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Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**And also you can easily replace all suitable modules from one model to another if they are suitable in terms of parameters (butts, tactical grips, pistol grips, silencers, sights, tactical devices**\n\n**additional information and screenshots, see the page of the corresponding model**\n\n1. Tactical Modular sniper rifle HK G28 patrol / tris 59 750 and 30 131 verts/ 10 texture atlases / 57 separate parts\n2. Tactical modular sniper rifle HK G28 / 76 010 and 38 410 verts.  / 13 texture atlases / 75 separate parts\n3. Tactical modular sniper rifle MK 18 Mjolnir /tris 72 264 and 36 736 verts / 13 texture atlases / 62 separate parts\n4. Tactical modular sniper rifle Knights Armament SR 25 / tris 58 975 and 29 784 verts. / 13 texture atlases / 60 separate parts\n5. Tactical modular sniper rifle Remington R11 RSASS / tris 58 453 and 29 758 verts. / 13 texture atlases / 57 separate parts\n6. Tactical modular sniper rifle Barrett M107A1 / tris 52 036 and 26 378 verts. / 5 texture atlases / 79 separate parts","imageAlt":"Tactical Modular Modern Sniper Rifles gun Weapon 3D asset","url":"https://www.cgtrader.com/3d-model-packs/tactical-modular-modern-sniper-rifles-gun-weapon-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qVhRAhA8Vm2f1r6AGz6WgAeR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ts1.jpg","gridUrl":"https://media.cgtrader.com/variants/qVhRAhA8Vm2f1r6AGz6WgAeR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ts1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/tactical-modular-modern-sniper-rifles-gun-weapon-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4895602/3a05f02dfd/tactical-modular-modern-sniper-rifles-gun-weapon-pack-3d-model-3a05f02dfd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5211450","type":"listingItem","attributes":{"id":5211450,"title":"Armalite AR-10T Battle Rifle Pack - Game Asset","price":45.0,"description":"Armalite AR-10(T) Battle Rifle, an American made 7.62mm rifle based on the AR-10B platform. 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The Scope reticle is not included. **\n\n**Features:**\n\n- 1 AR-10(T) Rifle\n- 1 20 Round AR-10B Magazine (Can be edited in Blender to a 10 rounded)\n- 1 Set of KAC Flip up Ironsights\n- 1 Leupold M3A Ultra Telescope\n- 1 Set of Scope Covers\n- 1 Scope Sunshade\n- 1 Set of Badger Ordanance Scope Mounts\n- 2 Handguards (Armalite Vintage, KAC Picatinny)\n- 1 Picatinny mounted sling swivel\n- 1 Harris S-BRMP Bipod\n\n**Skins**\n- Furniture: Black, OD Green\n- Rifle: Black with Imprinted markings, Black with Painted markings\n- Magazine: Grey, Black\n\n**Model Information:**\n\n- Model: FBX and OBJ formats\n- Normal Map: DirectX and OpenGL\n- Materials: 4K PBR (AO, Albedo, Roughness, Metalness, Normal Map), Ironsights in 2K. 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You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**And also you can easily replace all suitable modules from one model to another if they are suitable in terms of parameters (butts, tactical grips, pistol grips, silencers, sights, tactical devices**\n\n**additional information and screenshots, see the page of the corresponding model**\n\n1. Tactical modular sniper rifle HK G28 / 48 064 and 24 214 verts. / 10 texture atlases / 35 separate parts\n2. Tactical modular sniper rifle MK 18 Mjolnir / 44 142 and 22 397 verts. / 9 texture atlases / 29 separate parts\n3. Tactical modular sniper rifle Knights Armament SR 25 / tris 36 801 and 18 359 verts. / 9  texture atlases / 33 separate parts\n4. Tactical modular sniper rifle Remington R11 RSASS / tris 33 977 and 17 133 verts. / 9 texture atlases / 29 separate parts\n5. 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Black and FDE colors included.  \nVerts: 3.1K  \nTris:  6.1K  \n\nMade in Blender.  \n\n\nPS. 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Not as powerful, or far reaching as it's bigger .308 brother, but makes up for it in follow-up shots and manoeuvrability.