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Pistole doesn`t included too.\n\nStatic and rigged models included. \n\nModels presented in .OBJ .FBX formats Textures in .PGA\n\n\nAll included textures are 4K (4096x4096)-can be easy downscaled to 512x512 without artifacts. If for some reasons you cannot do it by yourself-contact me and i`ll make textures for any resolution that you need.","imageAlt":"3D model rigged game-ready FPS Hands","url":"https://www.cgtrader.com/3d-models/character/clothing/fps-hands-b77e1af9-a73c-48b4-8c3d-2b2ce310f5fa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sXvr71aKt98vqGB9uMbcboDD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AB1001_Viewport.jpg","gridUrl":"https://media.cgtrader.com/variants/sXvr71aKt98vqGB9uMbcboDD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AB1001_Viewport.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/fps-hands-b77e1af9-a73c-48b4-8c3d-2b2ce310f5fa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/2887760/5d380f430f/fps-hands-3d-model-5d380f430f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2900607","type":"listingItem","attributes":{"id":2900607,"title":"FPS Hands 3","price":20.0,"description":"FPS hands 3D Low-Poly model.\n\nModel rigged for UE skeleton and can be used with other realtime engines like Unity/CryEngine or Mixamo by default retargeting to any human biped skeleton.\n\n6 variants of textures.\n\n-Multicam\n\n-Tan\n\n-Grey\n\n-Black\n\n-Woodland\n\n-Green\n\nNo animation included in this pack.\n\nStatic and rigged models included.\n\nModels presented in .OBJ .FBX formats Textures in .PGA\n\nAll included textures are 4K (4096x4096)-can be easy downscaled to 512x512 without artifacts. If for some reasons you cannot do it by yourself-contact me and i`ll make textures for any resolution that you need.","imageAlt":"3D model FPS Hands 3","url":"https://www.cgtrader.com/3d-models/character/clothing/fps-hands-3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/buRx3nNBQbLYP9XG9BxFqMqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/buRx3nNBQbLYP9XG9BxFqMqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/fps-hands-3","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/2900607/e975a9ef47/fps-hands-3-3d-model-e975a9ef47.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2894469","type":"listingItem","attributes":{"id":2894469,"title":"FPS Hands 2","price":20.0,"description":"FPS hands 3D Low-Poly model.\n\nModel rigged for UE skeleton and can be used with other realtime engines like Unity/Cryengine or Mixamo by default retargeting to any human biped skeleton.\n\n2 variants of textures.\n\nNo animation included in this pack. \n\nStatic and rigged models included.\n\nModels presented in .OBJ .FBX formats Textures in .PGA\n\nAll included textures are 4K (4096x4096)-can be easy downscaled to 512x512 without artifacts. If for some reasons you cannot do it by yourself-contact me and i`ll make textures for any resolution that you need.","imageAlt":"3D model FPS Hands 2","url":"https://www.cgtrader.com/3d-models/character/other/fps-hands-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rFeXVf7zcfjm1L1yXbWSBzZs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/A1001_Viewport.jpg","gridUrl":"https://media.cgtrader.com/variants/rFeXVf7zcfjm1L1yXbWSBzZs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/A1001_Viewport.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/fps-hands-2","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2894469/212557a423/fps-hands-2-3d-model-212557a423.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2999166","type":"listingItem","attributes":{"id":2999166,"title":"Boy - Kid - Menino","price":84.0,"description":"This is the **Boy Kid**, for use in animations, renders, games, printing... etc.\u003cbr\u003e\nThe zip file contains the **blend** file, a FBX file to export to **Mixamo website** (without hair) and the texture.\u003cbr\u003e\nThe hair in this model use the particle system inside Blender, because this the model are great to animation and render scenes, but for games the exported model need some adjusts because hair are not compatible to export from Blender.\u003cbr\u003e\nIf you need the model in other format like FBX, GLTF  or OBJ please feel free to contact me and I can convert the model to you.\u003cbr\u003e\n\nSpecifications:\n\n - Vertices: 15,702\n - Polygons: 15,592\n - Materials: 8\n - Textures: Yes (512 x 512 pixels diffuse in the t-shirt)\n - Animations: Yes (1 - Running)\n - **Shape keys animations**: Yes (face expression: mouth, smile,eye blink, angry. Please see video of demonstration)\n - Armature: Yes (contain the basic bones to create animations). \n - **Model compatible with Mixamo rig.**( Only need glue the new skeleton animation and hair to the model) \n\nThe .blend file is the original version prepared to render. Use Blender v2.92 to open this file.\u003cbr\u003e\n\nFeel free to ask any question or request modifications.\u003cbr\u003e\nVisit my profile to find more products.","imageAlt":"Boy - Kid - Menino 3D model animated","url":"https://www.cgtrader.com/3d-models/character/child/boy-kid-menino","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3fxPYEbbVkKP4eWvUhkt85ts/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Render1%20Cycles.jpg","gridUrl":"https://media.cgtrader.com/variants/3fxPYEbbVkKP4eWvUhkt85ts/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Render1%20Cycles.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/boy-kid-menino","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/2999166/e3be1c078e/boy-kid-menino-3d-model-e3be1c078e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494557","type":"listingItem","attributes":{"id":3494557,"title":"Young Sheep with 1 Animation VFX Grace","price":270.0,"description":"**Introduction**\u003cbr\u003e\nThis is a young lamb model with multiple 4K PBR maps, fur, rigging, and 1 animation. It's made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 49,224; polygons 49,222\u003cbr\u003e\nLacrimal Glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal Caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupils: vertices 2,340; polygons 2,368\u003cbr\u003e\nLens: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 136,870; polygons 135,800\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Normal.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_SSS.png, 4096*4069\u003cbr\u003e\nJF0L219A1_Lamb_Tongue_Specular.png, 4096*4069\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nThere are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result.\u003cbr\u003e\nThe features are as follows:\u003cbr\u003e\nCTR_Neck has multiple customized attributes:\u003cbr\u003e\n   FK-Head_Follow controls whether the head moves following the parent controller in FK mode;\u003cbr\u003e\n   FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode;\u003cbr\u003e\n   Head_Follow controls whether the head moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_Follow controls whether the neck moves following the parent controller in IK mode;\u003cbr\u003e\n   Neck_IKFK controls the switch of IK/FK mode.\u003cbr\u003e\nCTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Leg_F_Other.L/R have 3 customized attributes:\u003cbr\u003e\n    IK%FK controls the IK/FK switch of forelegs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode;\u003cbr\u003e\n    knee_shake is to solve the knees jitter.\u003cbr\u003e\nCTR_Leg_B_Other.L/R have customized attributes:\u003cbr\u003e\n    IK/FK controls the IK/FK switch of hind legs;\u003cbr\u003e\n    Leg-stretch controls the stretch limit of the legs in IK mode.\u003cbr\u003e\nCTR_OpenToe_F/B.L/R control the extension and flexion of the toes.\u003cbr\u003e\neye.L/R.001 control the winkle.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-240;\u003cbr\u003e \n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nIf the large amount of hair isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair;\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Young Sheep with 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ki3ndtvHWAxrJrC3YXAsr5sA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A1_Lamb_Effect%20map01_%E7%BB%93%E6%9E%9C.jpg","gridUrl":"https://media.cgtrader.com/variants/Ki3ndtvHWAxrJrC3YXAsr5sA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A1_Lamb_Effect%20map01_%E7%BB%93%E6%9E%9C.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-sheep-with-1-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494557/5236e76ae7/young-sheep-with-1-animation-vfx-grace-3d-model-5236e76ae7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494585","type":"listingItem","attributes":{"id":3494585,"title":"Assaf Sheep02 With 1 Animation  VFX Grace ","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model.The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e","imageAlt":"Assaf Sheep02 With 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4uEqQbyALdGs14nHXd9xPMn7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep02_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/4uEqQbyALdGs14nHXd9xPMn7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep02_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep02-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494585/5aab734971/assaf-sheep02-with-1-animation-vfx-grace-3d-model-5aab734971.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494564","type":"listingItem","attributes":{"id":3494564,"title":"Assaf Sheep01 with 1 Animation  VFX Grace ","price":350.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Assaf Sheep01 with 1 Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep01-with-1-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/umtYos4Qx3gBNgRXcC85m1Rn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L226A1_AdultAssafSheep01_Effect%20map03.jpg","gridUrl":"https://media.cgtrader.com/variants/umtYos4Qx3gBNgRXcC85m1Rn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L226A1_AdultAssafSheep01_Effect%20map03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/adult-assaf-sheep01-with-1-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3494564/21e3a9fd77/assaf-sheep01-with-1-animation-vfx-grace-3d-model-21e3a9fd77.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3251503","type":"listingItem","attributes":{"id":3251503,"title":"Boer Goat  with 1 Animation VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality boer goat with multiple 4K UDIM maps, fur, rigging, and animation. It has very detailed muscle structures and a realistic oral cavity, and is made with Blender and Cycles renderer at real-world scale. The skin maps and hair maps are made separately for some realism.\u003cbr\u003e\nIt consists of 11 objects: Body, sclerae, irises, lacrimal glands, lacrimal caruncles, upper teeth, lower teeth, upper gums, lower gums, tongue, horns.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 83,844; polygons 83,842\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nIrises: verticess 2,340; polygons 2,368\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nUpper gums: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gums: vertices 6,485; polygons 6,372\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nHorns: vertices 9,834; polygons 9,830\u003cbr\u003e\nTotal: vertices 181,324; polygons 180,250\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A2_BoerGoat_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_SSS.