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The images above may be rendered using HDRI (environment) and additionally treated in image processing software.\n\n• If you encounter any issues after purchase or need help using the model, please use product support and we will try our best to provide assistance, make minor tweaks or export different file types if necessary.\n\n• Bear in mind the time zone difference when sending a message, as depending on the time of day the reply might be delayed. 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Its a good practice to inspect whether the \"GLOSSINESS Texture Map\" is \"INVERTED\" if its assigned to a \"ROUGHNESS shader\" \u0026 Vice- Versa.\n---------------------------------------------------\nIf you are downloading \"Max\".\n- Just open the file and hit Render.\n- Preview images rendered with the \"Mental Ray Renderer\"\n- \"Background\" \u0026 \"Lightning\" setup all included in the \"Max\" file.\n---------------------------------------------------\nIf you are downloading \"OBJ\" or \"3Ds\".\n- If you are planning to use \"OBJ\" or \"3Ds\" file format......\"Textures.rar\" is provided in this case. \n- Just create a new Material and assign the \"Texture Maps\" to their respective shaders.\n---------------------------------------------------\n*IMPORTANT-\n1. \"Light Sources\" need to be added manually.\n2. When the \"GLOSSINESS Texture Map\" if attached to a \"ROUGHNESS shader\". 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And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.\n+ NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )\n\n+++++++++++++++\nAbout Vnvisual:\nWe are a team of 3D artists with over a decade of experience in the field. My team participated in various projects allowing us to learn our clients needs.\nEvery model we build goes through thorough quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders none of the has any postprocessing.\nOn the top of that all the models come with complete UVs and optimized topology, which allows you in no time alter geo or the textures if needed.\n\n+ Also check out our other models, just click on my user name to see complete gallery.","imageAlt":"Street Sign 17 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/street-sign-17-209af39f-2ba5-4eb4-816d-e227efc105f9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZhQWnsKA4wHWDB4w2r2zwjR9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Street%20Sign%2017%20001.jpg","gridUrl":"https://media.cgtrader.com/variants/ZhQWnsKA4wHWDB4w2r2zwjR9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Street%20Sign%2017%20001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ZhQWnsKA4wHWDB4w2r2zwjR9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Street%20Sign%2017%20001.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/street-sign-17-209af39f-2ba5-4eb4-816d-e227efc105f9","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2781095/b90f3b2125/street-sign-17-3d-model-b90f3b2125.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"873468","type":"listingItem","attributes":{"id":873468,"title":"Slow Traffic Sign ","price":0.0,"description":"Slow Traffic Sign \nLow Poly Mesh , Textures are ready for Unreal Engine 4 \" Basecolor + Roughness + Metallic + Normal Map + AO \"\n.\nMade By : Rush Studio / Ali Aweda\n.\nFolow us on our pages for more free models  \nArtStation : \nwww.artstation.com/awedaali\nFacebook : \nwww.facebook.com/RUSH.Studio1\nHave Fun","imageAlt":"3D asset rigged Slow Traffic Sign","url":"https://www.cgtrader.com/free-3d-models/exterior/street-exterior/slow-traffic-sign","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yssTw92KZNbr3RWmUzy1Kpdw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/slow-traffic-sign-3d-model-low-poly-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/yssTw92KZNbr3RWmUzy1Kpdw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/slow-traffic-sign-3d-model-low-poly-rigged-fbx.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/yssTw92KZNbr3RWmUzy1Kpdw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/slow-traffic-sign-3d-model-low-poly-rigged-fbx.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/street-exterior/slow-traffic-sign","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/873468/9591c0e811/slow-traffic-sign-3d-model-9591c0e811.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2028213","type":"listingItem","attributes":{"id":2028213,"title":"Game-ready rusty postapo retro traffic lights - Unity - UE4","price":6.0,"description":"Retro rusty traffic lights 3D asset - game-ready - highpoly on lowpoly - modeled with Blender 2.80, textured carefully with Substance Painer.\nRendered with Eevee (also with different HDRIs). 2 parented mesh objects, single material. 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Renders have no postprocessing.\n\nThis model is ready to be animated. You can easily position it the way you need or animate.\n\n+++++++++++++++\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n\n+++++++++++++++\nFile Formats:\n- 3ds Max 2012 V-Ray ( 2.4 ) and standard materials scenes\n- OBJ 2012 (Multi Format)\n- 3DS 2012 (Multi Format)\n- FBX 2012 (Multi Format)\n- Maya 2012 with standard materials\n- Cinema 4D R12 with standard materials\n\n+++++++++++++++\nTextures: ( just for the models have textures )\n- High resolution ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts ).\n\n+++++++++++++++\n+ NOTE for Cinima 4D users: add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.\n+ NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )\n\n+++++++++++++++\nAbout Vnvisual:\nWe are a team of 3D artists with over a decade of experience in the field. My team participated in various projects allowing us to learn our clients needs.\nEvery model we build goes through thorough quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders none of the has any postprocessing.\nOn the top of that all the models come with complete UVs and optimized topology, which allows you in no time alter geo or the textures if needed.\n\n+ Also check out our other models, just click on my user name to see complete gallery.","imageAlt":"3D asset Street Sign 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