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The character features a fully rigged advanced rig system, supporting complex animations and compatible with Unreal, Unity, and Maya.\nAll standard file formats are included for maximum flexibility.\n\nKey Features:\n* Sculpted in ZBrush, modeled in Blender \u0026 Maya\n* Game Ready \u0026 Optimized for real-time performance\n* UV Unwrapped and textured with 4K PBR maps\n* Fully Rigged with an advanced control rig – compatible with Unreal Engine, Unity, and Maya\n* Tested in Unreal Engine and Unity for smooth import and perfect material setup\n* All standard file formats available (FBX, OBJ, MA, BLEND, and more)\n* Perfect for games, cinematics, AR/VR, and simulations\n\nWhether you’re building a racing game, an open-world environment, or a cinematic sequence, this bike rider character will seamlessly fit your pipeline.\nIf you have any questions before or after your purchase, feel free to contact us — we’ll get back to you as soon as possible!","imageAlt":"rigged 3D Bike Rider Character Model Gameready","url":"https://www.cgtrader.com/3d-models/character/man/3d-bike-rider-character-model-gameready","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gs29wi9gl9tjonxu5u3f1v0ja2ul/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/gs29wi9gl9tjonxu5u3f1v0ja2ul/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/3d-bike-rider-character-model-gameready","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6531198/c42cebe732/3d-bike-rider-character-model-gameready-3d-model-c42cebe732.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3966781","type":"listingItem","attributes":{"id":3966781,"title":"000423 Biker Male Character Holding Helmet 3D Scan","price":14.99,"description":"Add realistic biker lifestyle presence to your scenes with this full body male 3D character, created using 3D scanning technology to capture natural proportions, believable anatomy, and authentic clothing folds. 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Model formats: *.fbx (Multi Format) *.obj (Multi Format) *.3ds (Multi Format) *.c4d (Cinema 4D 11) *.dae *.Stl Alaso Include Textures ,\n\nIf you have any query, contact me. 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Perfect for street environments, travel scenes, biker lifestyle storytelling, crowd scenes with unique characters, and modern city visuals.\n\n Perfect for:\n\nBiker lifestyle scenes with ready-to-use characters + vehicle\n\nStreet / city environments and transport themed storytelling\n\nCinematic scenes (travel, couple moments, urban night life)\n\nGame NPC set dressing with a complete story element\n\nAdvertising and product visualization (motorcycle themes)\n\nArchitecture visualization with dynamic human presence\n\nConcept art / previsualization for studios\n\nWhy buyers choose this set:\n\nScan-based realism with authentic body language\n\nIncludes two characters + motorcycle composition\n\nStrong silhouette and clear storytelling\n\nSaves huge time vs building couple + vehicle scene from scratch\n\nEasy to customize: recolor clothes, change bike materials, adjust scene mood","imageAlt":"low-poly 000428 Biker Couple on Motorcycle Character Set 1","url":"https://www.cgtrader.com/3d-models/character/man/man-and-woman-on-black-motorcycle-0094-b084e9bb-a9e8-4387-a629-9a36cdd45935","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ucga2p1k145og2uxGbckQKM7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1-0000.jpg","gridUrl":"https://media.cgtrader.com/variants/Ucga2p1k145og2uxGbckQKM7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1-0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/man-and-woman-on-black-motorcycle-0094-b084e9bb-a9e8-4387-a629-9a36cdd45935","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3595247/feecf5685b/000428-biker-couple-on-motorcycle-character-set-3d-scan-3d-model-feecf5685b.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"4102381","type":"listingItem","attributes":{"id":4102381,"title":"Classic Horse Animated Asset","price":29.99,"description":"**Hello everyone!**\n\nHere is the Сlassic Horse Animated Model in three color variations.\n\n---\n**The asset includes:**\n\n- horse's skeletal mesh (parts: body, jaw, tongue, eyes, hair tail, hair ears, hair neck, eyelashes, reins A, reins B, saddle A, saddle B, saddle A stirrup, saddle B stirrup)\n- rider's skeletal mesh \n- 4K texture sets for the rider, horse's body, horse's equipment and 2k texture set for the horse's hair (Metal-Roughness Pipeline)\n- 120 animations (36 unique InPlace animations for the horse + 24 RootMotion animations for the horse / 36 unique InPlace animations for the rider + 24 RootMotion animations for the rider)\n\n**List of unique animations (for the horse; for the rider):**\n\n- idle base\n- idle main\n- idle look left\n- idle look right\n- idle step\n- idle eating\n- rear\n- back legs kick (+ RM version)\n- get hit left\n- get hit right\n- death\n- walk (+ RM version)\n- walk left (+ RM version)\n- walk right (+ RM version)\n- walk back (+ RM version)\n- walk back left (+ RM version)\n- walk back right (+ RM version)\n- trot (+ RM version)\n- trot left (+ RM version)\n- trot right (+ RM version)\n- canter (+ RM version)\n- canter left (+ RM version)\n- canter right (+ RM version)\n- gallop (+ RM version)\n- gallop left (+ RM version)\n- gallop right (+ RM version)\n- jump short\n- jump full (+ RM version)\n- jump start (+ RM version)\n- jump land (+ RM version)\n- jump full run (+ RM version)\n- jump start run (+ RM version)\n- jump land run (+ RM version)\n- jump fall\n- turn left (+ RM version)\n- turn right (+ RM version)\n\n---\n**Polygon Count:**\n\n- horse's full mesh with 2 type of equipment - 55828 tris\n- rider's mesh - 7102 tris\n\n--------------------------------------------------------------------\n**By purchasing a product you get an archive. The archive includes:**\n\n- Horse's skeletal meshes\n- Rider's skeletal mesh\n- Textures\n- Animations\n- **Maya 2018 RIG Scene with horse (look preview images)**\n- **Maya 2018 RIG Scene with rider (look preview images)**\n- Unity package\n- Unreal Engine project\n\n--------------------------------------------------------------------\n**Cheers!**\nP.S. Please rate the product. This is the best support for me. 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And a 117 Milwaukee-Eight Custom motor, performance-tuned exhaust, ride modes, and rider safety enhancements make sure it rides even meaner than it looks.","imageAlt":"2026 Harley Davidson Breakout Custom Motorcycle 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/2026-harley-davidson-breakout-custom-motorcycle-bike","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9o7i3ct4hk4z72jn32m2020zidu5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/9o7i3ct4hk4z72jn32m2020zidu5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/2026-harley-davidson-breakout-custom-motorcycle-bike","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/6899593/2055d45d72/2026-harley-davidson-breakout-custom-motorcycle-bike-3d-model-2055d45d72.