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_HornAndTongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair_Mask.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A2_BoerGoat_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot control the entire model.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m and CTR_gravity_f control the center of gravity of the body.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follows the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the limbs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attributes.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls the latter spine;\u003cbr\u003e\nCTR_spine_m controls the middle spine;\u003cbr\u003e\nCTR_spine_f controls the former spine;\u003cbr\u003e\nCTR_Neck_a controls the root of the neck;\u003cbr\u003e\nCTR_Neck_c controls the head.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-26\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering, here are some optimization methods:\u003cbr\u003e\nEnable Simplify in Render Properties when rendering.\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair.\u003cbr\u003e\n\n","imageAlt":"Boer Goat with 1 Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/boer-goat-with-1-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/VyqY5buMfBvG84zhJSr57U9o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A2_BoerGoat_Example_result.jpg","gridUrl":"https://media.cgtrader.com/variants/VyqY5buMfBvG84zhJSr57U9o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A2_BoerGoat_Example_result.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/boer-goat-with-1-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3251503/ae2e9d091c/boer-goat-with-1-animation-vfx-grace-3d-model-ae2e9d091c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1030836","type":"listingItem","attributes":{"id":1030836,"title":"V6 Engine with Gasoline Ignition Animation","price":299.0,"description":"High quality, fully detailed and animated V6 engine 3d model with gasoline ignition effects.\n\nGasoline ignition created with default settings without any use of a plugin.\n\nPlease watch animation video to check quality.\n\nSuitable for extreme close-up renders.\n\nBoth V-Ray and Scanline default render versions included.\n\nAll colors can be easily modified.\n\nObjects are organized by layers.\n\nSystem unit setup used: default unit.\n\nThumbnails created with materials and shaders from the V-Ray version.\n\nHDRI image included.\n\n................................................\n\nAnimated Parts:\n\nCrankshaft\n\nCamshaft Chain\n\nCrankshaft Sprockets\n\nCamshaft\n\nPistons\n\nCamshaft pulleys\n\nConnecting rods\n\nValves\n\nValve springs\n\nThis engine contains the following parts (organized in layers):\n\nAir Conditioner\n\nAlternator\n\nBearing Caps\n\nBlock\n\nCamshaft\n\nCamshaft Chain\n\nCrankshaft\n\nCrankshaft Sprockets\n\nCylinder Head Gasket\n\nCylinder Head -Left\n\nCylinder Head-Right\n\nEngine Cover\n\nExhaust Manifold-Left\n\nExhaust Manifold-Right\n\nFlexplate\n\nFront Cover\n\nFuel Injections-Left\n\nFuel Injections-Right\n\nOil Filter\n\nOil Pan\n\nOil Pump Housing\n\nPistons-Left\n\nPistons-Right\n\nPulleys\n\nSpark Plugs-Left\n\nSpark Plugs-Right\n\nStarter\n\nSuper Charger\n\nTiming Chain Guides\n\nValve Rocker Arms\n\nValves Head-Left\n\nValves Head-Right\n\nParts\n\nThere are other different versions of this engine available as separate products, please search our catalog.\n\n","imageAlt":"3D animated V6 Engine with Gasoline Ignition Animation","url":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/v6-engine-with-gasoline-ignition-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hTBMPdHRgpzQRvfrNwN4NNSe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/v6-engine-with-gasoline-ignition-animation-3d-model-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/hTBMPdHRgpzQRvfrNwN4NNSe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/v6-engine-with-gasoline-ignition-animation-3d-model-animated-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/v6-engine-with-gasoline-ignition-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"vehicle-part","categoryTitle":"Vehicle","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/1030836/18f1831e43/v6-engine-with-gasoline-ignition-animation-3d-model-18f1831e43.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1875258","type":"listingItem","attributes":{"id":1875258,"title":"Animation V12 Engine","price":299.0,"description":"Fully detailed and animated V12 engine 3d model with gasoline ignition effects.\n\nGasoline ignition created with default settings without any use of a plugin.\n\nSuitable for extreme close-up renders.\n\nBoth V-Ray and Scanline default render versions included.\n\nV-Ray version includes lights and camera.\n\nDefault version comes without lights and camera.\n\nAll colors can be easily modified.\n\nObjects are organized by layers.\n\nSystem unit setup used: default unit.\n\nThumbnails created with materials and shaders from the V-Ray version.\n\nHDRI image included.\n\n**Animated Parts:**\n\nCrankshaft\n\nCamshaft Chain\n\nCrankshaft Sprockets\n\nCamshaft\n\nPistons\n\nCamshaft pulleys\n\nConnecting rods\n\nValves\n\nValve springs\n\nThis engine contains the following parts (organized in layers):\n\nAlternator\n\nBelt\n\nChain Guides\n\nConnecting Rods\n\nCrankshaft\n\nCylinder Block\n\nExaust Manifold - Right\n\nExaust Manifold-Left\n\nFilter\n\nFly Wheel\n\nFuel Injections-Left\n\nFuel Injections-Right\n\nGaskets\n\nLeft-A-Valves\n\nLeft-B-Valves\n\nRight - A - Valves\n\nRight - B - Valves\n\nMotor-1\n\nOil Pan\n\nOil Pan - Cover\n\nPistons-Left\n\nPistons-Right\n\nPulleys\n\nSpark Plugs-Left\n\nSpark Plugs-Right\n\nStarter\n\nSuper Charger-Left\n\nSuper Charger-Right\n\nTiming Chain\n\nTiming Cover\n\nUpper Engine Cover\n\nValves Cover-Left\n\nValves Cover-Right\n\nValves Head-Left\n\nValves Head-Right\n\n\nThere are other different versions of this engine available as separate products, please search our catalog.\n","imageAlt":"3D animated Animation V12 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Also presented morph targets version. Unity version 2020.3 and higher (import alembic importer in package manager to open alembic version)\n\nDevelopes from 4 week to 9 month.\n\nContains animations:\n- growing body of the embryo with moving parts of a body\n- beating heart\n- growing arteries and umbilical cord\n- developing of other organs, such as lungs, liver, stomach, spine, brain\n\nTimings of development:\n\n00 sec: 4 weeks\n03 sec: 5 weeks\n06 sec: 6 weeks\n09 sec: 7 weeks\n12 sec: 8 weeks\n15 sec: 10 weeks\n18 sec: 3 months\n22 sec: 6 months\n30 sec: 9 months\n\nAnimated by morph targets and bipeds.\n\nRendered in 3ds max and Vray with realistic shaders, translucency and DOF effect. Ready to production rendering with quality you see on the preview images.\n\nPlease note that only 3ds max scene is set up for render. Baked animation also included in Cinema 4D format and 3ds max.\n\nList of available formats:\n\n- 3ds max 2014 (render and animation)\n- 3ds max 2017 (render and animation)\n- Cinema 4D R20 (animation only)\n- Blender (animation only)\n- Unity (HDRP, URP, Built-In render pipelines)\n- ABC Alembic (animation only)\n- GLB (animation only)\n- FBX (point cache animation)\n- FBX (static morph targets)\n- OBJ (static morph targets)","imageAlt":"Human embryo fetus with internal organs 3D asset 2","url":"https://www.cgtrader.com/3d-models/character/child/human-embryo-fetus-with-internal-organs-animation-of-developme","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XkoDcmWo1QSpEzCWmx4wUTj9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/human-embryo-fetus-with-internal-organs-animation-of-development-3d-model-animated-rigged-max-obj-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/XkoDcmWo1QSpEzCWmx4wUTj9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/human-embryo-fetus-with-internal-organs-animation-of-development-3d-model-animated-rigged-max-obj-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/human-embryo-fetus-with-internal-organs-animation-of-developme","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/805369/a02ada8de5/human-embryo-fetus-with-internal-organs-animation-of-development-3d-model-a02ada8de5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"885835","type":"listingItem","attributes":{"id":885835,"title":"Female Scan - Sabrina Yoga Animation","price":19.95,"description":"Product Features\n\n - Low Poly\n\nTextures:\n\n - Diffuse (4096x4096)\n\nAvailable File Formats:\n\n - FBX\n\nAbout Human Engine:\n\nUsing Artificial Intelligence and our 150 DSLR Photogrammetry rig, we create 3D and 4D assets for Games, VFX, Movies, Television, Virtual Reality and Augmented Reality. From 3D scanning to rigging, game-engine integration and AI, we have your character creation needs covered.","imageAlt":"Female Scan - Sabrina Yoga Animation 3D","url":"https://www.cgtrader.com/3d-models/character/woman/female-scan-sabrina-yoga-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zW5xZx8qSVgr7Fknd4GPB8KW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/female-scan-sabrina-yoga-animation-3d-model-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/zW5xZx8qSVgr7Fknd4GPB8KW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/female-scan-sabrina-yoga-animation-3d-model-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/female-scan-sabrina-yoga-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/885835/9ec34624c2/female-scan-sabrina-yoga-animation-3d-model-9ec34624c2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3494977","type":"listingItem","attributes":{"id":3494977,"title":"Young Assaf Sheep With 1 Animation  VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a young Assaf sheep model with 4K maps, fur, rigging, and 1 animation, as well as a real oral cavity model. For a better result, the skin maps and hair maps are made separately, and HairClump addon is applied to hair creation. The model is made with Blender and Cycles renderer.\u003cbr\u003e\nThis model consists of body, lacrimal glands, lower oral cavity, upper oral cavity, irises, sclerae, lacrimal caruncles, tongue, lower teeth, upper teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 36,868; polygons 36,866\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nIrises: vertices 2,404; polygons 2,432\u003cbr\u003e\nSclerae: vertices 1,572; polygons 1,600\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nTotal: vertices 124,450; polygons 123,380\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Mask.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A8_YouthAssafSheep_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; \u003cbr\u003eNeck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-22;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo reset the initial pose of YouthAssafSheep_Lie, please reset all attributes of all controllers, and turn off the attributes Copy Location.001/002 of CTR_leg_f_twist_i.L/R, otherwise, the model will be deformed abnormally.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\nNo cameras or lights.