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This piece of equipment was set to replace PASGT helmet that was in service at the time and ended up being a important part of the Special Operations Commands kit in the late 1990s. We included both a flat white texture as well as a \"spray paint\" version. Ear protection headset, night vision shroud, battery pack and IR strobe pouches can also be found in this product.\n\nThese **game-ready 3D assets** are fully optimized for real-time engines such as **Unreal Engine** and **Unity**. They are also highly versatile, making them ideal for use in **video** games, **VR/AR** experiences, simulations, marketing, animation, and filmmaking.**\n\nAdditionally, these models are perfect for game modding in titles such as **Arma 3, Arma Reforger, DayZ, GTA V (FiveM), Escape from Tarkov, Fallout, Roblox**, and more.\n\nWe design our products to be modular and customizable, with each part created as an independent piece. This allows for easy rearrangement, kitbashing, and integration into a wide range of projects, giving you maximum creative flexibility.\n\n**Technical Information**\n\n*Included Formats:*\n\n- FBX\n- OBJ\n- Blend (Textured)\n\n*Texture Resolution:* (Can be resized if needed)\n\n- 4x - 2K Texture Sets\n\n*Polycount:*\n\n- 18000 Triangles\n- 9600 Faces\n\n**Disclaimer (for all listings)**\n\n- This is a digital 3D model only. No physical product will be shipped.\n- All trademarks, logos, and brand names are the property of their respective owners.\n- These models are fan-made recreations intended for artistic, educational, and entertainment purposes. They are not affiliated with, endorsed by, or officially licensed by any brand or company, unless disclaimed otherwise.","imageAlt":"MILITARY Game Ready MICH High Cut helmetl 3D asset","url":"https://www.cgtrader.com/3d-models/military/military-character/military-game-ready-mich-high-cut-helmet-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c6zqcl0cneslairvbngscr2rs060/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Helmet_MICH_HC_re_00.jpg","gridUrl":"https://media.cgtrader.com/variants/c6zqcl0cneslairvbngscr2rs060/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Helmet_MICH_HC_re_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/military-game-ready-mich-high-cut-helmet-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/3451846/1bba7e0a76/mich-helmet-high-cut-3d-model-1bba7e0a76.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"671057","type":"listingItem","attributes":{"id":671057,"title":"Samurai Hero Light Version","price":50.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\nOBJ are included.\n\nUnity Asset included.\nUnreal Asset included.\n\nThis character is combination of ranged and melee unit.\n\nEvery part of heavy armor, straw cap and back hire tail can be hided or shown. \n\nBody with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \nSamurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\nSamurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\nWeapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. 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The archive with textures contains two folders with such texture sets.\n\n- Great Katana Textures 2K: base color map, metalness map, normal map (OpenGL), and roughness map.\n- Great Katana Sheath Textues 2K: base color map, metalness map, normal map (OpenGL), and roughness map. Images and video were rendered in Marmoset.","imageAlt":"3D asset Great Samurai 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War Helmet with Goat Design","price":29.9,"description":"This is Medieval Helmet with Goat Design ( Some variation of Helmet of Skanderbeg). \n\nTexel density is 26.3 for 2K (53,6 for 4K) UV map. \nYou can use this for all modern game engines.