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The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.\n\nEach such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.\n\nUsers are free to modify any content they purchase.\n\nAll items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. 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PBR process (AO+Diffiuse+Specular+Lossiness+Normal, etc.);\n3. Traditional mapping process of V-ray renderer (AO+Diffuse+Reflection+Glossiness+ior+Normal, etc.).\n\nProvide file format:\n1.3dmax2018 \\ 2015 model file, including corresponding binding associations and animation testing files, V-ray6.0 material and rendering settings;\n2. fbx2018 format file;\n3. obj format file;\n4. Substance Painter 2020 texture drawing file (separate files for aircraft body, cockpit, seats, landing gear, etc.).\n\na key! a key! a key!\n1. The animation binding file refers to the 3dmax main file, which has no binding association with the common format;\n2. Use the VRay renderer for the 3dmax file. If using other renderers, please replace with the corresponding texture file or export the corresponding texture from the sub canvas painter as appropriate;\n3. The normal mapping method is DirectX. For OpenGL, please adjust the channel or export from the SP file.\n4. 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If importing into other software, please specify the corresponding material channel map again.","imageAlt":"3D asset Shenyang J35 F35 gyrfalcon Fighter J-35 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"People Liberation Army 3D asset","url":"https://www.cgtrader.com/3d-models/military/military-character/people-liberation-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/22CfT9Ga24yBvjNSqJik18Zd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files.jpg","gridUrl":"https://media.cgtrader.com/variants/22CfT9Ga24yBvjNSqJik18Zd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/people-liberation-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/5221509/e1d354bb4f/people-liberation-army-3d-model-e1d354bb4f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5520426","type":"listingItem","attributes":{"id":5520426,"title":"Type 89 AFV","price":15.99,"description":"**Materials**\n\n2 materials. 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If you need an inorganic cannon version, please unfreeze the model, delete the machine gun part elements of the host body, and replace the texture with an inorganic cannon texture (textures \\ J15D \\ nogun);\nThe exported universal formats such as FBX, OBJ, and 3ds do not have controllers, and the controllers and test animations are limited to 3dmax. 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. 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