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"709225","type":"listingItem","attributes":{"id":709225,"title":"Adam Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated charter in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nNotes\n\nLow polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \nRig has 72 bones.\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\n\nskeleton\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\n\nHumans Animations\n General (AH_Full_Animated_Archer.FBX)\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Adam Horseman Archer Light Version 3D model 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Biker Model with Helmet and Racing Gear","price":39.0,"description":"full rigged include facial rig with controller\n\nRealistic skin, PBR, SSS.\n\nyou can delete cloth or set invisible material on them to hide\n\nthe model have more than 6 material, eyes nail arm body ..\n\n-advance skeleton rig. good for animator to practice .\n\n-the model work with live link\n\n-all material used on characters are modular you can change color of eye ,skin ...\n\nFeatures:\n\n-material :\n\nyou can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM , Roughness , Specular\n\nHigh quality model, correctly scaled for an accurate representation of the original object.\n\nModels resolutions are optimized for polygon efficiency.\n\nModel is fully textured with all materials applied\n\n-all image with white BG are rendered with unreal engine No special plugin needed to open scene -clean skin ,uv, and ready to anim\n\nUnits: cm\n\n-unreal section\n\n*adapted to unreal engine skeleton ready to use ,this package include unreal file contained this models and work perfectly with third person template with standard unreal animation bp and skeleton.\n\n*facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink , nose Flank,cheek , mouth ...) more than 125 morph controller\n\n*you can control every think with material (multi material setting)\n\n-maya 2022+ section\n\n*rigged with body and face controller ready to manually animate\n\n*blend shape work perfectly\n\n*Hight quality standard material for rendering (you cans use any render engine )\n\n-Blender:\n\nfull rigged with facial and ready to render\n\nyou can find all texture to use them for other software Hope you like it!\n\nTo look at all my collection, just click on my user name to see complete gallery.\n","imageAlt":"Realistic Biker Model with Helmet and Racing Gear rigged","url":"https://www.cgtrader.com/3d-models/character/woman/realistic-biker-model-with-helmet-and-racing-gear","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mPwrCRbkuZKNoSrQRVzkiMSc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cg.jpg","gridUrl":"https://media.cgtrader.com/variants/mPwrCRbkuZKNoSrQRVzkiMSc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cg.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/realistic-biker-model-with-helmet-and-racing-gear","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5766264/744cf3509f/realistic-biker-model-with-helmet-and-racing-gear-3d-model-744cf3509f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7195874","type":"listingItem","attributes":{"id":7195874,"title":"2026 Harley Davidson Super Glide Limited Edition Motorcycle Bike","price":99.99,"description":"The 2026 Super Glide pays homage to its 1971 predecessor (the original factory custom) and America's 250th birthday. It is one of the most highly anticipated modern cruisers.","imageAlt":"2026 Harley Davidson Super Glide Limited Editi...","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/2026-harley-davidson-super-glide-limited-edition-motorcycle-bike","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4hwuhy2bp0dy4tc7kuqxxj5fhtgo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/4.jpg","gridUrl":"https://media.cgtrader.com/variants/4hwuhy2bp0dy4tc7kuqxxj5fhtgo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/2026-harley-davidson-super-glide-limited-edition-motorcycle-bike","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/7195874/5247766b84/2026-harley-davidson-super-glide-limited-edition-motorcycle-bike-3d-model-5247766b84.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4104421","type":"listingItem","attributes":{"id":4104421,"title":"Classic Horse - Western Type","price":44.99,"description":"**Hello everyone!**\n\nHere is the \"**Western Horse**\" Animated Asset in 3 color variations.\n\n**The asset includes:**\n\n- horse's skeletal mesh \n- rider's skeletal mesh \n- 4K texture sets for the rider, horse's body, horse's equipment in 3 color variations (Albedo, Roughness, Normal, Metal)\n- 35+ animations for the horse + rider\n\n**List of unique animations (for the horse; for the rider):**\n\n- idle base\n- idle main\n- idle look left\n- idle look right\n- idle step\n- idle eating\n- rear\n- back legs kick \n- get hit left\n- get hit right\n- death\n- walk \n- walk left \n- walk right \n- walk back \n- walk back left \n- walk back right \n- trot \n- trot left \n- trot right \n- canter \n- canter left \n- canter right \n- gallop \n- gallop left \n- gallop right \n- jump short\n- jump full \n- jump start \n- jump land \n- jump full run \n- jump start run \n- jump land run \n- jump fall\n- turn left \n- turn right \n- mount (rider)\n- dismount (rider)\n\n**Polygon Count:**\n\n- horse's full mesh with equipment - 70k tris\n- rider's mesh - 20k tris\n\n**By purchasing a product you get an archive. The archive includes:**\n\n- Horse's skeletal mesh\n- Rider's skeletal mesh\n- Textures\n- Animations\n- Blender file with full action pack \n- Maya 2018 Horse's RIG Scene  \n- Maya 2018 Rider's RIG Scene \n\n**Cheers!**\nP.S. Please rate the product. This is the best support for me. Thanks!","imageAlt":"3D asset Classic Horse - Western Type","url":"https://www.cgtrader.com/3d-models/animal/mammal/classic-horse-western-type","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ACV1mwx4qefDpiGZz18tV94a/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumb_CGT.jpg","gridUrl":"https://media.cgtrader.com/variants/ACV1mwx4qefDpiGZz18tV94a/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumb_CGT.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/classic-horse-western-type","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4104421/136b10971d/classic-horse-western-type-3d-model-136b10971d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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Fabrics simulating leather such as polyurethane or PVC are used as alternatives to authentic animal hide leather depending on the needs of the wearer such as those pursuing vegan lifestyles or for economic reasons as synthetic fibers tend to be less costly than authentic leather.