{"listingPage":true,"listingPagePreloaded":true,"params":{"rigged":1,"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"arnold","file_types":null},"browser_attributes":{"title":" Rigged Arnold 3D Models","description":"Browse rigged Arnold 3D models ready for animation, ideal for game development and production pipelines.\n","free_to_premium":{"prefix":"Do you need something special? 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Rigged - Maya VFX Grace","price":468.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chimpanzee model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \nFeatures\u003cbr\u003e\nIt consists of the body, pupils, sclerae, oral cavity and teeth.\u003cbr\u003e\nTextures and materials: There are 59 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 66,752; polygons 66,688\u003cbr\u003e\nTotal: vertices 109,283; polygons 109,206\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity;\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_M_neck: Middle neck controller;\u003cbr\u003e\nCTR_crv_B_neck: IK controller for the neck root, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers;\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following rotation.\u003cbr\u003e\n\nCTR_crv_butt: Controls the hip;\u003cbr\u003e\nCTR_crv_L/R_chest: Controls the chest;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw_1, CTR_crv_D_jaw_2: Control the opening of the mouth;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue;\u003cbr\u003e\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_presets_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_L/R_presets_brown: Preset controllers for the infraorbital furrow;\u003cbr\u003e\nCTR_crv_presets_mouth: Preset controllers for puckering the lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_hand, CTR_crv_L/R_F/B_foot: Controllers for the arms and legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nToe_Curl controls the flexion of the toes;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_B_foot_poll: Controllers for both feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toe abduction;\u003cbr\u003e\nCTR_crv_L/R_F_toe_motion: Controllers for abduction of the toes and fingers;\u003cbr\u003e\nCTR_crv_L/R_F_hand_W: Walking motion presets for the arms;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Chimpanzee Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_B_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918980/e633922203/chimpanzee-rigged-maya-vfx-grace-3d-model-e633922203.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923557","type":"listingItem","attributes":{"id":6923557,"title":"Duckling Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality duckling model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, Tears, sclerae, Pupil and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nThere are two sets of texture materials for the duck's body and feet, one is yellow and the other is red. The red material is used by default in the scene. You can switch to the yellow material as needed. The yellow material is named \" Duckling_Body02_Shader\" and \"Duckling_Foot02_Shader\".\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nTears: vertices 80; polygons 56\u003cbr\u003e\nSclerae: vertices 548; polygons 544\u003cbr\u003e\nPupil: vertices 644; polygons 656\u003cbr\u003e\nTongue: vertices 1087; polygons 1072\u003cbr\u003e\n\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_Tail_a, CTR_Tail_b, CTR_Tail_c... are controllers of the tail.\u003cbr\u003e\nCTR_spine_1, CTR_spine_2 and CTR_spine_3 are controllers of the spine.\u003cbr\u003e\nCTR_IK_neck_1 and CTR_IK_neck_2 are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1 and CTR_FK_neck_2 are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_blink_L and CTR_blink_R control the blinking of the eyes.\u003cbr\u003e\nCTR_jaw_b and CTR_jaw_a are controllers of the jaw, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_Pelvis_L, CTR_Pelvis_R, CTR_Shoulders_R and CTR_Shoulders_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_L and CTR_setting_leg_R switch between IK/FK of the legs.\u003cbr\u003e\nCTR_Foot_R and CTR_Foot_L are IK controllers of the legs\u003cbr\u003e\nCTR_wing_a_L, CTR_wing_b_L, CTR_wing_a_R, CTR_wing_b_R ... are controllers of the wings.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Duckling Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duckling-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/352o7x6ztbukakq8e50hsgm6ey0d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.jpg","gridUrl":"https://media.cgtrader.com/variants/352o7x6ztbukakq8e50hsgm6ey0d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duckling-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6923557/53321384d2/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920491","type":"listingItem","attributes":{"id":6920491,"title":"Wolf Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue and paws.\u003cbr\u003e\nTextures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_body controls the posterior spine.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_scapular controls the anterior spine. It comes with a controller to switch between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_bneck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail1, CTR_tail2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_L1 and CTR_Shoulders_R1 control the scapula.\u003cbr\u003e\nCTR_Shoulders_L and CTR_Shoulders_R control the hip bone.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R and CTR_palm_b_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Wolf Rigged - Maya VFX Grace howl 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.jpg","gridUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920491/5abb09a669/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923559","type":"listingItem","attributes":{"id":6923559,"title":"Chipmunk Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, skull, teeth, and tongue.\u003cbr\u003e\nTextures and materials: There are 19 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkull: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nChipmunk_CTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity. Has 1 custom attribute: Tail_IKFK for tail IK/FK switching.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2...: FK controllers for the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_eye_L, CTR_eye_R: Control the eyes.\u003cbr\u003e\nCTR_jaw, CTR_chin: Control the jaw and chin for mouth opening.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b...: Control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Control the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3...: IK controllers for the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_R, CTR_Shoulders_F_L: Control the scapula.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: IK/FK switching controllers for the feet.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_b_R, CTR_Foot_b_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1...: FK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1...: FK controllers for the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L, CTR_IK_Ankle_F_1_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"xgen Chipmunk Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.jpg","gridUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923559/6b6d693f1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918976","type":"listingItem","attributes":{"id":6918976,"title":"Cicada Rigged - Maya VFX Grace","price":174.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality cicada model with maps, hair and rigging. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, forewings and hindwings.\u003cbr\u003e\nTextures and materials: There are 11 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 17,004; polygons: 17,002\u003cbr\u003e\nForewings: vertices: 11,204; polygons: 11,134\u003cbr\u003e\nHindwings: vertices: 6,166; polygons: 6,080\u003cbr\u003e\nTotal: vertices: 34,374; polygons: 34,216\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_ROOT: cControls the entire model.\u003cbr\u003e\nCTR_crv_root_body: Body controller.\u003cbr\u003e\nCTR_crv_tail_root: Lower body root controller.\u003cbr\u003e\nCTR_crv_tail_roll: Lower body rotation controller.\u003cbr\u003e\nCTR_crv_tail_attr: Lower body attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_leg_attr: serves as the leg attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_toe1: Root controllers for foot.\u003cbr\u003e\nCTR_crv_FK_L/R_F/M/B_toe: Toe controllers.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Cicada Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JD0KB27A8_Cicada_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JD0KB27A8_Cicada_Display_A_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/6918976/89b789a929/cicada-rigged-maya-vfx-grace-3d-model-89b789a929.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918978","type":"listingItem","attributes":{"id":6918978,"title":"Green Sea Turtle Rigged - Maya VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chelonia mydas model with maps, fur and rigging. The textures are rendered with Arnold renderer for realistic effects, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the eyes and body.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character are rendered with Arnold renderer to present the realistic effects. The UV of the body is in multiple quadrants.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 50,498; polygons 50,496\u003cbr\u003e\nEyes: vertices 2,824; polygons 2,784\u003cbr\u003e\nTotal: vertices 53,322; polygons 53,280\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_Twich_02 and CTR_spine_Twich_01 are controllers of the anterior spine.\u003cbr\u003e\nCTR_neck_01, CTR_neck_02... are controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\u003cbr\u003e\nCTR_palate is a group of auxiliary controllers of the head, which is seldom used in animation.\u003cbr\u003e\nCTR_eye_R and CTR_eye_L control the eyes.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_Reg_F01_L, CTR_Leg_F01_L, CTR_Leg_B01_L, CTR_Reg_B02_L are controllers of the limbs with a few controllers of the toes.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Green Sea Turtle Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/fish/green-sea-turtle-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z6ara4rdmq7zpc7i370w26q4bjdw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0P7D0C_CheloniaMydas_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/z6ara4rdmq7zpc7i370w26q4bjdw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0P7D0C_CheloniaMydas_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/green-sea-turtle-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/6918978/36b104d7ef/green-sea-turtle-rigged-maya-vfx-grace-3d-model-36b104d7ef.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918972","type":"listingItem","attributes":{"id":6918972,"title":"Martes Americana Rigged - Maya VFX Grace","price":384.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality martes americana model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, lacrimal glands, pupils, sclerae, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 22 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nPaws: vertices 23,300; polygons 22,880\u003cbr\u003e\nLacrimal glands: vertices 1,984; polygons 1,984\u003cbr\u003e\nPupils: vertices 2,588; polygons 2,584\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 5,136; polygons 4,928\u003cbr\u003e\nUpper teeth: vertices 5,137; polygons 4,944\u003cbr\u003e\nTotal: vertices 61,226; polygons 60,332\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"Blink\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_palate controls the upper palate.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Foot_F_L and CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L and CTR_Foot_B_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_B_L and CTR_RORL_foot_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_b_F_L and CTR_roll_foot_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Martes Americana Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918972/be6d56e543/martes-americana-rigged-maya-vfx-grace-3d-model-be6d56e543.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923553","type":"listingItem","attributes":{"id":6923553,"title":"Bison Male Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male bison model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, horns, teeth, oral cavity, pupils, sclerae, lacrimal glands, tears, and skeleton.\u003cbr\u003e\nTextures and materials: There are 13 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 38,727; polygons: 38,658\u003cbr\u003e\nHorns: vertices: 342; polygons: 328\u003cbr\u003e\nTeeth: vertices: 20,499; polygons: 20,444\u003cbr\u003e\nOral cavity: vertices: 11,642; polygons: 11,640\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal glands: vertices: 456; polygons: 432\u003cbr\u003e\nTears: vertices: 1,476; polygons: 1,472\u003cbr\u003e\nSkeleton: vertices: 23,325; polygons: 23,198\u003cbr\u003e\nTotal: vertices: 98,779; polygons: 98,604\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding hooves).\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine has customized attributes:\u003cbr\u003e\n\"Spine IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the controller.\u003cbr\u003e\nCTR_crv_abdomen: Controls the abdomen.\u003cbr\u003e\nCTR_crv_neck_spine and CTR_crv_neck_main: Root controllers for the neck. CTR_crv_neck_spine comes with multiple customized attributes:\u003cbr\u003e\n\"Neck IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Neck Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller with customized attribute:\u003cbr\u003e\n\"TailFollow Target\" controls tail following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: Tail FK rotation controller.\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes\u003cbr\u003e\n\"Sec_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Follow Target\" controls whether the head follows neck movements;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the controllers.\u003cbr\u003e\nCTR_crv_lip_a/b and CTR_crv_chin_a/b: Controllers for opening the mouth and chin.\u003cbr\u003e\nCTR_crv_nose and CTR_crv_mouth_u: Controllers for the bridge of the nose and upper jaw.\u003cbr\u003e\nCTR_crv_L/R_nose_scale: Controls nostril breathing.\u003cbr\u003e\nCTR_crv_tongue_ro: FK rotation controller for the tongue with customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary tongue stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Eye controller.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder and CTR_crv_L/R_B_hip: FK root controllers for the scapulae and hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controller for each leg with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the foot controller;\u003cbr\u003e\n\"Toe Spread\" controls the toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for each hoof, which control the heel rising, toe rising, hoof eversion, hoof inversion, and hoof pivoting.\u003cbr\u003e\n\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Bison Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.jpg","gridUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923553/f371b467fa/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918974","type":"listingItem","attributes":{"id":6918974,"title":"Male Elk Rigged - Maya VFX Grace","price":549.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male elk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, horns, oral cavity, tongue, sclerae, irises, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 1,680; polygons 1,632\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 57,673; polygons 56,856\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nNeck IK FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b… are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"\"Blink\"\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_tail_a and CTR_tail_b are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Leg_F_L and CTR_F_leg_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_leg_L and CTR_B_leg_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_IK_shin_B_L and CTR_IK_shin_B_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Male Elk Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918974/b5839462b2/male-elk-rigged-maya-vfx-grace-3d-model-b5839462b2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920503","type":"listingItem","attributes":{"id":6920503,"title":"Red Squirrel Summer Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Summer Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.jpg","gridUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920503/3f220bee2e/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920480","type":"listingItem","attributes":{"id":6920480,"title":"Goat 04 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 04 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.jpg","gridUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920480/6315127dbf/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920490","type":"listingItem","attributes":{"id":6920490,"title":"Brown Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality brown horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nTwo pupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nTwo sclerae: vertices 13,004; polygons 13,000\u003cbr\u003e\nTwo lacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 280,669; polygons 278,270\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"horse Brown Horse Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.jpg","gridUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920490/a9af0d9315/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920497","type":"listingItem","attributes":{"id":6920497,"title":"Akita Dog Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality akita dog model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lower teeth, upper teeth, and nails.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 88,930; polygons: 88,922\u003cbr\u003e\nEyes: vertices: 12,376; polygons: 12,368\u003cbr\u003e\nLower teeth: vertices: 22,840; polygons: 22,800\u003cbr\u003e\nUpper teeth: vertices: 21,788; polygons: 21,752\u003cbr\u003e\nToe nails: vertices: 12,260; polygons: 12,224\u003cbr\u003e\nTotal: vertices: 158,194; polygons: 158,066\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with two customized attributes:\u003cbr\u003e\n“Neck_IK_FK” Switches between IK/FK of the neck.\u003cbr\u003e\n“Tail_IK_FK” Switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_belly: Abdomen controller.\u003cbr\u003e\nCTR_neck: Overall neck controller.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.\u003cbr\u003e\nCTR_IK_head: Head controller.\u003cbr\u003e\nCTR_eye: Eye controller.\u003cbr\u003e\nCTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.\u003cbr\u003e\nCTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.\u003cbr\u003e\nCTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Akita Dog Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.jpg","gridUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920497/a065171add/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920483","type":"listingItem","attributes":{"id":6920483,"title":"White Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nPupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nSclerae: vertices 20,804; polygons 20,800\u003cbr\u003e\nLacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 288,469; polygons 286,070\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D White Horse Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.jpg","gridUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920483/8e119d1e3b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923512","type":"listingItem","attributes":{"id":6923512,"title":"Corals Collection Animated - Maya Character Asset VFX Grace","price":330.0,"description":"**Introduction**\u003cbr\u003e\nThis is a highly detailed and diverse coral collection pack. The types of corals included are: dendronephthya, table coral, staghorn coral, montipora foliosa, heliopora coerulea, crinoidea and sea anemones. This coral pack offers a wide variety of species, with up to 42 individual corals, significantly enhancing the diversity and realism of any scene. All materials are rendered with Arnold renderer to achieve realistic textures. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nModel Details:\u003cbr\u003e\n- The coral collection includes 10 high-poly projects and 4 low-poly projects. The low-poly projects do not include the 5 coral models with animations; other models are consistent with the high-poly versions.\u003cbr\u003e\n- A total of 42 coral models are included.\u003cbr\u003e\n\nTextures and Materials:\u003cbr\u003e\n- The materials are divided into three sets:\u003cbr\u003e\n- The first set includes 70 texture maps.\u003cbr\u003e\n- The second set includes 52 texture maps.\u003cbr\u003e\n- The third set includes 14 texture maps.\u003cbr\u003e\n- All textures are generated as .TX image files compatible with Arnold, using multiple 1K, 2K, and 4K resolution textures to ensure the highest level of detail and quality.\u003cbr\u003e\n- All materials are rendered using Arnold for realistic effects.\u003cbr\u003e\n\nXGen Hair:\u003cbr\u003e\n- Some models use XGen hair to enhance the effect, utilizing the fast-loading XGen interactive to depict detailed hair styling.