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If you get stuck though please contact me as its easy to setup :)\n\n\u003e **SUPPORT**\n\nIf you run into any issues or need any help please contact me or leave me a question and I’ll get back to you with as much help as I can give. 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If you get stuck though please contact me as its easy to setup :)\n\n**THE TECHNICAL STUFF**\n\n- Number of Unique Meshes: 1\n\n- Poly Count:  12,000\n\n- Number of Textures: 11\n\n- Texture Resolutions: 4096\n\n\u003e **SUPPORT**\n\nIf you run into any issues or need any help please contact me or leave me a question and I’ll get back to you with as much help as I can give. 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Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'ASR-14' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** _(Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)_\n\n- **ASR-14:** body; selector switch; bolt; dust cover. (Black; Tan; Gold; Digitan; Digicam; Snow) (Tris: 15,074; Verts: 8,117) (4K and 2K texture options)\n\n- **BearClaw Holographic Sight:** (Black; Tan; Digitan; Digicam; Snow) (Tris: 6,278; Verts: 3,431) (2K)\n\n- **Box Scope (4X Zoom):** (Black; Tan; Green) (Tris: 3,786; Verts: 2,014) (2K textures for scope body;  1K textures for the glass of the scope) (Glass has a transparent material and a non-transparent material)\n\n- **Polymer Magazines:**  30rd mag (5.45x39mm); 30rd mag (7.62x39mm); 45rd bakelite mag (5.45x39mm); 95rd mag (5.45x39mm). (Black; Tan; Gold; Digitan; Digicam; Snow) (30rd 545: Tris: 2,408; Verts: 1,414) (30rd 762: Tris: 2,404; Verts: 1,390) (45rd 545: Tris: 1,214; Verts: 618) (95rd 545: Tris: 5,286; Verts: 2,937) (2K)\n\n- **Steel Magazines:** 30rd mag (7.62x39mm); 40rd mag (7.62x39mm); 75rd mag (7.62x39mm). (Black; Tan; Gold; Digitan; Digicam; Snow) (30rd 762: Tris: 5,268; Verts: 3,013) (40rd 545: Tris: 5,680; Verts: 3,251) (75rd 762: Tris: 3,693; Verts: 2,030) (2K)\n\n- **5.45mmX39mm Bullet:** bullet head; bullet shell.  (Tris: 672; Verts: 340) (512x512)\n\n- **7.62mmX39mm Bullet:** bullet head; bullet shell. (Tris: 768; Verts: 388) (512x512)\n\n- **Angled Grip:** (Black; Tan; Green) (Tris: 1,148; Verts: 615) (1K)\n\n- **Stub Grip:** (Black; Tan; Green) (Tris: 1,670; Verts: 855) (1K)\n\n- **Silencer:** (Tris: 1,680; Verts: 840) (1K)\n\n- **Flash Hider:** (Black; Gold) (Tris: 5,292; Verts: 2,646) (1K)\n\n- **Muzzle Break:** (Black; Gold) (Tris: 392; Verts: 192) (1K)\n\n- **Sniper Flash Hider:** (Black; Gold) (Tris: 264; Verts: 132) (1K)\n\n**Textures:**\n\n- **Blender (Default):**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness. (BearClaw sight and Box Scope also contain Opacity and Emissive maps)\n\n- **Unity:** AlbedoTransparency; MetallicSmoothness; Normal. 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Of course, all necessary textures are provided, so feel free to use this material in any other 3D rendering software as well.\n\nThe material is seamlessly tileable and great for your realistic outdoor areas. 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Both Metallic and Specular Workflows\n- AlbedoTransparent (4096*4096) \u0026 (2048*2048)\n- MetallicSmoothness (4096*4096) \u0026 (2048*2048)\n- SpecularSmoothness (4096*4096) \u0026 (2048*2048)\n- Normal (4096*4096) \u0026 (2048*2048)\n\nUnity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows\n- Basemap (4096*4096) \u0026 (2048*2048)\n- MaskMap (4096*4096) \u0026 (2048*2048)\n- Specular(4096*4096) \u0026 (2048*2048)\n- Normal (4096*4096) \u0026 (2048*2048)\n\nTexture Maps for V-Ray Metallic Textures\n- Basecolor (4096*4096)\n- Roughness (4096*4096)\n- Metallic (4096*4096)\n- Normal (4096*4096)\n-Height (4096*4096)\n\nTexture Maps for Maya Arnold AI Standard Textures\n- Basecolor (4096*4096)\n- Roughness (4096*4096)\n- Metallic (4096*4096)\n- Normal (4096*4096)\n-Height (4096*4096)\n\nUE4 Packed\n- Basecolor (4096*4096) \u0026 (2048*2048)\n- Normal (4096*4096) \u0026 (2048*2048)\n- OcclusionRoughnessMetallic (4096*4096) \u0026 (2048*2048)\n\nOriginally created with Blender 2.9. 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This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.\n\n\n**Note: ** Grenade_Launcher_Black is attached with the Light_Machine_Gun10. Still, if you need to purchase Grenade Launcher separately. Here, I'll give you the link to the Product.\n\n**Grenade_Launcher_Black** : https://www.cgtrader.com/3d-models/military/gun/grenade-launcher-03-black-generic-all-pbr-unity-ue-textures\n\nalso Grenade Launcher Military Green version available.\n\n**Grenade_Launcher_Military_Green** : https://www.cgtrader.com/3d-models/military/gun/grenade-launcher-03-military-green-generic-pbr\n \n \nFeatures:\n\n-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.\n\n-Clean and optimized topology is used for maximum polygon efficiency.\n\n-All textures and materials are tailored and applied for high quality render results. -Mid Poly and optimized for use for games, films, commercials, etc.,\n\n-All objects have fully unwrapped UVs\n\n**-Models are rigged in both Blender and Maya Only.**\n\n-No extra plugins are needed for this model.\n\n-Units: meters.\n\n-PBR textures are available for Specular-Glossiness and Metalness-Roughness 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The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.\n\n    Eachsuch product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.\n\n    Users are free to modify any content they purchase.\n\n    All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. 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