\nPunk fashion is the clothing, hairstyles, cosmetics, jewellery, and body modifications of the punk counterculture. Punk fashion varies widely, ranging from Vivienne Westwood designs to styles modeled on bands like The Exploited to the dressed-down look of North American hardcore. The distinct social dress of other subcultures and art movements, including glam rock, skinheads, greasers, and mods have influenced punk fashion. Punk fashion has likewise influenced the styles of these groups, as well as those of popular culture. 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Biker Male Character Holding Helmet Casual Standing Pose","price":14.99,"description":"Add a strong biker lifestyle character to your scenes with this full body male 3D character, created using 3D scanning technology to capture natural proportions, believable anatomy, and realistic clothing folds. The character stands in a confident casual pose while holding a helmet, wearing a modern riding outfit — perfect for garage scenes, parking areas, street environments, transport visuals, and urban storytelling.\n\nThis asset is ideal for games, cinematics, advertising renders, architecture visualization, and creative or professional projects requiring realistic human characters. A great choice for NPC population and scene dressing when you need a believable rider character with clear identity.\n\n Perfect for:\n\nBiker / motorcycle rider character for garage and street scenes\n\nNPC / civilian characters in modern environments\n\nTransport lifestyle storytelling scenes\n\nCrowd \u0026 background population with unique characters\n\nFilm and animation storytelling (city life, travel moments)\n\nArchitecture visualization to add realism and human scale\n\nAdvertising and product visualization with lifestyle context\n\nConcept art / previsualization workflows\n\n Why buyers choose this model:\n\nScan-based proportions = natural realism\n\nHelmet prop adds instant rider identity and story\n\nModern outfit with strong silhouette for scene integration\n\nEasy to customize: recolor clothing, change materials, swap helmet\n\nSaves time vs creating a character from scratch","imageAlt":"000427 Biker Male Character Holding Helmet 3D model 2","url":"https://www.cgtrader.com/3d-models/character/man/biker-in-motorcycle-gear-and-helmet-0093-452ee507-9cc1-4d1d-915e-659948231718","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/X8fed1FDAyn47YnBeBvShXAF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1-0000.jpg","gridUrl":"https://media.cgtrader.com/variants/X8fed1FDAyn47YnBeBvShXAF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1-0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/biker-in-motorcycle-gear-and-helmet-0093-452ee507-9cc1-4d1d-915e-659948231718","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4117134/789dc67b39/000427-biker-male-character-holding-helmet-casual-standing-pose-3d-model-789dc67b39.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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I can also send you some additional screenshots if you need.  \n- Please also contact me if there are any problems after purchase. We will try to solve the problem together ;)\n- To avoid misunderstandings this model **is not intended for 3D printing**.   \nIt uses some low/mid-poly modeling tricks and is optimized for real-time and gaming apps and is an open mesh.   \nIt is also intended primarily for rendering using various rendering engines (as Blender Cycles or Vray).   \n- The model is not intended for use with CAD programs. 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Harley Davidson Low Rider ST Motorcycle Bike","price":99.99,"description":"The Harley Davidson Low Rider ST is a design that blurs the line between retro cool and today’s comfort and performance.","imageAlt":"3D model 2025 Harley Davidson Low Rider ST Motorcycle 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Leather Jacke and Top","price":10.0,"description":"Combat Leather Jacke and Top\n\nReady for virtual reality, low poly games, high poly games, and other real-time apps\n\nMetaverse compatible\n\nLight and Shadow baked texture perfect for games that require that\n\nFBX\n\nObj\n\nTextures (Diffuse Map, Normal Map, Specular Map, AO Map, UV Map)\n\nNon-overlapping, clean, logical UV mapping\n\nCan also be rendered as PBR if needed\n\nAll Quads\n\nTerms and Conditions\n\n- Our models' derivative versions (changing the texture or the form) can be used and resold on any platform providing it doesn't resemble the original (Minor tweaks are not accepted).\n- Our shoes, hair, accessories, furniture, building kit type objects can be used as-is in your own creations and resold, providing; our model can't be the main object being sold \u0026 the price can not be any less than the selling price of our model \u0026 can't exceed any more than two of our model at a time.\n- The rest of the usage is subject to Royalty-Free Licensing","imageAlt":"Combat Leather Jacke and Top 3D 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Rider Majade Armor - DIY Cosplay Pepakura Foam Template","price":60.0,"description":"Kamen Rider Majade Armor - DIY Cosplay Pepakura Foam Template, PDO file not encrypted! After decompression, you can freely adjust the size and modify the texture!\n\nThe body height of the drawing is adjusted according to a height of 1800mm, and the file is not password protected. Therefore, you can freely change the proportion, size, and layout form.\n\n---Regarding the drawings, there are a total of 12 file format components in the compressed package (including OBJ files+Foam/EVA unfolding pattern PDO files), The PDO file format can only be opened in the Pepakura Designer application, as shown in the display image. You can view that each component has been split and flat layout, which can be used directly (the PDO file for the 07 belt component has not been expanded for layout, as you can purchase genuine BANDAI products)\n\n---File Description - This is not a 3D printed file, this is not a 3D printed file, this is not a 3D printed file. (No conversion requests in any format are accepted)\n\n---Attention: It is strictly prohibited for buyers to resell the drawings for profit, sell them for profit, or resell them again, which may harm the legitimate interests of the seller. Please respect the labor achievements of the producers\n\n---Lost left and right--- Because the characters are symmetrical on both sides, during the production process, only mirror images are needed to complete the symmetrical part\n\n---Pepakura - If you want to check PDO file, you need to download \"Pepakura Viewer\" to open the file so that you can adjust the pattern and scale of the drawing.\n\n---Production requirements -- I also adjusted this file for beginners, so what you need is foam, some ordinary printers for printing paper, and some super glue to help you track the pattern pins. If you have a 3D printer or experience with Pepakura, you can skip this section.\n\n---Can I use it for cospal--- Of course, this is a blueprint specifically designed for wearing cosplay leather covers, but the thickness has been removed, but you can easily improvise them.\n\n---Regarding reviews - If you are satisfied with the files I have sold, please give me a positive review. Thank you.