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All objects share a unique material for the best optimization for games. \n\nThose AAA game assets of deadly Amanita Phalloides mushroom will embellish you scene and add more details which can help the gameplay and the game-design or level-design. \n\nAll textures are PBR ready and available in 4K.\n\nLow-poly model \u0026 Blender native 3.1\n\n**SPECIFICATIONS**\n\n- Objects : 6\n- Polygons : 818\n- Subdivision ready : No\n- Render engine : Eevee (Cycles ready)\n\n**GAME SPECS**\n\n- LODs : Yes (inside FBX for Unity \u0026 Unreal)\n- Numbers of LODs : 3\n- Collider : No\n- Lightmap UV : No\n\n**EXPORTED FORMATS**\n\n- FBX\n- Collada\n- OBJ\n\n**TEXTURES**\n\n- Materials in scene : 1\n- Textures sizes : 4K\n- Textures types : Base Color, Roughness, Normal (DirectX \u0026 OpenGL), Heigh, AO \u0026 SSS (also Unity \u0026 Unreal ARM workflow maps)\n- Textures format : PNG\n\n**GENERAL**\n\n- Real scale : Yes\n- Scene objects are organized by groups\n\n**ADDITIONAL NOTES**\n\nFile formats do not include textures. 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This model was processed through Reality Capture, retopologized via ZRemesher within Zbrush and rigged with simple Mixamo Rig. It has animation ready topology wrapped on top of the scan in Wrap3. \n\nThis is a true human size detailed model of a brave soldier of Caucasian appearance dressed in a  ACU / Bundeswehr uniform, in full body armor, with helmet, knee and elbow pads.  The model is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software.\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush.\n\n**Animation styles applied:** \n\n- inward block\n- jump away\n- looking\n- rifle run\n- walk crouching\n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model\n- fully quad topology\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 8K texture color map \n- non-overlapping UV map\n- ready for animation\n- rigged with Mixamo\n- PBR textures 8K/4K resolution: Normal, Displacement, Albedo maps\n\nDownload package includes OBJ and FBX files, which are applicable to 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Blender, etc.\n\n**BONUS:** in this package you will also get a high-poly (.ztl tool) of raw 3d scanned model in zBrush, thus you’ll be able to make a super-cool editing of the purchased product.\n\n**ABOUT US:** we are photogrammetry studio based in Kyiv, passionate about 3D world. We do full body scanning, 3D scanning for VFX and Gaming, as well as post-production, including model clean-up and rigging, hair and clothes reconstruction and simulation, deep PBR texturing, set of expressions ready for blending. Most of all we love to create a character from scratch. We transform your idea into high quality animation-ready 3D model with PBR texture set. 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This model was processed through Reality Capture and retopologized via ZRemesher within Zbrush. It has animation ready topology wrapped on top of the scan in Wrap3. \n\nThis is a true human size detailed model of a brave soldier dressed in a Bundeswehr uniform. The model is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software. The product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush.\n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model\n- fully quad topology\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 8K texture color map \n- non-overlapping UV map\n- ready for animation\n- PBR textures 8K/4K resolution: Normal, Displacement, Albedo maps\n- Cinema 4d project file and redshift shader included. 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All models have PBR textures. The soldier is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software.\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush. It has animation based low-poly topology (quads only, animation loops). \nPreview rendered in Cinema 4d and Redshift render. 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All models have PBR textures. The soldier is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software.\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush. It has animation based low-poly topology (quads only, animation loops). \nPreview rendered in Cinema 4d and Redshift render. 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