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This model can be used in various fields 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc... Modeling was made with ortho-photos of real lens that is why all details of design are recreated most authentically.\n\n        •    Ease of use consists of three meshes, it is low-polygonal and it has three materials (Lens body and Glass Lenses).\n\n•\tThe well topology of low-poly model with combination of detailed textures allows to get the best quality with a minimum number of polygons, which can be enough even for closeup.\n•\tTo increase advanced realism these textures are used - Specular, Glossiness and Bump. If you use V-Ray renderer and V-Ray MTL materials set “BRDF Type” as “Phong” for correct glossiness effect. For correct reflecting effect you need to set “Use Fresnel” and “Fresnel IOR” is 5. For the best Bump depth we set “Bump Multiplier” is 0.1 - 0.2.\n\n•\tThe total of the main textures is 4. 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If you don’t need these positions don’t forget to delete animation keys from translation and rotation channels.\n\n•\tIn addition we have rendered this model in other scene with HDRI lighting for more visual realism demonstration and a better understanding of materials characteristics. 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OMG3D\n\nif you are satisfied with the model, place the rating, it is REALY IMPORTANT!","imageAlt":"3D model Camera Gimbal DJI Phantom 4 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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD system principle. The model is ideal for use in filming layout plans and VR environments, offering a versatile tool for various creative applications. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. All textures are 4096x4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. 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Mesh and details are built by our professional artists.\n+ Models resolutions are optimized for polygon efficiency.\n+ Model is fully textured with all materials applied.\n+ All textures and materials are included and mapped in every format.\n+ Objects are logically named for ease of scene management.\n+ No part-name confusion when importing several models into a scene.\n+ No cleaning up necessaryjust drop your models into the scene and start rendering.\n+ No special plugin needed to open scene.\n+ Model does not include any backgrounds or scenes used in preview images.\n\n******\nFILE FORMATS:\n+ 3ds Max 2018 and Vray 3.6 ( Native format )\n+ 3ds Max 2018 Standard materials\n+ Maya 2018 Hardware materials\n+ Cinema 4D R20 Standard materials\n+ Blender 2.91 Eevee materials\n+ FBX and OBJ (You can use this format to import them into a lot of different 3D software.)\n\n******\nUV MAPPING AND TEXTURING:\n+ PBR textures included: Basecolor, Height, Normal, Roughness, Metallic, Ambient Occlusion, Opacity, Emissive\n+ Naming: Textures is named after 3d models to easily manage and quickly search.\n+ 4k Resolution: 4096x4096 pixels. 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