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Real Scale Dimension\n- Textures Files\n- GLB File\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- \n- Triangles: 9000\n- \n- Vertices: 4700\n\n\n\n\n\n Diffuse , Metallic, Roughness , Normal Map ,Specular Map,AO\n\n\n\nAnimations \n\n\n\nAttack_Kick\n\n\n\nAttack_Head\n\n\n\nDeath\n\n\n\nEating\n\n\n\nGallop\n\n\n\nGallop Jump\n\n\n\nIdle\n\n\n\nIdle 2\n\n\n\nIdle Head_low\n\n\n\nIdle HitReact Left\n\n\n\nIdle HitReact Right\n\n\n\nJump_to_ldle\n\n\n\nWalk\n\n\n\n                    Thank you .","imageAlt":"Pony Small Horse Animal 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/pony-small-horse-animal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HDV6giHRmanntR6cF29uvjj6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pony_small_horse__lowpoly_%20%2820%29.jpg","gridUrl":"https://media.cgtrader.com/variants/HDV6giHRmanntR6cF29uvjj6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pony_small_horse__lowpoly_%20%2820%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/pony-small-horse-animal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4808018/a646bfbb2a/pony-small-horse-animal-3d-model-a646bfbb2a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5860158","type":"listingItem","attributes":{"id":5860158,"title":"Natalia - Realistic 3D Character - Cinematic Edition","price":99.99,"description":"## **Natalia – Realistic 3D Character**\n\n**OMNIA Cinematic Edition | Optimized for Blender 4+ Cycles**\n\nA fully rigged 3D character crafted for cinematic rendering and high-end production in Blender’s Cycles.  \nBuilt with the **OMNIA System**.\n\n---\n\n### **High-Resolution Sculpted Topology**\n- Multiresolution modifier with **3 sculpt levels**\n- Clean quad-based mesh topology, **no n-gons**\n- UDIM-based UV layout for multi-tile texturing\n- ~ **128,510** Vertices / **230,948** Triangles (Base Mesh)\n- ~ **1,634,995** Vertices / **3,252,112** Triangles (Multires Mesh)\n\n### **High-Resolution Textures**\n- Fine detail captured in **8K** displacement maps\n- **4K** PBR textures: Albedo, Roughness, Subsurface, Normal, etc.\n- Optimized for photorealistic lighting and shading setups\n\n### **AXIS Rig System (Rigify-Based)**\n- Advanced IK/FK rig for arms and partial torso\n- Bone-driven shape key corrections for smooth deformation\n- Organized bone layers and constraints to avoid distortion\n- Fully compatible with **AXIS Core Addon**\n\n### **AXIS Core Addon *(Not Included)***\n- Integrated retarget engine compatible with Mixamo, ActorCore, Unreal, HumanIK, and DAZ Genesis 9/8/3\n- Pose \u0026 Animation Library with viewport thumbnail previews\n- Quick Load \u0026 Bake tool for automatic FBX/GLTF retargeting\n- Advanced Pose Tools for resetting, mirroring, and managing IK/FK transitions directly within the rig\n\n**Buy here:**  \nhttps://www.artstation.com/a/51211534\n\n---\n\n### **Particle Hair System**\n- Full particle hair setup for realistic grooming\n- Editable hair materials optimized for Cycles\n\n### **Advanced Materials**\n- Physically-based materials using Principled BSDF\n- Grouped and labeled node networks for easy editing\n- Material zones for skin, eyes, mouth, brows, hair, clothing, and tears\n\n### **Included Files**\n- `.blend` file with all rigs, materials, and configurations\n- `textures.zip` containing textures\n- `AXIS_Panel.py` — Backup copy of the bone-layer panel integrated directly into the scene\n\n### **Documentation**\n**Full guide and workflow overview:**  \nhttps://sites.google.com/view/a-solano/documentation\n\n---\n\n### **Other Versions**\nIf you’re looking for the **Real-Time Edition**, check my profile for the available listing.  \nIf not yet published, it may still be in development.\n","imageAlt":"Natalia - Realistic 3D Character - Cinematic rigged 1","url":"https://www.cgtrader.com/3d-models/character/woman/realistic-rigged-female-character-natalia-v2","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ozuen7yhao1h39wz9r2zzd83tp5f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/ozuen7yhao1h39wz9r2zzd83tp5f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/realistic-rigged-female-character-natalia-v2","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5860158/d30111c990/natalia-realistic-3d-character-cinematic-edition-3d-model-d30111c990.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6834509","type":"listingItem","attributes":{"id":6834509,"title":"V-ARM 02 Realistic Female Hands","price":34.99,"description":"# V-ARM 02 - Realistic Female Hands \u0026 Arms for Blender\n\nRealistic female hands and arms 3D model for Blender - slender proportions, elegant anatomy, and photoreal skin detail built for jewelry visualization, product photography renders, and cinematic character close-ups. 8K PBR textures, UDIM UVs, full AXIS Rig (Rigify-based) with IK/FK, multi-format exports.\n\n---\n\nBlender-native model with quad-only topology, UDIM UVs, and subdivision-ready mesh up to Level 3. PBR textures up to 8K EXR cover displacement, normal, base color, roughness, and subsurface scatter. Full AXIS Rig (Rigify-based) with IK/FK switching and driver-driven deformation. Multi-format exports in FBX, GLB, USDZ, and multi-LOD OBJ included.