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Instead of forcing a scene together from unrelated surfaces, this pack gives you a controlled material system designed for hierarchy, contrast, and practical reuse inside Blender. \n\n**What is included**\n- 31 stylized materials for Blender\n- 24 texture-based materials\n- 1 fully procedural water shader\n- 4 simple solid-colour materials\n- 13 materials with automatic edge wear\n- 4 displacement-enabled materials\n- 1 alpha-cutout foliage material\n- 3 emissive window shaders\n- Adjustable tiling across all textured materials \n\n**Material coverage**\n\nThe pack covers the surfaces that do the heavy lifting in a stylized Arabian scene:\n- Painted woods and natural woods\n- Stone, marble, walls, and decorative architectural finishes\n- Rope, weave, sand, and ground surfaces\n- Patterned ornamental materials for trims, panels, and focal accents\n- Palm leaves with alpha cutout support\n- Lit window shaders for instant interior glow\n- Fully procedural water for scene support without obvious tiling artifacts \n\nSome materials are deliberately simple for quieter support areas and blocking. Others are more layered and are designed to carry visual weight on beams, trims, doors, panels, courtyards, and focal props. That balance is what helps a scene feel controlled rather than noisy. \n\n**Key features**\n\n- Automatic edge wear: 13 materials use edge wear so corners and edges pick up chipping, weathering, and breakup more naturally. \n- Layered painted woods: the painted wood materials are not flat colour swaps. Paint wears through to reveal the timber beneath, which gives them stronger behaviour on architectural surfaces, trims, props, and beams. \n- Displacement where it matters: sand, rope, weave, and the floor material use displacement for genuine surface depth on the materials that benefit most from it. \n- Emissive windows: three glowing window materials add quick interior light and stronger mood support to buildings and scene edges. \n- Alpha foliage: palm Leaves includes transparency support for leaf-card style foliage use. \n- Procedural water: the water shader is fully procedural and combines refraction, transparency, emission, procedural breakup, and displacement, which helps avoid visible repetition on larger surfaces. \n\n**Node \u0026 Control Highlights**\n- Floor shader: red reveals stylized stone tiles through sand. Blue controls visibility. Green and Alpha remain free for custom use. Tiling, displacement, and normal strength can be adjusted for stronger or softer ground depth.\n- Water shader: adjust colour, control wave scale. tune transparency and refraction. Adjust glow and displacement for calmer or more active water surfaces.\n- Displacement guidance: push displacement harder on close hero surfaces where the depth will actually read, and keep it more moderate on broader mid-range scene elements where cleaner surface control matters more than maximum relief. \n- Edge-wear materials: adjust wear amount, tiling, and breakup to suit cleaner props or more weathered architecture. \n\n**Standout workflow feature**\n\nThe floor shader is the standout workflow material in the pack. It lets material transitions be painted directly onto the mesh in Blender, revealing stylized stone tiles through sand in real time. Red controls the sand-to-tile blend, Blue controls visibility, and Green plus Alpha remain free for custom use. That makes it especially useful for courtyards, thresholds, walkways, and larger ground planes where one flat surface quickly becomes dull.\n\n**Scene support, reuse, and larger-scene behaviour**\n\nThis pack does not stop at object surfacing. Emissive windows, alpha foliage, ground blending, adjustable tiling, and procedural water extend the material system into atmosphere and scene support, which makes it more useful for full Blender environments rather than isolated shader previews. \n\nIn larger Blender scenes, the pack works best when displacement is used deliberately rather than pushed across every surface by default. The simpler materials keep support areas lighter and quieter, while the more layered shaders and deeper displacement are better reserved for focal surfaces where the extra depth actually pays off. Adjustable tiling helps the same materials scale more cleanly across different asset sizes, which keeps the pack more reliable when moving from props to larger architectural elements. \n\n**How to use**\n- Open your Blender project.\n- Use Append to bring in the materials you need from the pack file.\n- Apply the materials to your assets and adjust tiling, wear, displacement, and shader controls where needed for the scene.\n- For the floor shader, use Vertex Paint mode to reveal stylized tiles through sand directly on the mesh.\n\nIf you are building a reusable material library scene, keep the source .blend organised and append only the materials you actually need into the working file to keep things cleaner as the project grows.\n\n**Render engine**\n\nThis pack is built for Blender 5 and for Cycles. \n\n**FAQ**\n\n**What do I get?**\n\n31 stylized materials for Blender covering architecture, props, terrain, ornamental surfaces, foliage, glowing windows, and water. \n\n**Does this support Eevee?**\n\nNo. This pack is built for Cycles.