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D model Young Assaf Sheep With 1 Animation VFX 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products:\u003c/p\u003e\u003cp\u003eAnimated without gasoline ignition.\u003c/p\u003e\u003cp\u003eWithout animation.\u003c/p\u003e\u003cp\u003eCutaway with animation. \u003c/p\u003e","imageAlt":"Engine Animation with Gasoline Ignition 3D 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Sheep03 With 1 Animation VFX Grace","price":270.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 1 animation. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep03_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. 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HERO HORSEMAN ANIMATION COLLECTION","price":30.0,"description":"v.2.0\n28 humanoid animations was added 8 animations was removed.\n2 Horse animations was added\n2 realistic ideal model of man and woman added to the pack. \nHorse model was added\nAnimations was refined to meet the realistic characters.\n\n \nNotes\n\n1. Here list of weapons which can be used with this collection:\nswords, maces, axes, shields, spears, javelins halberds, staffs, guns, one handed crossbows, bows...\n\n2. You can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\n3. This collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\n4. Animation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. Animation clips of Horse can be used with any rig types except \"humanoid\". It can't be re-targeted. Because horse isn't humanoid creature.\n\n5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\n6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n7. Death animations will looks good with any kind of weapons when used with small 5-6 frames blend.\n\n8. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone. I already did it in Horseman\u0026horse_generic_PREFAB and Horseman\u0026Horse_humanoid_PREFAB.\n\nPack including: \n\n1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.\n\nEva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones \nWeapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes\nHorse: 1,069 polygons, 2,096 triangles, 1,157 vertexes\n\n2. 64 animation clips for each character.\n\n3. 21 Horse animation clips. 15 \"on place\" animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\n4. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n5. Time list included.\n\nHumans Time list:\n\n  1. MECANIM: 0 - 10 fr.,\n\n    generals:\n\n 2. Horseman_G_Dismounting: 15 - 65 fr.,\n 3. Horseman_G_Mounting_up: 66 - 123 fr.,\n 4. Horseman_G_Explanation: 124 - 169 fr.,\n 5. Horseman_G_Idle: 170 - 270 fr.,\n 6. Horseman_G_looking_around: 271 - 447 fr.,\n 7. Horseman_G_Say_No: 448 - 498 fr.,\n 8. Horseman_G_Talking: 499 - 544 fr.,\n 9. Horseman_G_War_Cry: 545 - 595 fr.,\n 10. Horseman_G_Riding_Galloping_Horse: 600 - 615 fr.,\n 11. Horseman_G_Jumping_on_Horse: 616 - 651 fr.,\n 12. Horseman_G_Taking_Hit: 652 - 687 fr.,\n 13. Horseman_G_Riding_Troting_Horse: 692 - 716 fr.,\n 14. Horseman_G_Riding_Walkig_Horse: 720 - 754 fr.,\n 15. Horseman_G_Death_A: 759 - 788 fr.,\n 16. Horseman_G_Death_B: 793 - 828 fr.,\n 17. Horseman_G_Death_with_Horse: 830 - 854 fr.,\n\n    bow:\n\n 18. Horseman_Archer_Take_Bow_Out: 859 - 894 fr.,\n 19. Horseman_Archer_Combat: 895 - 919 fr.,\n 20. Horseman_Archer_Charge: 920 - 980 fr.,\n 21. Horseman_Archer_Aim_Stright: 981 - 1005 fr.,\n 22. Horseman_Archer_fire_loop_stright: 1006 - 1076 fr.,\n 23. Horseman_Archer_Aim_Back: 1081 - 1105 fr.,\n 24. Horseman_Archer_fire_loop_back: 1106 - 1176 fr.,\n 25. Horseman_Archer_Aim_Left: 1181 - 1205 fr.,\n 26. Horseman_Archer_fire_loop_left: 1206 - 1276 fr.,\n 27. Horseman_Archer_Aim_Right: 1281 - 1305 fr.,\n 28. Horseman_Archer_fire_loop_right: 1306 - 1376 fr.,\n 29. Horseman_Archer_Right_Left_Turn: 1421 - 1517 fr.,\n 30. Horseman_Archer_Put_Bow_Back: 1522 - 1557 fr.,\n\n    gun, pistol, one handed crossbow..    \n\n 31. Horseman_Gun_Take_Out: 1562 - 1597 fr.,\n 32. Horseman_Gun_Combat: 1598 - 1638 fr.,\n 33. Horseman_Gun_aim_stright: 1643 - 1683 fr.,\n 34. Horseman_Gun_fire_stright: 1684 - 1704 fr.,\n 35. Horseman_Gun_aim_back: 1709 - 1749 fr.,\n 36. Horseman_Gun_fire_back: 1750 - 1770 fr.,\n 37. Horseman_Gun_aim_left: 1775 - 1815 fr.,\n 38. Horseman_Gun_fire_left: 1816 - 1836 fr.,\n 39. Horseman_Gun_aim_right: 1841 - 1881 fr.,\n 40. Horseman_Gun_fire_right: 1882 - 1902 fr.,\n 41. Horseman_Gun_Put_Back: 1907 - 1942 fr.,\n\n    spear, halberd, staff\n\n 42. Horseman_Spear_Take_Out_Knight_Style: 1947 - 1982 fr.,\n 43. Horseman_Spear_Galloping_Knight_style: 1983 - 1998 fr.,\n 44. Horseman_Spear_Trust_high_Knight_style: 1999 - 2014 fr.,\n 45. Horseman_Spear_Trust_low_Knight_style: 2015 - 2030 fr.,\n 46. Horseman_Spear_Getting_Hit: 2031 - 2046 fr.,\n 47. Horseman_Spear_Point_right_Knight_style: 2051 - 2066 fr.,\n 48. Horseman_Spear_Point_Left_Knight_style: 2071 - 2086 fr.,\n 49. Horseman_Spear_Put_Back_Knight_Style: 2091 - 2126 fr.,\n\n    spear, javelin\n\n 50. Horseman_Spear_Take_Out: 2131 - 2166 fr.,\n 51. Horseman_Spear_Galloping_Throwing: 2167 - 2182 fr.,\n 52. Horseman_Spear_Hit_left: 2183 - 2218 fr.,\n 53. Horseman_Spear_Hit_right: 2219 - 2254 fr.,\n 54. Horseman_Spear_throw_left: 2255 - 2290 fr.,\n 55. Horseman_Spear_throw_right: 2291 - 2326 fr.,\n 56. Horseman_Spear_throw_stright: 2327 - 2362 fr.,\n 57. Horseman_Spear_throw_Up: 2363 - 2398 fr.,\n 58. Horseman_Spear_Put_Back: 2399 - 2434 fr.,\n\n    sword, shield, mace, axe...\n\n 59. Horseman_Sword_Take_Out: 2439 - 2469 fr.,\n 60. Horseman_Sword_Galloping: 2470 - 2485 fr.,\n 61. Horseman_Sword_Left_blow: 2486 - 2521 fr.,\n 62. Horseman_Sword_Left_UP_blow: 2522 - 2557 fr.,\n 63. Horseman_Sword_Right_blow: 2558 - 2593 fr.,\n 64. Horseman_Sword_Right_UP_blow: 2594 - 2629 fr.,\n 65. Horseman_Sword_Put_Back: 2630 - 2660 fr.,\n\n 66. 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It has 2K texture and ready to render. The animations are included - walk, run, Attack, roar and jump. You can see animation in a attached video. Polycount 3580. The rig is compatible in maya 2015 and above. The Fbx is importable with all the animations in almost every game engine and 3d software.","imageAlt":"3D model animated White Tiger with animation","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-tiger-with-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jL5rAa34MDuGzoQ8Dx5UFyYz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-tiger-with-animation-3d-model-animated-rigged-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/jL5rAa34MDuGzoQ8Dx5UFyYz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-tiger-with-animation-3d-model-animated-rigged-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-tiger-with-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/1874087/a20178fcf8/white-tiger-with-animation-3d-model-a20178fcf8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"978689","type":"listingItem","attributes":{"id":978689,"title":"low poly animation fishs pack","price":15.0,"description":"my youtube channel\nhttps://www.youtube.com/channel/UCB3v3fhCQr6pLG8WbR0CFqA?view_as=subscriber","imageAlt":"low poly animation fishs pack 3D asset","url":"https://www.cgtrader.com/3d-models/animal/fish/low-poly-animation-fishs-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6pUHaE5SNcb3kDk8Psg9zAnw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-animation-fishs-pack-3d-model-low-poly-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/6pUHaE5SNcb3kDk8Psg9zAnw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-animation-fishs-pack-3d-model-low-poly-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/low-poly-animation-fishs-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/978689/0c2b98b422/low-poly-animation-fishs-pack-3d-model-0c2b98b422.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3508382","type":"listingItem","attributes":{"id":3508382,"title":"Generic Mining Truck Rigged And Animation GameReady","price":44.4,"description":"Realistic 3d model of Mining Truck\n\nFile formats: Maya, Blender, OBJ, FBX, DAE, USD\n\nNOTE:\nOnly Maya File is Rigged and Animated.\n\nGame ready - perfectly fits for Unity and Unreal\n\nFeatures:\n\n-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.\n       \n-Clean and optimized topology is used for maximum polygon efficiency.\n\n**- Model is Rigged in Maya and Blender Only**\n      \n-Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.\n      \n-All textures and materials are tailored and applied for high quality render results.\n       \n- Low Poly and optimized for using for games, films, commercials etc.,\n       \n-All objects have fully unwrapped UVs.\n       \n-No extra plugins are needed for this model.\n      \n -Units: meters.\n       \n- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows\n\nTexture Maps and Resolutions\nPBR - Metallic and Specular Maps\n\n- Basecolor (4096*4096)\n- Diffuse (4096*4096)\n- AO (4096*4096)\n- Roughness (4096*4096)\n- Glossiness (4096*4096)\n- Metallic (4096*4096)\n-Height (4096*4096)\n- Specular (4096*4096)\n- NormalDirectX (4096*4096)\n- NormalOpenGl (4096*4096)\n\n\nTexture Maps for Unity\nUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows\n\n- AlbedoTransparent (4096*4096)\n- MetallicSmoothness (4096*4096)\n- SpecularSmoothness (4096*4096)\n- Normal (4096*4096)\n\nHigh Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n\n- Basemap (4096*4096)\n- MaskMap (4096*4096)\n- Specular(4096*4096)\n- Normal (4096*4096)\n\nTexture Maps for V-Ray Metallic \u0026 Specular Textures\n\n- Basecolor (4096*4096)\n- Roughness (4096*4096)\n- Glossiness (4096*4096)\n- Metallic (4096*4096)\n- Specular (4096*4096)\n- Normal (4096*4096)\n-Height (4096*4096)\n\nTexture Maps for Maya Arnold AI Standard Textures\n\n- Basecolor (4096*4096)\n- Roughness (4096*4096)\n- Metallic (4096*4096)\n- Normal (4096*4096)\n-Height (4096*4096)\n\n\nUE4 Packed\n\n- Basecolor (4096*4096)\n- Normal (4096*4096)\n- OcclusionRoughnessMetallic (4096*4096)\n\n\nOriginally created with Blender 2.9. No 3rd party plugins required.\n\n\nPolyCount Without Subdivision\nVertices   - 20595\nFaces       - 18925\nTris          - 30808\n\nThe units used in this project is,\nUnit System : Metric\nLength    : Meters\nRotation : Degrees\n\nWe assure the premium quality for the best price\nBookmark Our Page For More Gaming Assets\nThank You","imageAlt":"3D model Mining Truck Rigged And Animation 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HERO 2H WEAPONS ANIMATION COLLECTION","price":25.0,"description":"v 1.2  10 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\nv 1.3 9 animations was added (put weapon back, take out and walking blows). Sword on the back was added.\nv  1.3f 3 Left swings animations was corrected.\nv.2.0 4 animations added, 1 animation (Idle with weapons) deleted. \n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n \nPack including : \n1. 2 realistic ideal characters (Adam and Eva) with helmet, 2 swords and 2 shields.\nEva with props: 10,626 polygons, 20,952 triangles, 10,925 vertexes. Rig: 75 bones (2 additional bones for breast).\nAdam with props: 10,685 polygons, 21,092 triangles, 11,003 vertexes. Rig: 73 bones.\n\n2. 71 animation clips for each character. 