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Richardson.\n- The shadows of the Tree tile have been updated to work better with the Plain tile. \n- The shadows of the Mountain tile have been updated to work better with the Plain tile.\n- The Silo tile has been slighlty retouched to work better with the Plain tile.\n\n**AW.Terrain.Development_07_KickstarterUpdate.fbx\nAW.Terrain.Development_08_SimpleExport.fbx**\n- Simple export in FBX in case you don't own Blender.\n\n**StrzeleckiDesertTile_Kickstarter.obj\nStrzeleckiDesertTile_Kickstarter.obj\nLittleSandyDesertTile_Kickstarter.obj\nLittleSandyDesertTile_Kickstarter.ob**\n- Separate files of the two new Australian Desert tiles in case you only want to try those out without downloading all the big files.\n\nAw.Textures02.rar\n- The zip file has been updated with the colors of the new Australian Desert tile. Available in \"png\", \"psd\" and the original file \"afphoto\".\n\nI'm also leaving some previous files in case you want to work with the previous version of my asset pack.\n\n**And now, back to the original text of this asset pack:\nWhat is this asset about?**\nIf you like Advance Wars then you might like building your own world of that universe with these set of tiles based on the Advance Wars Dual Strike videogame, but in 3D.\nI decided to upload the .blender file so users can export the asset they need to their preferred game engine or make a fun render/animation inside Blender.\n\nDownload includes:\n- .blend and FBX file with all objects as seen on the images.\n- .blend file and FBX with all models at center for an easier export slection to game engines.\n- png texture files\n- Original .afphoto file and a .psd file for better editing.\n\nAdditional information for these assets:\n- Almost all the terrain tiles from Advance Wars Dual Strike are modeled  (except for some specific cliff sprites which I decided to ignore since 3D can make them useless).\n- The portal tile from AWBW.\n- The Silo has variantsthese variants:  empty with no rocket, with animated rocket (2 animations) and a simple rigged rocket without its Silo tile.\n- 4 recon units so you can test them out with the terrain tiles. 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Optimized polycount for use in game engines.\n- Contains **Rigged** version for easy animating.\n\nCreate unique looks of your Desert Eagle pistol with **10** different accessories/modifications and **8** skins which you can combine to your liking.\n\nCreate custom paintjobs with Painted Skin material where you can **change colors** or use your **own textures** easily.\n\n\nAccessories/modifications:\n\n- extended barrel\n- extended 14 inch barrel\n- ergonomic grip\n- frame without bottom rail\n- silencer\n- muzzle brake\n- skope\n- reflex sight\n- flashlight\n- extended magazine\n\nSkins:\n\n- brushed metal\n- black oxide\n- case hardened\n- chrome\n- damascus steel\n- engraved\n- gold\n- painted (for custom skins)\n\n+ 2 skins for scope:\n\n- black\n- silver\n\nIf you have any questions feel free to contact me.","imageAlt":"3D model Desert Eagle with Modifications and Skins","url":"https://www.cgtrader.com/3d-models/military/gun/desert-eagle-with-modifications-and-skins","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EQEK2CMHmC1hxM32NckbvbHB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/de_Thumb_cgtrader_c.jpg","gridUrl":"https://media.cgtrader.com/variants/EQEK2CMHmC1hxM32NckbvbHB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/de_Thumb_cgtrader_c.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/EQEK2CMHmC1hxM32NckbvbHB/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/de_Thumb_cgtrader_c.webp","width":306},{"url":"https://media.cgtrader.com/variants/EQEK2CMHmC1hxM32NckbvbHB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/de_Thumb_cgtrader_c.webp","width":612},{"url":"https://media.cgtrader.com/variants/EQEK2CMHmC1hxM32NckbvbHB/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/de_Thumb_cgtrader_c.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/desert-eagle-with-modifications-and-skins","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2936145/b4baaf1ad4/desert-eagle-with-modifications-and-skins-3d-model-b4baaf1ad4.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2538933","type":"listingItem","attributes":{"id":2538933,"title":"Camel Adult and Baby Animated","price":380.