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nThe number of polygons of the following models is based on the high-poly model: (a total of 42 sets of coral models)\u003cbr\u003e\n\nMA0L521A0_CoralsCollection01_2024.mb: (19 sets of coral models)\u003cbr\u003e\nAntlerCoral01: vertices: 76,272; polygons: 151,517\u003cbr\u003e\nAntlerCoral02: vertices: 95,611; polygons: 190,157\u003cbr\u003e\nAntlerCoral03: vertices: 89,055; polygons: 176,949\u003cbr\u003e\nAntlerCoral04: vertices: 86,879; polygons: 172,704\u003cbr\u003e\nAntlerCoral05: vertices: 69,975; polygons: 138,932\u003cbr\u003e\nAntlerCoral06: vertices: 100,077; polygons: 199,169\u003cbr\u003e\n\nMontiporaFoliosa01_01: vertices: 146,181; polygons: 146,172\u003cbr\u003e\nMontiporaFoliosa01_02: vertices: 58,136; polygons: 58,128\u003cbr\u003e\nMontiporaFoliosa02: vertices: 488,511; polygons: 961,090\u003cbr\u003e\nMontiporaFoliosa03_01: vertices: 412,043; polygons: 417,700\u003cbr\u003e\nMontiporaFoliosa03_02: vertices: 477,282; polygons: 771,836\u003cbr\u003e\nMontiporaFoliosa04: vertices: 740,432; polygons: 1,309,998\u003cbr\u003e\nMontiporaFoliosa05: vertices: 1,393,634; polygons: 2,737,929\u003cbr\u003e\nMontiporaFoliosa06: vertices: 195,236; polygons: 380,952\u003cbr\u003e\n\nHelioporaCoerulea01: vertices: 109,895; polygons: 109,900\u003cbr\u003e\nHelioporaCoerulea_WhiteSphere: vertices: 1960,000; polygons: 1920,000\u003cbr\u003e\nHelioporaCoerulea02: vertices: 78,116; polygons: 78,127\u003cbr\u003e\n\nDendronephthya02_Trunk: vertices: 43,900; polygons: 43,838\u003cbr\u003e\nDendronephthya02_Flower: vertices: 2,890,000; polygons: 2,890,000\u003cbr\u003e\nDendronephthya02_Bloom: vertices: 358,000; polygons: 357,200\u003cbr\u003e\nDendronephthya04_Trunk: vertices: 279,670; polygons: 279,666\u003cbr\u003e\nDendronephthya04_SmallFlower04_Red: vertices: 221,816; polygons: 218,088\u003cbr\u003e\nDendronephthya04_SmallFlower04_White: vertices: 952,000; polygons: 936,000\u003cbr\u003e\nDendronephthya04_SmallFlower04_Pink: vertices: 2,380,000; polygons: 2,340,000\u003cbr\u003e\n\nAcroporaClathrata02_Body01: vertices: 284,201; polygons: 285,180\u003cbr\u003e\nAcroporaClathrata02_Body02: vertices: 67,292; polygons: 67,556\u003cbr\u003e\nAcroporaClathrata02_Body03: vertices: 48,245; polygons: 48,050\u003cbr\u003e\nAcroporaClathrata02_Branch01: vertices: 418,750; polygons: 402,000\u003cbr\u003e\nAcroporaClathrata02_Branch02: vertices: 415,210; polygons: 399,216\u003cbr\u003e\n\nTotal: vertices: 14,936,419; polygons: 18,188,054\u003cbr\u003e\n\nMA0L521A0_CoralsCollection02_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_01: vertices: 3,925,695; polygons: 3,148,210\u003cbr\u003e\nAcroporaAustera_Branch_07: vertices: 1,285,647; polygons: 1,031,052\u003cbr\u003e\n\nTotal: vertices: 5,211,342; polygons: 4,179,262\u003cbr\u003e\n\nMA0L521A0_CoralsCollection03_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_02: vertices: 13,888,290; polygons: 12,203,100\u003cbr\u003e\nAcroporaAustera_Branch_05: vertices: 3,831,696; polygons: 3,366,756\u003cbr\u003e\n\nTotal: vertices: 17,719,986; polygons: 15,569,856\u003cbr\u003e\n\nMA0L521A0_CoralsCollection04_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_03: vertices: 15,333,327; polygons: 14,335,166\u003cbr\u003e\nAcroporaAustera_Branch_04: vertices: 1,372,646; polygons: 1,165,816\u003cbr\u003e\n\nTotal: vertices: 16,705,973; polygons: 15,500,982\u003cbr\u003e\n\nMA0L521A0_CoralsCollection05_2024.mb: (4 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_06: vertices: 1,533,641; polygons: 1,346,960\u003cbr\u003e\nAcroporaAustera_Branch_08: vertices: 911,554; polygons: 788,844\u003cbr\u003e\nAcroporaAustera_Branch_16: vertices: 3,369,536; polygons: 2,959,452\u003cbr\u003e\nAcroporaAustera_Branch_17: vertices: 4,702,466; polygons: 4,130,184\u003cbr\u003e\n\nTotal: vertices: 10,517,197; polygons: 9,225,440\u003cbr\u003e\n\nMA0L521A0_CoralsCollection06_2024.mb: (5 sets of coral models)\u003cbr\u003e\nAcroporaAustera_09: vertices: 20,815; polygons: 20,240\u003cbr\u003e\nAcroporaAustera_11: vertices: 23,595; polygons: 22,022\u003cbr\u003e\nAcroporaAustera_12: vertices: 15,075; polygons: 14,182\u003cbr\u003e\nAcroporaAustera_13: vertices: 7,842; polygons: 7,356\u003cbr\u003e\nAcroporaAustera_15: vertices: 7,365; polygons: 6,920\u003cbr\u003e\n\nTotal: vertices: 74,692; polygons: 70,720\u003cbr\u003e\n\nMA0L521A0_CoralsCollection07_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_10: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nTotal: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nMA0L521A0_CoralsCollection08_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_14: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nTotal: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nMA0L521A0_CoralsCollection09_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_18: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nTotal: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nMA0L521A0_CoralsCollection10_2024.mb: (5 sets of coral models)\u003cbr\u003e\nCrinoidea04_Wrist: vertices: 385,935; polygons: 358,410\u003cbr\u003e\nCrinoidea04_Body: vertices: 77,489; polygons: 76,737\u003cbr\u003e\n\nActinia01_Branch: vertices: 119,784; polygons: 118,360\u003cbr\u003e\nActinia01_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia02_Branch: vertices: 330,738; polygons: 329,384\u003cbr\u003e\nActinia02_Root: vertices: 26,626; polygons: 26,624\u003cbr\u003e\n\nActinia03_Branch: vertices: 84,950; polygons: 83,952\u003cbr\u003e\nActinia03_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia04_Branch: vertices: 59,424; polygons: 58,864\u003cbr\u003e\nActinia04_Root: vertices: 6,768; polygons: 6,766\u003cbr\u003e\n\nTotal: vertices: 1,106,914; polygons: 1,074,293\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nCrinoidea04 and Actinia support animation cache.\u003cbr\u003e\nCrinoidea04 includes one form with a 12-second/360-frame animation.\u003cbr\u003e\nActinia has four forms, each with a 12-second/360-frame animation.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nFor optimization in scenes, some corals are provided with both \"HighPoly\" and \"LowPoly\" subdivided models, allowing users to choose based on their needs.\u003cbr\u003e\nSome projects use XGen interactive for hair creation and are preset with Arnold materials, ready for rendering.\u003cbr\u003e\nThe default Arnold render settings in the scene use GPU rendering, with sampling settings suitable for medium-quality output (as shown in the preview images for character display). To achieve more appropriate images, you can adjust the Arnold settings according to your hardware limit.\u003cbr\u003e\nThe HighPoly projects include Arnold lighting, which can be adjusted as needed.\u003cbr\u003e\nIn the project \"MA0L521A0_CoralsCollection10_2024\", all corals come with 360-frame animation caches, stored in the \"cache\" folder. When using these, ensure to update the cache location in software if you move the cache folder.\u003cbr\u003e\nApart from the above instructions, the characters can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Corals Collection Animated - Maya Character 3D model 2","url":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.jpg","gridUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6923512/ba574723ea/corals-collection-animated-maya-character-asset-vfx-grace-3d-model-ba574723ea.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920506","type":"listingItem","attributes":{"id":6920506,"title":"Red Squirrel Winter Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Winter Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-winter-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/acvchxue3lawr84rktz0t0a9xuxz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.jpg","gridUrl":"https://media.cgtrader.com/variants/acvchxue3lawr84rktz0t0a9xuxz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-winter-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920506/41669d1b17/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918975","type":"listingItem","attributes":{"id":6918975,"title":"Puma Rigged - Maya VFX Grace","price":535.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality puma model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelids, pupils, sclerae, oral cavity, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 24,034; polygons 23,980\u003cbr\u003e\nPaws: vertices 8,028; polygons 7,816\u003cbr\u003e\nEyelids: vertices 1,184; polygons 1,184\u003cbr\u003e\nPupils: vertices 1,124; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nOral cavity: vertices 6,014; polygons 5,920\u003cbr\u003e\nUpper teeth: vertices 1,824; polygons 1,680\u003cbr\u003e\nLower teeth: vertices 1,582; polygons 1,444\u003cbr\u003e\nTotal: vertices 44,754; polygons 44,200\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nPuma_CTR_Root controls the entire body,\u003cbr\u003e\nCTR_body_root and CTR_spine_F control the center of gravity;\u003cbr\u003e\nCTR_spine_a is the posterior spine controller; it has customized attributes that control whether the tail follows rotation and the tail IK/FK switching.\u003cbr\u003e\nCTR_spine_b is the middle spine controller;\u003cbr\u003e\nCTR_spine_c is the anterior spine controller, with customized attributes that control whether the neck and head follow rotation.\u003cbr\u003e\nCTR_FK_spine_M is the FK controller of the spine.\u003cbr\u003e\nCTR_IK_foot_F/B_L/R are foot controllers. They have customized attributes for rotation in four directions, IK/FK switching, IK stretch, and pole vector control, as well as toe controller visibility and toe abduction/adduction.\u003cbr\u003e\nCTR_L/R_F/B_hand_roll_a, b are the foot tiptoeing controllers.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b... are the FK controllers for the neck.\u003cbr\u003e\nCTR_L/R_eye_aim_control are the eye controllers.\u003cbr\u003e\nCTR_L/R_blink are the blink controllers.\u003cbr\u003e\nCTR_ear_d_L, CTR_ear_c_L, CTR_ear_d_R, CTR_ear_c_R… are the ear controllers;\u003cbr\u003e\nCTR_ear_R and CTR_ear_L control the overall rotation of the ears;\u003cbr\u003e\nCTR_jaw is the jaw controller, controlling the opening and closing of the jaw;\u003cbr\u003e\nCTR_tooth_U/D are the teeth controllers;\u003cbr\u003e\nCTR_tail_a, CTR_tail_b… are the tail controllers;\u003cbr\u003e\nCTR_L/R_F_shoulder are the scapula controllers;\u003cbr\u003e\nCTR_L/R_B_hip are the hip bone controllers;\u003cbr\u003e\nCTR_load_bearing_F_R, CTR_load_bearing_F_L, CTR_load_bearing_B_L, and CTR_load_bearing_B_R are the weight-bearing controllers for the four feet;\u003cbr\u003e\n...\u003cbr\u003e\nIn addition, there are detailed controllers for the face and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Puma Rigged - Maya VFX Grace canada 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/735p338vj66uo2rynhlzalutd8nv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0P7D0A_Puma_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/735p338vj66uo2rynhlzalutd8nv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0P7D0A_Puma_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918975/fe5bf3033c/puma-rigged-maya-vfx-grace-3d-model-fe5bf3033c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923562","type":"listingItem","attributes":{"id":6923562,"title":"Lioness Rigged - Maya VFX Grace","price":530.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality lioness model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, nipples, paws, eyes, lacrimal caruncles, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,044; polygons 53,808\u003cbr\u003e\nNipples: vertices 420; polygons 416\u003cbr\u003e\nPaws: vertices 4,644; polygons 4,608\u003cbr\u003e\nEyes: vertices 742; polygons 736\u003cbr\u003e\nLacrimal caruncles: vertices 324; polygons 320\u003cbr\u003e\nUpper teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nLower teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nTotal: vertices 78,358; polygons 78,016\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine_ro: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine_po: Control the anterior, posterior, and middle spine, respectively.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation;\u003cbr\u003e\n\"Follow Shoulder\" controls the intensity for the shoulder following the parent rotation.\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_F_torse_ro: Neck controller and neck rotation controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck_po, CTR_crv_M_neck_ro: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_B_torse: Controller for the buttock.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail.\u003cbr\u003e\nCTR_crv_IK_tail_1: IK controller for the root of the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nDRV_follow_F_belly and DRV_follow_B_belly: Customized attribute controllers for the chest and the rear abdomen, with customized attributes:\u003cbr\u003e\n\"Follow Pose\" controls whether the chest follows shoulder movement, or whether the rear abdomen follows hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the abdomen.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with customized attributes:\u003cbr\u003e\n\"Stretch_Control_Vis\" control the visibility of the head's secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order.\u003cbr\u003e\nCTR_crv_U_mouth, CTR_crv_F_jaw, CTR_crv_B_jaw and CTR_crv_D_mouth: Controllers for the upper mouth, chin, lower jaw, and lower mouth, respectively.\u003cbr\u003e\nCTR_crv_D_mouth: Comes with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"Tongue_IK_Stretch\" controls the IK switching;\u003cbr\u003e\n\"Tongue_Stretch_Vis\" controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_eyebrow: Controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_U/D_eye: Controllers for the upper and lower eyelids.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder_1, CTR_crv_L/R_F_shoulder_2, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, with a customized attribute \"Toe_Curl\" that controls toe flexion; these controllers also control heel raise, toe raise, foot eversion, foot inversion, foot pivoting, and toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_claw: Controllers for the toenails, mainly for rotating the toenails.\u003cbr\u003e\nAdditionally, there are more face controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Lioness Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.jpg","gridUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923562/a263c3b932/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918982","type":"listingItem","attributes":{"id":6918982,"title":"Giraffe Rigged - Maya VFX Grace","price":461.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality giraffe model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tear, left pupil, right pupil, sclerae, alveolar ridge, tongue, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 7 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\"\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 69,512; polygons 69,410\u003cbr\u003e\nLarimal glands: vertices 244; polygons 240\u003cbr\u003e\nTear: vertices 1,778; polygons 1,772\u003cbr\u003e\nLeft pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nRight pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nLeft sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nRight sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nTongue: vertices 2,081; polygons 2,040\u003cbr\u003e\nAlveolar ridge: vertices 810; polygons 808\u003cbr\u003e\nUpper teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nLower teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nTotal: vertices 82,783; polygons 82,590\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the overall movement.\u003cbr\u003e\nCTR_gravity controls the center of gravity, it comes with a custom attribute \"\"Neck FK IK\"\" which switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_01, CTR_IK_neck_02... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_mouth_Down controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L, CTR_eye are controllers of the eyes. CTR_eye comes with a customized attribute \"\"Blink\"\" to control blinking animation.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L, CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L, CTR_roll_ear_R are controllers for the overall rotation of the ears.\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L and CTR_setting_leg_B_R switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_setting_leg_F_L and CTR_setting_leg_F_R switches between IK/FK of the front legs.\u003cbr\u003e\nCTR_Foot_F_L, CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L, CTR_Foot_B_R are IK controllers of the hind legs\u003cbr\u003e\nCTR_FK0_Leg_R_L, CTR_FK01_Leg_B_R, CTR_FK0_Leg_F_L, CTR_FK01_Leg_B_L... are FK controllers of the feet.\u003cbr\u003e\nCTR_knee_rotation_L, CTR_IK_B_shin_a_L, CTR_knee_rotation_R, CTR_IK_B_shin_a_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_knee_rotation_L and CTR_knee_rotation_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Giraffe Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0K307A0_Giraffe_Display_B_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0K307A0_Giraffe_Display_B_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918982/979c412e24/giraffe-rigged-maya-vfx-grace-3d-model-979c412e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920495","type":"listingItem","attributes":{"id":6920495,"title":"Young Lion Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nSclerae: vertices 8,456; polygons 8,448\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nLion_Young_CTR_root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the movement of the entire body (except the feet), and comes with a customized attribute:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_IK_spine_a, b, c: Control the posterior, middle, and anterior parts of the spine.\u003cbr\u003e\nCTR_IK_spine_a: comes with customized attributes:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the stretch controller.\u003cbr\u003e\nCTR_IK_spine_c: comes with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the neck;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the neck follows the spine movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_FK_tail: Tail root controller, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the tail follows the pelvis movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the tail secondary stretch controller.\u003cbr\u003e\nCTR_chest: Controller for the abdomen, controls breathing.\u003cbr\u003e\nCTR_head: Head controller, with customized attributes:\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the head follows the neck movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_L_jawmaster and CTR_jaw_b, c: Mouth controllers.\u003cbr\u003e\nCTR_L/R_eye1: Eye controllers.\u003cbr\u003e\nCTR_L/R_U/D_eye_blink: Upper and lower eyelid controllers.\u003cbr\u003e\nCTR_setting_leg_F/B_L/R: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the legs;\u003cbr\u003e\n\"\"Pole_Vector_Follow\"\" controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the secondary stretch controller for the legs;\u003cbr\u003e\n\"\"Foot_Rotate_Order\"\" controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_foot_f/b_L/R: Controllers for the four feet, with customized attributes:\u003cbr\u003e\n\"\"Heel_Raise\"\" controls the heel raise;\u003cbr\u003e\n\"\"Toe_Raise\"\" controls the toe raise;\u003cbr\u003e\n\"\"Foot_Eversion\"\" controls the foot eversion;\u003cbr\u003e\n\"\"Foot_Inversion\"\" controls the foot inversion;\u003cbr\u003e\n\"\"Foot_Pivot\"\" controls the foot pivoting;\u003cbr\u003e\n\"\"Toe_Spread\"\" controls the toe abduction;\u003cbr\u003e\n\"\"Toe_Curl\"\" controls the toe flexion;\u003cbr\u003e\n\"\"Toenail_Curl\"\" controls the toenail pivoting;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nUI_L/R_eyebrow_angry_anim: UI controllers for eyebrow expressions.\u003cbr\u003e\nUI_L/R_eye_blink_anim: UI controllers for blinking.\u003cbr\u003e\nUI_L/R_breath_anim: UI controllers for nose breathing.\u003cbr\u003e\nUI_L/R_mouth_angry_anim: UI controllers for angry facial expressions.\u003cbr\u003e\nUI_L/R_mouth_T/M_anim: UI controllers for different positions of the lips.\u003cbr\u003e\nAdditionally, the face has more controllers and other UI controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Young Lion Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.jpg","gridUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920495/b99fa0a4d7/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923555","type":"listingItem","attributes":{"id":6923555,"title":"Brown bear Female Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality female ursus arctos model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae and lacrimal glands.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 58,310; polygons 58,067\u003cbr\u003e\nPaws: vertices 9,240; polygons 9,040\u003cbr\u003e\nPupils: vertices 1,156; polygons 1,216\u003cbr\u003e\nSclerae: vertices 1,092; polygons 1,152\u003cbr\u003e\nLacrimal glands: vertices 1,124; polygons 1,040\u003cbr\u003e\nTotal: vertices 70,922; polygons 70,515\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nUrsusArctos_Female_Root controls the entire model.\u003cbr\u003e\nCTR_body_root controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine. It comes with a customized attribute:\u003cbr\u003e\nIKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes.\u003cbr\u003e\nCTR_blink_R and CTR_blink_L control the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b, Twich_tongue_a, Twich_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Brown bear Female Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-female-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ypnnonsvjmdvqqu4u85a8qy8ef9v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.jpg","gridUrl":"https://media.cgtrader.com/variants/ypnnonsvjmdvqqu4u85a8qy8ef9v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-female-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923555/868c0edd09/brown-bear-female-rigged-maya-vfx-grace-3d-model-868c0edd09.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918971","type":"listingItem","attributes":{"id":6918971,"title":"Jaguar Rigged - Maya VFX Grace","price":505.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality panthera onca model with maps, fur and rigging . The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae, lacrimal glands, tears and tongue.\u003cbr\u003e\nTextures and materials: There are 5 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 27,284; polygons 27,262\u003cbr\u003e\nPaws: vertices 6,112; polygons 6,080\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nSclerae: vertices 3,972; polygons 3,968\u003cbr\u003e\nLacrimal glands: vertices 744; polygons 736\u003cbr\u003e\nTears: vertices 1,008; polygons 960\u003cbr\u003e\nTongue: vertices 2,265; polygons 2,240\u003cbr\u003e\nTotal: vertices 46,381; polygons 46,238\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine: Control the anterior and posterior spine.\u003cbr\u003e\nCTR_crv_belly: Controls the abdomen.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation.\u003cbr\u003e\nCTR_crv_neck: Neck controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with one customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the head;\u003cbr\u003e\nCTR_crv_jaw_1, CTR_crv_jaw_2: Controllers for the mouth and jaw.\u003cbr\u003e\nCTR_crv_FK_tongue: Root controller for the tongue, with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"IK_Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_FK_shoulder, CTR_crv_L/R_B_FK_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Toe_Curl\" that controls toe flexion;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, these controllers also control heel raise, toe raise, foot eversion, foot inversion.\u003cbr\u003e\nCTR_crv_L_B_toe_spread: Controllers for the toe abduction and adduction.\u003cbr\u003e\nCTR_crv_UI_control_grp is the facial UI control group, which contains many expression controllers of the facial UI panel;\u003cbr\u003e\nAdditionally, there are more facial controllers, other UI controllers and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Jaguar Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N8300_PantheraOnca_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N8300_PantheraOnca_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918971/575093c2b1/jaguar-rigged-maya-vfx-grace-3d-model-575093c2b1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918973","type":"listingItem","attributes":{"id":6918973,"title":"Siberian Tiger Rigged - Maya VFX Grace","price":630.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality SiberianTiger model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body,eyelids2, tongue,nail4, sclerae2, pupils2, teeth*2 groups.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\neyelids2:vertices:576 , polygons:512\u003cbr\u003e\nTongue:vertices:5,416 , polygons:5,350\u003cbr\u003e\nnail4:vertices:6,032 , polygons:5,888\u003cbr\u003e\nSclerae2: vertices 1,092; polygons 1,152\u003cbr\u003e\nPupils2: vertices 1,476; polygons 14,656\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_SiberianTiger_Root controls the entire model.\u003cbr\u003e\n\nCTR_body_root controls the center of gravity;\u003cbr\u003e\nCTR_body is the controller of the posterior spine.;\u003cbr\u003e\nCTR_spine is the controller of the middle spine;\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ;\u003cbr\u003e\nCTR_neck_0、CTR_neck_1..are controllers of the neck;\u003cbr\u003e\nCTR_head controls the head;\u003cbr\u003e\nCTR_sight1 control the eyes;CTR_blink_L、CTR_blink_R controls the winking animation;\u003cbr\u003e\nCTR_Mouth controls the jaw and the opening and closing of the lower jaw;\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……controls the Tongue;\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are controllers of the ears;\u003cbr\u003e\nCTR_tail_01、CTR_tail_02……control the tail;\u003cbr\u003e\nCTR_Shoulders_F_L、CTR_Shoulders_F_R are controllers of the scapulae;\u003cbr\u003e\nCTR_Shoulders_B_L、CTR_Shoulders_B_R are controllers of the hip bone;\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen;\u003cbr\u003e\nCTR_Foot_f_R、CTR_Foot_f_L are IK controllers of the front legs;\u003cbr\u003e\nCTR_Foot_B_R、CTR_Foot_B_L are IK controllers of the hind legs;\u003cbr\u003e\nCTR_RORL_foot_b_L、CTR_RORL_foot_b_R are load-bearing controllers of the hind legs;\u003cbr\u003e\nCTR_RORL_foot_F_L、CTR_ROLL_foot_F_R are load-bearing controllers of the front legs;\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Siberian Tiger Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.jpg","gridUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918973/b8c5b4f4c2/siberian-tiger-rigged-maya-vfx-grace-3d-model-b8c5b4f4c2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920502","type":"listingItem","attributes":{"id":6920502,"title":"Lion Rigged - Maya VFX Grace","price":640.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\nTextures and materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1,344\u003cbr\u003e\nTeeth: vertices 17,512 ; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nLion_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine. It comes with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a、CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Lion Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lion-rigged-maya-vfx-grace-3d-model-270d327e18.jpg","gridUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920502/270d327e18/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918983","type":"listingItem","attributes":{"id":6918983,"title":"Red Fox Rigged - Maya VFX Grace","price":550.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality red fox model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelid 01, eyelid 02, eyes, tongue and teeth.\u003cbr\u003e\nTextures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid 01: vertices 452; polygons 448\u003cbr\u003e\nEyelid 02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_B_torse: Control the body pivoting on the shoulders and hips;\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine, CTR_crv_B_spine_ro: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_F_spine: Comes with a customized attribute:\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following the rotation.\u003cbr\u003e\n\nCTR_crv_M_belly: Controls the belly;\u003cbr\u003e\nCTR_crv_neck_root: Root controller for the neck;\u003cbr\u003e\nCTR_crv_neck_attr: Neck attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\n\nCTR_crv_hip: Controls the hips;\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tail;\u003cbr\u003e\n\"Follow Target\" controls the tail following.\u003cbr\u003e\n\nCTR_crv_FK_tail_ro: FK rotation controller for the tail;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw: Controller for opening the mouth;\u003cbr\u003e\nCTR_crv_NoseBridge_a, CTR_crv_NoseBridge_b, CTR_crv_U_jaw: Control the nose bridge and upper jaw;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue with customized attributes:\u003cbr\u003e\nTongue_IK_FK switches between IK/FK for the tongue;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\n\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_preset_L/R_eyebrow_a/b: Preset controllers for eyebrow expressions;\u003cbr\u003e\nCTR_crv_preset_L/R_nose, CTR_crv_preset_L/R_mouth_a/b: Preset controllers for the nose and lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Controllers for all four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toes abduction;\u003cbr\u003e\nCTR_crv_L/R_F/B_toe_motion: Preset controllers for the toes;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918983/0f0586065e/red-fox-rigged-maya-vfx-grace-3d-model-0f0586065e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5213008","type":"listingItem","attributes":{"id":5213008,"title":"Black Cattle Rig - MAYA","price":396.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality black cattle model with maps, fur, rigging and 4 animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNO\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\n\"Neck IK FK\" switches between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye control the eyes.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R control the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the chin and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the jaw.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... controls the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_B_R and CTR_setting_leg_F_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_F_L and CTR_F_Foot_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_Foot_L and CTR_B_Foot_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L, CTR_IK_Roll_hell_B_R and CTR_IK_Roll_hell_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Black Cattle Rig - MAYA 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-cattle-rig-maya-3d-model-6f5d714eb9.jpg","gridUrl":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5213008/6f5d714eb9/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6838211","type":"listingItem","attributes":{"id":6838211,"title":"Arnold Schwarzenegger Realistic Rigged Character","price":15.0,"description":"Arnold Schwarzenegger Realistic Rigged Character (Game-Ready 3D Model)\n\nArnold Schwarzenegger is an Austrian-American actor, producer, entrepreneur, retired professional bodybuilder, and politician. This model was sculpted in Blender and comes with unique animated poses. The Terminator—also known as the Cyberdyne Systems Model 101 or T‑800—is a cyborg from the Terminator franchise, portrayed by Arnold Schwarzenegger. Created by FAD Tutorials (Arslan Arif) for infiltration and assassination, it combines living tissue with a robotic endoskeleton.\n\nFeaturing clean topology, UVs, and a balanced mesh, this model is ready for rigging, animation, and rendering. Its iconic detail and heroic silhouette make it a valuable addition to any character asset library.\n\nFile formats: BLEND, STL, OBJ, FBX, GLB.\n\n#ArnoldSchwarzenegger #character #game #asset #Terminator\n","imageAlt":"3D Arnold Schwarzenegger Realistic Rigged Character","url":"https://www.cgtrader.com/3d-models/character/man/arnold-schwarzenegger-realistic-rigged-character","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8bc9m8gffs6w3tu4ej6ocyigmqoc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R-0.jpg","gridUrl":"https://media.cgtrader.com/variants/8bc9m8gffs6w3tu4ej6ocyigmqoc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R-0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/arnold-schwarzenegger-realistic-rigged-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6838211/d3c4fa004d/arnold-schwarzenegger-realistic-rigged-character-3d-model-d3c4fa004d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212988","type":"listingItem","attributes":{"id":5212988,"title":"Ladybug Rig - MAYA","price":109.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality ladybug model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, wings, shell, legs, eyes and teeth.\u003cbr\u003e\nTextures and materials: There are 6 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 18,656; polygons 18,606\u003cbr\u003e\nWings: vertices 1,898; polygons 1,800\u003cbr\u003e\nShell: vertices 23,620; polygons 23,616\u003cbr\u003e\nLegs: vertices 18,302; polygons 18,248\u003cbr\u003e\nEyes: vertices 1,194; polygons 1,152\u003cbr\u003e\nTeeth: vertices 946; polygons 928\u003cbr\u003e\nTotal: vertices 64,616; polygons 64,350\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_abdomen_a, CTR_abdomen_b, CTR_abdomen_c, CTR_abdomen_d are controllers of the belly.\u003cbr\u003e\nCTR_spine_a and CTR_spine_b are controllers of the spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are the IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are the FK controllers of the neck.\u003cbr\u003e\nCTR_jaw_a, CTR_jaw_b... are controllers of the chin, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_foot_L_a, CTR_foot_L_b, CTR_foot_L_c are left leg controllers.\u003cbr\u003e\nCTR_foot_R_a, CTR_foot_R_b, CTR_foot_R_c are left right controllers.\u003cbr\u003e\nCTR_shell_L and CTR_shell_R are controllers of the outer wings.\u003cbr\u003e\nCTR_wing_e_L, CTR_wing_d_L, CTR_wing_c_L, CTR_wing_b_L, and CTR_wing_a_L control the left inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nCTR_wing_e_R, CTR_wing_d_R, CTR_wing_c_R, CTR_wing_b_R, and CTR_wing_a_R control the right inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Ladybug Rig - MAYA 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ladybug-rig-maya-3d-model-a7740c5c20.jpg","gridUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ladybug-rig-maya-3d-model-a7740c5c20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212988/a7740c5c20/ladybug-rig-maya-3d-model-a7740c5c20.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5530929","type":"listingItem","attributes":{"id":5530929,"title":"T-800 Endoskeleton Terminator Rigged","price":23.0,"description":"Witness the chilling inner workings of the iconic Terminator T-800 with this meticulously detailed 3D model of its endoskeleton. This model captures the intricate mechanics, exposed hydraulics, and gleaming metallic surfaces of the T-800's skeletal frame, perfect for adding a touch of raw, technological menace to your animations or illustrations. Let the T-800 Endoskeleton become the haunting centerpiece of your 3D projects!","imageAlt":"3D model T-800 Endoskeleton Terminator Rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/t-800-endoskeleton-terminator-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/56i3rih6m5oy0h5xx0xpff1045q8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t-800-model.jpg","gridUrl":"https://media.cgtrader.com/variants/56i3rih6m5oy0h5xx0xpff1045q8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t-800-model.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/t-800-endoskeleton-terminator-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5530929/3603a3c8c7/t-800-endoskeleton-terminator-rigged-3d-model-3603a3c8c7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5329913","type":"listingItem","attributes":{"id":5329913,"title":"TURTLE 2 GAME READY CHARACTER LOW POLY RIGGED","price":50.0,"description":"Turtle game character. rig advanced skeleton. Great attention is paid to small details in the texture. High quality model, rig has blendshapes.\nReady for animation\nrig advanced skeleton \n you can use this character for game , cartoon or trailer \n \n \n","imageAlt":"TURTLE 2 GAME READY CHARACTER LOW POLY RIGGED 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/turtle-2-game-ready-character-low-poly-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/68EN5LggutZw4NA4GrZsk11x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/oblojka1.jpg","gridUrl":"https://media.cgtrader.com/variants/68EN5LggutZw4NA4GrZsk11x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oblojka1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/turtle-2-game-ready-character-low-poly-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5329913/7b0726d9a0/turtle-2-game-ready-character-low-poly-rigged-3d-model-7b0726d9a0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6621343","type":"listingItem","attributes":{"id":6621343,"title":"Monkey Ververt FUR Rig 02","price":399.0,"description":"High detailed photo realistic Monkey Ververt FUR Rig 02 3D model.\nReady to render exactly as you see above preview images in Maya 2018 with Arnold.\nCameras, lights and render settings are included in Maya file.\n\n******************\nFEATURES :\n\n - Originally created with Maya 2018. Using the Arnold v3.0.0.2 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to centimeter and correctly real world scale model.\n - The model has come with fully textured and correctly mapped. No post work on these above render preview.\n - Monkey body, tongue, teeth, cornea, iris and pupil are modeled separately.\n - Non-native file .obj come without Fur, Rig, skeleton.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : 16 High resolution textures (8192 x 8192)\n\n - Main color map is .Tga\n - Displacement is.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2018 :\n\n- Monkey Ververt FUR Rig 02 signature pose (Maya 2018 ascii)\n- Monkey Ververt FUR Rig 02 SitDown (Maya 2018 ascii)\n- Monkey Ververt FUR Rig 02 T-Pose (Maya 2018 ascii)\n\n- .obj come with only color map texture. success fully open with textures in Maya and blender\n\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nQuads only :\n\nBody\t: 9,172\nTongue\t: 364\nTeeth\t: 1040\nNails\t: 800\nEye\t: 336\n\nTotal Polygon : 9,548\nTotal verts : 9,803\n\nBackground plane : 1\n\n******************\nShave and Haircut NOTES :\n\nMaya files have been created hair with Shave and haircut 9.6v21.\nYou would need Maya 2018 with Shave and Haircut 9.6v21 for render the hair.\n13 different hair systems. Easy to modifier hair for your suitable.\nFor an even better render quality you can increase the hair primitives and render settings.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and scalable. Come with smart controls.\nIndividual all foot fingers ctrls, also attributes ctrls. both are available.\nAll leg come with IK/FK both ctrls. also bendy ctrls are available on each leg.\nPupil also scalable. check above sequence preview.\nTail come with FK ctrls.\nLegs, Spine, neck, Tongue is stretchable.\nAll blend-shapes are included (Please check above screenshot)\nChest and belly are ready for breath.\nAdded smart tweakers ctrl, So you achieve some nice muscles deformation being animation.\n\n******************\nOTHER NOTES:\n\n- The model is provided in signature pose. (Come with separate maya file)\n- The T-pose and Sit-down pose also included in separate Maya file.","imageAlt":"3D Monkey Ververt FUR Rig 02","url":"https://www.cgtrader.com/3d-models/animal/mammal/monkey-ververt-fur-rig-02","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bh09wivji8xi7jrvqiz1yoo0ewik/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Signature.jpg","gridUrl":"https://media.cgtrader.com/variants/bh09wivji8xi7jrvqiz1yoo0ewik/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/monkey-ververt-fur-rig-02","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6621343/51d5bea9d1/monkey-ververt-fur-rig-02-3d-model-51d5bea9d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212991","type":"listingItem","attributes":{"id":5212991,"title":"Grey Tabby Cat Rig - MAYA","price":435.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality grey tabby cat model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left front paw, right front paw, left hind paw and right hind paw.\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nLeft sclera: vertices 641; polygons 624\u003cbr\u003e\nRight sclera: vertices 641; polygons 624\u003cbr\u003e\nLeft iris: vertices 769; polygons 752\u003cbr\u003e\nRight iris: vertices 769; polygons 752\u003cbr\u003e\nLeft lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nRight lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nLeft eyelid: vertices 171; polygons 144\u003cbr\u003e\nRight eyelid: vertices 171; polygons 144\u003cbr\u003e\nUpper teeth: vertices 7,388; polygons 7,360\u003cbr\u003e\nLower teeth: vertices 7,324; polygons 7,296\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nLeft front paw: vertices 3,165; polygons 3,110\u003cbr\u003e\nRight front paw: vertices 3,165; polygons 3,110\u003cbr\u003e\nLeft hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nRight hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nTotal: vertices 89,439; polygons 88,878\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_body_root controls the center of gravity.\u003cbr\u003e\nCTR_spine_a is the controller of the posterior spine. It comes with two custom attributes:\u003cbr\u003e\nNeck_IKFK switches between IK and FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK and FK of the tail;\u003cbr\u003e\nCTR_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_IKFK_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a custom attribute:\u003cbr\u003e\nBlink controls the blinking.\u003cbr\u003e\nCTR_jaw controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R are controllers of the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3 are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switches between IK and FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the forelegs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1、CTR_FK_Leg_F_L_2、CTR_FK_Leg_F_R_1... are FK controllers of the forelegs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the forelegs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Grey Tabby Cat Rig - MAYA 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/grey-tabby-cat-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/avTBnxWhxQFBgR2L1t4jroLX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.jpg","gridUrl":"https://media.cgtrader.com/variants/avTBnxWhxQFBgR2L1t4jroLX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/grey-tabby-cat-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212991/57b94b5fa5/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6808640","type":"listingItem","attributes":{"id":6808640,"title":"Horse Black Animated Arnold","price":299.0,"description":"High Detailed Realistic Horse model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.