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This file includes information on lighting placement, exposure   control and render settings.  \n|| TEXTURES ||  \nAndy Total 13 texture file Maya 2018 Arnold Render  \nAndy Total 11 texture file Maya 2018 Arnold Render   \nAll textures are created from original photographs or drawings  \n|| FBX ||  \n1.Andy.fbx   -  Export from Maya   \n2.Anna.fbx   -  Export from Maya   \n|| GENERAL ||  \nScene objects are organized by layers / groups  \nNo third-party renderer or plug-ins needed to use this product.  \n|| ANIMATIONS ||  \nSplines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)  \nMorph facial expretion control system Used for Maya 2018.....  \nMaya 2018:The rigging of this file is done using custom rigging controls  \nThe skinning in this file is done using Skin modifier And morph target base   \ncustomize facial expression control   \nBlender 4.1 :The rigging of this file is done using Blender rigify And morph target base   \ncustomize facial 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This file includes information on lighting placement, exposure   control and render settings.   \n|| TEXTURES ||   \nTotal 13 texture file Maya 2018 Arnold Render    \n4096x4096 JPG (3) - body all (Color,Glossy,normal )   \n4096x4096 JPG (3) - Eye Ball (Color,Normal,Specular)    \n4096x4096 JPG (1) - Hair (Color)    \n1024x1024 JPG (1) - Jaw ( Color)   \n4096x4096 JPG (2) - Outfit (Color,Glossy)   \n1024x1024 JPG (2) - Shooe ( Color,Glossy)   \nwoods_4k.hdr for skydoom light ..   \nAll textures are created from original photographs or drawings   \n|| FBX ||   \n1.CartoonGirl(MayaExport).fbx   -  Export from Maya    \n|| GENERAL ||  \nScene objects are organized by layers / groups  \nNo third-party renderer or plug-ins needed to use this product.  \n|| ANIMATIONS ||   \nSplines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)   \nMorph facial expretion control system Used for Maya 2018.....   \nMaya 2018:The rigging of this file is done using custom rigging controls   \nThe skinning in this file is done using Skin modifier And morph target base    \ncustomize facial expression control    \nBlender 4.1 :The rigging of this file is done using Blender rigify And morph target base    \ncustomize facial expretioc control and defalt rigify facial control setup..   \n|| ADDITIONAL NOTES ||  \nFor FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file   \nall texture pack include (TexturePack.rar)  \nObj,FBX file format does not have textures/materials applied and will not render like the preview images.   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