{"listingPage":true,"listingPagePreloaded":true,"params":{"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"regency","low_poly":"1","file_types":null},"browser_attributes":{"title":"Low-poly Regency 3D Models","description":"39 low poly 3D Regency models are available for download. These models contain a significantly smaller number of polygons and therefore require less computing power to render. Models which have fewer polygons are best used in real time applications that require fast processing, like virtual reality (VR), augmented reality (AR), mixed reality (MR), cross reality (XR) and games, especially mobile games. Choose from our collection of rigged and animated models to easily use them in your real-time applications. Get 3D assets for environments, pick props, objects or buy complete 3D model collections, bundles and packs with everything your game might need. Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? You can find better quality","main":"regency 3D models","postfix":"in the premium listing."},"thumbnails":null,"bottomDescription":false,"pathName":"/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"VR / AR / low-poly 3D Models\" id=\"7f65f248c35eaa95817647ca29891817\" href=\"/low-poly-3d-models\"\u003e\u003cspan itemprop=\"name\"\u003eVR / AR / low-poly 3D Models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003cspan itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\"\u003e\u003cspan itemprop=\"name\"\u003eRegency  low-poly 3D models\u003c/span\u003e\u003c/span\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/low-poly-3d-models/regency","validBrowserType":[{"tag":"Low-poly Regency","category_url":"/low-poly-3d-models/regency"},{"tag":"Rigged Regency","category_url":"/rigged-3d-models/regency"},{"tag":"Animated Regency","category_url":"/animated-3d-models/regency"},{"tag":"3D printed 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Gentleman STATIC not rigged - Low Poly","price":25.0,"description":"Victorian Gentleman Dickensian STATIC not rigged - Low Poly\u003cbr\u003e\n\u003cbr\u003e\nThis is a general Victorian Gentleman Works well in Dickensian street scene or steam punk scenario.\u003cbr\u003e\n\u003cbr\u003e\nAll Quad construction\u003cbr\u003e\n\u003cbr\u003e\nLightwave version 11.6 \u003cbr\u003e\nLightwave version 2020 PBR\u003cbr\u003e\nLightwave version 2020 BSDF\u003cbr\u003e\nMAX 2009 Standard\u003cbr\u003e\nMax 2020 Arnold/PBR\u003cbr\u003e\nMAX 2020 VRAY 4.10.03\u003cbr\u003e\n3DS\u003cbr\u003e\nOBJ\u003cbr\u003e\nFBX \u003cbr\u003e\n\u003cbr\u003e\n*************** MAX USERS***************\u003cbr\u003e\n2009 and 2020 versions are already setup and work correctly.\u003cbr\u003e\n\u003cbr\u003e\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\u003cbr\u003e\n*************** MAX USERS***************\u003cbr\u003e\nGeometry:\u003cbr\u003e\nLightwave\u003cbr\u003e\nMan \u003cbr\u003e\n11,619 verticies\u003cbr\u003e\n11,156 polys\u003cbr\u003e\n\u003cbr\u003e\nTop Hat\u003cbr\u003e\n462 verticies\u003cbr\u003e\n440 polys\u003cbr\u003e\n\u003cbr\u003e\nWalking Stick\u003cbr\u003e\n176 verticies\u003cbr\u003e\n162 polys\u003cbr\u003e\n\u003cbr\u003e\nGround\u003cbr\u003e\n8 verticies\u003cbr\u003e\n6 polys\u003cbr\u003e\n\u003cbr\u003e\nTotal\u003cbr\u003e\n12,265 verticies\u003cbr\u003e\n11,764 polys\u003cbr\u003e\n------------------------\u003cbr\u003e\nMAX (Man,Top Hat, Walking stick, Ground)\u003cbr\u003e\n15,906 verticies\u003cbr\u003e\n15,340 polys\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\nYoutube sample links:\u003cbr\u003e\nVG 02 TT Color HI: https://youtu.be/SAWTVfSRygI\u003cbr\u003e\nVG 01 TT Color Hi 3: https://youtu.be/KmNjPIR8jEE\u003cbr\u003e\nVG TT WIRE LO: https://youtu.be/mb4NPgxlkJQ\u003cbr\u003e","imageAlt":"Victorian Gentleman STATIC not rigged - Low Poly 3D model","url":"https://www.cgtrader.com/3d-models/character/man/victorian-gentleman-static-not-rigged-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1DBjb37bexyap324kx5wJF1b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG_1980x.jpg","gridUrl":"https://media.cgtrader.com/variants/1DBjb37bexyap324kx5wJF1b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG_1980x.