\n\n## Geometry\n\n- Base mesh: **9,002 vertices / 17,952 triangles** (subdivision not applied)\n- Quad-only topology, subdivision-ready, previewed at Subdivision Level 3\n- UDIM UV layout\n\n## Textures (PBR)\n\n- **8K 32-bit EXR**: Displacement map, Normal map\n- **4K**: Base Color, Roughness\n- **2K**: Subsurface / Scatter\n- All textures packed into the .blend file\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation\n- Built on Rigify - no extra addons required beyond what ships with Blender\n- Pose-ready for jewelry visualization, product photography, and cinematic character renders\n- Compatible with the AXIS Core addon for retargeting Mixamo, ActorCore, Unreal, HumanIK, and DAZ animations (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap (transfer poses between IK and FK without visual displacement)\n- Pose tools: reset, copy, paste, mirror, bilateral flip\n- Viewport simplify toggle with subdivision and particle density controls\n- Rig selector for multi-character scenes\n- Bone group visibility toggles, auto-update checker\n\n## Hair\n\n- Particle Hair with Children (.blend only)\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `.blend` - Blender-native, self-contained, all PBR textures packed, preview HDRI included\n- `FBX / GLB / USDZ` - deform bones rig, Base Color, Roughness, Normal map embedded\n- `OBJ pack` - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only\n- `Backup_Files.zip` - raw texture files + AXIS_Panel.py addon backup\n\n**Note:** The `.blend` file includes the full AXIS Rig (Rigify-based) with IK/FK controls, bone layers panel, driver-driven deformation, and Particle Hair. FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no panel, no drivers, no hair. These are Blender-native features.\n\nPart of the **VERSA** series. Browse the full series on my profile.\n\nDocumentation: https://www.axisproject.co/documentation","imageAlt":"3D model rigged V-ARM 02 Realistic Female Hands","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-female-hands-with-full-arms-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8mdoq61tk1c0j5l5wdxozw4sb5c2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/8mdoq61tk1c0j5l5wdxozw4sb5c2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/realistic-female-hands-with-full-arms-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false},{"id":119,"name":".py","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/6834509/be49b59108/v-arm-02-realistic-female-hands-3d-model-be49b59108.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3158846","type":"listingItem","attributes":{"id":3158846,"title":"Midpoly female astronaut 3D model","price":30.0,"description":"Female Space Suit Character model - Midpoly \n\nThis is a reduced package of the Female Space Suit 3D Model (https://www.cgtrader.com/3d-models/character/woman/female-space-suit-3d-model). \nNot everyone needs a highpoly version or works with Unreal Engine. So here is a low price version of the character for your awsome renders in Blender or other software. FBX and OBJ formats are also included. \n\nIncludes 3 different texture versions: White, Yellow and Orange. The normal map was baked from a high poly sculpt. All textures are in 4K.\n\nThe character comes with a simple rig, so you can easily apply mocap animations from Mixamo, or retarget to any other animation data. The character is weightpainted so the rig holds up for most animation purposes. If you need more extreme body deformations you might have to use blend shapes. Also, if you need more realistic animations (like bendy bones for the tubes or cloth animation for the belts), you might have to adjust the rig.\n\n----- Blender 2.83 Package -----\n\nMidpoly Character in A-pose:\n\n• 82k Faces, 170k Tris\n\n• Rigged\n\n• Clean Topology, Weightpainting and UV layout\n\n• Hand-painted PBR textures in PNG format. Base Color, Metallic, Roughness, Normal, Ambient Occlusion (packed in unreal PBR format)\n\n• One texture set for the Suit (4K resolution)\n\n• One texture set for the Helmet (4K resolution)\n\n• One texture set for the Belts (4K resolution)\n\n• One texture set for the Hardsurface details (4K resolution)\n\n----- Other formats -----\n\n• FBX files\n\n• OBJ files\n\n----- Rendering info -----\n\nThe preview images were rendered in Blender 2.83 Cycles, partly with HDRIs as background (I used the highpoly version for the renders).