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5 variations x 10 textures\r Model with all the parts is delivered in a single file which are easily switched/managed within a 3D engine. \r Average triangles count for a fully equipped soldier ~ 5500\n\nFormats included:\r .blend (Blender3D)\r .dae (Autodesk)\r .dae (Collada)\r .fbx\r .ma (Maya)\r .max (3dsmax 9.0)\r .ms3d (Milkshape3D)\r .unitypackage\r .x (DirectX)\r .x (XNA)\n\n95 animations:\r 0 - 5 loop Tpose\r 10 - 210 loop Idle\\_01\r 215 - 315 loop Idle\\_02\r 320 - 520 loop Idle\\_03\r 525 - 775 loop Idle\\_04\r 780 - 960 loop Idle\\_05\r 965 - 1035 loop Idle\\_06\r 1040 - 1110 loop squat\\_idle\\_01\r 1115 - 1195 loop squat\\_idle\\_02\r 1200 - 1260 loop squat\\_walk\\_01\r 1265 - 1325 loop squat\\_walk\\_02\r 1330 - 1390 loop squat\\_fw\\_right\r 1395 - 1455 loop squat\\_righ\r 1460 - 1520 loop squat\\_bc\\_right\r 1525 - 1585 loop squat\\_back\r 1590 - 1650 loop squat\\_bc\\_left\r 1657 - 1717 loop squat\\_left\r 1720 - 1780 loop squat\\_f-45\r 1785 - 1845 loop squat\\_walk\\_shoot\r 1850 - 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"China soldier 3D 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in camouflage holding rifle","price":25.0,"description":"This Is soldier 3d model made in maya 2020 V-ray 4.3 renderer used\n\nGun not included\n\nModel is rigged and ready to use in gaming ,filming , etc\n\nSoldier height is 180 cm\n\nNine V-ray mtl material used\n\ncloth texture 4096 p\n\nHelmet texture-2048 p\n\nshoes-1024 p\n\nface-4096 p\n\neyes-2048 p\n\nteeth-2048 p\n\nAnother Fbx format is included which have Phonge e Material\n\nHope you like it.\n\n","imageAlt":"Soldier in camouflage holding rifle 3D model","url":"https://www.cgtrader.com/3d-models/character/man/soldier-0a6f57d3-9077-44d4-8270-28761dfc6d73","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7aeedxNiSnRTFGEqWf66m9zF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/7aeedxNiSnRTFGEqWf66m9zF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/7aeedxNiSnRTFGEqWf66m9zF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/soldier-0a6f57d3-9077-44d4-8270-28761dfc6d73","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2610050/f742b1c28a/soldier-in-camouflage-holding-rifle-3d-model-f742b1c28a.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"4250879","type":"listingItem","attributes":{"id":4250879,"title":"Military Cargo Aircraft - Game-ready lowpoly vehicle 3d model","price":0.0,"description":"Game-ready Aircraft vehicle asset. Cargo container included, but it can transport ground vehicles or even personnel.\n\nModel is PBR-textured. 3 Skins (sand, marine, white) + Mask for custom texturing\n\nMore renders and link to inspect Wirefame: https://www.artstation.com/artwork/8wqOdn\n\nDemo video: https://youtu.be/u3lJ-f2lLTo\n\nThis product contains:\n3x Meshes: \n- Aircraft model (45581 tris, Triangulated!)\n- Cargo container (376 tris)\n- Cargo rope (28 tris)\n\nAircraft textures:\n10x (4096x4096):\n- Base Color (3 variants + 1 example of custom texture)\n- 2x Normal (DirectX and OpenGL variants)\n- Metallic\n- Roughness\n- Occlusion\n- Paint Mask for customizing\n\nCargo container textures:\n6x (4096x4096):\n- Base Color\n- 2x Normal (DirectX and OpenGL variants)\n- Metallic\n- Roughness\n- Occlusion\n\nCargo rope textures:\n5x (2048x2048):\n- Base Color\n- 2x Normal (DirectX and OpenGL variants)\n- Metallic\n- Roughness\n\nCREATE YOUR CUSTOM WARPAINT\nPaint Mask is included so you can easily create you custom BaseColor Texture with any \n\npaint you want! Example is included (BaseColor_D_Leopard_Demo)\n\nANIMATE\nAll origins are placed in right places to rotate wings and propellers easily!\n\n\n\n\n","imageAlt":"Military Cargo Aircraft - Game-ready lowpoly rigged 3","url":"https://www.cgtrader.com/free-3d-models/aircraft/military-aircraft/quad-tiltrotor-aircraft-game-ready-lowpoly-vehicle-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9TbC36EnAWBuMMMVpU6kGazc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A2_Main%20Camera%200.jpg","gridUrl":"https://media.cgtrader.com/variants/9TbC36EnAWBuMMMVpU6kGazc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A2_Main%20Camera%200.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/9TbC36EnAWBuMMMVpU6kGazc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A2_Main%20Camera%200.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/aircraft/military-aircraft/quad-tiltrotor-aircraft-game-ready-lowpoly-vehicle-3d-model","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/4250879/f0b23b5aae/military-cargo-aircraft-game-ready-lowpoly-vehicle-3d-model-3d-model-f0b23b5aae.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"663846","type":"listingItem","attributes":{"id":663846,"title":"Adam Archer Playable Character","price":90.0,"description":"Low polygonal game ready animated model of Medieval Archer in 3D MAX file.\n\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n112 Animation for sword and shield warrior, archer combats and general moves. 96 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nCharacter Studio BIP files included. \nRig has 72 bones.\n\nModel with all armors and weapons: 18,168 polygons, 35,896 triangles and 19,809 vertexes.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\n Animations\n\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. 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