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Formats included:\n\n.b3d (Blitz3D) .blend (Blender3D) .dae (Autodesk) .dae (Collada) .fbx .ma (Maya) .ms3d (Milkshape3D) .psa .psk (UDK) .unitypackage .x (DirectX) .x (XNA)\n\n39 animations: 1 - 30 Anim-1 40 - 240 Idle1 245 - 335 Idle2 340 - 540 idle3 550 - 580 Walk 585 - 615 Walk\\_backwards 620 - 640 Run 650 - 680 Jump 680 - 710 Left\\_turn 710 - 740 Right\\_turn 750 - 780 strafe\\_left 780 - 810 Strafe\\_right 815 - 845 walk\\_left\\_45 850 - 880 walk\\_right\\_45 885 - 915 action-1 915 - 950 action-2 950 - 980 Hit\\_reaction-1 980 - 1010 Hit\\_reaction-2 1020 - 1080 Die\\_forward 1090 - 1135 Die\\_backward 1160 - 1260 glitch 1270 - 1370 Sit\\_on\\_chair\\_idle 1380 - 1480 Sir\\_on\\_ground\\_idle 1490 - 1550 Waving 1590 - 1630 Point\\_left 1630 - 1670 Point\\_right 1670 - 1710 Point\\_forward 1710 - 1740 Beckoning\\_toward 1740 - 1800 Beckoning\\_away 1800 - 1850 Scratching\\_head 1860 - 1920 idea 1930 - 1960 Gesturing\\_yes 1960 - 1990 Gesturing\\_no 1990 - 2100 Chat 2100 - 2140 Powering\\_off 2140 - 2160 Powering\\_on 2160 - 2260 Typing 2260 - 2420 recovering 2420 - 2520 fixing\n\n","imageAlt":"3DRT-Infobots animated game-ready","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/3drt-infobots","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4fU9ypp9aLjQcMVTNAHx5T95/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-infobots-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/4fU9ypp9aLjQcMVTNAHx5T95/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-infobots-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/3drt-infobots","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":67,"name":".ms3d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/128855/de27ec9a85/3drt-infobots-tv-robots-3d-model-de27ec9a85.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"16549","type":"listingItem","attributes":{"id":16549,"title":"Robot Arm","price":10.0,"description":"\u003cp\u003e\u003cstrong\u003eHigh quality model of humanoid robotic arm\u003c/strong\u003e\u003c/p\u003e\u003cul\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003eNice topology (only tri and quad polygons)\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003eSimple rig (only FK controllers)\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003eAll objects are named correctly\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003eSupports multiple subdivisions\u003c/span\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003cstrong\u003eAvailable formats\u003c/strong\u003e\u003c/p\u003e\u003cul\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003e\u003cstrong\u003e3DS Max 2009\u003c/strong\u003e (VRay 1.5 SP2 and higher)\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003e\u003cstrong\u003eCinema 4D R13\u003c/strong\u003e\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003e\u003cstrong\u003eSoftimage 2011\u003c/strong\u003e (Default Mental Ray Renderer)\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan style=\"line-height: 1.45em;\"\u003e\u003cstrong\u003eMaya 2013\u003c/strong\u003e (Default Renderer). 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This real time model is fully rigged and shaded with DX11 shaders for a fantastic looking model.\u003c/p\u003e\u003cp\u003eEven better this model includes a dynamic hair setup as well as 2 other hair modes. The dynamic hair has been setup with ease of use in mind, hard and soft hair settings allow you to control how the hair looks and simulation time is near real-time ( playback each frame ).\u003c/p\u003e\u003cp\u003eThe rigging system is simple to use but includes many advance features such as IK/FK switching, pinning etc. It uses the HUMANIK system developed by autodesk maya and comes default with Maya and Maya LT.\u003c/p\u003e\u003cp\u003eCheck out the video previews of animation tests, model turntables and more.\u003c/p\u003e\u003cp\u003ePlease check out all the product images for a preview of all the great features on this fun rig.\u003c/p\u003e\u003cp\u003ePlease read the readme files included for instructions on using the rig.\u003c/p\u003e\u003cp\u003eFeatures\r\n- fast real-time model and rig\r\n- Dynamic hair or poly hair switching\r\n- 4k textures\r\n- HumanIK rigging system / compatible with motion capture input\r\n- DX11 shader setip\r\n- Blinn Shader fallback\r\n- includes Geo in 3 other formats\r\n- Detailed rig instructions and troublshooting readme\u003c/p\u003e\u003cp\u003eNotes\r\n- Rig was created with maya 2016, should work with maya 2014 onwards and Maya LT\r\n- Requires DX 11 and HumanIK plugins loaded ( comes with maya )\r\n- No facial controls or face blenshapes.\u003c/p\u003e\u003cp\u003eABOUT ME\u003c/p\u003e\u003cp\u003eI am a CG generalist with over 2.5 years feature film experience and 5 years CG Modelling experience.\r\nI have worked on large films such as Captain American and Guardians of the Galaxy.\u003c/p\u003e\u003cp\u003eMy models have been modeled to a high standard based on the requirements of broadcast, film or game.\r\nAll previews are 100% accurate to the product unless otherwise stated.