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                                                                                                                                                                                                                                                                                                                                                                                                                                                     \n1) Door Open and close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     \n2) Door  Lock Open and close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        \n3) Global Control                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         \n\nAnimation Details                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          From Frame 0 to 13 \u003e\u003e Door Lock open                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         \nFrom Frame 11 to 48  \u003e\u003e Door Open                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             \nFrom Frame 58 to 85 \u003e\u003e Door close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    \nFrom Frame 100 to 115 \u003e\u003e Door Jam                                                                                                                                                                                                                                                                                           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Feel free to use it for your projects. \n\nDemo-Video: \n\n- https://www.youtube.com/watch?v=yLTZmzNTszY \n\nAnimated on Verold: \n\n- https://www.verold.com/projects/5529aa1603b243c5416a6911\n\nMore details\n\n    - Publish date2015-06-10\n-     Model ID#133659\n-     Animated Yes(approved)\n-     Rigged Yes(approved)\n-     VR / AR / Low-poly Yes(approved)\n-     PBR No\n-     Geometry Subdivision ready\n-     Polygons 196\n-     Vertices 227\n-     Textures No\n-     Materials Yes\n-     UV Mapping No\n-     Unwrapped UVs\n-     Plugins used No","imageAlt":"Video countdown 5 4 3 2 1 3D model","url":"https://www.cgtrader.com/free-3d-models/electronics/computer/video-countdown-5-4-3-2-1","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1kk5aVmbjp33PR6jCJZHpmbD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/video-countdown-5-4-3-2-1-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/1kk5aVmbjp33PR6jCJZHpmbD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/video-countdown-5-4-3-2-1-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/1kk5aVmbjp33PR6jCJZHpmbD/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/video-countdown-5-4-3-2-1-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/1kk5aVmbjp33PR6jCJZHpmbD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/video-countdown-5-4-3-2-1-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/1kk5aVmbjp33PR6jCJZHpmbD/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/video-countdown-5-4-3-2-1-3d-model-low-poly-animated-rigged-obj-3ds-fbx-dxf-stl-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/electronics/computer/video-countdown-5-4-3-2-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"electronics","subcategorySlug":"computer","categoryTitle":"Electronics","subcategoryTitle":"Computer","schemaImageUrl":"https://img-new.cgtrader.com/items/133659/0066e11027/video-countdown-5-4-3-2-1-3d-model-0066e11027.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1908753","type":"listingItem","attributes":{"id":1908753,"title":"Door Pack","price":69.99,"description":"This Exclusive Door pack contains 11 different doors each with PBR 2k textures and Albedo, Metallic, Ambient Occlusion and normal map. 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This door also comes with different file formats like .max .ma .unitypackage .fbx .obj .abc and .dae.\n\n\nTextures are created to be realistic with Physically Based Rendering (PBR) workflow.\n\nThis door is Rigged and Animated \n\n**Model Details**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    \n\n**Total Tris Count - 7241**\n\n                        LOD0 Tris Count - 3338\n\n                        LOD1 Tris Count - 2228\n\n                        LOD2 Tris Count - 1675\n\n**Total Poly Count - 4170**\n\n                        LOD0 Poly Count - 1898\n\n                        LOD1 Poly Count - 1281\n\n                        LOD2 Poly Count - 991\n\n**Total Vertex Count - 4066**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 \n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              LOD0 Vertex Count - 1856\n\n                        LOD1 Vertex Count - 1264\n\n                        LOD2 Vertex Count - 946\n\n\n**Texture details**\n\nTexture Resolution 2K\n4 Texture Maps \n\n                        Albedo\n\n                        AO (Ambient Occlusion)\n\n                        Metallic\n\n                        Normal\n\n**Rigging Details**   -                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Models has Three controls - \n1) Door Open and close\n2) Door Lock Open and close\n3) Global Control\n\n**Animation Details**    \u003e\u003e                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           From Frame 0 to 75 \u003e\u003e Door Lock open                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 \nFrom Frame 75 to 175 \u003e\u003e Door Open                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               \nFrom Frame 185 to 255 \u003e\u003e Door close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         \n\n\nWe will also customize (if you need further customizations) the asset as according to your project requirement.\n\nEnjoy and please rate the asset!\n\n**Note**: The unity package comes with open, close and jammed door animations with Key mechanisms. Only native file format (Maya ma )and Alembic will  have the rig controls. Other File formats will have the preset animation but not the rigging controls. floor texture and Background image will not be provided wit this asset.\n","imageAlt":"3D asset Vault Door","url":"https://www.cgtrader.com/3d-models/architectural/door/vault-door-2716fd58-9e0d-40bb-83f0-be9594b179b2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YedXRhLRrTNqbXnNhntybU9v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3%20%28icon%29.jpg","gridUrl":"https://media.cgtrader.com/variants/YedXRhLRrTNqbXnNhntybU9v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3%20%28icon%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/YedXRhLRrTNqbXnNhntybU9v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3%20%28icon%29.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/vault-door-2716fd58-9e0d-40bb-83f0-be9594b179b2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/1907236/f772594384/vault-door-3d-model-f772594384.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"138285","type":"listingItem","attributes":{"id":138285,"title":"Construction-Set Blender Game Engine","price":0.0,"description":"Here is a Construction-Set I made some years ago.