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Includes a ready-to-use Unreal Engine 5 project. Perfect for mystery games, RPGs, spy thrillers, and cinematic animations.\nIntroduce a touch of classic sophistication to your project with this AAA-quality Male Gentleman character. Dressed in a stylized black overcoat, formal suit, tie, glasses, and holding a traditional bowler hat, this character is custom-tailored for neo-noir mystery games, vintage spy thrillers, historical dramas, or modern stylized animations.\n\nHat and glasses can be hidden or removed.\n\nThe asset is fully optimized for real-time game engines and high-end cinematic rendering, offering a complete professional setup alongside a dedicated Unreal Engine project file.\n\nKey Features\n\nComplete UE5 Integration: Includes a fully configured Unreal Engine project file with master materials, high-resolution textures, and blueprints ready to run out of the box.\n\nFull Body Rigging: Professionally rigged and weight-painted, 100% compatible with standard humanoid animations (including Epic Mannequin and Advanced Locomotion System). 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provided.\n\n.\n.\n.\n\n**Join our Discord community:**\n\nhttps://discord.gg/VM5PN6euyh \n\n.\n.\n.\n\n**Please leave me a comment if you like it and rate the product.**","imageAlt":"3D asset Pirate 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113 - All MH Bodies - UE5 Skeletons - Rigged","price":47.2,"description":"- Realistic 3D model of Coat 113 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/yfTdKcZCL5k\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nadded bones:\n\n- skirt_front\n- skirt_back\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n\n- LOD 0\n- Vertices : 39,623\n- Triangles: 78,387\n- Polygons : 44,756\n\n______________________________________________________________________________\n\nTexture Resolutions:\n\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"Coat 113 - 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All MH Bodies - UE5 Skeletons - Rigged","price":55.2,"description":"- Realistic 3D model of Down Coat 194 - All MH Bodies \u0026 UE5 Skeletons - Rigged\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n\n______________________________________________________________________________\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n______________________________________________________________________________\n\n- OVERVIEW https://youtu.be/RhcTbH3FXKI\n\n- Our Tutorials:\n- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y\n- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0\n- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k\n- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE\n- How to combine assets https://youtu.be/waUNztdGkrY\n- How to retarget animations https://youtu.be/98Swlns8Jr4\n- How to edit materials https://youtu.be/VSSzf2i2gmg\n- How our Blueprints work https://youtu.be/R2jd1qhinHM\n- How to do Skinning https://youtu.be/lt-u3mEHpU8\n______________________________________________________________________________\n\n- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)\n- 100% compatible with UE5 Skeleton Manny and Quinn\n\n______________________________________________________________________________\n\n- These bodies are not Metahuman bodies. They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n______________________________________________________________________________\n\nSupported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n______________________________________________________________________________\n\nDETAILS:\n\n- Male and Female bodies are included\n- This product supports Lumen for Unreal Engine 5.0+ \n- https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine\n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n______________________________________________________________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n______________________________________________________________________________\n\nGeometry\n- LOD 0\n- Vertices : 18,625\n- Polygons : 19,025\n\n______________________________________________________________________________\n\nTexture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n______________________________________________________________________________\n\nSupported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n\n______________________________________________________________________________\n\nIf you have any questions, please contact us before making a purchase.