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Ideal for deep-sea scenes, educational displays, or animation projects where realistic marine life representation is essential.\n\nThe model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. \n\nAll textures are 4096*4096 in size.\n\nIf you like this model, please like and leave a comment!","imageAlt":"Dragonfish Stomias Boa Realistic 3D Model Pack 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There are also 4 recruitment of unique textures.\nRecruitment of animations:\n4x attack\n1x Death\n1x hit\n2x idle\n1x rage\n1x Left_Walking\n1x Right_Walking\n1x Walk_Back\n1x Walking\nRigged: Yes\nRigged to Epic skeleton: Yes\nIf rigged to the Epic skeleton, IK bones are included: Yes\nAnimated: Yes\nNumber of Animations: 13\nAnimation types (13/13)\nNumber of characters: 1\nVertex counts of characters: 6090\nNumber of Materials and Material Instances: 4/4\nNumber of Textures: 12\nTexture Resolutions: 4096\n------------------------------------------------------------\n\n** Monster 7 **\nThere are 2 rigs in the project.\n1: dummy skeleton for ue4\n2: skeleton for ue5 manny/quinn skeleton\nAlso, for convenience I duplicated the animations for both skeletons. The project includes 4 recruitment of unique textures\nRecruitment of animations:\n4x attack\n1x Death\n1x hit\n2x idle\n1x rage\n1x Left_Walking\n1x Right_Walking\n1x Walk_Back\n1x Walking\nRigged: Yes\nRigged to Epic skeleton: Yes\nIf rigged to the Epic skeleton, IK bones are included: Yes\nAnimated: Yes\nNumber of Animations: 13\nAnimation Types Root Motion: 13\nNumber of characters: 1\nVertex counts of characters: 7329\nNumber of Materials and Material Instances: 4/4\nNumber of Textures: 16\nTexture Resolutions: 4096\n------------------------------------------------------------------\n\n**Monster 8**\nThere are 2 rigs in the project.\n1: dummy skeleton for ue4\n2: skeleton for ue5 manny/quinn skeleton\nAlso, for convenience I duplicated the animations for both skeletons. There are 4 recruitment of unique textures\nRecruitment of animations:\n4x attack\n1x Death\n1x hit\n4x idle\n1x rage\n1x Left_Walking\n1x Right_Walking\n1x Walk_Back\n2x Walking\n2x run\n1x walking and fly\nRigged: Yes\nRigged to Epic skeleton: Yes\nIf rigged to the Epic skeleton, IK bones are included: Yes\nAnimated: Yes\nNumber of Animations: 19\nAnimation Types (19/19)\nNumber of characters: 1\nVertex counts of characters: 8636\nNumber of Materials and Material Instances: 4/4\nNumber of Textures: 8\nTexture Resolutions: 4096\n--------------------------------------------------------------\n\n **Monster 9**\nThere are 2 rigs in the project.\n1: dummy skeleton for ue4\n2: skeleton for ue5 manny/quinn skeleton\nThe model also has a customized fabric simulation.\nAlso, for convenience I duplicated the animations for both skeletons. There are 3 recruitment of unique textures\nRecruitment of animation:\nweapons:\n4x attack\n1x death\n2x idle\n1x impact\n1x run\n1x walk\n1x Walk Back\n1x Walk Left\n1x Walk Right\nmonster:\n3x attack\n2x hit\n3x idle\n1x rage\n1x Walk Back\n1x Walk Left\n1x Walk Right\n1x run\n1x walk\nRigged: Yes\nRigged to Epic skeleton: Yes\nIf rigged to the Epic skeleton, IK bones are included: Yes\nextra bones: unrealJaw_M, unrealweaponsR_R, unrealweaponsL_L\nAnimated: Yes\nNumber of Animations: 28\nAnimation types (28/0)\nNumber of characters: 1\nVertex counts of characters: body - 9980; armor - 15318; weapons - 896\nNumber of Materials and Material Instances: 8/8\nNumber of Textures: 27\nTexture Resolutions: body - 4096; armor - 4096; weapons; 2048\n-------------------------------------------------------------------------\n\n**Monster 10**\nThere are 2 rigs in the project.\n1: dummy skeleton for ue4\n2: skeleton for ue5 manny/quinn skeleton\nAlso, for convenience I duplicated the animations for both skeletons. 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Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.\n\n|||||||||||||||||||||||||||||||||||\n\nFor other models be sure to check out our entire catalog on CG Trader!","imageAlt":"Great White Shark 3D asset animated realtime","url":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-8880d3e9-4918-4b39-8200-c703fc260ac1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yMcdi8f8yAMLyym7kygru7ki/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/5.jpg","gridUrl":"https://media.cgtrader.com/variants/yMcdi8f8yAMLyym7kygru7ki/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-8880d3e9-4918-4b39-8200-c703fc260ac1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/304869/d276d2ed07/great-white-shark-3d-model-d276d2ed07.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"653034","type":"listingItem","attributes":{"id":653034,"title":"Hammerhead shark rigged and animated for Cinema 4d 3D model","price":250.0,"description":"\nThis is realistic 3d model of the Sphyrna mokarran or Hammerhead shark for Cinema 4d v16 and up.\nAnatomically correct, fully rigged, animated, textured and ready to render.\n\nModel comes with intuitive and clean rig with visual selector and parametric animation features. It is rigged with powerful Character object using custom components. 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This monstrous being boasts an imposing stature, its hulking form exuding an air of dominance. Its left arm is a bone hook, an elongated skeletal structure that serves as a deadly weapon. This formidable appendage allows the creature to deliver bone-crushing blows, rendering its enemies defenseless.\nHowever, it's the right side of the creature's body that truly captivates attention with its grotesque mutation. A large mass of deformed flesh has formed, hosting an abominable mouth filled with jagged teeth. This unnerving mouth is flanked by three sinewy tentacles that writhe and lash out with menacing intent. Each of these elongated appendages is lined with rows of sharp teeth, designed to ensnare and firmly grip anything unfortunate enough to cross paths with this monstrous entity.\nThe combination of the bone hook arm and the mutated mouth with its powerful tentacles makes this creature a formidable opponent. It uses its grotesque features to its advantage, employing swift and brutal attacks that leave a lasting impression on anyone who witnesses its wrath. With its terrifying appearance and devastating capabilities, this big fat monster strikes fear into the hearts of those who dare to challenge it.\n\n- \n- Technical Details:\n- \n- Rigged: Yes\n- Rigged to Epic skeleton: Yes\n- If rigged to the Epic skeleton, IK bones are included: Yes\n- Animated: Yes\n- Number of Animations: 6\n- Animation types : In-place\n- Number of characters: 1\n- Vertex counts of characters:\n- verts: 23111 faces: 22631 tris: 43760\n- Number of Materials and Material Instances: 1 - skin , 1 - eyes , 1 - mouth\n- Number of Textures: 1 - skin , 1 - eyes , 1 - mouth\n- Texture Resolutions: 4096x4096\n- Supported Development Platforms:\n- Windows: Yes\n- Mac: Yes\n- Documentation: No\n- Important/Additional Notes: No","imageAlt":"Butcher 3D model animated 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