\nSmoothable mesh with quads mostly. Tail, mane and eyelashes made by Maya nHair (see HAIR block for further informations)\nScene is ready to render with Arnold render to have the same result as on thumbnails.\n\nTHIS IS NEW VERSION IN MAYA 2019!\n\n......................................................................\n\nPOLYCOUNT: 7073 (polygons)\n\nMesh is quad based mainly with less count of triangles, smoothable and clean.\n\nBody mesh is 5537 polygons.\n\nEyeballs mesh is 1536 polygons.\n\n......................................................................\n\nTEXTURES: 4096x4096 JPG files.\n\nTextures for:\n- Body Clear\n- Body Dirt\n- Eye\n\nTexture types:\n- Diffuse\n- Specular\n- Normal\n- Reflectivity\n\nPSD files also included with all details in separated layers.\nSo you can get any final view by chaging this layers and save in any format and resolution.\n\n......................................................................\n\nMEASUREMENT UNITS: Centimeters\n\n......................................................................\n\nFORMATS included:\n.mb (maya 2011 binary)\n.obj (alias wavefront)\n.FBX (Autodesk)\n\n......................................................................\n\nHAIR\n\nMane, tail and eyelashes are made by Maya nHair so you would need that software to render the fur out.\n\nThe nHair is included in MAYA 2013 or higher\n\nThe OBJ and FBX formats don't include the nHair, but FBX format include the hair curves to be used as guides for a different Hair plugin if you wish.\n\n......................................................................\n\nRIG AND ANIMATION NOTES:\n\nThis model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).\nThe rig in scalable.\nControl objects can be manipulated through the transform tools to achieve desired pose or animations.\n\nThere is 6 animations in one scene:\n\n-walk (1-30 frame - loopable)\n-trot (40-56 frame - loopable)\n-gallop (66-78 frame - loopable)\n-rearing (88-182 frame)\n-look around (192-350 frame)\n-eat (361-460 frame)\n......................................................................\n\nNO POSTWORK on this renders.","imageAlt":"3D Horse Black Animated Arnold","url":"https://www.cgtrader.com/3d-models/animal/mammal/horse-black-animated-arnold-4eaca95b-9f3e-473a-9e37-f84dbd8cc403","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tbd3uhvw91sowo1l4ky5qwslhf5n/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/horse-black-animated-arnold-3d-model-9ba2cce5db.jpg","gridUrl":"https://media.cgtrader.com/variants/tbd3uhvw91sowo1l4ky5qwslhf5n/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/horse-black-animated-arnold-3d-model-9ba2cce5db.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/horse-black-animated-arnold-4eaca95b-9f3e-473a-9e37-f84dbd8cc403","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":217,"name":".psd","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6808640/9ba2cce5db/horse-black-animated-arnold-3d-model-9ba2cce5db.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212990","type":"listingItem","attributes":{"id":5212990,"title":"Honey bee Rig - MAYA","price":208.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality western honey bee model with maps, hair, rigging and one animations. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, forewings, hindwings, oral cavity 01, oral cavity 02 and oral cavity 03.\u003cbr\u003e\nTextures and materials: There are 28 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 109,338; polygons 109,282\u003cbr\u003e\nForewings: vertices 21,488; polygons 21,484\u003cbr\u003e\nHindwings: vertices 18,484; polygons 18,480\u003cbr\u003e\nOral cavity 01: vertices 1,762; polygons 1,760\u003cbr\u003e\nOral cavity 02: vertices 674; polygons 672\u003cbr\u003e\nOral cavity 03: vertices 3,202; polygons 3,200\u003cbr\u003e\nTotay: vertices 154,948; polygons 154,878\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root_body controls the entire model.\u003cbr\u003e\nCTR_spine_a controls the body(except for the legs).\u003cbr\u003e\nCTR_spine_b controls the front body.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_feeler_2_L, CTR_feeler_3_L, CTR_feeler_2_R, CTR_feeler_3_R... are fine controllers of the antenna.\u003cbr\u003e\nCTR_Tongue_outside controls the mouth.\u003cbr\u003e\nCTR_abdomen_a and CTR_abdomen_b control the lower body.\u003cbr\u003e\nCTR_tail_roll controls the rotation of the tail.\u003cbr\u003e\nCTR_wing_d_L, CTR_wing_c_L, CTR_wing_f_R, CTR_wing_a_R are controllers of the wings with finer sub-controllers.\u003cbr\u003e\nCTR_wing_roll_a_L_, CTR_wing_roll_b_L_, CTR_wing_roll_b_R_ and CTR_wing_roll_a_R_ control the rotation of the wings.\u003cbr\u003e\nCTR_Leg_L_mid, CTR_Leg_f_a, CTR_Leg_R_B control the legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e\n\n","imageAlt":"3D model Honey bee Rig - MAYA","url":"https://www.cgtrader.com/3d-models/animal/mammal/honey-bee-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vkCDe9tSCib5pPyWg7XYrrYd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/honey-bee-rig-maya-3d-model-a3644012d0.jpg","gridUrl":"https://media.cgtrader.com/variants/vkCDe9tSCib5pPyWg7XYrrYd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/honey-bee-rig-maya-3d-model-a3644012d0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/honey-bee-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212990/a3644012d0/honey-bee-rig-maya-3d-model-a3644012d0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6689689","type":"listingItem","attributes":{"id":6689689,"title":"Black Backed Jackal FUR Animated","price":499.0,"description":"High detailed photo realistic Black Backed Jackal FUR Animated 3D model.\nReady to render exactly as you see above preview images in Maya 2018 with Arnold.\nCameras, lights and render settings are included in Maya file.\n\n******************\nFEATURES :\n\n - Originally created with Maya 2018. Using the Arnold v3.0.0.2 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to meters and correctly real world scale model. Location x0, y0, z0.\n - The model has come with fully textured and correctly mapped. No post work on these render preview.\n - Jackal body, tongue, teeth, gum, cornea and iris are modeled separately.\n - Blender file come with color and displacement textures (Please check above preview image for blender screenshot)\n - Non-native file Blender and .obj come without Fur, Rig, skeleton.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : 18 high resolution textures (8192 x 8192)\n - Main color map is .Tga\n - Displacement is.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2018 :\n\n- Jackal FUR Animated Signature pose (Maya 2018 ascii)\n- Jackal FUR Animated T-pose (Maya 2018 ascii)\n\n- Blender 3.4 come with color and displacement textures.\n- .FBX file come with walk and Run animation. (No textures or fur)\n- .obj come with color texture. success fully open with textures in Maya and blender v3.4.\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nBody (Quads) :\n\tFaces : 10,876\n\tVerts : 11,049\nTongue\t : 364\nEye\t : 192\n\nBackground plane: 1\n\n******************\nShave and Haircut NOTES :\n\nMaya files have been created hair with Shave and haircut 9.6v21.\nYou would need Maya 2018 with Shave and Haircut 9.6v21 for render the hair.\n14 different hair systems for a total of about 2 mil hair primitives. Easy to modifier hair for your suitable.\nFor an even better render quality you can increase the hair primitives and render settings.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and scalable. Come with smart controls.\nIndividual all foot fingers ctrls available.\nIKFK Controller available.\nTail come with IK/FK both ctrls.\nGlobal Scale.\nSpine Squeeze and Squash slider.\nBendy ctrls for all Legs.\nAll blend-shapes are included (eye blink, Aggressive01, Aggressive02, Mouth open etc...)\nChest and belly come with breath ctrl.\nAdded extra smart ctrl to Tongue, so you achieve tongue pose according to facial expressions.\nAdded smart jiggle, So you achieve some nice muscles deformation being animation.\n\n******************\nANIMATION NOTES :\n\nANIMATION NOTE:\nWalk and Run cycle is included and Ready to render exactly as you see in above preview. Hair dynamics are setup, you just need to save STAT files and run each hair descriptions dynamics from Shave menu.\nAlso motion blur setting is already set. you just need to enable from render setting.\nFBX file come with animation exported.\n\nWalk : 1-23\nRun : 26-41\n\n******************\nOTHER NOTES:\n\n- The model is provided in signature pose. (Come with separate maya file)\n- The T-pose included in separate Maya file.","imageAlt":"Black Backed Jackal FUR Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-backed-jackal-fur-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0r4uh3jp1fq6kyc2u6548mij0qm5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Signature.jpg","gridUrl":"https://media.cgtrader.com/variants/0r4uh3jp1fq6kyc2u6548mij0qm5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-backed-jackal-fur-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6689689/bbe1085cac/black-backed-jackal-fur-animated-3d-model-bbe1085cac.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5754775","type":"listingItem","attributes":{"id":5754775,"title":"Terminator Characters T-800 Sarah Connor","price":60.0,"description":"Prepare for Judgment Day with this iconic collection of 3D characters from the Terminator franchise! This collection features meticulously crafted models of heroes and machines, including:\n\n- Terminator T-800: The relentless cyborg assassin, complete with its signature metallic endoskeleton and glowing red eyes.\n- T-800 Endoskeleton: The chilling inner workings of the T-800, showcasing its intricate mechanics and exposed hydraulics.\n- Sarah Connor: The fearless warrior and protector of the future, ready to fight for humanity's survival.","imageAlt":"3D asset Terminator Characters T-800 Sarah Connor","url":"https://www.cgtrader.com/3d-model-packs/terminator-characters-t-800-sarah-connor-7f7f5c7e-885c-448f-8b98-bd8dc67908b7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/udcc4yzyf0i8b8o1a1fbuektkfob/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/terminator-bundle.jpg","gridUrl":"https://media.cgtrader.com/variants/udcc4yzyf0i8b8o1a1fbuektkfob/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/terminator-bundle.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/terminator-characters-t-800-sarah-connor-7f7f5c7e-885c-448f-8b98-bd8dc67908b7","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5754775/f81017d505/terminator-characters-t-800-sarah-connor-3d-model-f81017d505.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5444665","type":"listingItem","attributes":{"id":5444665,"title":"Mr Freeze","price":60.0,"description":"Detailed low poly 3D model character Mr Freeze from movie Batman and Robin \n\nModel made of Polygon mesh\n\nRigging: Yes\n\nRigged \u0026 Skinned Mr Freeze in 3Ds max 2024\n\nNumber of textures including PBR textures: 19\n\nModel has 4k textures with PBR maps (BaseColor, Dispace, Normal, Ambient Occlusion, Emmisive, Roughness, Metallnes)\n\nPolys: 51 674\n\nVerts: 51 681\n\nThe model includes formats (Max, Fbx, Obj, 3Ds, Blend)","imageAlt":"3D asset rigged Mr Freeze","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mr-freeze-0fe89c87-cc85-479d-8a28-25989eabd513","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9bSzA2nnzSHxpU55YZ7v9PnH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/9bSzA2nnzSHxpU55YZ7v9PnH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mr-freeze-0fe89c87-cc85-479d-8a28-25989eabd513","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5444665/7b9839376a/mr-freeze-3d-model-7b9839376a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6692199","type":"listingItem","attributes":{"id":6692199,"title":"Wild Dog FUR Rigged","price":399.0,"description":"High detailed photo realistic African Wild Dog FUR Rigged (lycaon pictus) 3D model.\nReady to render exactly as you see above preview images in Maya 2018 with Arnold. (HDRI map included)\nCameras, lights and render settings are included in Maya file.\n\n******************\nFEATURES :\n\n - Originally created with Maya 2018. Using the Arnold v3.0.0.2 renderer.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to meters and correctly real world scale model. Location in space to x0, y0, z0.\n - The model has come with fully textured and correctly mapped. No post work on these render preview.\n - Dog body, tongue, Teeth, Gum, cornea, iris and pupil are modeled separately.\n - Non-native file \n - Blender file come with color and displacement textures (Please check above preview image for blender screenshot\n - Blender, FBX and obj file come without Fur, Rig, skeleton.\n\n******************\nTEXTURES FORMATS AND RESOLUTION : 17 high resolution textures (8192 x 8192)\n - Main color map is .Tga\n - 2 Displacement.Exr\n\n******************\nFILE FORMATS :\n\nMaya 2018 :\n\n- Wild Dog FUR Rigged Signature pose (Maya 2018 ascii)\n- Wild Dog FUR Rigged T-pose (Maya 2018 ascii)\n- Wild Dog Rigged Laid-down (Maya 2018 ascii)\n\n-Blender 2.93 come with color and displacement textures\n- .FBX file come with color.Tga texture\n- .obj come without any texture\n\n******************\nPOLYCOUNTS : (Polygonal Quads only)\n\nBody (Quads) :\n\tFaces : 12,376\n\tVerts : 12,809\nTongue : 268\nEyeball (Cornea,Iris,pupil) : 352\n\nBackground plane: 1\n\n******************\nShave and Haircut NOTES :\n\nMaya files have been created hair with Shave and haircut 9.6v21.\nYou would need Maya 2018 with Shave and Haircut 9.6v21 for render the hair.\n15 different hair systems for a total of about 2.5 mil hair primitives. Easy to modifier hair for your suitable.\nFor an even better render quality you can increase the hair primitives and render settings.\nThe actual image are rendered with i9-32 gigs RAM.\n\n******************\nRIGGING NOTES :\n\nThe rig is fully flexible and sceleble. Come with smart controls.\nIndividual all foot fingers ctrls, also attributes ctrls. both are available.\nall leg come with IK/FK both ctrls. also come with bendy ctrls.\nTail come with IK/FK both ctrls.\nLegs, Spine, neck, Tongue is stretchable.\nAll blend-shapes are included (Grin, Mouth openetc...)\nChest and belly also come with breath ctrl.\nAdded extra smart ctrl to Tongue, so you achieve tongue pose according to facial expressions.\nAlso tongue come with IK/FK both ctrls.\nAdded smart jiggle ctrl, So you achieve some nice muscles deformation being animation.\n\n******************\nOTHER NOTES:\n\n- The model is provided in signature pose. (Come with separate maya file)\n- The T-pose and Laid-down pose also included in separate Maya file.","imageAlt":"3D Wild Dog FUR Rigged","url":"https://www.cgtrader.com/3d-models/animal/mammal/wild-dog-fur-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7xwxc13awq2fuq4bz1t0jzpiq892/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Signature.jpg","gridUrl":"https://media.cgtrader.com/variants/7xwxc13awq2fuq4bz1t0jzpiq892/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wild-dog-fur-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6692199/8addc23ba8/wild-dog-fur-rigged-3d-model-8addc23ba8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6694851","type":"listingItem","attributes":{"id":6694851,"title":"Giant Panda FUR Rigged","price":199.0,"description":"High detailed Giant Panda FUR Rigged 3D model.\nReady to render exactly as you see above preview images in 3DS max 2016 with V-Ray.\nThis model is suitable for game (Real-time), animation, visualization, movie etc.\nCameras, lights and render settings are included in only 3ds max file.\n\n************************\n\nFeatures:\n\n - Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer.\n - The background environment are include and no postwork on these render preview.\n - This model has a clean geometry based on Polygonal quads only.\n - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0.\n - The model has come with fully textured and correctly mapped.\n - Panda body, tongue, mouth, teeth and eyeball are modeled separately.\n - Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene.\n - .Obj file come with .mtl file. Included only color map.tif texture without hair.\n - Non-native file (.blend, .fbx and.obj) is not rigged or no hair.\n - 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render.\n\n************************\n\nTextures formats and resolution:\n\nAll textures provided with 4k high resolution in .tif and .png formats.\n\nGiant Panda Color Map.tif : 4096 x 4096\nGiant Panda Normal Map.png : 4096 x 4096\nGiant Panda Specular Map.png : 4096 x 4096\nGiant Panda Fur Clump Map.png : 4096 x 4096\nGiant Panda Fur Density Map.png (Hair) : 4096 x 4096\n\n************************\n\nFile formats:\n\n.Max 2016 V-Ray\n.Blend (Blender 2.78 include only color map.tif texture. No render setup)\n.Fbx (Open success fully with textures in 3ds max 2016, maya and blender 2.78 tested)\n.Obj (.Obj file Open success fully with textures in 3ds max 2016, and blender 2.78 tested)\n\n************************\n\nPolycounts:\n\n*.Max : (Total) Faces : 16,298\n\nPanda Body : 7,166\nMouth : 2,048\nTongue : 172\nEyeball : 224\nTeeth : 6,688\n\n************************\n\nHair and fur notes:\n\n3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair.\nThis model in total 6k hair primitives. Easy to modifier hair, clump for your suitable.\nFor an even better render quality you can increase the hair primitives count up to your machine memory limit.\n\n************************\n\nRigging notes:\n\n3ds Max file comes with rig elements and completely ready to pose and animate. The model is rigged with spline controllers. (bones, skin and ik,fk)\nAlso the model come with rigged pose. (signature pose)\nEyes open and close with eye close spline control.\n3ds max in simply hit transform to zero to make simply pose. (See this pose on preview)\n.blend, .fbx and.obj file comes with only geometry and texture (no rig/skeleton and fur)","imageAlt":"Giant Panda FUR Rigged 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/giant-panda-fur-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9qsq3t4y7z2uds1rhr9m7trrjffk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Signature.jpg","gridUrl":"https://media.cgtrader.com/variants/9qsq3t4y7z2uds1rhr9m7trrjffk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Signature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giant-panda-fur-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6694851/4d4a900b7f/giant-panda-fur-rigged-3d-model-4d4a900b7f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3907458","type":"listingItem","attributes":{"id":3907458,"title":"Norman the robot character","price":28.0,"description":"Hello everyone! Meet a new character named Norman. This is the robot helper, aka Bot-01 in the new robot collection. \nThe robot can run, walk, roller skate and jump, waving his little arms. He can rotate his head on all axes without restriction, because he is a moving robot! :)\nHe has 35 emotions and the ability to add an unlimited number of facial expressions, giving a wide range of emotions to convey information from his face-interface! It is enough to open the original .PSD file and draw a simple picture as you want and save it in the folder with the rest of the emotions with the same name, only with the following numbering and that's it! \n\n1. The character is equipped with a simple and clear rig for animation in the program Autodesk Maya 2018.\n2. there is a video tutorial on how to use the rig.\n3. There is a test animation\n4. +10 ready poses as a gift!\n5. There are 3 ready-made shadings for rendering: Arnold 3.0.1.1, Redshift 2.5.48, Maya standart.\n6. Several more formats are available: Mb, Ma, Fbx, Obj.\n7. You can repaint the character to your liking, there are original PSD files. \n ______________________________________________ \n \n**Technical data:**\n- Maya 2018.\n- Unique rig, simple and intuitive.\n- IK to FK switching in foot control.\n- Character can scale.\n- Visual emotion control, look right in the scene.\n- 35 robot emotions, but you can add any other picture.\n- Rig skeleton is very light (will not lag).\n- No third-party plugins are used.\n _______________________________________________ \n \n- Character height 8.7 cm\n- Low polygonal model.\n- Quadrangle polygons.\n- 10733 faces.\n- 11000 verts.\n- Quality UV mapping.\n- Textures with 4k and 2k resolution .jpg\n- There is a .PSD file of textures, you can paint, change the inscriptions in photoshop, without resorting to complex 3D software. \n\n _______________________________________________ \n \n- There is a scene with test animation, you can see the character in action. \n- There are more than 10 ready poses to use.\n- There are 3 scenes with shading: \n- Arnold 3.0.1.1 PBR shader.\n- Redshift 2.5.48 PBR shader.\n- Maya shader (good for converting to something else)\n- Redshift renders are provided in the preview. Arnold and Redshift render looks similar, of course Redshift render faster! \n ________________________________________________ \n\n At the end I want to say that the character is animated quite easily. Just watch the demonstration video. You can quickly make any animation and render right away. The result will be fast! Probably it would be good for any of your projects where you need a \"desktop\" or \"pocket\" robot helper.