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Thank you.","imageAlt":"Low-Poly Motorcycle Street Bikes Game Ready 3D asset 2","url":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/low-poly-motorcycle-street-bikes-game-ready-mobile-app-friendly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/59SLvbzrr2Ztng8TL1yUbUw3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-motorcycle-street-bikes-game-ready-mobile-app-friendly-3d-model-low-poly-obj-3ds-fbx-stl-blend-dae.jpg","gridUrl":"https://media.cgtrader.com/variants/59SLvbzrr2Ztng8TL1yUbUw3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-motorcycle-street-bikes-game-ready-mobile-app-friendly-3d-model-low-poly-obj-3ds-fbx-stl-blend-dae.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/motorcycle/low-poly-motorcycle-street-bikes-game-ready-mobile-app-friendly","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"motorcycle","categoryTitle":"Vehicle","subcategoryTitle":"Motorcycle","schemaImageUrl":"https://img-new.cgtrader.com/items/734233/6081b680bd/low-poly-motorcycle-street-bikes-game-ready-mobile-app-friendly-3d-model-6081b680bd.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1922052","type":"listingItem","attributes":{"id":1922052,"title":"Steiner DBAL-I2 Green or Red visible and IR laser aiming device","price":15.0,"description":"**Updated February 27, 2025**\n\nGame ready models of a Steiner DBAL-I2 Green or Red visible and IR laser aiming device and IR illuminator. 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All the textures are in 4K resolution with alpha channel. Can be used for Games, Cinematics and Renderings. \n\nTake a look on Graffiti Maker for Unreal Engine too:\nhttps://www.cgtrader.com/3d-models/textures/decal/graffiti-maker-for-unreal-engine\n\nArtstation: https://www.artstation.com/snakedoc\nJoin my Discord suport server: https://discord.gg/AsXdNz3T","imageAlt":"3D model 350 Graffiti 4K PNG Cutouts","url":"https://www.cgtrader.com/3d-models/textures/decal/350-graffiti-4k-png-cutouts","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sSHWHq2SKdcdc6XTfSwcvG4q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/GraffitiTextures%20CGTrader%20Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/sSHWHq2SKdcdc6XTfSwcvG4q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/GraffitiTextures%20CGTrader%20Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/decal/350-graffiti-4k-png-cutouts","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"textures","subcategorySlug":"decal","categoryTitle":"Textures","subcategoryTitle":"Decal","schemaImageUrl":"https://img-new.cgtrader.com/items/3388033/7ac246afce/350-graffiti-4k-png-cutouts-3d-model-7ac246afce.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1032185","type":"listingItem","attributes":{"id":1032185,"title":"Aiming Laser DBAL-A3","price":19.0,"description":"Aiming Laser DBAL-A3 3d model for assault rifle.\n\nModel is intended for game/real time/background use.\n\nRenders done in Marmoset Toolbag 3.\n\n.obj and .fbx versions exported from 3ds Max 2016\n\nAiming Laser:10381 tris\n\nTextures\n\n-4096x4096 PBR base color, roughness, metalness, normal and AO (ambient occlusion) maps\n\n-Textures designed for physically based rendering (PBR)\n-Textures in .tga format ","imageAlt":"3D model Aiming Laser DBAL-A3","url":"https://www.cgtrader.com/3d-models/military/other/aiming-laser-dbal-a3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mqYEftMQpARft6vN1bUxgxZC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aiming-laser-dbal-a3-3d-model-low-poly-obj-mtl-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/mqYEftMQpARft6vN1bUxgxZC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aiming-laser-dbal-a3-3d-model-low-poly-obj-mtl-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/other/aiming-laser-dbal-a3","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/1032185/2636d5aec9/aiming-laser-dbal-a3-3d-model-2636d5aec9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"940733","type":"listingItem","attributes":{"id":940733,"title":"Dead Army","price":180.0,"description":"Low polygonal game ready animated models of 5 dead warriors in 3D Max file version 2011.\n\nOriginal 3D MAX files with animated character included.\nOriginal 3D MAX files with preview animations. (like in youtube vidos)\nOriginal 3D MAX files with rigged character in T-pose included\n\nUnity assets included.\n\n.FBXs and юDAE (Collada) files are included.\n\nI used Character Studio 3D MAX to make animations.