{"listingPage":true,"listingPagePreloaded":true,"params":{"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"motioncapture","low_poly":"1","file_types":null},"browser_attributes":{"title":"Low-poly Motioncapture 3D Models","description":"14 low poly 3D Motioncapture models are available for download. These models contain a significantly smaller number of polygons and therefore require less computing power to render. Models which have fewer polygons are best used in real time applications that require fast processing, like virtual reality (VR), augmented reality (AR), mixed reality (MR), cross reality (XR) and games, especially mobile games. Choose from our collection of rigged and animated models to easily use them in your real-time applications. Get 3D assets for environments, pick props, objects or buy complete 3D model collections, bundles and packs with everything your game might need. Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? You can find better quality","main":"motioncapture 3D models","postfix":"in the premium listing."},"thumbnails":null,"bottomDescription":false,"pathName":"/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"VR / AR / low-poly 3D Models\" id=\"7f65f248c35eaa95817647ca29891817\" href=\"/low-poly-3d-models\"\u003e\u003cspan itemprop=\"name\"\u003eVR / AR / low-poly 3D Models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"Motioncapture  low-poly 3D models\" id=\"93922b882d63c8fdc78b37483aab816f\" href=\"/3d-models/motioncapture\"\u003e\u003cspan itemprop=\"name\"\u003eMotioncapture  low-poly 3D models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Browse by type","rootPath":"/low-poly-3d-models/motioncapture","validBrowserType":[{"tag":"Low-poly Motioncapture","category_url":"/low-poly-3d-models/motioncapture"},{"tag":"Rigged Motioncapture","category_url":"/rigged-3d-models/motioncapture"},{"tag":"Animated 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rigged with 3Ds max Biped","price":16.0,"description":"This robot is rigged with biped in Autodesk 3Ds max.\n\nFeatures :\n\n- 6 Colors Robots.\n- Autodesk 3Ds Max is the main file (.max)\n- Obj, FBX, and 3DS file formats included (Model)\n- HDRI image included.\n- 10 Motion capture files included.\n- Easy to animate and customized with biped.\n\nIf you need any changes you can contact me.\nThank you so much!!!","imageAlt":"Robot rigged with 3Ds max Biped animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-rigged-with-3ds-max-biped","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/w3cyeynz9xsWJpziU9nbiHD2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/_0015_00.jpg","gridUrl":"https://media.cgtrader.com/variants/w3cyeynz9xsWJpziU9nbiHD2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/_0015_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-rigged-with-3ds-max-biped","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":149,"name":".bip","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2186951/807a4f2ad0/robot-rigged-with-3ds-max-biped-3d-model-807a4f2ad0.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6561402","type":"listingItem","attributes":{"id":6561402,"title":"Ancient Dragon Wyvern - Realistic Game-ready","price":154.0,"description":"------------------------------------------------ GENERAL INFORMATION ----------------------------------------------------\n\n[DRAGON] Ancient dragon wyvern - Wyvern Dragon. Souls-like style dragon. Old sleeping dragon.\n\nCINEMATIC VIDEO: https://youtu.be/aIW0o-zxlzc?si=VcTwwXXh4crQBlQe\n\nALL FEATURES OVERVIEW VIDEO: https://youtu.be/TSZJdGmBAaM\n\n------------------------------------------------------- FEATURES ------------------------------------------------------------\n\nOriginal concept by Singularity Studio's concept team (noAI).\n\nLive Link facial mocap - ARkit blendshape supported.\n\nMaya full rig files included.