{"listingPage":true,"listingPagePreloaded":true,"params":{"locale":"en","controller":"listing_page","action":"index","parent_category_slug":"gunslinger","low_poly":"1","file_types":null,"printable":false},"browser_attributes":{"title":"Low-poly Gunslinger 3D Models","description":"40 low poly 3D Gunslinger models are available for download. These models contain a significantly smaller number of polygons and therefore require less computing power to render. Models which have fewer polygons are best used in real time applications that require fast processing, like virtual reality (VR), augmented reality (AR), mixed reality (MR), cross reality (XR) and games, especially mobile games. Choose from our collection of rigged and animated models to easily use them in your real-time applications. Get 3D assets for environments, pick props, objects or buy complete 3D model collections, bundles and packs with everything your game might need. Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? You can find better quality","main":"gunslinger 3D models","postfix":"in the premium listing."},"thumbnails":null,"bottomDescription":false,"pathName":"/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"VR / AR / low-poly 3D Models\" id=\"7f65f248c35eaa95817647ca29891817\" href=\"/low-poly-3d-models\"\u003e\u003cspan itemprop=\"name\"\u003eVR / AR / low-poly 3D Models\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" 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You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine 5.7’s Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\nMetaHuman Creator\nChaos Cloth\nChaos Cloth Asset\nChaos Cloth Asset Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode\n\nQuick Start Guide\nImport: Create folder with any name. Drag and drop the .mhpkg file into yourUnrealEngineproject/YourFolder.\nUsing: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 2 and also Line 2 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Open your Character Blueprint and under parent Mesh create Chaos Cloth assset (child) \u003e Assign CA_NameOutfit in Cloth Asset folder to Chaos Cloth asset \u003e Set Leader Pose (target) to this Chaos Cloth asset \u003e Done.\nResizable: Open CA_[NameOutfit] in Cloth Asset folder \u003e link SK_MainMesh node to Line 1 and also Line 1 node to Terminal node in the end of data following comment in Cloth Asset. Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\nIf you love the quality of this package, feel free to visit my store and check out my upcoming Premium hair assets! 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Discover our fully rigged realistic 3D character model, designed to bring life, depth, and emotion to your creations. Ideal for films, games, cinematics, advertising, and VR/AR experiences.\n\n\n\n======================================\n\n\n\nKey Features:\n\n\n\no Full Facial and Body Rig: Advanced body rigging with detailed facial controllers for natural and expressive animations.\n\n\n\no Live Link Face App Support: Compatible with Live Link Face for enhanced real-time facial performance capture in Unreal Engine.\n\n\n\no High-Resolution PBR Textures\n\n\n\no Realistic Style: True-to-life anatomy and proportions, perfect for next-gen games, cinematics, and high-end renders.\n\n\n\n======================================\n\n\n\nAdvanced Rigging and Optimized Topology:\n\n\n\n\n\n\n\nProfessional-grade facial and body rig\n\n\n\nClean, animation-friendly topology for smooth deformations\n\n\n\nGame-ready polygon count optimized for performance\n\n\n\nSupports UE Mannequin Skeleton for seamless integration into your Unreal projects\n\n\n\n======================================\n\n\n\nEasy Rendering and Customizable Materials:\n\n\n\n\n\n\n\nBlender file with pre-configured lighting and rendering settings for immediate high-quality renders\n\n\n\nPBR materials ready and fully customizable in Blender, Maya, and Unreal Engine\n\n\n\n======================================\n\n\n\nWhy Choose Realistica 3D?\n\n\n\nOur models are crafted with precision to meet the highest standards of realism, offering you assets that enhance storytelling and audience immersion. Whether you’re creating a cinematic masterpiece, a AAA game, or a VR/AR experience, our characters are your gateway to powerful and believable digital worlds.