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Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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Jeans Pants","price":20.0,"description":"**CG StudioX Present :**\n=================\nBlue Jeans Pants  lowpoly/PBR\n\n**Hello Everyone :**\n=============\n\n- This is Blue Jeans Pants Comes with Specular and Metalness PBR.\n- The photo been rendered using Marmoset Toolbag 3 (real time game engine )\n- We put a lots of photo in the presentation of the model to try show all the details in the model . \n\n**Features :**\n==========\n\n- Comes with Specular and Metalness PBR 8K texture .\n- Can be easily downgrade the texture from 8K to your desired resolution.\n- Good topology\n- Low polygon geometry.\n- The Model is prefect for game for both Specular workflow as in Unity and Metalness as in Unreal engine .\n- The model also rendered using Marmoset Toolbag 3 with both Specular and Metalness PBR and also included in the product with the full texture.\n- The product has ID map in every part for changing any part in the model .\n-  All photo in the presentation images for the low poly (no 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Designed for professional use in animations, games, cinematic sequences, and VFX projects, this character blends exceptional detail with dynamic features for optimal performance in creative storytelling. From its realistic anatomy to lifelike textures and versatile rigging, this model is built to elevate your projects to the next level.  \n\n---\n\n### **Key Features and Specifications**  \n\n#### **1. Intricate Geometry and Topology**  \n- **Faces**: 21000\n- **Vertices**: 20000\nThe model’s clean, quad-based topology ensures seamless deformation for animations while maintaining a high level of detail for close-up shots. Optimized for rigging and skinning, this model is ideal for both real-time applications and high-detail cinematic renders.  \n\n#### **2. Realistic Anatomy**  \n- **Body Proportions**: Carefully modeled to match realistic human anatomy with a balance of stylization for added versatility.  \n- **Dynamic Posing**: Designed with anatomical precision to allow for natural posing and animation, whether in action sequences or subtle emotive performances.  \n\n#### **3. High-Quality Texturing**  \n- **Skin Textures**: Hand-painted skin maps with realistic pores, blemishes, and subtle imperfections create a lifelike appearance.  \n- **Clothing Materials**: Fabrics with true-to-life texture and wear, such as denim, leather, and cotton. Each material is meticulously crafted to react naturally to lighting and shading.  \n- **Resolution**: 4K textures for the body, clothing, and accessories ensure uncompromising detail in both close-ups and wide-angle shots.  \n\n#### **4. Advanced Rigging and Animation Ready**  \n- **Rigging**: Fully rigged with an advanced control system, including IK (Inverse Kinematics) and FK (Forward Kinematics) for fluid and precise animation.  \n- **Dynamic Cloth Simulation**: Includes low poly clothing designed for simulation in Blender, Maya, or other software with physics engines, allowing for realistic movement.  \n\n#### **7. Versatile Lighting and Rendering**  \n- **Shader Compatibility**: Optimized for **Eevee Render Engine**.\n- **Dynamic Lighting**: The shaders react naturally to a variety of light sources, from warm sunset hues to harsh artificial lighting, ensuring the character looks perfect in any environment.  \n\n---\n\n### **Applications**  \n\n1. **Games**  \n   - Perfect for AAA-quality games, the model’s optimization allows for seamless integration into real-time engines like Unreal Engine and Unity, with LOD (Level of Detail) options for enhanced performance.  \n\n2. **Animation**  \n   - Ideal for animated films, TV shows, or short films requiring a realistic, emotionally expressive character. Its versatile rigging and textures enable lifelike performances.  \n\n4. **Advertising and Product Visualization**  \n   - Showcase clothing, accessories, or other products on a lifelike model that highlights intricate details and realistic interactions with lighting and movement.  \n\n---\n\n### **File Format and Compatibility**  \n- **Native Format**: Blender (.blend)  \n\n---\n\n### **Optimized Workflow**  \n\nThis model  includes low-poly version, providing flexibility for projects requiring cinematic realism or optimized performance in real-time applications. Each component, from skin to accessories, is modular, allowing for easy customization and adaptation to different project needs.  \n\n---\n\n### **Creative Vision**  \n\nThis character model embodies the essence of realism, versatility, and storytelling. 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Please do not redistribute these models, either! Porting these models into other software such as VrChat, MMD or Garry's Mod is fully permitted as long as credit is given to me and the Janssons.\n\nMoomin's fully rigged and mapped, and has particle fur. His textures, normals, and roughness maps are all in 4k. He also has a mouth rig that utilizes both projection modifiers and shape key drivers. Rather than a fully 3d mouth, he has a flat plane of vertices that can move freely around his face, and the illusion of the mouth being 3d is achieved via normal mapping, fake shading and a sort of parallaxing.