\n\nIncludes: - 3 Rigged doors - 1 Destructible barrels with explosion - 1 Destructible box - And a lot of structural elements\n\nSimply copy the desired object using with ALT + D\n\nThe objects arrange themselves to the grid, which enables you to create complex buildings in a short amount of time.\n\nYou can use the M-Key to distribute the objects to multiple layers.\n\nW,A,S,D = Walk E = Activate-Key (Open Doors) Space = Jump R = Flight-Mode\n\nHave Fun!\n\n","imageAlt":"Construction-Set Blender Game Engine 3D asset animated","url":"https://www.cgtrader.com/free-3d-models/exterior/sci-fi-exterior/construction-set-blender-game-engine","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dNHkNraB7YHugfGhtVs9S31p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/construction-set-blender-game-engine-3d-model-low-poly-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/dNHkNraB7YHugfGhtVs9S31p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-set-blender-game-engine-3d-model-low-poly-animated-rigged-blend.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/dNHkNraB7YHugfGhtVs9S31p/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/construction-set-blender-game-engine-3d-model-low-poly-animated-rigged-blend.webp","width":306},{"url":"https://media.cgtrader.com/variants/dNHkNraB7YHugfGhtVs9S31p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/construction-set-blender-game-engine-3d-model-low-poly-animated-rigged-blend.webp","width":612},{"url":"https://media.cgtrader.com/variants/dNHkNraB7YHugfGhtVs9S31p/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/construction-set-blender-game-engine-3d-model-low-poly-animated-rigged-blend.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/sci-fi-exterior/construction-set-blender-game-engine","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":119,"name":".py","is_native":false}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/138285/8f01100554/construction-set-blender-game-engine-3d-model-8f01100554.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"760980","type":"listingItem","attributes":{"id":760980,"title":"ICE 4 BR412","price":179.18,"description":"Accurate very high definition ICE 4 BR412 model with detailed bogie and pantograph fully textured. The model includes the locomotive and 5 different wagons. The locomotive and all wagons have a medium resolution interior.\n\nMost parts of the model are high resolution polygonal objects. \nSome parts of the model have been created as SubDivision/MeshSmooth surface. This means using the 3dsMax or the Maya version you can change the resolution/smoothness of these surface very easy. \nIn 3dsMax and Maya 2013 the base version of the model which is not smoothed has of 6657933 polygons.\n\nFor other software packages the models are available in 1 high polygon resolution suitable for close renderings. 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Not the studio with vray light, environement and camera. 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This door also comes with different file formats like .max .ma .unitypackage .fbx .obj .abc and .dae.\n\nTextures are created to be realistic with Physically Based Rendering (PBR) workflow.\n\nThis door is Rigged and Animated \n\n**Model Details **\n**Total Tris Count - 848**\n\n                        LOD0 Tris Count - 312\n\n                        LOD1 Tris Count - 280\n\n                        LOD2 Tris Count - 256\n\n**Total Poly Count - 505**\n\n                        LOD0 Poly Count - 183\n\n                        LOD1 Poly Count - 167\n\n                        LOD2 Poly Count - 155\n\n**Total Vertex Count - 436**\n\n                        LOD0 Vertex Count - 160\n\n                        LOD1 Vertex Count - 144\n\n                        LOD2 Vertex Count - 132\n\nModel Textured\n\nTexture Resolution 2K\n\n4 Texture Maps \n\n                        Albedo\n\n                        AO (Ambient Occlusion)\n\n                        Metallic\n\n                        Normal\n\nRigging Details Models has Two controls\n1) Door Open and close                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    2) Global Control\n                                                                                        \n\nAnimation Details                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             From Frame  0 to 35 \u003e\u003e Door open\nFrom Frame 45 to 75 \u003e\u003e Door Close\n\n\nWe will also customize (if you need further customizations) the asset as according to your project requirement.\n\nEnjoy and please rate the asset!\n\n**Note**: The unity package comes with open, close and jammed door animations with Key mechanisms. Only native file format (Maya ma )and Alembic will have the rig controls. Other File formats will have the preset animation's but not the rigging controls. Floor texture and Background image will not be provided for this product. 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This pack also comes with different file formats like .max .ma .unitypackage .fbx .obj .abc and .dae.\nThis exclusive Door pack can be used to fill up your game environment, you can now optimize your project as you want.  \n\n**SPLIT DOOR - Rigged and Animated**\n\n**Mesh Detail**\n\nTotal Poly Count - 2887 (inc LOD's)\n\nTotal Vertex Count - 3013 (inc LOD's)\n\n**Rigging Details**\n\nModel has Five controls\n\n1) Upper Door Open and close\n\n2) Upper Lock Open and close\n\n3) Lower door Open and close\n\n4) Lower door lock open and close\n\n5) Global Control\n\n**Animation Details**\n\nFrom Frame 0 to 25 \u003e\u003e Upper Door Lock open\n\nFrom Frame 10 to 40 \u003e\u003e Upper Door Open\n\nFrom Frame 40 to 70 \u003e\u003e Upper Door Close\n\nFrom Frame 80 to 100 \u003e\u003e Lower door Lock Open\n\nFrom Frame 105 to 120 \u003e\u003e Lower door Open\n\nFrom Frame 140 to 180 \u003e\u003e Lower door Close\n\n\n**SINGLE DOOR - Rigged and Animated**\n\n**Mesh Detail**\n\nTotal Poly Count - 3101 (inc LOD's)\n\nTotal Vertex Count - 3002 (inc LOD's)\n\n**Rigging Details**\n\nModel has Three controls\n\n1) Door Open and close\n\n 2) Door Lock Open and close \n\n3) Global Control\n\n**Animation Details**\n\nFrom Frame 0 to 25 \u003e\u003e Door Lock open\n\nFrom Frame 06 to 52 \u003e\u003e Door Open\n\nFrom Frame 60 to 90 \u003e\u003e Door close\n\nFrom Frame 105 to 120 \u003e\u003e Door Jam\n\n\n**SIMPLE DOOR - Rigged and Animated**\n\n**Mesh Detail**\nTotal Poly Count - 2558 (inc LOD's)\n\nTotal Vertex Count - 2664(inc LOD's)\n\n**Rigging Details**\n\nModel has Three controls\n\n1) Door Open and close\n\n2) Door Lock Open and close\n\n3) Global Control\n\n**Animation Details**\n\nFrom Frame 0 to 13 \u003e\u003e Door Lock open\n\nFrom Frame 11 to 48 \u003e\u003e Door Open\n\nFrom Frame 58 to 85 \u003e\u003e Door close\n\nFrom Frame 100 to 115 \u003e\u003e Door Jam\n\n\n**DOUBLE DOOR - Rigged and Animated**\n\n**Mesh Detail**\n\nTotal Poly Count - 7697 (inc LOD's)\n\nTotal Vertex Count - 7381 (inc LOD's)\n\n**Rigging Details**\n\nModel has Four controls\n\n1) Left door Open and close\n\n2) Right door Open and close\n\n3) Both door open and close\n\n4) Global control\n\n**Animation Details**\n\nFrom Frame 0 to 5 \u003e\u003e Left door open\n\nFrom Frame 55 to 105 \u003e\u003eLeft door Close\n\nFrom Frame 110 to 160 \u003e\u003e Right door open\n\nFrom Frame 165 to 215 \u003e\u003e Right door Close\n\nFrom Frame 220 to 270 \u003e\u003e Both Door Open\n\nFrom Frame 275 to 325 \u003e\u003e Both Door Close\n\nFrom Frame 330 to 350 \u003e\u003e Door jam\n\n\nWe will also customize (if you need further customization) the asset as according to your project requirement.