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Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Baron\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 polygons, 22,940 triangles and 11,789 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eGoblin Gladiator\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. 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Supports pbr.\n\n-. Polygon = 17672\n\n-. Vertex = 17784\n\nAnimation ,\n\nANimations : \n\n- UP_Attack_Anim\u003cbr\u003e\n\n- Swim_Anim\u003cbr\u003e\n\n- ForwarLEFT_Swim_Anim\u003cbr\u003e\n\n- ForwarRIGHT_Swim_Anim\u003cbr\u003e\n\n- Up_Swim_Anim\u003cbr\u003e\n\n- ForwardLEFT_Up_Swim_Anim\u003cbr\u003e\n\n- ForwardRIGHT_Up_Swim_Anim\u003cbr\u003e\n\n- Left90_Swim\u003cbr\u003e\n\n- RIGHT90_Swim_Anim\u003cbr\u003e\n\n- Down_Swim_Anim\u003cbr\u003e\n\n- ForwardLEFT_Down_Swim_Anim\u003cbr\u003e\n\n- ForwardRIGHT_Down_Swim_Anim\u003cbr\u003e\n\n- Somersault_backward_Swim_Anim\u003cbr\u003e\n\n- Forward_DownSwim_Anim\u003cbr\u003e\n\n- ForwardLEFT_DownSwim_Anim\u003cbr\u003e\n\n- ForwardRIGHT_DownSwim_Anim\u003cbr\u003e\n\n- Forward_UP_Swim_Anim\u003cbr\u003e\n\n- ForwardLET_UP_Swim_Anim\u003cbr\u003e\n\n- ForwardRIGHT_UP_Swim_Anim\u003cbr\u003e\n\n- Forward_LEFTSpeed_Swim_Anim\u003cbr\u003e\n\n- Forward_RIGHTSpeed_Swim_Anim\u003cbr\u003e\n\n- Slow_Swim_Anim\u003cbr\u003e\n\n- Forward_LEFTSlow__Swim_Anim\u003cbr\u003e\n\n- Forward_RIGHTSlow_Swim_Anim\u003cbr\u003e\n\n- Attack01_Anim\u003cbr\u003e\n\n- LEft_Attack01_Anim\u003cbr\u003e\n\n- Right_Attack01_Anim\u003cbr\u003e\n\n- Plucking_Attack03_Anim\u003cbr\u003e\n\n- Air Splash_Anim\u003cbr\u003e\n\n. Predator_X_Pliosaurus_Funkei Model\n\n-. TexturesTypes\n\nPBR Unreal Engine 19 items Format: PNG Resolution: 4096x4096 - 2048x2048\n\n-. BaseColor\n\n-. OcclusionRoughnessMetallic\n\n-. Normal\n\n-. Opacity\n\n-. Format: PNG\n\n-Texture Types- PBR UNITY 19 items Format: PNG Resolution: 4096x4096 - 2048x2048\n\nAlbedoTransparency\n\nNormal\n\nMetallicSmoothness\n\n\n** - Formats : **\n-. 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Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 894 - 954 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 955 - 1005 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1006 - 1051 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1052 - 1097 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1098 - 1248 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1249 - 1309 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1310 - 1355 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1356 - 1441 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1446 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Jump_runing: 1642 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 22. Run: 1687 - 1713 fr.,\u003c/p\u003e\u003cp\u003e 23. Swimming: 1718 - 1748 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_back: 1753 - 1793 fr.,\u003c/p\u003e\u003cp\u003e 25. 1Hwapons_ready: 1794 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26. 1HCOMBAT_mode: 1835 - 1885 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H5X_Combo: 1886 - 1981 fr.,\u003c/p\u003e\u003cp\u003e 28. 1H360Jump_swing: 1982 - 2027 fr.,\u003c/p\u003e\u003cp\u003e 29. 1H360RightJump_Smash: 2028 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_back: 2177 - 2212 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_front: 2213 - 2248 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_left: 2249 - 2284 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HHitfrom_righ: 2285 - 2320 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HJump_Swing: 2322 - 2367 fr.,\u003c/p\u003e\u003cp\u003e 38. 1HKnocked_backward: 2368 - 2409 fr.,\u003c/p\u003e\u003cp\u003e 39. 1HDown_back: 2410 - 2450 fr.,\u003c/p\u003e\u003cp\u003e 40. 1HRecoverfromknocked_backward: 2452 - 2493 fr.,\u003c/p\u003e\u003cp\u003e 41. 1HKnocked_forward: 2495 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 42. 1HDown_forward: 2524 - 2564 fr.,\u003c/p\u003e\u003cp\u003e 43. 1HRecoverfromknocked_forward: 2565 - 2597 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordparrylow_front: 2598 - 2633 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghigh_left: 2634 - 2669 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinghigh_right: 2670 - 2705 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HCasual_walk: 2782 - 2818 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HCautious_walk: 2824 - 2863 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hcombat_run: 2868 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HStrife_leftt: 2896 - 2930 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HStrife_right: 2936 - 2970 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HWalking_back: 2976 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HDiefall_backward: 3015 - 3148 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HDiefall_forward: 3153 - 3293 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDieknocked_backward: 3298 - 3315 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HDieknocked_forward: 3320 - 3337 fr.,\u003c/p\u003e\u003cp\u003e 59. ArcherputBow_back: 3342 - 3387 fr.,\u003c/p\u003e\u003cp\u003e 60. ArchertakeBow_out: 3388 - 3433 fr.,\u003c/p\u003e\u003cp\u003e 61. ArcherCOMBAT_mode: 3434 - 3509 fr.,\u003c/p\u003e\u003cp\u003e 62. Archergetarrow_fromBack: 3510 - 3560 fr.,\u003c/p\u003e\u003cp\u003e 63. Archer_charging: 3561 - 3591 fr.,\u003c/p\u003e\u003cp\u003e 64. Archer_aim: 3592 - 3692 fr.,\u003c/p\u003e\u003cp\u003e 65. Archer_shoting: 3693 - 3728 fr.,\u003c/p\u003e\u003cp\u003e 66. ArcherDodgeJump_Backward: 3729 - 3754 