\n\nControl rig is included (full body with facial controls).\n\n25 premade animations.\n\nSubstance file is included if you want to custom the textures more.\n\nBasic flying system (we dont have the exact time plan but we will include this feature)\n\nCinematic quality, high detail model.\n\nContain lots of morph targets (blendshapes) to create emotion for the dragon.\n\nAnimation list:\n\n+ Bite attack\n\n+ Right foot attack+ Left foot attack \n\n+ Breath fire on the ground \n\n+ Turn 180 with tail attack \n\n+ Turn 180 \n\n+ Roar \n\n+ Idle loop \n\n+ Walk straight forward loop \n\n+ Walk right loop \n\n+ Walk left forward loop \n\n+ Walk straight back loop \n\n+ Walk right back loop \n\n+ Walk left back loop \n\n+ Death \n\n+ Fly start(take off) \n\n+ Fly loop \n\n+ Fly loop in vertical \n\n+ Breath fire while flying \n\n+ Glide loop \n\n+ Breath fire while gliding \n\n+ Glide left loop \n\n+ Glide right loop \n\n+ Fly end(landing) \n\n+ Fly end(landing) with a roar. \n\n--------------------------------------------------- DOCUMENTATION --------------------------------------------------------\n\nDOCUMENTATION: https://docs.google.com/document/d/1mxlFSYWEYX_fDAX-kO9CgypCGZ3nvXyPzjAsTJk5gt8/edit?usp=sharing\n\n---------------------------------------------- TECHNICAL INFORMATION ----------------------------------------------------\n\nRigged: Yes\n\nRigged to Epic skeleton: No\n\nAnimated: Yes\n\nNumber of Animations: 25\n\nAnimation types: Root Motion with loop. Enable Foot Root lock to have In-place animations.\n\nNumber of characters: 1 Dragon\n\nVertex counts of characters: 403,301\n\nTriangle counts of characters: 210,190\n\nNumber of LODs: 5\n\nNumber of Master Material: 4\n\nNumber of Material Instances: 13\n\nNumber of Textures: 43\n\nTexture Resolutions: 256x256[4] ; 512x256[2] ; 512x512[1] ; 1024x1024[3] ; 2048x2048[3] ; 4096x4096[30]Support development platform: Window x64 \n\n------------------------------------------------------- SUPPORT -------------------------------------------------------------\n\nEmail: nakedsingularity.studio@gmail.com\n\n------------------------------------------------------ FOLLOW US ------------------------------------------------------------\n\nYoutube: http://www.youtube.com/nakedsingularity\n\nFacebook: http://www.facebook.com/nakedsingularity\n\nInstagram: https://www.instagram.com/nakedsingularity.studio/\n\nTwitter: https://twitter.com/N_Singularity3D\n\nArtstation: https://www.artstation.com/nakedsingularity","imageAlt":"Ancient Dragon Wyvern - Realistic Game-ready 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ancient-dragon-wyvern-realistic-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hjo9veo4ucun1wyk3npclon3r23x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Ancient%20Dragon.jpg","gridUrl":"https://media.cgtrader.com/variants/hjo9veo4ucun1wyk3npclon3r23x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Ancient%20Dragon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ancient-dragon-wyvern-realistic-game-ready","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6561402/d26ceb668d/ancient-dragon-wyvern-realistic-game-ready-3d-model-d26ceb668d.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3352782","type":"listingItem","attributes":{"id":3352782,"title":"Victorian Gent Wizard - MOCAP Rig and Motion Capture Data","price":69.0,"description":"Victorian Gent Wizzard - MOCAP Rig and Motion Capture Data Rigged and Animated for Lightwave version 2020 and up and for 3DS Max version 2020 and up.\u003cBR\u003e\u003cBR\u003e\n\n-------ALL YOU NEED TO START-----------------------------------------------------\u003cBR\u003e\nThe following can get confusing - Just know that you can open:\u003cBR\u003e\u003cBR\u003e\n\nIn Lightwave\n\"00-VG1_Mocap_MASTER_BoneSetup_Rig.lws\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"02-HMOT 3 with coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws - To see a magic spell animation already created.