\n\nAnimation lists included. Also they can be found on You Tube preview page in description.\n\nAnimations with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \n\nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nDead Archer\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with skabbard\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n \nRig has 75 bones.\n\nDead Knight\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).\nWeapons: Long Sword\nCharacter and all parts (exept cloak and skirt) have LOD versions.\nModel with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes. \n\n102 Animation for long sword style combat and general moves. 69 \"on place\" animations. And 33 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Shaman\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt(Cloak and Long Skirt are clothes simulated objects).\nWeapons: Staff\nCharacter and all parts have LOD versions.\nModel with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes. \n\n85 Animation for staff and wizard's style combat and general moves. 62 \"on place\" animations. And 23 animations with root motion data used by Unity Mecanim.\n\nRig has 74 bones.\n\nDead Guard\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).\nWeapons: Shield and sword\nCharacter and all parts have LOD versions.\nModel with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. \n92 Animation for mace, axe or sword combat with or without shield and general moves. 64 \"on place\" animations. And 28 animations with root motion data used by Unity Mecanim.\n \nRig has 74 bones.\n\nDead Walker\n\nBody parts: Body and Hair\nWeapons: Axe\nCharacter have LOD version.\nModel with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes. \n\n82 Animation for axe or sword combat and general moves. 54 \"on place\" animations. 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In addition Marmoset Toolbag 2 Renders.\n\nA ZTL with 6 subdivisions is included in the package.","imageAlt":"Dead Tree consumed by Fungus 3D model","url":"https://www.cgtrader.com/3d-models/plant/leaf/dead-tree-consumed-by-fungus","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qZyfcpdWzzUCkVzYZFcWFh1z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dead-tree-consumed-by-fungus-3d-model-low-poly-obj-ztl.jpg","gridUrl":"https://media.cgtrader.com/variants/qZyfcpdWzzUCkVzYZFcWFh1z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dead-tree-consumed-by-fungus-3d-model-low-poly-obj-ztl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/leaf/dead-tree-consumed-by-fungus","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"plant","subcategorySlug":"leaf","categoryTitle":"Plant","subcategoryTitle":"Leaf","schemaImageUrl":"https://img-new.cgtrader.com/items/649987/5cd88bf44e/dead-tree-consumed-by-fungus-3d-model-5cd88bf44e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3436379","type":"listingItem","attributes":{"id":3436379,"title":"Arthur Morgan Red Dead Redemption 2 3D Model","price":5.0,"description":"Arthur Morgan from Rockstar's Red Dead Redemption 2 3D Model.\n\nComes with FBX,OBJ (Clothed and Unclothed), MTLs, and Jsns\n\nArthur was one of the most complex characters I had come across in a while. He was empathetic, artistic, expressive, sarcastic, charming, caring, loyal, the list goes on; but he had these darker, painful qualities to his character, things that he struggles with under the surface that you only catch glimpses of. Cowboy.\n\nArthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern US.[1] As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, also donned his hat and kept a picture of him.[2][3]\n\nAround 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews.[4] Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. 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You can easily set ( Just drag \u0026 drop ) this Realistic Dead Type Tree 3D Model in your Natural Forest 3d project environment etc. Detailed enough for close-up rendering \u0026 can be used to create a Game,Movies Forest Environments Scenes etc. I hope you like our work and hope our Realistic Forest Dead Type Tree 3D Model Natural Forest Environment 3d model make your 3d project scene environment perfect. 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For Unreal Engine, Unity\n\nAll graffiti are hand-drawn by an artist specifically for this product! No Ai! You can download the version of the package for Unreal Engine, Unity \u0026 Blender, as well as just an archive of textures that are used in both packages.