{"listingPage":true,"listingPagePreloaded":true,"params":{"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"marauder","low_poly":"1","file_types":null},"browser_attributes":{"title":"Low-poly Marauder 3D Models","description":"50 low poly 3D Marauder models are available for download. These models contain a significantly smaller number of polygons and therefore require less computing power to render. Models which have fewer polygons are best used in real time applications that require fast processing, like virtual reality (VR), augmented reality (AR), mixed reality (MR), cross reality (XR) and games, especially mobile games. Choose from our collection of rigged and animated models to easily use them in your real-time applications. Get 3D assets for environments, pick props, objects or buy complete 3D model collections, bundles and packs with everything your game might need. Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. 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MAX(rigged only), OBJ, DAE (collada) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Pack icluded.\u003cbr/\u003eUnreal Pack included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eLow polygonal character versions (LODs) included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThere are 3 color for ratkins body and for each armor type.\u003c/p\u003e\u003cp\u003eRatkin Shaman have special body textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Body - 7,292 polygons, 13,676 triangles, 7,200 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Gunner - 74 animations, with all armor and weapons10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Shaman - 62 animations, with armor and weapons 10,653 (4,638 LOD) polygons, 20,886 (8,983 LOD) triangles and 10,998 (4,936 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Slave - 54 animations, with all armor and weapons 7,332 (2,708 LOD)  polygons, 14,469 (5,303 LOD) triangles and 7,735 (2,765 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warlord - 66 animations, with all armor and weapons 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRatkin Warrior - 66 animations, with all armor and weapons 11,197 (4,495 LOD) polygons, 21,620 (8,743 LOD) triangles and 11,471 (4,939 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: No\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: Yes\u003c/p\u003e\u003cp\u003eNumber of characters: 9 character blueprints (5 body and armor in one FBX file and 4 body armor and helmet in different FBX files) 17 \u0026quot;characters\u0026quot; including skeleton, armors amd helmets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: from 10,695 to 12,270\u003c/p\u003e\u003cp\u003eNumber of Textures: 43 diffuse, specular, metallic opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 1024x1024, 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 14 Materials and 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 139 animations.\u003c/p\u003e\u003cp\u003eAnimation types: on place animations and root motion\u003c/p\u003e\u003cp\u003eIntended Platform: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant\\Additional Notes: PBR materials setup, Physics Asset setup included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eThere are in YouTube preview pages animations list of each character.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model RATKINS ARMY LIGHT VERSION","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/UxLDMSxnvMHzTSvZdWUrkPqF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkins-army-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkins-army-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1027919/e87f914e24/ratkins-army-light-version-3d-model-e87f914e24.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"719211","type":"listingItem","attributes":{"id":719211,"title":"Ratkin Marauder Light Version","price":20.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Ratkin Marauder with his skeleton ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eLow polygonal character version (LOD) included (not for skeleton).\nSkeletal version included.\n\nUnity Asset included.\nUnreal asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: No\nAnimated: Yes\nNumber of characters: 2\nVertex counts of characters: 14,689 (LOD 6,385 vertexes)\nTexture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096\nNumber of Animations: 66 animations.\nAnimation types: on place animations\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes \nImportant\\Additional Notes: PBR materials setup, \nPhysics Asset setup included \nLOD version included \n3D MAX 2009 file with rigged character included\nBlueprints of modular character and skeleton included\nMaterial instances of body and armor included\nI used Character Studio 3D MAX to make animations\nThere are 3 different ratkin body color textures included.\nSkeletal undead character version included.\n\nThere are 3 different ratkin body textures.\u003c/p\u003e\u003cp\u003eRigged version in 3D MAX file included.\u003c/p\u003e\u003cp\u003eArmor parts: Hood, paints, chest armor, gloves, shoulders armor.\u003c/p\u003e\u003cp\u003eBody: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.