\n\nLittle My took roughly a week to make, and is fully rigged and mapped. In addition to some personal aesthetic choices, I aimed to make this version of Little My essentially a hybrid of two of the most beloved incarnations of her character in animation: the softer, frillier looking My from the 90's anime, and the 3D-animated, eyebrow-endowed My from _Moominvalley _(2019). The model's bobblehead-like proportions, smaller nose, straighter bow tie and lack of gloves are based heavily on 2019 My, while the frillier dress, the individual teeth and the magenta shirt and trousers come from 1990 My. Some of the personal aesthetic choices I made that are absent in both are the more lifelike eyes, subtle skin texturing, ginger skin freckles, and a visible seam on the back of the dress where it buttons up. Her rig is very stretchy and flexible, allowing for some cartoonish, bouncy animation when necessary, and her facial rig consists of shape key drivers with a rigged tongue, jaw, and adjustable teeth. Even her skirt is poseable.\n\nSnufkin was roughly a week of work, though progress was slowed down due to the power outages and wildfires that occured during late 2020. This design is a gestalt of his incarnations from Moominvalley (2019) and Tanoshii Mūmin Ikka (1990), with small hints of Opowiadania Muminków (1977 AKA Fuzzy Felt) Snufkin thrown in. His general appearance draws the most influence from 2019, but his color scheme, the feather in his hat, and the design of the clothes worn underneath his coat originate from 1990. The denim-like material of his jacket and the presence of pockets are from the 1977 stop-motion design. There are also some artistic liberties, such as the more real looking eyes and more individualized teeth. As with the other characters, he has 4k diffuse, normal and roughness maps. Unlike Little My, who has a facial rig that relies on bone-driven shape key drivers, Snufkin's facial rig is composed solely of a more conventional weight-painted armature.\n\nMy Too-Ticky design is heavily influenced by her depictions from Moominvalley (2019) and Tanoshii Mūmin Ikka (1990), With most of the design scheme originating from the latter in terms of character proportions. However, to stay true with her depictions in the original books, I gave her long-toed, primate-like feet, which she shares with her 2019 counterpart. Too-Ticky is fully rigged, with 4k texture, normal, and roughness maps. A bit more thought was put into the sculpt of her base mesh as well; I depicted her husky build as a natural feature of her species, and is reflected by a comparatively more robust and compact skeletal structure. Since she is also a craftswoman, I depicted her with noteworthy muscle tone on her arms and legs, since her occupation probably involves hauling lots of lumber to make things out of. I depicted the visible skin tone contrast between her feet and her body by adding a gradient where the skin tone gradually shifts from light to greyish-brown from her waist down to her feet. She even has puukko holder as well as a puukko knife; the knife can be unsheathed and held in either one of her hands via two copy transformation constraints.\n\nThe Groke is a composite of her designs in the 1990 anime and the 2019 CG series. Like the former, she is a dull greyish purple with a darker nose and large white teeth, but her body proportions and luminescent yellow eyes originate from the latter. All of her texture maps are in 5k, and her model is about 2.55 meters (8.38 feet) tall in Blender units, making her tower over the diminutive 3 foot tall Moomintroll. Her materials contain adjustable ice nodes that allow for the user to increase the body coverage of the ice and frost on her body. The Groke also has a limited facial rig that allows for intentionally stilted-looking facial expressions. She can smile and frown, but she cannot furrow her brow in anger or close her mouth all the way. 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It will suit any project.\n\n**DIMENSIONS/POLYGONS**\n- Total - Polys: 48.017 Verts: 48.396 Tris: 96.006\n- Created 3D base in cm\n\n**FORMATS INCLUDED/SUPPORTED**\n- FBX √\n- OBJ √\n- DAE √\n- BLEND √\n- ALEMBIC √\n- UNITY COMPATIBLE √\n- UNREAL COMPATIBLE √\n\n**PRODUCT INFO**\n- Live 24/7 support √\n- Suitable for today's best gaming engines that support PBR workflow and 4K high resolution textures!!!\n- Included: Denim Pants - 5 Colors/Styles\n- Model Parts: 1\n- Model created with a clean topology and error-free mapping or overlaping of UVS\n- Unwrapped / UVWmapped √\n- 4K Textures (1 Material)\n- Game Ready model for Unreal Engine 4/Unity √\n\n**NOTE**\n- **Simple blender material included (you must add the textures and create the material in the appropriate mechanism for your need)** √\n-  **You need to adjust the 3D model to your needs and your target software or application. Our product works on any software that supports the PBR flow!**","imageAlt":"3D asset Womens Denim Pants - 5 Colors","url":"https://www.cgtrader.com/3d-models/character/clothing/womens-denim-pants-5-colors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gdrliqty8c2br5p74b74kkxammxj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Womens%20Denim%20Pants%20-%205%20Colors_Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/gdrliqty8c2br5p74b74kkxammxj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Womens%20Denim%20Pants%20-%205%20Colors_Cover.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gdrliqty8c2br5p74b74kkxammxj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Womens%20Denim%20Pants%20-%205%20Colors_Cover.