\n\n**Features:**\n\n- 30 graffiti inscriptions\n- 30 graffiti tags\n- 5 graffiti drawings\n- All plain labels-tags change color\n- Blender, UE4, Unity version\n- PBR Materials\n- PBR Textures are collected in ORM packages\n\n**Unreal Engine Specification:**\n\n- Texture Sizes: 512 - 32x, 1024 - 3x, 2048x1024 - 72x, 4096x1024 - 18x\n- Number of Materials and Material Instances: 68\n- Number of Textures: 127\n- Supported Development Platforms: PC, Console\n- Supported Target Build Platforms: Windows\n\n**Unity Specification:**\n\n- Unity 2022 [Built-in | URP | HDRP]\n- 65 Prefabs\n- 67 PBR Materials\n- 133 Textures: 4096x1024 / 2048x1024 / 2048x2048 / 512x512\n- 1 Shader (for Built-in)\n- 2 Shader Graph (HDRP \u0026 URP)\n- Textures Maps: BaseColor+Alpha, Normal, ORM Pack","imageAlt":"Graffiti Pack Decals 3D model","url":"https://www.cgtrader.com/3d-models/textures/decal/graffiti-pack-decals-for-ue4-and-unity","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Qq4EBxnC6hvyCV6Kgrt7Yssk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Graffiti%20Pack%201.jpg","gridUrl":"https://media.cgtrader.com/variants/Qq4EBxnC6hvyCV6Kgrt7Yssk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Graffiti%20Pack%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/decal/graffiti-pack-decals-for-ue4-and-unity","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"textures","subcategorySlug":"decal","categoryTitle":"Textures","subcategoryTitle":"Decal","schemaImageUrl":"https://img-new.cgtrader.com/items/2354022/5d44cb5f41/graffiti-pack-decals-3d-model-5d44cb5f41.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4676301","type":"listingItem","attributes":{"id":4676301,"title":"Stylized male Zombie 1","price":27.0,"description":"video animation demo preview - https://youtu.be/iT45QyodCTc\n\n!!! ATTENTION !!! - The animation presented in the video is not included in the asset pack \"Stylized male Zombie 01\".\nThis video was made solely to demonstrate the ability to retarget animation from a standard UE skeleton.\n\nThe images are rendered in UE4 and Marmoset 4\n\nGame low-poly Stylized male Zombie 01\n\nMade for UE4 and UE5. The character has an Epic Skeleton and PBR 4k textures\n\nTechnical details LOD 0: tris 30518, verts 15692.\nRigged with Epic Skeleton. Easy Animations retarget.\n\nAdditional bones that are added to Epic Skeleton: Eye_r, Eye_l\n\nPBR Textures Metall/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.\n2 Texture sets - Body, Cloth.\n\nPhysics is enabled in UE.\n\nAnimations include for test: idle, run, walk, jump - retarget from standard Mannequin","imageAlt":"3D model animated Stylized male Zombie 1","url":"https://www.cgtrader.com/3d-models/character/man/stylized-male-zombie-1","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/quzyJpNriX7xgQQ8n8V1j4q2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/05.jpg","gridUrl":"https://media.cgtrader.com/variants/quzyJpNriX7xgQQ8n8V1j4q2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/05.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/stylized-male-zombie-1","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4676301/a1b88a21ae/stylized-male-zombie-1-3d-model-a1b88a21ae.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2035515","type":"listingItem","attributes":{"id":2035515,"title":"Morgue - Bodybags Collection","price":39.99,"description":"Original Bodybags Collection for your horror or medical scenes\n\n\u003e **IMPORTANT!** This package is a part of Morgue MegaPack - https://www.cgtrader.com/3d-models/interior/other/morgue-megapack check it before buying\n\nNumber of Meshes: 16\n\nNumber of Textures: 153\n\nTextures: 8192x8192 Albedo, Normal, Roughness, Metallic, Ambient Occlusion + ORM (Red Channel - Ambient Occlusion | Green Channel - Roughness | Blue Channel - Metallic)\n\nTotal Triangles: 21097 | Average 1000+ Triangles per model\n\nTotal Vertices: 10963\n\nFormats: FBX, OBJ","imageAlt":"Morgue - Bodybags Collection 3D model","url":"https://www.cgtrader.com/3d-models/character/man/morgue-bodybags-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zD2FBrbq3omjJDqj7TVM2bgA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bodybags_Person_Of_Size_MAN_screen.jpg","gridUrl":"https://media.cgtrader.com/variants/zD2FBrbq3omjJDqj7TVM2bgA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bodybags_Person_Of_Size_MAN_screen.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/morgue-bodybags-collection","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2035515/6697d518df/morgue-bodybags-collection-3d-model-6697d518df.