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThese are high-quality camel models with complete textures, fur, rigging and animations, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer. Two sets of body maps are available for each model, which can be switched freely.\u003cbr\u003e\nThey consist of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue. \u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nCamel_Baby_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Baby_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body01_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body02_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nCamel_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nCamel\u003cbr\u003e\nBody: vertices 52,693; polygons 52,626\u003cbr\u003e\nPupils*2: vertices 548; polygons 544\u003cbr\u003e\nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 73,812; polygons 73,036\u003cbr\u003e\nCamel baby\u003cbr\u003e\nBody: vertices 50,800; polygons 50,732\u003cbr\u003e\nPupils*2: vertices 548; polygons 544\u003cbr\u003e    \nSclerae*2: vertices 740; polygons 752\u003cbr\u003e\nLacrimal caruncles*2: vertices 830; polygons 826\u003cbr\u003e\nTeeth: vertices 18,324; polygons 17,624\u003cbr\u003e\nTongue: vertices 677; polygons 664\u003cbr\u003e\nTotal: vertices 71,919; polygons 71,142\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nCamel\u003cbr\u003e\nUnooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-47\u003cbr\u003e\nUnooped drinking animation at 30 fps, frame range 0-400\u003cbr\u003e\nCamel baby\u003cbr\u003e\nUnooped walking animation at 30 fps, frame range 0-200 \u003cbr\u003e\n\n**Rigging**\u003cbr\u003e \nWith full controllers, postures and animations are easier to create.\u003cbr\u003e\nFace rigging with controllers for eyelid, lips and nostril areas.\u003cbr\u003e\nThe neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. 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You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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KMW Dingo 2 LGS Desert Camouflage - Textured 3D Model","price":78.0,"description":"E-mail for callaboration: koznov.sergey@gmail.com\n\nHigh-quality, game-ready 3D model of the Krauss-Maffei Wegmann (KMW) Dingo 2 LGS All-Protected Vehicle.\nThis is a detailed representation of the Dingo 2 LGS (Light Armored Vehicle) with a unique custom desert/arid camouflage pattern and realistic weathering effects (dust, dirt, and wear). The model features all the specific details of the real-world vehicle, including the armored cabin, rear soft-top cargo cover, roof hatch, antenna mount, and heavy-duty wheels. A specific national insignia (Iron Cross) is included on the door. This model is perfect for use in video games, military simulations, historical visualizations, and renders.\nMain Features:\n\n- Realistic \u0026 Detailed: Modeled to scale and based on reference.\n- Textured: Includes detailed PBR textures for a \"battle-worn\" look.\n- Efficient Geometry: Optimized for performance (low-mid poly), suitable for real-time applications and games.\n- Standard Layout: UVs are non-overlapping.\n- National Markings: Features the German Iron Cross insignia.\n- Rear Cargo Variant: Modeled with the soft-top (canvas) rear section.\n- Ready to Use: Just load and render or import into your game engine.\n\nModel Details (Example):\n\n- File Formats: .FBX, .OBJ, .MAX, .BLEND, .MA (include all formats you are providing)\n- Polygon Count: (Enter exact number, e.g., ~20,000 tris)\n- Texture Resolution: (e.g., 4K PBR)\n- UVs: Non-overlapping\n- Material: PBR (Roughness/Metallic)\n\nKey Features:\n- Accurate real-world scale and proportions\n- Detailed exterior modeling including chassis, crane, and hull equipment\n- High-resolution PBR textures (BaseColor, Metallic, Roughness, Normal, Ambient Occlusion)\n- Clean UV layout and optimized topology for real-time rendering and production\n- Formats available: FBX, OBJ, BLEND, MAX (adjust based on your package)\n\n\nDesigned with clean topology and detailed PBR textures, making it suitable for real-time engines (Unreal Engine, Unity), games, cinematics, and VR/AR projects.\n\nKey Features:\n• Highly detailed exterior including crane arm, dozer blade, winches, cables, and mechanical details.\n• Optimized low-poly geometry with efficient UV unwrapping.\n• Ready for integration into games or visual production.