\nnicepicturesco@gmail.com\nAlso, if you encounter any bugs or issues with the project, we will help resolve and fix the project free of charge.\nIf you have additional tasks related to the project (adjusting skinning for specific animations, merging several assets, creating in new colors and textures, adding simulations, etc.), we will gladly take on this work for an additional fee.\n","imageAlt":"3D asset Down Coat 194 - All MH Bodies - UE5 Skeletons -","url":"https://www.cgtrader.com/3d-models/character/clothing/down-coat-194-all-mh-bodies-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AVUZZRJLxq4rBBEZKu818Dkd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/194_down_coat-3d-model-3efae8beec.jpg","gridUrl":"https://media.cgtrader.com/variants/AVUZZRJLxq4rBBEZKu818Dkd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/194_down_coat-3d-model-3efae8beec.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/down-coat-194-all-mh-bodies-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5702693/3efae8beec/down-coat-194-all-mh-bodies-ue5-skeletons-rigged-3d-model-3efae8beec.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3554147","type":"listingItem","attributes":{"id":3554147,"title":"Detective Coat","price":39.99,"description":"3D Scanned Clothing item: **Detective Coat**\n\nScanned using photogrammetry this model, \"Detective Coat\" makes for fine photorealistic shape and detail. The famous Belgian costume designer, Huis Baeyens, designed the original clothing. They granted Polygonal Miniatures permission for scanning and selling part of their catalog, which consists of roughly 100.000 costumes.\n\nMy workflow starts with dressing an in-house designed and 3D printed mannequin with the clothing item. A 10-camera setup captures this item alongside a turntable, Arduino trigger system and 4 flashes. Capturing Reality then processes the resulting images. Self-written Python code controls aligning, meshing, texturing and export. Similar scripts handle rendering and organizing the data. But first, Zbrush cleans the scandata and exports a low and high poly file. Xnormal bakes a normal map from these files, fully automatically, using Python.\n\nA drawback of scandata, in addition to content generated with Marvelous Designer or other design software is that it may contain occluded areas (no texture information), baked shadows and permanent folds. These glitches and shortcomings become apparent in extreme animations and avatar deformation, so use caution.\n\nMultiple file formats are generated:\n- **DAE Collada:**           Detective\\_Coat.dae\n- **Autodesk FBX:**          Detective\\_Coat.fbx\n- **Stereolithography STL:** Detective\\_Coat.stl\n- **Autodesk Maya:**         Detective\\_Coat.ma\n- **Wavefront OBJ:**         Detective\\_Coat.obj\n- **Zbrush 2021 ZTL:**       Detective\\_Coat.ztl\n- **glTF GLB:**              Detective\\_Coat.glb\n\nZip archive: Detective\\_Coat-OBJ-Low.zip ~_16.68 MB_ has the following file contents:\n- Low Poly OBJ/mtl: Detective\\_Coat.obj / Detective\\_Coat.mtl\n    - **Vertices:** 14.999\n    - **Faces:** 29.788\n- 8k (8192px x 8192px) Normal Map (JPG): Detective\\_Coat_normals.jpg\n- 8k (8192px x 8192px) Albedo/Texture Map (JPG): Detective\\_Coat\\_uv\\_1v.jpg\n\nZip archive: Detective\\_Coat-OBJ-High.zip ~_181.31 MB_ has the following file contents:\n- High Poly OBJ/mtl: Detective\\_Coat.obj / Detective\\_Coat.mtl\n    - **Vertices:** 1.864.209\n    - **Faces:** 3.725.531\n- 8k (8192px x 8192px) Albedo/Texture Map (JPG): Detective\\_Coat\\_uv\\_1v.jpg\n\nZip archive Detective\\_Coat\\_High-Res\\_Renderings.zip provides 12 Transparant PNG turntable renders, rendered in Marmoset Toolbag.\n\nAutodesk Maya, Reallusion's Character Creator, Poser or DAZ studio can make great renders using this clothing 3D model. Also Marvelous Designer can produce amazing looking cloth simulations using the 'import as garment' function for OBJ files. I hope you put \"Detective Coat\" to good use, feel free to contact me with any questions you might have regarding this model.\nAll the best, and enjoy!\n\nPolygonal Miniatures","imageAlt":"Detective Coat 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/detective-coat","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wa5KZC3Y96W2sT8rJKpWHL39/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/detective-coat-3d-model.jpg","gridUrl":"https://media.cgtrader.com/variants/wa5KZC3Y96W2sT8rJKpWHL39/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/detective-coat-3d-model.