw29nb2jti2b9kj157axt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/desktop%20%289%29.jpg","gridUrl":"https://media.cgtrader.com/variants/44yfrd0hw29nb2jti2b9kj157axt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/desktop%20%289%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/cat3pack2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6634435/c31cacf0ab/cat3pack2-3d-model-c31cacf0ab.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3108100","type":"listingItem","attributes":{"id":3108100,"title":"Flyboy Barnstorm Pilot - MOCAP Rig and Motion Capture Data","price":50.0,"description":"**Flyboy Barnstorm Pilot Rigged and Animated for Lightwave 2019 and up and for 3DS Max version 2020 and up**\u003cBR\u003e\n\u003cBR\u003e\nThis motion capture rigged version is intended to be used alone or in conjunction with the model “Flyboy Barnstorm Pilot” available seperatly (whos rig is built for traditional hand animation). \u003cBR\u003e\n\u003cBR\u003e\nIdeally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.\u003cBR\u003e\n\u003cBR\u003e\nAnd you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.\u003cBR\u003e\n\u003cBR\u003e\nThis rig is designed primarily for the motion capture data to animate.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\nBoth models have the same Morph targets:\u003cBR\u003e\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n\u003cBR\u003e\nThe helmit also has 3 morph for raising the goggles and for moving the side flaps up and out of the way of the collar if needed.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\nThis Model also includes 25 motion capture (MOCAP) data files for you to apply:\u003cBR\u003e\n\u003cBR\u003e\nCrouchToStand_83B \tStandToSit_67\t\t\tTurn_LT_90_28\u003cBR\u003e\nJogInPlace_77C \t\tStartWalkInPlace_88\t\tTurn_RT_90_28 \u003cBR\u003e\nJump_65\t\t\tStartWalkStop_212B\t\tWalk1_InPlace_88-B \u003cBR\u003e\nQuickFormalBow_82\tStartWalkStopSalute_280-C\tWalkBackwardsInPlace_36  \u003cBR\u003e\nRunInPlace_21C\t\tStopWalkInPlace_90\t\tWalkTurnSit_455  \u003cBR\u003e\nSalute_85 \t\tT-Pose_10 \u003cBR\u003e\nSittingIdle_128 \tTalking-Seq2_364 \u003cBR\u003e\nSitToStand_68\t\tTalking0_113 \u003cBR\u003e\nStandingIdle_90\t\tTalking1_155 \u003cBR\u003e\nStandToCrouch_19\tTalking2_118 \u003cBR\u003e\n\u003cBR\u003e\nThe MOCAP data was collected from various sources from BVH files to Mixamo (online) - and for both Max and Lightwave the models where “Characterized” in Autodesk MotionBuilder (MB) and then the motion data was also applied in MB.\u003cBR\u003e\n\u003cBR\u003e\nFor both 3DS Max and Lightwave this model comes with the following scenes:\u003cBR\u003e\nMocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.\u003cBR\u003e\nMocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)\u003cBR\u003e\nMocap_WalkStopSalute - see it finished\u003cBR\u003e\nSIG1 or SIG2 - Signature image (In it’s own folder in MAX)\u003cBR\u003e\nJogInPlace_77C-moving - Using a null to move the charactor\u003cBR\u003e\n\u003cBR\u003e\nAnd the following folders:\u003cBR\u003e\nExport From LW(MAX) To Characterize - the base uncharacterized fbx export\u003cBR\u003e\nChacterized for MotionBuilder - the characterized fbx\u003cBR\u003e\nMB Motions - MotionBuilder motions\u003cBR\u003e\nAviator LW(MAX) Motions - the Lightwave “hmot” motions ot the Max ““ motions\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\nOn each version of the model there is a Master null or helper, that allows the entire model to move as a unit. It is located between the feet on the ground.\u003cBR\u003e\n\u003cBR\u003e\nThe scarf has it’s own bones and you can animate them as required.\u003cBR\u003e\n\u003cBR\u003e\nMotion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.\u003cBR\u003e\n\u003cBR\u003e\nI have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.