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"940419","type":"listingItem","attributes":{"id":940419,"title":"Dead Archer Light Version","price":40.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX and DAE (Collada) are included.\n\nUnity Asset Included.\n\nLow polygonal game ready animated model of Dead Archer in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  \n\nParts\n\nAll parts are independent objects and can be removed or hided.\nBody parts 2: Body and Hair\nArmor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).\nWeapons: Bow, knife with scabbard\n\nModels\n\nCharacter and all parts (exept flags and skirt) have LOD versions.\nModel with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes. \n\nAnimations\n\n133 Animation for long bow and knife combat and general moves. 91 \"on place\" animations. And 42 animations with root motion data used by Unity Mecanim.\n\nAnimations with root motion have \"RM\" at the end.\n\nRig has 75 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\nFBX animated files included.\nDAE (Collada) animated files included\n\n3 differnt color textures for armor and weapons.\n\nAnimations\n\n General\n\n1. Anger: 0 - 315 fr.,\n 2. Crouch: 316 - 951 fr.,\n 3. Eating: 952 - 1552 fr.,\n 4. Idle_A: 1553 - 2153 fr.,\n 5. Laugh: 2154 - 2804 fr.,\n 6. LookingAround: 2805 - 3655 fr.,\n 7. Speaking_B: 3656 - 4156 fr.,\n 8. Jump_Run: 4161 - 4201 fr.,\n 9. Jump_Run_RM: 4202 - 4242 fr.,\n 10. Run_Casual: 4247 - 4277 fr.,\n 11. Run_Casual_RM: 4278 - 4308 fr.,\n 12. WalkBack_B: 4313 - 4363 fr.,\n 13. WalkBack_B_RM: 4364 - 4414 fr.,\n 14. WalkCasual_B: 4419 - 4467 fr.,\n 15. WalkCasual_B_RM: 4468 - 4516 fr.,\n 16. Turns_L_45: 4521 - 4566 fr.,\n 17. Turns_L_45_RM: 4567 - 4612 fr.,\n 18. Turns_L_90: 4617 - 4687 fr.,\n 19. Turns_L_90_RM: 4688 - 4758 fr.,\n 20. Turns_R_45: 4763 - 4808 fr.,\n 21. Turns_R_45_RM: 4809 - 4854 fr.,\n 22. Turns_R_90: 4859 - 4929 fr.,\n 23. Turns_R_90_RM: 4930 - 5000 fr.,\n\n\nLong Bow Combat\n\n 1. Archer_putBow_back: 0 - 35 fr.,\n 2. Archer_takeBow_out: 36 - 76 fr.,\n 3. Archer_COMBAT_mode: 77 - 127 fr.,\n 4. Archer_dodge_backwards: 128 - 163 fr.,\n 5. Archer_Hit_from_back: 164 - 199 fr.,\n 6. Archer_Hit_from_front: 200 - 235 fr.,\n 7. Archer_get_arrow_fromBack: 236 - 276 fr.,\n 8. Archer_charging: 277 - 317 fr.,\n 9. Archer_aim: 318 - 418 fr.,\n 10. Archer_shot_loop: 419 - 489 fr.,\n 11. Archer_aiming_up_45_d: 494 - 594 fr.,\n 12. Archer_shot_loop_45up: 595 - 665 fr.,\n 13. Archer_aim_fromUp_toDown: 666 - 756 fr.,\n 14. Archer_aim_fromLeft_toRight: 761 - 851 fr.,\n 15. Archer_aim_fromLefUp_toLeftDown: 856 - 916 fr.,\n 16. Archer_aim_fromRightUp_toRightDown: 921 - 981 fr.,\n 17. Archer_Dying: 986 - 1051 fr.,\n 18. Archer_run_combat: 1056 - 1082 fr.,\n 19. Archer_run_combat_RM: 1083 - 1109 fr.,\n 20. Archer_strife_left_Aim: 1114 - 1149 fr.,\n 21. Archer_strife_left_Aim_RM: 1150 - 1185 fr.,\n 22. Archer_strife_right_Aim: 1190 - 1225 fr.,\n 23. Archer_strife_right_Aim_RM: 1226 - 1261 fr.,\n 24. Archer_walk_Combat: 1266 - 1311 fr.,\n 25. Archer_walk_Combat__RM: 1312 - 1357 fr.,\n 26. Archer_walk_get_arrow_fromBack: 1362 - 1407 fr.,\n 27. Archer_walk_get_arrow_fromBack__RM: 1408 - 1453 fr.,\n 28. Archer_walk_charging: 1458 - 1503 fr.,\n 29. Archer_walk_charging_RM: 1504 - 1549 fr.,\n 30. Archer_walk_Aim: 1554 - 1599 fr.,\n 31. Archer_walk_Aim__RM: 1600 - 1645 fr.,\n 32. Archer_walk_shot_Loop: 1650 - 1705 fr.,\n 33. Archer_walk_shot_Loop_RM: 1706 - 1761 fr.,\n 34. Archer_walking_back: 1766 - 1801 fr.,\n 35. Archer_walking_back_RM: 1802 - 1837 fr.,\n\nKnife Combat.\n\n1. Knife_PutWeapon_Back: 0 - 50 fr.,\n 2. Knife_TookWeaponOut: 51 - 101 fr.,\n 3. Knife_Stance_A-B_blend: 102 - 122 fr.,\n 4. Knife_CombatStance_B: 123 - 223 fr.,\n 5. Knife_Stance_B-A_blend: 224 - 242 fr.,\n 6. Knife_CombatStance_A: 243 - 343 fr.,\n 7. Knife_PlayingStance: 344 - 444 fr.,\n 8. Knife_Block: 445 - 500 fr.,\n 9. Knife_Bully: 502 - 767 fr.,\n 10. Knife_Combo_A: 768 - 848 fr.,\n 11. Knife_Combo_B: 849 - 939 fr.,\n 12. Knife_Combo_C: 941 - 1041 fr.,\n 13. Knife_Combo_Moving_A: 1042 - 1142 fr.,\n 14. Knife_Combo_Moving_A_RM: 1143 - 1243 fr.,\n 15. Knife_Combo_Moving_B: 1248 - 1333 fr.,\n 16. Knife_Combo_Moving_B_RM: 1334 - 1419 fr.,\n 17. Knife_Combo_Moving_C: 1424 - 1514 fr.,\n 18. Knife_Combo_Moving_C_RM: 1515 - 1605 fr.,\n 19. Knife_Combo_Moving_D: 1610 - 1690 fr.,\n 20. Knife_Combo_Moving_D_RM: 1691 - 1771 fr.,\n 21. Knife_Combo_Moving_E: 1776 - 1856 fr.,\n 22. Knife_Combo_Moving_E_RM: 1857 - 1937 fr.,\n 23. Knife_Cut_Oneself: 1942 - 2242 fr.,\n 24. Knife_Evasion_B: 2247 - 2277 fr.,\n 