\n\nwoman\nfemale\ncharacter","imageAlt":"Midpoly female astronaut 3D model rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/midpoly-female-astronaut-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KPDg72xgM6LUcHHWtUjeWr3R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SpaceSuit_01.jpg","gridUrl":"https://media.cgtrader.com/variants/KPDg72xgM6LUcHHWtUjeWr3R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SpaceSuit_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/midpoly-female-astronaut-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3158846/4830e69c1b/midpoly-female-astronaut-3d-model-3d-model-4830e69c1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6820606","type":"listingItem","attributes":{"id":6820606,"title":"Griffin-A3","price":49.99,"description":"_Please read product information carefully before purchasing._\n\n1-\tProduct Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4_CC5, Unity, UE5, Nvidia Omniverse, Marmoset Toolbag …vv\n\n2-\tFormat file:\n\n•\tBlend-Blender 4.2\n\n•\tFBX Blender- One Fbx\n\n•\tFBX Unity- One Fbx All motion\n\n•\tFBX UE5- One Fbx All motion\n\n•\tFBX 3DSmax-Mesh and Motion (One motion per file)\n\n•\tFBX Maya-Mesh and Motion (One motion per file)\n\n•\tiAvatar- Iclone8_CC4_CC5 and rlmotion\n\n3-\tFrame Rate: 60 Fps\n\n4-\tFaces: 43.192 - Vertices: 41.230\n\n5-\tTextures: PBR_Yes\n\n•\tDiffuseMap PNG 4096 x 4096\n\n•\tNormalMap PNG 4096 x 4096\n\n•\tMetallicMap  PNG 4096 x 4096\n\n•\tRoughnessMap  PNG 4096 x 4096\n\n•\tOpacityMap  PNG 4096 x 4096\n\n6-\tMotions: 46-Atk,Atk2,Beaten,Die,Eat_L,Eat_R,Eat1,Eat2,Eat3,Fly_Idle,Fly_Idle2,Fly_L,Fly_L2,Fly_R,Fly_R2,Fly1,Fly2, Hunting,Hunting2,Idle,Landing,Lying,Lying2,Play,Ready_Fly,Ready_Jump,Roar,Roar2,Roar3,Roar4,Roar5,Sleep,Stand,Tired,Up,Up_Roar,Wakeup,Wakeup2,Wakeup3,Walk,Walk_Back,Walk_L,Walk_R,Walk_Tired, WalkL_Tired, WalkR_Tired\n\n7-\tPlugins (Addon): No, Unwrap: Yes\n\n8-\tRig: Yes, Control Rig: No\n\n9-\tCustomize products as required: No\n\nGriffin Model Motions A1,2,3,4,5 Use the same video describing Typical Motions. They only differ in Color and Material.\n\nFBX Export is specific to Blender, 3Dsmax, Maya, UE5, Unity error may occur if using other platform to import, please contact for support.\n\n10-\tNeed technical support, please contact:\n\n•\tEmail: Animated3d.us@gmail.com\n\n_Thank You !_\n","imageAlt":"3D model Griffin-A3","url":"https://www.cgtrader.com/3d-models/animal/other/griffin-a3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/afoq39s39brpxsg6vy5zbn31v675/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A_CGTrader_1200X900.jpg","gridUrl":"https://media.cgtrader.com/variants/afoq39s39brpxsg6vy5zbn31v675/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_CGTrader_1200X900.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/griffin-a3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":103,"name":".iprop","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6820606/23b2bb71dd/griffin-a3-3d-model-23b2bb71dd.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4287043","type":"listingItem","attributes":{"id":4287043,"title":"UrbanZombie 6 for pack","price":40.0,"description":"- Low-poly model of the character UrbanZombie6\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack map 4096x4096\n- four skins \n- 9 materials\n- 35 textures\n- Extra joins\n- Eye_joint_L\n- Eye_joint_R\n- Jaw_joint\n- \n- Attention\n- The model is loaded and works in unreal engin 5 , But the skeleton has a structure from unreal engin 4 , be careful and consider this point\n- \n- \n- The model contains 19 animations\n- attack (x5)\n- walking (x3)\n- running  (x1)\n- Straif LR (x2)\n- idle (x2)\n- death (x3)\n- rage (x1)\n- gethit(x2)\n- \n- \n- faces 23231\n- verts 24000\n- tris 45441\n\n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things","imageAlt":"3D model UrbanZombie 6 for pack","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/urbanzombie-6-for-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ziwiqxe4ZFxETaG8hJQLwDgH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/ziwiqxe4ZFxETaG8hJQLwDgH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/urbanzombie-6-for-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4287043/ce3ec43795/urbanzombie-6-for-pack-3d-model-ce3ec43795.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6622474","type":"listingItem","attributes":{"id":6622474,"title":"V-ARM 01 Realistic Muscular Male Hands","price":34.99,"description":"# V-ARM 01 - Realistic Male Hands \u0026 Arms for Blender\n\nRealistic male hands and arms 3D model for Blender, built for close-up renders where believable hands matter. V-ARM 01 combines photoreal skin detail, muscular definition, 8K PBR textures, UDIM UVs, and a full AXIS Rig (Rigify-based) for cinematic shots, product visualization, and jewelry close-ups.\n\n---\n\nBlender-native and ready to pose, the model includes quad-only topology, UDIM UVs, and a subdivision-ready mesh previewed up to Level 3. PBR textures up to 8K EXR cover displacement, normal, base color, roughness, and subsurface scatter. 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Animation VFX Grace","price":299.0,"description":"+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with 4K UDIM maps, fur, rigging and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, two eyes, skullcap, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkullcap: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nBreathe controls the breath of body;\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nLeg_B_IK-FK.L, Leg_B_IK-FK.R, Leg_F_IK-FK.L and Leg_F_IK-FK.R switch between IK/FK of the limbs;\u003cbr\u003e\nLeg_B_Stretch.L, Leg_B_Stretch.R, Leg_F_Stretch.L and Leg_F_Stretch.R control whether the limbs can be stretched in IK mode;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck;\u003cbr\u003e\nSpine_IK-FK switches between IK/FK of the spine;\u003cbr\u003e\nSpine_M controls whether the middle spine moves following the rear spine.