\n\n-- What else--- Make armor and have fun!","imageAlt":"3D model Kamen Rider Majade Armor - DIY Cosplay Pepakura 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model for AR / VR / Lowpoly model.\n\nThe model contains 194992 polygons , 111775 vertices. and the glb size is 22 mp.\n\n- I created the texture with substance painter, and used only one material.\n\n-there are only four texture maps for the material.\n\n- And the texture maps are already connected.\n- texture size is 4k.\n\n-reducing the texture maps sizes to 2k will also give you enough detail . so you can reduce the size of texture maps and use it.\n\n-total six texture maps ,you will get it as zip file.\n\nAnd you won't get any render setup , I rendered the product images with Keyshot.\n\n-Real-time engines like Unreal Engine, Unity, and others are advised to import files in FBX format.\n\n\n-if you have doubt's after downloading the file , I will be available chat.","imageAlt":"motorcycle 3D asset low-poly 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Girl Motorcycle Rider Rigged Animated","price":60.0,"description":"Biker Girl is a fully rigged female character with a complete set of high-quality animations, suitable for games, cinematics, short films, trailers, and real-time applications.\n\nThe character is carefully weighted and optimized for smooth deformation, stable playback, and easy integration into modern game engines and animation pipelines.\n\n\nThis pack includes a clean joint-based rig and multiple animation clips exported with precise frame ranges, making it ideal for both game animation systems and film production workflows.\n\n\nModel Information\n\nVertices: 18,877\nEdges: 46,278\nFaces: 28,080\nTriangles: 28,112\nUVs: 20,343\nFully UV unwrapped\nClean topology\nGame \u0026 film ready\n\nRigging\n\nFull body skeleton (joint-based rig)\nClean hierarchy\nProper skin weighting\nCompatible with Maya and game engines\nEasy retargeting\n\nAnimation Clips (Frame Ranges)\nAnimation NameStart FrameEnd FrameStanding_Greeting0122Happy_Idle123171Victory_Idle172215Entry216464Excited465622Clapping624652Throw653705Walking706729Walking_1730763Walk_Strafe_Right764799Pacing_And_Talking_On_A_Phone8001703Running_117041720Fast_Run17211733Running_To_Turn17341788Running_Backward17891802Unarmed_Jump_Running18031836Dancing_Twerk18372202\n\nTextures \u0026 Materials\n\nIncluded PBR texture maps:\n\n\nBase Color\nNormal\nRoughness\nMetalness\n\nTextures are suitable for PBR workflows in Unreal Engine, Unity, Blender, Maya, and other major engines.\n\n\nFile Formats\n\nFBX\nOBJ\nMA (Maya scene)\n\nUse Cases\n\nGames (PC, Console, Mobile)\nCinematics \u0026 short films\nAnimation practice\nReal-time rendering\nCharacter prototyping\n\nNotes\n\nNo copyrighted or branded content\nReady for direct import into game engines\nAnimations are clearly separated by frame ranges","imageAlt":"Realistic Girl Motorcycle Rider Rigged Animated 3D 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Fi JetBike Rider","price":99.0,"description":"Sci Fi JetBike Rider Ready for Games.\n\nIncluded:\n3D Model JetBike + Textures + Scene + Animation.\n3D Model Sci Fi JetBike Rider + Textures + Scene + Animation.\n3D Model Rider + Rig Ready for Animation.\n\nBlender 2.8, 2.9, 3.0+ Ready. \n\nPBR Materials.\n\nTextures in 4K.\n\nJet Fully Animated. \n\n150 Frames (Loop).\n\n\n\nFormats: Blend (2.8, 2.9, 3.0+) \n\nFBX + Textures (4096x4096) \n\nOBJ + Textures (4096x4096) \n\nUSD + Textures (4096x4096) \n\nDAE + Textures (4096x4096)\n\n\n\nAlbedo (4096x4096) \n\nAlpha Maps (4096x4096) \n\nEmission Maps (4096x4096) \n\nMetallic (4096x4096) \n\nNormal Map (4096x4096) \n\nRoughness/Gloss (4096x4096)","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/sci-fi-jetbike-rider","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AaGoCbNxdhW5C4mBJ7yr1EKR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/AaGoCbNxdhW5C4mBJ7yr1EKR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/sci-fi-jetbike-rider","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3432656/1c9b3a3790/sci-fi-jetbike-rider-3d-model-1c9b3a3790.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"664069","type":"listingItem","attributes":{"id":664069,"title":"Adam Horseman Archer","price":175.0,"description":"Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nHUMAN\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\nCharacter Studio BIP files included. \n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHORSE\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included.\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM T-pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D model Adam Horseman Archer","url":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/bSFYaKeRQTEzxWRdCtMFLRtQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-horseman-archer-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-horseman-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/664069/2ec09ff1dd/adam-horseman-archer-3d-model-2ec09ff1dd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6927188","type":"listingItem","attributes":{"id":6927188,"title":"Realistic Ghost Rider Chopper 3D Model 3D Model","price":4.99,"description":"Asset Breakdown\nThe Overall Concept\nThis asset is a high-fidelity, 3D-modeled realistic ghost rider chopper 3d model designed as a flagship player vehicle or central environmental prop for supernatural action levels, dark fantasy open-world visualizations, or cinematic horror-action sequences. Focusing on aggressive custom engineering and supernatural material transformation, this model features a long-fork \"chopper\" silhouette with occult modifications, making it an ideal choice for high-end character renders, \"hell-fire\" transit sequences, or as a premium legendary vehicle in realistic 3D games.\n\nWeathered Gunmetal and Stitched Leather Finish\nThe motorcycle features a primary frame and tank of weathered gunmetal steel, meticulously modeled with realistic surface oxidation, localized heat-scorching, and prominent \"soul-wear\" tarnish. This is complemented by a stitched brown leather solo seat, providing a professional and grounded appearance that tells a clear story of ancient, infernal service and artisan mechanical durability.\n\nHigh-Fidelity Skull Headlight and Chain Assembly\nA primary feature of this model is the integrated anatomically detailed human skull serving as the headlight assembly and the heavy-duty iron chain handlebars. Every individual chain link, cranial fissure, and the glowing orbital sockets is modeled with significant surface depth, providing a clear visual indicator of the \"vampiric\" or supernatural theme and adding incredible tactile detail for close-up inspection during cinematic transitions.