\n\nEnjoy and please rate the asset!\n\n**Note**:  The unity package comes with open, close and jammed door animations with Key mechanisms. Only native file format (Maya ma )and Alembic will have the rig controls. Other File formats will have the preset animation's but not the rigging controls. Floor texture and Background image will not be provided for any of the assets in this pack. 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Already for animation.\n\nAll files have an animation demonstration video. \n\nPlease, don't forget to give me your feedback :)\n","imageAlt":null,"url":"https://www.cgtrader.com/free-3d-models/exterior/sci-fi-exterior/sci-fi-door-63095418-2ee3-4045-b21f-8960b3869e46","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h4Ced1FDbMSKE2tG9EvNrhmz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/h4Ced1FDbMSKE2tG9EvNrhmz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/h4Ced1FDbMSKE2tG9EvNrhmz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/sci-fi-exterior/sci-fi-door-63095418-2ee3-4045-b21f-8960b3869e46","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5169985/80d3368abc/sci-fi-door-3d-model-80d3368abc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"1909952","type":"listingItem","attributes":{"id":1909952,"title":"Door Pack - 2","price":21.99,"description":"This Exclusive Door pack contains 4 different doors each with PBR - 2k textures and with Albedo, Metallic, Ambient Occlusion and normal map. 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Only native file format (Maya ma ) and Alembic will have the rig controls. Other File formats will have the preset animation's but not the rigging controls. Floor texture and Background image will not be provided for any of the assets in this pack. 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Only native file format (Maya ma )and Alembic will  have the rig controls. Floor and BAckground textures will not be provided. 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Created in Autodesk Maya and textured with Substance Painter, it features physically accurate materials and optimized geometry for sea Key Features:\nUltra-HD Textures: 4K PBR maps (Albedo, Roughness, Metallic, Normal, AO).\n\nClean Topology: Low-poly + High-poly versions included (e.g., 5K tris for games).\n\nModular Design: Fits multiple architectural styles (modern, rustic, industrial).\n\nReal-World Scale: Accurate dimensions (e.g., 2.1m tall x 0.9m wide).\n\nDamage \u0026 Wear: Subtle scratches, dirt, and weathering for realism.\n\n Included Files:\n3D Models: FBX, OBJ, Maya (.ma/.mb).\n\nTextures: 4K PBR textures (PNG/TIFF).\n\nSubstance Painter Files: .spp project for customization.\n\nUnity/Unreal Packages: Ready-to-use asset bundles.\n\n Perfect For:\nGame Developers: AAA/indie games (FPS, RPGs, horror).\n\nArchviz: Interior/exterior visualizations.\n\nFilm/VFX: High-quality props for cinematic scenes.\n\n Compatibility:\n3D Software: Maya, Blender, 3ds Max, Cinema 4D.\n\nGame 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Only native file format (Maya ma )and Alembic will  have the rig controls. Other File formats will have the preset animation but not the rigging controls. 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This door also comes with different file formats like .max .ma .unitypackage .fbx .obj .abc and .dae.\n  \n\nTextures are created to be realistic with Physically Based Rendering (PBR) workflow.\n\nThis door is Rigged and Animated \n\nModel Details \n\n**Total Poly Count - 7697**\n\n                        LOD0 Poly Count - 3607\n\n                        LOD1 Poly Count - 2352\n\n                        LOD2 Poly Count - 1738\n\n**Total Tris Count - 14344**\n\n                        LOD0 Tris Count - 6772\n\n                        LOD1 Tris Count - 4416\n\n                        LOD2 Tris Count - 3156\n\n\n\n**Total Vertex Count - 7381**\n\n                        LOD0 Vertex Count - 3466\n\n                        LOD1 Vertex Count - 2282\n\n                        LOD2 Vertex Count - 1633\n\n\n**Texture Details **\nTexture Resolution - 2K\n\n Texture Maps \n\n                        Albedo\n\n                        AO (Ambient Occlusion)\n\n                        Metallic\n\n    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                                                                                                                                                                                                                                                                                                                                                      \nFrom Frame 110 to 160\t \u003e\u003e Right door open                                                                                                                                                                                                                                                                                                                                                                                                                                                                             \nFrom Frame 165 to 215 \u003e\u003e \tRight door Close                                                                                                                                                                                                                                                                                                                                                                                                                                                                        \nFrom Frame 220 to\t270\t \u003e\u003e Both Door Open                                                                                                                                                                                                                                                                                                                                                                                                                                                                           \nFrom Frame 275 to  325 \u003e\u003e Both Door Close                                                                    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Timelapse-Video: https://www.youtube.com/watch?v=grst_eufWUs\u003c/p\u003e \u003cdiv class=\"details-box__title\"\u003eAvailable formats\u003c/div\u003e \u003cul class=\"details-box__list product-formats\"\u003e \u003cli\u003e\u003cb class=\"js-format-link\"\u003eBlender\u003c/b\u003e \u003cb class=\"product-formats__version\"\u003e\u003c/b\u003e \u003cb class=\"product-formats__extensions\"\u003e(.blend)\u003c/b\u003e 165 KB\u003c/li\u003e \u003cli\u003e\u003cb class=\"js-format-link\"\u003eAutodesk FBX\u003c/b\u003e \u003cb class=\"product-formats__version\"\u003e\u003c/b\u003e \u003cb class=\"product-formats__extensions\"\u003e(.fbx)\u003c/b\u003e 458 KB\u003c/li\u003e \u003cli\u003eOther \u003cb class=\"product-formats__version\"\u003e\u003c/b\u003e 1.43 MB\u003c/li\u003e \u003cli\u003e\u003cb class=\"js-format-link\"\u003eOBJ\u003c/b\u003e \u003cb class=\"product-formats__version\"\u003e\u003c/b\u003e \u003cb class=\"product-formats__extensions\"\u003e(.obj)\u003c/b\u003e 1.3 MB\u003c/li\u003e \u003cli\u003e\u003cb class=\"js-format-link\"\u003e3D Studio\u003c/b\u003e \u003cb class=\"product-formats__version\"\u003e\u003c/b\u003e \u003cb class=\"product-formats__extensions\"\u003e(.3ds)\u003c/b\u003e 491 KB\u003c/li\u003e \u003cli\u003e\u003cb class=\"js-format-link\"\u003eStereolithography\u003c/b\u003e \u003cb class=\"product-formats__extensions\"\u003e(.stl) (Available upon request)\u003c/b\u003e -\u003c/li\u003e \u003c/ul\u003e \u003cdiv class=\"details-box__title\"\u003eMore details\u003c/div\u003e \u003cul class=\"details-box__list\"\u003e \u003cli\u003eAnimated \u003cspan class=\"val-positive\"\u003eYes\u003c/span\u003e\u003cspan class=\"is-approved has-tooltip tooltipstered\"\u003e(\u003ci class=\"fa fa-check\"\u003e\u003c/i\u003eapproved)\u003c/span\u003e\u003c/li\u003e \u003cli\u003eRigged \u003cspan class=\"val-positive\"\u003eYes\u003c/span\u003e\u003cspan class=\"is-approved has-tooltip tooltipstered\"\u003e(\u003ci class=\"fa 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Your projects are the reason we create 3D models. 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The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep02_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-260\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. 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Smoothed version is good for high-res film closeups.","imageAlt":"3D model Old wooden door cartoonish ancient retro antique","url":"https://www.cgtrader.com/3d-models/interior/other/old-wooden-door-cartoonish-ancient-retro-antique-stylized","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R2hZ5P6w2txBm3Sojfth7xnd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/old-wooden-door-cartoonish-ancient-retro-antique-stylized-3d-model-low-poly-animated-rigged-max-obj-fbx-mat-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/R2hZ5P6w2txBm3Sojfth7xnd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/old-wooden-door-cartoonish-ancient-retro-antique-stylized-3d-model-low-poly-animated-rigged-max-obj-fbx-mat-prefab.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/R2hZ5P6w2txBm3Sojfth7xnd/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/old-wooden-door-cartoonish-ancient-retro-antique-stylized-3d-model-low-poly-animated-rigged-max-obj-fbx-mat-prefab.webp","width":306},{"url":"https://media.cgtrader.com/variants/R2hZ5P6w2txBm3Sojfth7xnd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/old-wooden-door-cartoonish-ancient-retro-antique-stylized-3d-model-low-poly-animated-rigged-max-obj-fbx-mat-prefab.webp","width":612},{"url":"https://media.cgtrader.com/variants/R2hZ5P6w2txBm3Sojfth7xnd/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/old-wooden-door-cartoonish-ancient-retro-antique-stylized-3d-model-low-poly-animated-rigged-max-obj-fbx-mat-prefab.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/old-wooden-door-cartoonish-ancient-retro-antique-stylized","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/696028/85354291b2/old-wooden-door-cartoonish-ancient-retro-antique-stylized-3d-model-85354291b2.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"134505","type":"listingItem","attributes":{"id":134505,"title":"Window component Rigged and Animated","price":16.58,"description":"Here is a animated window component. I modeled and textured this construction element in Blender 13.01.2013. http://wp.me/P3dmoi-21X \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone size-full wp-image-7781\" src=\"https://3dartdh.files.wordpress.com/2017/03/animated-window-component.jpg\" alt=\"Animated Window Component\" width=\"892\" height=\"595\" /\u003e\u003c/a\u003e Window component - Blender Time-Lapse: https://www.youtube.com/watch?v=dEtiAbX1FyM \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone wp-image-7826\" src=\"https://3dartdh.files.wordpress.com/2017/03/3d-models-construction-elements-animated-window-components-3.jpg\" alt=\"3d-models-construction-elements-animated-window-components (3)\" width=\"692\" height=\"692\" /\u003e\u003c/a\u003e Self made reference image of my window with measurements in millimeters. \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone wp-image-7822 alignleft\" src=\"https://3dartdh.files.wordpress.com/2017/03/3d-models-construction-elements-animated-window-components-1.jpg\" alt=\"3d-models-construction-elements-animated-window-components (1)\" width=\"706\" height=\"488\" /\u003e\u003c/a\u003e \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone wp-image-7823 alignleft\" src=\"https://3dartdh.files.wordpress.com/2017/03/3d-models-construction-elements-animated-window-components-1.png\" alt=\"3d-models-construction-elements-animated-window-components (1)\" width=\"700\" height=\"553\" /\u003e\u003c/a\u003e \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone wp-image-7824 alignleft\" src=\"https://3dartdh.files.wordpress.com/2017/03/3d-models-construction-elements-animated-window-components-2.jpg\" alt=\"3d-models-construction-elements-animated-window-components (2)\" width=\"699\" height=\"579\" /\u003e\u003c/a\u003e \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone size-full wp-image-7825 alignleft\" src=\"https://3dartdh.files.wordpress.com/2017/03/3d-models-construction-elements-animated-window-components-2.png\" alt=\"3d-models-construction-elements-animated-window-components (2)\" width=\"1067\" height=\"600\" /\u003e\u003c/a\u003e \u003ca href=\"http://wp.me/P3dmoi-21X\"\u003e\u003cimg class=\"alignnone size-full wp-image-7827 alignleft\" src=\"https://3dartdh.files.wordpress.com/2017/03/3d-models-construction-elements-animated-window-components-3.png\" alt=\"3d-models-construction-elements-animated-window-components (3)\" width=\"1124\" height=\"600\" /\u003e\u003c/a\u003e .obj, format was exported from 3ds Max. - .max files can be loaded in 3ds Max 2012 or higher. In order to use Vray rendering setups and materials, V-ray Adv 2.30 or higher is required\u003c/p\u003e\"","imageAlt":"3D model Window component Rigged and Animated","url":"https://www.cgtrader.com/3d-models/architectural/door/window-component-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T7NXpynKAvPpKXWqiqQGqSwq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/window-component-rigged-and-animated-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/T7NXpynKAvPpKXWqiqQGqSwq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/window-component-rigged-and-animated-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/T7NXpynKAvPpKXWqiqQGqSwq/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/window-component-rigged-and-animated-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","width":306},{"url":"https://media.cgtrader.com/variants/T7NXpynKAvPpKXWqiqQGqSwq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/window-component-rigged-and-animated-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","width":612},{"url":"https://media.cgtrader.com/variants/T7NXpynKAvPpKXWqiqQGqSwq/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/window-component-rigged-and-animated-3d-model-low-poly-animated-rigged-obj-3ds-fbx-blend-dae-mtl.