56 \"on place\" animation clips, plus 15 duplicates of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n \n1. MECANIM: 0f - 10 fr.,\n 2. 2H_COMBAT_mode_B: 15f - 65 fr.,\n 3. 2H_PutWeapon_Back: 66f - 106 fr.,\n 4. IDLE: 107f - 207 fr.,\n 5. 2H_TookWeaponOut: 208f - 248 fr.,\n 6. 2H_3_Swings_Combo: 250f - 330 fr.,\n 7. 2H_360_Uppercut_moving: 330f - 410 fr.,\n 8. 2H_360_Uppercut_on_place: 411f - 491 fr.,\n 9. 2H_dodge_backwards: 492f - 527 fr.,\n 10. 2H_Dodge_Jump_Backward: 528f - 553 fr.,\n 11. 2H_Dodge_Jump_Left: 554f - 579 fr.,\n 12. 2H_Dodge_Jump_Right: 580f - 605 fr.,\n 13. 2H_dodge_to_left: 606f - 641 fr.,\n 14. 2H_dodge_to_right: 642f - 677 fr.,\n 15. 2H_duck_below_high_swing: 678f - 713 fr.,\n 16. 2H_Heavy Smash: 715f - 756 fr.,\n 17. 2H_Hit_from_back: 756f - 791 fr.,\n 18. 2H_Hit_from_front: 792f - 827 fr.,\n 19. 2H_Jump 360 smash: 828f - 938 fr.,\n 20. 2H_parry_high_front: 939f - 974 fr.,\n 21. 2H_parry_high_right: 975f - 1010 fr.,\n 22. 2H_parry_low_front: 1011f - 1046 fr.,\n 23. 2H_parry_low_left: 1047f - 1082 fr.,\n 24. 2H_Power_Down_Blow: 1083f - 1118 fr.,\n 25. 2H_Power_Trust: 1119f - 1154 fr.,\n 26. 2H_swing_high_left: 1155f - 1190 fr.,\n 27. 2H_swing_high_right: 1191f - 1226 fr.,\n 28. 2H_swing_high_straight_down: 1227f - 1262 fr.,\n 29. 2H_swing_low_left: 1263f - 1298 fr.,\n 30. 2H_swing_low_right: 1299f - 1334 fr.,\n 31. 2H_swing_mid_left: 1335f - 1370 fr.,\n 32. 2H_swing_mid_right: 1371f - 1406 fr.,\n 33. 2H_thrust_high: 1407f - 1442 fr.,\n 34. 2H_thrust_low: 1443f - 1478 fr.,\n 35. 2H_thrust_mid: 1479f - 1514 fr.,\n 36. 2H_Wide_Slash_Combo: 1515f - 1605 fr.,\n 37. 2H_moveTOblock: 1606f - 1612 fr.,\n 38. 2H_block: 1613f - 1663 fr.,\n 39. 2H_moveFROMblock: 1664f - 1670 fr.,\n 40. 2H_Knocked_backward_Fly: 1671f - 1721 fr.,\n 41. 2H_Knocked_backward_onPlace: 1726f - 1767 fr.,\n 42. 2H_Down_back: 1768f - 1808 fr.,\n 43. 2H_Recover_from_knocked_backward: 1809f - 1849 fr.,\n 44. 2H_Knocked_forward: 1850f - 1878 fr.,\n 45. 2H_Down_forward: 1880f - 1920 fr.,\n 46. 2H_Recover_from_knocked_forward: 1921f - 1953 fr.,\n 47. 2H_Casual_walk: 1957f - 1993 fr.,\n 48. 2H_Cautious_walk: 1998f - 2038 fr.,\n 49. 2H_Walk_swing_high_stright: 2039f - 2079 fr.,\n 50. 2H_Walk_swing_left: 2080f - 2120 fr.,\n 51. 2H_Walk_swing_right: 2121f - 2161 fr.,\n 52. 2H_combat_run: 2162f - 2184 fr.,\n 53. 2H_run: 2185f - 2211 fr.,\n 54. 2H_Die_fall_backward: 2216f - 2349 fr.,\n 55. 2H_Die_fall_forward: 2354f - 2494 fr.,\n 56. 2H_Die_knocked_backward: 2499f - 2516 fr.,\n 57. 2H_Die_knocked_forward: 2521f - 2538 fr.,\n 58. RM_2H_3_Swings_Combo: 2543f - 2623 fr.,\n 59. RM_2H_360_Uppercut_moving: 2628f - 2708 fr.,\n 60. RM_2H_Casual_walk: 2713f - 2749 fr.,\n 61. RM_2H_Cautious_walk: 2754f - 2794 fr.,\n 62. RM_2H_Walk_swing_high_stright: 2799f - 2839 fr.,\n 63. RM_2H_Walk_swing_left: 2844f - 2884 fr.,\n 64. RM_2H_Walk_swing_right: 2889f - 2929 fr.,\n 65. RM_2H_combat_run: 2934f - 2956 fr.,\n 66. RM_2H_Dodge_Jump_Backward: 2961f - 2986 fr.,\n 67. RM_2H_Dodge_Jump_Left: 2991f - 3016 fr.,\n 68. RM_2H_Dodge_Jump_Right: 3020f - 3045 fr.,\n 69. RM_2H_Knocked_backward_Fly: 3050f - 3100 fr.,\n 70. RM_2H_run: 3104f - 3130 fr.,\n 71. RM_2H_Die_knocked_backward: 3135f - 3152 fr.,\n 72. RM_2H_Die_knocked_forward: 3157f - 3174 fr.,\n 73. MECANIM: 3179f - 3189 fr.,","imageAlt":"3D model UNITY HERO 2H WEAPONS ANIMATION COLLECTION","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-2h-weapons-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fEiPy87DDME5e8a9jyq9PUV1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-2h-weapons-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/fEiPy87DDME5e8a9jyq9PUV1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-2h-weapons-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-2h-weapons-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998781/1cd69a85d0/unity-hero-2h-weapons-animation-collection-3d-model-1cd69a85d0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"744625","type":"listingItem","attributes":{"id":744625,"title":"camel animation","price":15.0,"description":"Notes:\n\n1-The scene includes 1 rigged model.\n\n2-5 textures include :diffuse,specular and normal. Tetures size are 4096*4096 and 1024*1024.\n\n3-4 files include 4 animations:\n\n- walk  : 64 frames\n- run  : 51 frames\n- idle :240 frames\n- die : 62 frames\n\n4-The model has 20796 polygon.\n\n5-Five formats: _**3ds Max 2014 \\ Maya 2014 \\ Blender 2.93 \\ C4D r19 \\ FBX .**_","imageAlt":"camel animation 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/camel-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NqBqM542B6kewhEzh3GQyEYp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/camel-animation-3d-model-animated-rigged-max-fbx-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/NqBqM542B6kewhEzh3GQyEYp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/camel-animation-3d-model-animated-rigged-max-fbx-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/camel-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/744625/b0ccee75bb/camel-animation-3d-model-b0ccee75bb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998784","type":"listingItem","attributes":{"id":998784,"title":"UNITY HERO GENERAL ANIMATION COLLECTION","price":30.0,"description":"v 3.2.f\n1.two strife animations added\n2. 20 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\n3. (VOL 2)18 aditional rolling, jumping, strafe... animations added. 9 \"on place and 9 with \"root motion\" data.\n4. (VOL 2) 18 additional animations with and without root motion was added (underwater swimming, walking with torch,jumping...).\n5. All animations for one character are now in one FBX file.\n6. About 25 animations added, 3 animation deleted. \n7. 2 realistic ideal model of man and woman added to the pack. \n8. Animations was refined to meet the realistic characters.\n9. Now it is Unity 5 pack with PBS materials.\n10. v. 3.1 12 new animations was added. Turns walking, turns running, push object, 4 new idle poses and more...\nAdam rig issue was fixed.\n \n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\n \n \nPack including : \n \n1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.\n\nEva with props: 8,636 polygons, 17,142 triangles, 8,802 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with props: 8,695 polygons, 17,282 triangles, 8,880 vertexes. Rig: 73 bones \n\n2. 170 animation clips for each character. 114 \"on place\" animation clips, plus 46 animations of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\n1. MECANIM: 0 - 10 fr.,\n 2. S_arm_kick_right: 11 - 36 fr.,\n 3. S_boring: 37 - 162 fr.,\n 4. S_Bowing: 163 - 213 fr.,\n 5. S_Disappoined: 214 - 319 fr.,\n 6. S_Drinking: 320 - 375 fr.,\n 7. S_Eating: 376 - 496 fr.,\n 8. S_Explanation: 497 - 542 fr.,\n 9. S_From_Idle_To_Crouch: 543 - 568 fr.,\n 10. S_Crouching: 569 - 669 fr.,\n 11. S_From_Crouch_To_Idle: 670 - 695 fr.,\n 12. S_Going_asleep: 696 - 766 fr.,\n 13. S_Sleeping: 767 - 842 fr.,\n 14. S_Waking_up: 843 - 913 fr.,\n 15. S_sit_down: 914 - 939 fr.,\n 16. S_Sitting: 940 - 990 fr.,\n 17. S_Came_up: 991 - 1017 fr.,\n 18. S_Greeting: 1018 - 1078 fr.,\n 19. S_Hit_from_back: 1079 - 1114 fr.,\n 20. S_Hit_from_front: 1115 - 1150 fr.,\n 21. S_Hit_from_left: 1151 - 1186 fr.,\n 22. S_Hit_from_righ: 1187 - 1222 fr.,\n 23. S_Hurray: 1223 - 1288 fr.,\n 24. S_IDLE: 1289 - 1389 fr.,\n 25. S_Jump_standing: 1390 - 1465 fr.,\n 26. S_Jump_standing_start: 1467 - 1512 fr.,\n 27. S_Jump_standing_loop: 1513 - 1516 fr.,\n 28. S_Jump_standing_end: 1517 - 1542 fr.,\n 29. S_Kiss: 1543 - 1628 fr.,\n 30. S_Looking_around: 1629 - 1805 fr.,\n 31. S_Pick_object: 1806 - 1846 fr.,\n 32. S_pointing_A: 1847 - 1907 fr.,\n 33. S_Pray_A: 1908 - 1988 fr.,\n 34. S_Reject: 1989 - 2089 fr.,\n 35. S_salute_A: 2090 - 2150 fr.,\n 36. S_salute_B: 2151 - 2211 fr.,\n 37. S_Say_No: 2212 - 2262 fr.,\n 38. S_Shrugs: 2263 - 2308 fr.,\n 39. S_Stretching: 2309 - 2409 fr.,\n 40. S_Talking_A: 2410 - 2455 fr.,\n 41. S_Talking_B: 2456 - 2591 fr.,\n 42. S_Thinking: 2592 - 2667 fr.,\n 43. S_Throwing: 2668 - 2773 fr.,\n 44. S_Tracking: 2774 - 2949 fr.,\n 45. S_Turn_Left_90t: 2950 - 2975 fr.,\n 46. S_Turn_Right_90t: 2976 - 3001 fr.,\n 47. S_Use_object: 3002 - 3042 fr.,\n 48. S_warning: 3043 - 3103 fr.,\n 49. S_waving: 3104 - 3149 fr.,\n 50. S_yawn: 3150 - 3235 fr.,\n 51. S_anger: 3240 - 3260 fr.,\n 52. S_Desperation: 3265 - 3292 fr.,\n 53. S_Digging_A: 3297 - 3332 fr.,\n 54. S_Digging_B: 3337 - 3382 fr.,\n 55. S_making_item: 3387 - 3417 fr.,\n 56. S_Panhandle: 3422 - 3482 fr.,\n 57. S_push_up_01: 3487 - 3517 fr.,\n 58. S_Dying_A: 3522 - 3587 fr.,\n 59. S_Dying_B: 3592 - 3632 fr.,\n\n 60. M_Climbing_abyss_idle: 3637 - 3712 fr.,\n 61. M_Climbing_abyss_left: 3717 - 3742 fr.,\n 62. M_Climbing_abyss_right: 3747 - 3772 fr.,\n 63. M_Climbing_ladder_down: 3777 - 3817 fr.,\n 64. M_Climbing_ladder_up: 3822 - 3862 fr.,\n 65. M_Climbing_rope: 3867 - 3897 fr.,\n 66. M_Climbing_wall: 3902 - 3932 fr.,\n 67. M_Crawling: 3937 - 3967 fr.,\n 68. M_falling_down: 3972 - 4012 fr.,\n 69. M_fly_forward: 4017 - 4117 fr.,\n 70. M_fly_left: 4122 - 4222 fr.,\n 71. M_fly_right: 4227 - 4327 fr.,\n 72. M_Jump_down: 4332 - 4367 fr.,\n 73. M_Jump_runing_a: 4372 - 4412 fr.,\n 74. M_Jump_Walking: 4417 - 4447 fr.,\n 75. M_Jump_Walking_start: 4448 - 4459 fr.,\n 76. M_Jump_Walking_loop: 4460 - 4462 fr.,\n 77. M_Jump_Walking_end: 4463 - 4478 fr.,\n 78. M_Jumping-jack: 4483 - 4508 fr.,\n 79. M_passing_under_obstacles: 4513 - 4555 fr.,\n 80. M_Run: 4560 - 4582 fr.,\n 81. M_Run_Jump: 4583 - 4616 fr.,\n 82. M_Run_Jump_start: 4617 - 4632 fr.,\n 83. M_Run_Jump_loop: 4633 - 4636 fr.,\n 84. M_Run_Jump_end: 4637 - 4650 fr.,\n 85. M_Sneaking: 4655 - 4706 fr.,\n 86. M_strafe_run_left: 4711 - 4737 fr.,\n 87. M_strafe_run_right: 4742 - 4768 fr.,\n 88. M_Strife_leftt: 4773 - 4808 fr.,\n 89. M_Strife_right: 4813 - 4848 fr.,\n 90. M_Swiming_Back: 4853 - 4903 fr.,\n 91. M_Swiming_Breaststroke: 4908 - 4963 fr.,\n 92. M_Swiming_Left: 4968 - 5018 fr.,\n 93. M_Swiming_OnPlace: 5023 - 5098 fr.,\n 94. M_Swiming_right: 5103 - 5153 fr.,\n 95. M_Swimming_Crawl: 5158 - 5188 fr.,\n 96. M_walk: 5193 - 5228 fr.,\n 97. M_Walking_back_A: 5233 - 5268 fr.,\n 98. M_Walking_back_B: 5273 - 5308 fr.,\n 99. M_Walking_With_Tourch: 5313 - 5416 fr.,\n 100. M_Combat_general_mode: 5421 - 5471 fr.,\n 101. M_Backflip: 5472 - 5507 fr.,\n 102. M_Dodge_Jump_Left_2X: 5508 - 5533 fr.,\n 103. M_Dodge_Jump_Right_2X: 5534 - 5559 fr.,\n 104. M_Roll_back: 5560 - 5590 fr.,\n 105. M_Roll_forward: 5591 - 5621 fr.,\n 106. M_Roll_left: 5622 - 5652 fr.,\n 107. M_Roll_right: 5653 - 5683 fr.,\n\n 108. RM_Climbing_abyss_left: 5688 - 5713 fr.,\n 109. RM_Climbing_abyss_right: 5718 - 5743 fr.,\n 110. RM_Climbing_ladder_down: 5748 - 5788 fr.,\n 111. RM_Climbing_ladder_up: 5793 - 5833 fr.,\n 112. RM_Climbing_Leader_Finish: 5838 - 5903 fr.,\n 113. RM_Climbing_rope: 5908 - 5938 fr.,\n 114. RM_Climbing_wall: 5948 - 5978 fr.,\n 115. RM_Climbing_Wall_Finish: 5983 - 6048 fr.,\n 116. RM_Crawling: 6053 - 6083 fr.,\n 117. RM_falling_down: 6088 - 6128 fr.,\n 118. RM_fly_forward: 6133 - 6233 fr.,\n 119. RM_fly_left: 6238 - 6338 fr.,\n 120. RM_fly_right: 6343 - 6443 fr.,\n 121. RM_Jump_down: 6448 - 6483 fr.,\n 122. RM_Jump_runing_a: 6488 - 6528 fr.,\n 123. RM_Jump_standing: 6533 - 6608 fr.,\n 124. RM_Jump_standing_start: 6613 - 6658 fr.,\n 125. RM_Jump_standing_loop: 6659 - 6662 fr.,\n 126. RM_Jump_standing_end: 6663 - 6688 fr.,\n 