\n\n**Does the pack include water and window shaders?**\n\nYes. It includes a fully procedural water shader and three emissive window shaders. \n\n**Can the materials be reused across projects?**\n\nYes. The pack is built as a reusable Blender material library, with adjustable tiling and a material spread designed to support both focal surfaces and quieter support areas. \n\n**What kind of scenes is it built for?**\n\nStylized Arabian-inspired architecture, props, trims, courtyards, foliage accents, glowing windows, and water-supported environment scenes in Blender.\n\n**Is there a simple pipeline note before buying?**\n\nThis pack is designed as a Blender / Cycles shader library first, so the strongest fit is for artists building and surfacing scenes directly inside Blender before adapting finished scene work into any broader downstream workflow. \n\nFor support, inspiration, and updates, join the 3D Tudor community and unlock the full potential of your artistic journey.\n\n- Discord: https://discord.gg/vdbUGJbAfY\n- Facebook community:https://www.facebook.com/groups/1152218958467185\n\nIf you have any questions or need support, feel free to reach out via email: bettison.gamedesign@gmail.com","imageAlt":"3D Arabian Shader Pack for Blender 31 Stylized","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/arabian-shader-pack-for-blender-31-stylized-materials","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c1aziltbhm1oa40cg2tablukottq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/arabian-shader-pack-for-blender-31-stylized-materials-3d-model-41f71fa3c3.jpg","gridUrl":"https://media.cgtrader.com/variants/c1aziltbhm1oa40cg2tablukottq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/arabian-shader-pack-for-blender-31-stylized-materials-3d-model-41f71fa3c3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/arabian-shader-pack-for-blender-31-stylized-materials","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/6962342/41f71fa3c3/arabian-shader-pack-for-blender-31-stylized-materials-3d-model-41f71fa3c3.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2130091","type":"listingItem","attributes":{"id":2130091,"title":"Desert Wasteland Ground PBR pack 5","price":2.0,"description":"4 different seamless PBR textures.\n\n4096x4096px size with Albedo, Normal, Displacement, Roughness, Metalness, AO. 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Perfect for game development, video production, architectural visualization, and any project requiring realistic materials.\n\nFeatures:\n\n- Seamless Textures\n- Resolution: 4096x4096\n- PBR Textures Included: Albedo, Normal, Height, Ambient Occlusion, Roughness\n- PNG (16 bit) and TGA (8 bit) formats\nScene not included.\n\nWhat's Included:\n\n- Individual 4K Textures: Find these in the 4K Textures archive.\n- Substance Painter Material: Ready-to-use for your painting projects.\n- Packed Textures for Unreal Engine: Optimized for seamless integration into your Unreal Engine projects. \n T_TextureName_AH.tga (Base Color - RGB channels) \n T_TextureName_N.tga (Normal DirectX - RGB channels) \n T_TextureName_ARM.tga (Ambient Occlusion - Red channel, Roughness - Green channel, Metallic - blue channel)\n\nThis meticulously curated pack ensures that you have all the necessary textures to create stunningly realistic environments. 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You can use them in the Eevee rendering engine, but they work best in Cycles.\n\n**Note:**\n\nThe Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.\n\n**Customizable Node Groups:**\n\nEach material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Metallic, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!\n\n**Tutorials:**\n\nIf you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel, Ryan King Art.\n\n**Contents:**\n\n**Blender file with 11 Procedural Materials:**\n\n- Candy Corn\n- Saturn Planet\n- Saturn Rings\n- Sci-Fi Greeble\n- Snowy Mountain (Using Displacements)\n- Mars Rock \u0026 Sand (Using Displacements)\n- Blue Marble\n- White Bricks\n- Quartz Rock (Using Displacements)\n- Lolly Pop (Using Displacements)\n- Jawbreaker Candy\n\nOther Files:\n\n- Final Renders\n- Product Images\n- HDRI Lighting","imageAlt":"Blender Procedural Material Pack 16 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-material-pack-16","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/J8SWQTmM6YdY1K7b6jknrSYJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Procedural%20Material%20Pack%2016%20Square%20Render%20with%20Title.jpg","gridUrl":"https://media.cgtrader.com/variants/J8SWQTmM6YdY1K7b6jknrSYJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Procedural%20Material%20Pack%2016%20Square%20Render%20with%20Title.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-material-pack-16","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/4865986/5bbbb40edd/blender-procedural-material-pack-16-3d-model-5bbbb40edd.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2355559","type":"listingItem","attributes":{"id":2355559,"title":"Rocks and Pebbles ground pack 2","price":2.0,"description":"4 different muddy seamless PBR textures.\n\n4096x4096px size with Albedo, Normal, Displacement, Roughness, Metalness, AO. 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