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Model has 2 Materials.  All Preview renders were done Marmoset Toolbag 3.08 Scaled to real world scale. Customer Service Guaranteed. From the Creators at Get Dead Entertainment.  Please like and Rate! Follow us on FaceBook and Instagram to keep updated on all our newest models. ","imageAlt":"Medieval Guard Clothing 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/medieval-guard-clothing","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fWMXoaSeqQTrgJmZw399LCRP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/fWMXoaSeqQTrgJmZw399LCRP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/medieval-guard-clothing","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/2595020/2ce88fe4c3/medieval-guard-clothing-3d-model-2ce88fe4c3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2317153","type":"listingItem","attributes":{"id":2317153,"title":"Guard Tower","price":10.0,"description":"**Guard Tower**\n\n- 2 PBR materials;\n- low poly models;\n- UE4 collision included;\n- clear geometry;\n\n**Polycount:**\n\n- Guard_Tower - 4,046 polygons;\n- Floodlight_Light - 6,478 polygons;\n- Floodlight_Arc - 272 polygons;\n\n**Materails:**\n\nAlbedo, Normal map, Roughness, Metalness, AO. \n2K and 4K","imageAlt":"Guard Tower 3D model PBR","url":"https://www.cgtrader.com/3d-models/exterior/other/guard-tower-fad9679c-7850-4480-b9e1-bcf0ce8772f0","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Sij3PwZVFhEsGV4bGSUd5QbK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/Sij3PwZVFhEsGV4bGSUd5QbK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/guard-tower-fad9679c-7850-4480-b9e1-bcf0ce8772f0","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2317153/4dad8ed649/guard-tower-3d-model-4dad8ed649.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1950767","type":"listingItem","attributes":{"id":1950767,"title":"Four Guard Man Suits","price":18.0,"description":"Part of a larger collection.\n\nReady to add to your character\n\nGreat for games and animations\n\nPlease feel free to contact us with any questions or requests for other formats. If you are in need of more items or characters of a similar style please visit our page. More will be added to our collection regularly.","imageAlt":"3D asset Four Guard Man Suits","url":"https://www.cgtrader.com/3d-models/character/clothing/peasant-guard-man-clothing-collection-02","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gTtozKmhDexE2jmEG4Xjy64j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/401.jpg","gridUrl":"https://media.cgtrader.com/variants/gTtozKmhDexE2jmEG4Xjy64j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/401.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/peasant-guard-man-clothing-collection-02","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/1950767/46a0f58f7d/four-guard-man-suits-3d-model-46a0f58f7d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5221740","type":"listingItem","attributes":{"id":5221740,"title":"nation flag guard ","price":55.0,"description":"1.The MAX2016 format model comes with Vray materials and a workin animation, using the Bip skeleton. \n2.The Maya2020 format model has Arnold materials, bindings and a workin animation.\n3.The C4d4R25.10 format model has Arnold materials, bindings and a workin animation.\n\nPlease note :that this model is mainly sold as the MAX2016 format model, with the MAYA format included and using MAYA2020. The MAYA model has Arnold materials and no rendering parameters set, which the buyer should set up and handle themselves. Both the MAX and MAYA files have human skin binding skeletons but no control bindings.\n\nThe FBX file is included, mainly for format transition purposes and comes with weighting but no control bindings. The clothes are loosely bound to the skeleton and can be used to produce seamless animations.\n\nThe binding file is a gift, so it does not support customization modifications or the addition or subtraction of control bindings, facial expressions, etc.","imageAlt":"nation flag guard 3D model animated game-ready","url":"https://www.cgtrader.com/3d-models/character/man/nation-flag-guard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bZYwbLan1ERCWV7ep5F7t9Wo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files_Viewport_006.jpg","gridUrl":"https://media.cgtrader.com/variants/bZYwbLan1ERCWV7ep5F7t9Wo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files_Viewport_006.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/nation-flag-guard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5221740/709736878c/nation-flag-guard-3d-model-709736878c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"854646","type":"listingItem","attributes":{"id":854646,"title":"Dead Guard Light Version","price":30.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2011. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. file is included.\n\nUnity Asset Included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\n\nModels\n\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n\nAnimations\n\n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and weapons.\n\nUnity Feathers\n\nUnity 5 PBS shaders.\n\nAnimations\n\n General\n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. Idle_A: 11 - 611 fr.,\n 3. Anger: 612 - 927 fr.,\n 4. Crouch: 928 - 1563 fr.,\n 5. Eating: 1564 - 2164 fr.,\n 6. Laugh: 2165 - 2815 fr.,\n 7. LookingAround: 2816 - 3666 fr.,\n 8. Speaking_B: 3667 - 4167 fr.,\n 9. Jump_Run: 4172 - 4212 fr.,\n 10. Jump_Run_RM: 4213 - 4253 fr.,\n 11. Run_Casual: 4258 - 4288 fr.,\n 12. Run_Casual_RM: 4289 - 4319 fr.,\n 13. Turns_L_45: 4324 - 4369 fr.,\n 14. Turns_L_45_RM: 4370 - 4415 fr.,\n 15. Turns_L_90: 4420 - 4490 fr.,\n 16. Turns_L_90_RM: 4491 - 4561 fr.,\n 17. Turns_R_45: 4566 - 4611 fr.,\n 18. Turns_R_45_RM: 4612 - 4657 fr.,\n 19. Turns_R_90: 4662 - 4732 fr.,\n 20. Turns_R_90_RM: 4733 - 4803 fr.,\n 21. WalkBack_B: 4808 - 4858 fr.,\n 22. WalkBack_B_RM: 4859 - 4909 fr.,\n 23. WalkCasual_B: 4914 - 4962 fr.,\n 24. WalkCasual_B_RM: 4963 - 5011 fr.,\n\n\n\n1H Weapon \n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. 1H_Combat: 11 - 141 fr.,\n 3. 1H_Block_To: 142 - 157 fr.,\n 4. 1H_Block: 158 - 269 fr.,\n 5. 1H_Block_From: 270 - 294 fr.,\n 6. 1H_Blow_L: 295 - 345 fr.,\n 7. 1H_Blow_L_Moving: 346 - 406 fr.,\n 8. 1H_Blow_L_Moving_RM: 407 - 467 fr.,\n 9. 1H_Blow_R: 472 - 522 fr.,\n 10. 1H_Blow_R_Moving: 523 - 583 fr.,\n 11. 1H_Blow_R_Moving_RM: 584 - 644 fr.,\n 12. 1H_Bully: 649 - 914 fr.,\n 13. 1H_Combo_A: 915 - 1005 fr.,\n 14. 1H_Combo_B _Moving: 1006 - 1126 fr.,\n 15. 1H_Combo_B _Moving_RM: 1127 - 1247 fr.,\n 16. 1H_Combo_C _Moving: 1252 - 1337 fr.,\n 17. 1H_Combo_C _Moving_RM: 1338 - 1423 fr.,\n 18. 1H_Evasion_B: 1428 - 1458 fr.,\n 19. 1H_Evasion_B_RM: 1459 - 1489 fr.,\n 20. 1H_Evasion_L: 1494 - 1534 fr.,\n 21. 1H_Evasion_L_RM: 1535 - 1575 fr.,\n 22. 1H_Evasion_R: 1580 - 1615 fr.,\n 23. 1H_Evasion_R_RM: 1616 - 1651 fr.,\n 24. 1H_Hit_B: 1656 - 1706 fr.,\n 25. 1H_Hit_B_RM: 1707 - 1757 fr.,\n 26. 1H_Hit_F: 1762 - 1822 fr.,\n 27. 1H_Hit_F_RM: 1823 - 1883 fr.,\n 28. 1H_Hit_L: 1888 - 1968 fr.,\n 29. 