\n\nPackage includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_DMR' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**Models:** _(Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)_\n\n- **MCR DMR:** body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Short Scope:** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K)\n\n- **Big Scope:** (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K)\n\n- **Polymer Magazines:** 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **Angled Forefrip:** (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)\n\n- **Vertical Foregrip:** (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)\n\n- **Ribbed Silencer:** (Tris: 576; Verts: 290) (1K)\n\n- **Square Silencer:** (Tris: 328; Verts: 166) (1K)\n\n- **Bipod:** body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)\n\n- **Rail Attachment:** (Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness.\n\n- **Unity:**AlbedoTransparency; MetallicSmoothness; Normal.\n\n- **Unreal:**BaseColor; Normal; OcclusionRoughnessMetallic.\n\n**_Note:_** For both scopes in this package, you cannot look through the scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.\n\nHope you like it. 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Scenes are set up with textures already.\n\nBlender file is set up with textures and materials, to get it to work correctly, look at the descriptions in the individual packages to see how to set up the correct paths for the textures.\n\nBlender files contains models with the original 4 sided polygons instead of triangles like the others.\n\nCorrect parent hierachies set up in all scenes.\n\nNo Ngons\n\n**MCR Variants:**\n\n- **MCR Carbine:** body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,017; Verts: 7,290) (4K and 2K texture options)\n\n- **MCR SAW:** body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,247; Verts: 7,370) (4K and 2K texture options)\n\n- **MCR DMR:** body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)\n\n- **MCR CQC:** body; selector switch; charging handle; bolt; dust cover; skeletal stock. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 13,249; Verts: 6,918) (4K and 2K texture options)\n\n**Sights:**\n\n- **Iron Sights:** front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)\n\n- **Hurricane Holographic Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)\n\n- **Sunlazer Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 8,806; Verts: 4,636) (2K)\n\n- **Holographic Sight:** (Black; Tan; Camo; UCP; Digitan) (Tris: 6,652; Verts: 3,527) (2K)\n\n- **Ghost Sight:** Scope; Zoom lever. (Red Cross; Red Dot; No Emission) (Tris: 8,806; Verts: 4,636) (2K)\n\n- **Short Scope:** (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. 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(Tris: 6,206; Verts: 3,171) (1K)\n\n- **Bipod (with spring):** clamp; neck; sheild; leg upper left and right; leg lower left and right; spring upper left and right; spring lower left and right. (Tris: 11,022; Verts: 5,648) (2K)\n\n**Magazines:**\n\n- **Polymer Magazines:** 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)\n\n- **Steel Magazines:** 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)\n\n**Other Models:**\n\n- **5.56mmX45mm Bullet:** bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)\n\n- **Rail Attachment:**(Tris: 486; Verts: 268) (512X512)\n\n**Textures:**\n\n- **Blender:**Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Holographic, Sunlaser and Ghost sights also have Opacity and Emissive maps).\n\n- **Unity:**AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)\n\n- **Unreal:**BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)\n\nHope you like it. 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Além disso, \"SR25\" é um modelo popular de rifle de airsoft, conhecido por sua semelhança com o fuzil real. 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M110 - Replica","price":75.0,"description":"**SR-25 - Game Ready**\n\n**Update 1.2 - 29/08/2025**\n- Fixed Overlapping UV of the Lower, Upper and 13,75in Handguard.