\n\n**Good luck everyone!**\n","imageAlt":"Norman the robot character 3D asset 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Young Wolf Rigged","price":139.0,"description":"Cartoon Young Wolf Rigged\n\n================================================\n\nHigh Quality Cartoon Young Wolf   model.\n\n================================================\n\nFile Format:\n\nMaya 2020\n\nMaya 2023\n\nUnreal Engine 5.0.3\n\nFBX 2020-Contains body skeleton and Materials?\n\n================================================\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe Young Wolf is 80 centimeters tall.\n\n================================================\n\nHair\u0026 Fur :\n\nThe hair in the preview images used maya Xgen system.\n\nThe display mode of hair can be switched by the control.\n\n================================================\n\nTexture and shader:\n\n6 high res textures,the format is tif and jpg.\n\nFace and body textures Res is 4K.\n\ncloth textures Res is 4K.\n\n\nThe Arnold shader is used to model in Arnold version.\n\n================================================\n\nRig:\n\nThe Rig Is support From Maya 2020 To 2023 Also Work on Maya 2018 With Ma File\n\nThe Maya format has all the rigging features.\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nAll Animation Can be Transfer To unreal Very Fast By only Skelton\n\nYou can download the preview file to learn more about the rig.\n\nPS:To speed up view manipulation, don't show hair when animating.\n\n================================================\n\nRender:\n\nArnold 6.1.0\n\nThe preview images are rendered with Arnold.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n----- Unreal Engine 5.0.3 Package -----\n\n• Complete UE5 project with all characters materials (including material instances) and textures.\n\n• You can just open up the project and migrate the character to your own project – no additional setup needed!\n\n• All nodes are named clearly in Unreal Content.\n\n-----Perfect For-------\n\n- Animation Projects\n- Commercials\n- Game Engine\n- Animation Practices\n- Self Learning","imageAlt":"3D model Cartoon Young Wolf 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You can do any animation or pose. They Are grouped and Parented correctly.\n\nPredator's Face has ShapeKeys for Blink the eyes.\n\nThe Mask Has Two Materials, one of them is for control the emission of light from the Eyes, this is awesome! The mask has also attached to it an Object called Laser, that has an light emission material so you can control when laser is ON and when it's OFF.\n\nAll Materials Has an Node that can turn the model Invisible, but Like in the movie (Look in the preview), the model stays original, don't disappear totally.","imageAlt":"3D model Predator metal stick","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/predator-48695d1e-32b7-4d4b-9170-ea74a3430875","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UbRsmXYesWcfPFYwp9SK3AQn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/predator-3d-model-rigged-obj-mtl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/UbRsmXYesWcfPFYwp9SK3AQn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/predator-3d-model-rigged-obj-mtl-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/predator-48695d1e-32b7-4d4b-9170-ea74a3430875","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/883812/b04de29efc/predator-metal-stick-3d-model-b04de29efc.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5586788","type":"listingItem","attributes":{"id":5586788,"title":"Boy and girl Arab kid 3D character with Texture Rig Hair","price":90.0,"description":"An 3D Arabic kid character with texture and rig file, for CG animation or tv shows Maya Arnold\nHair switchable to Mesh/Geo\nCurrently in Arnold shaders, can easily be converted to any shader\n\nViewport View Girl\nhttps://youtu.be/LuVXl-VI0-Q?si=6WvzX5i_rf-6n_2P\n\nViewport View Boy\nhttps://youtu.be/iuY84d2InSQ?si=7BZBAba1_BznN3qA","imageAlt":"Boy and girl Arab kid 3D character with Texture Rig rigged","url":"https://www.cgtrader.com/3d-models/character/child/boy-and-girl-arab-kid-3d-character-with-texture-rig-hair","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o9Jr2VDThGiZLEKcfLTtjbYG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/o9Jr2VDThGiZLEKcfLTtjbYG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/boy-and-girl-arab-kid-3d-character-with-texture-rig-hair","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/5586788/009126cb15/boy-and-girl-arab-kid-3d-character-with-texture-rig-hair-3d-model-009126cb15.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3722871","type":"listingItem","attributes":{"id":3722871,"title":"Alien Parasite 3DS Max","price":25.0,"description":"**Alien Parasite**\n\n|Model|\nCharacter created in 3ds Max 2020. Single mesh sculpted and retopologized into Editable Poly Object with TurboSmooth Modifier. Low frecuency detail applied with Displacement Modifier for easy use in any render engine. High frecuency details applyed with the appropiate render engine modifiers. Mostly done with Quad Polygons.\n\n|Texture|\nBody is Unwrapped in a single UV set. Textures are 4k PNGs. Includes: Diffuse Map, Roughness Map, Glossiness Map, Normal Map and Displacement Maps.\n\n|Render|\nFour render engine options are supplied. V-Ray, Arnold, Redshift and ART Render. All 3ds Max files have lights and render setup settings.\n\n|Rig|\nRigged with 3ds Max standard bones and skinned with Skin Modifier. The rig controls all the parts of body with simple FK (Position and Rotation).\n\n|Formats|\n4 3ds Max 2020 files for V-Ray 5 Update 2, Arnold Render 3.2.661, Redshift 3d 2.6.41 and ART Render 2020. FBX file with skinned mesh. OBJ file of static model.\n\n*All Studio images created with Redshift.","imageAlt":"rigged Alien Parasite 3DS Max","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-parasite","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Xa3doj9iamfD7egArsREmZ5N/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Alien%20Parasite%20Product%20Shots%2001.jpg","gridUrl":"https://media.cgtrader.com/variants/Xa3doj9iamfD7egArsREmZ5N/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Alien%20Parasite%20Product%20Shots%2001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/alien-parasite","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3722871/768e78e882/alien-parasite-3ds-max-3d-model-768e78e882.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4386316","type":"listingItem","attributes":{"id":4386316,"title":"Robot character transformer scooter classic scifi rigged in maya","price":33.0,"description":"Hello everyone! Meet the new character \"Robot Scooter Classic\". This is a robot-transformer who can transform his legs into his scooter! Added to our robot collection. It is designed as a delivery robot. It can be used in your advertising project, for websites and commercials. You can also use it for studies, animation in commercial and non-commercial projects.\n\nThe robot can run, walk, roll on its wheels as on roller skates and jump. It can transform on the fly with a single controller - it's both convenient and very easy! The robot itself sits as the driver and controls his scooter, while the scooter is divided into two parts and is on its feet (a la sit and go). On the back there is a movable trunk in the form of a backpack with an opening lid. The robot can turn its steering wheel, and there are hand stops for that. The wheels can be cushioned with two controllers, and you only need to lift the front of the scooter or the back. Not only the turning of the steering wheel is controlled, but also the brake levers, the mirrors are also turned and the muffler wobbles. There is automatic rotation of the wheels. Otherwise, the character moves like a normal human upright.\n\n1. The character is equipped with a simple and clear rig for animation in Autodesk Maya 2018. \n2. There is a manual on how to use the rig.\n3. There are two ready-made shadings for rendering: Arnold, Redshift.\n4. Presented three formats: Mb, Fbx, Obj.\n\n_Technical data:_\n\n- Maya 2018.\n- Rigging, simple and intuitive.\n- IK to FK switching in leg and arm control.\n- Character details are combined in 4 different UVs.\n- Shaders use mostly 4 textures: \n- Color\n- Metalness\n- Roughness\n- Normal\n- Transparency (in one case)\n- Warning! Rig works only in Maya!\n- Remember! That only model geometry, textures and skeleton are transferred to Fbx, but the rig cannot be exported to Fbx and other programs.\n- Transferring Fbx into Blender has its own difficulties (bad for beginners, it is recommended to study this issue first).\n\n Low Polygon Model. \n Quadrangle polygons.\n\n - vertex: 34305 \n- poligon: 32986 \n\n Quality UV mapping. \n Textures with 4k and 2k resolution .jpg \n\n There is a scene for rendering and poses: \n Classic_scooter_Bot_render.mb \n\n\n Two scenes with shading: \n\n- Robot_Classic_scooter_V_1_0_arnold.mb\n- Robot_Classic_scooter_V_1_0_redshift.mb\n\nExport files:\n\n- Robot_Classic_scooter_V_1_0.fbx\n- Robot_Classic_scooter_V_1_0.obj\n\n- Arnold 3.0.1.1 PBR\n- Redshift 2.5.48 PBR\n\nRedshift renders are shown in the preview. Arnold and Redshift on the render look identical, of course Redshift renders faster!\n\nFinally, I would like to say that the character animation is quite easy. You can quickly make any animation and render it at once. The result will be fast! Probably it is suitable for any of your projects where you need a delivery robot (eg, food delivery robot) or robot-transformer who can turn into a driver on a scooter.\n\n_Enjoy!_\n","imageAlt":"3D asset Robot character transformer scooter classic 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Boy Rigged","price":100.0,"description":"\n\nCartoon Boy Rigged\n\n================================================\n\nHigh Quality Cartoon Boy model.\n\n================================================\n\nFile Format:\n\nMaya 2023\n\nUnreal Engine 5.3\n\nFBX 2020-Contains body skeleton and Materials?\n\n================================================\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe Boy is 100 centimeters tall.\n\n================================================\n\nTexture and shader:\n\nhigh res textures,the format is tif and jpg.\n\nFace and body textures Res is 4K.\n\ncloth textures Res is 4K.\n\nThe Arnold shader is used to model in Arnold version.\n\n================================================\n\nRig:\n\nThe Rig Is support From Maya 2023 To 2024 Also Work on Maya 2020 With Ma File\n\nThe Maya format has all the rigging features.\n\nApple Arkit 52 BS\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nAll Animation Can be Transfer To unreal Very Fast By only Skelton\n\nYou can download the preview file to learn more about the rig.\n\n================================================\n\nRender:\n\nArnold 7.1.3.0\n\nThe preview images are rendered with Arnold.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n----- Unreal Engine 5.3 Package -----\n\n• Complete UE5 project with all characters materials (including material instances) and textures.\n\n• control Rig Ready in unreal sequencer.\n\n• You can just open up the project and migrate the character to your own project – no additional setup needed!\n\n• All nodes are named clearly in Unreal Content.\n\n-----Perfect For-------\n\n Animation Projects\n Commercials\n Game Engine\n Animation Practices\n Self Learning","imageAlt":"boy 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Terminator","price":50.0,"description":"**The Terminator 3d Model (T-800)**\n\nThe Terminator, a cyborg assassin from the future, attempts to find and kill Sarah Connor, a waitress who is destined to give birth to a man who will save humankind from extinction.\n\n- Rigged\n\n- Damaged Version\n\n- With Texture\n\n**Please give a Positive Review**","imageAlt":"The Terminator 3D 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Lussy - rigged character","price":18.0,"description":"**Hello everyone!** Meet a new character named Lussy. This is the robot helper Bot-02 in the new robot collection.\nThe robot can run, walk, roller skate and jump, waving his little arms. He can rotate his head on all axes without restriction, because he is a moving robot! :)\nIt has 52 emotions and the ability to add unlimited facial expressions, giving a wide range of emotions to convey information from its face-interface! It is enough to open the original .PSD file and draw a simple picture as you want and save it in the folder with the rest of the emotions with the same name, only with the following numbering and that's it!\n1. The character is equipped with a simple and clear rig for animation in the program Autodesk Maya 2018.\n2. There is a video tutorial on how to use the rig.\n3. There is a test animation\n4. +8 ready poses as a gift!\n5. There are 2 ready-made shadings for rendering: Arnold, Redshift.\n6. Presented two formats: Mb, Fbx.\n7. 5 textures in different colors to choose from: pink, white, red, dark, yellow.\n8. You can repaint the character to your liking and change the inscription, there are original PSD files.\n\n_Enjoy!_\n\nTechnical data:\n\nMaya 2018.\nUnique rig, simple and intuitive.\nIK to FK switch in leg and arm control.\nCharacter can scale.\nVisual emotion control, look right in the scene.\n52 robot emotions, but you can add any other picture.\nRigg skeleton is very light (will not lag).\nNo third party plugins are used.\nRig only works in Maya!\nOnly model geometry, textures and skeleton are transferred to Fbx, but the rig can't be exported to Fbx or other programs.\n\nLow Polygon Model. \nQuadrangle polygons. \n10641 faces. \n10910 verts. \nQuality UV mapping. \nTextures with 4k and 2k resolution .jpg \nThere is a Psd file of textures, you can color, change the inscriptions in photoshop, without resorting to complex 3D programs. \n\nThere are 8 ready-made poses to use: \nRendposes.mb \n\nThere are 2 scenes with shading:\nBotLussyarnold_v1_0.mb\nBotLussyredshift_v1_0.mb\n\nArnold 3.0.1.1 PBR\nRedshift 2.5.48 PBR\n\nThe preview shows the renders of Redshift. Arnold and Redshift on the render look similar, of course Redshift renders faster!\n\nAt the end we would like to say that the character animation is quite easy. You can quickly make any animation and render it at once. The result will be fast! Probably, it is suitable for any of your projects where you need a \"desktop\" or \"pocket\" robot assistant.\n","imageAlt":"3D model Robot Lussy - rigged 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Owl Rigged","price":139.0,"description":"Cartoon OWl Rigged\n\n================================================\n\nHigh Quality Cartoon OWl   model.\n\n================================================\n\nFile Format:\n\nMaya 2020\n\nMaya 2023\n\nUnreal Engine 5.0.3\n\nFBX 2020-Contains body skeleton and Materials?\n\n================================================\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe Owl is 92 centimeters tall.\n\n================================================\n\nHair\u0026 Fur :\n\nThe hair in the preview images used maya Xgen system.\n\nThe display mode of hair can be switched by the control.\n\n================================================\n\nTexture and shader:\n\n8 high res textures,the format is tif and jpg.\n\nFace and body textures Res is 4K.\n\ncloth textures Res is 4K.\n\nFeather Textures Res is 4k.\n\n\nThe Arnold shader is used to model in Arnold version.\n\n================================================\n\nRig:\n\nThe Rig Is support From Maya 2020 To 2023 Also Work on Maya 2018 With Ma File\n\nThe Maya format has all the rigging features.\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nAll Animation Can be Transfer To unreal Very Fast By only Skelton\n\nYou can download the preview file to learn more about the rig.\n\nPS:To speed up view manipulation, don't show hair when animating.\n\n================================================\n\nRender:\n\nArnold 6.1.0\n\nThe preview images are rendered with Arnold.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n----- Unreal Engine 5.0.3 Package -----\n\n• Complete UE5 project with all characters materials (including material instances) and textures.\n\n• You can just open up the project and migrate the character to your own project – no additional setup needed!\n\n• All nodes are named clearly in Unreal Content.\n\n-----Perfect For-------\n\n- Animation Projects\n- Commercials\n- Game Engine\n- Animation Practices\n- Self Learning","imageAlt":"3D Cartoon Owl 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Ready for your Personal Websites, Movies, TV,advertising, etc.\n\nFile format:\nBlender 3.0(Cycles ) Works with any blender version 3.+ (3.0.1, 3.1.0 ... )\n\nFBX ( including bones and materials )\n\nOBJ (including materials)\n\nTextures:\nAndroid logo and environment textures included\n\nRigging:\n\nBase rig ready to animate\n\n\nRender:\n\nBlender Cycles 3.0\n\nLights and Render setting are included in the Blender\n\nJust open and render.logo and environment textures included\n","imageAlt":"CHILD BOT ARNOLD RIGGED 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/child-bot-arnold-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gkCCS8bsT9qjFY9hphZnPWWj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/gkCCS8bsT9qjFY9hphZnPWWj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/child-bot-arnold-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4453976/90d3e7c8c1/child-bot-arnold-rigged-3d-model-90d3e7c8c1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5253286","type":"listingItem","attributes":{"id":5253286,"title":"Wild Boar Full pack","price":1500.0,"description":"Realistic groomed and rigged 3D model of Wild Boar (Sus scrofa) ready to render. \n\n**Turntable-\u003e** https://drive.google.com/file/d/1CN-RoqQIzNYzfxLO60qVZGAW0aFLqneb/view?usp=sharing\n\n**System requirements :** Maya 2024+, Yeti 5.x +, MTOA 5.4.x +\n\nWhat inside:\n\n- All HI-res texture pack for groom and shading in TIF/EXR format including vector displacement\n- Energy conserved shading ready for rendering in any type of light rigs\n- Dust, mud, snow, or water drops layers with control by paint attributes\n- Separate scenes for the rig, groom scene for simulation, and rendering\n- LOD system including fiber-based fur transferred by UE alembic\n- Working from the box - you don't need any custom additional shaders\n- One week of support","imageAlt":"3D model Wild Boar Full pack","url":"https://www.cgtrader.com/3d-models/animal/mammal/wild-boar-085b5b04-d5b6-46be-8b2d-7a39b9a9a766","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pt1080o84p825oh3ew8ajt6a2s3i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/POSE_3m0_crp.jpg","gridUrl":"https://media.cgtrader.com/variants/pt1080o84p825oh3ew8ajt6a2s3i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/POSE_3m0_crp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wild-boar-085b5b04-d5b6-46be-8b2d-7a39b9a9a766","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5253286/8f1f7f63d5/wild-boar-full-pack-3d-model-8f1f7f63d5.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4186517","type":"listingItem","attributes":{"id":4186517,"title":"Robots - Norman and Lussy ","price":33.0,"description":"Hello everyone! Meet the new characters named Norman and Lussy. They are robot assistants from the new robot collection. They have unlimited facial expressions, which gives a wide range of emotions and information transfer from their face-interface! They can draw not only eyes and mouth on their face, but any sign known to mankind! They can run, step, rollerblade, and jump while waving their little arms. They can rotate their heads on all axes without restriction, because they are moving robots! :)\n1. The character is equipped with a simple and clear rig for animation in the program Autodesk Maya 2018.\n2. There is a video tutorial on how to use the rig.\n3. There is a test animation\n4. Lussy have +8 ready poses as a gift! Norman have +10 ready poses and test animation.\n5. There are 2 ready-made shadings for rendering: Arnold, Redshift.\n6. Presented two formats: Mb, Fbx.\n7. Lussy have 5 textures in different colors to choose from: pink, white, red, dark, yellow.\n8. You can repaint the character to your liking and change the inscription, there are original PSD files. \n _ Enjoy!_\n\n","imageAlt":"Norman and Lussy - robot assistants 3D model","url":"https://www.cgtrader.com/3d-model-packs/norman-and-lussy-robot-assistants","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/U8QyfCCMyrZHV5rx9qniyFcK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/LussyNormanColltn_short.jpg","gridUrl":"https://media.cgtrader.com/variants/U8QyfCCMyrZHV5rx9qniyFcK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/LussyNormanColltn_short.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/norman-and-lussy-robot-assistants","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4186517/83089ff3b9/robots-norman-and-lussy-3d-model-83089ff3b9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6913774","type":"listingItem","attributes":{"id":6913774,"title":"Animated Black Bear 3D Model with Fur Advanced","price":399.0,"description":"## Animated Black Bear 3D Model with Fur Advanced\n\nRigged, animated Black Bear 3D model with realistic fur grooming, walk and run cycles, and 4K–8K textures. Film and VFX ready. 3ds Max, FBX, OBJ.