1H_Hit_L_RM: 1969 - 2049 fr.,\n 30. 1H_Hit_R: 2054 - 2099 fr.,\n 31. 1H_Hit_R_RM: 2100 - 2145 fr.,\n 32. 1H_Injured_B: 2150 - 2380 fr.,\n 33. 1H_Shield_Block_to: 2381 - 2401 fr.,\n 34. 1H_Shield_Block: 2402 - 2447 fr.,\n 35. 1H_Shield_Block_from: 2448 - 2483 fr.,\n 36. 1H_Shield_Blow: 2484 - 2534 fr.,\n 37. 1H_Shield_Blow_Moving: 2535 - 2600 fr.,\n 38. 1H_Stunned_to: 2602 - 2711 fr.,\n 39. 1H_Stunned: 2712 - 2764 fr.,\n 40. 1H_Stunned_from: 2765 - 2854 fr.,\n 41. 1H_Trust: 2855 - 2905 fr.,\n 42. 1H_Trust_Moving: 2906 - 2966 fr.,\n 43. 1H_Trust_Moving_RM: 2967 - 3027 fr.,\n 44. 1H_Up_Blow: 3032 - 3092 fr.,\n 45. 1H_Up_Blow_Moving: 3093 - 3153 fr.,\n 46. 1H_Up_Blow_Moving_RM: 3154 - 3214 fr.,\n 47. 1H_PutWeapon_Back: 3219 - 3269 fr.,\n 48. 1H_TookWeaponOut: 3270 - 3320 fr.,\n 49. 1H_Move_Back: 3321 - 3342 fr.,\n 50. 1H_Move_Back_RM: 3343 - 3364 fr.,\n 51. 1H_Move_Forward: 3369 - 3390 fr.,\n 52. 1H_Move_Forward_RM: 3391 - 3412 fr.,\n 53. 1H_Move_Left: 3417 - 3443 fr.,\n 54. 1H_Move_Left_RM: 3444 - 3470 fr.,\n 55. 1H_Move_Right: 3475 - 3501 fr.,\n 56. 1H_Move_Right_RM: 3502 - 3528 fr.,\n 57. 1H_Turn_45_L: 3533 - 3568 fr.,\n 58. 1H_Turn_45_L_RM: 3569 - 3604 fr.,\n 59. 1H_Turn_45_R: 3609 - 3644 fr.,\n 60. 1H_Turn_45_R_RM: 3645 - 3680 fr.,\n 61. 1H_Turn_90_L: 3685 - 3730 fr.,\n 62. 1H_Turn_90_L_RM: 3731 - 3776 fr.,\n 63. 1H_Turn_90_R: 3781 - 3826 fr.,\n 64. 1H_Turn_90_R_RM: 3827 - 3872 fr.,\n 65. 1H_Die_backward: 3877 - 3942 fr.,\n 66. 1H_Die_Forward: 3947 - 4012 fr.,\n 67. 1H_Die_from_Left: 4017 - 4072 fr.,\n 68. 1H_Die_from_Right: 4077 - 4132 fr.,\n","imageAlt":"Dead Guard Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6SBF8ooZ3s64LzNeRjpxhBwW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/6SBF8ooZ3s64LzNeRjpxhBwW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-guard-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dead-guard-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/854646/8daaf5d7d7/dead-guard-light-version-3d-model-8daaf5d7d7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"854627","type":"listingItem","attributes":{"id":854627,"title":"Dead Guard","price":60.0,"description":"Low polygonal game ready animated model of Dead Guard in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nAnimated FBX, DAE (Collada) and OBJ are included.\nUnity Asset Included.\n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nModels\n\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n\nAnimations\n\n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nCharacter Studio BIP files included. \nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with animated character (92  animation clips) included.\nOriginal 3D MAX file with animated character with preview animations. (like in youtube vidos)\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated file included.\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. Idle_A: 11 - 611 fr.,\n 3. Anger: 612 - 927 fr.,\n 4. Crouch: 928 - 1563 fr.,\n 5. Eating: 1564 - 2164 fr.,\n 6. Laugh: 2165 - 2815 fr.,\n 7. LookingAround: 2816 - 3666 fr.,\n 8. Speaking_B: 3667 - 4167 fr.,\n 9. Jump_Run: 4172 - 4212 fr.,\n 10. Jump_Run_RM: 4213 - 4253 fr.,\n 11. Run_Casual: 4258 - 4288 fr.,\n 12. Run_Casual_RM: 4289 - 4319 fr.,\n 13. Turns_L_45: 4324 - 4369 fr.,\n 14. Turns_L_45_RM: 4370 - 4415 fr.,\n 15. Turns_L_90: 4420 - 4490 fr.,\n 16. Turns_L_90_RM: 4491 - 4561 fr.,\n 17. Turns_R_45: 4566 - 4611 fr.,\n 18. Turns_R_45_RM: 4612 - 4657 fr.,\n 19. Turns_R_90: 4662 - 4732 fr.,\n 20. Turns_R_90_RM: 4733 - 4803 fr.,\n 21. WalkBack_B: 4808 - 4858 fr.,\n 22. WalkBack_B_RM: 4859 - 4909 fr.,\n 23. WalkCasual_B: 4914 - 4962 fr.,\n 24. WalkCasual_B_RM: 4963 - 5011 fr.,\n\n\n\n1H Weapon \n\n 1. T_Poze_10: 0 - 6 fr.,\n 2. 1H_Combat: 11 - 141 fr.,\n 3. 1H_Block_To: 142 - 157 fr.,\n 4. 1H_Block: 158 - 269 fr.,\n 5. 1H_Block_From: 270 - 294 fr.,\n 6. 1H_Blow_L: 295 - 345 fr.,\n 7. 1H_Blow_L_Moving: 346 - 406 fr.,\n 8. 1H_Blow_L_Moving_RM: 407 - 467 fr.,\n 9. 1H_Blow_R: 472 - 522 fr.,\n 10. 1H_Blow_R_Moving: 523 - 583 fr.,\n 11. 1H_Blow_R_Moving_RM: 584 - 644 fr.,\n 12. 1H_Bully: 649 - 914 fr.,\n 13. 1H_Combo_A: 915 - 1005 fr.,\n 14. 1H_Combo_B _Moving: 1006 - 1126 fr.,\n 15. 1H_Combo_B _Moving_RM: 1127 - 1247 fr.,\n 16. 1H_Combo_C _Moving: 1252 - 1337 fr.,\n 17. 1H_Combo_C _Moving_RM: 1338 - 1423 fr.,\n 18. 1H_Evasion_B: 1428 - 1458 fr.,\n 19. 1H_Evasion_B_RM: 1459 - 1489 fr.,\n 20. 1H_Evasion_L: 1494 - 1534 fr.,\n 21. 1H_Evasion_L_RM: 1535 - 1575 fr.,\n 22. 1H_Evasion_R: 1580 - 1615 fr.,\n 23. 1H_Evasion_R_RM: 1616 - 1651 fr.,\n 24. 1H_Hit_B: 1656 - 1706 fr.,\n 25. 1H_Hit_B_RM: 1707 - 1757 fr.,\n 26. 1H_Hit_F: 1762 - 1822 fr.,\n 27. 1H_Hit_F_RM: 1823 - 1883 fr.,\n 28. 1H_Hit_L: 1888 - 1968 fr.,\n 29. 1H_Hit_L_RM: 1969 - 2049 fr.,\n 30. 1H_Hit_R: 2054 - 2099 fr.,\n 31. 1H_Hit_R_RM: 2100 - 2145 fr.,\n 32. 1H_Injured_B: 2150 - 2380 fr.,\n 33. 1H_Shield_Block_to: 2381 - 2401 fr.,\n 34. 1H_Shield_Block: 2402 - 2447 fr.,\n 35. 1H_Shield_Block_from: 2448 - 2483 fr.,\n 36. 1H_Shield_Blow: 2484 - 2534 fr.,\n 37. 1H_Shield_Blow_Moving: 2535 - 2600 fr.,\n 38. 1H_Stunned_to: 2602 - 2711 fr.,\n 39. 1H_Stunned: 2712 - 2764 fr.,\n 40. 1H_Stunned_from: 2765 - 2854 fr.,\n 41. 1H_Trust: 2855 - 2905 fr.,\n 42. 1H_Trust_Moving: 2906 - 2966 fr.,\n 43. 1H_Trust_Moving_RM: 2967 - 3027 fr.,\n 44. 1H_Up_Blow: 3032 - 3092 fr.,\n 45. 1H_Up_Blow_Moving: 3093 - 3153 fr.,\n 46. 1H_Up_Blow_Moving_RM: 3154 - 3214 fr.,\n 47. 1H_PutWeapon_Back: 3219 - 3269 fr.,\n 48. 1H_TookWeaponOut: 3270 - 3320 fr.,\n 49. 1H_Move_Back: 3321 - 3342 fr.,\n 50. 1H_Move_Back_RM: 3343 - 3364 fr.,\n 51. 1H_Move_Forward: 3369 - 3390 fr.,\n 52. 1H_Move_Forward_RM: 3391 - 3412 fr.,\n 53. 1H_Move_Left: 3417 - 3443 fr.,\n 54. 1H_Move_Left_RM: 3444 - 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Every mesh and map is named correctly and placed in precisely sorted folders.\n- We use ONLY **seamless and tileable textures** so you can easily apply your own texture to get **your own design** and looks.\n- We decided to stay with **generic, basic look** with no sophisticated details (like barrels, brooms, benches, firewood etc. around and inside the house) because we think that you can detail it best with your own idea. \n- **No hidden mess** inside the mesh. Every part is neat and polished.\n- Based on real life **references**.\n- **Clean wireframe**.\n- Perfect for rpg/strategy **fantasy** and other games.\n- **FBX + OBJ + 3DS** formats inluded.\n- No visible repetitions of texture pattern or mirror effect.