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are IK controllers of the front, middle and rear spine.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, 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Number of Material Instances: 0\n- Number of Textures: 5\n- Texture Resolutions: (4096)\n- Supported Development Platforms:\n- Windows: (Yes)\n- Mac: (Yes)\n- Documentation Link:\n- Important/Additional Notes:\n- You May Download the 3D Asset Model Via Fab Plugin For Any Unreal Engine Version.\n- For Stable ,Review Pass Version \n- -Verified Unreal Engine 5.6. Assets Package\n\n- Vertices-21650\n- Faces-21796\n- Edges-43438\n- Triangles-42760\n\nThe zebu, also known as indicine cattle and humped cattle, is a species or subspecies of domestic cattle originating in South Asia. Zebu, like many Sanga cattle breeds, differ from taurine cattle in the fatty hump on their shoulders, their large dewlap, and their sometimes-drooping ears. .3D Asian Zebu Humped Cattle Realistic Animal Model By Nyilonelycompany (nyc).Thank you.","imageAlt":"3D model Asian Zebu Cattle","url":"https://www.cgtrader.com/3d-models/animal/mammal/asian-zebu-cattle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2sfob8dlz2hykxy4obksf5hmsk56/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Animals_3D_C.jpg","gridUrl":"https://media.cgtrader.com/variants/2sfob8dlz2hykxy4obksf5hmsk56/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Animals_3D_C.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/asian-zebu-cattle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6397045/b3ca8e9338/asian-zebu-cattle-3d-model-b3ca8e9338.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6930299","type":"listingItem","attributes":{"id":6930299,"title":"McLaren F1 MCL40 2026 RIGGING Race Car","price":39.0,"description":"The car is uploaded in a fully rigged state and is ready for animation. It is designed with a high level of realism. For convenience, logos are separated, so you can easily modify them or keep them as they are.The model is stable and should not cause any issues. However, if you encounter any problems, you can contact me at any time.A driver model is also included with the car. Almost all parts are organized separately into folders, making it very easy to use and manage.If you need similar models, feel free to contact me for custom orders.This model is almost identical to the MCL40 2026.\n\nThis is a high-quality 3D model inspired by a modern Formula 1 car design.The model is created with attention to aerodynamic accuracy and realistic proportions. All major components are included, such as the front wing, rear wing, sidepods, suspension system, and detailed cockpit with a multifunction steering wheel.\n\nFeaturesClean topology (optimized for rendering and real-time use)High-resolution textures (4K)Realistic carbon fiber materialsCustom orange livery (logos optional/editable)Detailed interior (steering wheel, display, buttons)Fully rigged and animation-ready\n\nTechnical Details:\nFormat: (FBX / OBJ / BLEND – specify yours)Textures: 2K PBR (Base Color, Roughness, Normal)UV mapped and ready for texturingNo Ngons (only quads/tris)\n\nUsageSuitable for animation, rendering, games, and visualization projects.\n\nFor custom work or similar models, feel free to reach out.","imageAlt":"McLaren F1 MCL40 2026 RIGGING Race Car 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/other/mclaren-f1-mcl40-2026-rigging-race-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kliqg1b0k7k22ok4sffuwgorf7mx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/McL40_F1_1.jpg","gridUrl":"https://media.cgtrader.com/variants/kliqg1b0k7k22ok4sffuwgorf7mx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/McL40_F1_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/mclaren-f1-mcl40-2026-rigging-race-car","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6930299/0675c7eb23/mclaren-f1-mcl40-2026-rigging-race-car-3d-model-0675c7eb23.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6517550","type":"listingItem","attributes":{"id":6517550,"title":"Pack-10 Horse","price":199.0,"description":"_Please read product information carefully before purchasing._\n\n**Pack overview**\n\n*\tProduct Compatible with : 3Dsmax, Maya, Blender, Iclone 8 and CC4, Unity, UE5, C4D, Nvidia Omniverse, Marmoset Toolbag …vv\n\n*\tFormat file:\n\n•\tBlend-Blender 3.6- One Blender All motion\n\n•\tFBX Blender- One Fbx All motion\n\n•\tFBX Unity- One Fbx All motion\n\n•\tFBX UE5- One Fbx All motion\n\n•\tFBX 3DSmax-Mesh and Motion (One motion per file)\n\n•\tFBX Maya-Mesh and Motion (One motion per file)\n\n•\tFBX C4D-Mesh and Motion (One motion per file)\n\n•\tiAvatar- Iclone8_CC4 and rlmotion\n\n*\tFrame Rate: 60 Fps\n\n*\tTextures: PNG_4K\n\n\tMap: Diffusemap, Normalmap, Aomap,Heightmap, Opacitymap, Metallicmap\n\n*\tRig: Yes – Control Rig: No - 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They only differ in Color and Material.