fr.,\u003c/p\u003e\u003cp\u003e 67. ArcherDodgeJump_Left: 3755 - 3780 fr.,\u003c/p\u003e\u003cp\u003e 68. ArcherDodgeJump_Right: 3781 - 3806 fr.,\u003c/p\u003e\u003cp\u003e 69. ArcherKnocked_backward: 3807 - 3848 fr.,\u003c/p\u003e\u003cp\u003e 70. ArcherDown_back: 3849 - 3889 fr.,\u003c/p\u003e\u003cp\u003e 71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 72. ArcherKnocked_forward: 3931 - 3959 fr.,\u003c/p\u003e\u003cp\u003e 73. ArcherDown_forward: 3960 - 4000 fr.,\u003c/p\u003e\u003cp\u003e 74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr.,\u003c/p\u003e\u003cp\u003e 75. ArcherHitfrom_back: 4034 - 4069 fr.,\u003c/p\u003e\u003cp\u003e 76. ArcherHitfrom_front: 4070 - 4105 fr.,\u003c/p\u003e\u003cp\u003e 77. ArcherHitfrom_left: 4106 - 4141 fr.,\u003c/p\u003e\u003cp\u003e 78. ArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/p\u003e\u003cp\u003e 79. Archerchargebowup45_d: 4178 - 4193 fr.,\u003c/p\u003e\u003cp\u003e 80. Archeraimingup45_d: 4194 - 4244 fr.,\u003c/p\u003e\u003cp\u003e 81. Archerfireup45_d: 4245 - 4285 fr.,\u003c/p\u003e\u003cp\u003e 82. Archer_Dying: 4286 - 4326 fr.,\u003c/p\u003e\u003cp\u003e 83. ArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/p\u003e\u003cp\u003e 84. ArcheraimfromUp_toDown: 4426 - 4516 fr.,\u003c/p\u003e\u003cp\u003e 85. Archerstrife_left: 4522 - 4556 fr.,\u003c/p\u003e\u003cp\u003e 86. Archerstrife_right: 4562 - 4596 fr.,\u003c/p\u003e\u003cp\u003e 87. Archerwalk_Combat: 4602 - 4646 fr.,\u003c/p\u003e\u003cp\u003e 88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr.,\u003c/p\u003e\u003cp\u003e 89. Archerwalk_charging: 4693 - 4738 fr.,\u003c/p\u003e\u003cp\u003e 90. ArcherwalkAim_forward: 4739 - 4784 fr.,\u003c/p\u003e\u003cp\u003e 91. Archerwalk_shoting: 4785 - 4830 fr.,\u003c/p\u003e\u003cp\u003e 92. 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Folder \"unity\" contains unitypackage format(Unity 2018.2.17f).\nFolder \"ue4\" contains files and folders Unreal Engine 4.20 format.\n\nTextures in 2K resolution. \n\nModel is created and rigged only in .c4d format. Other 3d modeling application can't read the rig \nby downloading .fbx or .dae formats.\n\nPlease download archive textures.zip. It contains all textures. \nArchive spider.zip contains all files.\nMake sure you have \"texture\" folder in same directory which the spider_mesh.format files is located.\n\nThere are no animations here.\nThere are no colliders/collisions in Unity and UE4.","imageAlt":"Giant Spider 3D asset 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Hunter ","price":45.0,"description":"Detailed low poly 3D character Forest Hunter  from movie Wrong Turn \n\nAx and a bow is also included in the model\n\nModel made of Polygon mesh\n\nRender made using 3D max Vray (background is not included)\n\nRigging: Yes\n\nRigged \u0026 Skinned  Forest Hunter  in 3Ds max 2014\n\nNumber of textures including PBR textures: 17\n\nModel has 4k textures with PBR maps (BaseColor, Dispace, Normal, AO, Opacity, Roughness, Metallnes)\n\nPolys: 39 739\n\nVerts: 38 783\n\nThe model includes formats(Max,Fbx,Obj,Blend,3Ds)","imageAlt":"Forest Hunter 3D asset 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animations:\u003cbr\u003e\natack(x5)\u003cbr\u003e\nwalk(x2)\u003cbr\u003e\ngethit(x2)\u003cbr\u003e\nrun\u003cbr\u003e\nstrafe(x2)\u003cbr\u003e\ndeath(x2)\u003cbr\u003e\nidle(x2)\u003cbr\u003e\nrage(x2)\u003cbr\u003e\n\u003cbr\u003e\nPolycount:\u003cbr\u003e\nVerts: 22059\u003cbr\u003e\nFaces: 18514\u003cbr\u003e\nTris: 35349\u003cbr\u003e\n\u003cbr\u003e\nIf you have a question you can ask me njordmund@gmail.com\u003cbr\u003e","imageAlt":"Demon Hunter 3D asset animated 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Hunter","price":60.0,"description":"Beautiful low-poly Elf Hunter\nSuitable for games of different genre: RPG, strategy, first-person shooter, etc.\nIn the archive, the basic mesh (fbx and maya)\n\n\nPBR textures\nall textures 4096 and 2048 and 256 \n\nmodel has 3 skins\n47 texture maps for all skins\n15 materials for all\nextra joins\nHair_joins 38\nEyeLashes_Joint_l1\nEyeLashes_Joint_r1\nEye_Joint_r\nEye_Joint_l\n\n\nIn some places on the body, a two-sided shader is used\nFor a unity, it is enclosed in a texture package\nAttention\nThe model is loaded and works in unreal engin 5 , But the skeleton has a structure from unreal engin 4 , be careful and consider this point\n\nContains 33 animations \nidle(х6)\nwalk(х4)\nrun(х2)\nattack(х7)\nbattle poze(х1)\ndeath(х3)\nstrafe(x4)\ngethit(x3)\n\nfaces 30772\nverts 33918\ntris 60483\n\nalso be sure to visit my wife's showcase, there are also gorgeous models there\n\n- https://www.cgtrader.com/lyuda1981","imageAlt":"3D asset Elf Hunter","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elf-hunter-0da7b25f-4543-4bf3-9211-f08ebd272b69","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/V814zdqe2sqDCniVC48z2257/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/V814zdqe2sqDCniVC48z2257/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elf-hunter-0da7b25f-4543-4bf3-9211-f08ebd272b69","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4215572/3238b17f60/elf-hunter-3d-model-3238b17f60.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2216851","type":"listingItem","attributes":{"id":2216851,"title":"Monster maniac","price":90.0,"description":"- Low-poly model of the character Monster maniac\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- six textures pack 4096x4096 (down to 1024х1-1024)\n- six skins\n- \n- In the model it is desirable to use a shader with a two-sided display of polygons.