\n\n_Open images on new tab to see full resolution._\n\n\nFollow us for free models and sales:\n\n**_https://www.facebook.com/Enterables_**\n\nVisit our page:\n\n**_http://www.enterables.com/_**\n\nThank you! It means a lot to us.","imageAlt":"3D asset MEDIEVAL SCOUT TOWER WATCHTOWER VILLAGE GUARD 2","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/medieval-scout-tower-watchtower-village-guard-warehouse-building","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wDMdSZxinhyMWHfwXhRF6cL1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render1.jpg","gridUrl":"https://media.cgtrader.com/variants/wDMdSZxinhyMWHfwXhRF6cL1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/medieval-scout-tower-watchtower-village-guard-warehouse-building","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/2829208/70636896f0/medieval-scout-tower-watchtower-village-guard-warehouse-building-3d-model-70636896f0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2213697","type":"listingItem","attributes":{"id":2213697,"title":"Cyberpunk  barrier Guard - sci fi - game ready","price":6.0,"description":"\u003e  **My Original Work**\n Low-Poly  Sci-Fi  guard-rail 3D Model \n                                                                                                                                                                                                                                                                                      \nTransformations are At **0.0.0** (scene origin)\n\n- **Blender** format  with Full Shading Network For Evee) (Just put a HDR Texture in the world material Or the Background )\n\n\n\u003e **Names:**\n\n\u003e - **Objects Name** :  **S**_ TubularFrame_ 01\n- **Material Name** :  **M**_ TubularFrame_ 01\n\n\n\u003e **Textures** : 4096x4096 PNG \n\n\n\u003e \n- T_ TubularFrame_ 01_ **Base_ Color**\n- T_ TubularFrame_ 01_ **Height**\n- T_ TubularFrame_ 01_ **Normal**\n- T_ TubularFrame_ 01_ **Metallic**\n- T_ TubularFrame_ 01_  **Mixed_ AO**\n- T_ TubularFrame_ 01_  **Ambient_ occlusion**\n- T_ TubularFrame_ 01_ **Normal_DirectX**\n- T_ TubularFrame_ 01_  **Roughness**\n\n\n**Formats:**\n\n- Blender 2.80\n- 3ds Max 2015 \n- Maya \n- Autodesk FBX (.fbx)  2006/2011/2016\n- Collada (.dae)\n- 3DS\n- OBJ (.obj, .mtl)\n- DWG 2010","imageAlt":"3D model Cyberpunk barrier Guard - sci fi - game ready","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/walkway-railings","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LywQV7Qfu9VnooscPL4a53hx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview0.jpg","gridUrl":"https://media.cgtrader.com/variants/LywQV7Qfu9VnooscPL4a53hx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/walkway-railings","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":4,"name":".dwg","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2213697/d62c7217f5/cyberpunk-barrier-guard-sci-fi-game-ready-3d-model-d62c7217f5.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1887126","type":"listingItem","attributes":{"id":1887126,"title":"guard tower","price":25.0,"description":"Game ready Soviet tower of the 30s - 80s. 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Textures are very detailed so it makes this model good enough for close-ups.\nAvailable file formats:\n\nmaya 2018 (.mb)\nsubstence painter  (.spp)\n\nAutodesk FBX (.fbx).\nOBJ (.obj).\n","imageAlt":"3D model guard tower","url":"https://www.cgtrader.com/3d-models/exterior/other/guard-tower-6fddac46-c903-4505-8116-e08cbbd2cb8b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LTwMaHuGNeQLAStDCGpcjwrp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/guard-tower-3d-model-low-poly-obj-mtl-fbx-ma-mb-spp.jpg","gridUrl":"https://media.cgtrader.com/variants/LTwMaHuGNeQLAStDCGpcjwrp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/guard-tower-3d-model-low-poly-obj-mtl-fbx-ma-mb-spp.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/guard-tower-6fddac46-c903-4505-8116-e08cbbd2cb8b","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":101,"name":".spp","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1887126/e5f90ca714/guard-tower-3d-model-e5f90ca714.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"274131","type":"listingItem","attributes":{"id":274131,"title":"Guard Rail","price":9.99,"description":"Detailed Description Info:\n\u003cbr\u003e\nModel: Modular Guard Rail \n\u003cbr\u003e\nMedia Type: 3D Model \n\u003cbr\u003e\nGeometry: Quads/Tris \n\u003cbr\u003e\nPolygon Count: 2683 \n\u003cbr\u003e\nVertice Count: 2922 \n\u003cbr\u003e\nTextures: Yes \n\u003cbr\u003e\nMaterials: Yes \n\u003cbr\u003e\nRigged: No \n\u003cbr\u003e\nAnimated: No \n\u003cbr\u003e\nUV Mapped: Yes \n\u003cbr\u003e\nUnwrapped UV's: Yes Non Overlapping\n\n|||||||||||||||||||||||||||||||||||\n\nImages rendered with the supplied Blender Cycles project file\n\u003cbr\u003e\nProject Includes metalness, roughness, diffuse, normal and AO maps to setup your own PBR renders as required\n\u003cbr\u003e\nEasy to setup for rendering with mental ray, vray or UE4 using the supplied FBX file\n\n|||||||||||||||||||||||||||||||||||\n\nFeatures: \n- High quality polygonal model - correctly scaled accurate representation of the original objects. \n- Model resolutions are optimized for polygon efficiency. \n- All colors can be easily modified. \n- Model is fully textured with all materials applied. \n- All textures and materials are included and mapped in every format. \n- Autodesk Maya models grouped for easy selection \u0026 objects are logically named for ease of scene management. \n- No namespace issues when importing several models into a scene. \n- No cleaning up necessary, just drop model into your scene and start rendering. \n- No special plugin needed to open scene.\n\n|||||||||||||||||||||||||||||||||||\n\nFile formats: \n- Autodesk Maya Mb Scene \n- FBX (Multi Format) \n- Blender\n\nEvery model has been checked with the required software.\n\n|||||||||||||||||||||||||||||||||||\n\nWarning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.\n\n|||||||||||||||||||||||||||||||||||\n\nFor other models be sure to check out our entire catalog on CG Trader!","imageAlt":"3D asset low-poly Guard Rail","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/guard-rail-e01f7bf6-d427-466d-b3b5-32ffca83cb99","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZnRWHBhwhVSGCRKKsQRnrHPa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/ZnRWHBhwhVSGCRKKsQRnrHPa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/guard-rail-e01f7bf6-d427-466d-b3b5-32ffca83cb99","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":149,"name":".bip","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/274131/f126594573/guard-rail-3d-model-f126594573.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2217043","type":"listingItem","attributes":{"id":2217043,"title":"Imperial tie pilot helmet - Star Wars","price":8.0,"description":" Imperial tie pilot helmet / Star Wars \n\n Includes Fbx,Obj and Marmoset scene\n\n PBR Textures / Low Poly / Game Ready\n\n Rendered in Marmoset Toolbags\n\n  Thanks for looking...","imageAlt":"3D model Imperial tie pilot helmet - Star Wars","url":"https://www.cgtrader.com/3d-models/military/armor/imperial-tie-pilot-helmet","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ERHofZiqZGbbXLNpZ1NifTnd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/ERHofZiqZGbbXLNpZ1NifTnd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/imperial-tie-pilot-helmet","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2217043/455ae45e6b/imperial-tie-pilot-helmet-star-wars-3d-model-455ae45e6b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"260681","type":"listingItem","attributes":{"id":260681,"title":"Rigged guard robot","price":6.0,"description":"3D model of guard robot.