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/detective-coat","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":28,"name":".hrd","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/3554147/81baa82372/detective-coat-3d-model-81baa82372.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6639380","type":"listingItem","attributes":{"id":6639380,"title":"AAA 3D REALISTIC CHARACTER - VICTORIAN or ARISTOCRAT OLD MAN","price":99.0,"description":"Victorian Gentleman 3D Character – Realistic Male Model with Overcoat, Hat \u0026 Beard | Game-Ready, Rigged, PBR\n\nThis high-quality Victorian Gentleman 3D Character is designed for cinematic projects, historical games, noir storytelling, and stylish NPC roles. Featuring a detailed overcoat, vest suit, classy hat, and a rugged bearded face, this model brings a strong character presence to any scene.\n\nPerfect for:\n\n-  Victorian settings\n-  Detective or mafia game characters\n-  Noir films \u0026 animations\n-  Steampunk or period-drama worlds\n- Unreal, Unity, Blender, Maya pipelines\n\nThis character is ideal for:\n\n- Game NPCs or main characters\n- Storytelling renders \u0026 cinematics\n- VR \u0026 AR immersive scenes\n- 19th–20th century themed artworks or games\n- Film pre-visualization \n\nOld Man, Businessman style, Victorian style, Aristocrat style, NPC, Main Character, Old Furious Face, European Face, Black Greyish hair, Straight Hair, Thick Mustache n Beard, Light Skin, Greyish eyes, Old and Tall Body Type,  Pants, Shirt, Shoes, Coat, Waistcoat, Tie, Hat.\n\nClothes, and Hair are separated and can be replaced or removed as needed ( Modular Clothes ) \n\nCompatible with Unity and Unreal or any real time renderer,  Optimized and Game ready\n\nTris Count: 120K\n\nMaterials: 4 Total Materials ( Body, Clothes, Hair, Beard n  Eyebrow )\n\nTextures: 4K PBR Textures, 4K Unity Textures, 4K Unreal Textures\n\nRigged: Yes\n\nFace Rigged : Yes\n\nBody Under Clothes: NO  (With Body by request)\n\nRealtime Hair Cards:  Hair Cards\n\nMouth,Eyes, Tongue and Teeth: Yes\n\nI also do custom character, DM me for custom character\n\nfor Unreal Engine user, DM seller if you need any help\n\nUnity Package by Request\n\nI hope you like the character! Let me know if there is any problem Thanks!","imageAlt":"rigged AAA 3D REALISTIC CHARACTER - VICTORIAN or 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can't exceed any more than two of our model at a time.\n- The rest of the usage is subject to Royalty-Free Licensing\n","imageAlt":"3D asset Slightly Flared Raglan Sleeves Lace Insert At 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Coat Open","price":39.99,"description":"3D Scanned Clothing item: **Straw Coat Open**\n\nScanned using photogrammetry this model, \"Straw Coat Open\" makes for fine photorealistic shape and detail. The famous Belgian costume designer, Huis Baeyens, designed the original clothing. They granted Polygonal Miniatures permission for scanning and selling part of their catalog, which consists of roughly 100.000 costumes.\n\nMy workflow starts with dressing an in-house designed and 3D printed mannequin with the clothing item. A 10-camera setup captures this item alongside a turntable, Arduino trigger system and 4 flashes. Capturing Reality then processes the resulting images. Self-written Python code controls aligning, meshing, texturing and export. Similar scripts handle rendering and organizing the data. But first, Zbrush cleans the scandata and exports a low and high poly file. Xnormal bakes a normal map from these files, fully automatically, using Python.\n\nA drawback of scandata, in addition to content generated with Marvelous Designer or other design software is that it may contain occluded areas (no texture information), baked shadows and permanent folds. These glitches and shortcomings become apparent in extreme animations and avatar deformation, so use caution.