\n- \n- The model contains 25 animations for unity\n- atack (x4)\n- walking (x4)\n- running (x4)\n- Straif LR (x4)\n- idle (x7)\n- death (x2)\n- getweapon\n- \n- the version for the unreal engine contains an epic skeleton and tuned tissue physics\n- \n- faces 16394\n- verts 16993\n- tris 32157\n- \n- If you don't have enough models, you can visit the stores of my team\n- https://www.cgtrader.com/lyuda1981\n- https://www.cgtrader.com/dremornbb\n- And in the video there is a link to the patreon, which has a lot of interesting things","imageAlt":"Monster maniac 3D 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humanoid creature","price":37.99,"description":"The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.\u003cbr\u003e\n\u003cbr\u003e\n**Textures**:\u003cbr\u003e\n4K PBR Textures(tga) - normal, metallic+gloss, albedo, occlusion.\u003cbr\u003e\n4 meterials\u003cbr\u003e\n7 textures\u003cbr\u003e\n\u003cbr\u003e\nRigged with Epic Skeleton.\u003cbr\u003e\n**Animations**:\u003cbr\u003e\nModel contains 32 animations:\u003cbr\u003e\nattack(x6)\u003cbr\u003e\nwalk\u003cbr\u003e\nrun(x2)\u003cbr\u003e\nwalkback\u003cbr\u003e\nstrafe LR\u003cbr\u003e\nturn 180\u003cbr\u003e\nrage(x2)\u003cbr\u003e\nidle(x3)\u003cbr\u003e\ngethit(x3)\u003cbr\u003e\ndeath(x3)\u003cbr\u003e\n**01.11.2022** added 8 animations:\u003cbr\u003e\nattack\u003cbr\u003e\nwalk(x4)\u003cbr\u003e\ncrawl\u003cbr\u003e\nrun\u003cbr\u003e\nstand up\u003cbr\u003e\n\u003cbr\u003e\n**Polycount**:\u003cbr\u003e\nVerts: 5857\u003cbr\u003e\nFaces: 4998\u003cbr\u003e\nTris: 9680\u003cbr\u003e","imageAlt":"3D model animated Monster humanoid 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x Gentle Monster Sunglasses","price":15.0,"description":"3D Model created with PBR Textures 2K\n\nReal-world scale\n\nThis a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured. Renders have no postprocessing.\n\n*********************************\n**- Features:**\n\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n\n*********************************\n**- File Formats:**\n- Blender 3.5\n- 3ds Max 2019+Vray\n- OBJ (Multi Format)\n- DAE (Multi Format)\n- FBX (Multi Format)\n- STL\n\n**- Textures  2K** ( PBR Textures) (png format in zip arhive)\n\n- Games  (Color,Specular,Normal) (with baked environment and light)\n- PBR MetallRoughness (BaseColor, Metallic, Height, Normal, Roughness )\n- Vray  (Diffuse, Glossiness, Height, ior, Normal, Reflection)\n- Unreal (BaseColor, OcclusionRoughnessMetallic, Normal)\n\n**_Hope you like it!\nIf you need an option without a logo, or other color options, please contact me.\nAlso check out my other models ._**","imageAlt":"Mugler x Gentle Monster Sunglasses 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/mugler-x-gentle-monster-sunglasses","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AxAqLVgbwnxEabJuM8j5G1Jw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001_Viewport_004.jpg","gridUrl":"https://media.cgtrader.com/variants/AxAqLVgbwnxEabJuM8j5G1Jw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001_Viewport_004.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/mugler-x-gentle-monster-sunglasses","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5418212/4f557fa7f6/mugler-x-gentle-monster-sunglasses-3d-model-4f557fa7f6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"670600","type":"listingItem","attributes":{"id":670600,"title":"Animated Hunter Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clip in the pack as well.\n\nBut animated FBX file is included.\nOBJ files included.\nUnity Asset Included.\nUnreal Asset Included.\n\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nNumber of characters: 2 Blueprints 17 sceletal meshes including body parts, armor and animated bow.\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \n3D MAX 2009 file with rigged character included\nBlueprints of modular and simple characters included\nMaterial instances of head, armor, hood and fur included\n2 colors scheme for armor included.\n2 colors for hood included\n2 head materials (with scar and without) included.\n2 heads one human and one elf with long ears included.\nRig has 85 bones\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051 vertexes. \n\nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\n\nAnimations\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. 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This highly-detailed fish 3D model captures the essence of the Stingray perfectly, making it the perfect addition to any Aquarium, Ocean, or River themed project. This low poly fish model has been crafted with precision and attention to detail, making it an ideal 3D character for any 3D artist. For those looking to add an element of horror to their underwater scenes, our monstrous fish models, such as the Stingray 3D model, are the perfect choice._\n\n_The Stingray 3D model is a fully rigged 3D fish model, making it perfect for use in 3D animated monster and ocean monster 3D scenes. Our character rigged model allows for easy animation, bringing your Stingray to life in a variety of media, including video games, movies, advertisements, and educational projects. The 3D rigged characters in this model will allow you to create dynamic and engaging scenes, making it a must-have asset for any 3D artist.