\n Armor and weapons: 7,068 (3,615 LOD) polygons, 13,750 (6,331 LOD) triangles and 7,782 (3,744 LOD) vertexes. \nSkeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes. \u003c/p\u003e\u003cp\u003eRig has 66 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self illumination and normals maps. \nTIF file format  512x512, 1024x1024, 4096x4096 and 2048x2048 \u003c/p\u003e\u003cp\u003eCharacter has 66 animations. \u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e 1. Ratkin_IDLE: 2 - 100 fr.,\n 2. Ratkin_anger: 101 - 151 fr.,\n 3. Ratkin_Eating: 152 - 272 fr.,\n 4. Ratkin_Looking_around: 273 - 449 fr.,\n 5. Ratkin_Pick_object: 451 - 491 fr.,\n 6. Ratkin_pointing_A: 492 - 552 fr.,\n 7. Ratkin_Shrugs: 553 - 598 fr.,\n 8. Ratkin_Stretching: 599 - 699 fr.,\n 9. Ratkin_Talking_A: 700 - 740 fr.,\n 10. Ratkin_Talking_B: 741 - 891 fr.,\n 11. Ratkin_Jump_standing: 892 - 967 fr.,\n 12. Ratkin_Climbing_wall: 972 - 1002 fr.,\n 13. Ratkin_Crawling: 1007 - 1037 fr.,\n 14. Ratkin_falling_down: 1042 - 1082 fr.,\n 15. Ratkin_Walking_back_A: 1087 - 1122 fr.,\n 16. Ratkin_1H_Casual_walk: 1127 - 1163 fr.,\n 17. Ratkin_1H_Cautious_walk: 1168 - 1208 fr.,\n 18. Ratkin_1H_combat_run: 1213 - 1235 fr.,\n 19. Ratkin_1H_run: 1240 - 1266 fr.,\n 20. Ratkin_1H_Jump_runing: 1271 - 1311 fr.,\n 21. Ratkin_1H_COMBAT_mode: 1316 - 1366 fr.,\n 22. Ratkin_1H_banging_shield: 1367 - 1387 fr.,\n 23. Ratkin_1H_Dodge_Jump_Backward: 1388 - 1413 fr.,\n 24. Ratkin_1H_Dodge_Jump_Left: 1414 - 1439 fr.,\n 25. Ratkin_1H_Dodge_Jump_Right: 1440 - 1465 fr.,\n 26. Ratkin_1H_Moving_left: 1466 - 1486 fr.,\n 27. Ratkin_1H_Moving_right: 1487 - 1507 fr.,\n 28. Ratkin_1H_Tracking: 1508 - 1683 fr.,\n 29. Ratkin_1H_warning: 1684 - 1744 fr.,\n 30. Ratkin_1H_moveTOblock: 1745 - 1751 fr.,\n 31. Ratkin_1H_shield_block_keeping: 1752 - 1782 fr.,\n 32. Ratkin_1H_moveFROMblock: 1783 - 1789 fr.,\n 33. 1H_Wide_Slash_Combo: 1790 - 1840 fr.,\n 34. Ratkin_1H_5X_Combo: 1841 - 1936 fr.,\n 35. Ratkin_1H_360_Jump_swing: 1937 - 1982 fr.,\n 36. Ratkin_1H_Heavy Smash: 1983 - 2023 fr.,\n 37. Ratkin_1H_Jump_Swing: 2024 - 2069 fr.,\n 38. Ratkin_1H_Hit_from_back: 2070 - 2105 fr.,\n 39. Ratkin_1H_Hit_from_front: 2106 - 2141 fr.,\n 40. Ratkin_1H_Hit_from_left: 2142 - 2177 fr.,\n 41. Ratkin_1H_Hit_from_righ: 2178 - 2213 fr.,\n 42. Ratkin_1H_shield_block_high_left: 2214 - 2249 fr.,\n 43. Ratkin_1H_shield_block_high_right: 2250 - 2285 fr.,\n 44. Ratkin_1H_sword_parry_from_stright_down: 2286 - 2321 fr.,\n 45. Ratkin_1H_sword_parry_high_left: 2322 - 2357 fr.,\n 46. Ratkin_1H_sword_parry_high_right: 2358 - 2393 fr.,\n 47. Ratkin_1H_sword_parry_low_front: 2394 - 2429 fr.,\n 48. Ratkin_1H_sword_shield_blow: 2430 - 2465 fr.,\n 49. Ratkin_1H_sword_swing_high_left: 2466 - 2501 fr.,\n 50. Ratkin_1H_sword_swing_high_right: 2502 - 2537 fr.,\n 51. Ratkin_1H_sword_swing_high_straight_down: 2538 - 2573 fr.,\n 52. Ratkin_1H_sword_swing_low_left: 2574 - 2609 fr.,\n 53. Ratkin_1H_sword_swing_low_right: 2610 - 2645 fr.,\n 54. Ratkin_1H_sword_thrust_high: 2646 - 2681 fr.,\n 55. Ratkin_1H_sword_thrust_low: 2682 - 2717 fr.,\n 56. Ratkin_1H_sword_thrust_mid: 2718 - 2753 fr.,\n 57. Ratkin_1H_Die_knocked_backward: 2758 - 2775 fr.,\n 58. Ratkin_1H_Die_knocked_forward: 2780 - 2797 fr.,\n 59. Ratkin_1H_Dying_A: 2802 - 2867 fr.,\n 60. Ratkin_1H_Dying_B: 2872 - 2912 fr.,\n 61. Ratkin_1H_Knocked_backward: 2917 - 2957 fr.,\n 62. Ratkin_1H_Down_back: 2958 - 2998 fr.,\n 63. Ratkin_1H_Recover_from_knocked_backward: 2999 - 3039 fr.,\n 64. Ratkin_1H_Knocked_forward: 3040 - 3068 fr.,\n 65. Ratkin_1H_Down_forward: 3069 - 3109 fr.,\n 66. Ratkin_1H_Recover_from_knocked_forward: 3110 - 3142 fr.,\u003c/p\u003e","imageAlt":"Ratkin Marauder Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/oidh9ELRhQsCxDde6NZ7nFAq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ratkin-marauder-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ratkin-marauder-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/719211/81dfadd0d2/ratkin-marauder-light-version-3d-model-81dfadd0d2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2871982","type":"listingItem","attributes":{"id":2871982,"title":"Damned Swordsman","price":25.0,"description":"A Game-Ready lowpoly monster character with PBR textures. Character ready for Unreal Engine 4 \u0026 Unity.\nRigged with Epic skeleton for Unreal Engine \u0026 Humanoid rig for Unity (Compatible with all standard animations).\n\nVerts/Tris counts of characters:\n•\tMinimum:  6 814 / 11 038 \n•\tAverage:  11 212 / 16 990 \n•\tMaximum:  15 439 / 22 993\n\nTextures resolution: 2048x2048, PNG-Format (Color, Normal, Metallic, Roughness, AO).\nNumber of Materials and Material Instances: 33\nNumber of Textures: 80\n\nPackage contains:\n•\tRigged \u0026 skinned character, file format: mb, max, blend, c4d, fbx, obj, stl, dae.\n•\tTexture pack 2048x2048, PNG-Format. \n•\tUnreal Engine package file, ready to import into UE4 projects content folder.\n•\tUnity package file, ready to import into Unity project content folders.","imageAlt":"Damned Swordsman 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/damned-swordsman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/A5cayq3oCMtiXTRgZNf8SWYW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Main3.jpg","gridUrl":"https://media.cgtrader.com/variants/A5cayq3oCMtiXTRgZNf8SWYW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Main3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/damned-swordsman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2871982/e01ca39c13/damned-swordsman-3d-model-e01ca39c13.