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/window-component-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/134505/88aed58f6e/window-component-rigged-and-animated-3d-model-88aed58f6e.png","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4746802","type":"listingItem","attributes":{"id":4746802,"title":"Union Soldier 4","price":25.0,"description":"3D model of a Union soldier (American Civil War in the United States). Weapons included. The model includes bones and several animations. Model ideal to be used in games, advertising and video production. Low-poly models to be used easily in any project.\n\n- Rendered in Arnold for 3D Studio Max 2022 and 2020\n- Including MAX 2022 Scanline, 2021, 2020 and 2019, FBX and OBJ formats\n- The textures of the model are applied with UV Unwrap.\n- All materials and textures are included.\n- Bones Rigged\n- Animations examples (idle - walk - idle 2 - attack)\n- Maps - png (2048 x 2048) - 32537 polygons 17272 triangles","imageAlt":"Union Soldier 4 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/union-soldier-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TUgnUoVckkNa4yRA5tpTuG6f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/TUgnUoVckkNa4yRA5tpTuG6f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/TUgnUoVckkNa4yRA5tpTuG6f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/union-soldier-4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4746802/e1d5c8218c/union-soldier-4-3d-model-e1d5c8218c.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2410544","type":"listingItem","attributes":{"id":2410544,"title":"indian jodhpuri stone arch 3d modal","price":10.0,"description":"indian jodhpuri stone chatri 3d modal  The 3D model was created on a real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original. The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance. We greatly appreciate you choosing our 3D models and hope they will be of use. We look forward to continuously dealing with you.","imageAlt":"indian jodhpuri stone arch 3d modal rigged","url":"https://www.cgtrader.com/3d-models/architectural/door/indian-jodhpuri-stone-arch-3d-modal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WSYZy8dutUoonF2NVsYp8onu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/WSYZy8dutUoonF2NVsYp8onu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/WSYZy8dutUoonF2NVsYp8onu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/door/indian-jodhpuri-stone-arch-3d-modal","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":14,"name":".skp","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"architectural","subcategorySlug":"door","categoryTitle":"Architectural","subcategoryTitle":"Door","schemaImageUrl":"https://img-new.cgtrader.com/items/2410544/c049bf8e02/indian-jodhpuri-stone-arch-3d-modal-3d-model-c049bf8e02.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2370830","type":"listingItem","attributes":{"id":2370830,"title":"Old Wooden Door","price":15.0,"description":"Hi all,\n\nThis is PBR old wooden door. The file includes a model in real world scale (105cm x 25cm x 201cm). It comes in following formats:\n\n.blend\n\n.fbx\n\n.obj\n\n.dae\n\nThe blender file has the shaders set up, so it's ready to render using Cycles. The rig doesn't have any controls. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\n- https://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n________________________________\n\n- 2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n- This is not a Metahuman's body and face. This is our creation.\n- But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n- So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n________________________________\n\n- The difference between the first version and the new version\n- https://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n- Download the version you need. 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It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: Body, sclerae, pupils, lacrimal glands, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 73,592; polygons 73,590\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLacrimal glands: vertices 356; polygons 352\u003cbr\u003e\nUpper teeth: vertices 39,710; polygons 39,014\u003cbr\u003e\nLower teeth: vertices 30,187; polygons 29,508\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 152,846; polygons 151,488\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender file and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A5_Donkey_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJU0L522A5_Donkey_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A5_Donkey_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A5_Donkey_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A5_Donkey_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. Features are as follows:\u003cbr\u003e\nRoot drives the whole model, and it's scalable.\u003cbr\u003e\nCTR_torse controls the center of the body's gravity.\u003cbr\u003e\nCTR_torse comes with customized attributes that can switch head following and neck following on/off, as well as IK/FK switch of the tongue.\u003cbr\u003e\nCTR_IKFK_F.L, CTR_IKFK_F.R, CTR_IKFK_B.L, CTR_IKFK_B.R comes with customized attributes that can switch stretch limit on/off and the leg IK/FK which is not seamless.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are used to set up the center of rotation of each leg.\u003cbr\u003e\nWith face rigging, you have fine control over eyes, eyelids, and lips, and create expression animations easily and realistically.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the mouth, even lips squeezing.\u003cbr\u003e\nCTR_Loc_Roll_lip_U and CTR_Loc_Roll_lip_D control the inside-out effect of lips.\u003cbr\u003e\nCTR_noise drives the upper lip.\u003cbr\u003e\nAnd more\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32;\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-20;\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-360;\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-400;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled. You can enable the Display if needed.\u003cbr\u003e\nThe dynamics of the mane and hair on the tail are already baked.\u003cbr\u003e\nIn addition to the character itself, there are two extra objects:\u003cbr\u003e\nOne is the instance of clay on the foot. Neither delete it nor disable its render, nor move it.\u003cbr\u003e\nAnother is a collider which is used to solve the dynamics of the tail hair. You can enable the render and display button if needed.