\u003cBR\u003e\u003cBR\u003e\n\nMAX\u003cBR\u003e\n\"VGA1a-Mocap_SetUp_Rig-E5-ARNOLD.max\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"03-MAX xaf Anims Coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-FIN.max - To see a magic spell animation already created.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nMAX\u003cBR\u003e\nVGA1a-Mocap_SetUp_Rig-E5-ARNOLD,max\u003cBR\u003e\nVGA1a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-SIG--FRAME 37-FIN.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-DARK-FIN.max\u003cBR\u003e\nVGA2a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\u003cBR\u003e\n\nLIGHTWAVE\u003cBR\u003e\n00-VG1_Mocap_MASTER_Rig.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG.lws\u003cBR\u003e\n00-VG1_Mocap_SAMPLE.lws\u003cBR\u003e\u003cBR\u003e\n\nVictorian Gent (VG) - MOCAP Rig and Motion Capture Data\u003cBR\u003e\nVictorian Gent (VG)  Rigged and Animated for Lightwave 2020 and up and for 3DS Max version 2020 and up\u003cBR\u003e\u003cBR\u003e\n\nIdeally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.\u003cBR\u003e\u003cBR\u003e\n\nAnd you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.\u003cBR\u003e\u003cBR\u003e\n\nThis rig is designed primarily for the motion capture data to animate. 38 MOCAP sets in all\u003cBR\u003e\u003cBR\u003e\n\n-------MORPH MOTIONS-----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nOne important thing to bear in mind - in both Lightwave and Max, so long as the models are being animated from the MOCAP motion (hmot - Lightwave and xaf - Max)\u003cBR\u003e\nthe morphs in the model will not work.\u003cBR\u003e\n\nYou have to BAKE the MOCAP motions, and then the Morphs become available -  as well, all of the motions become keyframes and are now editable.\u003cBR\u003e\u003cBR\u003e\n\nThis Model includes 25 motion capture (MOCAP) data files for you to apply:\u003cBR\u003e\u003cBR\u003e\n\nCrouchToStand_83B \tStandToSit_67\t\t\tTurn_LT_90_28\nJogInPlace_77C \t\tStartWalkInPlace_88\t\tTurn_RT_90_28 \nJump_65\t\t\tStartWalkStop_212B\t\tWalk1_InPlace_88-B \nQuickFormalBow_82\tStartWalkStopSalute_280-C\tWalkBackwardsInPlace_36  \nRunInPlace_21C\t\tStopWalkInPlace_90\t\tWalkTurnSit_455  \nSalute_85 \t\tT-Pose_10 \nSittingIdle_128 \tTalking-Seq2_364 \nSitToStand_68\t\tTalking0_113 \nStandingIdle_90\t\tTalking1_155 \nStandToCrouch_19\tTalking2_118 \u003cBR\u003e\u003cBR\u003e\n\nand 13 MAGIC MOCAP poses:\u003cBR\u003e\u003cBR\u003e\n\nM_Crouch Idle_40_Coat \u003cBR\u003e\nM_Crouch To Standing Idle_30_Coat \u003cBR\u003e\nM_Stand 1H cast spell 01_90_Coat \u003cBR\u003e\nM_Stand 1H Magic Attack 01_69_Coat \u003cBR\u003e\nM_Stand 2H Magic Area Attack 02_95_Coat \u003cBR\u003e\nM_Stand 2H Magic Attack 01-77 \u003cBR\u003e\nM_Stand 2H Magic Attack 03S-129 \u003cBR\u003e\nM_Stand Block React Large_40_Coat \u003cBR\u003e\nM_Stand idle 02_150_Coat \u003cBR\u003e\nM_Stand idle_55_Coat\u003cBR\u003e \nM_Stand React Death Backward_109_Coat \u003cBR\u003e\nM_Stand Walk Back_36_Coat \u003cBR\u003e\nM_Stand Walk Forward_34._Coat \u003cBR\u003e\u003cBR\u003e\n\n---------THE SCENES---------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nFor both 3DS Max and Lightwave this model comes with the following scenes:\nMocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.\u003cBR\u003e\nMocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG2 - Signature image (In it’s own folder)\u003cBR\u003e\u003cBR\u003e\n\nAnd the following folders:\u003cBR\u003e\n1b Import for MOCAP in MAX - The fbx to import into Max for MOCAP\u003cBR\u003e\nChacterized for MotionBuilder - the characterized fbx\u003cBR\u003e\u003cBR\u003e\n\n03-MAX xaf Anims Coat - Max xaf (MOCAP) files\u003cBR\u003e\n02-HMOT 3 with coat - Lightwave hmot (MOCAP) files\u003cBR\u003e\u003cBR\u003e\n\n03-MOCAPs-for VG Coat - Motionmixer files\u003cBR\u003e\u003cBR\u003e\n\n---------MOVE THE CHARACTER---------------------------------------------------\u003cBR\u003ev\n\nTo move the character:\nIn Lightwave simply select the Character and move\u003cBR\u003e\nThe Top hat has it's own master Null so you san move it separately\u003cBR\u003e\u003cBR\u003e\n\nIn Max \u003cBR\u003e\nThe Character has a \"0-Master\" dummy healper - use that to move the sharacter.