Screen Accurate RotJ Lukes Lightsaber Hilt

Screen Accurate RotJ Lukes Lightsaber Hilt Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Happy star wars day, and May the 4th be with you!

Inspired by Adam Savage’s Tested video on making lukes saber hilt, I started working on a lightsaber animation. With today being the day it is, it seemed fiting to release the key prop :D

Mostly built and animated (check youtube soon-ish) while waiting for remote Mandolorian watch-parties to start. The dimmensions and details are accurate to most of the real props used. They used a lot of very different props, from painted rubber tubes to complex close up models, so I took the best references for the details I could get for each detail. The animation is set mid-battle and post-ROTJ so it has a bit more wear and damage.

Modelled in Blender, and textured in Substance Painter.

Item rating
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Screen Accurate RotJ Lukes Lightsaber Hilt
$45.00
 
Royalty Free No Ai License 
10% for Ukraine
Screen Accurate RotJ Lukes Lightsaber Hilt
$45.00
 
Royalty Free No Ai License 
10% for Ukraine
Response 80% in 48.0h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender 3.2.1 (.blend)2.87 MBVersion: 3.2.1Renderer: Eevee
Exchange
  • Autodesk FBX PBR (.fbx)941 KB
  • Textures PBR24.3 MB
  • USDZ PBR (.usdz)4.15 MB
  • glTF PBR (.gltf, .glb)5.88 KB

3D Model details

  • Publish date2022-05-22
  • Model ID#3771417
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 28,498
  • Vertices 14,349
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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