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Made with games in mind.\n\n**Textures:**\nBase Color, Normal, Roughness, Metallic and Emission maps. Normal maps are OpenGL. 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Final images rendered with Keyshot. \nThe Autodesk Maya zip file contains Keyshot and standard materials scenes.\n\n|||||||||||||||||||||||||||||||||||\n\nFeatures: \n- High quality polygonal model - correctly scaled accurate representation of the original objects. \n- Model resolutions are optimized for polygon efficiency. \n- All colors can be easily modified. \n- Model is fully textured with all materials applied. \n- All textures and materials are included and mapped in every format. \n- Autodesk Maya models grouped for easy selection \u0026 objects are logically named for ease of scene management. \n- No namespace issues when importing several models into a scene. \n- No cleaning up necessary, just drop model into your scene and start rendering. \n- No special plugin needed to open scene.\n\n|||||||||||||||||||||||||||||||||||\n\nFile formats: \n- Autodesk Maya Mb Scene \n- FBX (Multi Format) \n- Keyshot 4.2\n\nEvery model has been checked with the required software.\n\n|||||||||||||||||||||||||||||||||||\n\nTextures formats:\n\nTIFF\n\n|||||||||||||||||||||||||||||||||||\n\nWarning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. 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It has no large details and complex structure though but it works hard in your games. 7k polys are friendly and has a good deal with the game engines.\n\nLighthouse means the LIGHT. You should use some spot lights with dust and turbulence. Do not forget to force your luminance channel to the upper values for the light object itself.\n\n--------------------------------------\n\n**FILES:**\n\nThe source Cinema 4D file has no baked objects and UVs. Only texture images. This is the one which you use for your own textures.\n\nOther C4D file and rest of them have baked objects with UVs.\n\nMost of the objects were not connected. This should help you to texture them seperately.\n\n--------------------------------------\n\n**TEXTURES:**\n\nPBR channels were useless for me because all textures have enough detail for shadows or bump effects. This is up to you though. You can create your own PBRs if you need to. I was happy when I test it in different light conditions. But as I said it's up to you.\n\n--------------------------------------\n\n**COUNTS** (source file contains more objects):\n\n- 20 objects\n- 7,943 polygons _(if not triangulate)_\n- 6,274 points _(in OBJ and 3DS files point count may be higher due to the file conversion. Please optimize them)_\n- 17 UV maps\n- 6 standart texture images\n\n--------------------------------------\n\nFollow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw\n\nNeed some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/\n\n**Enjoy!**\n\nSee you... 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