\n\nTechnical Specifications:\n• Geometry: Low-poly / PBR\n• Textures: PBR Workflow (Base Color, Metallic, Roughness, Normal, Ambient Occlusion)\n• File Formats: FBX, OBJ, BLEND (or specify your actual file formats)\n• UV Mapping: Yes, non-overlapping\n• Materials: Included\n• LODs\n• Rigged Model\n\nReady-to-use: No additional cleanup required as it doesn't come with any backgrounds or scenes from the preview images.No specialised plugins needed.\n\nAvailable File Formats:\n\n- OBJ, 3DS, FBX (Multiple Formats), DAE\n- 3ds Max 2018 (V-Ray and standard materials)\n- Blender 2.8 (Eevee materials)\n- Maya 2024\n- KeyShot11 (standard materials)\n- Texture Specifications:8 png files HQ render (4096X4096 resolution)\n\nAbout YONEEKA:With over 5 years in the industry, YONEEKA is a dedicated team of experienced 3D artists. Our extensive participation in diverse projects has refined our understanding of client needs. Each model we develop undergoes a rigorous quality check, both visually and technically, ensuring unmatched realism and top-tier quality—as evident in our renders, all of which are post-processing free.Our primary focus? Crafting impeccable 3D models. We aim to digitally replicate every object in the world. 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For Free When Buying This Pack!\n- 2) To receive your bonus Join Our Discord\n- 3) Navigate to the \"free-gift\" channel and click the \"Open ticket\" button.\n\n\u003e Story \n- Built from the ground up for UE5 while utilizing Lumen to it's fullest potential our brand new 3 Lane style map is the perfect addition to your next shooter/Esports title!\n\n\u003e Features\n- UE5 - The map was made specifically for UE5 using Lumen and Parallax occlusion to drastically enhance visuals and performance!\n- Massive - 178 Unique meshes that enable the creation of massive middle eastern themed cities and towns!\n- Modular - Enjoy a fully modular kit to create your own desert themed environments with ease!\n- Decals - Use our decals to add instant detail to this kit or any of your other environments.\n- Vertex Paint - Add even more instant detail using a versatile vertex painting function which works on almost all pieces of the map!\n- Parallax Occlusion - Ensures otherwise stylized flat surfaces are volumetric and extra crispy!\n- Adjustable - Very adjustable wall/floor materials via material Instance\n- This product supports Lumen for Unreal Engine 5.0+\n\n\u003e Technical details\n- Number of Unique Meshes: 178\n- Vertex Count: 108 -2506\n- Number of Materials and Material Instances: 63\n- Number of Textures: 263\n- Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)\n- Supported Development Platforms:\n- Windows: (Yes)\n- Mac: (Yes)","imageAlt":"Modular Desert Town - Desert City - Desert 3D model","url":"https://www.cgtrader.com/3d-models/exterior/other/modular-desert-town-desert-city-desert-village","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a762mrjf501dsvff2oisolf8glg2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/d0ae2857-6718-4aa1-b13a-c5c11cf867a5.jpg","gridUrl":"https://media.cgtrader.com/variants/a762mrjf501dsvff2oisolf8glg2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/d0ae2857-6718-4aa1-b13a-c5c11cf867a5.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/a762mrjf501dsvff2oisolf8glg2/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/d0ae2857-6718-4aa1-b13a-c5c11cf867a5.webp","width":306},{"url":"https://media.cgtrader.com/variants/a762mrjf501dsvff2oisolf8glg2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/d0ae2857-6718-4aa1-b13a-c5c11cf867a5.webp","width":612},{"url":"https://media.cgtrader.com/variants/a762mrjf501dsvff2oisolf8glg2/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/d0ae2857-6718-4aa1-b13a-c5c11cf867a5.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/modular-desert-town-desert-city-desert-village","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":228,"name":".json","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6784138/9faabd4adc/modular-desert-town-desert-city-desert-village-3d-model-9faabd4adc.