\n\nFeatures:\n\n-Real height (188 cm) -Model is completly rigged with skin modifier and biped- -Package includes all textures,materials scenes and models -2 version (V-ray, Standard) -Optimal V-ray settings -Different Max project version 2012-2015\n\nPackage:\n\n-1x Obj model + Raytrace materals -1x Fbx model -image folder -Project cene folder (Vray,Standard - both in 2012-15) -Textures folder (PNG,Jpg)\n\nThis model also included vray and standard lights inside of scene. This polycount is with smooth.\n\nI hope you like it! For more models click on my name and browse gallery.\n\n","imageAlt":"3D model Rigged guard robot","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/rigged-guard-robot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r7JyRdWvoYceLh9vDjg9jWxk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rigged-guard-robot-3d-model-low-poly-rigged-max-obj-fbx-mtl-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/r7JyRdWvoYceLh9vDjg9jWxk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rigged-guard-robot-3d-model-low-poly-rigged-max-obj-fbx-mtl-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/rigged-guard-robot","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/260681/4518e019e1/rigged-guard-robot-3d-model-4518e019e1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3777411","type":"listingItem","attributes":{"id":3777411,"title":"BAMBOO PALISADE FENCE WALLS SURVIVAL FORT GUARD CONSTRUCTION AAA","price":14.98,"description":"**WHAT YOU GET:**\n\n- Next gen, **AAA quality**, game-ready model of bamboo palisade.\n- Comes with **4 LODs** (midpoly and lowpoly) perfect for game optimization and rendering.\n- Extremely **easy to set up**.\n- We use ONLY **seamless and tileable textures** so you can easily apply your own texture to get **your own design** and looks.\n- We decided to stay with **generic, basic look** with no sophisticated details because we think that you can detail it best with your own idea.\n- **No hidden mess** inside the mesh. Every part is neat and polished.\n- Based on real life **references**.\n- **Clean wireframe**.\n- Perfect for rpg/strategy/ survival and other games.\n- **FBX + OBJ + 3DS** formats inluded.\n- No visible repetitions of texture pattern or mirror effect.\n\n\nFollow us for free models and sales:\n\n**_https://www.facebook.com/Enterables_**\n\nVisit our page:\n\n**_http://www.enterables.com/_**\n\nThank you! It means a lot to us.","imageAlt":"BAMBOO PALISADE FENCE WALLS SURVIVAL FORT GUARD 3D model 1","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/bamboo-palisade-fence-walls-survival-fort-guard-construction-aaa","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qWyheP4ZXEANG4FjCT2dMECQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bamboo_palisade_001_render1.jpg","gridUrl":"https://media.cgtrader.com/variants/qWyheP4ZXEANG4FjCT2dMECQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bamboo_palisade_001_render1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/bamboo-palisade-fence-walls-survival-fort-guard-construction-aaa","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/3777411/e4bf918342/bamboo-palisade-fence-walls-survival-fort-guard-construction-aaa-3d-model-e4bf918342.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2194323","type":"listingItem","attributes":{"id":2194323,"title":"Lowpoly Medieval Look Out Tower Guard 3D Model","price":8.0,"description":"**Lowpoly Medieval Look Out Tower Guard 3D Model**\n\n\u003eFeatures: - This Pack includes Fantasy Lowpoly Medieval Look Out Tower Guard 3D Model. Well arranged data by names and separate folders\n$You are paying for ( **Money-back guarantee | Read description carefully before purchasing** )\n\n- Meshes:- Lowpoly Medieval Look Out Tower Guard 3D Model (See Images )\n- Textures:- High Quality Medieval Tower Textures | 2048x2048 |Texture Diffuse, Texture Normal Map\n- Polygons:- Gameready Lowpoly Medieval Look Out Tower Guard 3D Model\n\n1. LookOut Tower|  Verts/700 \u0026 Faces/700\n\n- 3D Format:- You can request other 3d formats | 3dmax.....?\n\n\u003e Quick Response ( After Model Purchase )\n\n- Quick Support (** let us know if you have any problem **)\n\nReal world scale,Optimized For Fantasy Medieval Environment Rendering and VR-AR lowpoly games.The model is highly accurate and consists of correct geometry , details, materials and textures are included.So order now this Gameready Lowpoly Medieval Look Out Tower Guard 3D Model. 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Use same standard unreal mannequin skeleton. Can handle the same animations as Unreal mannequin from marketplace.\n- Exported to Unity ( unity package)\n- Exported as fbx and seprated texture. Substance Painter file included\n- 2x4k Highres Texturesets\n- Professional Uv Layout\n- Polys 47162\n- Verts 47022\n- Pumpgun\n\n\n------------------------ Unreal Package ----------------------\n\n- character in FBX format\n- character mannequin skeleton\n- character has the size of unreal mannequin\n- textures are calibrated for unreal in TGA format\n- character works with epic store mannequin animations\n- Unreal project files for user for easy import included\n\n------------------------ Unity Package ----------------------\n\n- character in FBX format\n- character uses Unity skeleton\n- textures are calibrated for Unity in TGA format\n- character works with standard Unity character animation\n- Unity package export files included\n\n------------------------ Subdivision ----------------------\n\n- Lowpoly model is not intended for subdivition\n\n--------------------------Real world scale------------------------\n\n- Ca.190cm\n\n\nWelcome to see my other characters  by clicking on my 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This model is optimized for real-time applications such as video games, simulations, VR/AR.\n\nDesigned with performance and flexibility in mind, the model includes a full skeleton rig, enabling seamless animation. \n\n Ideal Use Cases:\n\n- First/third-person shooter games\n- Military training simulations\n- VR/AR immersive experiences\n- Cinematic cutscenes and visualizations\n- Real-time strategy games\n\n**Mesh Resolution Character:**\n\n-  12 197 Polys\n-  22 793 Tris\n-  12 084 Verts\n\n**Textures: PBR**\n\n**Resolution:**\n\n1. Head - 1024x1024px\n2. Eyes - 512x512px\n3. Vest and Equipment - 2048x2048px\n4. Body - 2048x2048px\n\n**Texture Types:**\n\n1. Base сolor map\n2. Normal map\n3. Roughness map\n4. Metallic map\n5. Ambient Occlusion map\n\n**Rig:** \n\nRigify in Blender\n\n**Animation:**\n\nSoldier is rigged with Blender (Rigify) and can handle handmade and motion capture animation in BVH format.