\n\nElevate your shots with a **realistic, animated Black Bear 3D model** built for **film, VFX, CGI** , and **high-end rendering projects**. The asset features an efficient quad topology, **non-overlapping UVs** , and a production-proven **CAT rig** for fast iteration. Groomed using the native **3ds Max Hair and Fur** modifier with dedicated hair maps, this bear delivers believable results in close-ups and full-body shots. Final showcase images were rendered with **Arnold**.\n\n### Key Features\n\n- **Rigged and animated:** CAT rig with FK and IK controls for natural motion and easy posing.\n- **Animation set included:** Walk and run cycles, climbing, digging, pushing, sitting, standing on hind legs, plus layer adjustments for speed and style.\n- **Close-up ready:** clean quad geometry and non-overlapping UVs for crisp shading and texture fidelity.\n- **Fully textured:** materials and textures included and mapped in all provided formats.\n- **Drop-in workflow:** logically named, grouped scene; no special plug-ins required.\n\n## Hair and Fur\n\nGroomed with the native **3ds Max Hair and Fur** modifier and a textured-fur workflow. Dedicated maps control density and strand thickness for believable results in stills and animation.\n\n## Textures and Maps\n\nHigh-resolution textures are supplied in .JPG and .PNG.\n\n- Black\\_Bear\\_Diffuse\\_8K (8192×8192)\n- Black\\_Bear\\_Diffuse\\_4K (4096×4096)\n- Black\\_Bear\\_Normal\\_8K (8192×8192)\n- Black\\_Bear\\_Bump\\_4K (4096×4096)\n- Black\\_Bear\\_Hair\\_Density (4096×4096)\n- Black\\_Bear\\_Hair\\_RootThick (4096×4096)\n\n## Formats and Compatibility\n\n- **Native application:** 3ds Max 2022 (Arnold)\n- **Exchange formats:** FBX, Collada DAE, Alembic ABC (animations included), and OBJ\n- **Renderers:** Arnold, Mental Ray, Default Scanline\n\n## Rigging and Animation Details\n\nRigging is based on the **CAT object**. Use CATMotion layers for cycles and ABS layers for custom animation.\n\n- **Base poses:** Abs T Pose, Abs Standing\n- **Cycles:** Walk 50f, Run 25f, Climbing 25f\n- **Cycle adjustments:** +L Walk 50f, +L Run 25f, +L Climb 25f, +W Climb Adjustment\n- **Expressions and actions:** +L Mouth Opened, +L Mouth Closed, +L Eyes Closed\n- **Additional animations and poses:** Abs Sitting Pose, Abs Digging Animation, Abs Pushing Animation, Abs Standing on Two Legs (pose)\n\n## Scene and Workflow Notes\n\n- Body, teeth, and eyes modeled as separate objects for flexible look-dev.\n- Correct real-world scale: Display Unit Scale set to Metric (meters); System Unit Scale set to 1 unit = 1.0 centimeters.\n- Optimized resolution for polygon efficiency; add subdivision (TurboSmooth) as needed.\n- All colors and materials are editable for fast look-dev iterations.\n- No cleanup required; import and render.\n\n**Ideal for:** realistic HD animations, film and video production, VFX shots, previs, and high-quality rendering projects. Download the **animated Black Bear 3D model** and integrate it into your pipeline today.\n\n","imageAlt":"animated Animated Black Bear 3D Model with Fur Advanced","url":"https://www.cgtrader.com/3d-models/animal/mammal/animated-black-bear-3d-model-with-fur-advanced","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/imxvozdyckuxr0r872vinq5b9uok/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Black_Bear_Animated_Fur-02_.jpg","gridUrl":"https://media.cgtrader.com/variants/imxvozdyckuxr0r872vinq5b9uok/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Black_Bear_Animated_Fur-02_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/animated-black-bear-3d-model-with-fur-advanced","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6913774/c1b5fe978b/animated-black-bear-3d-model-with-fur-advanced-3d-model-c1b5fe978b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4404589","type":"listingItem","attributes":{"id":4404589,"title":"Robot character transformer scooter future scifi rigged in maya","price":33.0,"description":"Hello everyone! Meet the new character \"Robot Scooter Future\". This is a robot-transformer who can transform his legs into his scooter! Added to our robot collection. It is designed as a delivery robot. It can be used in your advertising project, for websites and commercials. You can also use it for studies, animation in commercial and non-commercial projects.\n\nThe robot can run, walk, roll on its wheels as on roller skates and jump. It can transform on the fly with a single controller - it's both convenient and very easy! The robot itself sits as the driver and controls his scooter, while the scooter is divided into two parts and is on its feet (a la sit and go). On the back there is a movable trunk in the form of a backpack with an opening lid. The robot can turn its steering wheel, and there are hand stops for that. The wheels can be cushioned with two controllers, and you only need to lift the front of the scooter or the back. Not only the turning of the steering wheel is controlled, but also the brake levers, the mirrors are also turned and the muffler wobbles. There is automatic rotation of the wheels. Otherwise, the character moves like a normal human upright.\n\n1. The character is equipped with a simple and clear rig for animation in Autodesk Maya 2018. \n2. There is a manual on how to use the rig.\n3. There are two ready-made shadings for rendering: Arnold, Redshift.\n4. Presented three formats: Mb, Fbx, Obj.\n\nTechnical data:\n\n- Maya 2018.\n- Rigging, simple and intuitive.\n- IK to FK switching in leg and arm control.\n- Character details are combined in 6 different UVs.\n\nShaders use mostly 4 textures: \n\n- Color\n- Metalness\n- Roughness\n- Normal\n\nWarning! Rig works only in Maya! \n Remember! That only model geometry, textures and skeleton are transferred to Fbx, but the rig cannot be exported to Fbx and other programs.\n Transferring Fbx into Blender has its own difficulties (bad for beginners, it is recommended to study this issue first).\n\n Low Polygon Model. \n Quadrangle polygons.\n\n- vertex: 42640\n- poligon: 41276\n\n Quality UV mapping. \n Textures with 4k and 2k resolution .jpg\n\n There is a scene for rendering and poses: \n- Future_scooter_Bot_render.mb\n\n Two scenes with shading: \n- FutureScooterBot_V1_0_arnold.mb \n- FutureScooterBot_V1_0_redshift.mb \n\n Export files: \n- FutureScooterBot_V1_0.fbx \n- FutureScooterBot_V1_0.obj \n\n - Arnold 3.0.1.1 PBR \n- Redshift 2.5.48 PBR \n\n Redshift renders are shown in the preview. Arnold and Redshift on the render look identical, of course Redshift renders faster!\n\n Finally, I would like to say that the character animation is quite easy. You can quickly make any animation and render it at once. The result will be fast! Probably it is suitable for any of your projects where you need a delivery robot (eg, food delivery robot) or robot-transformer who can turn into a driver on a scooter.\n\n_Enjoy!_\n","imageAlt":"3D model Robot character transformer scooter future 3","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-transformer-scooter-future-rigging-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mRBaFYVJJAM5B3iNTc6qbiHj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Page1F.jpg","gridUrl":"https://media.cgtrader.com/variants/mRBaFYVJJAM5B3iNTc6qbiHj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Page1F.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-transformer-scooter-future-rigging-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4404589/2f4b9187c3/robot-character-transformer-scooter-future-scifi-rigged-in-maya-3d-model-2f4b9187c3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"263241","type":"listingItem","attributes":{"id":263241,"title":"Terminator T-800","price":99.0,"description":"---------------------------------------------------------------------------------------\n\n\n\t\tHigh detailed model created by SQUIR team.\n\n\n---------------------------------------------------------------------------------------\n\n\n\nReady to render at 3dsmax 2015 or newer with VRAY 3 or newer\n\n3dsmax 2010 format is also included, but without rendering setups.\n\nTwo types of rigging included, \nInverse kinematics for the best possible control, and the Biped type for motion capture. \n\n\nOther than 3dsmax format do NOT contain rigging or materials setups!\n\n\nAll of our models was made on the 3dsmax, and we are able to provide uncollapsed modifier stack only for the 3dsmax, \nbut if you'd need the lower polygon version at other programs, please contact with the support, \nand we will convert the reduced mesh to requested format. \n\n\n\n---------------------------------------------------------------------------------------\n\n\n\t\tThank you for buying SQUIR models\n\n\n---------------------------------------------------------------------------------------","imageAlt":"Terminator T-800 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/terminator-t-800","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jb5zJTa9DAzxEtQuT9mx4NcM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/terminator-t-800-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/jb5zJTa9DAzxEtQuT9mx4NcM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/terminator-t-800-3d-model-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/terminator-t-800","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/263241/82c8cb8d0d/terminator-t-800-3d-model-82c8cb8d0d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1938610","type":"listingItem","attributes":{"id":1938610,"title":"Mouse - grey - Cartoon style - rigged","price":69.0,"description":"3D model and rig of a grey mouse.\n\n- Textures made with Surface Painter 2\n- Maya file compatible in Maya 2024, version for 2020 included \n- Renders and shaders tested and compatible in Arnold 5.3.3.3, version for 4.2.1.1 included \n- Clean modelling: quads only, clean scene with a clear naming convention \n- Fur compatible in Yeti 4.0, version for Yeti 3.7.5 included \n- unit scale: cm, mouse height: 10 cm\n- rig is scalable\n- texture linked via relative paths\n\nabout the rig: \n* the tail has 3 controllers to flexibly move the tail to the preferred shape. \n* The arms and legs have an IK-FK switch \n* geometry around the eyes moves a bit along the eye-controller, to give an extra realistic animation\n* Facial rig with blendshapes (mouth, eyebrows and eyelids)\n* IK/FK spine and the possibility to blend inbetween the two\n\ntextures geometry: \n- mouse_DIF.1001.png: 2048 x 2048\n- mouse_NOR.1001.png: 2048 x 2048\n- mouse_SPEC.1001.png: 2048 x 2048\n- skydome_DIF.1001.jpg: 2048 x 1024\n\ntextures yeti: \n- fur_DIF.1001.png: 4096 x 4096\n- fur_MSK.1001.png: 4096 x 4096\n- wiskers_MSK.1001.png: 4096 x 4096\n\nPlease Note:\n- The displayed images are rendered from the native maya files. If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.\n- Updated after clients' feedback.\n- You need Peregrine Labs Yeti Plugin to render the scene correctly","imageAlt":"Mouse - grey - Cartoon style - rigged 3D 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Terminator 3d Model (T-800)**\n\nThe Terminator, a cyborg assassin from the future, attempts to find and kill Sarah Connor, a waitress who is destined to give birth to a man who will save humankind from extinction.\n\n- Rigged\n\n- Damaged Version\n\n- With Texture\n\n**Please give a Positive Review**","imageAlt":"3D rigged 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Trump portriat Unreal Engine and Maya Version","price":289.0,"description":"This is a collection of Maya and Unreal Engine project,inclued a high fidelity Trump 3D model with 4K textures and metahuman rig logic,include body rig and facial rig. ,The character BP is same as metahuman,so you can play with arkit face mocap or metahuman animators.The hair is xgen groom intractive and the shaders and lights are setted already,You can render directly. just comment if you want to know more about this project ","imageAlt":"PhotoRealistic Trump portriat Unreal Engine and 3D model 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If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.\n","imageAlt":"Mouse- realistic style - White fur - rigged 3D asset","url":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-realistic-style-white-fur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jySNGCk5E7YZvba2rw6JcaFF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mouse-realistic-style-white-fur-rigged-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/jySNGCk5E7YZvba2rw6JcaFF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mouse-realistic-style-white-fur-rigged-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-realistic-style-white-fur","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/941755/7ba34fd616/mouse-realistic-style-white-fur-rigged-3d-model-7ba34fd616.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3976836","type":"listingItem","attributes":{"id":3976836,"title":"Arnold Predator","price":20.0,"description":"Low Poly Arnold model from the movie Predator. \n\nCharacter is rigged via Mixamo.\n\n-\n\nRoyalty Free License allows customers purchasing/downloading your product to use it for both commercial and noncommercial purposes for unlimited time and with no further royalty and other licensing fees to be paid to you. The buyer, however, is not allowed to sell, give, or assign your product to another person or entity in the form it is downloaded from the site.","imageAlt":"Arnold Predator 3D model","url":"https://www.cgtrader.com/3d-models/character/man/arnold-predator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1UcBgQtWX1omsMEpcQdagX97/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview01.jpg","gridUrl":"https://media.cgtrader.com/variants/1UcBgQtWX1omsMEpcQdagX97/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/arnold-predator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3976836/79f1c01e1b/arnold-predator-3d-model-79f1c01e1b.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3435515","type":"listingItem","attributes":{"id":3435515,"title":"Robot","price":150.0,"description":"3d model fan art based on Scorch from the videogame Titanfall. \nGood topology .\nRigged.\nMulti tile uvs.\nPlease contact me for any problem, I will try to resolve as soon as possible.","imageAlt":"3D rigged Robot mecha","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-0a3e9fde-95f1-4e70-901c-0b8fcd8fbb15","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8MjCKAuFR5LkBCyrAggPEM3S/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Scorch.jpg","gridUrl":"https://media.cgtrader.com/variants/8MjCKAuFR5LkBCyrAggPEM3S/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Scorch.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-0a3e9fde-95f1-4e70-901c-0b8fcd8fbb15","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3435515/703a2d6d22/robot-3d-model-703a2d6d22.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"928582","type":"listingItem","attributes":{"id":928582,"title":"Mouse - grey brown white fur - Xgen - realistic style - rigged","price":49.0,"description":"3D model of a realistic mouse, with xgen fur, native to maya.\n\nNo external plugins used.\n\n- Textures made with Surface Painter 2\n- Maya file compatible in Maya 2024\n- Renders and shaders tested and compatible with Arnold 5.3.3.3\n- Clean modelling: quads only, clean scene with a clear naming convention\n- Fur in Maya using xgen, native to maya - unit scale: cm, mouse height: 5 cm\n\nabout the rig:\n- the 'main_CTRL' contains a custom attribute: 'Fur Color' to switch between the different color fur: Grey, Brown and White\n- the tail has 3 controllers to flexibly move the tail to the preferred shape.\n- The arms and legs have an IK-FK switch\n- geometry around the eyes moves a bit along the eye-controller, to give an extra realistic animation\n- facial rig with blendshapes (mouth, lips , cheeks, eyebrows, eyelids)\n\ntextures geometry:\n- mouse_DIF.1001.png: 4096 x 4096 \n- mouse_NOR.1001.png: 4096 x 4096 \n- mouse_SPEC.1001.png: 4096 x 4096 \n- skydome_DIF.1001.jpg: 2048 x 1024\n\ntextures fur:\n- fur_DIF.1001.png: 4096 x 4096 \n- fur_MSK.0001.png: 4096 x 4096 \n- fur_MSK.0002.png: 4096 x 4096 \n- fur_MSK.0003.png: 4096 x 4096 \n- fur_MSK.0004.png: 4096 x 4096\n- fur_MSK.0005.png: 4096 x 4096\n\nPlease Note:\n- The displayed images are rendered from the native maya files. If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.\n","imageAlt":"3D asset Mouse - grey brown white fur - Xgen - realistic 3","url":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-realistic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/McpKc6FZ8jHQToveUUsKtLBR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mouse-grey-brown-white-fur-rigged-xgen-realistic-style-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/McpKc6FZ8jHQToveUUsKtLBR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mouse-grey-brown-white-fur-rigged-xgen-realistic-style-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-realistic","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/928582/03426e5379/mouse-grey-brown-white-fur-xgen-realistic-style-rigged-3d-model-03426e5379.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6915547","type":"listingItem","attributes":{"id":6915547,"title":"Rigged Maltipoo Dog Puppy 3D Model Polygonal Fur","price":149.0,"description":"## Rigged Maltipoo Dog Puppy (Polygonal Fur) 3D Model\n\nThe Maltipoo Dog Puppy (Polygonal Fur) 3D Model is a high-quality asset that adds detail and realism to your rendering projects. This fully rigged and textured 3D Maltipoo model is suitable for close-up renders. Polygonal fur is commonly used in games and VR environments due to its efficient performance compared to real-time hair. The Maltipoo Dog Puppy (Polygonal Fur) 3D Model features detailed polygonal fur that provides realistic texture and appearance, while also allowing for faster rendering in games. The fur is unwrapped and comes with its own color and opacity maps, adding further depth and detail to the model. The Maltipoo breed is a recognized and popular crossbreed dog that results from the mixing of Maltese and Poodle breeds. The name 'Maltipoo' comes from the first parts of the names of the two parent breeds.\n\n### Features:\n\n- The body, teeth, and eyes have been modeled separately, allowing for greater control and customization in your projects.\n- High-quality polygonal model that accurately represents the original dog at the correct scale.\n- The Display Unit Scale is set to Metric.\n- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).\n- All colors can be easily modified.\n- The model is fully textured with all materials applied.\u0026nbsp; \u0026nbsp;\n- All textures and materials are included and mapped in every format.\n- The 3D model is available in Max format and is conveniently grouped for easy selection. Objects are logically named, making it simple to manage your scene and workflow.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary, just drop the model into your scene and\u0026nbsp;start rendering.\n\n### Textures formats and resolution:\n\nThe Maltipoo Dog Puppy (Polygonal Fur) 3D Model is accompanied by high-resolution textures, including color maps in PNG and JPG formats.\n\n- Puppy\\_Diffuse\\_Color (2048x2048)\n- Mouth\\_Color (2048x2048)\n- Mouth\\_Gloss (2048x2048)\n- Mouth\\_Specular (2048x2048)\n- Puppy\\_Fur\\_Color (2048x2048)\n- Puppy\\_Fur\\_Alpha (2048x2048)\n\n## Included Formats:\n\n### Native Application:\n\n- 3ds Max 2021 - Arnold\n\n### Exchange Formats:\n\n#### FBX (With skin weights - no animation)\n\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Default-Pose\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Laydown\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Looking-Up\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Sitting\n\n#### DAE (With skin weights - no animation)\n\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Default-Pose\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Laydown\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Looking-Up\n- Maltipoo-Dog-Puppy-3D-Model-Rigged-Sitting\n\n#### OBJ\u0026nbsp;\n\n## Rigging:\n\nRigging was done with the CAT object. The Maltipoo Dog\u0026nbsp;is fully rigged (with FK and IK) and ready for any animations.\n\n- Abs T\\_Pose\n- Abs Sit Down Pose\n- +L Mouth Open\n- +L Eye Closed\n- +L Eye Blinking\n- +L Cute\n- Abs Lay Down Pose 01\n- Abs Lay Down Pose 02\n- Abs Sit \\ Look Up Pose\n- Abs Walk Pose\n\n.DAE and .FBX files also contain rigging and skin weight information.\u0026nbsp;\n\nSuitable for realistic HD animations, games, VR options, films, and video productions! It's a simple setup.\n\n","imageAlt":"Rigged Maltipoo Dog Puppy 3D Model Polygonal Fur rigged","url":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-maltipoo-dog-puppy-3d-model-polygonal-fur","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/viuek9erow0baay7uzvukxc01vxu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Maltipoo_Puppy_3d_model-01.jpg","gridUrl":"https://media.cgtrader.com/variants/viuek9erow0baay7uzvukxc01vxu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Maltipoo_Puppy_3d_model-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rigged-maltipoo-dog-puppy-3d-model-polygonal-fur","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6915547/7df53942e8/rigged-maltipoo-dog-puppy-3d-model-polygonal-fur-3d-model-7df53942e8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2980831","type":"listingItem","attributes":{"id":2980831,"title":"StormTrooper First Order Rigged","price":2000.0,"description":"\n\nDue to the exploitative policies of CGTrader, I have decided to raise my prices on their platform by 10 times as a form of protest. 