\n\nFBX Export is specific to Blender, 3Dsmax, Maya, UE5, Unity error may occur if using other platform to import, please contact for support.\n\n10-\tNeed technical support, please contact:\n\n•\tEmail: Animated3d.us@gmail.com\n\n_Thank You !_\n","imageAlt":"Griffin-A4 3D 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Rig: Yes, Control Rig: No\n\n9.\tCustomize products as required: No\n\n•\tDragon Model Motions C3,4, Use the same video describing Typical Motions.\n•\tFBX Export is specific to Blender, 3Dsmax, Maya, UE5, Unity, error may occur if using other platform to import, please contact for support.\n\n10.\tNeed technical support, please contact:\n\n•\tEmail: Animated3d.us@gmail.com\n\n_Thank You !_\n\n","imageAlt":"3D Dragon-C3","url":"https://www.cgtrader.com/3d-models/animal/other/dragon-c3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k5n76i2oyd3ztufvxskmnk19pzae/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A_CGTrader_1200X900.jpg","gridUrl":"https://media.cgtrader.com/variants/k5n76i2oyd3ztufvxskmnk19pzae/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A_CGTrader_1200X900.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/dragon-c3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6253955/54ed291aa7/dragon-c3-3d-model-54ed291aa7.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6362921","type":"listingItem","attributes":{"id":6362921,"title":"Lutra Animation  Blender 3D Model","price":338.0,"description":"**Introduction**\u003cbr\u003e\nThis meticulously crafted, realistic otter character was created in Blender and rendered with the Cycles renderer. It includes the model, textures, hair, rigging, and four realistic animations. The model was built based on real anatomical references and features a detailed oral cavity. Most textures are in 4K resolution. The hair was carefully groomed to follow natural flow and volume, giving the otter a rich and dimensional appearance that fits seamlessly into natural environments. The character includes a comprehensive rigging system that ensures expressive performance, making it easy to integrate into various production pipelines while presenting a lifelike and vivid character.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 18,896; polygons: 18,854\u003cbr\u003e\nEyes: vertices: 1,992; polygons: 2,112\u003cbr\u003e\nOral cavity: vertices: 26,166; polygons: 25,512\u003cbr\u003e\nTotal: vertices: 47,054; polygons: 46,478\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1001.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1002.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1003.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1002.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character, with two customized attributes:\u003cbr\u003e\nFollow_Head: Controls whether the head follows the rotation of the body’s center of gravity\u003cbr\u003e\nFollow_Neck: Controls whether the neck follows the rotation of the body’s center of gravity\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with three customized attributes:\u003cbr\u003e\ntail_IK_FK: Switches tail between IK and FK modes\u003cbr\u003e\ntail_IK_follow: Controls whether the tail follows the controller of the center of gravity in IK mode\u003cbr\u003e\ntail_follow: Controls whether the tail follows the body rotation\u003cbr\u003e\nCTR_spine_a/b/c: Spine IK controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_roll_FK_tail_a–l: Tail FK controllers\u003cbr\u003e\nCTR_IK_foot_fr_a.L/R: Front leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_fr.L/R: Each has 3 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nfoot_follow_body: Control whether the foot follows the controller of the center of gravity\u003cbr\u003e\nCTR_IK_foot_bk_a.L/R: Rear leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_bk.L/R: Each has 2 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening\u003cbr\u003e\nFacial rig: Detailed facial controllers for expressive face animation\u003cbr\u003e\nAnd many more fine-tuned controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nUnlooped rolling animation at 30 fps, frame range 0-245 frames\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. 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This model is made with Blender and Cycles renderer at real-world scale.\n\n**Description**\u003cbr\u003e\nIt consists of the body, oral cavity, tongue, upper teeth, lower teeth, sclerae, irises, lacrimal caruncle, lacrimal gland.\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,746; polygons 19,668\nOral cavity: vertices 6,212; polygons 6,056\nTongue: vertices 1,922; polygons 1,920\nUpper teeth: vertices 2,904; polygons 2,752\nLower teeth: vertices 2,904; polygons 2,752\nSclerae: vertices 1,156; polygons 1,216\nIrises: vertices 1,540; polygons 1,600\nLacrimal caruncle: vertices 1,480; polygons 1,472\nLacrimal gland: vertices 360; polygons 336\nTotal: vertices 38,224; polygons 37,772\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\u003cbr\u003e\nJF0L913A0_WhiteSifaka_Oralcavity_Normal.