\n\nGlowing Hellfire Engine and Wheel Rims\nThe vehicle is characterized by its internal orange hellfire glow emanating from the V-twin engine block and the rear wheel rim. The structural design—complete with high-detail exhaust pipes, a secondary chain-wrapped rear fender, and tactical multi-spoke front rims—reinforces the asset's status as a functional and complete piece of professional-grade, high-performance supernatural automotive hardware.\n\nOptimized High-Fidelity Geometry\nThe entire realistic ghost rider chopper 3d model is composed of efficient geometry designed for high-performance real-time rendering. Every element, from the individual chain link rivets and skull teeth to the solid metallic engine fins and rubber tires, is modeled as solid, opaque geometry to maintain a consistent realistic look without the need for complex shaders.\n\nTechnical Notes\nFiles Included: FBX, GLB, OBJ, STL, ZIP (Textures).\n\nQuick Tip: To enhance the realism in a moonlit highway or volcanic arena scene, apply a high-intensity Emissive Map specifically to the skull’s eyes, the engine core, and the rear rim. This will create a realistic infernal glow and soft light-spill on the chrome forks and ground under dynamic lighting, showcasing the asset's premium material quality and aggressive gothic design.","imageAlt":"Realistic Ghost Rider Chopper 3D Model 3D VR / AR 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Geeignet für Comic-, Superhelden- und Fantasy-Visualisierungen. Verfügbar in den Formaten FBX, OBJ, STL, GLB, USDZ und BLEND.\n\nAlmanca Schlüsselwörter:\n\nGhost Rider Statue Modell, 3D Modell, Ghost Rider, Statue, Skulptur, Marvel Comics, Superheld, Comic, übernatürlich, Skelett, Feuer, Flammen, Motorrad, Kette, Johnny Blaze, Robbie Reyes, Fantasy, FBX, OBJ, STL, GLB\n\nLehcze Opis:\n\nKrótki model 3D Statuy Ghost Ridera. Przedstawia ikoniczną postać z komiksów Marvela, Ghost Ridera, szkieletową postać spowitą piekielnym ogniem, często ukazywaną jadącą na płonącym motocyklu i dzierżącą swój charakterystyczny łańcuch. Oddaje jego nadprzyrodzony i groźny wygląd. Nadaje się do wizualizacji komiksów, superbohaterów i fantasy. Dostępny w formatach FBX, OBJ, STL, GLB, USDZ i BLEND.\n\nLehcze Słowa kluczowe:\n\nmodel Statuy Ghost Ridera, model 3D, Ghost Rider, statua, rzeźba, Marvel Comics, superbohater, komiks, nadprzyrodzony, szkielet, ogień, płomienie, motocykl, łańcuch, Johnny Blaze, Robbie Reyes, fantasy, FBX, OBJ, STL, GLB\n\nArapça وصف:\n\nنموذج ثلاثي الأبعاد موجز لتمثال الشبح الراكب. يصور شخصية الشبح الراكب الأيقونية من مارفل كوميكس، وهي هيكل عظمي ملفوف بنيران جهنمية، وغالبًا ما يظهر وهو يركب دراجته النارية المشتعلة ويحمل سلسلته المميزة. يجسد مظهره الخارق للطبيعة والمهدد. مناسب لتصورات الكتب المصورة والأبطال الخارقين والخيال. متوفر بتنسيقات FBX و OBJ و STL و GLB و USDZ و BLEND.\n\nArapça كلمات مفتاحية:\n\nنموذج تمثال الشبح الراكب, نموذج ثلاثي الأبعاد, الشبح الراكب, تمثال, منحوتة, مارفل كوميكس, بطل خارق, كتاب مصور, خارق للطبيعة, هيكل عظمي, نار, لهب, دراجة نارية, سلسلة, جوني بليز, روبي رييس, خيال, FBX, OBJ, STL, GLB\n\nÇince 描述:\n\n恶灵骑士雕像的简洁 3D 模型。描绘了标志性的漫威漫画角色恶灵骑士，一个被地狱之火包裹的骷髅形象，通常描绘他骑着燃烧的摩托车并挥舞着他标志性的锁链。捕捉了他超自然和威胁性的外表。适用于漫画、超级英雄和奇幻可视化。提供 FBX、OBJ、STL、GLB、USDZ 和 BLEND 格式。\n\nÇince 关键词:\n\n恶灵骑士雕像模型, 3D 模型, 恶灵骑士, 雕像, 雕塑, 漫威漫画, 超级英雄, 漫画书, 超自然, 骷髅, 火, 火焰, 摩托车, 锁链, 强尼·布雷泽, 罗比·雷耶斯, 奇幻, FBX, OBJ, STL, GLB\n\nKorece 설명:\n\n고스트 라이더 조각상의 간결한 3D 모델입니다. 불타는 오토바이를 타고 그의 상징적인 사슬을 휘두르는 모습으로 자주 묘사되는 지옥불에 휩싸인 해골 형상의 상징적인 마블 코믹스 캐릭터 고스트 라이더를 묘사합니다. 그의 초자연적이고 위협적인 모습을 포착합니다. 만화, 슈퍼 히어로 및 판타지 시각화에 적합합니다. FBX, OBJ, STL, GLB, USDZ 및 BLEND 형식으로 제공됩니다.\n\nKorece 키워드:\n\n고스트 라이더 조각상 모델, 3D 모델, 고스트 라이더, 조각상, 조각, 마블 코믹스, 슈퍼 히어로, 만화, 초자연적, 해골, 불, 불꽃, 오토바이, 사슬, 조니 블레이즈, 로비 레예스, 판타지, FBX, OBJ, STL, GLB\n\nTürkçe Açıklama:\n\nHayalet Sürücü heykelinin kısa 3D modeli. Alevler içinde kalmış iskelet bir figür olan, genellikle alevli motosikletine binerken ve imza zincirini sallarken gösterilen ikonik Marvel Comics karakteri ","imageAlt":"Ghost Rider statue model 3D asset realtime","url":"https://www.cgtrader.com/3d-models/various/various-models/ghost-rider-statue-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t8o7umnp0jwu32tq7fm84jie8mbi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ghost_Rider_statue_mo_0201203742_texture_on_sag.jpg","gridUrl":"https://media.cgtrader.com/variants/t8o7umnp0jwu32tq7fm84jie8mbi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ghost_Rider_statue_mo_0201203742_texture_on_sag.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/ghost-rider-statue-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5959073/dd76db2ba2/ghost-rider-statue-model-3d-model-dd76db2ba2.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"4439277","type":"listingItem","attributes":{"id":4439277,"title":"Men Leather Jacket","price":10.0,"description":"Men Leather Jacket\n\nReady for virtual reality, low poly games, high poly games, and other real-time apps\n\nMetaverse compatible\n\nLight and Shadow baked texture is perfect for games that require that\n\nFBX\n\nObj\n\nTextures (Diffuse Map, Normal Map, Specular Map, AO Map, UV Map)\n\nNon-overlapping, clean, logical UV mapping\n\nCan also be rendered as PBR if needed\n\nAll Tris\n\nTerms and Conditions\n\n- Our models' derivative versions (changing the texture or the form) can be used and resold on any platform providing it doesn't resemble the original (Minor tweaks are not accepted).\n- Our shoes, hair, accessories, furniture, building kit type objects can be used as-is in your own creations and resold, providing; our model can't be the main object being sold \u0026 the price can not be any less than the selling price of our model \u0026 can't exceed any more than two of our model at a time.\n- The rest of the usage is subject to Royalty-Free Licensing\n","imageAlt":"Men Leather Jacket 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/men-leather-jacket","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f7VisJexuT98FXWLAdbpyaM8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/f7VisJexuT98FXWLAdbpyaM8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/men-leather-jacket","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/4439277/a87678117f/men-leather-jacket-3d-model-a87678117f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"2534843","type":"listingItem","attributes":{"id":2534843,"title":"MOTORCYCLE GLOVE","price":16.0,"description":"This is a Motorcicle Glove inspired on diferents designs for bikers\n\n* Originally created with Maya 2018\n\n||USAGE||\n\n* This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.]\n* The model is accurate with the real world size and scale.\n* The low poly can work for Real Time games\n\n||SPECIFICATIONS||\n\n* This model contains 2362 polygons and 2367 verts with Meshsmooth OFF.\n* This model includes only right hand glove!\n* FBX and OBJ includes. With smooth and with not smooth versions.\n\n|| PRESENTATION IMAGES ||\n\n* All preview images are rendered with Arnold 5.0.1.0 as Renderer\n\n\n|| TEXTURES ||\n\n* There are 4 textures in scene.\n* Texture Resolutions are : 4096x4096.