\u003cBR\u003e\nThe Top hat has it's own dummy healper so you san move it separately\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nMotion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.\u003cBR\u003e\u003cBR\u003e\n\nI have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.\u003cBR\u003e\u003cBR\u003e\n\n--------THE MORPH TARGETS----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo, Mouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\u003cBR\u003e\u003cBR\u003e\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\u003cBR\u003e\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\u003cBR\u003e\n\n--------SPECs----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n11,619 verticies\u003cBR\u003e\n11,156 polys\u003cBR\u003e\u003cBR\u003e\n\nTop Hat\u003cBR\u003e\n462 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\u003cBR\u003e\n\nWalking Stick\u003cBR\u003e\n176 verticies\u003cBR\u003e\n162 polys\u003cBR\u003e\u003cBR\u003e\n\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\u003cBR\u003e\n\nTotal\u003cBR\u003e\n12,265 verticies\u003cBR\u003e\n11,764 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n15,906 verticies\u003cBR\u003e\n15,340 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\u003cBR\u003e\n\nImage maps are 4k\u003cBR\u003e\u003cBR\u003e\u003cBR\u003e\n\nYoutube links to the MOCAP files in this model:\u003cBR\u003e\nPIX-Magic Attack Dark-FIN Lightwave - https://youtu.be/_1TXF2217YM\u003cBR\u003e\nVG_Magic-MAX - https://youtu.be/uR6GG2MSYAM\u003cBR\u003e\u003cBR\u003e\n\nVG1-Color-TT -  https://youtu.be/sGcd8sLlopE\u003cBR\u003e\nVG1-Grey_HI-TT - https://youtu.be/o4Bfdtkgx-4\u003cBR\u003e\nVG2-Color-TT - https://youtu.be/1ksmahN8clY\u003cBR\u003e\na-SitStandWalk - https://youtu.be/nGfCVtPkq8o\u003cBR\u003e\na-Start-Walk-Stop-211 - https://youtu.be/OdsZSXrl5Ng\u003cBR\u003e\na-Walk_31 - https://youtu.be/wK2aRQEvdnE\u003cBR\u003e\nJogInPlace - https://youtu.be/5PcSoFFWDv8\u003cBR\u003e\nJump - https://youtu.be/ShUa2j1PCJw\u003cBR\u003e\nM_Crouch Idle - https://youtu.be/TG5RdAbAKEk\u003cBR\u003e\nM_Crouch To Standing Idle - https://youtu.be/cnq8vk047nA\u003cBR\u003e\nM_Stand 1H cast spell 01 - https://youtu.be/zCqqH0Bo8YUM_Stand 1H Magic Attack 01 - https://youtu.be/s2QdoTHNN00\u003cBR\u003e\nM_Stand 2H Magic Area Attack 02 - https://youtu.be/rlDvoU25mtk\u003cBR\u003e\nM_Stand 2H Magic Attack 01 - https://youtu.be/jOg0W6Bvk-E\u003cBR\u003e\nM_Stand 2H Magic Attack 03S - https://youtu.be/pYc_eA1Iu4c\u003cBR\u003e\nM_Stand Block React Large - https://youtu.be/25-U3ToMrSE\u003cBR\u003e\nM_Stand idle 02 - https://youtu.be/F8ZJKZ8bmKY\u003cBR\u003e\nM_Stand idle_55 - https://youtu.be/gy_VJBVhPKwM_Stand React M_Stand React Death Backward - https://youtu.be/E19yv7LTScU\u003cBR\u003e\nM_Stand Walk Back - https://youtu.be/eyYKbJcYXu0\u003cBR\u003e\nM_Stand Walk Forward - https://youtu.be/OojUmyqHq-Q\u003cBR\u003e\nRunInPlace - https://youtu.be/cegvFuJTHB4\u003cBR\u003e\nSit-To-Stand - https://youtu.be/N65F6k_Fgds\u003cBR\u003e\nSitting-Idle - https://youtu.be/WTlbYqOtUQM\u003cBR\u003e\nStand-To-Crouch - https://youtu.be/Q-AfOKmXvsg\u003cBR\u003e\nStand-To-Sit - https://youtu.be/EtOcwxVxWyw\u003cBR\u003e\nStanding-Idle - https://youtu.be/VC-kksSiLSc\u003cBR\u003e\nStart-Walk-In-Place - https://youtu.be/4qbD_98Zb-Q\u003cBR\u003e\nStart-Walk-Stop - https://youtu.be/yTkTJJrrF5M\u003cBR\u003e\nStopWalk-InPlace - https://youtu.be/2iu7bVU1CEQ\u003cBR\u003e\nTalking_0 - 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With render-ready files for Maya, 3DS Max, and Unreal Engine, you can just fire up your file of choice and start animating. Bobby supports facial motion capture inside of Unreal Engine 4 using the free Live Link Face app.