\n_________________________________________________________\n_The gun in the preview was used for an example and is not included in the archive_","imageAlt":"3D model rigged Soldier in equipment Ratnik","url":"https://www.cgtrader.com/3d-models/military/military-character/soldier-eff2a226-3be0-4009-8376-a8f68a87a633","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zDAKJMiRXHT6iPUnSgQ5EmU6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/prev3.jpg","gridUrl":"https://media.cgtrader.com/variants/zDAKJMiRXHT6iPUnSgQ5EmU6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/prev3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/soldier-eff2a226-3be0-4009-8376-a8f68a87a633","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":17,"name":".max","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/870807/bf4d063d8e/soldier-in-equipment-ratnik-3d-model-bf4d063d8e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2919077","type":"listingItem","attributes":{"id":2919077,"title":"Medieval Knightly Armor Suit","price":34.99,"description":"Knightly Style\n- This model is part of the Medieval Knightly Collection. This armor set features heavy metal plates laying over a light weight tunic and chainmail. This set was inspired by the armor of classic gallant knights. This kind of armor would be seen on heroic individuals with a sense of pride in their battlefield attire.\n\nImportant Info\n\n- Made with Blender 2.9\n- Rendered with Cycles\n- Includes 3 Models; Low Poly, Medium Poly, and High Poly variants.\n- Models are labeled clearly.\n- Model is separated into multiple objects. (8 objects per model, 27 objects total.)\n- Vertice Count; (8,450) (29,385) (100,000)\n- UV Unwrapped.\n- Includes 2 sets of PBR Diffuse, Metallic, Roughness, Normal Map, and 3 Ambient Occlusion Maps, 1 for each poly level.  (4096 x 4096px. PNGs.) Creates 2 Materials for textured appearance.\n- Multiple Materials are used to create the Model's textured appearance.\n- Multiple Color options for customization. Default white, Black, Blue, Green and Red.\n- Model is NOT rigged.\n- Some parts are 1 Vertice thin. Modification may be needed for 3D printing\n- Model Size: (5 ft. 10 in. / 1.8 m.) 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Every part is neat and polished.\n- Based on real life **references**.\n- **Clean wireframe**.\n- Perfect for rpg/strategy/ survival and other games.\n- **FBX + OBJ + 3DS** formats inluded.\n- No visible repetitions of texture pattern or mirror effect.\n\n\nFollow us for free models and sales:\n\n**_https://www.facebook.com/Enterables_**\n\nVisit our page:\n\n**_http://www.enterables.com/_**\n\nThank you! It means a lot to us.","imageAlt":"BAMBOO WATCHTOWER FORT SHELTER HOUSE TREE 3D model 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Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward 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Feel free to scale these down.\n","imageAlt":"German Shepherd poly 3D asset game-ready","url":"https://www.cgtrader.com/3d-models/animal/mammal/german-shepherd-45d0d59f-f97b-4ea3-b7ca-ceac1ef7560a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JpUQTMx7sE7aajL5CtvnHFVs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GS1.jpg","gridUrl":"https://media.cgtrader.com/variants/JpUQTMx7sE7aajL5CtvnHFVs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GS1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/german-shepherd-45d0d59f-f97b-4ea3-b7ca-ceac1ef7560a","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/1957339/0929b709f9/german-shepherd-3d-model-0929b709f9.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2867019","type":"listingItem","attributes":{"id":2867019,"title":"Kyber Crystal Container Imperial Color Scheme","price":5.0,"description":"The iconic kyber crystal container seen in rogue one in a more imperial color scheme. This container can also contain any form of material or weapons that require a more temperature controlled environment.\n\n2 Versions are include one whole model and one with the lid separated(_L). With regards to the lid version, the max rotation angle it can open is 180 degrees.\nFiles are only the crates themselves any backgrounds seen in the previews are just to show the crates where you would normally see them.\n\nVertices: 18258| Faces: 15251\nRendered with Blender Cycles at 1440 sampels denised with Optix.","imageAlt":"Kyber Crystal Container Imperial Color Scheme 3D 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Armor 1","price":50.0,"description":"Looking for sci fi armor for your game ?!\nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models:  Armor and head dummy\n- Included PBR Textures:  Armor 4к  and head dummy 2к\nPolys: 17334\nTris: 31258\nVerts: 15698\n\n102 Animations!\n24 Poses\n\n- Included formats: \n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material)\n- Marmoset Toolbag 3\n- Substance Painter project (change material as you want)\n\nIncluded Animations\n|---Dying\n|   |---Dying.fbx\n|   |---Walking To Dying.fbx\n|---Gesture\n|   |---Charge.fbx\n|   |---Defeat.fbx\n|   |---Guitar Playing.fbx\n|   |---Pointing Gesture.fbx\n|   |---Rallying.fbx\n|   |---Salute.fbx\n|   |---Singing.fbx\n|   |---Taunt Gesture.fbx\n|   |---Waving.fbx\n|   |---Whatever Gesture.fbx\n|   |---Yelling.fbx\n|---Idle\n|   |---Armor1_IDLE.fbx\n|   |---Catwalk Idle 01.fbx\n|   |---Catwalk Idle 02.fbx\n|   |---Neutral Idle.fbx\n|   |---Orc Idle.fbx\n|---Jump\n|   |---Jump.fbx\n|   |---Jumping.fbx\n|---Locomotion Pack\n|   |---idle.fbx\n|   |---jump.fbx\n|   |---left strafe walking.fbx\n|   |---left strafe.fbx\n|   |---left turn 90.fbx\n|   |---left turn.fbx\n|   |---right strafe walking.fbx\n|   |---right strafe.fbx\n|   |---right turn 90.fbx\n|   |---right turn.fbx\n|   |---running.fbx\n|   |---walking.fbx\n|---Rifle 8-Way Locomotion\n|   |---crouching turn 90 left.fbx\n|   |---crouching turn 90 right.fbx\n|   |---death crouching headshot front.fbx\n|   |---death from back headshot.fbx\n|   |---death from front headshot.fbx\n|   |---death from right.fbx\n|   |---death from the back.fbx\n|   |---death from the front.fbx\n|   |---idle aiming.fbx\n|   |---idle crouching aiming.fbx\n|   |---idle crouching.fbx\n|   |---idle.fbx\n|   |---jump down.fbx\n|   |---jump loop.fbx\n|   |---jump up.fbx\n|   |---run backward left.fbx\n|   |---run backward right.fbx\n|   |---run backward.fbx\n|   |---run forward left.fbx\n|   |---run forward right.fbx\n|   |---run forward.fbx\n|   |---run left.fbx\n|   |---run right.fbx\n|   |---sprint backward left.fbx\n|   |---sprint backward right.fbx\n|   |---sprint backward.fbx\n|   |---sprint forward left.fbx\n|   |---sprint forward right.fbx\n|   |---sprint forward.fbx\n|   |---sprint left.fbx\n|   |---sprint right.fbx\n|   |---turn 90 left.fbx\n|   |---turn 90 right.fbx\n|   |---walk backward left.fbx\n|   |---walk backward right.fbx\n|   |---walk backward.fbx\n|   |---walk crouching backward left.fbx\n|   |---walk crouching backward right.fbx\n|   |---walk crouching backward.fbx\n|   |---walk crouching forward left.fbx\n|   |---walk crouching forward right.fbx\n|   |---walk crouching forward.fbx\n|   |---walk crouching left.fbx\n|   |---walk crouching right.fbx\n|   |---walk forward left.fbx\n|   |---walk forward right.fbx\n|   |---walk forward.fbx\n|   |---walk left.fbx\n|   |---walk right.fbx\n|---Run\n|   |---Jog Forward.fbx\n|   |---Run Forward.fbx\n|   |---Running Slide.fbx\n|   |---Running.fbx\n|---Shooter\n|   |---firing rifle.fbx\n|   |---jump backward.fbx\n|   |---jump forward.fbx\n|   |---rifle aiming idle.fbx\n|   |---rifle