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-gentleman-static-not-rigged-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2940592/5b64e7052f/victorian-gentleman-static-not-rigged-low-poly-3d-model-5b64e7052f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2897700","type":"listingItem","attributes":{"id":2897700,"title":"Aviator WWI British Pilot STATIC not rigged Low Poly","price":25.0,"description":"Lightwave version 11.6 \u003cbr\u003e\nLightwave version 2020 PBR\u003cbr\u003e\nLightwave version 2020 BSDF\u003cbr\u003e\nMAX 2009 Standard\u003cbr\u003e\nMax 2020 Arnold/PBR\u003cbr\u003e\nMAX 2020 VRAY 4.10.03\u003cbr\u003e\n3DS\u003cbr\u003e\nOBJ\u003cbr\u003e\nFBX\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\nAll Quad construction\u003cBR\u003e\u003cVR\u003e\nIn Lightwave the scene \"Aviator Set Up.lws\" has all of the elements in the scene, some them have their visibilty turned off until you need them\u003cbr\u003e\n\u003cbr\u003e\n*************** MAX USERS***************\u003cbr\u003e\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\u003cbr\u003e\n\u003cbr\u003e\nThis model is the static non-rigged version of my rigged model\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\nGeometry:\u003cbr\u003e\nLightwave\u003cbr\u003e\nMan \u003cbr\u003e\n13019 verticies\u003cbr\u003e\n12328 polys\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\nCap\u003cbr\u003e\n539 verticies\u003cbr\u003e\n496 polys\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\nHelmit and Goggles\u003cbr\u003e\n1505 verticies\u003cbr\u003e\n1484 polys\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\nSwaggerstick\u003cbr\u003e\n124 verticies\u003cbr\u003e\n108 polys\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\nGround\u003cbr\u003e\n8 verticies\u003cbr\u003e\n6 polys\u003cbr\u003e\n\u003cbr\u003e\u003cbr\u003e\n------------------------\u003cbr\u003e\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\nMan, Cap,Helmit and Goggles, Swaggerstick, Ground\u003cbr\u003e\n21282 verticies\u003cbr\u003e\n20746 polys\u003cbr\u003e\n------------------------\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples:\u003cbr\u003e\nAccessories: https://youtu.be/jUOoZ-EsMCY\u003cbr\u003e\nTT AV  Color LOW: https://youtu.be/6g5u3TDQDYs\u003cbr\u003e\nTT AV HI CAP COLOR: https://youtu.be/935tXZmBSkA\u003cbr\u003e\nTT AV LOW CAP WIRE: https://youtu.be/f-rcBMP-z-s\u003cbr\u003e\nTT AV LOW Hellit DN COLOR: https://youtu.be/Xccrzj416qE\u003cbr\u003e\nTT AV LOW Helmit Up COLOR: https://youtu.be/1jJCJVBz1Tc\u003cbr\u003e\nTT AV LOW Helmit Up WIRE: https://youtu.be/4BhreyM5mYY\t\u003cbr\u003e\n","imageAlt":"Aviator WWI British Pilot STATIC not rigged Low 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot-static-not-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bL9rsixKQC96migE6GaepkiT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00-Aviator%20Static%20SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/bL9rsixKQC96migE6GaepkiT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00-Aviator%20Static%20SIG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/aviator-wwi-british-pilot-static-not-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2897700/390810345b/aviator-wwi-british-pilot-static-not-rigged-low-poly-3d-model-390810345b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2877297","type":"listingItem","attributes":{"id":2877297,"title":"Victorian Man 1 - five in one - Low Poly Rigged Animated","price":75.0,"description":"Victorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cbr\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - five in one - Low Poly Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/victorian-man-1-five-in-one","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/54osBS9h1TKQvt5NLdeiAWJy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sig%20f40%201200x_20__040.jpg","gridUrl":"https://media.cgtrader.com/variants/54osBS9h1TKQvt5NLdeiAWJy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sig%20f40%201200x_20__040.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-man-1-five-in-one","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2877297/c1fab05346/victorian-man-1-five-in-one-low-poly-rigged-animated-3d-model-c1fab05346.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2909300","type":"listingItem","attributes":{"id":2909300,"title":"Victorian Dickens Man 1  STATIC not rigged - Low Poly","price":25.0,"description":"Victorian Dickens Man 1  STATIC not rigged - Low Poly\u003cBR\u003e\n2 versions Fat man and Thin Man 3 color maps\u003cBR\u003e\n\u003cBR\u003e\nThis is a general Victorian man in greatcoat and top hat Works well in Dickensian street scene or steam punk scenario.\u003cBR\u003e\n\u003cBR\u003e\nAll Quad construction\n\u003cBR\u003e\nLightwave version 11.6 \u003cBR\u003e\nLightwave version 2020 PBR\u003cBR\u003e\nLightwave version 2020 BSDF\u003cBR\u003e\nMAX 2009 Standard\u003cBR\u003e\nMax 2020 Arnold/PBR\u003cBR\u003e\nMAX 2020 VRAY 4.10.03\u003cBR\u003e\n3DS\u003cBR\u003e\nOBJ\u003cBR\u003e\nFBX \u003cBR\u003e\nFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\u003cBR\u003e\n\u003cBR\u003e\n*************** MAX USERS***************\u003cBR\u003e\n2009 and 2020 versions are already setup and work correctly.