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Head_Normal.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask3.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask2.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask1.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Eye_BaseColor.png, 2048 *2048\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1001.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1001.png, 6000 *6000\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\nroot controls the entire model.\ntorso controls the center of gravity of the body. It comes with two customized attributes:\nhead_follow controls whether the head rotates following the center of gravity of the body;\ntail_follow controls whether the tail rotates following the center of gravity of the body.\njaw_master controls the jaw, its customized attribute mouth_lock locks the mouth when it's closed or opened.\nThigh_F_parent.L and Thigh_F_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the arms rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the arms non-seamlessly;\npole_vector switches between different display modes of the arm pole vectors in IK mode;\npole_follow controls whether the arm pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\nThigh_B_parent.L and Thigh_B_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the legs rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the legs non-seamlessly;\nIK_follow controls whether the IK controller of the legs follows the root controller, 1 indicates following, 0 indicates not following;\npole_vector switches between different display modes of the leg pole vectors in IK mode;\npole_follow controls whether the leg pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\neyes control the eyes, its customized attribute eyes_follow controls whether the eyes change their focus following the rotation of the spine.\nCTR_wink.L and CTR_wink.R control the winkling.\nDetailed facial riggings are available for more facial expressions.\nAnd more...\n\n**Animation**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-150\nLoopable running animation at 30 fps, frame range 0-12\nUnlooped eating animation at 30 fps, frame range 0-150\nUnlooped climbing-tree animation at 30 fps, frame range 0-160\nUnlooped run-and-stop animation at 30 fps, frame range 0-160\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nWhiteSifaka_Tree in project JF0L913A0_WhiteSifaka_​ClimbTree_2.83 is not included in the OBJ file.\nWhiteSifaka_Vine and WhiteSifaka_Leaf in project JF0L913A0_WhiteSifaka_​Eat_2.83 are not included in the OBJ file.","imageAlt":"White Sifaka Animation - 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This file includes information on lighting placement, exposure   control and render settings.  \n|| TEXTURES ||  \nAndy Total 13 texture file Maya 2018 Arnold Render  \nAndy Total 11 texture file Maya 2018 Arnold Render   \nAll textures are created from original photographs or drawings  \n|| FBX ||  \n1.Andy.fbx   -  Export from Maya   \n2.Anna.fbx   -  Export from Maya   \n|| GENERAL ||  \nScene objects are organized by layers / groups  \nNo third-party renderer or plug-ins needed to use this product.  \n|| ANIMATIONS ||  \nSplines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)  \nMorph facial expretion control system Used for Maya 2018.....  \nMaya 2018:The rigging of this file is done using custom rigging controls  \nThe skinning in this file is done using Skin modifier And morph target base   \ncustomize facial expression control   \nBlender 4.1 :The rigging of this file is done using Blender rigify And morph target base   \ncustomize facial 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Low-poly model of the character Atlant\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack map 2048x2048 and 4096x4096\n- three skins \n- 16 materials\n- 41 textures\n- Extra Bones\n- jaw\n- eye_left\n- eye_right\n- fin_right\n- tail\n- tail1\n- tail2\n- tail3\n- tail4\n- fin_left\n- \n- Attention\n- The model is loaded and works in unreal engin 5 , But the skeleton has a structure from unreal engin 4 , be careful and consider this point\n- \n- The model contains 23 animations\n- attack (x4)\n- Swim (x4)\n- idle (x3)\n- death (x3)\n- gethit(x3)\n- \n- (full items)\n- faces 18151\n- verts 17738\n- tris  34526","imageAlt":"3D asset Atlant","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/atlant-560268ca-8594-430e-93ea-ab4697063c14","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rQRC5HGuQp4zzvFm4WWM35Tw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/rQRC5HGuQp4zzvFm4WWM35Tw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/atlant-560268ca-8594-430e-93ea-ab4697063c14","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5492980/8afb7cf2f4/atlant-3d-model-8afb7cf2f4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4625994","type":"listingItem","attributes":{"id":4625994,"title":"Hummingbird Animation VFX Grace","price":242.0,"description":"Introduction\u003cbr\u003e\n\nThis is a high-quality hummingbird model with maps, fur, riggings and animations. There are multiple 4K feather maps, and the UDIM UV is applied to the body to make it more realistic. The feathers are geometry objects, so they can be rendered quickly without add-on. The model is made with Blender and Cycles renderer at real-world scale, you can use it in broadcast, advertisement, poster, movie trailer and other works.