\nIn addition to our Stingray 3D model, we also offer a wide variety of other fish models in our underwater creatures product line. For those looking for a more unique and menacing addition to their oceanic project, we have an Angler Fish 3D model that perfectly captures the terrifying and unique features of this deep sea creature. Also, if your project has a shark 3d model or catfish 3d model, we recommend you our Stingray 3D model. Its perfect for river-themed projects, as well as a for those looking to add some danger and excitement to their ocean scenes. All of our fish models are low poly and highly-detailed, making them ideal for use in a variety of media. So, whether you need a friendly fish for your Aquarium or a monstrous creature for your ocean monster 3D scene, our fish 3D models are the perfect choice._\n\n_Our Stingray 3D model is just one of the many fish models available in our underwater creatures product line. So, whether you need a school of fish or a single monstrous creature, our low poly fish models are the perfect choice. Get your hands on this unique and versatile asset today and take your aquatic project to the next level!_\n\n_Also this model goes well with angler fish 3d model, catfish 3d model or shark 3d model._\n\n**Technical Info**\n\n**Version Unreal Engine (approved)** - _4.18.3_. **Version Unity (approved)** - _2020.3.43f1_\n\n_PBR Texture all 4k 4096x4096 TGA, one material for mesh._\n\n_Skinned and Rigged. 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The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"3D model animated realtime hunter fram","url":"https://www.cgtrader.com/3d-models/character/man/hunter-afcdef83-80fd-4807-983c-a4a2403fa042","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xaeimq8BGF2i8oh9QrGJj89S/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files_Viewport_014.jpg","gridUrl":"https://media.cgtrader.com/variants/xaeimq8BGF2i8oh9QrGJj89S/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files_Viewport_014.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/hunter-afcdef83-80fd-4807-983c-a4a2403fa042","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4611226/9367a5f5fe/hunter-3d-model-9367a5f5fe.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2378336","type":"listingItem","attributes":{"id":2378336,"title":"Monster Hands","price":19.99,"description":"Monster Hands for First-Person Fantasy or Horror Games\n\nMeshes have unique UV's per hand  \n\n2 skins + bloody layer\n\nTextures: 8192x8192 Albedo, Normal, Roughness, Ambient Occlusiom, Subsurface, + ORM [Occlusion, Roughness, Metallic] and RGBA maps\n","imageAlt":"3D model animated Monster Hands","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-hands-196ed1d8-c306-49cf-8ee2-58ac8f79ff8e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/g7vAQqFbFsMvR1pYZXs2yub3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Monster_hands.jpg","gridUrl":"https://media.cgtrader.com/variants/g7vAQqFbFsMvR1pYZXs2yub3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Monster_hands.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-hands-196ed1d8-c306-49cf-8ee2-58ac8f79ff8e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2378336/ce0f2ab6ee/monster-hands-3d-model-ce0f2ab6ee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5560067","type":"listingItem","attributes":{"id":5560067,"title":"Gentle Monster x Tekken 8 Sunglasses","price":15.0,"description":"3D Model created with PBR Textures 2K\n\nReal-world scale\n\nThis a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured. Renders have no postprocessing.\n\n*********************************\n**- Features:**\n\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n\n*********************************\n**- File Formats:**\n- Blender 3.5\n- 3ds Max 2019+Vray\n- OBJ (Multi Format)\n- DAE (Multi Format)\n- FBX (Multi Format)\n- STL\n- PLY\n- ABC\n- GLTF\n\n**- Textures  2K** ( PBR Textures) (png format in zip arhive)\n\n- Games  (Color,Specular,Normal) (with baked environment and light)\n- PBR MetallRoughness (BaseColor, Metallic, Height, Normal, Roughness, AO )\n- Vray  (Diffuse, Glossiness, Height, ior, Normal, Reflection)\n- Unreal (BaseColor, OcclusionRoughnessMetallic, Normal)\n- PBR GLTF (BaseColor, OcclusionRoughnessMetallic, Normal)\n\n**_Hope you like it!\nIf you need an option without a logo, or other color options, please contact me.\nAlso check out my other models ._**","imageAlt":"Gentle Monster x Tekken 8 Sunglasses 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/gentle-monster-x-tekken-8-sunglasses","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ALktJ7aT5F9jWSk96Pscq5Ra/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001_Viewport%20copy1.jpg","gridUrl":"https://media.cgtrader.com/variants/ALktJ7aT5F9jWSk96Pscq5Ra/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001_Viewport%20copy1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/gentle-monster-x-tekken-8-sunglasses","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5560067/9afeb565dd/gentle-monster-x-tekken-8-sunglasses-3d-model-9afeb565dd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3990044","type":"listingItem","attributes":{"id":3990044,"title":"Soda Cans of Monster Coke and Pepsi","price":18.0,"description":"**Soft Drink Aluminum Soda Cans with Water Condensation Textures and Droplets.**\n\nCans included: Coca-Cola (330 ml.), Monster Energy (16 fl. oz.), Pepsi (12 fl. oz.) All preview images rendered with Octane Render. Plus a few screenshots of the models in the viewports of Cinema 4D, Substance Painter, and Element 3D. The droplets are not textured (just use a simple water shader), but have fully unwrapped UVs.\n\n**[Technical Information]**\n\n- Real world scale and dimensions.\n- All geometry is subdivision ready.\n- Polycounts per single can, without the droplets:\n    - Polycount at subdiv Lv. 0: **1,120** (Base mesh).\n    - Polycount at subdiv Lv. 1: **4,474** (As shown in the wireframes).\n    - Polycount at subdiv Lv. 2: **17,896** (As rendered in Octane).