\u003cBR\u003e\n\u003cBR\u003e\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\u003cBR\u003e\n\u003cBR\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\u003cBR\u003e\u003cBR\u003e\n*************** MAX USERS***************\u003cBR\u003e\n\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n18956 verticies\u003cBR\u003e\n15129 polys\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n446 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\n\u003cBR\u003e\nHolly Decoration on Hat\u003cBR\u003e\n1112 verticies\u003cBR\u003e\n902 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n12,265 verticies\u003cBR\u003e\n11,764 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nLW (Man,Top Hat, Holly, Ground)\u003cBR\u003e\n20628 verticies\u003cBR\u003e\n16548 polys\u003cBR\u003e\n------------------------\nMAX (Man,Top Hat, Holly, Ground)\u003cBR\u003e\n20127 verticies\u003cBR\u003e\n15899 polys\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample links:\u003cBR\u003e\nVG TT WIRE HI 1920x1080: https://youtu.be/4jHhsyWtlpQ\u003cBR\u003e\nVM TT Color HI: https://youtu.be/3rv4uMDtdJ0\u003cBR\u003e\nVM TT WIRE LO 1920x1040 LG: https://youtu.be/aaxU2WpFDmU\u003cBR\u003e\nVM TT Color HI 1920x1080 LG: https://youtu.be/wJ0IyPo_qtM\u003cBR\u003e\n","imageAlt":"Victorian Dickens Man 1 STATIC not rigged - Low 3D asset 1","url":"https://www.cgtrader.com/3d-models/character/man/victorian-dickens-man-1-static-not-rigged-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1s2UjxdcjfdnjWa9aaPAnDMp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VM_STATIC_SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/1s2UjxdcjfdnjWa9aaPAnDMp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VM_STATIC_SIG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/victorian-dickens-man-1-static-not-rigged-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2909300/37740ad1dd/victorian-dickens-man-1-static-not-rigged-low-poly-3d-model-37740ad1dd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2160095","type":"listingItem","attributes":{"id":2160095,"title":"Regency Hall Chair","price":7.0,"description":"**Regency Hall Chair**\n\nMahogany hall chairs.\n English, Regency period. \n\nPerfect for architecture design, games, presentations, animations etc. low poly model. Fits well for close up renders\n\n• Modelled in Cinema4D R19.\n\n• Drag and drop, ready for render.\n\n• No plugin needed.\n\n• Coordinates in space (X=0, Y=0, Z=0)\n\n• File with the model does not contain hidden objects (lights, cameras, etc.)\n\n• For Non Native files materials may need to ajust.\n\n• Vertices 13066\n\n• Polygons 13070\n\n• Textures size: 2048 X 2048 -all textures baked in Substance Painter\n\n• ao\n\n• basecolor\n\n• height\n\n• metallic\n\n• normal\n\n• roughness\n\n• Files:\n\n• c4d\n\n• c4d /octane\n\n• max\n\n• blend\n\n• fbx\n\n• obj\n\n• rar /tex\n\nHope you like it!\n\nPlease see other my models :)\n\nIf you have any question please don't hesitate to contact me.\n\nPlease rate it if you buy. Enjoy!","imageAlt":"3D model Regency Hall Chair","url":"https://www.cgtrader.com/3d-models/furniture/chair/regency-hall-chair","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9EnguXsfer9keUCtgtCGbSpJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/9EnguXsfer9keUCtgtCGbSpJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/chair/regency-hall-chair","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"furniture","subcategorySlug":"chair","categoryTitle":"Furniture","subcategoryTitle":"Chair","schemaImageUrl":"https://img-new.cgtrader.com/items/2160095/134d3a8723/regency-hall-chair-3d-model-134d3a8723.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"443220","type":"listingItem","attributes":{"id":443220,"title":"Hospital Rooms","price":59.99,"description":"Detailed Description Info:\n\nModel: Hospital Rooms Price: $149 Media Type: 3D Model Geometry: Quads/Tris Polygon Count: 269228 Vertice Count: 271561 Textures: Yes Materials: Yes Rigged: No Animated: No UV Mapped: Yes Unwrapped UV's: Yes Mixed\n\n|||||||||||||||||||||||||||||||||||\n\nOriginally modeled in Autodesk Maya 2013. Final images rendered with Keyshot. The Autodesk Maya zip file contains Keyshot and standard materials scenes.