127. RM_Jump_Walking: 6693 - 6723 fr.,\n 128. RM_Jump_Walking_Start: 6728 - 6739 fr.,\n 129. RM_Jump_Walking_Loop: 6740 - 6742 fr.,\n 130. RM_Jump_Walking_End: 6743 - 6758 fr.,\n 131. RM_passing_under_obstacles: 6763 - 6805 fr.,\n 132. RM_Run: 6810 - 6832 fr.,\n 133. RM_Run_Jump: 6837 - 6870 fr.,\n 134. RM_Run_Jump_start: 6875 - 6890 fr.,\n 135. RM_Run_Jump_loop: 6895 - 6898 fr.,\n 136. RM_Run_Jump_end: 6903 - 6916 fr.,\n 137. RM_Sneaking: 6921 - 6972 fr.,\n 138. RM_strafe_run_left: 6977 - 7003 fr.,\n 139. RM_strafe_run_right: 7008 - 7034 fr.,\n 140. RM_Strife_leftt: 7039 - 7074 fr.,\n 141. RM_Strife_right: 7079 - 7114 fr.,\n 142. RM_Swiming_Back: 7119 - 7169 fr.,\n 143. RM_Swiming_Breaststroke: 7174 - 7229 fr.,\n 144. RM_Swiming_Left: 7234 - 7284 fr.,\n 145. RM_Swiming_right: 7289 - 7339 fr.,\n 146. RM_Swimming_Crawl: 7344 - 7374 fr.,\n 147. RM_Turn_Left_90t: 7379 - 7404 fr.,\n 148. RM_Turn_Right_90t: 7409 - 7434 fr.,\n 149. RM_walk: 7439 - 7474 fr.,\n 150. RM_Walking_back_A: 7479 - 7514 fr.,\n 151. RM_Walking_back_B: 7519 - 7554 fr.,\n 152. RM_Walking_With_Tourch: 7559 - 7662 fr.,\n 153. RM_Roll_back: 7667 - 7697 fr.,\n 154. RM_Roll_forward: 7702 - 7732 fr.,\n 155. RM_Roll_left: 7737 - 7767 fr.,\n 156. RM_Roll_right: 7772 - 7802 fr.,\n 157. RM_Backflip: 7807 - 7842 fr.,\n 158. RM_Dodge_Jump_Left_2X: 7847 - 7872 fr.,\n 159. RM_Dodge_Jump_Right_2X: 7877 - 7902 fr.,\n\nv. 3.1\n\n 160. RM_walk_turn_left_90: 7908 - 7942 fr.,\n 161. RM_walk_turn_right_90: 7948 - 7983 fr.,\n 162. RM_Run_Turn_Left_90: 7989 - 8011 fr.,\n 163. RM_Run_Turn_Right_90: 8016 - 8038 fr.,\n 164. M_Push_Object: 8043 - 8103 fr.,\n 165. RM_Push_Object: 8108 - 8168 fr.,\n 166. S_Sitinhg_Talking_A: 8173 - 8308 fr.,\n 167. S_Prayer: 8313 - 8413 fr.,\n 168. S_IDLE_A: 8418 - 8518 fr.,\n 169. S_IDLE_B: 8523 - 8623 fr.,\n 170. S_IDLE_C: 8628 - 8728 fr.,\n 171. S_IDLE_D: 8733 - 8833 fr.,","imageAlt":"UNITY HERO GENERAL ANIMATION COLLECTION 3D model","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-general-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2t44HqPyM6YWMetVBfe6HVvi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-general-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/2t44HqPyM6YWMetVBfe6HVvi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-general-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-general-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998784/98ee89e0b9/unity-hero-general-animation-collection-3d-model-98ee89e0b9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998787","type":"listingItem","attributes":{"id":998787,"title":"UNITY HERO SPEAR STAFF HALBERD ANIMATION COLLECTION","price":25.0,"description":"v 1.2  10 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\nV 1.3 9 animations was added (put weapon back, take out and walking blows) Halberd on the back was added.\n \nv.2.0 25 animations was added 2 animations was removed.\n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n1. 2 realistic ideal characters (Adam and Eva) with halberds and helmets\n\nEva with all props: 9,730 polygons, 19,196 triangles, 9,934 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 9,789 polygons, 19,336 triangles, 10,012 vertexes. Rig: 73 bones \n\n2. 81 animation clips for each character. 60 \"on place\" animation clips, plus 21 duplicates of run, walk, fight... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n  1. MECANIM: 0 - 10 fr.,\n\n 2. Spear_COMBAT_mode: 15 - 90 fr.,\n 3. Spear_PutWeapon_Back: 91 - 131 fr.,\n 4. IDLE: 132 - 232 fr.,\n 5. Spear_TookWeaponOut: 233 - 273 fr.,\n 6. Spear_2Trusts_Uppercut_Moving: 274 - 369 fr.,\n 7. Spear_2Trusts_Uppercut_onPlace: 370 - 465 fr.,\n 8. Spear_360_Slash: 466 - 511 fr.,\n 9. Spear_block: 512 - 547 fr.,\n 10. Spear_Block_to: 548 - 563 fr.,\n 11. Spear_Block_Keep: 564 - 639 fr.,\n 12. Spear_Block_from: 640 - 650 fr.,\n 13. Spear_Combo_Uppercut_Smash: 651 - 731 fr.,\n 14. Spear_Deep_Trust: 732 - 767 fr.,\n 15. Spear_Dodge_Jump_Backward: 768 - 793 fr.,\n 16. Spear_Dodge_Jump_Left: 794 - 819 fr.,\n 17. Spear_Dodge_Jump_Right: 820 - 845 fr.,\n 18. Spear_dodge_backwards: 846 - 881 fr.,\n 19. Spear_dodge_to_left: 882 - 917 fr.,\n 20. Spear_dodge_to_right: 918 - 953 fr.,\n 21. Spear_Knocked_backward_onPlace: 954 - 995 fr.,\n 22. Spear_Down_back: 996 - 1036 fr.,\n 23. Spear_Recover_from_knocked_backward: 1037 - 1077 fr.,\n 24. Spear_Knocked_forward: 1078 - 1106 fr.,\n 25. Spear_Down_forward: 1107 - 1147 fr.,\n 26. Spear_Recover_from_knocked_forward: 1148 - 1180 fr.,\n 27. Spear_duck_below_high_swing: 1181 - 1216 fr.,\n 28. Spear_Heavy_Smash: 1217 - 1258 fr.,\n 29. Spear_parry_front: 1259 - 1294 fr.,\n 30. Spear_parry_left: 1295 - 1330 fr.,\n 31. Spear_swing_high_left: 1331 - 1366 fr.,\n 32. Spear_swing_high_right: 1367 - 1402 fr.,\n 33. Spear_swing_high_straight_down: 1403 - 1438 fr.,\n 34. Spear_swing_low_left: 1439 - 1474 fr.,\n 35. Spear_swing_low_right: 1475 - 1510 fr.,\n 36. Spear_swing_mid_left: 1511 - 1546 fr.,\n 37. Spear_swing_mid_right: 1547 - 1582 fr.,\n 38. Spear_thrust_high: 1583 - 1628 fr.,\n 39. Spear_thrust_low: 1629 - 1674 fr.,\n 40. Spear_thrust_mid: 1675 - 1720 fr.,\n 41. Spear_Wide_Slash_Combo: 1721 - 1776 fr.,\n 42. Spear_Throwing: 1777 - 1812 fr.,\n 43. Spear_Casual_walk: 1817 - 1853 fr.,\n 44. Spear_combat_run: 1858 - 1880 fr.,\n 45. Spear_run: 1885 - 1911 fr.,\n 46. Spear_run_blow_A: 1912 - 1956 fr.,\n 47. Spear_run_blow_B: 1957 - 2001 fr.,\n 48. Spear_run_blow_C: 2002 - 2046 fr.,\n 49. Spear_run_blow_D: 2047 - 2091 fr.,\n 50. Spear_Strife_leftt: 2096 - 2131 fr.,\n 51. Spear_Strife_right: 2136 - 2171 fr.,\n 52. Spear_Cautious_walk: 2176 - 2216 fr.,\n 53. Spear_Walk_hit_high_stright: 2217 - 2257 fr.,\n 54. Spear_walk_hit_left: 2258 - 2298 fr.,\n 55. Spear_Walk_hit_right: 2299 - 2339 fr.,\n 56. Spear_walk_trust: 2340 - 2380 fr.,\n 57. Spear_walking_back: 2385 - 2420 fr.,\n 58. Spear_Die_fall_backward: 2425 - 2558 fr.,\n 59. Spear_Die_fall_forward: 2563 - 2703 fr.,\n 60. Spear_Die_knocked_backward: 2708 - 2725 fr.,\n 61. Spear_Die_knocked_forward: 2730 - 2747 fr.,\n\n 62. RM_Spear_2Trusts_Uppercut_Moving: 2752 - 2847 fr.,\n 63. RM_Spear_Casual_walk: 2852 - 2888 fr.,\n 64. RM_Spear_combat_run: 2893 - 2915 fr.,\n 65. RM_Spear_Dodge_Jump_Backward: 2920 - 2945 fr.,\n 66. RM_Spear_Dodge_Jump_Left: 2950 - 2975 fr.,\n 67. RM_Spear_Dodge_Jump_Right: 2980 - 3005 fr.,\n 68. RM_Spear_run: 3010 - 3036 fr.,\n 69. RM_Spear_run_blow_A: 3041 - 3085 fr.,\n 70. RM_Spear_run_blow_B: 3090 - 3134 fr.,\n 71. RM_Spear_run_blow_C: 3139 - 3183 fr.,\n 72. RM_Spear_run_blow_D: 3188 - 3232 fr.,\n 73. RM_Spear_Strife_leftt: 3237 - 3272 fr.,\n 74. RM_Spear_Strife_right: 3277 - 3312 fr.,\n 75. RM_Spear_Walk_hit_high_stright: 3317 - 3357 fr.,\n 76. RM_Spear_Cautious_walk: 3362 - 3402 fr.,\n 77. RM_Spear_walk_hit_left: 3407 - 3447 fr.,\n 78. RM_Spear_Walk_hit_right: 3452 - 3492 fr.,\n 79. RM_Spear_walk_trust: 3497 - 3537 fr.,\n 80. RM_Spear_walking_back: 3542 - 3577 fr.,\n 81. RM_Spear_Die_knocked_backward: 3582 - 3599 fr.,\n 82. RM_Spear_Die_knocked_forward: 3604 - 3621 fr.,\n\n 83. 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One on the back and one in the hand.\n4 stife animations added.\n \nv.2.0 38 animations was added!\n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n\n1. 2 realistic ideal characters (Adam and Eva) with staffs and helmets\n\nEva with all props: 9,604 polygons, 18,968 triangles, 9,753 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 9,663 polygons, 19,128 triangles, 9,831 vertexes. Rig: 73 bones \n\n2. 79 animation clips for each character. 63 \"on place\" animation clips, plus 16 duplicates of run, walk, fight... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n  1. MECANIM - 0 - 10 fr., \n\n 2. M_combat_mode_B - 15 - 90 fr., \n 3. M_PutWeapon_Back - 91 - 131 fr., \n 4. IDLE - 132 - 232 fr., \n 5. M_TookWeaponOut - 233 - 273 fr., \n 6. M_Dodge_Jump_Backward - 274 - 299 fr., \n 7. M_Dodge_Jump_Left - 300 - 325 fr., \n 8. M_Dodge_Jump_Right - 326 - 351 fr., \n 9. M_Knocked_backward_onPlace - 352 - 393 fr., \n 10. M_Down_back - 394 - 434 fr., \n 11. M_Recover_from_knocked_backward - 435 - 475 fr., \n 12. M_Knocked_forward - 476 - 504 fr., \n 13. M_Down_forward - 505 - 545 fr., \n 14. M_Recover_from_knocked_forward - 546 - 578 fr., \n 15. M_duck_below_swing - 579 - 614 fr., \n 16. M_magic_light_spell - 615 - 665 fr., \n 17. M_magic_shot_stright - 666 - 701 fr., \n 18. M_combat_mode_A - 706 - 781 fr., \n 19. M_Block_to - 782 - 797 fr., \n 20. M_Block_Keep - 798 - 873 fr., \n 21. M_Block_from - 874 - 884 fr., \n 22. M_dodge_backwards - 885 - 920 fr., \n 23. M_dodge_to_left - 921 - 956 fr., \n 24. M_dodge_to_right - 957 - 992 fr., \n 25. M_Hit_from_back - 993 - 1028 fr., \n 26. M_Hit_from_front - 1029 - 1064 fr., \n 27. M_magic_helix_spell - 1065 - 1135 fr., \n 28. M_staff_block - 1136 - 1171 fr., \n 29. M_staff_earthquake_spell - 1172 - 1207 fr., \n 30. M_staff_Hit_stright_down - 1208 - 1243 fr., \n 31. M_staff_swing_right - 1244 - 1279 fr., \n 32. M_dying_B - 1280 - 1345 fr., \n 33. M_combat_mode_C - 1350 - 1425 fr., \n 34. M_buff_spell_A - 1426 - 1476 fr., \n 35. M_buff_spell_B - 1477 - 1567 fr., \n 36. M_Drinking_potion - 1568 - 1623 fr., \n 37. M_fire_ball_strong_spell - 1624 - 1699 fr., \n 38. M_speil_fast_loop - 1700 - 1730 fr., \n 39. M_speil_magic_trap - 1731 - 1831 fr., \n 40. M_speil_summoning - 1832 - 1867 fr., \n 41. M_spell_Barier_start - 1868 - 1886 fr., \n 42. M_spell_Barier_keep - 1887 - 1922 fr., \n 43. M_spell_Barier_end - 1923 - 1938 fr., \n 44. M_spell_cast_A - 1939 - 2009 fr., \n 45. M_spell_cast_B - 2010 - 2045 fr., \n 46. M_spell_cast_C - 2046 - 2081 fr., \n 47. M_spell_cast_D - 2082 - 2117 fr., \n 48. M_spell_curse - 2118 - 2178 fr., \n 49. M_spell_sleep - 2179 - 2219 fr., \n 50. M_Dying_A - 2220 - 2260 fr., \n 51. M_Die_knocked_backward - 2265 - 2282 fr., \n 52. M_Die_knocked_forward - 2287 - 2304 fr., \n 53. M_Casual_walk - 2309 - 2344 fr., \n 54. M_Cautious_walk - 2349 - 2389 fr., \n 55. M_walk_trust - 2390 - 2425 fr., \n 56. M_making_potion - 2430 - 2460 fr., \n 57. M_run - 2465 - 2491 fr., \n 58. M_run_blow_A - 2492 - 2536 fr., \n 59. M_run_blow_B - 2537 - 2581 fr., \n 60. M_run_blow_C - 2582 - 2626 fr., \n 61. M_run_blow_D - 2627 - 2671 fr., \n 62. M_Strife_left - 2676 - 2711 fr., \n 63. M_Strife_right - 2716 - 2751 fr., \n 64. M_walking_back - 2756 - 2791 fr., \n\n 65. RM_M_Casual_walk - 2796 - 2831 fr., \n 66. RM_M_Cautious_walk - 2836 - 2876 fr., \n 67. RM_M_walk_trust - 2881 - 2916 fr., \n 68. RM_M_Dodge_Jump_Backward - 2921 - 2946 fr., \n 69. RM_M_Dodge_Jump_Left - 2951 - 2976 fr., \n 70. RM_M_Dodge_Jump_Right - 2981 - 3006 fr., \n 71. RM_M_run - 3011 - 3037 fr., \n 72. RM_M_run_blow_A - 3042 - 3086 fr., \n 73. RM_M_run_blow_B - 3091 - 3135 fr., \n 74. RM_M_run_blow_C - 3140 - 3184 fr., \n 75. RM_M_run_blow_D - 3189 - 3233 fr., \n 76. RM_M_Strife_leftt - 3238 - 3273 fr., \n 77. RM_M_Strife_right - 3278 - 3313 fr., \n 78. RM_M_walking_back - 3318 - 3353 fr., \n 79. RM_M_Die_knocked_backward - 3358 - 3375 fr., \n 80. RM_M_Die_knocked_forward - 3380 - 3397 fr., \n\n 81. 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 Exercise Woman Animation","price":14.52,"description":"\n\nAnimations of exercise woman Low poly\n3d model in flat surface style.\nAnimation created in CAT system and exported to FBX files for loop sequence.