\n\n\n|| ADDITIONAL NOTES ||\n\n* File formats other than maya exported as base mesh (not smoothed)","imageAlt":"3D model MOTORCYCLE GLOVE","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/motorcycle-glove","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XrZDkT1RWadDKKjXXYRjPDGj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02.jpg","gridUrl":"https://media.cgtrader.com/variants/XrZDkT1RWadDKKjXXYRjPDGj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/motorcycle-glove","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/2534843/ba69190831/motorcycle-glove-3d-model-ba69190831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"709183","type":"listingItem","attributes":{"id":709183,"title":"Eva And Adam Horseman Archers","price":160.0,"description":"Low polygonal game ready animated models of man, woman and horse in 3D MAX files.\nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with \"root motion\". (for each character)\n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nUnity Asset included.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones.\nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX files with animated human character (145 animations) and horse (36 animations) in BIP files included.(for each character)\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character)\n4 Eva Hairs textures included.\n2 hairs and beard (Adam) styles included\n5 Adam Hairs textures included.\n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations\n General\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. 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Harley Davidson Low Rider S Touring Edition Motorcycle Bike","price":99.99,"description":"The Harley Davidson Low Rider S is an aggressive performance kingpin designed for the rider seeking unapologetic power, the rider willing to push their bike to the limit.","imageAlt":"3D model 2025 Harley Davidson Low Rider S Touring 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mount Animation","price":40.0,"description":"resource files is low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\nAll models were created using 3ds Max.\n\n\nOptimized and clean topology is represented by quads;\nLights, cameras and render/scene setup are NOT included;\nThe resource pack contains TGA or PNG textures and modifiable PSD color textures; \nsome resource packs may only contain TGA textures.\n\nFile Format:\nMax 2016\nFBX\nOBJ\n3DS\n\nmap INCLUDED:\n\ndiffuse maps .tga or .png and PSD\n\n","imageAlt":"Dragon mount Animation 3D asset","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/dragon-mount-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iks4d0uv9bolunfmimnxaiuazo6b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Wolf%20mount_056.jpg","gridUrl":"https://media.cgtrader.com/variants/iks4d0uv9bolunfmimnxaiuazo6b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Wolf%20mount_056.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/dragon-mount-animation","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/6885711/39cf6a8ba3/dragon-mount-animation-3d-model-39cf6a8ba3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5933403","type":"listingItem","attributes":{"id":5933403,"title":"Jumping Horse Rider statue model","price":5.0,"description":"**English**\nThe Jumping Horse Rider Statue Model is a dynamic and realistic 3D sculpture capturing the powerful moment of a horse and rider in mid-jump. With precise anatomical detailing and flowing motion, this statue is perfect for equestrian-themed exhibitions, sports visualizations, VR environments, and public monuments. Available in FBX, OBJ, STL, GLB, USDZ, and BLEND formats.\n\njumping horse, equestrian statue, rider on horse, FBX, OBJ, STL, GLB, USDZ, BLEND, horse jump model, sports sculpture, show jumping, dynamic pose, 3D monument, horse and rider, equestrian art, galloping motion\n\n---\n\n**German**\nDas Modell „Springender Reiter auf Pferd“ ist eine dynamische und realistische 3D-Skulptur, die den Moment eines Pferdes und Reiters im Sprung einfängt. Mit anatomisch präzisen Details und fließender Bewegung ist es ideal für Reitsportausstellungen, Sportvisualisierungen, VR-Projekte und öffentliche Denkmäler. Verfügbar in FBX, OBJ, STL, GLB, USDZ und BLEND.\n\nspringendes pferd, reiterstatue, FBX, OBJ, STL, GLB, USDZ, BLEND, pferdesport modell, dynamische skulptur, hindernisspringen\n\n---\n\n**Polish**\nModel Pomnika Skaczącego Jeźdźca na Koniu to dynamiczna i realistyczna rzeźba 3D ukazująca konia i jeźdźca w trakcie skoku. Z dokładnymi anatomicznymi detalami i płynnym ruchem, idealny do wystaw jeździeckich, wizualizacji sportowych, środowisk VR i projektów pomnikowych. Dostępny w FBX, OBJ, STL, GLB, USDZ i BLEND.\n\nskaczący koń, jeździec, FBX, OBJ, STL, GLB, USDZ, BLEND, sport konny, rzeźba sportowa, sztuka jeździecka, pomnik 3D\n\n---\n\n**Arabic**\nنموذج تمثال الفارس على الحصان أثناء القفز هو تمثيل ثلاثي الأبعاد واقعي وديناميكي للحظة قفز حصان مع فارسه. يتميز بتفاصيل تشريحية دقيقة وحركة انسيابية، وهو مثالي للمعارض الفروسية، تصورات الرياضة، بيئات الواقع الافتراضي، والنُصب التذكارية العامة. متاح بصيغ FBX وOBJ وSTL وGLB وUSDZ وBLEND.\n\nحصان يقفز، فارس على حصان، تمثال رياضي، FBX، OBJ، STL، GLB، USDZ، BLEND، نموذج الفروسية، تمثال 3D\n\n---\n\n**Chinese**\n跃马骑士雕像模型是一款动态逼真的3D雕塑，捕捉了骑手和马匹跃起瞬间的力量与动作。具备精确的解剖结构和流畅的动态姿态，非常适用于马术展览、体育可视化、虚拟现实项目和公共纪念碑。支持 FBX、OBJ、STL、GLB、USDZ 和 BLEND 格式。\n\n跳跃马雕像，马术雕塑，FBX，OBJ，STL，GLB，USDZ，BLEND，骑手雕像，体育3D模型，纪念马术艺术\n\n---\n\n**Korean**\nJumping Horse Rider Statue 모델은 말과 기수가 장애물을 넘는 순간을 생동감 있게 포착한 사실적인 3D 조각상입니다. 정확한 해부학적 디테일과 역동적인 움직임으로 VR 콘텐츠, 승마 전시, 스포츠 비주얼, 기념비 프로젝트에 적합합니다. FBX, OBJ, STL, GLB, USDZ, BLEND 형식 제공.\n\n장애물 점프 말, 기승 조형물, FBX, OBJ, STL, GLB, USDZ, BLEND, 승마 스포츠, 동적인 자세, 말과 기수\n\n---\n\n**Turkish**\nJumping Horse Rider Statue Model, atıyla birlikte havada sıçrama anındaki bir biniciyi gerçekçi ve dinamik bir şekilde tasvir eden 3D heykel modelidir. Anatomik detaylar ve akıcı hareketlerle donatılan bu model; binicilik temalı sergiler, spor görselleştirmeleri, VR ortamları ve kamusal anıt projeleri için uygundur. FBX, OBJ, STL, GLB, USDZ ve BLEND formatlarında sunulmaktadır.\n\natlı heykel, sıçrayan at, engel atlama, binicilik heykeli, FBX, OBJ, STL, GLB, USDZ, BLEND, spor heykeli, dinamik 3D figür\n\n---\n\n**French**\nLe modèle \"Statue du Cavalier Sautant à Cheval\" est une sculpture 3D réaliste et dynamique représentant un cavalier et son cheval en plein saut. Doté de détails anatomiques précis et d’un mouvement fluide, ce modèle est idéal pour les expositions équestres, les visualisations sportives, les environnements VR et les projets de monuments publics. Disponible en FBX, OBJ, STL, GLB, USDZ et BLEND.\n\ncheval en saut, cavalier statue, FBX, OBJ, STL, GLB, USDZ, BLEND, équitation artistique, sport équestre, sculpture 3D dynamique\n\n---\n\nSıradaki model ismini yazabilirsin. Hazırım.\n","imageAlt":"Jumping Horse Rider statue model 3D asset","url":"https://www.cgtrader.com/3d-models/various/various-models/jumping-horse-rider-statue-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z5dbx75xuf39ba7p12n4qbsys2ds/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Jumping_Horse_Rider_statue_model_dar_arka_sol.jpg","gridUrl":"https://media.cgtrader.com/variants/z5dbx75xuf39ba7p12n4qbsys2ds/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Jumping_Horse_Rider_statue_model_dar_arka_sol.