\n- The cans are openable, but saved closed in all the files. Rotate the polygons around fold edge loop, on the base mesh, to open. Then add back the subdivision.\n- 8K true to life color textures. Replaceable in the Substance Painter file if you want to use your own designs.\n- Fully unwrapped, non-overlapping UV's.\n- 8K PBR Textures. Both Spec/Gloss and Metal/Rough.\n- Normal maps are OpenGL, invert the green channel to convert to DirectX.\n- No N-gons, Isolated Vertices, or Complex Poles.\n\n**[Files Included]**\n\n**_SPP** - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.\n\n**_TEX** - 4K textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. All files point to these textures by default. Screenshot attached.\n\n**_TEX_8K** - 8K textures exported from Substance Painter and used for all the files bellow. You dont need to download the 8K textures if you dont need as much detail.\n\n**_C4D_Octane** - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.\n\n**_ORBX** - Octane Standalone Package with embeded 4K textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.\n\n**_C4D** - Cinema 4D project file with Physical/Standard shaders using the PBR textures. Screnshot attached.\n\n**_FBX** - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.\n\n**_OBJ** - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.\n\n**_E3D** - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached.\n\n**_MAX** - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.\n\n_Extra formats with embeded textures at 2K resolution and no drolplets (Metal/Rough PBR):_ **.dae** (Collada), **.usdz** (Pixar/Apple AR), **.gltf/.glb** (Khronos Group), **.uasset** (Unreal Engine).\n\nAll files are zipped.\n\n**_If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, to let me know if there is anything i can improve._**","imageAlt":"Soda Cans of Monster Coke and Pepsi 3D model game-ready","url":"https://www.cgtrader.com/3d-models/food/beverage/soda-cans-monster-coke-pepsi-3d-models","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YoUnSc1YZoRDRTpFoayVL8LB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail_CGT.jpg","gridUrl":"https://media.cgtrader.com/variants/YoUnSc1YZoRDRTpFoayVL8LB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail_CGT.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/beverage/soda-cans-monster-coke-pepsi-3d-models","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":114,"name":".orbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false},{"id":101,"name":".spp","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"food","subcategorySlug":"beverage","categoryTitle":"Food","subcategoryTitle":"Beverage","schemaImageUrl":"https://img-new.cgtrader.com/items/3990044/62af5000a5/soda-cans-of-monster-coke-and-pepsi-3d-model-62af5000a5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"757703","type":"listingItem","attributes":{"id":757703,"title":"Eva Hunter","price":90.0,"description":"Low polygonal game ready animated model of Medieval Hunter Female in 3D MAX 2011 file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\n\nUnity Asset Included.\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.\n Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.\nAll armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.\nAll Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.\n4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.\n\nRig has 89 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers \n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated Eva Hunter (122 animation clips) included .\nOriginal 3D MAX file with rigged Eva Hunter in T-pose included.\n2 different colors scheme for armor included.\n2 different colors for hood included\n2 body textures ( and with underwear) included.\n4 different haire shapes included.\n4 different colors for Hair _A type included.\nEva body presented with 2 variants. As one mesh and divided into parts.\nFBX files included.\n\nAnimations\n\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. 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PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;).\u003c/p\u003e\u003cp\u003eSkirt has clothes simulation setup. \u003c/p\u003e\u003cp\u003e5 different color textures for body skin.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eGeneral animations:\u003c/p\u003e\u003cp\u003e1) Elven_Idle: 0 – 150 fr.,\u003c/p\u003e\u003cp\u003e2) ElvenDrinkingpotion: 151 – 231 fr.,\u003cbr/\u003e 3) Elven_Eating: 232 – 352 fr.,\u003c/p\u003e\u003cp\u003e4) Elven_Explanation: 353 – 398 fr.,\u003c/p\u003e\u003cp\u003e5) Elven_kiss 399 – 484 fr.,\u003c/p\u003e\u003cp\u003e6) Elvenlookingaround: 485 – 660 fr.,\u003c/p\u003e\u003cp\u003e7) Elvenmakingpotion: 663 – 691 fr.,\u003cbr/\u003e 8) Elvenpickobject: 694 – 733 fr.,\u003c/p\u003e\u003cp\u003e9) ElvenpointingA: 734 – 794 fr.,\u003cbr/\u003e 10) ElvenReject: 795 – 895 fr.,\u003cbr/\u003e 11) Elvenspeaking: 896 – 1046 fr.,\u003c/p\u003e\u003cp\u003e12) Elvenwarning: 1047 – 1107  fr.,\u003cbr/\u003e 13) ElvenwavingB: 1108 – 1153 fr.,\u003cbr/\u003e 14) Elvenyawn: 1154 – 1239 fr.,\u003c/p\u003e\u003cp\u003e15) Elvensitdown: 1240 – 1270 fr.,\u003cbr/\u003e 16) Elvensitting: 1271 – 1421 fr.,\u003cbr/\u003e 17) Elvencame_up: 1422 – 1457 fr.,\u003c/p\u003e\u003cp\u003e18) ElvenGoingasleep: 1458 – 1528 fr.,\u003cbr/\u003e 19) Elvensleeping: 1531 – 1602 fr.,\u003cbr/\u003e 20) ElvenWaking_up: 1605 – 1675 fr.,\u003c/p\u003e\u003cp\u003e21) ElvenClimbingladder: 1678 – 1708 fr.,\u003c/p\u003e\u003cp\u003e22) ElvenRun: 1711 – 1737 fr.,\u003cbr/\u003e 23) Elvenjump_runing: 1740 – 1780 fr.,\u003c/p\u003e\u003cp\u003e24) ElvenMovingleft: 1783 – 1803 fr.,\u003cbr/\u003e 25) ElvenMovingright: 1804 – 1824 fr.,\u003c/p\u003e\u003cp\u003e26) Elven_Sneaking: 1827 – 1877 fr.,\u003c/p\u003e\u003cp\u003e27) Elven_Swimming: 1880 – 1910 fr.,\u003c/p\u003e\u003cp\u003e28) Elvenwalk: 1913 – 1963 fr.,\u003cbr/\u003e 29) Elvenwalking_back: 1966 – 2001 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eFight animations:\u003c/p\u003e\u003cp\u003e1) EHswordcombat_mode: 2004 – 2054 fr.,\u003c/p\u003e\u003cp\u003e2) EHsworddodgebackwards: 2055 – 2090 fr.,\u003cbr/\u003e 3) EHsworddodgetoleft: 2091 – 2126 fr.,\u003cbr/\u003e 4) EHsworddodgeto_right: 2127 – 2162 fr.,\u003c/p\u003e\u003cp\u003e5) EHswordduckbelowhigh_swing: 2163 – 2198 fr.,\u003c/p\u003e\u003cp\u003e6) EHswordHitfromback: 2199 – 2234 fr.,\u003cbr/\u003e 7) EHswordHitfromfront: 2235 – 2270 fr.,\u003cbr/\u003e 8) EHswordHitfromleft: 2271 – 2306 fr.,\u003cbr/\u003e 9) EHswordHitfromrigh: 2307 – 2342 fr.,\u003c/p\u003e\u003cp\u003e10) EHswordRparryfromstrightdown: 2343 – 2378 fr.,\u003cbr/\u003e 11) EHswordRparryfront: 2379 – 2414 fr.,\u003cbr/\u003e 12) EHswordRparryright: 2415 – 2450 fr.,\u003c/p\u003e\u003cp\u003e13) EHswordRswingleft: 2451 – 2486  fr.,\u003cbr/\u003e 14) EHswordRswingright: 2487 – 2522 fr.,\u003cbr/\u003e 15) EHswordR_thrust: 2523 – 2558 fr.,\u003c/p\u003e\u003cp\u003e16) EHswordDying_A: 2559 – 2624 fr.,\u003c/p\u003e\u003cp\u003e17) EHarchercombat_mode: 2627 – 2702 fr.,\u003c/p\u003e\u003cp\u003e18) EHarcherdodgetoleft: 2703 – 2738 fr.,\u003cbr/\u003e 19) EHarcherdodgetoright: 2739 – 2774 fr.,\u003c/p\u003e\u003cp\u003e20) EHarcherduckbelowswing: 2775 – 2810 fr.,\u003c/p\u003e\u003cp\u003e21) EHarchergetarrowfromBack: 2811 – 2861 fr.,\u003c/p\u003e\u003cp\u003e22) EHarchercharging: 2862 – 2902 fr.,\u003cbr/\u003e 23) EHarcheraim: 2903 – 3003 fr.,\u003cbr/\u003e 24) EHarchershoting: 3004 – 3039 fr.,\u003c/p\u003e\u003cp\u003e25) EHarchertakinghit: 3040 – 3075 fr.,\u003cbr/\u003e 26) EHarcher_Dying: 3076 – 3116 fr.,\u003c/p\u003e\u003cp\u003e27) EHarcheraimfromUptoDown: 3122 – 3142 fr.,\u003c/p\u003e\u003cp\u003e28) EHThrowingAxethrowing: 3147 – 3182 fr.,\u003cbr/\u003e 29) EHThrowingSpearthrowing: 3183 – 3218 fr.,\u003c/p\u003e\u003cp\u003e30) EHwalktrust: 3223 – 3258 fr.,\u003cbr/\u003e 31) EHwalkRswingright: 3259 – 3294 fr.,\u003cbr/\u003e 32) EHwalkRswingleft: 3295 – 3330 fr.,\u003cbr/\u003e 33) EHstriferight: 3335 – 3370 fr.,\u003cbr/\u003e 34) EHstrifeleft: 3375 – 3410 fr.,\u003c/p\u003e\u003cp\u003e35) Elvenswordback: 3415 - 3455 fr.,\u003cbr/\u003e  36) Elvenswordout: 3456 - 3496 fr.,\u003cbr/\u003e  37) EHarchertakeBowout: 3497 - 3532 fr.,\u003cbr/\u003e  38) EHarcherputBowback: 3533 - 3568 fr.,\u003cbr/\u003e  39) ElvenwalkCombat: 3573 - 3618 fr.,\u003cbr/\u003e  40) ElvenwalkgetarrowfromBack: 3619 - 3664 fr.,\u003cbr/\u003e  41) Elvenwalkcharging: 3665 - 3710 fr.,\u003cbr/\u003e  42) ElvenwalkAimforward: 3711 - 3756 fr.,\u003cbr/\u003e  43) ElvenwalkAimleftRight: 3761 - 3851 fr.,\u003cbr/\u003e  44) ElvenwalkAimUpDown: 3856 - 3946 fr.,\u003cbr/\u003e  45) Elvenwalk_shoting: 3951 - 3996 fr.,\u003c/p\u003e","imageAlt":"3D asset Elven Hunter","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/k18nXEw4jf1NkjZKPbaQGZw5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/elven-hunter-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/k18nXEw4jf1NkjZKPbaQGZw5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/elven-hunter-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/elven-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/663842/d525512da1/elven-hunter-3d-model-d525512da1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658064","type":"listingItem","attributes":{"id":658064,"title":"Animated Hunter","price":120.0,"description":"Low polygonal game ready animated model of Medieval Hunter in 3D MAX 2011 file.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, archer, rogue...\n\nUnreal Asset Included. \nUnity Asset included.\n\nBody parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n3d MAX Feathers:\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data.\n\nCharacter Studio BIP files included. \n\nOriginal 3D MAX file with animated hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged hunter  in T-pose included.\nOriginal 3D MAX file with animated DWARF hunter (122  animation clips) included .\nOriginal 3D MAX file with rigged DWARF hunter  in T-pose included.\n\n2 different colors scheme for armor included.\n2 different colors for hood included\n3 body textures (with scar and without) included.\n2 heads one human and one elf with long ears included.\nFBX files included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 1\nVertex counts of characters: 22,729\nTexture Resolutions: 4096x4096, 2048X2048, 1024X1024.\nNumber of Animations: 122 human animations and 15 bow animations\nAnimation types: 91 on place and 31 with root motion\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \n\t\t\t\t    Physics Asset setup included \n\t\t\t\t    3D MAX 2009 file with rigged character included\n\t\t\t\t    Blueprints of modular and simple characters included\n\t\t\t\t    Material instances of head, armor, hood and fur included\n                            2 colors scheme for armor included.\n                            2 colors for hood included\n                            2 head materials (with scar and without) included.\n                            2 heads one human and one elf with long ears included.