\u003cBR\u003e\n\u003cBR\u003e\nFB_Mocap_SetUp_Rig and FBMocap_WalkStopSalute scenes work out of the box and you can change or add “hmot” or  “xaf” files to those scenes as you wish - so no worries there. \u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n8184 verticies\u003cBR\u003e\n7912 polys\u003cBR\u003e\n\u003cBR\u003e\nHelmit and Goggles\u003cBR\u003e\n1469 verticies\u003cBR\u003e\n1486 polys\u003cBR\u003e\n\u003cBR\u003e\nScarf\u003cBR\u003e\n683 verticies\u003cBR\u003e\n618 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\n10,344 vert\u003cBR\u003e\n10.022 poly\u003cBR\u003e\n------------------------\u003cBR\u003e\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\u003cBR\u003e\nMan,Helmit and Goggles, Scarf, Ground\u003cBR\u003e\n16955 verticies\u003cBR\u003e\n15577 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nLinks to Youtube vids of each of the motions supplied: \u003cBR\u003e\nCrouchToStand_83.mp4 - https://youtu.be/5KfCFqLM1CA \u003cBR\u003e\nJogInPlace_77C-WIRE.mp4 - https://youtu.be/zKx2ADv1WpY \u003cBR\u003e\nJogInPlace_77C.mp4 - https://youtu.be/eNccZMUXpGc\u003cBR\u003e\nJogInPlace_77C.mp4 - https://youtu.be/eNccZMUXpGc \u003cBR\u003e\nQuickFormalBow_82.mp4 - https://youtu.be/iEPgsWjxvuE \u003cBR\u003e\nRunInPlace_21C.mp4 - https://youtu.be/Lh9zeBxsrKw \u003cBR\u003e\nSalute_85.mp4 - https://youtu.be/lRtxyedlHfI \u003cBR\u003e\nSittingIdle_128.mp4 - https://youtu.be/LP3oMq8MbfU \u003cBR\u003e\nSitToStand_68.mp4 - https://youtu.be/VvCQghZsGk4 \u003cBR\u003e\nStandingIdle_90.mp4 - https://youtu.be/pf_lsCgbilk \u003cBR\u003e\nStandToCrouch_19.mp4 - https://youtu.be/xj6z-56Rlh4 \u003cBR\u003e\nStartWalkInPlace_88.mp4 - https://youtu.be/U346jrbX6oI \u003cBR\u003e\nStartWalkStop_211.mp4 - https://youtu.be/k3CFE2rNmG8 \u003cBR\u003e\nStartWalkStopSalute_280.mp4 - https://youtu.be/09taFSgkbto \u003cBR\u003e\nStopWalkInPlace_90.mp4 - https://youtu.be/0hoZHMSe4yQ \u003cBR\u003e\nTalking-Seq2_364.mp4 - https://youtu.be/hqZIoeS0xQc \u003cBR\u003e\nTalking0_113.mp4 - https://youtu.be/NyqGu05mYVY \u003cBR\u003e\nTalking1_155.mp4 - https://youtu.be/FjuYkD3IEZU \u003cBR\u003e\nTalking2_118.mp4 - https://youtu.be/YXpCc22Nkf4 \u003cBR\u003e\nTurn_LT_90_28.mp4 - https://youtu.be/guG54IUxG9o \u003cBR\u003e\nTurn_RT_90_28.mp4 - https://youtu.be/IACrray7xZY\u003cBR\u003e\nTurn_RT_90_28.mp4 - https://youtu.be/IACrray7xZY \u003cBR\u003e \u003cBR\u003e\nWalk1_InPlace_88-C.mp4 - https://youtu.be/w78jCiXYGCQ \u003cBR\u003e\nWalkBackwardsInPlace_36.mp4 - https://youtu.be/UwyBpkz42ts \u003cBR\u003e\nWalkTurnSit_455.mp4 - https://youtu.be/dJO460n7jvA \u003cBR\u003e\n","imageAlt":"Flyboy Barnstorm Pilot - MOCAP Rig and Motion 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-mocap-rig-and-motion-capture-data","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Sr5yEprkwW9RiNYqtoLBCqAr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/FB_Mocap-SIG1.jpg","gridUrl":"https://media.cgtrader.com/variants/Sr5yEprkwW9RiNYqtoLBCqAr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/FB_Mocap-SIG1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/flyboy-barnstorm-pilot-mocap-rig-and-motion-capture-data","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3108100/b5839d769c/flyboy-barnstorm-pilot-mocap-rig-and-motion-capture-data-3d-model-b5839d769c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5322347","type":"listingItem","attributes":{"id":5322347,"title":"Vintage Pilot in Uniform Rigged","price":199.0,"description":"Vintage Pilot in Uniform Rigged is a 3d model of pilot who is dressed in the traditional attire worn by aviators from past eras, such as the mid-20th century. \n\nThis uniform often includes a distinctive combination of clothing and accessories that were commonly worn by pilots during that time period. 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