25. Knife_Evasion_B_RM: 2278 - 2308 fr.,\n 26. Knife_Evasion_L: 2313 - 2353 fr.,\n 27. Knife_Evasion_L_RM: 2354 - 2394 fr.,\n 28. Knife_Evasion_R: 2399 - 2434 fr.,\n 29. Knife_Evasion_R_RM: 2435 - 2470 fr.,\n 30. Knife_Hit_B: 2475 - 2525 fr.,\n 31. Knife_Hit_B_RM: 2526 - 2576 fr.,\n 32. Knife_Hit_F: 2581 - 2636 fr.,\n 33. Knife_Hit_F_RM: 2637 - 2692 fr.,\n 34. Knife_Hit_L: 2697 - 2777 fr.,\n 35. Knife_Hit_L_RM: 2778 - 2858 fr.,\n 36. Knife_Hit_R: 2862 - 2907 fr.,\n 37. Knife_Hit_R_RM: 2908 - 2953 fr.,\n 38. Knife_Injured_A: 2958 - 3158 fr.,\n 39. Knife_Injured_B: 3159 - 3389 fr.,\n 40. Knife_Stunned: 3390 - 3640 fr.,\n 41. Knife_Trust_A_01: 3641 - 3691 fr.,\n 42. Knife_Trust_A_02: 3692 - 3732 fr.,\n 43. Knife_Trust_B_01: 3733 - 3778 fr.,\n 44. Knife_Trust_B_02: 3779 - 3824 fr.,\n 45. Knife_Trust_B_03: 3825 - 3870 fr.,\n 46. Knife_Trust_Moving_A_01: 3871 - 3936 fr.,\n 47. Knife_Trust_Moving_A_01_RM: 3937 - 4002 fr.,\n 48. Knife_Trust_Moving_A_02: 4007 - 4067 fr.,\n 49. Knife_Trust_Moving_A_02_RM: 4068 - 4128 fr.,\n 50. Knife_Trust_Moving_B_01: 4133 - 4193 fr.,\n 51. Knife_Trust_Moving_B_01_RM: 4194 - 4254 fr.,\n 52. Knife_Trust_Moving_B_02: 4259 - 4314 fr.,\n 53. Knife_Trust_Moving_B_02_RM: 4315 - 4370 fr.,\n 54. Knife_Trust_Moving_B_03: 4375 - 4435 fr.,\n 55. Knife_Trust_Moving_B_03_RM: 4436 - 4496 fr.,\n 56. Knife_Move_Back: 4501 - 4522 fr.,\n 57. Knife_Move_Back_RM: 4523 - 4544 fr.,\n 58. Knife_Move_Forward: 4549 - 4570 fr.,\n 59. Knife_Move_Forward_RM: 4571 - 4592 fr.,\n 60. Knife_Move_Left: 4597 - 4623 fr.,\n 61. Knife_Move_Left_RM: 4624 - 4650 fr.,\n 62. Knife_Move_Right: 4655 - 4681 fr.,\n 63. Knife_Move_Right_RM: 4682 - 4708 fr.,\n 64. Knife_Turn_45_L: 4713 - 4748 fr.,\n 65. Knife_Turn_45_L_RM: 4749 - 4784 fr.,\n 66. Knife_Turn_45_R: 4789 - 4824 fr.,\n 67. Knife_Turn_45_R_RM: 4825 - 4860 fr.,\n 68. Knife_Turn_90_L: 4865 - 4910 fr.,\n 69. Knife_Turn_90_L_RM: 4911 - 4956 fr.,\n 70. Knife_Turn_90_R: 4961 - 5006 fr.,\n 71. Knife_Turn_90_R_RM: 5007 - 5052 fr.,\n 72. Knife_Die_backward: 5057 - 5122 fr.,\n 73. Knife_Die_Forward: 5127 - 5192 fr.,\n 74. Knife_Die_from_Left: 5197 - 5252 fr.,\n 75. 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The monster has low polygon geometry and game texture set.\n\n- Also it can be used for your animations.\n\n- The character modeled and rigged in 3ds Max, sculpted in ZBrush, textured in Photoshop.\n\n- Render scene, animations and poses included in file.\n\n- 2048 x 2048 px texture.\n\n- Including 3ds max 2015 scene with all materials\n\n- All body parts and rig bones have named.\n\nEnjoy!","imageAlt":"3D asset game-ready Walking Zombie Rigged Animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/walking-zombie-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qJtfLUJv3RGavLK8Ko57tAZv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/walking-zombie-rigged-animated-3d-model-low-poly-animated-rigged-max.jpg","gridUrl":"https://media.cgtrader.com/variants/qJtfLUJv3RGavLK8Ko57tAZv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/walking-zombie-rigged-animated-3d-model-low-poly-animated-rigged-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/walking-zombie-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/774656/e9250dcff2/walking-zombie-rigged-animated-3d-model-e9250dcff2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3221002","type":"listingItem","attributes":{"id":3221002,"title":"Undead creature","price":6.0,"description":"Undead creature 01  \nThis is a low poly model, you can see the wireframe and maps info in the preview images.   \nIt also has an interactive preview in which you can rotate the model around to further inspect it   \n\nIt compose of PBR maps like:   \nAO map   \nBase Color map   \nHeight map   \nMetallic map   \nRoughness map   \nNormal map   \n\n4096 x 4096 texture resolution   \n\nFormats available:   \nFbx   \nObj, mtl   \nMa   \nMb   \n\nI sell not only my products but also provide my service and support.      \nYou can message me if you like my artstyle and need an specific model.   \nYou can also visit my account for more something similar and interesting 3D models.    ","imageAlt":"3D asset Undead creature","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/undead-asassin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B8pwrWegpRJdQgr9EGBgZBya/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Undead_creature_01_thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/B8pwrWegpRJdQgr9EGBgZBya/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Undead_creature_01_thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/undead-asassin","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3221002/ac49f13e87/undead-creature-3d-model-ac49f13e87.