run.fbx\n|   |---run backwards.fbx\n|   |---start walking backwards.fbx\n|   |---start walking.fbx\n|   |---stop walking.fbx\n|   |---strafe (2).fbx\n|   |---strafe.fbx\n|   |---walk backwards stop.fbx\n|   |---walking backwards.fbx\n|   |---walking to dying.fbx\n|   |---walking.fbx\n`---Walk\n    |---Catwalk Walk Forward 02.fbx\n    |---Swagger Walk.fbx\n\n|---Pose\n|   |---2Male Action Pose (2).fbx\n|   |---Male Action Pose (1).fbx\n|   |---Male Action Pose.fbx\n|   |---Male Crouch Pose.fbx\n|   |---Male Dance Pose.fbx\n|   |---Male Dynamic Pose (1).fbx\n|   |---Male Dynamic Pose.fbx\n|   |---Male Locomotion Pose (1).fbx\n|   |---Male Locomotion Pose (2).fbx\n|   |---Male Locomotion Pose (3).fbx\n|   |---Male Locomotion Pose (4).fbx\n|   |---Male Locomotion Pose.fbx\n|   |---Male Sitting Pose (1).fbx\n|   |---Male Sitting Pose (2).fbx\n|   |---Male Sitting Pose (3).fbx\n|   |---Male Sitting Pose.fbx\n|   |---Male Standing Pose (1).fbx\n|   |---Male Standing Pose (2).fbx\n|   |---Male Standing Pose (3).fbx\n|   |---Male Standing Pose (4).fbx\n|   |---Male Standing Pose (5).fbx\n|   |---Male Standing Pose (6).fbx\n|   |---Male Standing Pose (7).fbx\n|   |---Male Standing Pose.fbx","imageAlt":"Sci-Fi Armor 1 3D 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Tower Turret","price":2.0,"description":"Lowpoly Turret 3D model\nModelling and Hand painted texturing done in Blender3d\nfor MOBA and mmorpg games\n\nStylized Texture\nRes: 2048*2048 .Png\nMaps Diffuse Normal Height Ao\n\nPolycount:\nVerts   : 1809\nPolygon/Faces : 1304\nTri's   : 2600\n\nAvailable formats: Blend | Obj | Fbx | Dae | Abc\n\nCheck out my other models Cgtrader.com/mohdarbaaz3","imageAlt":"Guard Tower Turret 3D model","url":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/guard-tower-turret","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kHF2Yq4cQF53ggxREuY8n8ex/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.jpg","gridUrl":"https://media.cgtrader.com/variants/kHF2Yq4cQF53ggxREuY8n8ex/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/historic-exterior/guard-tower-turret","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"exterior","subcategorySlug":"historic-exterior","categoryTitle":"Exterior","subcategoryTitle":"Historic","schemaImageUrl":"https://img-new.cgtrader.com/items/2165243/40947f14ec/guard-tower-turret-3d-model-40947f14ec.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"699740","type":"listingItem","attributes":{"id":699740,"title":"Adam Knight Horseman ","price":120.0,"description":"\u003cp\u003eNotes\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\u003c/p\u003e\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\u003cp\u003eKNIGHT\nParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\nModels\u003c/p\u003e\u003cp\u003eBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \u003c/p\u003e\u003cp\u003eAnimations\u003c/p\u003e\u003cp\u003e123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\nAlso there are 40 on place animation for horsman set.\u003c/p\u003e\u003cp\u003eCharacter Studio BIP files included. \nRig has 74 bones.\u003c/p\u003e\u003cp\u003eTextures\u003c/p\u003e\u003cp\u003eThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\u003c/p\u003e\u003cp\u003eOriginal 3D MAX file with animated character (112  animation clips) included.\nOriginal 3D MAX file with rigged character in T-pose included.\nOriginal 3D MAX 2011 animations preview file included.\u003c/p\u003e\u003cp\u003e3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\u003c/p\u003e\u003cp\u003e2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\u003c/p\u003e\u003cp\u003eFBX animated file included.\nDAE (Collada) animated file included.\nUnity Asset Included.\nUnity Feathers\u003c/p\u003e\u003cp\u003eUnity 5 PBS shaders.\nSample Unity Scene included.\nHumanoid Mecanim ready setup.\nIt will work 100% precised with my Unity Medieval Animations Mega Pack and all included  collections.\nCharacter Controller NOT included for Unity asset!\u003c/p\u003e\u003cp\u003eHORSE\nnotes\u003c/p\u003e\u003cp\u003e.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\u003c/p\u003e\u003cp\u003eCharacter Studio .BIP animation clip files are included.\nUnity asset included.\u003c/p\u003e\u003cp\u003eMecanim generic rig setaup.\nPBR materials.\nLOD version included\u003c/p\u003e\u003cp\u003emodel\u003c/p\u003e\u003cp\u003eBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\u003c/p\u003e\u003cp\u003eArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\u003c/p\u003e\u003cp\u003eskeleton\u003c/p\u003e\u003cp\u003eHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\u003c/p\u003e\u003cp\u003etextures\u003c/p\u003e\u003cp\u003eOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\u003c/p\u003e\u003cp\u003eanimations\u003c/p\u003e\u003cp\u003e36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\u003c/p\u003e\u003cp\u003eEach turn animation turns horse to 24 degrees.\u003c/p\u003e\u003cp\u003eAnimations\n General\u003c/p\u003e\u003cp\u003e 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003e2 Handed Weapon\u003c/p\u003e\u003cp\u003e 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\u003c/p\u003e\u003cp\u003e 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\u003c/p\u003e\u003cp\u003eHorseman Animations\u003c/p\u003e\u003cp\u003e 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\u003c/p\u003e\u003cp\u003eHorse Animations\u003c/p\u003e\u003cp\u003e0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Adam Knight Horseman","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/TCXi5fcKmuoekgni8CTaPehS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-3d-model-low-poly-animated-rigged-max-fbx-dae-unitypackage-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/699740/6a758e38e7/adam-knight-horseman-3d-model-6a758e38e7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2334400","type":"listingItem","attributes":{"id":2334400,"title":"African  ZULU  Warrior RIGGED","price":19.99,"description":"-Low-poly model:  RPG, strategy, first-person shooter, etc. In the archive, textures (tga)\n\n\n-The package contains files: Autodesk FBX (.fbx), Autodesk Maya (.mb), Textures (.tga), (obj)\n\n.......................................................................................................................................................\n\n-textures pack (all 4096x4096 size)\n\n-Albedo\n\n-AO\n\n-Metallic\n\n-Normal\n\n -Roughness\n........................................................\n\n-Verts:  10.531\n\n-Faces: 10.132\n\n-Tris:     20.110\n\n","imageAlt":"African ZULU Warrior RIGGED 3D 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Tower","price":31.0,"description":"\nLow-poly Turret Tower \n\n- Linked (pivots apart) and ready for animation \n- Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap) they may be used with Unity3D, Unreal Engine \n- See model on the Sketch-fab \n- All pictures (previews) REALTIME rendering","imageAlt":"Turret Tower 3D asset","url":"https://www.cgtrader.com/3d-models/military/gun/turret-tower-b12ddaf8-6f8c-4226-8d39-2366021da6c4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/A7fTVhXwLpaFKSh7VaiGqRq7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/turret-tower-3d-model-low-poly-rigged-max-obj-fbx-hrc-xsi.jpg","gridUrl":"https://media.cgtrader.com/variants/A7fTVhXwLpaFKSh7VaiGqRq7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/turret-tower-3d-model-low-poly-rigged-max-obj-fbx-hrc-xsi.