\u003cbr\u003e\n\nDescriptionIt \u003cbr\u003e\n\nconsists of BigFeather, DownFeather, MidFeather, TailFeather, Abdomen_Feather, Back_Feather, Body_Feather, Crown_Feather, Head_Feather, SmallFeather, Tail_Feather, Wing_Fehther, Pupil, Sclera, Tongue, Body.\u003cbr\u003e\n\nPolygons\u003cbr\u003e\n\nBigFeather: vertices 2,114; polygons 1,558\u003cbr\u003e\nDownFeather: vertices 1,320; polygons 960 \u003cbr\u003e\nMidFeather: vertices 1,860; polygons 1,352\u003cbr\u003e        \nTailFeather: vertices 1,585; polygons 1,505\u003cbr\u003e\nAbdomen_Feather: vertices 11,515; polygons 7,796\u003cbr\u003e\nBack_Feather: vertices 4,550; polygons 2,912\u003cbr\u003e\nBody_Feather: vertices 2,000; polygons 1,280 \u003cbr\u003e   \nCrown_Feather: vertices 18,240; polygons 13,376\u003cbr\u003e\nHead_Feather: vertices 25,198; polygons 16,125\u003cbr\u003e\nSmallFeather: vertices 3,720; polygons 2,728\u003cbr\u003e    \nTail_Feather: vertices 1,140; polygons 836  \u003cbr\u003e \nWing_Fehther: vertices 21,707; polygons 15,914 \u003cbr\u003e\nPupil: vertices 1,220; polygons 1,280\u003cbr\u003e    \nSclera: vertices 964; polygons 1,024\u003cbr\u003e    \nTongue: vertices 2,202; polygons 2,200\u003cbr\u003e\nBody: vertices 18,065; polygons 18,028 \u003cbr\u003e   \nTotal: vertices 117,400; polygons 88,874\u003cbr\u003e\n\nProject Format\u003cbr\u003e\n\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\nSize of Maps\u003cbr\u003e\n\nJW0L101A0_Hummingbird_Abdomen_Feathera_BaseColor.png, 1024*1024\u003cbr\u003e\nJW0L101A0_Hummingbird_Abdomen_Feathera_Normal.png, 1024*1024\u003cbr\u003e\nJW0L101A0_Hummingbird_Abdomen_Feathera_Specular.png, 1024*1024\u003cbr\u003e\nJW0L101A0_Hummingbird_BigFeather_B01_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BigFeather_B02_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BigFeather_F01_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BigFeather_F02_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BigFeather01_Normal.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BigFeather02_Normal.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BodyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BodyFeather_Normal.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_BodyFeather_Specular.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_Crown_Feather_BaseColor.png, 1024*1024\u003cbr\u003e\nJW0L101A0_Hummingbird_Crown_Feather_Normal.png, 1024*1024\u003cbr\u003e\nJW0L101A0_Hummingbird_Crown_Feather_Specular.png, 1024*1024\u003cbr\u003e\nJW0L101A0_Hummingbird_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_HeadFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_HeadFeather_Normal.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_HeadFeather_Specular.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_MidFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_MidFeather_Normal.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_SmallFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_SmallFeather_Normal.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_TailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0L101A0_Hummingbird_TailFeather_Normal.png, 4096*4096\u003cbr\u003e\n\nRigging\u003cbr\u003e\n\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity_a controls the center of gravity of the body. Its customized attribute Stretch_Ctr controls the stretch controller of the spine; Tail_Follow controls whether the tail follows.\u003cbr\u003e\nCTR_neck is the controller of the neck. Its customized attribute Head_Follow controls whether the head follows; Neck_Follow controls whether the neck follows.\u003cbr\u003e\nCTR_head controls the rotation and location of the head.\u003cbr\u003e\nCTR_chin_a opens the mouth.\u003cbr\u003e\nCTR_eye_a.L/R are controllers of the eyes.\u003cbr\u003e\nROLL_tail_a\\ROLL_tail_b control the rotation of the tail.\u003cbr\u003e\nCTR_IK_foot.L/R are IK controllers of the legs. It comes with multiple customized atttributes:\u003cbr\u003e\n    B_Toe_Follow controls whether the toes rotates following CTR_heel_tiptoe.L/R in IK mode;\u003cbr\u003e\n    IF-FK switches between IK/FK non-seamlessly;\u003cbr\u003e\n    Stretch_Ctr controls the stretch controller of the legs.\u003cbr\u003e\nCTR_wing.L/R fold the wings.\u003cbr\u003e\nEach layer of feathers come with a separate controller. 