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\n1. Decreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\n2. Decreasing the steps of the Interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n","imageAlt":"3D model Donkey Summer with 4 Animations VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/donkey-summer-with-4-animations-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xT7t1VKxSvKfdNpgijFZ4D9X/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L522A5_Donkey_Exampl_result.jpg","gridUrl":"https://media.cgtrader.com/variants/xT7t1VKxSvKfdNpgijFZ4D9X/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L522A5_Donkey_Exampl_result.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xT7t1VKxSvKfdNpgijFZ4D9X/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L522A5_Donkey_Exampl_result.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/donkey-summer-with-4-animations-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3330694/b87668184c/donkey-summer-with-4-animations-vfx-grace-3d-model-b87668184c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4583726","type":"listingItem","attributes":{"id":4583726,"title":"Man - Autumn Outfit 4 - Modular - Rigged","price":79.2,"description":"Realistic 3D model of Man - Autumn Outfit 4 - Modular - Rigged\n\n- This description is only for Unreal Engine projects. \n- However, the original Blender file is also available, and it is rigged (based on the rigify addon).\n\n- PLAY/MODULAR https://www.youtube.com/watch?v=cHRS3NwEJwU\n- Live Link Face https://www.youtube.com/watch?v=5lhqPh1arc4\u0026ab_channel=NicePictures\n\nPlugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n____________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\nDETAILS:\n\n- 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\n  This is not a Metahuman's body and face. This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 64,628\n- Tris: 128,178\n- Verts: 64,311\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 19\n- Number of Textures: 49\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Man - Autumn Outfit 4 - Modular - 3D 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Armor 4","price":50.0,"description":"Looking for sci fi armor for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: Armor and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \nPolys: 17560\nTris: 31390\nVerts: 15809\n\n102 Animations! \n24 Poses\n\n- Included formats: \n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jog Forward.fbx \n| |---Run Forward.fbx \n| |---Running Slide.fbx \n| |---Running.fbx 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This highly detailed and realistic fish 3D model is perfect for aquarium and ocean scenes, as well as river environments._\n\n_This low poly fish model is easy to work with and has been designed with a high level of accuracy, capturing the unique features and movement of the Moray Eel. Whether you're a game developer, animator, or hobbyist, this 3D character will be sure to impress._\n\n_In addition to the Moray Eel, we also offer other underwater creatures such as Caridean Shrimp, which can be purchased as a separate shrimp 3D model. These 3D fish models are perfect for creating ocean scenes or for adding a touch of realism to any project._\n\n_Our 3D animated monster collection includes the ocean monster 3D, which is a must-have for anyone creating a monster mash 3D animation. This character rigged 3D model is perfect for creating a menacing creature that will terrify your audience. If you're looking to add a touch of horror to your project, our collection of 3D animated monsters, including the anglerfish lowpoly model and Stingray 3D model, are sure to give your audience a spine-tingling experience._\n\n_Our moray Eel 3D model is highly detailed and accurate, but if you're looking for a same exotic creature, our Angler fish 3D model is sure to impress. Also, if your project already has a shark 3d model, you can safely use any character from our underwater creatures line._\n\n_All of our 3D rigged characters are designed with versatility and ease of use in mind, allowing you to quickly and easily integrate them into your project. Don't settle for anything less than the best, choose our fish 3D model and start creating stunning underwater scenes today!_\n\n**Technical Info**\n\n**Version Unreal Engine (approved)** - _4.18.3_. **Version Unity (approved)** - _2020.3.43f1_\n\n_PBR Texture all 4k 4096x4096 TGA, one material for mesh._\n\n_Skinned and Rigged. Full Rig for the Cinema 4D (Support R21 and higher)_ \n\n_Most of the controllers are programmed using Xpresso to quickly adjust the animation_\n\n**TexturePack consists of 16 textures:**\n\n- Base color (x3)\n- Diffuse (x3)\n- SSS (x1)\n- Ambient Occlusion (x1)\n- Metallic (x1)\n- Roughness (x3)\n- MetallicSpecular(x1)\n- Normal (x2)\n- Thickness (x1)\n\nAnimationsPack consists of 18 animations:\n\n\n- Attack (x4 With Moving + x1 Without Moving)\n- Swim (x8 With Moving)\n- Idle (x2 With moving)\n- Death (x2 With Moving + x2 Without Moving)\n- TurnLeft (x1 With Moving + x1 Without Moving)\n- TurnRight (x1 With Moving + x1 Without Moving)\n- TurnDown (x1 With Moving + x1 Without Moving)\n- TurnUp (x1 With Moving + x1 Without Moving)\n- TwistUp (x1 With Moving + x1 Without Moving)\n- TwistDown (x1 With Moving + x1 Without Moving)\n","imageAlt":"Fish low poly model - Moray Eel fish - horror ...","url":"https://www.cgtrader.com/3d-models/animal/fish/moray-eel-15ae7511-527f-4fd8-9417-a152887bb627","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nELXcvSNaFSYpHMHT8ERp3FV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MorayEel%20RectCGTRADER.jpg","gridUrl":"https://media.cgtrader.com/variants/nELXcvSNaFSYpHMHT8ERp3FV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MorayEel%20RectCGTRADER.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/nELXcvSNaFSYpHMHT8ERp3FV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MorayEel%20RectCGTRADER.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/moray-eel-15ae7511-527f-4fd8-9417-a152887bb627","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/4306932/be315db135/fish-low-poly-model-moray-eel-fish-horror-monster-fish-4-3d-model-be315db135.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3330751","type":"listingItem","attributes":{"id":3330751,"title":"Female Deer with 4 Animations  VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 10 objects: Body, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 61,188; polygons 61,186\u003cbr\u003e\nUpper gum: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower gum: vertices 6,485; polygons 6,372\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nIris: vertices 2,340; polygons 2,368\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nLacrimal caruncles: vertices 1,316; polygons 1,312 \u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 148,834; polygons 147,764\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Hair_Mask02.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Hair_Mask01.png, 4096*4096\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A5_PereDavidsDeer_Female_Body_ID.