\nExtra textures as bonus","imageAlt":"Bicycle Exercise Woman Animation 3D 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UE4 3ds Max animated","url":"https://www.cgtrader.com/3d-models/animal/fish/dolphin-pack-with-ue4-blueprint","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TXtMd8ePwabWWqmCt9ajDj4H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dolphin-animation-pack-ue4-3ds-max-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TXtMd8ePwabWWqmCt9ajDj4H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dolphin-animation-pack-ue4-3ds-max-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/dolphin-pack-with-ue4-blueprint","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/1001180/579376f62c/dolphin-animation-pack-ue4-3ds-max-3d-model-579376f62c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5452328","type":"listingItem","attributes":{"id":5452328,"title":"High Quality Rigged Girl Character for Games and Animation","price":12.0,"description":"Introducing our meticulously crafted 3D model of a stunning girl character, perfect for your next project. This high-quality model is designed with attention to detail, making it suitable for various applications such as games, animations, virtual reality (VR), augmented reality (AR), and digital art.\n\n**Key Features:**\n\n**Realistic Design:** Our model features lifelike proportions and a beautifully detailed face, ensuring a realistic and appealing appearance.\n\n**High-Resolution Textures:** The model comes with high-resolution 4k textures that enhance its visual fidelity, making it look great in any lighting condition.\n\n**Fully Rigged:** This character is fully rigged, allowing for dynamic and expressive poses. It's ready for immediate animation and integration into your projects.\n\n**Versatile Use:** Ideal for game developers, animators, and digital artists looking for a versatile and attractive female character.\n\n**Compatibility:** The model is compatible with major 3D software, including Blender, Maya, 3ds Max, and more.\n\n**Formats Included:** Available in popular formats such as FBX, OBJ, and STL to ensure seamless integration into your workflow.\n\n**Applications:**\n\n**Game Development:** Create engaging characters for your game with this realistic and versatile model.\n\n**Animation Projects:** Bring your stories to life with a character that can express a wide range of emotions and actions.\n\n**Virtual Reality:** Enhance your VR experiences with a high-quality, realistic character.\n\n**Digital Art and Illustrations:** Use this model as a base for your digital artwork and illustrations.\n","imageAlt":"High Quality Rigged Girl Character for Games 3D model 1","url":"https://www.cgtrader.com/3d-models/character/woman/high-quality-rigged-girl-character-for-games-and-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jc2Jx33PCYULgfdqjUffkxtb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pic%201.jpg","gridUrl":"https://media.cgtrader.com/variants/jc2Jx33PCYULgfdqjUffkxtb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pic%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/high-quality-rigged-girl-character-for-games-and-animation","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5452328/d953cf0315/high-quality-rigged-girl-character-for-games-and-animation-3d-model-d953cf0315.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1907996","type":"listingItem","attributes":{"id":1907996,"title":"Firefighter of NY Rigged Character ","price":15.0,"description":"Firefighter low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), 3D animators, games and other real-time apps.  \nCAT Object System - CAT Riged - Base Human - Pose A.\n\nPose_A: Manual rigged.\n\nPose _T: Auto-Rigged from MIXAMO.\n\nFace is not rigged.\n\nNumber of polygons and vertices:\nVerts - 27906\nPolys - 25885\n\nThe archive contains Bodypaint of textures and standard materials.\n\n\nFile formats:\n* 3ds Max 2018 native - 5.08 Mb \n* 3ds Max 2014 standart - 4.63 Mb \n*3ds Max 2018 pose_T mesh - 6.22 Mb\n* FBX (Pose_A) - 1.61 Mb\n* FBX (Pose_T AutoRigged) - 1.16 Mb\n* OBJ  - 2.09 Mb\n* 3ds - 2.0 Mb\n* Firefighter_Textures.rar - 3.33 Mb\n\nFor any problems please feel free to contact me. Thanks.","imageAlt":"3D model Firefighter of NY Rigged Character","url":"https://www.cgtrader.com/3d-models/character/man/firefighter-of-ny-rigged-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rtcqHBpKaciYtKnRFwUXgkyM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-model-max-obj-mtl-3ds-fbx-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/rtcqHBpKaciYtKnRFwUXgkyM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-model-max-obj-mtl-3ds-fbx-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/firefighter-of-ny-rigged-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1907996/6e7a6b2dec/firefighter-of-ny-rigged-character-3d-model-6e7a6b2dec.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"17844","type":"listingItem","attributes":{"id":17844,"title":"Peregrine Falcon Folded Wings","price":59.0,"description":"Peregrine Falcon (Folded...Wings)\n\nPeregrine Falcon, is a low polygonal model with high details texture , recently added unity package . the wings can be folded in few steps .  \ni rigged the model with biped and one extra bone, i didn't use any scripts for the feathers .you can simply change the texture colors to be as you want .  \n  \nRigged with character studio and extra bones.  \nAnimation included in the file :wings folding, flying, landing.  \n  \nlearning : you can learn very fast from this project once you open it you will find how easy to follow my steps to understand how i rigged it with Biped and controlled the feathers within on click .\n\nwatch the promotion of the Falcon here :\n\n[http://www.youtube.com/user/cartoomotion](http://www.youtube.com/user/cartoomotion)\n\nyou will get this project with 3 files as you saw in the video including the water scene .\n\nFree Flying loop\n\nFlying over the Water and landing\n\nThe Master\n\nFBX file format is usable only in 3ds Max and Unity software. However, some rigging information, i.e. controllers, might not be preserved. Landing animation and water scene are not included in FBX and Unity package.\n\nEnjoy.\n\n","imageAlt":"Peregrine Falcon Folded Wings 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/peregrine-falcon-folded-wings","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/peregrine-falcon-folded-wings","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/17844/fece418b98/peregrine-falcon-folded-wings-3d-model-fece418b98.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2776857","type":"listingItem","attributes":{"id":2776857,"title":"Docking spaceship animation","price":99.0,"description":"Docking spaceship animation. Made in Blender 3D. PBR Materials. Textures in 4K. More info with Youtube Video.\n","imageAlt":"3D asset Docking spaceship animation","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/docking-spaceship-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xm1Bnjuu3U3cfJiQxP4nT5Gp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/blender0301.jpg","gridUrl":"https://media.cgtrader.com/variants/xm1Bnjuu3U3cfJiQxP4nT5Gp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/blender0301.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/docking-spaceship-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2776857/467448aead/docking-spaceship-animation-3d-model-467448aead.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998782","type":"listingItem","attributes":{"id":998782,"title":"UNITY HERO BOW ANIMATION COLLECTION","price":25.0,"description":"v1.1 Five additional animations was added. Now archer can rise, aim, shot and reload in 45 degrees up.\nv1.2 Archer_aim_fromLeft_toRight animation added.\nv. 1.3 Four additional animations was added. Strafe left and right with aiming bow, with and without root motion data.\nv.2.0 4 animations added, 4 animation deleted. \n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\nv. 2.1 Animated Bow prefub was added.\nv. 2.2  run combat animations was added included root motion version. 2 turns animations was added. It is Unity 5.1 pack.\n \nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nThere is animated bow prefab at the pack. Attach it to your character left hand or weapon mount point and position correctly. Bow have legacy animations rig setup.\n\nPack included : \n1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.\n\nEva with all props: 9,841 polygons, 19,482 triangles, 10,105 vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 9,900 polygons, 19,622 triangles, 10,183 vertexes. Rig: 73 bones \n\n2. 67 animation clips for each character. 46 \"on place\" animation clips, plus 21 duplicates of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n 1. MECANIM: 0 - 10 fr.,\n 2. Archer_COMBAT_mode: 15 - 65 fr.,\n 3. Archer_putBow_back: 66 - 101 fr.,\n 4. IDLE: 102 - 202 fr.,\n 5. Archer_takeBow_out: 203 - 243 fr.,\n 6. Archer_get_arrow_fromBack: 244 - 284 fr.,\n 7. Archer_charging: 285 - 325 fr.,\n 8. Archer_aim: 326 - 426 fr.,\n 9. Archer_shot_loop: 427 - 497 fr.,\n 10. Archer_shoting: 498 - 533 fr.,\n 11. Archer_dodge_backwards: 534 - 569 fr.,\n 12. Archer_Dodge_Jump_Backward: 570 - 595 fr.,\n 13. Archer_Dodge_Jump_Left: 596 - 621 fr.,\n 14. Archer_Dodge_Jump_Right: 622 - 647 fr.,\n 15. Archer_duck_below_high_swing: 648 - 683 fr.,\n 16. Archer_Hit_from_back: 684 - 719 fr.,\n 17. Archer_Hit_from_front: 720 - 755 fr.,\n 18. Archer_Knocked_backward: 756 - 797 fr.,\n 19. Archer_Down_back: 798 - 838 fr.,\n 20. Archer_Recover_from_knocked_backward: 839 - 879 fr.,\n 21. Archer_Knocked_forward: 880 - 908 fr.,\n 22. Archer_Down_forward: 909 - 937 fr.,\n 23. Archer_Recover_from_knocked_forward: 938 - 970 fr.,\n 24. Archer_aiming_up_45_d: 971 - 1071 fr.,\n 25. Archer_shot_loop_45up: 1072 - 1142 fr.,\n 26. Archer_aim_fromLeft_toRight: 1143 - 1233 fr.,\n 27. Archer_aim_fromUp_toDown: 1234 - 1324 fr.,\n 28. Archer_strife_left: 1329 - 1364 fr.,\n 29. Archer_strife_left_Aim: 1369 - 1404 fr.,\n 30. Archer_strife_right: 1409 - 1444 fr.,\n 31. Archer_strife_right_Aim: 1449 - 1484 fr.,\n 32. Archer_walk_Combat: 1489 - 1534 fr.,\n 33. Archer_walk_get_arrow_fromBack: 1535 - 1580 fr.,\n 34. Archer_walk_charging: 1581 - 1626 fr.,\n 35. Archer_walk_Aim: 1627 - 1672 fr.,\n 36. Archer_walk_shot_Loop: 1673 - 1728 fr.,\n 37. Archer_walk_shoting: 1729 - 1774 fr.,\n 38. Archer_walk_Aim_leftRight: 1779 - 1869 fr.,\n 39. Archer_walk_Aim_UpDown: 1874 - 1964 fr.,\n 40. Archer_walking_back: 1969 - 2004 fr.,\n 41. Archer_Die_knocked_backward: 2009 - 2026 fr.,\n 42. Archer_Die_knocked_forward: 2031 - 2048 fr.,\n 43. Archer_Dying: 2053 - 2118 fr.,\n 44. RM_Archer_Dodge_Jump_Backward: 2123 - 2148 fr.,\n 45. RM_Archer_Dodge_Jump_Left: 2153 - 2178 fr.,\n 46. RM_Archer_Dodge_Jump_Right: 2183 - 2208 fr.,\n 47. RM_Archer_Knocked_backward: 2213 - 2254 fr.,\n 48. RM_Archer_Knocked_forward: 2259 - 2287 fr.,\n 49. RM_Archer_strife_left: 2292 - 2327 fr.,\n 50. RM_Archer_strife_left_Aim: 2332 - 2367 fr.,\n 51. RM_Archer_strife_right: 2372 - 2407 fr.,\n 52. RM_Archer_strife_right_Aim: 2412 - 2447 fr.,\n 53. RM_Archer_walk_Combat: 2452 - 2497 fr.,\n 54. RM_Archer_walk_get_arrow_fromBack: 2502 - 2547 fr.,\n 55. RM_Archer_walk_charging: 2552 - 2597 fr.,\n 56. RM_Archer_walk_Aim: 2602 - 2647 fr.,\n 57. RM_Archer_walk_shot_Loop: 2652 - 2707 fr.,\n 58. RM_Archer_walk_shoting: 2712 - 2757 fr.,\n 59. RM_Archer_walk_Aim_leftRight: 2762 - 2852 fr.,\n 60. RM_Archer_walk_Aim_UpDown: 2857 - 2947 fr.,\n 61. RM_Archer_walking_back: 2952 - 2987 fr.,\n 62. RM_Archer_Die_knocked_backward: 2992 - 3009 fr.,\n 63. RM_Archer_Die_knocked_forward: 3014 - 3031 fr.,\n\n 64. Archer_run_combat: 3036 - 3062 fr.,\n\n 65. RM_Archer_run_combat: 3067 - 3093 fr.,\n\n 66. Archer_aim_fromLefUp_toLeftDown: 3098 - 3158 fr.,\n 67. 