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You can check my other models  ^_^","imageAlt":"3D model Ogre Cyclops","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ogre-cyclops-c7eafdf9-5cf6-463d-9380-0751d57e4a1d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/djY9VkDvJybfkmYrPDf6fvUy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/8.jpg","gridUrl":"https://media.cgtrader.com/variants/djY9VkDvJybfkmYrPDf6fvUy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/8.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ogre-cyclops-c7eafdf9-5cf6-463d-9380-0751d57e4a1d","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3466535/ee8f5114de/ogre-cyclops-3d-model-ee8f5114de.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4935408","type":"listingItem","attributes":{"id":4935408,"title":"Musk Ox Animal Hoofed Mammal","price":50.0,"description":"- Musk Ox (Bovidae)  Arctic\n- Ovibos moschatus Animal  Hoofed mammal  (muskoxen) \n- 1 Draw Calls\n- Low Poly\n- GameReady\n- Subdivision Surface Ready\n- 12 Animations\n- 4K PBR Textures  Materials \n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File 3.6.5 LTS\n- USDZ File (AR Ready). 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This file includes information on lighting placement, exposure   control and render settings.  \n|| TEXTURES ||  \nTotal 29 texture file Maya 2018 Arnold and Blender Render   \n  \nwoods_4k.hdr for skydoom light ..   \nAll textures are created from original photographs or drawings  \n  \n|| GENERAL ||   \n  \nScene objects are organized by layers / groups   \nNo third-party renderer or plug-ins needed to use this product.   \n   \n|| FBX File ||   \n   \nJames(FromMaya) ---Export from Maya file ..  \nJamesForUnity(FromBlender) ---- Export From Blender Auto rig pro ..Unity Setup   \nJamesForUnreal(FromBlender) ---- Export From Blender Auto rig pro ..Unreal Setup   \n   \n|| ANIMATIONS ||    \n   \nSplines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)   \nMorph facial expretion control system Used for Maya 2018.....   \nMaya 2018:The rigging of this file is done using custom rigging controls   \nThe skinning in this file is done using Skin modifier   \nBlender 3.2 :The rigging of this file is done using Blender rigify And morph target base    \ncustomize facial expretion control and defalt rigify facial control setup..   \nBlender 2.93 :The rigging of this file is done using Blender Auto Rig Pro And morph target base    \ncustomize facial expretion control and defalt Auto Rig Pro facial control setup..  \n--Unreal---   \nUsed maixmo Rig  for unreal file .....   \nIts comfortable to use any maximo animation for character   \nIdle, Walk, Run, Jump, crouch, punching Bag ,Walk with Rifle .animation include ..  \nalso any animation downloaded  from maximo.com and comfortable to use ..       \n|| ADDITIONAL NOTES ||   \nFor FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file   \nall texture pack include (TexturePack)  \nObj,FBX file format does not have textures/materials applied and will not render like the preview images.    \n","imageAlt":"3D model James Cartoon Rig 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This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, tongue, claws and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,602; polygons 10,574\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,304\u003cbr\u003e\nTongue: vertices 355; polygons 344\u003cbr\u003e\nClaws: vertices 3,824; polygons 3,802\u003cbr\u003e\nFeathers: vertices 732,488; polygons 543,986\u003cbr\u003e\nTotal: vertices 919,716; polygons 717,772\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Mask.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_Height.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_SSS.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Tail2Feather_Mask.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Bump.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_FK_follow controls whether the head rotates following CTR_spineroot_a.001;\u003cbr\u003e\nNeck_FK_follow controls whether the neck rotates following CTR_spineroot_a.001 in FK mode;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK controllers of the neck;\u003cbr\u003e\nNeck_IK_follow controls whether the head rotates following CTR_spineroot_a.001 in IK mode;\u003cbr\u003e\nCTR_spineroot_a.001 controls the movement of the center of the body.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_foot_a.L and CTR_foot_a.R are IK controllers of the legs.\u003cbr\u003e\nCTR_FK_thigh.L, CTR_FK_shin.L, CTR_FK_foot.L, CTR_FK_thigh.R, CTR_FK_shin.R and CTR_FK_foot.R are leg controllers.\u003cbr\u003e\nCTR_leg_setting.L and CTR_leg_setting.R comes with two customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK mode of the legs;\u003cbr\u003e\nIK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.\u003cbr\u003e\nCTR_jaw_b opens the mouth.\u003cbr\u003e\nCTR_foldtailwing controls the folding and unfolding of the tail.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R fold the wings with Location quickly and conveniently, and improve the efficiency.\u003cbr\u003e\nEach feather comes with skinned bone and a separate FK controller, detailed controller and bending controller. 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