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/turret-tower-b12ddaf8-6f8c-4226-8d39-2366021da6c4","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":15,"name":".hrc","is_native":false},{"id":134,"name":".cob","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/677130/60cd6fb0b4/turret-tower-3d-model-60cd6fb0b4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5244500","type":"listingItem","attributes":{"id":5244500,"title":"Imperial Mug","price":12.0,"description":"This Imperial Mug model is ready to use with built-in PBR materials, providing realistic textures and eliminating the need for external renderers.","imageAlt":"3D model Imperial 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infantryman character from WW2 in A-pose 297","price":30.0,"description":"Hi there! We are excited to present our new product. This is a 3d scanned model made with photogrammetry technique in our own custom built 3D scanner equipped with 100 DSLR cameras.\n\n**Production:** May, 2021\n\nThis is a true human size and detailed model of a British commando character from 1940s. All props and suit are original. The model is captured in the A-pose with mesh ready for rigging and animation in all most usable 3d software.\n\nThe product is ready for immediate use in architectural visualisations, inside Game Engines or for further render and detailed sculpting in Zbrush.\n\n**Technical characteristics:**\n\n- digital double scan model\n- low-poly model\n- fully quad topology\n- sufficiently clean\n- edge Loops based\n- ready for subdivision\n- 8K texture color map\n- non-overlapping UV map\n- ready for animation\n- PBR textures 8K/4K resolution: Normal, Displacement, Albedo maps\n\nCinema 4d project file and redshift shader included. You can find all PBR textures in tex folder inside cinema 4d project folder.\n\nDownload package includes Cinema 4D project file with Redshift shader, OBJ, FBX files, which are applicable for 3ds Max, Maya, Unreal Engine, Unity, Blender, etc. All the textures you will find in the Tex folder, included into the main archive.\n\n**BONUSE:** in this package you will also get a high-poly (.ztl tool) clean and retopologized automatically via ZRemesher 3d model in zBrush, thus youll be able to make your own editing of the purchased 3d model.\n\n**ABOUT US:** deep3dstudio is a 3d scanning studio based in Kyiv, Ukraine. We scan people, animals and objects. We also perform a full pipeline of post-production, including model clean-up and rigging, hair and clothes reconstruction and simulation, deep PBR texturing, face blendshapes and animations.\n\nThank you for your purchase, we hope this model will be useful for your project!\n\n**Feel free to contact us if facing any questions. Your feedback is highly appreciated!**\n\n**New 3d models every day!**","imageAlt":"3D model British infantryman character from WW2 in 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left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jogging.fbx \n| |---Run Forward.fbx \n| |---Running.fbx \n|---Shooter Pack \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump 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Laying Pose (2).fbx \n| |---Female Laying Pose (3).fbx \n| |---Female Laying Pose (4).fbx \n| |---Female Laying Pose (5).fbx \n| |---Female Laying Pose.fbx \n| |---Female Locomotion Pose (1).fbx \n| |---Female Locomotion Pose (2).fbx \n| |---Female Locomotion Pose (3).fbx \n| |---Female Locomotion Pose.fbx \n| |---Female Sitting Pose (1).fbx \n| |---Female Sitting Pose (2).fbx \n| |---Female Sitting Pose (3).fbx \n| |---Female Sitting Pose (4).fbx \n| |---Female Sitting Pose.fbx \n| |---Female Standing Pose (1).fbx \n| |---Female Standing Pose (10).fbx \n| |---Female Standing Pose (12).fbx \n| |---Female Standing Pose (13).fbx \n| |---Female Standing Pose (14).fbx \n| |---Female Standing Pose (15).fbx \n| |---Female Standing Pose (16).fbx \n| |---Female Standing Pose (2).fbx \n| |---Female Standing Pose (3).fbx \n| |---Female Standing Pose (4).fbx \n| |---Female Standing Pose (5).fbx \n| |---Female Standing Pose (6).fbx \n| |---Female Standing Pose (8).fbx \n| |---Female Standing Pose 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Include body mesh without cloth.\n\nVideo Preview - https://youtu.be/ebiUgsqJ_ko\n\nTECHNICAL DETAILS:\n\nModel has 2 body shapes - without clothes \\ with clothes (both are rigged and with blendshapes)\n\nfaces - 26438, tris - 50029, verts - 28559\n\nRigged with Epic Skeleton\\Humanoid rig. Eyes and are rigged too. Easy animations retarget!\n\nHas Morph Targets, Blendshapes, Apple\\ARKit Face Blendshapes(can be used for face mocap (live stream))\n\n4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness). Has many hair\\eyes\\cloth\\body\\face colors. \n\nTexture sets - Body, Face, Cloth, Eyes, Cornea, Hair, Weapon\n\nModel has different texture colors.\n\nTHERE ARE NO BLUEPRINTS!\n\nNO ANIMATIONS! (only demo animations in Unreal, retarget available)\n\n** Archive includes:**\n\n- fbx.\n- all textures (png. and tga. mix)\n- Maya scene (2019)\n- UE4 project 4.26 v. (rigged with Epic Skeleton!)\n- Unity Scene","imageAlt":"3D asset Samurai Demon 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Bundle 1","price":195.0,"description":"Looking for sci fi armors for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: 5Armors and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \n-7 Color variations\nArmor 1\nPolys: 17334 \nTris: 31258 \nVerts: 15698\nArmor 2\nPolys: 13020 \nTris: 23196 \nVerts: 11708\nArmor 3\nPolys: 15052 \nTris: 27000 \nVerts: 13689\nArmor 4\nPolys: 17560 \nTris: 31390 \nVerts: 15809\nArmor 5\nPolys: 14188 \nTris: 25904 \nVerts: 13042\n\n102 Animations! \n24 Poses\n\n- Male Included formats: \n- Maya 2018 \n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral Idle.fbx \n| |---Orc Idle.fbx \n|---Jump \n| |---Jump.fbx \n| |---Jumping.fbx \n|---Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walking.fbx \n| |---left strafe.fbx \n| |---left turn 90.fbx \n| |---left turn.fbx \n| |---right strafe walking.fbx \n| |---right strafe.fbx \n| |---right turn 90.fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Rifle 8-Way Locomotion \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jog Forward.fbx \n| |---Run Forward.fbx \n| |---Running Slide.fbx \n| |---Running.fbx \n|---Shooter \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Catwalk Walk Forward 02.fbx \n|---Swagger Walk.fbx\n|---Pose \n| |---2Male Action Pose (2).fbx \n| |---Male Action Pose (1).fbx \n| |---Male Action Pose.fbx \n| |---Male Crouch Pose.fbx \n| |---Male Dance Pose.fbx \n| |---Male Dynamic Pose (1).fbx \n| |---Male Dynamic Pose.fbx \n| |---Male Locomotion Pose (1).fbx \n| |---Male Locomotion Pose (2).fbx \n| |---Male Locomotion Pose (3).fbx \n| |---Male Locomotion