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"6362926","type":"listingItem","attributes":{"id":6362926,"title":"Baboon Animation  Blender 3D Model","price":377.0,"description":"**Introduction**\u003cbr\u003e\nThis highly detailed guinea baboon character features an accurate muscle structure and 4K textures, with a realistic hair system created in Blender to meet film-quality animation standards. The model comes with a set of highly detailed rigging and a rich facial control system for expressive performances. It includes four meticulously designed realistic animations, showcasing natural baboon behaviors such as walking, running, and feeding. The model is ideal for use in documentaries, films, and other professional productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, corneas, pupils, oral cavity, lower teeth and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 81,613; polygons: 81,502\u003cbr\u003e\nLacrimal glands: vertices: 3,796; polygons: 3,768\u003cbr\u003e\nCorneas: vertices: 964; polygons: 1,024\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nOral cavity: vertices: 8,034; polygons: 7,926\u003cbr\u003e\nLower teeth: vertices: 8,016; polygons: 7,984\u003cbr\u003e\nUpper teeth: vertices: 8,720; polygons: 8,688\u003cbr\u003e\nTotal: vertices: 112,491; polygons: 112,300\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Center of gravity controller for the body with multiple customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body\u003cbr\u003e\nTail_IKFK: Switches tail IK/FK mode\u003cbr\u003e\nCTR_spine_c/b/a: Controllers for rear, middle, and front spine\u003cbr\u003e\nCTR_FK_tail_c–f: FK tail controllers\u003cbr\u003e\nCTR_IK_tail_a–d: IK tail controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_eye.L/R/eye: Eye controllers\u003cbr\u003e\nCTR_jaw_a/b: Jaw controllers\u003cbr\u003e\nCTR_NoseBridge.001/002: Nose bridge controllers\u003cbr\u003e\nCTR_Eyebrow.L/R/M: Eyebrow controllers\u003cbr\u003e\nCTR_eyelid_u_root.L/R: Upper eyelid controllers\u003cbr\u003e\nCTR_eyelid_d_root.L/R: Lower eyelid controllers\u003cbr\u003e\nCTR_cheekbone.L/R: Cheek controllers\u003cbr\u003e\nCTR_maxilla/mandible: Lip controllers for upper/lower jaw—especially useful during mouth opening\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L, CTR_scapular_bk_a.L.001.R, CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Limb controllers with customized attributes:\u003cbr\u003e\nIKFK_Switch: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching\u003cbr\u003e\nCTR_foot_F/B.L/R: Front and rear IK foot controllers\u003cbr\u003e\nCTR_paw_root_fr/bk_a.L/R: Toe detail controllers:\u003cbr\u003e\nX-axis location: Toe abduction and adduction\u003cbr\u003e\nZ-axis location: Toe bending\u003cbr\u003e\nCTR_foot_F/B_rool.L/R: Custom IK foot pivot rotation axes, with its rotation controlling the foot pivoting. It allows users to define their own pivot points for IK\u003cbr\u003e\nThere are more detailed controllers for the foot: Each toe has its own FK controller, and the feet come with reversed rotation controllers—very helpful during locomotion.\u003cbr\u003e\nAdditional secondary controllers for limbs, abdomen, and spine enable even more detail control\u003cbr\u003e\nThe comprehensive facial rigging comes with with expression controls and a UI panel, allowing users to create plentiful expressions both through direct control and user-friendly UI panel\u003cbr\u003e\nAnd many more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-280\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-268\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. 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The model features a realistic weathered desert/mud camo finish with detailed suspension, heavy-duty off-road tires, cab frame, roof rack, spare tire rack, antennas, and a dual-pod rocket launcher platform.\n\nMercedes-Benz SK 2653 LAR-160 Rocket Launcher Truck LOD\n\n- Topology: Clean topology, optimized for real-time engines, cinematics, and rendering.\n- Textures \u0026 Materials: High-resolution PBR textures (Albedo, Normal, Roughness, Metallic, Ambient Occlusion). Realistic mud, dust, and weathering effects applied.\n- Use Cases: Ideal for military simulations, game development (Unreal Engine / Unity), cinematic VFX, post-apocalyptic environments, and concept design.\n- Separated Meshes: Wheels, turret base, rocket pods, and antennas are organized as separate elements for easy rigging and animation.\n\nE-mail for callaboration: koznov.sergey@gmail.com\n\nHigh-quality, game-ready 3D model of the Mercedes-Benz SK 2653 LAR-160. Designed with clean topology and detailed PBR textures, making it suitable for real-time engines (Unreal Engine, Unity), games, cinematics, and VR/AR projects.\n\nKey Features:\n• Highly detailed exterior including crane arm, dozer blade, winches, cables, and mechanical details.\n• Optimized low-poly geometry with efficient UV unwrapping.\n• Ready for integration into games or visual production.