\n                            Rig has 85 bones\n\n\nAnimations\n General\n\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. RM_Archer_walking_back: 6104 - 6139 fr.,\n","imageAlt":"3D asset Animated Hunter","url":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/FDSP7EtQdoZxLtGe4Eg843qZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-hunter-3d-model-low-poly-animated-rigged-max-fbx-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/animated-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/658064/c99e27b900/animated-hunter-3d-model-c99e27b900.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"791326","type":"listingItem","attributes":{"id":791326,"title":"Underworld Monster","price":34.49,"description":"Animated character with 10k polygons and 18 animations.\r\n\r\nUnity version is mecanim compatibile!\r\n\r\nAdditional normal, spec, gloss, AO and diffuse maps are included. 3 materials with 4K textures for good ressolution.","imageAlt":"3D model Underworld Monster","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/underworld-monster","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DccL6uRAoHwzExAr873TjuQr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/underworld-monster-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/DccL6uRAoHwzExAr873TjuQr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/underworld-monster-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/underworld-monster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/791326/c6e5525999/underworld-monster-3d-model-c6e5525999.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"757711","type":"listingItem","attributes":{"id":757711,"title":"Eva Hunter Light Version","price":40.0,"description":"Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors, 4 hair types and weapons: 26,300 polygons, 52,059 triangles and 29,200 vertexes.\n Body: 8,532 polygons, 16,932 triangles and 8,689 vertexes.\nAll armor parts: 12,437 polygons, 24,639 triangles and 14,454 vertexes.\nAll Weapons: 2,917 polygons, 5,667 triangles and 3,216 vertexes.\n4 Hairs all together: 2,414 polygons, 4,826 triangles and 2,841 vertexes.\n\nRig has 89 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nOriginal 3D MAX file with animated Eva Hunter (122 animation clips) included .\nOriginal 3D MAX file with rigged Eva Hunter in T-pose included.\n2 different colors scheme for armor included.\n2 different colors for hood included\n2 body textures ( and with underwear) included.\n4 different haire shapes included.\n4 different colors for Hair _A type included.\nEva body presented with 2 variants. As one mesh and divided into parts.\nAnimated FBX files included.\n\nAnimations\n\n General\n\n 0. MECANIM T-Pose: 0 - 0 fr.,\n 1. S_IDLE: 2 - 100 fr.,\n 2. S_sit_down: 101 - 126 fr.,\n 3. S_Sitting: 127 - 177 fr.,\n 4. S_Sitinhg_Talking_A: 178 - 313 fr.,\n 5. S_Came_up: 314 - 340 fr.,\n 6. S_Drinking: 341 - 396 fr.,\n 7. S_Eating: 397 - 517 fr.,\n 8. S_Explanation: 518 - 563 fr.,\n 9. S_Greeting: 564 - 624 fr.,\n 10. S_Looking_around: 625 - 801 fr.,\n 11. S_Pick_object: 802 - 842 fr.,\n 12. S_pointing_A: 843 - 903 fr.,\n 13. S_Reject: 904 - 1004 fr.,\n 14. S_salute_B: 1005 - 1065 fr.,\n 15. S_Talking_B: 1066 - 1201 fr.,\n 16. S_Throwing: 1202 - 1307 fr.,\n 17. S_Use_object: 1308 - 1348 fr.,\n 18. S_making_item: 1349 - 1379 fr.,\n\n 19. M_Jump_standing_start: 1384 - 1430 fr.,\n 20. M_Jump_standing_loop: 1431 - 1432 fr.,\n 21. M_Jump_standing_end: 1432 - 1459 fr.,\n 22. M_falling_down: 1464 - 1504 fr.,\n 23. M_Run: 1509 - 1531 fr.,\n 24. M_Run_Jump_start: 1536 - 1552 fr.,\n 25. M_Run_Jump_loop: 1553 - 1554 fr.,\n 26. M_Run_Jump_end: 1554 - 1569 fr.,\n 27. M_Sneaking: 1574 - 1625 fr.,\n 28. M_walk: 1630 - 1665 fr.,\n 29. M_Jump_Walking_start: 1670 - 1682 fr.,\n 30. M_Jump_Walking_loop: 1683 - 1684 fr.,\n 31. M_Jump_Walking_end: 1684 - 1700 fr.,\n 32. M_Walking_With_Tourch: 1705 - 1808 fr.,\n 33. M_Walking_back_B: 1813 - 1848 fr.,\n 34. M_strafe_run_left: 1853 - 1878 fr.,\n 35. M_strafe_run_right: 1884 - 1910 fr.,\n 36. M_Strife_leftt: 1915 - 1950 fr.,\n 37. M_Strife_right: 1955 - 1990 fr.,\n 38. M_Swimming_Crawl: 1995 - 2025 fr.,\n\n 39. RM_falling_down: 2030 - 2070 fr.,\n 40. RM_Jump_standing: 2075 - 2150 fr.,\n 41. RM_Jump_Walking: 2155 - 2185 fr.,\n 42. RM_Run: 2190 - 2212 fr.,\n 43. RM_Run_Jump: 2217 - 2250 fr.,\n 44. RM_Sneaking: 2255 - 2306 fr.,\n 45. RM_strafe_run_left: 2311 - 2337 fr.,\n 46. RM_strafe_run_right: 2342 - 2368 fr.,\n 47. RM_Strife_leftt: 2373 - 2408 fr.,\n 48. RM_Strife_right: 2413 - 2448 fr.,\n 49. RM_Swimming_Crawl: 2453 - 2483 fr.,\n 50. RM_walk: 2488 - 2523 fr.,\n 51. RM_Walking_back_B: 2528 - 2563 fr.,\n 52. RM_Walking_With_Tourch: 2568 - 2671 fr.,\n\n1H Weapon\n 53. 1H_COMBAT_mode: 2676 - 2726 fr.,\n 54. 1H_PutWeapon_Back: 2727 - 2767 fr.,\n 55. 1H_TookWeaponOut: 2768 - 2808 fr.,\n 56. 1H_dodge_backwards: 2809 - 2844 fr.,\n 57. 1H_Hit_from_back: 2845 - 2880 fr.,\n 58. 1H_Hit_from_front: 2881 - 2916 fr.,\n 59. M_1H_Knocked_backward_Fly: 2917 - 2967 fr.,\n 60. 1H_Down_back: 2968 - 3008 fr.,\n 61. 1H_Recover_from_knocked_backward: 3009 - 3049 fr.,\n 62. 1H_5X_Combo: 3050 - 3145 fr.,\n 63. 1H_sword_parry_high_left: 3146 - 3181 fr.,\n 64. 1H_sword_parry_high_right: 3182 - 3217 fr.,\n 65. 1H_sword_swing_high_left: 3218 - 3253 fr.,\n 66. 1H_sword_swing_high_right: 3254 - 3289 fr.,\n 67. 1H_sword_swing_high_straight_down: 3290 - 3325 fr.,\n 68. 1H_sword_swing_low_left: 3326 - 3361 fr.,\n 69. 1H_sword_swing_low_right: 3362 - 3397 fr.,\n 70. 1H_sword_thrust_high: 3398 - 3433 fr.,\n 71. 1H_Die_fall_backward: 3434 - 3567 fr.,\n 72. 