\n\nFeatures:\n\n- High quality game assets\n- Dirty materials\n- Textures created by 3d and traditional artists\n- Every asset have a unique personal touch to the prop design\n- Carefully selected colors for the best composition in the scene\n- 4К maps for all modern game engines","imageAlt":"3D model low-poly Medieval War Helmet with Goat 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It also improved ventilation, as its greater surface area allowed it to have more holes for air to pass through.\n\nModel in 2 parts, with rotating or removable visor .\n\nGame ready realtime pbr workflow\n\nYou get :\n- Fbx\n- Obj\n- 3Ds Export file\n- 3Ds max 2016 native file\n- And 4k PBR textures in the Zip file Textures : Base color, Metallic, Roughness, AO, Normals and Height\n\nThanks and Enjoy !\n\nAll images are rendered with Marmoset toolbag.","imageAlt":"Medieval Bascinet Helmet 3D asset","url":"https://www.cgtrader.com/3d-models/military/armor/bascinet-helmet","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3hmxWnAzPFQXomMeiUmPSGi1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot000.jpg","gridUrl":"https://media.cgtrader.com/variants/3hmxWnAzPFQXomMeiUmPSGi1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/bascinet-helmet","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2453733/28e3696342/medieval-bascinet-helmet-3d-model-28e3696342.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3313007","type":"listingItem","attributes":{"id":3313007,"title":"Viking  helmet v3","price":7.0,"description":"Vikings helmet for your character. 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Body with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes. \n2. Samurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.\n3. Samurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.\n4. Weapons 2,541 polygons, 4,992 triangles and 2,833 vertexes. \n\nCharacter has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.\n\nWarlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.\n\nRig has 74 bones. \n\nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 2048X2048.\n\nCharacter has 113 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list:\n\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_arm_kick_right: 101 - 126 fr.,\n 3. S_boring: 127 - 252 fr.,\n 4. S_Bowing: 253 - 303 fr.,\n 5. S_Drinking: 304 - 359 fr.,\n 6. S_Eating: 360 - 480 fr.,\n 7. S_Explanation: 481 - 526 fr.,\n 8. S_Jump_standing: 527 - 602 fr.,\n 9. S_looking_around: 603 - 779 fr.,\n 10. S_Pick_object: 780 - 820 fr.,\n 11. S_pointing_A: 821 - 881 fr.,\n 12. S_Say_No: 882 - 932 fr.,\n 13. S_Shrugs: 933 - 978 fr.,\n 14. S_sit_down: 979 - 1004 fr.,\n 15. S_Sitting: 1005 - 1055 fr.,\n 16. S_Came_up: 1056 - 1082 fr.,\n 17. S_Talking: 1083 - 1128 fr.,\n 18. S_Talking_B: 1129 - 1265 fr.,\n 19. S_Use_object: 1266 - 1306 fr.,\n 20. S_warning: 1307 - 1367 fr.,\n 21. S_waving: 1368 - 1413 fr.,\n 22. M_making_item: 1418 - 1448 fr.,\n 23. M_Climbing_abyss_left: 1453 - 1478 fr.,\n 24. M_Climbing_abyss_idle: 1483 - 1558 fr.,\n 25. M_Climbing_abyss_right: 1563 - 1588 fr.,\n 26. M_Climbing_ladder_down: 1593 - 1633 fr.,\n 27. M_Climbing_ladder_up: 1638 - 1678 fr.,\n 28. M_Climbing_rope: 1683 - 1713 fr.,\n 29. M_falling_down: 1718 - 1758 fr.,\n 30. M_Jump_runing: 1763 - 1803 fr.,\n 31. M_run: 1808 - 1834 fr.,\n 32. M_Sneaking: 1839 - 1889 fr.,\n 33. M_strife_left: 1894 - 1930 fr.,\n 34. M_strife_right: 1935 - 1970 fr.,\n 35. M_Swimming: 1975 - 2005 fr.,\n 36. M_walk: 2010 - 2046 fr.,\n 37. M_Walking_back: 2051 - 2086 fr.,\n 38. 2H_sword_back: 2091 - 2141 fr.,\n 39. 2H_sword_out: 2142 - 2192 fr.,\n 40. 2H_combat_mode: 2193 - 2243 fr.,\n 41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,\n 42. 2H_Heavy Smash: 2325 - 2366 fr.,\n 43. 2H_Power_Trust: 2367 - 2402 fr.,\n 44. 2H_Specal_attack: 2403 - 2448 fr.,\n 45. 2H_swing_high_straight_down: 2449 - 2484 fr.,\n 46. 2H_swing_mid_left: 2485 - 2520 fr.,\n 47. 2H_swing_mid_right: 2521 - 2556 fr.,\n 48. 2H_thrust_mid: 2557 - 2592 fr.,\n 49. 2H_block_Start: 2593 - 2605 fr.,\n 50. 2H_block: 2606 - 2656 fr.,\n 51. 2H_block_End: 2657 - 2669 fr.,\n 52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,\n 53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,\n 54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,\n 55. 