\n\nTechnical Specifications:\n• Geometry: Low-poly / PBR\n• Textures: PBR Workflow (Base Color, Metallic, Roughness, Normal, Ambient Occlusion)\n• File Formats: FBX, OBJ, BLEND (or specify your actual file formats)\n• UV Mapping: Yes, non-overlapping\n• Materials: Included\n• LODs\n• Rigged Model\n\nReady-to-use: No additional cleanup required as it doesn't come with any backgrounds or scenes from the preview images.No specialised plugins needed.\n\nAvailable File Formats:\n\n- OBJ, 3DS, FBX (Multiple Formats), DAE\n- 3ds Max 2018 (V-Ray and standard materials)\n- Blender 2.8 (Eevee materials)\n- Maya 2024\n- KeyShot11 (standard materials)\n- Texture Specifications:8 png files HQ render (4096X4096 resolution)\n\nAbout YONEEKA:\nWith over 5 years in the industry, YONEEKA is a dedicated team of experienced 3D artists. Our extensive participation in diverse projects has refined our understanding of client needs. Each model we develop undergoes a rigorous quality check, both visually and technically, ensuring unmatched realism and top-tier quality—as evident in our renders, all of which are post-processing free.Our primary focus? Crafting impeccable 3D models. We aim to digitally replicate every object in the world. 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The saddle, adorned with intricate patterns, tassels, and embroidery, enhances both aesthetic and ceremonial value. The ornamented cape, draped over the camel, often signifies status, heritage, or celebration, making the animal a symbol of festivity and cultural pride.  \n\nFor cultural heritage studies, tourism promotion, museum displays, traditional craftsmanship, anthropology, desert ecology, camel breeding, Middle Eastern and North African studies, animal iconography, folk art, festival decorations, thematic storytelling, educational models, travel industry, ethnographic research, and historical exhibitions.\n\nCamel with Decorated Saddle Fur Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nCamel with Decorated Saddle Fur Rigged has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nAlso there are original texture files with all layers. PSD format in particular archive.\n\nCamel with Decorated Saddle Fur Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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The fur detailing adds an artistic flair, making it suitable for stylized or fantastical projects. Its rigging allows fluid movement for animations, simulations, and cinematic visuals.\n\nFor animated creature design, fantasy movies, gaming assets, wildlife education, scientific visualization, horror animations, visual effects, museum displays, and stylized artistic renderings promotional projects.\n\nRealistic Scorpion Fur Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nRealistic Scorpion Fur Rigged has a 3dsmax Fur modifier, hair customizable (hair count, hair segments, hair color, root size, tip size, etc).\n\nRealistic Scorpion Fur Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 2 png (8192x8192)\n- 2 png (4096x4096)\n- 2 png (2048x2048)\n\n\n(c) 3d_molier International\n","imageAlt":"Realistic Scorpion Fur Rigged","url":"https://www.cgtrader.com/3d-models/animal/insect/realistic-scorpion-fur-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0lvpur5ehw48u4qzdnz29ao6e0dr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Realistic_Scorpion_Fur_Rigged_009.jpg","gridUrl":"https://media.cgtrader.com/variants/0lvpur5ehw48u4qzdnz29ao6e0dr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Realistic_Scorpion_Fur_Rigged_009.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0lvpur5ehw48u4qzdnz29ao6e0dr/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Realistic_Scorpion_Fur_Rigged_009.webp","width":306},{"url":"https://media.cgtrader.com/variants/0lvpur5ehw48u4qzdnz29ao6e0dr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Realistic_Scorpion_Fur_Rigged_009.webp","width":612},{"url":"https://media.cgtrader.com/variants/0lvpur5ehw48u4qzdnz29ao6e0dr/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Realistic_Scorpion_Fur_Rigged_009.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/realistic-scorpion-fur-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/7299654/378659cb37/realistic-scorpion-fur-rigged-3d-model-378659cb37.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3475570","type":"listingItem","attributes":{"id":3475570,"title":"Bactrian Camel Rigged VFX Grace","price":179.