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2142314","type":"listingItem","attributes":{"id":2142314,"title":"Sci-Fi Armored Military Rocket Launcher PBR","price":49.99,"description":"Sci-Fi Armorend Military Vehicle PBR     \nUpdated Version 1.1\n\nAdd Color Options.                                                                                                                                                                                                                                                                          \nAll Textures are Optimaized. \n                                                                                                         \nHigh Quality 3D Model (AAA) LowPoly/PBR  (Cars) Ready for - Game AR/VR  \u0026 Cinematic. \n\n**Abaut**      \nWhen I'm create this concept,I had an idea make a mix Hummer H1 \u0026 Jeep Wrangler with Sci-Fi Style       \nI think it became an interesting option )                      \nEngine completely redesigned and my choice fell on the ElectroMagnetic option.                  \n\n\n**Features**               \n\n AAA Quality 3D Models.                \nPolygonal Mesh.         \nAll model (Topology)Only Quad and Tris (Not N-Gons).                          \nModel is not triangulated.                        \nReal World Size  Lenght 468 cm Width 219 cm Height 196 cm (Hummer H1 Size).             \nGame Resalution.             \nPBR Textures.                  \n\n**Scene**             \n\nModel is scaled to accurate real world dimensions.     \nObjects, materials and textures has meaningful and matching names.        \nTransformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].                     \nAll texture paths are set to relative.      \n\n\n**Mesh_Polycounte**       \n\nArmored Body (Camuflage)_PolyMesh **3342**    Tris          \nArmored Body Dark_PolyMesh                 **4052**    Tris     \nWeapons_PolyMesh                                      ** 7496**     Tris         \nChassies(Engine)_PolyMesh                      **15442**    Tris                                                                                                                                                                                                                                                                                 \nLight Bar_PolyMesh                                        **356**       Tris      \nGlass_PolyMesh                                                  **32**       Tris       \nHoles_PolyMesh                                                **422**      Tris       \nWheels_PolyMesh                                             **868**      Tris/4 PCs  \nTyre_PolyMesh                                                   **3160**    Tris/4 PCs   \n\nModel Total Polycounte       \n Triangles_47K      \n Face_26K     \n Vertex_28K   \n\n** PBR Materials and Textures sets**     \n\nArmored Body (Camuflage) PBR_ 4K   \nArmored Body Dark                 PBR_4K      \nWeapons                                       PBR_4K         \nChassies(Engine)                       PBR_4K   \nLight Bar                                        PBR_2K   \nGlass                                                PBR_2K    \nHoles                                               PBR_256*256 (Closes the Mehs so there are no problems with Backface Culling)             \nWheels                                            PBR_2K          \nTyre                                                  PBR_2K         \n\nMaterials are prepared for Unity and Marmoset renderers.                                                                                                                                                                                                                                                                                 \nScanline and FBX has only basic materials and will NOT render the same as in preview images.                                                                                                                                                                                                                                                                                 \nOBJ file has no materials, but has UVW coordinates intact.                                                                                                                                                                                                                                                                                 \n\n\n**Textures Map**                                                                                                                                                                                                                                                                                 \n\nAlbedo Map (Diffuse)                                                                                                                                                                                                                                                                                 \nAO Map (Ambient Oclusion)                                                                                                                                                                                                                                                                                 \nNormal Map                                                                                                                                                                                                                                                                                 \nMetallic Map                                                                                                                                                                                                                                                                                 \nRoughness Map                                                                                                                                                                                                                                                                                 \nEmissive Map(Light Effect)                                                                                                                                                                                                                                                                                 \n\n\n**File Format**                                                                                                                                                                                                                                                                                 \n\nMaya                                                                                                                                                                                                                                                                                 \nFBX                                                                                                                                                                                                                                                                                 \nOBJ                                                                                                                                                                                                                                                                                 \nMax                                                                                                                                                                                                                                                                                 \nBlender                                                                                                                                                                                                                                                                                 \nUnityPackage                                                                                                                                                                                                                                                                                 \n\n\n**GENERAL**                                                                                                                                                                                                                                                                                    \n\nModeled in Maya                                                                                                                                                                                                                                                                                 \nPreview images are rendered with Marmoset Toolbag.                                                                                                                                                                                                                                                                                 \nImages are straight from rendering apps. No post processing were applied.                                                                                                                                                                                                                                                                                 \nRender scenes are not included.   \n\nPlease contact me if you have questions or need assistance with the models.           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ATTENTION !!! - The animation presented in the video is not included in the asset pack Spy Girl 01. This video was made solely to demonstrate the ability to retarget animation.\n\nThe images are rendered in UE4\n\nGame low-poly Spy Girl 01\nMade for UE4 and UE5. The character has an Epic Skeleton and PBR 4k textures\nMade for Unity.\n\nIs it rigged to UE4 skeleton.\n\nThe model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4\nHumanoid Rig\n\nTechnical details LOD 0: tris 37936, verts 19786. For character\n\nRigged with Epic Skeleton. Easy Animations retarget.\n\n- 3 skins included in this pack. 2 Texture sets for each skin. 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First used in the Pacific Theater of World War II in early 1942, it was also used in the Mediterranean Theater and in Western Europe. After entering service with the United States Army aviation units, the aircraft quickly received the reputation of a “widowmaker” due to the early models’ high accident rate during takeoffs and landings. This was because the Marauder had to be flown at precise airspeeds, particularly on final runway approach or when one engine was out. 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