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Fueled by themes of artificial intelligence, time travel, and humanity's fight for survival, the series explores the terrifying potential of advanced technology and the enduring strength of the human spirit in the face of overwhelming odds. Iconic characters, groundbreaking special effects, and a chillingly plausible premise have cemented Terminator's place as a cinematic and cultural phenomenon.\n\nThe head and body sections of this 3D character model were modeled separately. This allowed for individual focus and optimization of the details for both regions.\n\n","imageAlt":"Terminator 3D Model animated","url":"https://www.cgtrader.com/3d-models/character/man/terminator-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4cyhdljfn3l6g1cohutuhqdrgolq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/23232f2.jpg","gridUrl":"https://media.cgtrader.com/variants/4cyhdljfn3l6g1cohutuhqdrgolq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/23232f2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/terminator-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6099164/4b90b93fe4/terminator-3d-model-3d-model-4b90b93fe4.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6290583","type":"listingItem","attributes":{"id":6290583,"title":"Realistic Muscular Man Character Schwarzenegger The Terminator","price":50.99,"description":"Realistic male 3D Model, the character is 90% similar to the Schwarzenegger look from The Terminator. \n\nFully rigged, including fingers and facial expressions. \n\nIt supports a wide range of movements and expressions, with textures for every part of the body. \n\nStandard skeleton rigging, compatible with the UE engine’s native skeleton, and supports re-targeting to use motion libraries.\n\nIncludes a victory celebration animation.\n\nThis is a high-quality, realistic 3D model of a male character, inspired by the well-known actor Arnold Schwarzenegger. \n\nThe model is suitable for film production, video games, virtual characters, and a wide range of CG projects. \n\nIt features clean topology, making it ready for rigging and animation, and comes with high-resolution textures for next-gen rendering.\n\nKey Features:\n\nRealistic proportions with detailed facial sculpt\n\nOptimized low-poly topology, animation-ready\n\nHigh-resolution PBR textures (Base Color, Normal, Roughness.)\n\nPerfect for film, games, AR/VR projects, and character presentation","imageAlt":"Realistic Muscular Man Character Schwarzenegger 3D model 1","url":"https://www.cgtrader.com/3d-models/character/man/similar-to-the-schwarzenegger-look-from-the-terminator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h3dwdtbodz3rru7ndcwupme4qxyw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.2.jpg","gridUrl":"https://media.cgtrader.com/variants/h3dwdtbodz3rru7ndcwupme4qxyw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/similar-to-the-schwarzenegger-look-from-the-terminator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6290583/3da75f3d95/realistic-muscular-man-character-schwarzenegger-the-terminator-3d-model-3da75f3d95.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4208267","type":"listingItem","attributes":{"id":4208267,"title":"Spaceship","price":39.0,"description":"DESCRIPTION \nThis is a high quality subdivision ready model of an original design for a command module style spaceship build around the Merlin engine. It comes with multiple material setups for clean and used version viewable among renders. It comes with animation for the solar panels deploying and has helper objects for all moving separated parts. All objects have non overlapping UVs except for the solar panels which both share the same material for maximum resolution.\n\nMATERIALS \nThe Max scene has 7 separate Physically accurate Arnold materials utilizing a standard metalic PBR texture setup. You can find equivalent textures for us in Unity URP and Unreal engine in among the downloads that come with the model purchase so you will be able to input into a game engine very quickly and efficiently. Mat_SolarPanels_001 - 4K.png Mat_Spaceship_001_Glass - 4K.png Mat_Spaceship_001_Part1 - 4K.png Mat_Spaceship_001_Part2 - 4K.png Mat_Spaceship_001_Part3 - 4K.png Mat_Spaceship_001_Part4 - 4K.png Mat_Spaceship_001_Part5 - 4K.png\n\nTOPOLOGY \nModel is quads and tris only and all pieces are setup for subdivision so resolution can be infinity increased to any level of detail for close up shots. Poly count for base mesh is 73778 vert count is 77229.\nAll objects are logically named, layered and centred at zero. Model is built in real world scale using centimetres. You can find additional formats like FBX and OBJ for quick trouble input into game engines or other software.\n\nRENDERING \u0026 ANIMATION \nThe max scene contains a 1000 frame animation for the solar panels to unfold and all items involved are linked to helpers. The Animation also functions in the FBX and DAE versions of the file so will transfer into games engines or other platforms easily. All renders are completed with Arnold and subdivision set to level 2 unless otherwise stated. Background elements like moon and the earth are not included.","imageAlt":"3D model animated PBR spacecraft Spaceship","url":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-command-module","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8tn5nixmKno3JKw2rU7DKSSS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Command_001_031.jpg","gridUrl":"https://media.cgtrader.com/variants/8tn5nixmKno3JKw2rU7DKSSS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Command_001_031.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/spaceship-command-module","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/4208267/c5c642fce1/spaceship-3d-model-c5c642fce1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6578503","type":"listingItem","attributes":{"id":6578503,"title":"Semi-Realistic Traveler Ben and Ruby - MAYA and Blender Rigged","price":26.0,"description":"File Format:\n\nThis model is available in Rigged MAYA, Rigged BLENDER, FBX, and OBJ formats.\n\n• Maya Compatibility: Maya 2018 and above | Arnold 5.1.0 \u0026 above\n\n• Blender Compatibility: Blender 4.0 and above\n\nModel Details:\n\n• Clean, quad-based topology for optimal performance and editing\n\n• Fully UV unwrapped for seamless texturing\n\n• Clearly named nodes for easy navigation\n\n• Real-world scale (Maya units in centimeters)\n\nPolycount:\n\n• Vertices: 1027471\n\n• Edges: 20176554\n\n• Faces: 995080\n\n• Triangles: 1990216\n\n• UVs: 1098269\n\nTextures:\n\n• Includes 2K \u0026 4K texture maps for flexibility in rendering and performance\n\nRigging:\n\n• The rig features an advanced setup with both Inverse Kinematics (IK) and Forward Kinematics (FK) systems.\n\n• Bendy controls have been added and are accessible through the main control attributes.\n\n• A stretch attribute is provided for both the legs and hands to enhance flexibility in animation.\n\n• Squash and stretch functionality for the chest area is integrated into the IK controls of the spine.\n\n• Facial expression capabilities are supported through the inclusion of both facial controls and an expression table.\n\nRendering:\n\n• Rendered using Arnold 5.1.0 (Maya)\n\n• Compatible with Blender Cycles Render\n\n• All preview images are rendered with Arnold for high-quality visualization\n\nCheck our NOAH character here : https://www.cgtrader.com/3d-models/character/man/cartoon-character-noah-maya-rigged-and-blender-rigged\n\nCheck out our YouTube channel : https://www.youtube.com/@veeanimation/videos","imageAlt":"Semi-Realistic Traveler Ben and Ruby - MAYA and Blender 3D","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/semi-realistic-traveler-ben-and-ruby-maya-and-blender-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f24w4rseja6h2syex7nps97y6um9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Pose07.jpg","gridUrl":"https://media.cgtrader.com/variants/f24w4rseja6h2syex7nps97y6um9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Pose07.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/semi-realistic-traveler-ben-and-ruby-maya-and-blender-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6578503/34feec3f65/semi-realistic-traveler-ben-and-ruby-maya-and-blender-rigged-3d-model-34feec3f65.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4132476","type":"listingItem","attributes":{"id":4132476,"title":"Worker Robot 3DS Max","price":25.0,"description":"Worker Robot\n\n|Model|\nRobot Character created in 3DS Max 2020. Editable Poly Objects with Quads and Tris from Booleans. Polys: 98449 Verts: 118316. Chamfer Modifier for rounded corners on all parts.\n\n|Texture|\nSingle UV set for all parts. 8K JPG Textures. Diffuse, Roughness and Normal Map.\n\n|Render|\n3DS Max Default ART Render 2020, Arnold Render 2020 and Maxon Redshift Render 3.5.6. All MAX files include light setup and materials.\n\n|Rig|\nCharacter Studio Biped. Skin modifier on forearms only.\n\n|Animation|\nBIP animation files for Character Studio Biped. Idle, Walk, Run, Stomp and Carry.\n\n|Formats|\nThree *.MAX files for the 3 render engines. And Alembic and OBJ with static model.\n\n*All images created with (Redshift Render).\n\n@jebcg","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/worker-robot-abc13c87-dff3-4e2a-b118-4c7ea8a32b81","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/taGJp9mc5XAXyXzeZpBS4Cge/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Worker%20Robot%20%20Search%20Image.jpg","gridUrl":"https://media.cgtrader.com/variants/taGJp9mc5XAXyXzeZpBS4Cge/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Worker%20Robot%20%20Search%20Image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/worker-robot-abc13c87-dff3-4e2a-b118-4c7ea8a32b81","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":149,"name":".bip","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4132476/e06b65d67f/worker-robot-3ds-max-3d-model-e06b65d67f.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2682670","type":"listingItem","attributes":{"id":2682670,"title":"Realistic Crocodile Rig","price":190.0,"description":"Realistic 3D crocodile rig for **high-end production and personal project**.\n\nThe model has been sculpted in Zbrush and rigged in **Autodesk Maya 2019** so that it can be used for professional animations.\nThe preview images show the renders, some screenshot from the Maya viewport to show some rig features, the textures used and the wireframe.\nFor a complete list of the rig features, refer to the vimeo video that you find in this product page:\n\n - **Clean Topology(quads)** and clean Maya Outliner\n - Model centered in (0,0,0)\n - 60.655 polys\n - **4K PBR Textures**\n - Optimized with no-overlapping UVs\n\n\n--------------------------------------\n**CONTENT DETAIL**\n--------------------------------------\n\nThe package comes with the following files:\n\n1. crocodile_rig.mb\n2. crocodileRig_LightingSetup.mb\n3. crocodileRig_MaterialSetup.mb\n4. Textures.zip\n5. crocodile_scene.tbscene ( bonus scene)\n6. crocodile.fbx (for Marmoset)\n7. Environment map (for Marmoset)\n8. notes.pdf\n\n--------------------------------------\n\n**crocodile_rig.mb** : a maya scene file (compatible with Autodesk Maya 2019) with a simple blinn shader to see clearly the movement and the play with the controller. This is the same file used for the demostration video and it's not shaded with Arnold\n\n**crocodileRig_LightingSetup.mb**: a ready to use maya scene file (compatible with Autodesk Maya 2019) with Shading and Lighting setup in Arnold ( as presented in the maya preview image). You reload the textures and you'll be ready to render!\n\n**crocodileRig_MaterialSetup.mb**: a maya scene file (compatible with Autodesk Maya 2019) with just the Arnold Material Setup(aiStandard materials) and no light. Look at the shading network to use all the provided PBR Textures\n\n**MAYA VERSION: 2019 ARNOLD VERSION: MtoA 4.0.3 - Arnold core 6.0.3.0**\n\n\nThe model is scaled appropriately and center in (0,0,0) \n\n--------------------------------------\n\n**The Texture.zip** contains:\n\n**base Maps (4K)**\n\n- Base Color Map\n\n- Normal Map\n\n- Roughness Map\n\n- MembraneAlpha Map: for the eye membrane. To be connected to the Arnold EyeMembraneMaterial -\u003e Transmission -\u003e Weight\n\n**Additional map (4K):**\n\n- Displacement Map\n\n- Ambient Occlusion Map\n\n--------------------------------------\n\n**crocodile_scene.tbscene**: an example of MARMOSET SCENE FILE - VERSION 3.08 (see the preview images) to showcase the crocodile. It already contains 2 materials (crocodile and cornea) and it's already set up with the lighting\n**crocodile.fbx** : fbx file to be used in the previous Toolbag scene\n**Environment map: (Narita Plaza.tbsky)** - an example of environment map to be used for the previous Toolbag scene if not already loaded in Marmoset\n--------------------------------------\n\nthe **notes.pdf** file contains a very short indication of the Color Space used for the Texture. Everything is already setup but when you reload the PBR textures, be sure to follow those guidelines\n\n--------------------------------------\n\nAlong with the material I created a video showing all the rig features. 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If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.","imageAlt":"3D asset Mouse - grey brown white fur - realistic style 1","url":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-realistic-style-multi-colored-fur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bjCGWp5vuX5bdDnXLk9MnpUW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mouse-grey-brown-white-fur-rigged-realistic-style-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/bjCGWp5vuX5bdDnXLk9MnpUW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mouse-grey-brown-white-fur-rigged-realistic-style-3d-model-low-poly-rigged-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mouse-realistic-style-multi-colored-fur","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/968687/cc626ef3bc/mouse-grey-brown-white-fur-realistic-style-rigged-3d-model-cc626ef3bc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3700226","type":"listingItem","attributes":{"id":3700226,"title":"Wild Raccoon 3DS Max","price":50.0,"description":"**Wild Raccoon**\n\n|Model|\nCharacter modeled in 3ds Max 2020. All parts are Editable Poly Objects with TurboSmooth Modifier. Standard 3ds Max Hair Modifier applied on a separate skinned body mesh. Hair\u0026Fur Modifier used to create the hair. 2 Million hair strands. Mostly done with Quad Polygons (Except for the teeth).\n\n|Texture|\nBody is Unwrapped in a single UV island. Textures are 5k JPGs. Includes: Skin Color, Skin Gloss, Skin Bump, Hair Root and Tip, Eyes Color. Inside of the mouth is shaded with vertex colors.\n\n|Render|\nThree render engine versions are supplied. Maxon´s Redshift 3d Version 2.6.41 and the Default Arnold Render 2020. Redshift version is ready to match the studio product shots shown above. Arnold Render result will vary form the product shots shown. Max files have all the lights and render setup settings. No specialized hair shaders used, created with the Hair\u0026Fur Modifier´s own shader.\n\n|Rig|\nRigged with 3ds Max C.A.T. and skinned with Skin Modifier. The rig controls the main body and the body hair emitter objects. Includes Morpher Modifier with basic actions: Blink, Breath, Mouth Open, Snarl, Nose and Whiskers.\n\n|Animation|\nThere is a C.A.T. Motion Layer included with a procedural walk cycle assigned. It can be used to walk in place, in a straight line or using a spline as a walk path. No sliding footsteps. You can use the Hair\u0026Fur Modifier´s dynamics for more realism.\n\n|Formats|\n2 Files- 3ds Max 2020 for Redshift 3d 2.6.41 and for Arnold Render 3.2.661.\n\n*All Studio images created with Redshift. Nature scenes not included.","imageAlt":"Wild Raccoon 3DS Max 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Rigged 3D model","price":10.0,"description":"**Mina Rigged 3D model for Maya\n**\nClean topology based on quads.\n\nAll models are completely UV unwrapped.\n\nAll nodes are named clearly.\n\nReal-world scale,The unit in maya is centimeter.\n\n**you can switch to low-poly from layer**\n\nhigh-quality 2k textures\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\nbody and Facial Rig\nbreast Controller\nBack Controller\nArnold shader\n","imageAlt":"rigged Mina Rigged 3D 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Rigged All PBR Unity UE V-Ray Arnold Textures Included","price":24.4,"description":"Photorealistic 3D model of Dustbin, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc. \n\nFile formats: Maya, Blender, OBJ, FBX, DAE.\n\nGame-ready - perfectly fits for Unity and Unreal\n\nFeatures:\n\n-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.\n -Clean and optimized topology is used for maximum polygon efficiency.\n -All textures and materials are tailored and applied for high-quality render results.\n - Low Poly and optimized for using for games, films, commercials etc.,\n -All objects have fully unwrapped UVs.\n -No extra plugins are needed for this model.\n -Units: meters.\n - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows\n\nTexture Maps and Resolutions\nPBR - Metallic and Specular Maps\n- Basecolor (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Diffuse (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- AO (4096*4096)\n- Roughness (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Glossiness (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Metallic (4096*4096) , (2048*2048) \u0026 (1080*1080) \n-Height (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Specular (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- NormalDirectX (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- NormalOpenGl (4096*4096) , (2048*2048) \u0026 (1080*1080) \n\nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n- AlbedoTransparent (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- MetallicSmoothness (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- SpecularSmoothness (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Normal (4096*4096) , (2048*2048) \u0026 (1080*1080) \n\nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- MaskMap (4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Specular(4096*4096) , (2048*2048) \u0026 (1080*1080) \n- Normal (4096*4096) , (2048*2048) \u0026 (1080*1080) \n\nTexture Maps for V-Ray Metallic Textures\n- BaseColor (4096*4096)\n- Roughness (4096*4096)\n- Metallic (4096*4096)\n- Normal (4096*4096)\n-Height (4096*4096)\n\nTexture Maps for Maya Arnold AI Standard Textures\n- BaseColor (4096*4096)\n- Roughness (4096*4096)\n- Metallic (4096*4096)\n- Normal (4096*4096)\n-Height (4096*4096)\n\nUE4 Packed\n- Basecolor (4096*4096) \u0026 (2048*2048) , (1080*1080) \n- Normal (4096*4096) \u0026 (2048*2048) , (1080*1080) \n- OcclusionRoughnessMetallic (4096*4096) , (2048*2048) \u0026 (1080*1080) \n\nOriginally created with Maya 2022, No 3rd party plugins are required, only the Maya file is properly rigged.\n\nPolyCount Without Subdivision\nVertices - 67602\nFaces - 66139\nTris - 130104\n\nThe units used in this project is,\nUnit System: Metric\nLength: Meters\nRotation: Degrees\n\nWe assure the premium quality for the best price\nBookmark Our Page For More Gaming Assets\nThank You","imageAlt":"Dustbin Rigged All PBR Unity UE V-Ray Arnold 3D asset 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Traveler Ruby - MAYA and Blender Rigged","price":16.0,"description":"File Format:\n\nThis model is available in Rigged MAYA, Rigged BLENDER, FBX, and OBJ formats.\n\n• Maya Compatibility: Maya 2018 and above | Arnold 5.1.0 \u0026 above\n\n• Blender Compatibility: Blender 4.0 and above\n\nModel Details:\n\n• Clean, quad-based topology for optimal performance and editing\n\n• Fully UV unwrapped for seamless texturing\n\n• Clearly named nodes for easy navigation\n\n• Real-world scale (Maya units in centimeters)\n\nPolycount:\n\n• Vertices: 534275\n\n• Edges: 1054650\n\n• Faces: 522062\n\n• Triangles: 1044244\n\n• UVs: 577923\n\nTextures:\n\n• Includes 2K \u0026 4K texture maps for flexibility in rendering and performance\n\nRigging:\n\n• The rig features an advanced setup with both Inverse Kinematics (IK) and Forward Kinematics (FK) systems.\n\n• Bendy controls have been added and are accessible through the main control attributes.\n\n• A stretch attribute is provided for both the legs and hands to enhance flexibility in animation.\n\n• Squash and stretch functionality for the chest area is integrated into the IK controls of the spine.\n\n• Facial expression capabilities are supported through the inclusion of both facial controls and an expression table.\n\nRendering:\n\n• Rendered using Arnold 5.1.0 (Maya)\n\n• Compatible with Blender Cycles Render\n\n• All preview images are rendered with Arnold for high-quality visualization\n\nCheck our Travellers character here : https://www.cgtrader.com/3d-models/character/anatomy/semi-realistic-traveler-ben-and-ruby-maya-and-blender-rigged\n\nCheck out our YouTube channel : https://www.youtube.com/@veeanimation/videos","imageAlt":"Semi-Realistic Traveler Ruby - MAYA and Blender 3D asset 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Hoopoe Rigged","price":139.0,"description":"\n\nCartoon Hoopoe Rigged\n\n================================================\n\nHigh Quality Cartoon Hoopoe model.\n\n================================================\n\nFile Format:\n\nMaya 2020\n\nMaya 2023\n\nUnreal Engine 5.0.3\n\nFBX 2020-Contains body skeleton and Materials?\n\n================================================\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly in maya scene.\n\nReal-world scale,The unit in maya is centimeter.\n\nThe Hoopoe is 70 centimeters tall.