Pose (4).fbx \n| |---Male Locomotion Pose.fbx \n| |---Male Sitting Pose (1).fbx \n| |---Male Sitting Pose (2).fbx \n| |---Male Sitting Pose (3).fbx \n| |---Male Sitting Pose.fbx \n| |---Male Standing Pose (1).fbx \n| |---Male Standing Pose (2).fbx \n| |---Male Standing Pose (3).fbx \n| |---Male Standing Pose (4).fbx \n| |---Male Standing Pose (5).fbx \n| |---Male Standing Pose (6).fbx \n| |---Male Standing Pose (7).fbx \n| |---Male Standing Pose.fbx\n\nFemale Included Animations \n|---Female Basic Locomotion Pack \n| |---idle.fbx \n| |---jump.fbx \n| |---left strafe walk.fbx \n| |---left strafe.fbx \n| |---left turn (2).fbx \n| |---left turn.fbx \n| |---right strafe walk.fbx \n| |---right strafe.fbx \n| |---right turn (2).fbx \n| |---right turn.fbx \n| |---running.fbx \n| |---walking.fbx \n|---Gesture \n| |---Crazy Gesture.fbx \n| |---Crying.fbx \n| |---Excited.fbx \n| |---Hand Raising.fbx \n| |---Insult.fbx \n| |---Loser.fbx \n| |---No.fbx \n| |---Rejected.fbx \n| |---Thankful.fbx \n| |---Thinking.fbx \n| |---Threatening.fbx \n| |---Yawn.fbx \n|---Idle \n| |---Armor5_IDLE.fbx \n| |---Catwalk Idle 02.fbx \n| |---Idle.fbx \n| |---Standing Idle.fbx \n| |---Unarmed Idle 01.fbx \n|---Jump \n| |---Jump (1).fbx \n| |---Jump.fbx \n|---Rifle 8-Way Locomotion Pack \n| |---crouching turn 90 left.fbx \n| |---crouching turn 90 right.fbx \n| |---death crouching headshot front.fbx \n| |---death from back headshot.fbx \n| |---death from front headshot.fbx \n| |---death from right.fbx \n| |---death from the back.fbx \n| |---death from the front.fbx \n| |---idle aiming.fbx \n| |---idle crouching aiming.fbx \n| |---idle crouching.fbx \n| |---idle.fbx \n| |---jump down.fbx \n| |---jump loop.fbx \n| |---jump up.fbx \n| |---run backward left.fbx \n| |---run backward right.fbx \n| |---run backward.fbx \n| |---run forward left.fbx \n| |---run forward right.fbx \n| |---run forward.fbx \n| |---run left.fbx \n| |---run right.fbx \n| |---sprint backward left.fbx \n| |---sprint backward right.fbx \n| |---sprint backward.fbx \n| |---sprint forward left.fbx \n| |---sprint forward right.fbx \n| |---sprint forward.fbx \n| |---sprint left.fbx \n| |---sprint right.fbx \n| |---turn 90 left.fbx \n| |---turn 90 right.fbx \n| |---walk backward left.fbx \n| |---walk backward right.fbx \n| |---walk backward.fbx \n| |---walk crouching backward left.fbx \n| |---walk crouching backward right.fbx \n| |---walk crouching backward.fbx \n| |---walk crouching forward left.fbx \n| |---walk crouching forward right.fbx \n| |---walk crouching forward.fbx \n| |---walk crouching left.fbx \n| |---walk crouching right.fbx \n| |---walk forward left.fbx \n| |---walk forward right.fbx \n| |---walk forward.fbx \n| |---walk left.fbx \n| |---walk right.fbx \n|---Run \n| |---Jogging.fbx \n| |---Run Forward.fbx \n| |---Running.fbx \n|---Shooter Pack \n| |---firing rifle.fbx \n| |---jump backward.fbx \n| |---jump forward.fbx \n| |---rifle aiming idle.fbx \n| |---rifle run.fbx \n| |---run backwards.fbx \n| |---start walking backwards.fbx \n| |---start walking.fbx \n| |---stop walking.fbx \n| |---strafe (2).fbx \n| |---strafe.fbx \n| |---walk backwards stop.fbx \n| |---walking backwards.fbx \n| |---walking to dying.fbx \n| |---walking.fbx \n`---Walk \n|---Female Walk.fbx \n|---Walk In Circle.fbx \n|---Dying \n| |---Dying.fbx \n| |---Standing Death Backward 01.fbx \n| |---Standing Death Left 02.fbx \n| |---Standing Death Right 01.fbx \n|---Dance \n| |---Arms Hip Hop Dance.fbx \n| |---Bellydancing.fbx \n| |---Booty Hip Hop Dance.fbx \n| |---Hip Hop Dancing.fbx \n| |---Macarena Dance.fbx \n| |---Salsa Dancing.fbx \n| |---Snake Hip Hop Dance.fbx \n|---Pose \n| |---Female Action Pose (1).fbx \n| |---Female Action Pose.fbx \n| |---Female Crouch Pose.fbx \n| |---Female Dance Pose.fbx \n| |---Female Dynamic Pose (1).fbx \n| |---Female Dynamic Pose.fbx \n| |---Female Laying Pose (1).fbx \n| |---Female Laying Pose (2).fbx \n| |---Female Laying Pose (3).fbx \n| |---Female Laying Pose (4).fbx \n| |---Female Laying Pose (5).fbx \n| |---Female Laying Pose.fbx \n| |---Female Locomotion Pose (1).fbx \n| |---Female Locomotion Pose (2).fbx \n| |---Female Locomotion Pose (3).fbx \n| |---Female Locomotion Pose.fbx \n| |---Female Sitting Pose (1).fbx \n| |---Female Sitting Pose (2).fbx \n| |---Female Sitting Pose (3).fbx \n| |---Female Sitting Pose (4).fbx \n| |---Female Sitting Pose.fbx \n| |---Female Standing Pose (1).fbx \n| |---Female Standing Pose (10).fbx \n| |---Female Standing Pose (12).fbx \n| |---Female Standing Pose (13).fbx \n| |---Female Standing Pose (14).fbx \n| |---Female Standing Pose (15).fbx \n| |---Female Standing Pose (16).fbx \n| |---Female Standing Pose (2).fbx \n| |---Female Standing Pose (3).fbx \n| |---Female Standing Pose (4).fbx \n| |---Female Standing Pose (5).fbx \n| |---Female Standing Pose (6).fbx \n| |---Female Standing Pose (8).fbx \n| |---Female Standing Pose 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for enhancing workplace safety and compliance. \n- Designed to visually represent a lockout/tagout system, this model provides a clear and organized display for safety equipment, ensuring that all personnel can easily identify and access necessary lockout devices. \n- Its detailed design allows for effective training and awareness, promoting a culture of safety in industrial environments. \n- Ideal for use in safety presentations, training sessions, or as a reference in safety audits, \n- this 3D model serves as a vital resource for any organization committed to maintaining a secure working environment.\n- Number of Polygons:31198\n- Number of Verts:32540\n- Number of Tris:64340\n- File type: ma,mb,fbx,obj.\n- Texture format PNG.\n- Texture resolution 4k.","imageAlt":"3D model low-poly lockout 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metric). \nNo third-party renderer or plug-ins needed.\n\n|| ADDITIONAL NOTES ||\n\nOther file formats. May be needed to reassign textures and will not render like the preview images. \n-FBX \n-OBJ","imageAlt":"3D model Road Safety Barrier 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Armor 9","price":50.0,"description":"Looking for sci fi armor for your game ?! \nYou can put this armor on any of your characters (helmet easily removable)\n\n- Included models: Armor and head dummy \n- Included PBR Textures: Armor 4к and head dummy 2к \nPolys: 13794\nTris: 24412 \nVerts: 12343\n\n102 Animations! \n24 Poses\n\n- Included formats: \n- FBX (Suport Mecanim \u0026 Mixamo) \n- Unity 3D Package \n- Unreal Engine 4 project (+ costom colors material) \n- Marmoset Toolbag 3 \n- Substance Painter project (change material as you want)\n\nIncluded Animations \n|---Dying \n| |---Dying.fbx \n| |---Walking To Dying.fbx \n|---Gesture \n| |---Charge.fbx \n| |---Defeat.fbx \n| |---Guitar Playing.fbx \n| |---Pointing Gesture.fbx \n| |---Rallying.fbx \n| |---Salute.fbx \n| |---Singing.fbx \n| |---Taunt Gesture.fbx \n| |---Waving.fbx \n| |---Whatever Gesture.fbx \n| |---Yelling.fbx \n|---Idle \n| |---Armor1_IDLE.fbx \n| |---Catwalk Idle 01.fbx \n| |---Catwalk Idle 02.fbx \n| |---Neutral 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