\n\nMultiple file formats are included:\n- **DAE Collada:**           Straw\\_Coat\\_Open.dae\n- **Autodesk FBX:**          Straw\\_Coat\\_Open.fbx\n- **Stereolithography STL:** Straw\\_Coat\\_Open.stl\n- **Autodesk Maya:**         Straw\\_Coat\\_Open.ma\n- **Wavefront OBJ:**         Straw\\_Coat\\_Open.obj\n- **Zbrush 2021 ZTL:**       Straw\\_Coat\\_Open.ztl\n- **glTF GLB:**              Straw\\_Coat\\_Open.glb\n\nZip archive: Straw\\_Coat\\_Open-OBJ-Low.zip ~_16.69 MB_ has the following file contents:\n- Low Poly OBJ/mtl: Straw\\_Coat\\_Open.obj / Straw\\_Coat\\_Open.mtl\n    - **Vertices:** 19.999\n    - **Faces:** 39.637\n- 8k (8192px x 8192px) Normal Map (JPG): Straw\\_Coat\\_Open_normals.jpg\n- 8k (8192px x 8192px) Albedo/Texture Map (JPG): Straw\\_Coat\\_Open\\_uv\\_1v.jpg\n\nZip archive: Straw\\_Coat\\_Open-OBJ-High.zip ~_161.47 MB_ has the following file contents:\n- High Poly OBJ/mtl: Straw\\_Coat\\_Open.obj / Straw\\_Coat\\_Open.mtl\n    - **Vertices:** 1.864.209\n    - **Faces:** 3.725.531\n- 8k (8192px x 8192px) Albedo/Texture Map (JPG): Straw\\_Coat\\_Open\\_uv\\_1v.jpg\n\nZip archive Straw\\_Coat\\_Open\\_High-Res\\_Renderings.zip provides 12 Transparant PNG turntable renders, rendered in Marmoset Toolbag.\n\nAutodesk Maya, Reallusion's Character Creator, Poser or DAZ studio can make great renders using this clothing 3D model. Also Marvelous Designer can produce amazing looking cloth simulations using the 'import as garment' function for OBJ files. I hope you put \"Straw Coat Open\" to good use, feel free to contact me with any questions you might have regarding this model.\n\nAll the best, and enjoy!\n\nPolygonal Miniatures","imageAlt":"3D asset Straw Coat Open","url":"https://www.cgtrader.com/3d-models/character/clothing/straw-coat-open","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wdfqF8RSTDTyqoiAUno83GqP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/straw-coat-open-3d-model.jpg","gridUrl":"https://media.cgtrader.com/variants/wdfqF8RSTDTyqoiAUno83GqP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/straw-coat-open-3d-model.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/straw-coat-open","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":28,"name":".hrd","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/3556171/01961eaee6/straw-coat-open-3d-model-01961eaee6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3554089","type":"listingItem","attributes":{"id":3554089,"title":"Felt Coat","price":9.99,"description":"3D Scanned Clothing item: **Felt Coat**\n\nScanned using photogrammetry this model, \"Felt Coat\" makes for fine photorealistic shape and detail. The famous Belgian costume designer, Huis Baeyens, designed the original clothing. They granted Polygonal Miniatures permission for scanning and selling part of their catalog, which consists of roughly 100.000 costumes.\n\nMy workflow starts with dressing an in-house designed and 3D printed mannequin with the clothing item. A 10-camera setup captures this item alongside a turntable, Arduino trigger system and 4 flashes. Capturing Reality then processes the resulting images. Self-written Python code controls aligning, meshing, texturing and export. Similar scripts handle rendering and organizing the data. But first, Zbrush cleans the scandata and exports a low and high poly file. Xnormal bakes a normal map from these files, fully automatically, using Python.\n\nA drawback of scandata, in addition to content generated with Marvelous Designer or other design software is that it may contain occluded areas (no texture information), baked shadows and permanent folds. These glitches and shortcomings become apparent in extreme animations and avatar deformation, so use caution.\n\nMultiple file formats are generated:\n- **DAE Collada:**           Felt\\_Coat.dae\n- **Autodesk FBX:**          Felt\\_Coat.fbx\n- **Stereolithography STL:** Felt\\_Coat.stl\n- **Autodesk Maya:**         Felt\\_Coat.ma\n- **Wavefront OBJ:**         Felt\\_Coat.obj\n- **Zbrush 2021 ZTL:**       Felt\\_Coat.ztl\n- **glTF GLB:**              Felt\\_Coat.glb\n\nZip archive: Felt\\_Coat-OBJ-Low.zip ~_14.63 MB_ has the following file contents:\n- Low Poly OBJ/mtl: Felt\\_Coat.obj / Felt\\_Coat.mtl\n    - **Vertices:** 15.000\n    - **Faces:** 29.736\n- 8k (8192px x 8192px) Normal Map (JPG): Felt\\_Coat_normals.jpg\n- 8k (8192px x 8192px) Albedo/Texture Map (JPG): Felt\\_Coat\\_uv\\_1v.jpg\n\nZip archive: Felt\\_Coat-OBJ-High.zip ~_161.1 MB_ has the following file contents:\n- High Poly OBJ/mtl: Felt\\_Coat.obj / Felt\\_Coat.mtl\n    - **Vertices:** 1.864.209\n    - **Faces:** 3.725.531\n- 8k (8192px x 8192px) Albedo/Texture Map (JPG): Felt\\_Coat\\_uv\\_1v.jpg\n\nZip archive Felt\\_Coat\\_High-Res\\_Renderings.zip provides 12 Transparant PNG turntable renders, rendered in Marmoset Toolbag.\n\nAutodesk Maya, Reallusion's Character Creator, Poser or DAZ studio can make great renders using this clothing 3D model. 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