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/jumping-horse-rider-statue-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5933403/5c3a9abc8b/jumping-horse-rider-statue-model-3d-model-5c3a9abc8b.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5906758","type":"listingItem","attributes":{"id":5906758,"title":"Horse Rider in Dressage statue model","price":5.0,"description":"**English**  \nA detailed 3D model of a horse rider in a dressage pose, perfect for equestrian-themed projects, animations, or 3D printing. Available file formats: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Keywords:** Horse rider, dressage, equestrian, statue, 3D model, animation, 3D printing, horse sculpture, horse statue, riding pose.  \n\n---\n\n**German**  \nEin detailliertes 3D-Modell eines Reiters in Dressurhaltung, ideal für reiterische Projekte, Animationen oder 3D-Druck. Verfügbare Dateiformate: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Schlüsselwörter:** Reiter, Dressur, Pferd, Statue, 3D-Modell, Animation, 3D-Druck, Pferdeskulptur, Reiterstatue, Reitpose.  \n\n---\n\n**Polish**  \nSzczegółowy model 3D jeźdźca w pozie ujeżdżeniowej, idealny do projektów jeździeckich, animacji lub druku 3D. Dostępne formaty plików: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Słowa kluczowe:** Jeździec, ujeżdżanie, jeździectwo, statua, model 3D, animacja, druk 3D, rzeźba konia, statua jeźdźca, pozycja jeździecka.  \n\n---\n\n**Arabic**  \nنموذج ثلاثي الأبعاد مفصل لراكب الخيل في وضعية الفروسية الاستعراضية، مثالي للمشاريع الفروسية، الرسوم المتحركة، أو الطباعة ثلاثية الأبعاد. صيغ الملفات المتاحة: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**الكلمات الرئيسية:** راكب الخيل، فروسية استعراضية، فروسية، تمثال، نموذج ثلاثي الأبعاد، رسوم متحركة، طباعة ثلاثية الأبعاد، نحت الحصان، تمثال راكب الخيل، وضعية الفروسية.  \n\n---\n\n**Chinese**  \n一匹盛装舞步马骑手的详细3D模型，非常适合马术主题项目、动画或3D打印。可用文件格式：FBX, OBJ, STL, GLB, USDZ, BLEND。  \n**关键词:** 马骑手，盛装舞步，马术，雕像，3D模型，动画，3D打印，马雕塑，骑手雕像，骑马姿势。  \n\n---\n\n**Korean**  \n드레사주 자세의 말 탄 기수를 위한 상세한 3D 모델로, 승마 테마 프로젝트, 애니메이션 또는 3D 프린팅에 적합합니다. 사용 가능한 파일 형식: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**키워드:** 말 탄 기수, 드레사주, 승마, 조각상, 3D 모델, 애니메이션, 3D 프린팅, 말 조각, 기수 조각, 승마 자세.  \n\n---\n\n**Turkish**  \nDresaj pozisyonunda bir at binicisinin detaylı 3D modeli, binicilik temalı projeler, animasyonlar veya 3D baskı için idealdir. Mevcut dosya formatları: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Anahtar kelimeler:** At binicisi, dresaj, binicilik, heykel, 3D model, animasyon, 3D baskı, at heykeli, binici heykeli, binme pozisyonu.  \n\n---\n\n**Italian**  \nUn modello 3D dettagliato di un cavaliere in posa dressage, perfetto per progetti equestri, animazioni o stampa 3D. Formati file disponibili: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Parole chiave:** Cavaliere, dressage, equitazione, statua, modello 3D, animazione, stampa 3D, scultura di cavallo, statua di cavaliere, posa equestre.  \n\n---\n\n**Japanese**  \nドレッサージュのポーズをとる馬乗りの詳細な3Dモデルで、馬術テーマのプロジェクト、アニメーション、または3Dプリントに最適です。利用可能なファイル形式：FBX、OBJ、STL、GLB、USDZ、BLEND。  \n**キーワード:** 馬乗り、ドレッサージュ、馬術、彫像、3Dモデル、アニメーション、3Dプリント、馬の彫刻、騎手の彫像、乗馬ポーズ。  \n\n---\n\n**Spanish**  \nUn modelo 3D detallado de un jinete en pose de doma clásica, ideal para proyectos ecuestres, animaciones o impresión 3D. Formatos de archivo disponibles: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Palabras clave:** Jinete, doma clásica, equitación, estatua, modelo 3D, animación, impresión 3D, escultura de caballo, estatua de jinete, pose ecuestre.  \n\n---\n\n**Portuguese**  \nUm modelo 3D detalhado de um cavaleiro em pose de adestramento, perfeito para projetos equestres, animações ou impressão 3D. Formatos de arquivo disponíveis: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n**Palavras-chave:** Cavaleiro, adestramento, equitação, estátua, modelo 3D, animação, impressão 3D, escultura de cavalo, estátua de cavaleiro, pose equestre.","imageAlt":"Horse Rider in Dressage statue model low-poly","url":"https://www.cgtrader.com/3d-models/various/various-models/horse-rider-in-dressage-statue-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vdlst7ig8zjhwhox9r3hz5mo5q5p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Horse_Rider_in_Dressage_statue_model_arka.jpg","gridUrl":"https://media.cgtrader.com/variants/vdlst7ig8zjhwhox9r3hz5mo5q5p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Horse_Rider_in_Dressage_statue_model_arka.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/horse-rider-in-dressage-statue-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5906758/6892d26fb9/horse-rider-in-dressage-statue-model-3d-model-6892d26fb9.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5742588","type":"listingItem","attributes":{"id":5742588,"title":"Alucard Obsidian Blade","price":7.0,"description":"“\tDemon hunter who detest the darkness\t”\nAlucard's father was a comrade-in-arms of Tigreal who disappeared in a battle with the Demons. Therefore, he hated darkness, joined the Monastery of Light, and swore to destory all Demons. But later he learned the hidden secrets of this battle, so he left the Monastery of Light in anger and fought the darkness in his own way.\n\nLore\nThe last great war is a glorious memory for the Moniyans. The powerful Light's Order, together with the Imperial Border Guards, wiped out the demonic strongholds at the Moniyan and the Barren Lands pass, driving the fiends back to the hinterlands of the Forsaken Wastes. But for young Alucard, the war was nothing but a terrible memory of pain and misery. His father's second regiment suffered heavy losses due to a rash lone advance. 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It is can be used as a MTB for downhill, enduro, trail, crosscountry in sports racing games and many other product rendering scenes.\n\nThis entire bikes consists of many high quality products including MTB frame,brake callipers,wheel-sets, disc rotors, front suspension fork, seatpost, handlebars with headset-stem,spacers,brake levers,shifters,grip,drivetrain,pedals,etc all in one single pack.\n\nThis 3d bike model can be rigged for performing real accurate mechanism.\n\nModels are created in Blender and textured in Substance Painter.\n\nThe bike is made in real proportions.\n\nHigh quality of PBR texture maps are available to download. 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This model captures the dynamic pose, intricate details of the dragon's scales and rider's armor, making it ideal for fantasy art, gaming, or as a centerpiece in digital environments.\n\nKeywords: Dragon rider, statue, 3D model, dragon, fantasy, heroic, adventure, rider, beast, art, 3D printing.