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"490657","type":"listingItem","attributes":{"id":490657,"title":"Urban scary withered zombie","price":49.0,"description":"\u003cp\u003eHandsome blue-eyed zombie \u003c/p\u003e\u003cp\u003eThis blue-eyed zombie is a rather scary one. The creature is ready to be set on stage. \u003c/p\u003e\u003cp\u003eThe character was sculpted in ZBrush, modeled and rigged in 3ds Max, textures were originally made in Photoshop and Quixel Suite 2. \u003c/p\u003e\u003cp\u003eThis model was rendered in Marmoset Toolbag 2.\u003c/p\u003e\u003cp\u003eModel is built to real-world scale. \r\nUnits used: centimeters. \r\nObject Dimensions: height 175 cm. \u003c/p\u003e\u003cp\u003eThe model has been checked with the appropriate software.\u003c/p\u003e","imageAlt":"3D asset Urban scary withered zombie","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/urban-scary-withered-zombie","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ArhxUvVFQvTRjZpKacw41HR3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/urban-scary-withered-zombie-3d-model-low-poly-rigged-max-obj-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/ArhxUvVFQvTRjZpKacw41HR3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/urban-scary-withered-zombie-3d-model-low-poly-rigged-max-obj-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/urban-scary-withered-zombie","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/490657/1be9a0d491/urban-scary-withered-zombie-3d-model-1be9a0d491.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664420","type":"listingItem","attributes":{"id":664420,"title":"Skeleton Hero Soldier","price":40.0,"description":"Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.\n\nPack includes 3D MAX and FBX files with LOD (low polygonal version).\nBIP - Character Studio Animation clips included.\n\nUnity Asset Included.\n\nArmor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.\n\nModel has - 10,883(LOD 6,418)polygons, 20,529(LOD 12,278) triangles, 11,060(LOD 6,880) vertexes\n\n\nRig has 39 bones.\n\nTextures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.\n\nCharacter has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of \"Skeleton Hero\" characters\n\nThere are standard \"on place\" animations and several animations which includes \"root motion\" . Such animations have \"RM\" letters in their names.\n\nAnimation list:\n\ngeneral animations:\n\n1. SH_anger: 0 - 50., \n 2. SH_arm_kick_right: 51 - 76., \n 3. SH_Drinking: 77 - 177., \n 4. SH_Eating: 178 - 298., \n 5. SH_Ecstatic: 299 - 374., \n 6. SH_Hurray: 375 - 420., \n 7. SH_Idle: 421 - 521., \n 8. SH_Jump_standing: 522 - 597., \n 9. SH_Looking_around: 598 - 774., \n 10. SH_Pick_object: 775 - 815., \n 11. SH_pointing_A: 816 - 876., \n 12. SH_salute: 877 - 937., \n 13. SH_Say_No: 938 - 988., \n 14. SH_Talking: 989 - 1034., \n 15. SH_Talking_B: 1035 - 1185., \n 16. SH_thinking: 1186 - 1261., \n 17. SH_Throwing: 1262 - 1367., \n 18. SH_Tracking: 1368 - 1543., \n 19. SH_waving: 1544 - 1589., \n 20. SH_Climbing_ladder_down: 1594 - 1634., \n 21. SH_Climbing_ladder_up: 1639 - 1679., \n 22. SH_Digging_A: 1684 - 1719., \n 23. SH_Digging_B: 1724 - 1769., \n 24. SH_falling_down: 1774 - 1814., \n 25. SH_Jump_runing: 1819 - 1859., \n 26. SH_Run: 1864 - 1886., \n 27. SH_strafe_run_left: 1891 - 1917., \n 28. SH_strafe_run_right: 1922 - 1948., \n 29. SH_Strife_leftt: 1953 - 1988., \n 30. SH_Strife_right: 1993 - 2028., \n 31. SH_Swimming: 2033 - 2063., \n 32. SH_walking_back: 2068 - 2103., \n 33. SH_RM_Climbing_ladder_down: 2108 - 2148., \n 34. SH_RM_Climbing_ladder_up: 2153 - 2193., \n 35. SH_RM_falling_down: 2198 - 2238., \n 36. SH_RM_Jump_runing: 2243 - 2283., \n 37. SH_RM_Jump_standing: 2288 - 2363., \n 38. SH_RM_Run: 2368 - 2390., \n 39. SH_RM_strafe_run_left: 2395 - 2421., \n 40. SH_RM_strafe_run_right: 2426 - 2452., \n 41. SH_RM_Strife_leftt: 2457 - 2492., \n 42. SH_RM_Strife_right: 2497 - 2532., \n 43. SH_RM_Swimming: 2537 - 2567., \n 44. SH_RM_Walking_back: 2572 - 2607., \n\n2 handed weapon animations:\n\n 45. SH_2H_PutWeapon_Back: 2612 - 2652., \n 46. SH_2H_TookWeaponOut: 2653 - 2693., \n 47. SH_2H_combat_mode: 2694 - 2744., \n 48. SH_2H_Dodge_Jump_Backward: 2745 - 2770., \n 49. SH_2H_Dodge_Jump_Left: 2771 - 2796., \n 50. SH_2H_Dodge_Jump_Right: 2797 - 2822., \n 51. SH_2H_duck_below_high_swing: 2824 - 2859., \n 52. SH_2H_Heavy Smash: 2860 - 2901., \n 53. SH_2H_Hit_from_back: 2902 - 2937., \n 54. SH_2H_Hit_from_front: 2938 - 2973., \n 55. SH_2H_Jump 360 smash: 2974 - 3084., \n 56. SH_2H_parry_high_front: 3085 - 3120., \n 57. SH_2H_parry_high_right: 3121 - 3156., \n 58. SH_2H_parry_low_front: 3157 - 3192., \n 59. SH_2H_parry_low_left: 3193 - 3228., \n 60. SH_2H_Power_Down_Blow: 3229 - 3264., \n 61. SH_2H_Power_Trust: 3265 - 3300., \n 62. SH_2H_swing_high_straight_down: 3301 - 3336., \n 63. SH_2H_swing_mid_left: 3337 - 3372., \n 64. SH_2H_swing_mid_right: 3373 - 3408., \n 65. SH_2H_thrust_mid: 3409 - 3444., \n 66. SH_2H_moveTOblock: 3445 - 3451., \n 67. SH_2H_block: 3452 - 3482., \n 68. SH_2H_moveFROMblock: 3483 - 3489., \n 69. SH_2H_Knocked_backward: 3490 - 3530., \n 70. SH_2H_Down_back: 3531 - 3571., \n 71. SH_2H_Recover_from_knocked_backward: 3572 - 3612., \n 72. SH_2H_Knocked_forward: 3613 - 3641., \n 73. SH_2H_Down_forward: 3642 - 3682., \n 74. SH_2H_Recover_from_knocked_forward: 3683 - 3715., \n 75. SH_2H_Casual_walk: 3720 - 3756., \n 76. SH_2H_Cautious_walk: 3761 - 3801., \n 77. SH_2H_combat_run: 3806 - 3828., \n 78. SH_2H_Die_fall_backward: 3833 - 3966., \n 79. SH_2H_Die_fall_forward: 3971 - 4111., \n 80. SH_2H_Die_knocked_backward: 4116 - 4133., \n 81. SH_2H_Die_knocked_forward: 4138 - 4155., \n 82. SH_RM_2H_Casual_walk: 4160 - 4196., \n 83. SH_RM_2H_Cautious_walk: 4201 - 4241., \n 84. SH_RM_2H_combat_run: 4246 - 4268., \n 85. SH_RM_2H_Die_knocked_backward: 4273 - 4290., \n 86. SH_RM_2H_Die_knocked_forward: 4295 - 4312., \n 87. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342., \n 88. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372., \n 89. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402., \n 90. SH_2H_IDLE: 4407 - 4507., \n\n1 handed weapon animations:\n\n 91. SH_1H_PutWeapon_Back: 4512 - 4552., \n 92. SH_1H_TookWeaponOut: 4553 - 4593., \n 93. SH_1H_360_Jump_swing: 4594 - 4639., \n 94. SH_1H_360_Right_Jump_Smash: 4640 - 4710., \n 95. SH_1H_banging_shield: 4711 - 4731., \n 96. SH_1H_COMBAT_mode: 4732 - 4782., \n 97. SH_1H_Dodge_Jump_Backward: 4783 - 4808., \n 98. SH_1H_Dodge_Jump_Left: 4809 - 4834., \n 99. SH_1H_Dodge_Jump_Right: 4835 - 4860., \n 100. SH_1H_duck_below_high_swing: 4861 - 4896., \n 101. SH_1H_Heavy Smash: 4897 - 4937., \n 102. SH_1H_Hit_from_back: 4938 - 4973., \n 103. SH_1H_Hit_from_front: 4974 - 5009., \n 104. SH_1H_shield_block_high_left: 5010 - 5045., \n 105. SH_1H_shield_block_high_right: 5046 - 5081., \n 106. SH_1H_sword_parry_from_stright_down: 5083 - 5118., \n 107. SH_1H_sword_parry_high_left: 5119 - 5154., \n 108. SH_1H_sword_parry_high_right: 5155 - 5190., \n 109. SH_1H_sword_parry_low_front: 5191 - 5226., \n 110. SH_1H_sword_shield_blow: 5227 - 5262., \n 111. SH_1H_sword_swing_high_left: 5263 - 5298., \n 112. SH_1H_sword_swing_high_right: 5299 - 5334., \n 113. SH_1H_sword_swing_high_straight_down: 5335 - 5370., \n 114. SH_1H_sword_thrust_mid: 5371 - 5406., \n 115. SH_1H_moveTOblock: 5407 - 5413., \n 116. SH_1H_shield_block_keeping: 5414 - 5444., \n 117. SH_1H_moveFROMblock: 5445 - 5451., \n 118. SH_1H_Knocked_backward: 5452 - 5493., \n 119. SH_1H_Down_back: 5494 - 5534., \n 120. SH_1H_Recover_from_knocked_backward: 5535 - 5575., \n 121. SH_1H_Knocked_forward: 5576 - 5604., \n 122. SH_1H_Down_forward: 5605 - 5645., \n 123. SH_1H_Recover_from_knocked_forward: 5646 - 5678., \n 124. SH_1H_Casual_walk: 5683 - 5719., \n 125. SH_1H_Cautious_walk: 5724 - 5764., \n 126. SH_1H_combat_run: 5769 - 5791., \n 127. SH_1H_Die_fall_backward: 5796 - 5929., \n 128. SH_1H_Die_fall_forward: 5934 - 6074., \n 129. SH_1H_Die_knocked_backward: 6079 - 6096., \n 130. SH_1H_Die_knocked_forward: 6101 - 6118., \n 131. SH_RM_1H_Casual_walk: 6123 - 6159., \n 132. SH_RM_1H_Cautious_walk: 6164 - 6204., \n 133. SH_RM_1H_combat_run: 6209 - 6231., \n 134. SH_RM_1H_Die_knocked_backward: 6236 - 6253., \n 135. SH_RM_1H_Die_knocked_forward: 6258 - 6275., \n 136. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305., \n 137. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335., \n 138. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365., \n 139. SH_1H_IDLE: 6370 - 6470., \n","imageAlt":"3D asset Skeleton Hero Soldier","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-soldier","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t1fpe3pHGur3okBmevx5CHx6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton-hero-soldier-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/t1fpe3pHGur3okBmevx5CHx6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton-hero-soldier-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/skeleton-hero-soldier","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/664420/0739757e8f/skeleton-hero-soldier-3d-model-0739757e8f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"745176","type":"listingItem","attributes":{"id":745176,"title":"Baby Vampire Light Vershion","price":15.0,"description":"Low-poly 3d model of animated vampire baby ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included. \nLow polygonal character version (LOD) included.