\n\nHOW TO USE LIVE LINK FACE (Unreal Engine Quick Start).\n\n1. Open project file, then go window -\u003e live link (it should already be enabled by default)\n2. Open the Animation blueprint \"Bobby_AnimBP\"\n3. In the Animgraph, the 2nd node, in the drop down, select your iPhone\n4. Go to the event graph and repeat step 3.\n5. Open Live Link Face (free on the app store), animation should start streaming automatically\n(Instructional Video included)\n\nHow to Use FaceCap (Maya Quick Start):\n\n1. Record your face using the FaceCap app (Free to download on the app store), or download the demo recording provided.\n2. Transfer facecap recording to desktop.\n3. Reference model file into Maya scene\n4. Drag and drop FBX recording in the viewport.\n5. Drag and drop the MEL script in the viewport, animation will be applied automatically.\n(See Instructions Video)\n\nModel Information:\n\n   Polygons: 33055\n\n    Verts: 35669\n\n    PBR Material Maps made with Substance Painter\n\n    ORM Maps also included\n\n    Full FK/IK Skeleton Matched to Unreal Skeleton (see video)\n\n    Over 100 Facial Blendshapes for Expressive animation\n\n    Includes a MEL script to connect FaceCap data with just a few clicks\n\n    Unreal Shaders set up and ready to go\n\n    Maya files uses V-Ray NEXT GPU\n\n    FBX File with standard phong materials provided\n\n    OBJ and STL Meshes (Open A Pose) Included\n\n    Uproject file set up and skeleton retargeting also set up, no fuss, use any marketplace asset that works with the mannequin\n\n    Animations Included\n\n    Full body mesh, clothes are removable in 3DS Max or Maya.\n\n    Additional Optimized mesh with deleted hidden faces\n\nThank you for your support! I really hope you enjoy working with the Bobby Animation Rig!\n\n\n","imageAlt":"3D model Realistic Game Ready Male Character with Facial 1","url":"https://www.cgtrader.com/3d-models/character/man/realistic-game-ready-male-character-with-facial-motion-capture","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j57N4mp1CBDi869P8uGfzwQE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/searchimage.jpg","gridUrl":"https://media.cgtrader.com/variants/j57N4mp1CBDi869P8uGfzwQE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/searchimage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/realistic-game-ready-male-character-with-facial-motion-capture","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":96,"name":".uasset","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3371206/c360f4a5a1/realistic-game-ready-male-character-with-facial-motion-capture-3d-model-c360f4a5a1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7382844","type":"listingItem","attributes":{"id":7382844,"title":"Ultimate Healing Animation Pack","price":30.0,"description":"**Ultimate Healing Animation Pack**\n\nA professional collection of healing-focused character animations designed for modern games, including FPS, survival, RPG, and sci-fi environments. This pack delivers a wide range of medical, recovery, and power-up actions to bring realism and responsiveness to your gameplay systems.\n\nEvery animation is crafted with clean motion flow, gameplay usability, and seamless integration in mind—perfect for both realistic and stylized characters.