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, it is scalable.\u003cbr\u003e\nCTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.\u003cbr\u003e\nThe face has fine controllers which support detailed facial expressions creation.\u003cbr\u003e\nCTR_Tail controls whether the tail follows the body to rotate by customized attributes.\u003cbr\u003e\nCTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute \"knee_shake\".\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.\u003cbr\u003e\nCTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.\u003cbr\u003e\nCTR_masticate controls the masticating animation.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable eating animation at 30 fps, frame range 0-274;\u003cbr\u003e\nLoopable lying animation at 30 fps, frame range 0-335;\u003cbr\u003e\nUnlooped looking animation at 30 fps, frame range 0-240;\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-36;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:\u003cbr\u003e\nIf the initial pose is needed, you need to disable Repair_Lie of body, as well as reset location and rotation of all controllers(shortcut \u003cAlt\u003e + R/G)\u003cbr\u003e\n1. Decrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\n2. 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Weapons and binoculars included. The human bodies have bones to be able to modify the postures. The models has been created with 3D Studio Max 2022 and Blender 3.3. All the models are low poly, basic but realistic and are ideal for 3D scenes that require few polygons. They can be used for advertising visualitations and also for games or applications. It has been created in different 3D Studio Max versions and also in FBX, OBJ and blend.\n\nFormats :\n\n- FBX\n- OBJ\n- 3D Max - v 2022 Scanline\n- 3D Max - v 2021 Scanline\n- 3D Max - v 2020 Scanline\n- 3D Max - v 2019 Scanline\n- 3D Max - v 2022 Arnold\n- 3D Max - v 2020 Arnold\n- Blender 3.3\n- Textures\n","imageAlt":"Military Barracks - Scene 4 3D model","url":"https://www.cgtrader.com/3d-models/character/man/military-barracks-scene-4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YENMk29BqWRoP3NfzitHiUeT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/YENMk29BqWRoP3NfzitHiUeT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/YENMk29BqWRoP3NfzitHiUeT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/military-barracks-scene-4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4087627/e70e3af394/military-barracks-scene-4-3d-model-e70e3af394.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3938566","type":"listingItem","attributes":{"id":3938566,"title":"Skeleton 4 character in outfit","price":43.99,"description":"The model is suitable for your projects of thegenre: RPG, strategy, etc.\u003cbr\u003e\nIn the model it is desirable to use a shader with a two-sided display of polygons.\u003cbr\u003e\n\u003cbr\u003e\n**Textures**:\u003cbr\u003e\n4K PBR Textures(tga) - normal, metallic+gloss, albedo, occlusion, emissive.\u003cbr\u003e\n6 meterials\u003cbr\u003e\n26 textures\u003cbr\u003e\n\u003cbr\u003e\n**Unreal**:\u003cbr\u003e\nThe project has a character with retarget to an epic skeleton and demo animation\u003cbr\u003e\n**Unity**:\u003cbr\u003e\nThe project has a character with custom skeleton and animation\u003cbr\u003e\n\u003cbr\u003e\nFor other **Engines**, I added separate folders with Base mesh, textures and animations\u003cbr\u003e\nAnimations:\u003cbr\u003e\nAnimation and rigging in maya.\u003cbr\u003e\nModel contains 41 animations:\u003cbr\u003e\nattack(x6)\u003cbr\u003e\nwalk(x3)\u003cbr\u003e\nrun(x2)\u003cbr\u003e\nwalkback(x2)\u003cbr\u003e\nstrafe LR(x4)\u003cbr\u003e\nturn 180(x2)\u003cbr\u003e\nrage\u003cbr\u003e\njump(x2)\u003cbr\u003e\nidle(x7)\u003cbr\u003e\ngethit(x4)\u003cbr\u003e\ndeath(x4)\u003cbr\u003e\n\u003cbr\u003e\n**Polycount**:\u003cbr\u003e\nCharacter\u003cbr\u003e\nVerts: 16699\u003cbr\u003e\nFaces: 11033\u003cbr\u003e\nTris: 21570\u003cbr\u003e\nWeapon\u003cbr\u003e\nVerts: 340\u003cbr\u003e\nFaces: 266\u003cbr\u003e\nTris: 526\u003cbr\u003e","imageAlt":"3D asset Skeleton 4 character in outfit","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-4-f2fe0498-2f8d-42a7-b9cb-6c0368cb2aa8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/42ypc2dn04kfnzt7n1vmurxph9v2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-4-character-in-outfit-3d-model-c109589aa2.jpg","gridUrl":"https://media.cgtrader.com/variants/42ypc2dn04kfnzt7n1vmurxph9v2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-4-character-in-outfit-3d-model-c109589aa2.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/42ypc2dn04kfnzt7n1vmurxph9v2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-4-character-in-outfit-3d-model-c109589aa2.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-4-f2fe0498-2f8d-42a7-b9cb-6c0368cb2aa8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3938566/c109589aa2/skeleton-4-character-in-outfit-3d-model-c109589aa2.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4869847","type":"listingItem","attributes":{"id":4869847,"title":"Doom Fighter V-4 Rigged for Unreal Engine - 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This is our creation.\n  But this body has exactly the same shape as the Metahuman's body (Normal/Average)\n  So you can put this Outfit on your Male Metahuman (Normal/Average)\n\n- This product supports Lumen for Unreal Engine 5.0+ \nhttps://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes)\n- Morph: (Yes)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 16,902\n- Tris: 33,319\n- Verts: 17,020\n\nGeometry only body\nLOD 0\n- Polys: 44,141\n- Tris:  88,280\n- Verts: 44,951\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris:  70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 17\n- Number of Textures: 45\n\nTexture Resolutions:\n- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.\n- 512x512   (some eye textures)\n- 1024x1024 (Opacity maps and some eye and hair textures)\n- 2048x2048 (some eye and hair textures)\n- 4096x4096 (some eye and hair textures)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One\n","imageAlt":"Man - Casual Outfit 4 - Modular - Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/man-casual-outfit-4-modular-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/asKkCQZ5akNB4TrbMMzEpmpE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/asKkCQZ5akNB4TrbMMzEpmpE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/asKkCQZ5akNB4TrbMMzEpmpE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/man-casual-outfit-4-modular-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4589097/5c3f754b53/man-casual-outfit-4-modular-rigged-3d-model-5c3f754b53.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3494559","type":"listingItem","attributes":{"id":3494559,"title":"Assaf Sheep01 with 4 Animations VFX Grace","price":429.0,"description":"**Introduction**\u003cbr\u003e\nThis is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 4 animations. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 46,448; polygons 46,446\u003cbr\u003e\nOral cavity: vertices 18,598; polygons 18,378\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nTeeth: vertices 56,854; polygons 55,960\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nIrises: vertices 2,562; polygons 2,496\u003cbr\u003e\nLacrimal caruncles: vertices 628; polygons 624\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTotal: vertices 132,956; polygons 131,824\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Specular.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Skin_Mask.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_Normal.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask02.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_Mask01.png, 2048*2048\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L226A1_AdultAssafSheep01_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.\u003cbr\u003e\nCTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.\u003cbr\u003e\nCTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.\u003cbr\u003e\nCTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.\u003cbr\u003e\nCTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_masticate controls the mastication by Location on the X axis.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-260\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-16\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nTo obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf this high resolution isn't necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"3D animated Assaf Sheep01 with 4 Animations VFX 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Winter with 4 Animations  VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality donkey in winter, with multiple 4K textures, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: Body, sclerae, pupils, lacrimal glands, upper teeth, lower teeth, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 73,592; polygons 73,590\u003cbr\u003e\nSclerae: vertices 1,700; polygons 1,728\u003cbr\u003e\nPupils: vertices 2,020; polygons 2,048\u003cbr\u003e\nLacrimal glands: vertices 356; polygons 352\u003cbr\u003e\nUpper teeth: vertices 39,710; polygons 39,014\u003cbr\u003e\nLower teeth: vertices 30,187; polygons 29,508\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 152,846; polygons 151,488\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender file and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L522A5_Donkey_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJU0L522A5_Donkey_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L522A5_Donkey_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L522A5_Donkey_Body_Normal.png, 4096*4096\u003cbr\u003e\nJU0L522A5_Donkey_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. Features are as follows:\u003cbr\u003e\nRoot controls the whole model, and it's scalable.\u003cbr\u003e\nCTR_torse controls the center of the body's gravity.\u003cbr\u003e\nCTR_torse comes with customized attributes that can switch head following and neck following on/off, as well as IK/FK switch of the tongue.\u003cbr\u003e\nCTR_IKFK_F.L, CTR_IKFK_F.R, CTR_IKFK_B.L, CTR_IKFK_B.R comes with customized attributes that can switch stretch limit on/off and the leg IK/FK which is not seamless.\u003cbr\u003e\nCTR_IK_roll_foot_F.L, CTR_IK_roll_foot_F.R, CTR_IK_roll_foot_B.L and CTR_IK_roll_foot_B.R are used to set up the center of rotation of each leg.\u003cbr\u003e\nWith face rigging, you have fine control over eyes, eyelids, and lips, and create expression animations easily and realistically.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the mouth, even lips squeezing.\u003cbr\u003e\nCTR_Loc_Roll_lip_U and CTR_Loc_Roll_lip_D control the inside-out effect of lips.\u003cbr\u003e\nCTR_noise drives the upper lip.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32;\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-20;\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-360;\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-400;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled. You can enable the Display if needed.\u003cbr\u003e\nThe dynamics of the mane and hair on the tail are already baked.\u003cbr\u003e\nIn addition to the character itself, there are two extra objects:\u003cbr\u003e\nOne is the instance of clay on the foot. Neither delete it nor disable its render, nor move it.\u003cbr\u003e\nAnother is a collider which is used to solve the dynamics of the tail hair. You can enable the render and display button if needed.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\n1. Decreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\n2. 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(First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)\nhttps://www.dropbox.com/s/wfgfj0kh87v4zjc/Manny.jpg?dl=0\n\n2. (New version - UE 5.1) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)\nThis is not a Metahuman's body and face. This is our creation.\nBut this body has exactly the same shape as the Metahuman's body (Normal/Average)\nSo you can put this Outfit on your Male Metahuman (Normal/Average)\n\nThe difference between the first version and the new version. Download the version you need. Enjoy :)\nhttps://www.dropbox.com/s/wydde0kyzo9w3v4/Difference_Man.jpg?dl=0\n\n\n_______________________________________\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n\n________________________________\n\n- Blender 3.6 - Rigged (based on rigify addon)\n- UE 5.0  - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)\n- UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)\n- FBX - Static mesh (Only Clothing)\n- OBJ - Static mesh (Only Clothing)\n\n\u003e - PLAY/MODULAR (New version - UE 5.1) - https://www.youtube.com/watch?v=xXzKXkmsaQw\n- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=m7GSY6l-ba0\u0026feature=youtu.be\n- Live Link Face (For both UE versions) - https://www.youtube.com/watch?v=5lhqPh1arc4\n- Plugins used:\n- Live Link\n- Live Link Control Rig\n- Apple ARKit\n- Apple ARKit Face Support\n\n\nDETAILS:\n\n- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. \nhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0\n- The project has 8k textures, which can affect fps\n- Use the texture size limitations in the Unreal Engine to make them smaller \nhttps://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0\n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to UE5 Skeleton, Manny:(Yes) - First Version\n- Rigged: to MH skeleton:(Yes) - New Version\n- Morph: (Yes)\n- Animated:(Yes) For test only\n- Cloth Simulation (No)\n- Number of Animations:(5)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 1\n\nGeometry Outfit\nLOD 0\n- Polys: 87,480\n- Tris: 173,598\n- Verts: 87,298\n\nGeometry only body\nLOD 0\n- Polys: 22,672\n- Tris: 45,328\n- Verts: 23,383\n\nGeometry only hair\nLOD 0\n- Polys: 35,154\n- Tris: 70,308\n- Verts: 72,296\n\n- Number of PBR Materials and Material Instances: 18\n- Number of Textures: 41\n\nTexture Resolutions:\n- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)\n\nSupported Development Platforms:\n- Windows\n- MacOS\n- Oculus\n- PlayStation 4\n- Stream VR\n- Xbox One","imageAlt":"3D asset Man in Winter Outfit 4 - 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