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 39,106; polygons 39,058\u003cbr\u003e\n2 Lacrimal glands: vertices 1,080; polygons 1,072\u003cbr\u003e\n2 Pupils: vertices 740; polygons 752\u003cbr\u003e\n2 Sclerae: vertices 548; polygons 544\u003cbr\u003e\nTongue: vertices 602; polygons 600\u003cbr\u003e\nTeeth: vertices 18,300; polygons 17,624\u003cbr\u003e\nTotal: vertices 60,376; polygons 59,650\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096\u003cbr\u003e\nJU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT.L controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of the gravity of the body.\u003cbr\u003e\njaw_master controls the rotation of the jaw.\u003cbr\u003e\nCTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.\u003cbr\u003e\nCTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.\u003cbr\u003e\nCTR_belly_a.L/R control breathing of the belly.\u003cbr\u003e\nCTR_IK_B_ankle.002.L/R control the rotation of the hind feet.\u003cbr\u003e\nIK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.\u003cbr\u003e\nCTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.\u003cbr\u003e\nFacial rigging is available.\u003cbr\u003e\nThe non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe rigged version is in the initial pose, previews are just for display.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled. You can enable the Display if needed.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\n1. Enable Simplify in Render Properties tab when rendering.\u003cbr\u003e\n2. Decrease the steps of the Interpolated spine.\u003cbr\u003e\n3. 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The camouflage paint enhances its realism, making it suitable for simulation and design purposes. The intricate detailing of the cockpit and armaments provides a comprehensive representation of tactical helicopters.\n\nFor military training simulations, aviation design projects, video game development, 3D animations, aerospace engineering, educational tools, virtual reality environments, visual effects, defense strategy simulations, and tactical operation scenarios.\nUtility Military Helicopter Desert Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nUtility Military Helicopter Desert Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Its diet consists of small mammals and birds, and it uses its venom to subdue prey. For protection, it warns predators before attacking.\n\nFor wildlife research, herpetology, environmental studies, venom research, conservation, zoos, educational programs, field studies, nature tourism, ecological monitoring, and animal behavior studies.\n\nLight Rattlesnake Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nLight Rattlesnake Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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It inhabits dry regions and uses its venom to hunt rodents and small animals. For survival, it often camouflages in its environment to avoid predators.\n\nFor wildlife research, herpetology, environmental studies, venom research, conservation, zoos, educational programs, field studies, nature tourism, ecological monitoring, and animal behavior studies.\n\nRattlesnake Dark Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nRattlesnake Dark Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max.\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. 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Both limits can be switched by custom attributes.    \u003cbr\u003e\nThe neck IK + FK and four limbs IK + FK are switched by custom attributes.    \u003cbr\u003e\nAll of the IK and FK mentioned above cannot be switched seamlessly. \u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnooped watching animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-47\u003cbr\u003e\nUnooped drinking animation at 30 fps, frame range 0-400\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe scale of this model to real world scale is 1.6:1. 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The figure also includes a bandolier across the chest, typically used to carry tools or collected items, capturing the essence of their scavenger nature.\n\nFor sci-fi character design, video game assets, virtual reality environments, animation, film production, collectible figurine design, comic art creation, concept artistry, educational applications, pop culture displays, character modeling, digital sculpting, toy manufacturing, 3D printing projects, game development, and promotional sci-fi universe projects.\nJawa Star Wars Character Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. 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