\n\n**Production Description**\n\n- Bandage - 05\n- Drinking - 05\n- Spray Healing - 05\n- Syringe Injection - 05\n- Stand Healing - 02\n- In-place Healing (Inheal) - 03\n- Healing Aura - 01\n- Lying to Stand Heal - 01\n- Seated to Stand Heal - 01\n- Power-Up - 02\n\n**For questions or support, reach out anytime:**\n\n**Official Mail:** info@animasterstudio.com","imageAlt":"Ultimate Healing Animation Pack","url":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/ultimate-healing-animation-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qfa8n6xioczndjvd83veucfelpmp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/healing-animation_0.jpg","gridUrl":"https://media.cgtrader.com/variants/qfa8n6xioczndjvd83veucfelpmp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/healing-animation_0.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scripts-plugins/animation/ultimate-healing-animation-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"animation","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Animation","schemaImageUrl":"https://img-new.cgtrader.com/items/7382844/83538f8051/ultimate-healing-animation-pack-3d-model-83538f8051.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4045203","type":"listingItem","attributes":{"id":4045203,"title":"Motion Capture Suit Character","price":5.0,"description":"Motion Capture Suit Character","imageAlt":"Motion Capture Suit Character 3D model realtime","url":"https://www.cgtrader.com/3d-models/character/man/motion-capture-suit-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b9JTzbuiGmiLJJ3KkXnJ5LqN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/r_a.jpg","gridUrl":"https://media.cgtrader.com/variants/b9JTzbuiGmiLJJ3KkXnJ5LqN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/r_a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/motion-capture-suit-character","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4045203/feec73e8fa/motion-capture-suit-character-3d-model-feec73e8fa.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3108100","type":"listingItem","attributes":{"id":3108100,"title":"Flyboy Barnstorm Pilot - MOCAP Rig and Motion Capture Data","price":50.0,"description":"**Flyboy Barnstorm Pilot Rigged and Animated for Lightwave 2019 and up and for 3DS Max version 2020 and up**\u003cBR\u003e\n\u003cBR\u003e\nThis motion capture rigged version is intended to be used alone or in conjunction with the model “Flyboy Barnstorm Pilot” available seperatly (whos rig is built for traditional hand animation). \u003cBR\u003e\n\u003cBR\u003e\nIdeally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.\u003cBR\u003e\n\u003cBR\u003e\nAnd you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.\u003cBR\u003e\n\u003cBR\u003e\nThis rig is designed primarily for the motion capture data to animate.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\nBoth models have the same Morph targets:\u003cBR\u003e\nThere are 51 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n\u003cBR\u003e\nThe helmit also has 3 morph for raising the goggles and for moving the side flaps up and out of the way of the collar if needed.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\nThis Model also includes 25 motion capture (MOCAP) data files for you to apply:\u003cBR\u003e\n\u003cBR\u003e\nCrouchToStand_83B \tStandToSit_67\t\t\tTurn_LT_90_28\u003cBR\u003e\nJogInPlace_77C \t\tStartWalkInPlace_88\t\tTurn_RT_90_28 \u003cBR\u003e\nJump_65\t\t\tStartWalkStop_212B\t\tWalk1_InPlace_88-B \u003cBR\u003e\nQuickFormalBow_82\tStartWalkStopSalute_280-C\tWalkBackwardsInPlace_36  \u003cBR\u003e\nRunInPlace_21C\t\tStopWalkInPlace_90\t\tWalkTurnSit_455  \u003cBR\u003e\nSalute_85 \t\tT-Pose_10 \u003cBR\u003e\nSittingIdle_128 \tTalking-Seq2_364 \u003cBR\u003e\nSitToStand_68\t\tTalking0_113 \u003cBR\u003e\nStandingIdle_90\t\tTalking1_155 \u003cBR\u003e\nStandToCrouch_19\tTalking2_118 \u003cBR\u003e\n\u003cBR\u003e\nThe MOCAP data was collected from various sources from BVH files to Mixamo (online) - and for both Max and Lightwave the models where “Characterized” in Autodesk MotionBuilder (MB) and then the motion data was also applied in MB.