2H_parry_high_front: 2748 - 2783 fr.,\n 56. 2H_parry_low_front: 2784 - 2819 fr.,\n 57. 2H_parry_low_left: 2820 - 2855 fr.,\n 58. 2H_Knocked_backward: 2856 - 2896 fr.,\n 59. 2H_Down_back: 2897 - 2937 fr.,\n 60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,\n 61. 2H_Knocked_forward: 2979 - 3007 fr.,\n 62. 2H_Down_forward: 3008 - 3048 fr.,\n 63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,\n 64. 2H_Hit_from_back: 3082 - 3117 fr.,\n 65. 2H_Hit_from_front: 3118 - 3153 fr.,\n 66. 2H_Hit_from_left: 3154 - 3189 fr.,\n 67. 2H_Hit_from_righ: 3190 - 3225 fr.,\n 68. 2H_Cautious_walk: 3226 - 3271 fr.,\n 69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,\n 70. 2H_Walk_swing_left: 3318 - 3363 fr.,\n 71. 2H_Walk_swing_right: 3364 - 3409 fr.,\n 72. 2H_strife_left: 3414 - 3449 fr.,\n 73. 2H_strife_right: 3454 - 3489 fr.,\n 74. 2H_walking_back: 3494 - 3529 fr.,\n 75. 2H_combat_run: 3534 - 3560 fr.,\n 76. 2H_Die_fall_backward: 3565 - 3693 fr.,\n 77. 2H_Die_fall_forward: 3698 - 3836 fr.,\n 78. 2H_Die_knocked_backward: 3841 - 3858 fr.,\n 79. 2H_Die_knocked_forward: 3863 - 3880 fr.,\n 80. Archer_putBow_back: 3885 - 3930 fr.,\n 81. Archer_takeBow_out: 3931 - 3976 fr.,\n 82. Archer_COMBAT_mode: 3977 - 4052 fr.,\n 83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,\n 84. Archer_charging: 4104 - 4119 fr.,\n 85. Archer_aim: 4120 - 4220 fr.,\n 86. Archer_shoting: 4221 - 4256 fr.,\n 87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,\n 88. Archer_aiming_up_45_d: 4273 - 4373 fr.,\n 89. Archer_fire_up_45_d: 4374 - 4414 fr.,\n 90. Archer_Hit_from_back: 4415 - 4450 fr.,\n 91. Archer_Hit_from_front: 4451 - 4486 fr.,\n 92. Archer_Hit_from_left: 4487 - 4522 fr.,\n 93. Archer_Hit_from_righ: 4523 - 4558 fr.,\n 94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,\n 95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,\n 96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,\n 97. Archer_Knocked_backward: 4637 - 4677 fr.,\n 98. Archer_Down_back: 4678 - 4718 fr.,\n 99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,\n 100. Archer_Knocked_forward: 4760 - 4788 fr.,\n 101. Archer_Down_forward: 4789 - 4829 fr.,\n 102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,\n 103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,\n 104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,\n 105. Archer_strife_left: 5057 - 5092 fr.,\n 106. Archer_strife_right: 5097 - 5132 fr.,\n 107. Archer_walk_Combat: 5137 - 5182 fr.,\n 108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,\n 109. Archer_walk_charging: 5229 - 5274 fr.,\n 110. Archer_walk_Aim_forward: 5275 - 5320 fr.,\n 111. Archer_walk_shoting: 5321 - 5366 fr.,\n 112. Archer_walking_back: 5371 - 5406 fr.,\n 113. 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No cleaning up necessary, just drop your model into the scene and start rendering.\n\nFormats included: FBX, OBJ,MB.","imageAlt":"Helmet scifi military combat soldier ver 2 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/helmet-scifi-military-combat-soldier-armor","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CJrTwdaQ3ugu3k6BBNgR4krj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/w1.jpg","gridUrl":"https://media.cgtrader.com/variants/CJrTwdaQ3ugu3k6BBNgR4krj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/w1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/helmet-scifi-military-combat-soldier-armor","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2137813/3ca57158bd/helmet-scifi-military-combat-soldier-ver-2-3d-model-3ca57158bd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2360496","type":"listingItem","attributes":{"id":2360496,"title":"German WW2 M35 Helmet","price":10.0,"description":"German WW2 M35 Helmet\n\nThis German WW2 M35 Helmet is suitable for realistic work PBR, low poly, unreal engine, unity, real world movies and videos, architecture, interior design, low-poly work and high quality ( AAA ) games.