\u003c/p\u003e\u003cp\u003eI hope you enjoy working with my models and thank you for your purchase.\u003c/p\u003e\u003cp\u003e----------------------\r\n======================\u003c/p\u003e\u003cp\u003eREAD ME FIRST!\u003c/p\u003e\u003cp\u003eANDRIOD 18 RIG\r\nBy John Chen www.vfxforge.com\u003c/p\u003e\u003cp\u003eThanks for Downloading the Andriod 18 Character and Rig.\r\nBefore using the rig, please take the time to read through these instructions, as the rig uses some default maya plugins, which may not be enabled by default.\u003c/p\u003e\u003cp\u003eRequirements\r\nCreated using Maya 2016, but should work with 2014 onwards\r\nDX 11 compatible GFX Card\r\nDX11 shader maya plugin\r\nHumanIK maya Plugin\u003c/p\u003e\u003cp\u003eGeneral Notes\r\n- Please use / create references to bring in the rig, this will avoid issues with naming ( try opening test scene Andriod18_scene_1_final.ma )\r\n- default shader uses DX11, a blinn shader is included, but not as great.\r\n- DX 11 shader has a limit of 3 lights in viewport, switch to blinn if you need more.\r\n- Require HumanIK plugin, this comes with maya and maya LT, but you may need to load it ( read on for instructions )\r\n- Rig uses three hair types, you can switch between them by the hairFX controller.\r\n- Smooth mesh preview should only be needed on the main body, it is on by default.\r\n- Global position and scale control ( andriod18_global_CTRL )\r\n- non bind geo can be found under Andriod18_Ctrl_Reference\r\nTroubleShooting\r\nFILEPATHING\r\nAll textures and dx11 shaders can be found in the maps folder.\r\nEnable DX 11 shader plugin\r\n- Windows // Settings/preferences / Plug-in manager // dx11Shader.mll / Loaded and AutoLoad\r\n- Close\r\nEnable the DX 11 Viewport\r\n- Windows // Settings/preferences // Preferences // Display // Viewport 2.0 / Rendering engine : DirectX 11 / Default viewport : Viewport 2.0\r\n- SAVE\r\nEnable Dynamics\r\n- Windows // Settings/preferences // Preferences // Mododules // Dynamics\r\n- SAVE\r\nEnable HumanIK PLUGIN\r\n- Windows // Settings/preferences / Plug-in manager // mayaHIK.mll / Loaded and AutoLoad\r\n- Close\r\nUsing HumanIK rigging system\r\n- Rigging menu // Skeleton // HumanIK\r\n- You should see a new right pane menu option called character controls / click on it\r\n- click \"Controls\" tab\r\n- Here are some HumanIK tutorials to get you started. \r\n  http://help.autodesk.com/view/MAYAUL/2016/ENU//index.html?guid=GUID-735DF85A-331C-4049-8C70-E53EFCDB4B73\r\n  https://youtu.be/n649aTVZql8\r\n  https://youtu.be/-GfUNFTWWOA\r\n- For global tranform use \"Andriod18_rig_20_final:Andriod18_Ctrl_Reference\" LOCATOR\u003c/p\u003e\u003cp\u003e3. Using the Dyanmic Hair system\r\nThe Character contains three different types of hair setup for you to choose from strips, strips simulated and polygon, these can be found on the hairFX controller.\r\nStips Hair Type\r\nSimulation OFF: This will disable simulation on the hair, which is great for basic animation and posing while working\r\nSimulation ON: This will enable hair Simulation\r\nSim Depth: Three different simulation types\r\n           DEFAULT: Good for most cases\r\n           SOFTER: This will make the hair flow more freely, good for slow motion shots\r\n           HARDER: Use this option for fast transitions in the animation, this will avoid the hair blowing up :)\r\nHair Collision: \r\nThis will enable the hair to interact with the body, switch this off for faster simulation.\r\nSim Start Frame:\r\nSet the start frame of your animation, you should have set this 5 - 10 frames before the animation begins.\u003c/p\u003e\u003cp\u003eTROUBLESHOOTING HAIR\r\nIf the simulation is reacting wierd , check that you have set the Sim Start Frame to 5 - 10 frames before your first key. This will stablise the hair.\r\nNo Simulation on hair. Check you have enabled Strips hair and enabled Simulation. Check you have dynamics enabled in the maya preferences.\r\nPlease set playback mode to play every frame at max 24 frames, or simply playblast the camera for the hair simulation to play through.\u003c/p\u003e","imageAlt":"Android 18 realtime character rig 3D","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/android-18-realtime-character-rig","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GkRQVXmAzJ3jRdY4nhX2yXiP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/android-18-realtime-character-rig-3d-model-rigged-obj-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/GkRQVXmAzJ3jRdY4nhX2yXiP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/android-18-realtime-character-rig-3d-model-rigged-obj-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/android-18-realtime-character-rig","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/219279/c813a009ba/android-18-realtime-character-rig-3d-model-c813a009ba.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3836984","type":"listingItem","attributes":{"id":3836984,"title":"Cyborg cop  rigged","price":10.0,"description":"Cyborg cop made in Blender 2.93 Light setup in Cycles . 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