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Created with meticulous attention to anatomy and proportions, this character is perfect for adding lifelike human elements to your projects.\n\n**Key Features:**\n\n- High-Quality Model: Expertly crafted with realistic proportions and attention to detail.\n- Fully Rigged: The model comes with a comprehensive rig, making it easy to animate and pose.\n- PBR Textures: Includes high-resolution PBR textures for natural skin, hair, and clothing.\n- Game Ready: Optimized for performance with a clean topology suitable for real-time rendering in game engines like Unity or Unreal Engine.\n- Versatile Use: Ideal for use in video games, animations, VR/AR projects, and other digital content.\n\n**File Formats:**\n\n- .blend\n- .fbx\n- .obj\n- .ccproject\n- .iproject\n- .iavatar\n\n**Poly Count:**\n\nVertices: [32218]\nFaces: [29599]\n\n**Included Textures:**\n\n- Diffuse Map\n- Normal Map\n- Specular Map\n- Roughness Map\n\n**note: If you're using Blender's file, you'll need to make few texture settings yourself.**","imageAlt":"Rigged Male Character Game and Animation Ready 3D model","url":"https://www.cgtrader.com/3d-models/character/man/rigged-male-character-game-and-animation-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4VoaZC7xx4nsnDzcttJkAdxd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/search%20image.jpg","gridUrl":"https://media.cgtrader.com/variants/4VoaZC7xx4nsnDzcttJkAdxd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/search%20image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/rigged-male-character-game-and-animation-ready","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5497014/59cacd8e20/rigged-male-character-game-and-animation-ready-3d-model-59cacd8e20.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"998780","type":"listingItem","attributes":{"id":998780,"title":"UNITY HERO 2 WEAPONS ANIMATION COLLECTION","price":25.0,"description":"v 1.2  10 run, walk, jump... animation clips included \"root motion\" data, used by Mechanim added.\n\nv. 1.3 8 walking blows animations was added.\n\nv.2.0 11 animations added, 1 animation deleted. \n2 realistic ideal model of man and woman added to the pack. \nAnimations was refined to meet the realistic characters.\n\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n \n1. 2 realistic ideal characters (Adam and Eva) with simple pic and shovel.\n\nEva with all props: 10,048 polygons, 19,952 triangles, 10,347vertexes. Rig: 75 bones. (2 additional bones for breast)\nAdam with all props: 10,107 polygons, 20,092 triangles, 10,425 vertexes. Rig: 73 bones \n\n2. 87 animation clips for each character. 68 \"on place\" animation clips, plus 19 duplicates of run, walk, fight... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n 1. MECANIM: 0 - 10 fr.,\n\n 2. 2W_Combat_Mode: 15 - 65 fr.,\n 3. 2W_wapons_back: 66 - 106 fr.,\n 4. IDLE: 108 - 208 fr.,\n 5. 2W_wapons_ready: 209 - 244 fr.,\n 6. 2W_Block_to: 245 - 262 fr.,\n 7. 2W_Block_Keep: 263 - 313 fr.,\n 8. 2W_Block_from: 314 - 324 fr.,\n 9. 2W_Combo_360_Smash: 325 - 411 fr.,\n 10. 2W_dodge_backwards: 412 - 447 fr.,\n 11. 2W_Dodge_Jump_Backward: 448 - 473 fr.,\n 12. 2W_Dodge_Jump_Left: 474 - 499 fr.,\n 13. 2W_Dodge_Jump_Right: 500 - 525 fr.,\n 14. 2W_dodge_to_left: 526 - 561 fr.,\n 15. 2W_dodge_to_right: 562 - 597 fr.,\n 16. 2W_Knocked_backward_Fly: 598 - 648 fr.,\n 17. 2W_Knocked_backward_onPlace: 653 - 694 fr.,\n 18. 2W_Down_back: 695 - 735 fr.,\n 19. 2W_Recover_from_knocked_backward: 736 - 776 fr.,\n 20. 2W_Knocked_forward: 777 - 805 fr.,\n 21. 2W_Down_forward: 806 - 846 fr.,\n 22. 2W_Recover_from_knocked_forward: 847 - 879 fr.,\n 23. 2W_duck_below_high_swing: 880 - 915 fr.,\n 24. 2W_Heavy_Smash: 916 - 956 fr.,\n 25. 2W_L_parry_from_stright_down: 957 - 992 fr.,\n 26. 2W_L_parry_high_left: 993 - 1028 fr.,\n 27. 2W_L_parry_mid_front: 1029 - 1064 fr.,\n 28. 2W_L_swing_high_left: 1065 - 1100 fr.,\n 29. 2W_L_swing_high_right: 1101 - 1136 fr.,\n 30. 2W_L_swing_high_straight_down: 1138 - 1173 fr.,\n 31. 2W_L_swing_low_left: 1174 - 1209 fr.,\n 32. 2W_L_swing_low_right: 1210 - 1245 fr.,\n 33. 2W_L_swing_mid_left: 1246 - 1281 fr.,\n 34. 2W_L_swing_mid_right: 1282 - 1317 fr.,\n 35. 2W_L_thrust_high: 1318 - 1353 fr.,\n 36. 2W_L_thrust_low: 1354 - 1389 fr.,\n 37. 2W_L_thrust_mid: 1390 - 1425 fr.,\n 38. 2W_R_parry_from_stright_down: 1426 - 1461 fr.,\n 39. 2W_R_parry_high_right: 1462 - 1497 fr.,\n 40. 2W_R_parry_mid_front: 1498 - 1533 fr.,\n 41. 2W_R_swing_high_left: 1534 - 1569 fr.,\n 42. 2W_R_swing_high_right: 1570 - 1605 fr.,\n 43. 2W_R_swing_high_straight_down: 1606 - 1641 fr.,\n 44. 2W_R_swing_low_left: 1642 - 1677 fr.,\n 45. 2W_R_swing_low_right: 1678 - 1713 fr.,\n 46. 2W_R_swing_mid_left: 1714 - 1749 fr.,\n 47. 2W_R_swing_mid_right: 1750 - 1785 fr.,\n 48. 2W_R_thrust_high: 1786 - 1821 fr.,\n 49. 2W_R_thrust_low: 1822 - 1857 fr.,\n 50. 2W_R_thrust_mid: 1858 - 1893 fr.,\n 51. 2W_scissors_bow: 1894 - 1929 fr.,\n 52. 2W_Smash Frenzy_on_place: 1930 - 2085 fr.,\n 53. 2W_Smash_Frenzy_with_steps: 2086 - 2241 fr.,\n 54. 2W_Two_jump_bows: 2242 - 2292 fr.,\n 55. 2W_Whirlwind: 2293 - 2368 fr.,\n 56. 2W_windmill_blow: 2369 - 2409 fr.,\n 57. 2W_Casual_walk: 2414 - 2450 fr.,\n 58. 2W_Cautious_walk: 2455 - 2495 fr.,\n 59. 2W_walk_L_swing_left: 2496 - 2531 fr.,\n 60. 2W_walk_L_swing_right: 2532 - 2567 fr.,\n 61. 2W_walk_R_swing_left: 2568 - 2603 fr.,\n 62. 2W_walk_R_swing_right: 2604 - 2639 fr.,\n 63. 2W_walk_trust: 2640 - 2675 fr.,\n 64. 2W_combat_run: 2680 - 2702 fr.,\n 65. 2W_run: 2707 - 2729 fr.,\n 66. 2W_Die_fall_backward: 2734 - 2867 fr.,\n 67. 2W_Die_fall_forward: 2872 - 3012 fr.,\n 68. 2W_Die_knocked_backward: 3017 - 3034 fr.,\n 69. 2W_Die_knocked_forward: 3039 - 3056 fr.,\n\n 70. RM_2W_Casual_walk: 3061 - 3097 fr.,\n 71. RM_2W_Cautious_walk: 3102 - 3142 fr.,\n 72. RM_2W_walk_L_swing_left: 3147 - 3182 fr.,\n 73. RM_2W_walk_L_swing_right: 3187 - 3222 fr.,\n 74. RM_2W_walk_R_swing_left: 3227 - 3262 fr.,\n 75. RM_2W_walk_R_swing_right: 3267 - 3302 fr.,\n 76. RM_2W_walk_trust: 3307 - 3342 fr.,\n 77. RM_2W_combat_run: 3347 - 3369 fr.,\n 78. RM_2W_Dodge_Jump_Backward: 3374 - 3399 fr.,\n 79. RM_2W_Dodge_Jump_Left: 3404 - 3429 fr.,\n 80. RM_2W_Dodge_Jump_Right: 3434 - 3459 fr.,\n 81. RM_2W_run: 3464 - 3486 fr.,\n 82. RM_2W_Smash_Frenzy_with_step: 3491 - 3646 fr.,\n 83. RM_2W_Two_jump_bows: 3651 - 3701 fr.,\n 84. RM_2W_Die_knocked_backward: 3706 - 3723 fr.,\n 85. RM_2W_Die_knocked_forward: 3728 - 3745 fr.,\n 86. 2W_Hit_from_back: 3750 - 3785 fr.,\n 87. 2W_Hit_from_front: 3786 - 3821 fr.,\n 88. RM_2W_Knocked_backward_Fly: 3826 - 3876 fr.,\n\n 89. 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With a fully rigged skeleton, realistic textures, and optimized topology, this character brings unmatched realism and flexibility. Ideal for various projects, including video games, animations, virtual reality, and simulations, she’s crafted with precision to ensure compatibility across different platforms.\n\n**Key Features:**\n\n- Game-Ready: Optimized topology for efficient rendering, suitable for both high and low-end projects.\n- Animation-Ready Rig: Fully rigged, supporting expressive and natural movements.\n- High-Resolution Textures: Includes 2K textures with detailed skin, clothing, and hair, with PBR compatibility.\n- Realistic Details: Crafted with accurate facial expressions, detailed anatomy, and lifelike skin shaders.\n- Customizable: Easily adjust poses, expressions, and outfits to fit various scenes and styles.\n\nPerfect for developers, animators, and creators seeking a versatile and highly detailed female character. Save time and bring your project to life with this ready-to-use, game-optimized model.","imageAlt":"3D Female Character For Games And Animation rigged","url":"https://www.cgtrader.com/3d-models/character/woman/3d-female-character-for-games-and-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/imkSLUCak7Nh5yMEzAvsKQ5E/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pic%201.jpg","gridUrl":"https://media.cgtrader.com/variants/imkSLUCak7Nh5yMEzAvsKQ5E/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pic%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/3d-female-character-for-games-and-animation","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5667423/8b1e83edad/3d-female-character-for-games-and-animation-3d-model-8b1e83edad.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5664015","type":"listingItem","attributes":{"id":5664015,"title":"Animation and game ready woman character","price":12.0,"description":"This high-quality 3D model of a girl is designed for realistic and stylized projects, perfect for games, animations, and VR/AR experiences. 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You can check my other models  ^_^","imageAlt":"3D model Ogre 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It is a low-poly model of only 542 vertives for candles. The melted wax textture was baked from the high-poly model and later applied as a normal map. Both high-poly and low poly model are offered in .obj files attached.\n\nThe animation can be seen in the attached youtube preview video. \n\nThe textures are all 4k, including: BaseColor, Roughness, Height, Normal.\n\nAll the textures are packed within .blend file but also are included in archive .zip file.\n\nThe flame is modeled as 3 planes that interpenetrate along mid-axis. In renders it look like a realistic 3D model (please, see the render images). It is based on the routine used in gaming to create vegetation.\n\nThe animation s baked in .fbx files. The file contains flame only. Two animation variations are included so the taller candle can have a flame flickering in different manner. Candle model is in .obj file.\n\nPlease, take a nota that when imported to game engine, the textures must be reapplied. It is especcially important for the flame as the alpha channel of the flame image must be taken into account be the shader.","imageAlt":"3D asset Candles Twin - Lowpoly with 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality model of a golden snub-nosed monkey (Rhinopithecus Roxellana) with multiple 4K maps, rigging, animation, and hair. The skin map and the fur map of the body are made separately, which makes the character more realistic. The character is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: body, lacrimal glands, pupils, corneas, tongue, upper jaw, lower jaw\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 17,042, polygons 16,980\u003cbr\u003e\nLacrimal glands: vertices 196, polygons 192\u003cbr\u003e\nPupils: vertices 1,668, polygons 1,728\u003cbr\u003e\nCorneas: vertices 724, polygons 768\u003cbr\u003e\nTongue: vertices 895, polygons 874\u003cbr\u003e\nUpper jaw: vertices 7,711, polygons 7,487\u003cbr\u003e\nLower jaw: vertices 7,043, polygons 6,830\u003cbr\u003e\nTotal: vertices 34741; polygons 34357\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nRhinopithecus_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Body_Normal.png, 8192*8192\u003cbr\u003e\nRhinopithecus_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nRhinopithecus_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Mask01.