\n\nUnreal asset included.\nUnity Asset included.\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: Yes\nNumber of characters: 1 character blueprint, 1 \"skeletal meshes\" \nVertex counts of characters: 15,874 vertexes (4,659 LOD)\nNumber of Textures: 3 diffuse, specular (in color alpha) and normals.\nTexture Resolutions: 4096x4096\nNumber of Materials and Material Instances: 1 Materials \nNumber of Animations: 72 \nAnimation types: 48 \"on place\" animations, and 24 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but \"made by hand\").\n3D MAX rigged file included.\n\nCharacter: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes.\n\n\nRig has 63 bones. \n\nTextures: diffuse, specular, and normals maps. \nTIF file format 4096x4096 \n\nCharacter has 72 animations. BIP (Character Studio) files are included. 48 \"on place and 24 with root motion.\n\nAnimation list:\n\n\n0. T-Pose: 0 - 0fr.\n1. BV_IDLE - 2 - 100 fr.,\n 2. BV_Pick_object - 101 - 141  fr.,\n 3. BV_pointing_A - 142 - 202 fr.,\n 4. BV_Shrugs - 203 - 248 fr.,\n 5. BV_Talking_A - 249 - 289 fr.,\n 6. BV_Talking_B - 290 - 440 fr.,\n 7. BV_COMBAT_mode - 445 - 495 fr.,\n 8. BV_2_Blows - 496 - 546 fr.,\n 9. BV_anger - 547 - 597 fr.,\n 10. BV_Blow_left_hand_A - 598 - 633 fr.,\n 11. BV_Blow_left_hand_B - 635 - 670 fr.,\n 12. BV_Blow_right_hand_A - 670 - 705 fr.,\n 13. BV_Blow_right_hand_B - 706 - 741 fr.,\n 14. BV_Cray - 742 - 822 fr.,\n 15. M_BV_Knocked_backward - 823 - 863 fr.,\n 16. BV_Down_back - 865 - 905 fr.,\n 17. BV_Recover_from_knocked_backward - 906 - 946 fr.,\n 18. BV_Hit_from_back - 946 - 981 fr.,\n 19. BV_Hit_from_front - 982 - 1017 fr.,\n 20. BV_Hit_from_left - 1018 - 1053 fr.,\n 21. BV_hit_from_righ - 1054 - 1089 fr.,\n 22. BV_Looking_around - 1090 - 1266 fr.,\n 23. BV_Tracking - 1267 - 1442 fr.,\n 24. M_BV_2_Blows_moving - 1443 - 1493 fr.,\n 25. M_BV_Blow_left_hand_A_Moving - 1494 - 1529 fr.,\n 26. M_BV_Blow_left_hand_B_Moving - 1530 - 1565 fr.,\n 27. M_BV_Blow_right_hand_A_Moving - 1566 - 1601 fr.,\n 28. M_BV_Blow_right_hand_B_Moving - 1602 - 1637 fr.,\n 29. M_BV_Dodge_Jump_Backward - 1638 - 1663 fr.,\n 30. M_BV_Dodge_JumpLeft - 1664 - 1689 fr.,\n 31. M_BV_Dodge_JumpRight - 1690 - 1715 fr.,\n 32. M_BV_Jump_standing - 1716 - 1791 fr.,\n 33. M_BV_Moving_left - 1792 - 1812 fr.,\n 34. M_BV_Moving_right - 1813 - 1833 fr.,\n 35. M_BV_Turn_Left_90t - 1834 - 1859 fr.,\n 36. M_BV_Turn_Right_90t - 1860 - 1885 fr.,\n 37. BV_Dying_A - 1886 - 1951 fr.,\n 38. BV_Dying_B - 1956 - 1996 fr.,\n 39. M_BV_Die_knocked_backward - 2001 - 2018 fr.,\n 40. M_BV_Die_knocked_forward - 2023 - 2040 fr.,\n 41. M_BV_Casual_walk - 2045 - 2081 fr.,\n 42. M_BV_Cautious_walk - 2086 - 2126 fr.,\n 43. M_BV_Climbing_wall - 2131 - 2161 fr.,\n 44. M_BV_combat_run - 2166 - 2188 fr.,\n 45. M_BV_Jump_runing - 2193 - 2233 fr.,\n 46. M_BV_run - 2238 - 2260 fr.,\n 47. M_BV_Walking_back_A - 2265 - 2300 fr.,\n 48. M_BV_falling_down - 2305 - 2345 fr.,\n 49. RM_BV_2_Blows_moving - 2350 - 2400 fr.,\n 50. RM_BV_Blow_left_hand_A_Moving - 2405 - 2440 fr.,\n 51. RM_BV_Blow_left_hand_B_Moving - 2445 - 2480 fr.,\n 52. RM_BV_Blow_right_hand_A_Moving - 2485 - 2520 fr.,\n 53. RM_BV_Blow_right_hand_B_Moving - 2525 - 2560 fr.,\n 54. RM_BV_Casual_walk - 2565 - 2601 fr.,\n 55. RM_BV_Cautious_walk - 2606 - 2646 fr.,\n 56. RM_BV_Climbing_wall - 2651 - 2681 fr.,\n 57. RM_BV_combat_run - 2686 - 2708 fr.,\n 58. RM_BV_Die_knocked_backward - 2713 - 2730 fr.,\n 59. RM_BV_Die_knocked_forward - 2735 - 2752 fr.,\n 60. RM_BV_Dodge_Jump_Backward - 2757 - 2782 fr.,\n 61. RM_BV_Dodge_JumpLeft - 2787 - 2812 fr.,\n 62. RM_BV_Dodge_JumpRight - 2817 - 2842 fr.,\n 63. RM_BV_falling_down - 2847 - 2887 fr.,\n 64. RM_BV_Jump_runing - 2892 - 2932 fr.,\n 65. RM_BV_Jump_standing - 2937 - 3012 fr.,\n 66. RM_BV_Knocked_backward - 3017 - 3057 fr.,\n 67. RM_BV_Moving_left - 3062 - 3082 fr.,\n 68. RM_BV_Moving_right - 3087 - 3107 fr.,\n 69. RM_BV_run - 3112 - 3134 fr.,\n 70. RM_BV_Turn_Left_90t - 3139 - 3164 fr.,\n 71. RM_BV_Turn_Right_90t - 3169 - 3194 fr.,\n 72. 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