1H_Die_fall_forward: 3572 - 3712 fr.,\n\n 73. M_1H_Die_knocked_backward: 3717 - 3734 fr.,\n 74. M_1H_Casual_walk: 3739 - 3775 fr.,\n 75. M_1H_Cautious_walk: 3780 - 3820 fr.,\n 76. M_1H_walk_left_swing: 3825 - 3860 fr.,\n 77. M_1H_walk_right_swing: 3865 - 3900 fr.,\n 78. M_1H_walk_trust: 3905 - 3940 fr.,\n 79. M_1H_combat_run: 3945 - 3967 fr.,\n\n 80. RM_1H_Casual_walk: 3972 - 4008 fr.,\n 81. RM_1H_Cautious_walk: 4013 - 4053 fr.,\n 82. RM_1H_combat_run: 4058 - 4080 fr.,\n 83. RM_1H_Die_knocked_backward: 4085 - 4102 fr.,\n 84. RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,\n 85. RM_1H_walk_left_swing: 4162 - 4197 fr.,\n 86. RM_1H_walk_right_swing: 4202 - 4237 fr.,\n 87. RM_1H_walk_trust: 4242 - 4277 fr.,\n\nArcher's\n 88. Archer_putBow_back: 4282 - 4317 fr.,\n 89. Archer_takeBow_out: 4318 - 4358 fr.,\n 90. Archer_COMBAT_mode: 4359 - 4409 fr.,\n 91. Archer_dodge_backwards: 4410 - 4445 fr.,\n 92. Archer_Hit_from_back: 4446 - 4481 fr.,\n 93. Archer_Hit_from_front: 4482 - 4517 fr.,\n 94. Archer_get_arrow_fromBack: 4518 - 4558 fr.,\n 95. Archer_charging: 4559 - 4599 fr.,\n 96. Archer_aim: 4600 - 4700 fr.,\n 97. Archer_shot_loop: 4701 - 4771 fr.,\n 98. Archer_aim_fromLeft_toRight: 4776 - 4866 fr.,\n 99. Archer_aim_fromLefUp_toLeftDown: 4871 - 4931 fr.,\n 100. Archer_aim_fromRightUp_toRightDown: 4936 - 4996 fr.,\n 101. Archer_aim_fromUp_toDown: 5001 - 5091 fr.,\n 102. Archer_aiming_up_45_d: 5092 - 5192 fr.,\n 103. Archer_shot_loop_45up: 5193 - 5263 fr.,\n 104. Archer_Dying: 5268 - 5333 fr.,\n\n 105. M_Archer_run_combat: 5338 - 5364 fr.,\n 106. M_Archer_walk_Combat: 5369 - 5414 fr.,\n 107. M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,\n 108. M_Archer_walk_charging: 5461 - 5506 fr.,\n 109. M_Archer_walk_Aim: 5507 - 5552 fr.,\n 110. M_Archer_walk_shot_Loop: 5553 - 5608 fr.,\n 111. M_Archer_strife_left_Aim: 5613 - 5648 fr.,\n 112. M_Archer_strife_right_Aim: 5653 - 5688 fr.,\n 113. M_Archer_walking_back: 5693 - 5728 fr.,\n\n 114. RM_Archer_run_combat: 5733 - 5759 fr.,\n 115. RM_Archer_strife_left_Aim: 5764 - 5799 fr.,\n 116. RM_Archer_strife_right_Aim: 5804 - 5839 fr.,\n 117. RM_Archer_walk_Combat: 5844 - 5889 fr.,\n 118. RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,\n 119. RM_Archer_walk_charging: 5944 - 5989 fr.,\n 120. RM_Archer_walk_Aim: 5994 - 6039 fr.,\n 121. RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,\n 122. 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Although  all the major   dimensions are correct (length, height, width, wingspan  etc.) every   exact arc and measurement is not taken into account for engineering    purposes. This model is best suited for entertainment and  multimedia.  \u003c/p\u003e","imageAlt":"game-ready WP-3D Hurricane Hunter","url":"https://www.cgtrader.com/3d-models/aircraft/other/wp-3d-hurricane-hunter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kHCERAKSWyY1YH9ucWG7r6nJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wp-3d-hurricane-hunter-3d-model-low-poly-max-obj-mtl-3ds-dxf-stl-wrl-wrz.jpg","gridUrl":"https://media.cgtrader.com/variants/kHCERAKSWyY1YH9ucWG7r6nJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wp-3d-hurricane-hunter-3d-model-low-poly-max-obj-mtl-3ds-dxf-stl-wrl-wrz.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/other/wp-3d-hurricane-hunter","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"other","categoryTitle":"Aircraft","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1016371/ddfb53c675/wp-3d-hurricane-hunter-3d-model-ddfb53c675.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2954874","type":"listingItem","attributes":{"id":2954874,"title":"Monster Underwater 03","price":24.99,"description":"- Hello,\n- I present to you a character from a series of humane monster underwater.\n- The character has animations and excellent textures. \n- \n- Unity project-YES!\n- UE project-YES!\n- Animations-YES!\n- \n- ANIMLIST https://drive.google.com/open?id=1u1UI-7DQigmCLlmlCv-lBzPTJPD9QEfY\n- \n- Monster underwater 03\n- \n- PBR textures.\n- \n- -Albedo\n- -AO\n- -Metallic\n- -Normal\n- (all 4096-4096 size)\n- \n- Polys:19,264\n- \n- Tris:37,890\n- \n- Verts:19,140\n- \n- \n- Unity project-YES!\n- UE project-YES!\n- Animations-YES!\n- ","imageAlt":"3D model animated Monster Underwater 03","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-underwater-03","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZTfLBdKJgGzRdpS9zf4zv5ps/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CgTrader.jpg","gridUrl":"https://media.cgtrader.com/variants/ZTfLBdKJgGzRdpS9zf4zv5ps/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CgTrader.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-underwater-03","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2954874/c7482b26f1/monster-underwater-03-3d-model-c7482b26f1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3662478","type":"listingItem","attributes":{"id":3662478,"title":"CROSSBOW GENERIC MEDIEVAL WEAPON ORC BALLISTA HUNTER BOLT","price":14.98,"description":"**WHAT YOU GET:**\n\n- Next gen, **AAA quality**, game-ready model of medieval crossbow.\n- Comes with **3 LODs** (midpoly to lowpoly) perfect for game optimization and rendering.\n- Extremely **easy to set up**.\n- We use ONLY **seamless and tileable textures** so you can easily apply your own texture to get **your own design** and looks.\n- We decided to stay with **generic, basic look** with no sophisticated details, because we think that you can detail it best with your own idea. \n- **No hidden mess** inside the mesh. Every part is neat and polished.\n- Based on real life **references**.\n- **Clean wireframe**.\n- Perfect for rpg/strategy **fantasy** and other medieval games.\n- **FBX + OBJ + 3DS** formats inluded.\n- No visible repetitions of texture pattern or mirror effect.\n\n\n\nFollow us for free models and sales:\n\n**_https://www.facebook.com/Enterables_**\n\nVisit our page:\n\n**_http://www.enterables.com/_**\n\nThank you! 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