\u003cBR\u003e\n\u003cBR\u003e\nFor both 3DS Max and Lightwave this model comes with the following scenes:\u003cBR\u003e\nMocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.\u003cBR\u003e\nMocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)\u003cBR\u003e\nMocap_WalkStopSalute - see it finished\u003cBR\u003e\nSIG1 or SIG2 - Signature image (In it’s own folder in MAX)\u003cBR\u003e\nJogInPlace_77C-moving - Using a null to move the charactor\u003cBR\u003e\n\u003cBR\u003e\nAnd the following folders:\u003cBR\u003e\nExport From LW(MAX) To Characterize - the base uncharacterized fbx export\u003cBR\u003e\nChacterized for MotionBuilder - the characterized fbx\u003cBR\u003e\nMB Motions - MotionBuilder motions\u003cBR\u003e\nAviator LW(MAX) Motions - the Lightwave “hmot” motions ot the Max ““ motions\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\nOn each version of the model there is a Master null or helper, that allows the entire model to move as a unit. It is located between the feet on the ground.\u003cBR\u003e\n\u003cBR\u003e\nThe scarf has it’s own bones and you can animate them as required.\u003cBR\u003e\n\u003cBR\u003e\nMotion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.\u003cBR\u003e\n\u003cBR\u003e\nI have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.\u003cBR\u003e\n\u003cBR\u003e\nFB_Mocap_SetUp_Rig and FBMocap_WalkStopSalute scenes work out of the box and you can change or add “hmot” or  “xaf” files to those scenes as you wish - so no worries there. \u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n8184 verticies\u003cBR\u003e\n7912 polys\u003cBR\u003e\n\u003cBR\u003e\nHelmit and Goggles\u003cBR\u003e\n1469 verticies\u003cBR\u003e\n1486 polys\u003cBR\u003e\n\u003cBR\u003e\nScarf\u003cBR\u003e\n683 verticies\u003cBR\u003e\n618 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\n10,344 vert\u003cBR\u003e\n10.022 poly\u003cBR\u003e\n------------------------\u003cBR\u003e\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+\u003cBR\u003e\nMan,Helmit and Goggles, Scarf, Ground\u003cBR\u003e\n16955 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If you'd like to make any changes or if you're interested in a body rig with animations, kindly inform me. I'll be happy to accommodate your requests within a few days, and there will be no charge for these adjustments.\nAnimation is only for human model\n\nIntroducing the enchanting Sled, a 3D model that pays homage to the classic Peter Wheat comic book universe. This delightful character comes to life with intricate details and a heartwarming aura. \n\nDraped in a vivid teal shirt and a cozy yellow scarf, Sled exudes a whimsical charm. His attire continues with sunny yellow pants and contrasting off-white boots that carry an air of old-world magic. The distinguished figure sports a flowing white beard, reminiscent of a benevolent wizard who radiates wisdom and kindness.\n\nCrafted with precision in Blender, the 3D model features a meticulously designed rig that empowers it for animation. 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Its adaptability allows you to shape the model for different roles, genres, or creative ideas, ensuring that you get the most out of its stunning level of detail and realistic quality.\n    Highly detailed 3D model of Joaquin Phoenix\n    Available in Blender, Maya, OBJ, and FBX formats\n    Fully rigged for lifelike animation and motion capture\n    High-resolution, photorealistic textures\n    Ideal for game design, film production, and digital media\n    Customizable for various creative needs and projects\n    Detailed sculpting for expressive facial features and body structure\n    Suitable for high-quality renders, animation, and interactive applications\n\nNotes:\n\nCustomizable: Easily modify the model to fit your specific needs. 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