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Mask02.png, 2048*2048\u003cbr\u003e\nRhinopithecus_Head_Normal.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nSimple facial expressions can be made with facial rigging\u003cbr\u003e\nSpine IK/FK, with squeeze and stretch controller\u003cbr\u003e\nLegs and arms stretch\u003cbr\u003e\nSwitch IK/FK chain of limbs through the custom attributes of Thigh_F_parent.L, which isn’t seamless.\u003cbr\u003e\nEach finger has a separate controller\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nRunning animation with the action strip whose duration was scaled down to 0.727, frame range 0-160\u003cbr\u003e\nLoopable walking animation, frame range 0-380\u003cbr\u003e\nSomersault animation with the action strip whose duration was scaled down to 0.255, frame range 0-69\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled. 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 Exercise Woman Animation","price":14.52,"description":"Animations of exercise Woman Low poly\n3d model in flat surface style.\nAnimation created in CAT system and exported to FBX files for loop sequence.\nExtra textures as bonus","imageAlt":"Squats Exercise Woman Animation 3D 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HERO WEAPON AND SHIELD ANIMATION COLLECTION","price":25.0,"description":"v 1.5  10 run, walk, jump... animation clips included \"root motion\" data, used by Mecanim added.\nv 1.6 10 animations was added (put weapon back, take out, walking blows and more...) Sword and shield on the back was added.\nv.2.0 2 animations added, 1 animation (Idle with weapons) deleted. 2 realistic ideal model of man and woman added to the pack. Animations was refined to meet the realistic characters.\nv. 2.1 Now it is Unity 5 asset.\n\nYou can use this characters for prototype or make additional armor and weapons for them and use in you game production. \n\nThis collection part of MEDIEVAL_ANIMATIONS_MEGA_PACK.\n\nAnimation clips can be used with any rig type but to redirect it to custom characters must \"humanoid\" avatar used. \n\nThere is a difference between man and woman poses, which makes the difference between femininity and masculinity.\n\nOnly animation with RM_ or W_RM_ prefix contains root motion data. All others must be used without this option turned on.\n\nPack including : \n1. 2 realistic ideal characters (Adam and Eva) with helmet, 2 swords and 2 shields.\nEva with props: 10,626 polygons, 20,952 triangles, 10,925 vertexes. Rig: 75 bones (2 additional bones for breast).\nAdam with props: 10,685 polygons, 21,092 triangles, 11,003 vertexes. Rig: 73 bones. \n\n2. 74 animation clips for each character. 60 \"on place\" animation clips, plus 14 duplicates of run, walk, jump... animation clips included \"root motion\" data, used by Mecanim.\n\n3. Diffuse, normals and specular 2048X2048, 1024x1024 TIF textures.\n\n4. Time list included.\n\nTime list:\n\n1. MECANIM T-poze: 0 - 10 fr.,\n 2. 1H_banging_shield: 15 - 35 fr.,\n 3. 1H_COMBAT_mode: 40 - 90 fr.,\n 4. 1H_PutWeapon_Back: 91 - 131 fr.,\n 5. IDLE: 132 - 232 fr.,\n 6. 1H_TookWeaponOut: 233 - 273 fr.,\n 7. 1H_5X_Combo: 274 - 369 fr.,\n 8. 1H_5X_Combo_move_forward: 370 - 465 fr.,\n 9. 1H_360_Jump_swing: 466 - 511 fr.,\n 10. 1H_360_left_Jump_Smash: 512 - 572 fr.,\n 11. 1H_360_Right_Jump_Smash: 573 - 643 fr.,\n 12. 1H_Dodge_Jump_Backward: 644 - 669 fr.,\n 13. 1H_Dodge_Jump_Left: 670 - 695 fr.,\n 14. 1H_Dodge_Jump_Right: 696 - 721 fr.,\n 15. 1H_dodge_backwards: 722 - 757 fr.,\n 16. 1H_dodge_to_left: 758 - 793 fr.,\n 17. 1H_dodge_to_right: 794 - 829 fr.,\n 18. 1H_duck_below_high_swing: 830 - 865 fr.,\n 19. 1H_Heavy Smash: 866 - 906 fr.,\n 20. 1H_Hit_from_back: 907 - 942 fr.,\n 21. 1H_Hit_from_front: 943 - 978 fr.,\n 22. 1H_Jump_Swing: 979 - 1024 fr.,\n 23. 1H_moveTOblock: 1025 - 1031 fr.,\n 24. 1H_shield_block_keeping: 1032 - 1062 fr.,\n 25. 1H_moveFROMblock: 1063 - 1069 fr.,\n 26. 1H_shield_block_high_left: 1070 - 1105 fr.,\n 27. 1H_shield_block_high_right: 1106 - 1141 fr.,\n 28. 1H_sword_parry_from_stright_down: 1142 - 1177 fr.,\n 29. 1H_sword_parry_high_left: 1178 - 1213 fr.,\n 30. 1H_sword_parry_high_right: 1214 - 1249 fr.,\n 31. 1H_sword_parry_low_front: 1251 - 1286 fr.,\n 32. 1H_sword_shield_blow: 1287 - 1321 fr.,\n 33. 1H_sword_swing_high_left: 1322 - 1357 fr.,\n 34. 1H_sword_swing_high_right: 1358 - 1393 fr.,\n 35. 1H_sword_swing_high_straight_down: 1394 - 1429 fr.,\n 36. 1H_sword_swing_low_left: 1430 - 1465 fr.,\n 37. 1H_sword_swing_low_right: 1466 - 1501 fr.,\n 38. 1H_sword_thrust_high: 1502 - 1537 fr.,\n 39. 1H_sword_thrust_low: 1538 - 1573 fr.,\n 40. 1H_sword_thrust_mid: 1574 - 1609 fr.,\n 41. 1H_Wide_Slash_Combo: 1610 - 1660 fr.,\n 42. 1H_Knocked_backward_Fly: 1661 - 1711 fr.,\n 43. 1H_Knocked_backward_onPlace: 1716 - 1757 fr.,\n 44. 1H_Down_back: 1758 - 1798 fr.,\n 45. 1H_Recover_from_knocked_backward: 1799 - 1839 fr.,\n 46. 1H_Knocked_forward: 1840 - 1868 fr.,\n 47. 1H_Down_forward: 1869 - 1909 fr.,\n 48. 1H_Recover_from_knocked_forward: 1910 - 1942 fr.,\n 49. 1H_Casual_walk: 1947 - 1983 fr.,\n 50. 1H_Cautious_walk: 1987 - 2027 fr.,\n 51. 1H_walk_left_swing: 2029 - 2064 fr.,\n 52. 1H_walk_right_swing: 2065 - 2100 fr.,\n 53. 1H_walk_trust: 2101 - 2136 fr.,\n 54. 1H_combat_run: 2140 - 2162 fr.,\n 55. 1H_run: 2167 - 2193 fr.,\n 56. 1H_Die_fall_backward: 2198 - 2331 fr.,\n 57. 1H_Die_fall_forward: 2336 - 2476 fr.,\n 58. 1H_Die_knocked_backward: 2481 - 2498 fr.,\n 59. 1H_Die_knocked_forward: 2503 - 2520 fr.,\n 60. RM_1H_5X_Combo_move_forward: 2525 - 2620 fr.,\n 61. RM_1H_Casual_walk: 2625 - 2661 fr.,\n 62. RM_1H_Cautious_walk: 2666 - 2706 fr.,\n 63. RM_1H_walk_left_swing: 2711 - 2746 fr.,\n 64. RM_1H_walk_right_swing: 2751 - 2786 fr.,\n 65. RM_1H_walk_trust: 2791 - 2826 fr.,\n 66. RM_1H_combat_run: 2831 - 2853 fr.,\n 67. RM_1H_run: 2858 - 2884 fr.,\n 68. RM_1H_Dodge_Jump_Backward: 2889 - 2914 fr.,\n 69. RM_1H_Dodge_Jump_Left: 2919 - 2944 fr.,\n 70. RM_1H_Dodge_Jump_Right: 2949 - 2974 fr.,\n 71. RM_1H_Knocked_backward_Fly: 2979 - 3029 fr.,\n 72. RM_1H_Die_knocked_backward: 3034 - 3051 fr.,\n 73. RM_1H_Die_knocked_forward: 3056 - 3073 fr.,\n 74. MECANIM T-pose:: 3078 - 3088 fr.,","imageAlt":"UNITY HERO WEAPON AND SHIELD ANIMATION COLLECTION 3D model","url":"https://www.cgtrader.com/3d-models/character/other/unity-hero-wshield-animation-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rLbqL91AuqurBJBKBK1sufFU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/unity-hero-weapon-and-shield-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/rLbqL91AuqurBJBKBK1sufFU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/unity-hero-weapon-and-shield-animation-collection-3d-model-low-poly-animated-rigged-fbx-unitypackage.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/unity-hero-wshield-animation-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/998795/d97c7048e1/unity-hero-weapon-and-shield-animation-collection-3d-model-d97c7048e1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2548006","type":"listingItem","attributes":{"id":2548006,"title":"Animated Black Rock Fish - Loop Animation with 1160 Frames","price":9.0,"description":"Animated Black Rock fish rigged 3d LOW-POLY PBR model\n\nThe model is created in Maya and tested and works fine with its animations in MAYA 2019,3DS  MAX 2019, Cinema4d R21\n\nAnimation frames:\n0-60 idle (loop)\n70-110 Slow swimming (loop)\n120-140 normal swimming (loop)\n150-160 fast swimming (loop)\n170-180 eat\n190-250 swim \u0026 eat\n260-320 Swim to the right \u0026 eat\n330-390 Swim to the left \u0026 eat\n400-460 Swim to the up \u0026 eat\n470-530 Swim to the down \u0026 eat\n540-600 Swim \u0026 turn right \n610-670 Swim \u0026 turn left\n680-740 Swim \u0026 turn up\n750-810 Swim \u0026 turn down\n820-880 attack\n890-950 Turn right by moving\n960-1020 Turn left by moving\n1030-1090 Turn up by moving\n1100-1160 Turn down by moving\n\nMAYA - C4D - MAX - FBX - OBJ file included.\n\nPBR and ready for game and rendering!\n\nLow poly with high quality!\n\nTextures Formats:\nDiffuse/Normal, resolution 512 X 512\n\nAll formats have joints rigging and animation\n\nIts animations are shown in the video. please take a look at it!\n\nThe Obj file does not have animation\n\nIf you need more animations or if you need a small change in this model, please contact me. I'll do it for you without additional charges.","imageAlt":"Animated Black Rock Fish - Loop Animation with 3D model 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Family Rigged V5","price":809.0,"description":"**Cartoon Family Rigged 3D model [40% off sale]**\n\n================================================ \n\nHigh quality cartoon character collection\n\nEach character is a separate file, the pose is T-pose.\n\nIf you want to know each model in more detail or want to buy one of them separately, \n\nPlease check the product ID of each role or click my name to look in my homepage.\n\n**Mother:**\nhttps://www.cgtrader.com/3d-models/character/woman/cartoon-woman-rigged-12f2273e-f931-4942-b14b-4f9acd6a1abf\n\n**Father:**\nhttps://www.cgtrader.com/3d-models/character/child/cartoon-man-rigged\n\n**Son:** \nhttps://www.cgtrader.com/3d-models/character/child/cartoon-boy-rigged-e5d059ed-f141-4fcf-8775-a8ab93a58cfb\n\n**Baby:**\nhttps://www.cgtrader.com/3d-models/character/child/cartoon-baby-twin-rigged\n\n**Daughter_01:** \nhttps://www.cgtrader.com/3d-models/character/child/cartoon-girl-rigged-dbae5b92-0a1a-4d7f-9abe-54a195a2a153\n\n**Daughter_02:** \nhttps://www.cgtrader.com/3d-models/character/child/cartoon-girl-rigged-1828d416-f68a-4857-8c4d-6a868ade29f2\n\n**Grandma:** \nhttps://www.cgtrader.com/3d-models/character/woman/cartoon-old-woman-rigged\n\n**Grandpa:** \nhttps://www.cgtrader.com/3d-models/character/man/cartoon-old-man-rigged\n\n================================================ \n\n**File Format:**\n\n**Mother** \n\nMaya 2024 【Redshift 3.0 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nMaya 2024【Arnold 5.3 Render】\n\nFBX 2024  【Contains body skeleton and expression blendshape】\n\n\n**Father**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024【Vray 6.2 Render Shirt style Version】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n**Baby**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n\n**Son**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n\n\n**Daughter_01**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n\n**Daughter_02**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n\n**Grandma**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n**Grandpa**\n\nMaya 2024【Redshift 3.0 Render】\n\nMaya 2024 【Arnold 5.3 Render】\n\nMaya 2024 【Vray 6.2 Render】\n\nFBX 2024【Contains body skeleton and expression blendshape】\n\n================================================ \n\n_If you want to know each model in more detail or want to buy one of them separately, \nPlease check the 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