\n\n\n\nThank you for choosing Realistica 3D as your trusted partner in 3D creation. 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You can also blend in dirt or weathering effects directly within the material to achieve the perfect look for your project.\nPerformance-First Design: Utilizing high-quality Virtual Textures and our proprietary 2-Line Data Pipeline, we ensure top-tier performance for both high-end cinematics and real-time gameplay.\nTotal Creative Freedom: Includes the original MetaHuman DNA files and a non-assembled character preset. You can import the DNA directly into MetaHuman Creator to tweak facial features while maintaining the character’s unique identity.\nCustom Texture Overrides: Escape the \"default MetaHuman look\" with hand-crafted textures designed to provide a distinct, realistic aesthetic.\nUDIM \u0026 Virtual Texture Ready: Fully optimized for Unreal Engine Virtual Texturing system. The pack includes high-resolution UDIM maps (Base Color, Normal, and Cavity) for extreme close-up detail.\nAdvanced Micro-Detail: Includes dedicated Cavity Maps (authored in Linear/Non-sRGB) to enhance skin pores, fine wrinkles, and micro-shadows under any lighting condition.\nMetaHuman Preset: Ready-to-use character files for quick assembly.\nAdditional Files (.DNA): The source DNA file for direct import into the MetaHuman backend.\nPro-Grade Texture Suite (Standard \u0026 UDIM):\nBase Color: Rich, natural skin tones with realistic variation.\nNormal Map: High-frequency detail for skin grain and anatomy.\nCavity Map: Precisely calibrated for depth and life-like skin response.\n\nPlug-in needed:\nAlembic Groom Importer\nGroom\nHair Card Generator (option to generator hair card)\nMetahuman Core Tech\nMetaHuman Creator\nChaos Cloth\nChaos Cloth Asset\nChaos Cloth Asset Editor Core\nChaos Cloth Asset Dataflow Nodes\nModeling Tools Editor Mode\n\nQuick Start Guide\nImport: Create folder with any name. 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Open OA_[NameOutfit] and click on Evaluate Dataflow Graph and Save it \u003e Drag and drop WI_[NameOutfit] asset to your Metahuman Creator (drop to Clothing section) \u003e Double click on WI_[NameOutfit] in clothing section to equip on MH character \u003e Edit or sizing your character and clothing will effect following\u003e Assembly your character and clothing \u003e Fix skinning weight on clothing and use.\n\nAll my MHC package will have same struction folder so you should import them to same parent folder to avoid duplicate common assets.\nIf you love the quality of this groom, feel free to visit my store and check out my upcoming Premium hair assets! 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Rigged to the Epic Skeleton (UE4 / UE5) for seamless integration into Unreal projects.\n\nFeatures:\n\nModular design (9 parts: body, head, pants, boots, mask, gear, hat, etc.)\n\nIncludes 9 standard UE5 / UE4 demo animations\n\n4K realistic PBR textures\n\nOptimized for real-time performance (game-ready)\n\nRigged with Epic Skeleton for UE5 compatibility\n\nPolycount:\n\nVertices: 43,226\n\nFaces: 39,244\n\nTris: 78,489\n\nThis survivor brings a unique mix of Wild West grit and post-apocalyptic survival — a perfect fit for action shooters, horror projects, or cinematic cutscenes.\n\nTechnical details\nNumber of Unique Meshes: 9 \n\nVertex Count: 43226\n\nCollision: Yes\n\nLODs: No\n\nNumber of LODs: No\n\nRigged: Yes\n\nRigged to Epic or MetaHumans Skeleton: Yes\n\nIf rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes\n\nNumber of Characters: 1\n\nVertex Counts of Characters: 43226\n\nAnimated: (No) Only demo\n\nNumber of Animations: 7\n\nAnimation Types (Root Motion/In-place): 7\n\nNumber of Materials: 19\n\nNumber of Material Instances: 0\n\nNumber of Textures: 43\n\nTexture Resolutions: (4K) 4096\n\nSupported Development Platforms:\n\nWindows: Yes\n\nMac: Yes\n\nDocumentation Link: No\n\nImportant/Additional Notes: No\n\nUNITY\n\nCharacter has many variations and skins, read below.\nDEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.\n3 different skins\nModular parts\n\n1. 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