\n\n|||||||||||||||||||||||||||||||||||\n\nFeatures: - High quality polygonal model - correctly scaled accurate representation of the original objects. - Model resolutions are optimized for polygon efficiency. - All colors can be easily modified. - Model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Autodesk Maya models grouped for easy selection \u0026 objects are logically named for ease of scene management. - No namespace issues when importing several models into a scene. - No cleaning up necessary, just drop model into your scene and start rendering. - No special plugin needed to open scene.\n\n|||||||||||||||||||||||||||||||||||\n\nFile formats: - Autodesk Maya Mb Scene - FBX (Multi Format) - Keyshot 4.2\n\nEvery model has been checked with the required software.\n\n|||||||||||||||||||||||||||||||||||\n\nTextures formats:\n\nTIFF\n\n|||||||||||||||||||||||||||||||||||\n\nWarning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.\n\n|||||||||||||||||||||||||||||||||||\n\nFor other models be sure to check out our entire catalog on CG Trader!\n\n","imageAlt":"3D asset Hospital Rooms","url":"https://www.cgtrader.com/3d-models/science/medical/hospital-rooms","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/spGSqSSx4LegvLjkx1utku8K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hospital-rooms-3d-model-low-poly-fbx-ma-mb-bip.jpg","gridUrl":"https://media.cgtrader.com/variants/spGSqSSx4LegvLjkx1utku8K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hospital-rooms-3d-model-low-poly-fbx-ma-mb-bip.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/medical/hospital-rooms","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"science","subcategorySlug":"medical","categoryTitle":"Science","subcategoryTitle":"Medical","schemaImageUrl":"https://img-new.cgtrader.com/items/443220/a68100c80c/hospital-rooms-3d-model-a68100c80c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"85945","type":"listingItem","attributes":{"id":85945,"title":"Emergency Services Uniform","price":29.0,"description":"\u003cp\u003eLow poly model of a emergency services uniform.  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You can apply the \"0-B_FatMan3\" morph to make him a different person. and on top of that there are 3 Image map sets to change the colors of his clothes. 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select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cBR\u003e\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\n\u003cBR\u003e\nMan \u003cBR\u003e\n18802 verticies\u003cBR\u003e\n15128 polys\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n446 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\n\u003cBR\u003e\nHolly Decoration on Hat\u003cBR\u003e\n1112 verticies\u003cBR\u003e\n902 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nSheet Music\u003cBR\u003e\n588 verticies\u003cBR\u003e\n576 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nMorphs Anim: https://youtu.be/-aiK6EkARnc\u003cBR\u003e\nVM FAT WALK BLENDER: https://youtu.be/9O7JTbdPqcE\u003cBR\u003e\nVM Walk BLENDER: https://youtu.be/H--DzBZ3LFc\u003cBR\u003e\nVM_FAT_TT_Color: https://youtu.be/C-fEWIJb3PY\u003cBR\u003e\nVM_TT_COLOR-1: https://youtu.be/jT0cjp5RSo0\u003cBR\u003e\nVM_TT_FAT_WIRE: https://youtu.be/EX2caPtbyj8\u003cBR\u003e\nVM_TT_WIRE: https://youtu.be/RLp-QKsrOwI\u003cBR\u003e","imageAlt":"Victorian Man BLENDER - 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Rigged and MOCAP - Victorian Tuxedoed Gent","price":65.0,"description":"All Quad - Rigged and Mocap\n\nThis model comes with several pre-animated scenes to get you started:\nThe “-B” version of the scenes are the Tuxedoed Gent without the medals.\nVictDip_SIG-01e.blend\nVictDip_Test Positions.blend\nVictDip_ZERO.blend\nVictDip-B_Test Positions.blend\nVictDip-B_ZERO.blend\nVictDip-B-Walk-BowAnim.blend\u003cBR\u003e\nVictDip-Walk-BowAnim.blend\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN\nUpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Diplomat\u003cBR\u003e\n16064 polygons\u003cBR\u003e\n20924 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nVictorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0\u003cBR\u003e\nVictorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY\u003cBR\u003e\nVictorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo\u003cBR\u003e\nVictorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4\u003cBR\u003e","imageAlt":"Victorian Diplomat - 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Mount Merapi, is an active stratovolcano located on the border between the province of Central Java and the Special Region of Yogyakarta, Indonesia. It is the most active volcano in Indonesia and has erupted regularly since 1548.","imageAlt":"Mount Merapi 3d terrain model VR / AR