\n\n================================================\n\nHair\u0026 Fur :\n\nThe hair in the preview images used maya Xgen system.\n\nThe display mode of hair can be switched by the control.\n\n================================================\n\nTexture and shader:\n\n10 high res textures,the format is tif and jpg.\n\nFace and body textures Res is 4K.\n\ncloth textures Res is 4K.\n\nFeather textures Res is 4K.\n\nThe Arnold shader is used to model in Arnold version.\n\n================================================\n\nRig:\n\nThe Rig Is support From Maya 2020 To 2023\n\nThe Maya format has all the rigging features.\n\nAdvanced facial rig to achieve a variety of exaggerated facial expressions.\n\nThe body rigging also have many advanced features.\n\nAll Animation Can be Transfer To unreal Very Fast By only Skelton\n\nYou can download the preview file to learn more about the rig.\n\nPS:To speed up view manipulation, don't show hair when animating.\n\n================================================\n\nRender:\n\nArnold 6.1.0\n\nThe preview images are rendered with Arnold.\n\nLights and Render setting are included in the maya scene.\n\nJust open and render.\n\n----- Unreal Engine 5.0.3 Package -----\n\n• Complete UE5 project with all characters materials (including material instances) and textures.\n\n• You can just open up the project and migrate the character to your own project – no additional setup needed!\n\n• All nodes are named clearly in Unreal Content.\n\n-----Perfect For-------\n\n- Animation Projects\n- Commercials\n- Game Engine\n- Animation Practices\n- Self Learning\n","imageAlt":"3D Cartoon Hoopoe 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Shepherd Rig - MAYA","price":710.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality GermanShepherd model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body,paws,pupils,sclerae,teeth,tongue.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nbody:vertices:59,427 , polygons:59,250\u003cbr\u003e\npaws:vertices:4,734 , polygons:4,500\u003cbr\u003e\npupils:vertices:1,284 , polygons:1,344\u003cbr\u003e\nsclerae:vertices:1,220 , polygons:1,280\u003cbr\u003e\nteeth:vertices:40,988 , polygons:41,104\u003cbr\u003e\ntongue:vertices:6,586 , polygons:6,584\u003cbr\u003e\n\nTotal:vertices:114,239 , polygons:114,062\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows::\u003cbr\u003e\nGermanShepherd_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity\u003cbr\u003e\nCTR_body is the controller of the posterior spine.;\u003cbr\u003e\nCTR_spine is the controller of the middle spine;\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ;\u003cbr\u003e\nCTR_neck_01、CTR_neck_02..are controllers of the neck;\u003cbr\u003e\nCTR_head is the controller of the head\u003cbr\u003e\nCTR_sight control the eyes,comes with a customized attribute, Blink controls the winking animation;\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the lower jaw;\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……is the controller of the tongue;\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are the controller of the ears;\u003cbr\u003e\nCTR_tail_1、CTR_tail_2……is the controller of the tail;\u003cbr\u003e\nCTR_Shoulders_f_L、CTR_Shoulders_f_R are controllers of the scapulae;\u003cbr\u003e\nCTR_Shoulders_b_L、CTR_Shoulders_b_R are controllers of the hip bone;\u003cbr\u003e\nCTR_leg_f_R、CTR_leg_f_L are IK controllers of the front legs;\u003cbr\u003e\nCTR_leg_B_R、CTR_leg_B_L are IK controllers of the hind legs;\u003cbr\u003e\nCTR_palm_b_R、CTR_palm_b_L are load-bearing controllers of the hind legs;\u003cbr\u003e\nCTR_palm_f_L、CTR_palm_f_R are load-bearing controllers of the front legs;\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows::\u003cbr\u003e\nGermanShepherd_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity\u003cbr\u003e\nCTR_body is the controller of the posterior spine.;\u003cbr\u003e\nCTR_spine is the controller of the middle spine;\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ;\u003cbr\u003e\nCTR_neck_01、CTR_neck_02..are controllers of the neck;\u003cbr\u003e\nCTR_head is the controller of the head\u003cbr\u003e\nCTR_sight control the eyes,comes with a customized attribute, Blink controls the winking animation;\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the lower jaw;\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……is the controller of the tongue;\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are the controller of the ears;\u003cbr\u003e\nCTR_tail_1、CTR_tail_2……is the controller of the tail;\u003cbr\u003e\nCTR_Shoulders_f_L、CTR_Shoulders_f_R are controllers of the scapulae;\u003cbr\u003e\nCTR_Shoulders_b_L、CTR_Shoulders_b_R are controllers of the hip bone;\u003cbr\u003e\nCTR_leg_f_R、CTR_leg_f_L are IK controllers of the front legs;\u003cbr\u003e\nCTR_leg_B_R、CTR_leg_B_L are IK controllers of the hind legs;\u003cbr\u003e\nCTR_palm_b_R、CTR_palm_b_L are load-bearing controllers of the hind legs;\u003cbr\u003e\nCTR_palm_f_L、CTR_palm_f_R are load-bearing controllers of the front legs;\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D German Shepherd Rig - MAYA","url":"https://www.cgtrader.com/3d-models/animal/mammal/german-shepherd-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DKpmL6R6o48S5vnpEDQkgdUj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/german-shepherd-rig-maya-3d-model-d457b813e9.jpg","gridUrl":"https://media.cgtrader.com/variants/DKpmL6R6o48S5vnpEDQkgdUj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/german-shepherd-rig-maya-3d-model-d457b813e9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/german-shepherd-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212993/d457b813e9/german-shepherd-rig-maya-3d-model-d457b813e9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6581695","type":"listingItem","attributes":{"id":6581695,"title":"Semi-Realistic Traveler Ben - MAYA and Blender Rigged","price":16.0,"description":"File Format:\n\nThis model is available in Rigged MAYA, Rigged BLENDER, FBX, and OBJ formats.\n\n• Maya Compatibility: Maya 2018 and above | Arnold 5.1.0 \u0026 above\n\n• Blender Compatibility: Blender 4.0 and above\n\nModel Details:\n\n• Clean, quad-based topology for optimal performance and editing\n\n• Fully UV unwrapped for seamless texturing\n\n• Clearly named nodes for easy navigation\n\n• Real-world scale (Maya units in centimeters)\n\nPolycount:\n\n• Vertices: 493196\n\n• Edges: 963004\n\n• Faces: 473018\n\n• Triangles: 945972\n\n• UVs: 520346\n\nTextures:\n\n• Includes 2K \u0026 4K texture maps for flexibility in rendering and performance\n\nRigging:\n\n• The rig features an advanced setup with both Inverse Kinematics (IK) and Forward Kinematics (FK) systems.\n\n• Bendy controls have been added and are accessible through the main control attributes.\n\n• A stretch attribute is provided for both the legs and hands to enhance flexibility in animation.\n\n• Squash and stretch functionality for the chest area is integrated into the IK controls of the spine.\n\n• Facial expression capabilities are supported through the inclusion of both facial controls and an expression table.\n\nRendering:\n\n• Rendered using Arnold 5.1.0 (Maya)\n\n• Compatible with Blender Cycles Render\n\n• All preview images are rendered with Arnold for high-quality visualization\n\nCheck our Traveller character here : https://www.cgtrader.com/3d-models/character/woman/semi-realistic-traveler-ruby-maya-and-blender-rigged\n\nCheck out our YouTube channel : https://www.youtube.com/@veeanimation/videos","imageAlt":"Semi-Realistic Traveler Ben - 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eevee, cycles renderer\n\nFbx\n\nObj\n\nDae\n\nStl\n\nAll textures include in RAR file, just need to relocate them.\n\nThanks for viewing","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/human-anatomy/female-172e99e6-8c4c-4f75-98d5-b3e2f85a0836","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3mV9Avk5nm2MG8wztKSjUSo5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/3mV9Avk5nm2MG8wztKSjUSo5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/female-172e99e6-8c4c-4f75-98d5-b3e2f85a0836","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/3965990/a9070c4e02/female-character-woman-full-body-in-bikini-3d-model-a9070c4e02.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2250715","type":"listingItem","attributes":{"id":2250715,"title":"WW2 SDB3 Dauntless for production","price":99.0,"description":"WW2 Aircraft USA SDB3-Dauntless \nfor use in Ofline renderer and production \nPBR Texture 4K 5 UDIM\nRetracable Wheel\nMock up pilot included\nSimple Rigged\n\nMA MB format with Arnold renderer Shading\n\n","imageAlt":"WW2 SDB3 Dauntless for production 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/ww2-sdb3-dauntless-for-production","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MovncfgAN5JE4nMzifgJkn4Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/MovncfgAN5JE4nMzifgJkn4Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/ww2-sdb3-dauntless-for-production","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2250715/a65bd82cc1/ww2-sdb3-dauntless-for-production-3d-model-a65bd82cc1.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2495098","type":"listingItem","attributes":{"id":2495098,"title":"Tyrannosaurus Rex","price":3.0,"description":"High detailed realistic T-Rex model with rig, the materials are set-up for Arnold 6 in Maya 2020, with high resolution textures. The topology of the T-Rex model is completely clean, and it is best in three of four iterations of smoothing.\n===================\nThe high resolution texture files are included as below:\n8192x8192 textures (Diffuse, Displacement, Normal, Specular color, Roughness, SSS Color, SSS radius)\n8192x8192 teeth textures\n8192x8192 eyes textures\n8192x8192 tongue textures\n===================\nRender was made with Arnold 6 in Maya 2020\n===================\nModel contains some shape keys ( eyes blink )\n===================\nCustom rig created using Autodesk Maya 2020 native rigging tools.\n===================\nTrex in Zbrush format (34mln polygons) is added too (not rigged).\n===================\n The T-Rex body geometry in addition to tongue, eyes and teeth is composed of 23764 Faces and 23811 Verts \n ===================\nThe T-Rex size:\nX: 169.640 cm\nY: 397,356 cm\nZ: 1087,818 cm\n===================\nNo post process work on preview images!\n===================","imageAlt":"Tyrannosaurus Rex 3D model rigged animals","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/tyrannosaurus-rex-44dfeb89-d64a-481c-92c9-9e32dc0d0f75","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qpmhQQYGoh45WvQw5eZM3EWf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Trex_SignatureImage_01.jpg","gridUrl":"https://media.cgtrader.com/variants/qpmhQQYGoh45WvQw5eZM3EWf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Trex_SignatureImage_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/tyrannosaurus-rex-44dfeb89-d64a-481c-92c9-9e32dc0d0f75","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/2495098/a3d97a8097/tyrannosaurus-rex-3d-model-a3d97a8097.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1929529","type":"listingItem","attributes":{"id":1929529,"title":"Cinematic Male 001 - Advanced Body - Face Rig - GUI","price":299.0,"description":"Photorealistic highly detailed male character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Symmetrical topology and ultra hi-rez asymmetrical textures.\n\nCan be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.\n\nRig includes: full biped controls (FK/IK), n-spine, head setup, reverse foot-roll. Corrective shapes for the critical zones like buttocks, elbows, biceps, trapezius, shoulders, etc.\nFace Rig is made with 350+ facial joints and a displacement combo setup. 60 face poses are included.\nGUI control panel provides an easy convenient way to create and animate new facial expressions. It's based on Python 2.7 + PySide2. Works with Maya 2017 and above. Watch the 'Rig Breakdown' video for more details.\n\nGeometrical hair is done with Maya's native XGen interactive grooming toolset.\nFBX file contains fully skinned character. It does not contain the hair due to file format limitations.\n\nMaya scene is tuned for Arnold 5. Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.\n\nSkinny version of this character is also included. Use it as a blendshape to tweak the character's muscle weight to your liking.\n\n**Polycount details:**\n\n- body - 16533 points, 16542 faces\n- eye - 3744 points, 3740 faces\n- eye water rim - 768 points, 768 faces\n- teeth - 13856 points, 13792 faces\n\n**Texture details:**\n- skin color - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin displacement - 4096x4096, TIFF, 32 bit, 3xUDIM\n- skin bump detail - 8192x8192, PNG, 8 bit, 3xUDIM\n- skin normal - 4096x4096, PNG, 8 bit, 3xUDIM\n- skin specular - 4096x4096, TIFF, 16 bit, 3xUDIM\n- skin roughness - 4096x4096, TIFF, 16 bit, 3xUDIM\n\n**Asset types included:**\n- Clean character with shaders\n- Facial Rig with advanced body rig (for close-ups in cinematic animation)\n- Advanced body rig (for the fine body animation)\n- Basis body rig (for the background animation)\n- Basic body skeleton (for game development, crowds, etc)\n- Advanced body skeleton\n- Face joints with advanced body skeleton\n\nControl panel GUI includes tools for seamlessly transferring the animation from one rig type to another, or from rigged asset to a skinned character (in this case the animation will be applied directly to joints)\n\nFacial expressions are enhanced by displacement network with maps that are triggered automatically by face joints. And the Control Panel GUI allows you to tweak the final displacement contribution perfectly to your artistic eye.\n\n**_Note that control rig breakdown video may feature a different character, however, that's okay. The rigs are essentially the same. The difference between male and female rigs is that there is breast controls are added to the female rig._**\n\n**_I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports._**\n\nIf you have any questions, please, don't hesitate to contact me.","imageAlt":"Cinematic Male 001 - Advanced Body - Face Rig - 3D model","url":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-character-advanced-body-face-rig-guy-001","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kKtMB2aqCgfcGHpaTXvAtF2B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/face_cover_face_W.jpg","gridUrl":"https://media.cgtrader.com/variants/kKtMB2aqCgfcGHpaTXvAtF2B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/face_cover_face_W.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cinematic-male-character-advanced-body-face-rig-guy-001","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1929529/5aa80b44f6/cinematic-male-001-advanced-body-face-rig-gui-3d-model-5aa80b44f6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2684748","type":"listingItem","attributes":{"id":2684748,"title":"Stormtrooper Rigged Low-poly 3D model","price":10.0,"description":"Stormtrooper characater\n\nOriginally created with Maya 2017. 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No Photoshop used in rendering.\n- Model created in 11/15/2021 with Cinema 4D R25 (compatible from R19 version).\n\n\u003cbr\u003e\n**Please, for anything You need or price, contact me here or at:** serjoseph@gmail.com\u003cbr\u003e\n\u003cbr\u003e\nNotes: \u003cbr\u003e\nAll trademarks, logos and brand names are property of their respective owners, registered in U.S, and other countries and regions.\u003cbr\u003e\nAll companies, products and services names used in this video \u0026 3D model are for identification purposes only.","imageAlt":"Ray-Ban Stories Smart Glasses 3D Model - only rigged 1","url":"https://www.cgtrader.com/3d-models/character/clothing/ray-ban-stories-smart-glasses-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T9gQMcYprEKHQtdzxgesWDXH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover%20Ray-Ban_1280x720_CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/T9gQMcYprEKHQtdzxgesWDXH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover%20Ray-Ban_1280x720_CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/ray-ban-stories-smart-glasses-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/3395611/f5ac988622/ray-ban-stories-smart-glasses-3d-model-only-glasses-3d-model-f5ac988622.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1025500","type":"listingItem","attributes":{"id":1025500,"title":"Cheetah Full pack","price":1250.0,"description":"Realistic groomed in Yeti 2.2 and rigged 3D model of cheetah ready to simulation and render in Arnold.\n(works fine on mtoa 3.1.2.1 and Yeti 3.1.2 ). 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If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.\n","imageAlt":"3D model Car - rigged","url":"https://www.cgtrader.com/3d-models/car/antique-car/car-beetle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iDdD7ncpWVsJSqSefPTrWbf7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/car.C.001.jpg","gridUrl":"https://media.cgtrader.com/variants/iDdD7ncpWVsJSqSefPTrWbf7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/car.C.001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/antique-car/car-beetle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"antique-car","categoryTitle":"Car","subcategoryTitle":"Antique","schemaImageUrl":"https://img-new.cgtrader.com/items/902985/fff7260589/car-rigged-3d-model-fff7260589.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1890842","type":"listingItem","attributes":{"id":1890842,"title":"Horse man Creature Model with PBR n Arnold Textures n Xgen Fur","price":20.0,"description":"Horseman is ready for rigging. Also, you can find a rigged model. 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Thank you for your support **_\n\nUltimate Complete Rigged Male (3DSMax and Maya)\n\nFull Body Maya Rigged Character \nIncludes full body skeletal system with connective tissue, muscular system, circulatory system, nervous system, lymphatic system, digestive system, respiratory system, and urogenital system. Includes OBJ for maximum compatibility.\n\n==RIGGING== \n-Character has full body rig to allow custom posing \n-Fingers have easy finger roll sliders \n-Genitals are fully rigged \n-Feet have roll sliders for easy animation \n-Arm and Legs use IK solving. \n-Eyes have Aim Control \n-Mouth has Slider control \n-Transparency sliders allow custom levels of transparency per system. \n-All systems can be toggle on or off. \n-Several x-Ray Body shaders can be toggled on or off to see how the skin is positioned over the muscles and bones. \n-Built-in control sliders allow for model to be rotated 360 degrees without disrupting lighting.\n\n-Real World Scale (H:190cm, W: 190cm, D:37cm) (6.25 ft tall) (rig allows scaling to any size) \n-Every object is select-able and named / grouped properly for easy organization \n-Realistic Textures \n-Displacement map for extreme detail \n-Clean edge-loop based topology (no n-gons, minimal triangles) \n-Light set up ready to Render\n\n==TEXTURES== \n(4096x4096) Arm\\_Color.tif \n(4096x4096) Arm\\_Displacement.tif \n(8192x8192) Body\\_Color.tif \n(4096x4096) Body\\_Displacement.tif \n(4096x4096) Brain\\_Color.tif \n(4096x4096) Brain\\_Displacement.tif \n(4096x4096) ConnectiveTissue\\_Color.tif \n(4096x4096) ConnectiveTissue\\_NormalMap.tif \n(4096x4096) Digestive\\_Color.tif \n(4096x4096) Digestive\\_Displacement.tif \n(2048x2048) EyeIris\\_Color.tif \n(2048x2048) EyeSclera\\_Color.tif \n(2048x2048) Genital\\_Color.tif \n(2048x2048) Genital\\_Displacement.tif \n(4096x4096) Heart\\_Displacement.tif \n(4096x4096) Heart\\_Specular.tif \n(4096x4096) Heart\\_Texture.tif \n(2048x1024) ImageBasedLighting.hdr \n(4096x4096) Leg\\_Color.tif \n(4096x4096) Leg\\_Displacement.tif \n(4096x4096) Liver\\_Color,tif \n(4096x4096) Liver\\_Displacement.tif \n(4096x4096) Lungs\\_Color.tif \n(4096x4096) Lungs\\_Displacement.tif \n(1024x1024) Mandibile\\_Color.tif \n(2048x2048) Mandible\\_Displacement.tif \n(2048x2048) Mandibular\\_Teeth\\_Color.tif \n(2048x2048) Mandibular\\_Teeth\\_Displacement.tif \n(2048x2048) Maxilary\\_Teeth\\_Color.tif \n(2048x2048) Maxilary\\_Teeth\\_Displacement.tif \n(4096x4096) Muscles\\_Color.bmp \n(4096x4096) Pelvis\\_Color.tif \n(4096x4096) Pelvis\\_Displacement.tif \n(8192x8192) Ribs\\_Color.tif \n(8192x8192) Skeleton\\_Torso\\_Color.tif \n(4096x4096) Skull\\_Color.tif \n(4096x4096) Skull\\_Displacement.tif \n(2048x2048) Spleen\\_Color.tif \n(2048x2048) Tracheal\\_Color.tif \n(2048x2048) Tracheal\\_Displacement.tif \n(4096x4096) Urogenital\\_Color.tif\n\n","imageAlt":"3D model Ultimate Complete Rigged Male","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultimate-complete-rigged-male","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/swWbccrvemb2UCsDXGd1YnbT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ultimate-complete-rigged-male-3d-model-rigged-fbx-ma-mb-mel.jpg","gridUrl":"https://media.cgtrader.com/variants/swWbccrvemb2UCsDXGd1YnbT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ultimate-complete-rigged-male-3d-model-rigged-fbx-ma-mb-mel.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/ultimate-complete-rigged-male","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/1018079/25bbb34452/ultimate-complete-rigged-male-3d-model-25bbb34452.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2570146","type":"listingItem","attributes":{"id":2570146,"title":"Alien Chestburster","price":9.99,"description":"**Specs**\n\n- Quads\n- Faces - 11224\n- Verts - 11226\n- PBR\n- Rigged\n\n.\n\n**Description:**\n\nYour favourite alien that explodes out of your chest in space. 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