\n\nTürkçe\nBaşlık: Ejderha Binicisi Heykeli Modeli\n\nAçıklama: Ejderha Binicisi Heykeli Modeli, cesaret, macera ve binici ile canavar arasındaki bağı simgeleyen görkemli bir ejderhaya binen kahraman bir figürün 3D temsilidir. Bu model, dinamik pozu, ejderhanın pullarının ve binicinin zırhının karmaşık detaylarını yakalayarak fantezi sanatı, oyun veya dijital ortamlarda bir merkez parçası olarak ideal hale getirir.\n\nAnahtar Kelimeler: Ejderha binicisi, heykel, 3D model, ejderha, fantezi, kahraman, macera, binici, canavar, sanat, 3D baskı.\n\nAlmanca\nTitel: Drachenreiter Statuenmodell\n\nBeschreibung: Das Drachenreiter Statuenmodell ist eine 3D-Darstellung einer heldenhaften Figur, die einen majestätischen Drachen reitet und Mut, Abenteuer und die Bindung zwischen Reiter und Bestie symbolisiert. Dieses Modell fängt die dynamische Pose, die komplizierten Details der Drachenschuppen und der Rüstung des Reiters ein, was es ideal für Fantasy-Kunst, Spiele oder als Herzstück in digitalen Umgebungen macht.\n\nSchlüsselwörter: Drachenreiter, Statue, 3D-Modell, Drache, Fantasy, heldenhaft, Abenteuer, Reiter, Bestie, Kunst, 3D-Druck.\n\nFransızca\nTitre: Modèle de Statue de Cavalier de Dragon\n\nDescription: Le Modèle de Statue de Cavalier de Dragon est une représentation 3D d'une figure héroïque chevauchant un dragon majestueux, symbolisant la bravoure, l'aventure et le lien entre le cavalier et la bête. Ce modèle capture la pose dynamique, les détails complexes des écailles du dragon et de l'armure du cavalier, ce qui le rend idéal pour l'art fantastique, les jeux ou comme pièce maîtresse dans les environnements numériques.\n\nMots-clés: Cavalier de dragon, statue, modèle 3D, dragon, fantastique, héroïque, aventure, cavalier, bête, art, impression 3D.\n\nİspanyolca\nTítulo: Modelo de Estatua de Jinete de Dragón\n\nDescripción: El Modelo de Estatua de Jinete de Dragón es una representación 3D de una figura heroica montando un dragón majestuoso, que simboliza la valentía, la aventura y el vínculo entre el jinete y la bestia. Este modelo captura la pose dinámica, los detalles intrincados de las escamas del dragón y la armadura del jinete, lo que lo hace ideal para el arte de fantasía, los juegos o como una pieza central en entornos digitales.\n\nPalabras clave: Jinete de dragón, estatua, modelo 3D, dragón, fantasía, heroico, aventura, jinete, bestia, arte, impresión 3D.\n\nİtalyanca\nTitolo: Modello di Statua del Cavaliere di Drago\n\nDescrizione: Il Modello di Statua del Cavaliere di Drago è una rappresentazione 3D di una figura eroica che cavalca un drago maestoso, simboleggiando il coraggio, l'avventura e il legame tra cavaliere e bestia. Questo modello cattura la posa dinamica, i dettagli intricati delle squame del drago e dell'armatura del cavaliere, rendendolo ideale per l'arte fantasy, i giochi o come pezzo centrale in ambienti digitali.\n\nParole chiave: Cavaliere di drago, statua, modello 3D, drago, fantasy, eroico, avventura, cavaliere, bestia, arte, stampa 3D.\n\nRusça\nНазвание: Модель Статуи Всадника на Драконе\n\nОписание: Модель Статуи Всадника на Драконе представляет собой 3D-репрезентацию героической фигуры, едущей на величественном драконе, символизирующей храбрость, приключения и связь между всадником и зверем. Эта модель передает динамичную позу, замысловатые детали чешуи дракона и доспехов всадника, что делает ее идеальной для фэнтезийного искусства, игр или в качестве центрального элемента в цифровой среде.\n\nКлючевые слова: Всадник на драконе, статуя, 3D-модель, дракон, фэнтези, героический, приключения, всадник, зверь, искусство, 3D-печать.\n\nÇince (简体中文)\n标题： 龙骑士雕像模型\n\n描述： 龙骑士雕像模型是骑着雄伟巨龙的英雄人物的3D表示，象征着勇敢、冒险以及骑士与野兽之间的联系。该模型捕捉了动态姿势、龙鳞和骑士盔甲的复杂细节，使其成为奇幻艺术、游戏或数字环境中的中心装饰品的理想选择。\n\n关键词： 龙骑士，雕像，3D模型，龙，奇幻，英雄，冒险，骑士，野兽，艺术，3D打印。\n\nKorece (한국어)\n제목: 드래곤 라이더 조각상 모델\n\n설명: 드래곤 라이더 조각상 모델은 용감함, 모험, 라이더와 야수 사이의 유대를 상징하는 장엄한 용을 타고 있는 영웅적인 인물의 3D 표현입니다. 이 모델은 역동적인 자세, 용의 비늘과 라이더 갑옷의 복잡한 세부 사항을 포착하여 판타지 아트, 게임 또는 디지털 환경의 중심 장식품으로 이상적입니다.\n\n키워드: 드래곤 라이더, 조각상, 3D 모델, 드래곤, 판타지, 영웅적인, 모험, 라이더, 야수, 예술, 3D 프린팅.\n\nJaponca (日本語)\nタイトル： ドラゴンライダー像モデル\n\n説明： ドラゴンライダー像モデルは、勇敢さ、冒険、ライダーと獣の絆を象徴する雄大なドラゴンに乗る英雄的な人物の3D表現です。このモデルは、ダイナミックなポーズ、ドラゴンの鱗とライダーの鎧の複雑なディテールを捉えており、ファンタジーアート、ゲーム、またはデジタル環境のセンターピースとして理想的です。\n\nキーワード： 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3D-Modell, Fantasy, Mythisch, Skulptur, Spiel-Asset, Animation, Hochdetailliert]  \n\n**Polish**  \n[Model statuy Phoenix Rider to szczegółowa reprezentacja 3D mitycznego jeźdźca na feniksie, idealna do projektów fantasy, gier i animacji.] Dostępne formaty plików: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[Feniks, Jeździec, Statua, Model 3D, Fantasy, Mityczny, Rzeźba, Asset do gier, Animacja, Wysoka szczegółowość]  \n\n**Arabic**  \n[نموذج تمثال فارس العنقاء هو تمثيل ثلاثي الأبعاد مفصل لفارس عنقاء أسطوري، مثالي لمشاريع الخيال والألعاب والرسوم المتحركة.] صيغ الملفات المتاحة: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[عنقاء, فارس, تمثال, نموذج ثلاثي الأبعاد, خيال, أسطوري, نحت, أصول الألعاب, رسوم متحركة, تفاصيل عالية]  \n\n**Chinese**  \n[凤凰骑士雕像模型是一个详细的神话凤凰骑士3D模型，非常适合奇幻主题项目、游戏和动画。] 可用文件格式：FBX, OBJ, STL, GLB, USDZ, BLEND。  \n[凤凰, 骑士, 雕像, 3D模型, 奇幻, 神话, 雕塑, 游戏资源, 动画, 高细节]  \n\n**Korean**  \n[피닉스 라이더 동상 모델은 신화적인 피닉스 라이더의 세밀한 3D 표현으로, 판타지 테마 프로젝트, 게임 및 애니메이션에 적합합니다.] 사용 가능한 파일 형식: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[피닉스, 라이더, 동상, 3D 모델, 판타지, 신화, 조각, 게임 에셋, 애니메이션, 고품질]  \n\n**Turkish**  \n[Phoenix Rider heykel modeli, mitolojik bir anka kuşu süvarisinin detaylı bir 3D temsilidir, fantastik temalı projeler, oyunlar ve animasyonlar için idealdir.] Mevcut dosya formatları: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[Anka Kuşu, Süvari, Heykel, 3D Model, Fantastik, Mitolojik, Heykel, Oyun Varlığı, Animasyon, Yüksek Detay]  \n\n**Italian**  \n[Il modello della statua del Phoenix Rider è una rappresentazione 3D dettagliata di un cavaliere mitico della fenice, perfetto per progetti fantasy, giochi e animazioni.] Formati file disponibili: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[Fenice, Cavaliere, Statua, Modello 3D, Fantasy, Mitico, Scultura, Asset di gioco, Animazione, Alto dettaglio]  \n\n**Japanese**  \n[フェニックスライダーの像モデルは、神話的なフェニックスライダーの詳細な3D表現で、ファンタジーテーマのプロジェクト、ゲーム、アニメーションに最適です。] 利用可能なファイル形式：FBX、OBJ、STL、GLB、USDZ、BLEND。  \n[フェニックス, ライダー, 像, 3Dモデル, ファンタジー, 神話的, 彫刻, ゲームアセット, アニメーション, 高詳細]  \n\n**Spanish**  \n[El modelo de la estatua del Jinete del Fénix es una representación 3D detallada de un jinete mítico del fénix, ideal para proyectos de fantasía, juegos y animaciones.] Formatos de archivo disponibles: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[Fénix, Jinete, Estatua, Modelo 3D, Fantasía, Mítico, Escultura, Recurso de juego, Animación, Alto detalle]  \n\n**Portuguese**  \n[O modelo da estátua do Cavaleiro da Fênix é uma representação 3D detalhada de um cavaleiro mítico da fênix, perfeito para projetos de fantasia, jogos e animações.] Formatos de arquivo disponíveis: FBX, OBJ, STL, GLB, USDZ, BLEND.  \n[Fênix, Cavaleiro, Estátua, Modelo 3D, Fantasia, Mítico, Escultura, Asset de jogo, Animação, Alto detalhe]","imageAlt":"3D asset Phoenix Rider statue 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