\n**All new 3D models (FBX, DEA, OBJ, .blender) need to be re-download.**\n**The Lower, Upper and 13,75 Handguard textures need to be re-download.**\n\n**Update 1.1 - 16/07/25:**\n\n- Fixed Barrels Length;\n- Added M110 Textures Set;\n- Added M110 Flat Trigger Guard on Lower Set;\n\n**Model Info:**\n\n- 5.56 - Barrels (14.5in - 16in - 20in - 22in) - Polygons: 11,204 / Vertices: 5,752 - Square Packing UV : 1/1;\n- 7.62 QDC 3-Prong Flash Eliminator - Polygons: 4,048 / Vertices: 2,037 - Square Packing UV : 1/1\n- MOD2 Gas System - Polygons: 1,172 / Vertices: 612 - Square Packing UV : 1/1;\n- URX-4 Handguard 17.70in - Polygons: 12,230 / Vertices: 5,925 - Square Packing UV : 1/1 - C: BLK/FDE;\n- URX-4 Handguard 15in - Polygons: 10,214 / Vertices: 4,953 - Square Packing UV : 1/1 - C: BLK/FDE;\n- URX-4 Handguard 13.75in - Polygons: 9,566 / Vertices: 4,641 - 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, red dot, silencer, pistol grip,  handguard , picatinny rail, riflescope, ammo and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 58 975 and 29 784 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 60  separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- SR_25_receiver and barrel \\ Tris: 13 491\n\n- SR_25_handguard \\ Tris: 10 792\n\n- Picatinny_rail_MLOK \\ Tris: 930\n\n- foregrip_magpul_AFG \\ Tris: 4 766\n\n- pistol_grip_a2 \\ Tris: 2 206\n\n- KAC_PRS_flashhider \\ Tris: 1 308\n\n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_LMT_SOPMOD \\ Tris: 2 930\n\n- silencer_gemtech_one \\ Tris: 5 108\n\n- scope_mount_30mm_burris  \\ Tris: 3 786\n\n- reiflescope_burris_RT6 \\ Tris: 5 642\n\n- red_dot_burris_FastFire3 \\ Tris: 4 180\n\n- magazine_PMAG_20LRSR_GEN_M3 \\ Tris: 3 066\n\n- ammo_762_m993  \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SR_25_receiver(with barrel) - 4096×4096 ,texel Density: 74 pixels/cm\n\n- SR_25_handguard - 2048×2048 ,texel Density: 61 pixels/cm\n\n- Picatinny_rail_MLOK - 1024×1024 ,texel Density: 100 pixels/cm\n\n- foregrip_magpul_AFG - 2048×2048 ,texel Density: 114 pixels/cm\n\n- pistol_grip_a2 - 2048×2048 ,texel Density: 152 pixels/cm\n\n- KAC_PRS_flashhider - 1024×1024 ,texel Density: 86 pixels/cm\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n- stock_LMT_SOPMOD - 2048×2048 ,texel Density: 60 pixels/cm\n\n- magazine_PMAG_20LRSR_GEN_M3 - 2048×2048 ,texel Density: 70 pixels/cm\n\n- silencer_gemtech_one - 2048×2048 ,texel Density: 87 pixels/cm\n\n- scope_mount_30mm_burris - 2048×2048 ,texel Density: 106 pixels/cm\n\n- reiflescope_burris_RT6 - 4096×4096 ,texel Density: 128 pixels/cm\n\n- red_dot_burris_FastFire3 - 2048×2048 ,texel Density: 142 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, handguard , pistol grip , picatinny rail, ammo and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 36 801 and 18 359 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 33 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 9 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- SR_25_receiver and barrel \\ Tris: 13 491\n\n- SR_25_handguard \\ Tris: 10 792\n\n- Picatinny_rail_MLOK \\ Tris: 930\n\n- pistol_grip_a2 \\ Tris: 2 206\n\n- KAC_PRS_flashhider \\ Tris: 1 308\n\n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_LMT_SOPMOD \\ Tris: 2 930\n\n- magazine_PMAG_20LRSR_GEN_M3 \\ Tris: 3 066\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 9 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SR_25_receiver(with barrel) - 4096×4096 ,texel Density: 74 pixels/cm\n\n- SR_25_handguard - 2048×2048 ,texel Density: 61 pixels/cm\n\n- Picatinny_rail_MLOK - 1024×1024 ,texel Density: 100 pixels/cm\n\n- pistol_grip_a2 - 2048×2048 ,texel Density: 152 pixels/cm\n\n- KAC_PRS_flashhider - 1024×1024 ,texel Density: 86 pixels/cm\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n- stock_LMT_SOPMOD - 2048×2048 ,texel Density: 60 pixels/cm\n\n- magazine_PMAG_20LRSR_GEN_M3 - 2048×2048 ,texel Density: 70 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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