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/womens-denim-pants-5-colors","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5815044/5281ba87c8/womens-denim-pants-5-colors-3d-model-5281ba87c8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7525161","type":"listingItem","attributes":{"id":7525161,"title":"Jeans for Metahuman 43 - MHPKG","price":24.0,"description":"Jeans 3D model for MetaHuman, rigged to MetaHuman Skeleton and to UE5 skeleton Manny and Quinn. Dark grey slim jeans with red tab, tapered leg and five pocket cut, supports all male and female MetaHuman bodies. 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They are our creations.\n- However they have exactly the same shape as the Metahuman's bodies.\n- So you can put this asset on your male or female Metahuman.\n\n________________________\n\n- Supported Metahumans bodies:\n\n- Normal/Average - Underweight/Average - Overweight/Average\n- Normal/Tall    - Underweight/Tall    - Overweight/Tall\n- Normal/Short   - Underweight/Short   - Overweight/Short\n\n________________________\n\nDETAILS:\n\n- ALL Male and Female bodies are included ONLY in the Unreal Engine Project.\n- FBX and OBJ files include ONLY two static mesh clothing assets and bodies. \n- The Blender file includes all rigged clothing assets for all body types.\n\n________________________\n\n- This product supports Lumen for Unreal Engine 5.0+ \n- The project has 4k textures, which can affect fps. \n- PBR Materials\n- All objects, textures and materials have their own names\n- Model is built to real-world scale\n- Units used: cm\n- Doesn't have Default names \n- Doesn't have NGons\n- Doesn't have Overlapping Vertices\n- Doesn't have Overlapping Faces\n- Doesn't have Overlapping UV Faces\n- Doesn't have Missing textures\n\n________________________\n\nGENERAL:\n\n- Rigged:(Yes)\n- Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodies\n- Rigged: to UE5 skeleton(Yes) - Manny/Quinn\n- Morph: (No)\n- Animated:(Demo)\n- Cloth Simulation (No)\n- Animation types (Root Motion/In-place):(No)\n- Number of characters: 20\n\n________________________\n\n- Geometry\n- LOD 0\n- Vertices : 22,556\n- Triangles: 47,234\n- Polygons : 24,677\n\n________________________\n\n- Texture Resolutions:\n- 4096x4096 (Bodies, Clothes, Hair)\n- 1024x1024 (Eyes)\n\n________________________\n\n- Supported Development Platforms:\n- Windows:(Yes)\n- Mac:(Yes)\n- Important/Additional Notes:(No)\n","imageAlt":"Jacket 55 - All MH Bodies and UE5 Skeletons - 3D asset","url":"https://www.cgtrader.com/3d-models/character/clothing/jacket-55-all-mh-bodies-and-ue5-skeletons-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hJGvuej1tmDdaKR9GQXWXNme/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CG_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/hJGvuej1tmDdaKR9GQXWXNme/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hJGvuej1tmDdaKR9GQXWXNme/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CG_Blender.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/jacket-55-all-mh-bodies-and-ue5-skeletons-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5494243/29f8f0d467/jacket-55-all-mh-bodies-and-ue5-skeletons-rigged-3d-model-29f8f0d467.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7519668","type":"listingItem","attributes":{"id":7519668,"title":"Asian Athletic Denim Fashion Male Character V2","price":10.0,"description":"**Asian Athletic Denim Fashion Male Character – Game Ready Printable 3D Model**\n\n\n\nBring your digital character collection to life with this **Asian Athletic Denim Fashion Male Character**, designed as a stylish, realistic and versatile modern male character for **game development, animation, 3D visualization and 3D printing**.\n\nThe character features a contemporary fashion look combining a **glossy black leather jacket, layered black hooded top, deep-neck shirt, distressed dark denim jeans and sleek black boots**. The athletic male body proportions, detailed clothing design, realistic materials and clean studio presentation make this model suitable for a wide range of professional and creative projects.\n\nThis showcase includes **front, side and back turnaround views**, providing clear visual references for the character's overall silhouette, outfit design and proportions. 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It will suit any project.\n\n**DIMENSIONS/POLYGONS**\n- Faces: 4.226 Verts: 4.303 (Tris: 8.452)\n- Created 3D base in cm\n\n**FORMATS INCLUDED/SUPPORTED**\n- FBX √\n- OBJ √\n- DAE √\n- BLEND √\n- ALEMBIC √\n- RIGGED  √\n- UNITY COMPATIBLE √\n- UNREAL COMPATIBLE √\n\n**PRODUCT INFO**\n- Live 24/7 support √\n- Suitable for today's best gaming engines that support PBR workflow and 4K high resolution textures!!!\n- Model Parts Available: 1 (Male Jeans) / Baked model, high quality normal and AO\n- Model created with a clean topology and error-free mapping or overlaping of UVS √\n- Unwrapped / UVWmapped √\n- 4K Textures (1 material) √\n- Textures: Base Color 2D+PBR, Normal, Height, Roughness, Metallic\n- Pack with 5 Jeans Style/Variations (Body Not Included)\n- Compatible with body zinpia eboy\n- Game Ready model for Blender, VRC, Unreal Engine/Unity √\n- Low Poly √\n\n**NOTE**\n- **Simple blender material included (you must add the textures and create the material in the appropriate mechanism for your need)** √\n-  **You need to adjust the 3D model to your needs and your target software or application. 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