\n\nALL MATERIALS AND TEXTURES ARE 4K AND ARE INCLUDED ALONG WITH 9 FORMAT 3D FILES. (3DS, MAX, ABC, FBX, OBJ\u0026MTL, DAE, DXF, IGS, STL)\n\nIt is very high quality and low poly German WW2 M35 Helmet with 6790 polygons and 6901 vertices.\n\nFEEL FREE TO ORDER RIGHT NOW!","imageAlt":"3D asset German WW2 M35 Helmet","url":"https://www.cgtrader.com/3d-models/military/armor/german-ww2-m35-helmet","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JGs2Gr3SZLTJ9qc362HJaQHE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/JGs2Gr3SZLTJ9qc362HJaQHE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/german-ww2-m35-helmet","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":29,"name":".ige","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2360496/f5e52afc59/german-ww2-m35-helmet-3d-model-f5e52afc59.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1845581","type":"listingItem","attributes":{"id":1845581,"title":"Red Samurai","price":20.0,"description":"A Red Samurai made as a practice it has 277710 verts 1334494 polys and 262798 tris and are 20 pieces in total each of the 20 parts includes diffuse and normal map except shadow and pants those are with material color it could work for animation or maybe for a game engine if you need 3D game assets or STL files I can do commission works.\n\nUpdate I added the textures named diffuse and normal map","imageAlt":"3D model Red Samurai","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/red-samurai-f52d5853-2425-40a6-b22e-02a3fa9cae47","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tYRkByXoKhN5jtYRqNkHxpAS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-samurai-3d-model-low-poly-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/tYRkByXoKhN5jtYRqNkHxpAS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-samurai-3d-model-low-poly-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/red-samurai-f52d5853-2425-40a6-b22e-02a3fa9cae47","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1845581/87c55e854e/red-samurai-3d-model-87c55e854e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2553932","type":"listingItem","attributes":{"id":2553932,"title":"Medieval Norman Helmet","price":12.99,"description":"The nasal helmet was a type of combat helmet characterised by the possession of a projecting bar covering the nose and thus protecting the centre of the face. It was of Western European origins and was used from the late 9th century to at least c. 1250.\n\nGame ready realtime pbr workflow\n\nYou get :\n\nFbx\n- Obj\n- 3Ds Export file\n- 3Ds max 2016 native file\n- And 4k PBR textures in the Zip file Textures : Base color, Metallic, Roughness, AO, Normals and Height\n\nThanks and Enjoy !\n\nAll images are rendered with Marmoset toolbag.","imageAlt":"Medieval Norman Helmet 3D model VR / AR ready","url":"https://www.cgtrader.com/3d-models/military/armor/medieval-norman-helmet","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dQsvMhQ57K8LSnrf3yeq7tfB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot026.jpg","gridUrl":"https://media.cgtrader.com/variants/dQsvMhQ57K8LSnrf3yeq7tfB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot026.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/medieval-norman-helmet","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2553932/8e12fc1c76/medieval-norman-helmet-3d-model-8e12fc1c76.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2264277","type":"listingItem","attributes":{"id":2264277,"title":"Viking Helmet 01","price":11.0,"description":"This model is designed for use in any engine supporting PBR rendering, such as Unity, UnrealEngine, CryEngine and others.\u003cBR\u003e\u003cBR\u003e\nTechnical Details:\u003cBR\u003e\n-Texture Size: 4096x4096\u003cBR\u003e\n-Textures for Unity5\u003cBR\u003e\n-Textures for UnrealEngine4\u003cBR\u003e\n-Textures for CryEngine3\u003cBR\u003e\n-Textures for PBR Metallic Roughness\u003cBR\u003e\n-Polycount: LOD0 - 1958tr., LOD1 - 1022tr.\u003cBR\u003e\u003cBR\u003e\nIf you have any questions - write to me. Always happy to help.\n\n","imageAlt":"Viking Helmet 01 3D 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