ready","url":"https://www.cgtrader.com/3d-models/exterior/landscape/mount-merapi-3d-terrain-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mo64tUhaYb5Xr5ZC5q57r6gK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Blender0001.jpg","gridUrl":"https://media.cgtrader.com/variants/mo64tUhaYb5Xr5ZC5q57r6gK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Blender0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/mount-merapi-3d-terrain-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/4866987/af4570579d/mount-merapi-3d-terrain-model-3d-model-af4570579d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3601534","type":"listingItem","attributes":{"id":3601534,"title":"luxury hollywood regency amber glass cascading lamp","price":7.0,"description":"Name: luxury_hollywood_regency_amber_glass_cascading_lamp\nVersion: 2013\nUnits: Millimeters\nDimension: 639.81 x 577.68 x 853.87\nPolys: 23 069...turbosmoth 1 iteration _ 183 866\nModel Parts: 1\nRender: V-Ray\nFormats: 3Ds Max 2013, OBJ\n\nhttps://www.1stdibs.com/furniture/lighting/chandeliers-pendant-lights/luxury-hollywood-regency-amber-glass-cascading-lamp-from-germany-1960s/id-f_24710922/","imageAlt":"luxury hollywood regency amber glass cascading 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/lighting/luxury-hollywood-regency-amber-glass-cascading-lamp","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hLytPkQZ88VVGtJFFiVaMQeg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render.jpg","gridUrl":"https://media.cgtrader.com/variants/hLytPkQZ88VVGtJFFiVaMQeg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/lighting/luxury-hollywood-regency-amber-glass-cascading-lamp","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"architectural","subcategorySlug":"lighting","categoryTitle":"Architectural","subcategoryTitle":"Lighting","schemaImageUrl":"https://img-new.cgtrader.com/items/3601534/69728948e7/luxury-hollywood-regency-amber-glass-cascading-lamp-3d-model-69728948e7.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4870722","type":"listingItem","attributes":{"id":4870722,"title":"Mount Tambora 3d terrain model","price":7.0,"description":"Tambora stratovolcano 3d terrain model. 3d model landscape of the Tambora volcano\n\n3d model landscape of Mount Tambora, Bima Regency, West Nusa Tenggara, Indonesia.\n\nHigh Poly mesh\nHigh detailed model \n\nwith 6K textures\n- Diffuse map\n- AO map\n- Displacement map\n- Normal map\n- Roughness map\n\nThe Blend file do not require the displacement, but you can still use it if you want to create other mount model yourself\n\ntexture example from the Mount Tambora, Bima Regency, West Nusa Tenggara, Indonesia. Mount Tambora, or Tomboro, is an active stratovolcano in West Nusa Tenggara, Indonesia. 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My models are built on sizes and images from the internet. Therefore it will not be absolutely accurate compared to the real model.\n2. If you cannot find the format that you need, contact me before purchasing or reviewing the product. I will assist you, including the refunds.\n3. For formats where the model is not subdivision yet, don't worry, contact me and I'll help you with that.\n4. Because of the different time zones, my response time is usually 12 hours. Please be patient. I will respond as quickly as possible.\n\n+++++++++++++++\nFeatures:\n- High quality polygonal model. Mesh and details are built by our professional artists.\n- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n\n+++++++++++++++\nFile Formats:\n- 3ds Max 2018 + V-Ray ( 3.6 ) and standard materials scenes\n- OBJ 2018 (Multi Format)\n- 3DS 2018 (Multi Format)\n- FBX 2018 (Multi Format)\n- Maya 2018 with standard materials\n- Cinema 4D R20 with standard materials\n- Blender 2.91\n( If you need other formats or lower version please contact me, I will export and setup for you. )\n\n+++++++++++++++\nTextures: ( just for the models have textures, some models have not textures because it just contain base material )\n- High resolution ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts ).\n- If you need 8K or higher texture, please contact me.\n- About UVs: Some models have no UV if it has no texture (it only materials have no texture ). If you need UV for the models please contact me and I will help you.\n\n+++++++++++++++\n+ NOTE for Cinima 4D users: add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.\n+ NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )\nIf you can't extract file, please contact me and I will help you.\n\n+++++++++++++++\nAbout Vnvisual:\nWe are a team of 3D artists with over a decade of experience in the field. 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