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Cleaning, scaling, retopology, UV unwrap, baked PBR texture set and multi-format conversion by Rapid Roost.\n- High Dome Cranium: emlouise, https://poly.cam/capture/87778B3F-A7FA-4E17-BEC4-B77B43BD8D53\n- Human Skull: rpablo, https://poly.cam/capture/1BE3D85F-DF21-428B-B855-39263FC9F3CF\n- Lightweight Cranium: Nozon, https://poly.cam/capture/A840D49A-417E-4ADF-B20F-6E1E418E7D64\n- Long Narrow Skull: emlouise, https://poly.cam/capture/60CA964A-94FD-4730-9F9E-223F7575B8C8\n- Missing Front Tooth Skull: emlouise, https://poly.cam/capture/54DE0DD5-71A8-4858-9F6F-474162C0DE8A\n- Numbered Museum Skull: HassanKhan, https://poly.cam/capture/33b7ab18-07f4-4240-8a98-9fc3aadb3c92\n- Old Anatomy Skull: Anropo_UdeC, https://poly.cam/capture/519c7671-0129-40ba-88bf-9aeb4c777c20\n- Orange Stained Cranium: emlouise, https://poly.cam/capture/B071332C-0F2B-45F0-9C77-56CF06BECD54\n- Round Cranium: emlouise, https://poly.cam/capture/C8F0FEE4-EF9A-4990-B13D-80DAA151BA87\n- Sectioned Teaching Skull: AnaNghia, https://poly.cam/capture/5FC1F09A-A225-46C6-9CB9-2339F27D70FA\n- Side Hole Cranium: emlouise, https://poly.cam/capture/D9B309E0-A1E3-484C-B97C-2FEF2362B1EB\n- Square Jaw Skull: emlouise, https://poly.cam/capture/373D001C-74F3-4B8B-BB20-45950AB9C8C8\n- Top Hole Cranium: emlouise, https://poly.cam/capture/B512BBC0-7FE9-4D5C-ABE8-44124F6170E3\n- Wide-Eyed Cranium: emlouise, https://poly.cam/capture/8CAEF040-4C86-41F8-A25B-2E9BF495CE16\n\nThese are scans of real human remains. 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Real-world scale, PBR.\n\nAn archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. It is named after Fiskerton, a village on the River Witham near Lincoln, England - an area known for finds of prehistoric and later human remains along the river. The bone is stained orange-brown and the surface is weathered. The face is damaged, and most of the upper teeth are lost. The date of this skull is not given in the source.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,211 quads), with a proper UV unwrap: 75 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 15.0 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.89 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (14,422 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (190,570 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 14 x 19 x 15 cm (width x length x height)\n- Low-poly: 7,211 quads (14,422 triangles), 7,205 vertices\n- High-res (full scan): 190,570 triangles, 95,277 vertices\n- UVs: one UV set shared by both meshes, 75 islands, 65.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-7.5 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Find place: Fiskerton, River Witham, Lincolnshire, England (from the source title)\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/B071332C-0F2B-45F0-9C77-56CF06BECD54), licensed CC BY 4.0. 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PBR, VFX ready.\n\nAn adult archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. The cranial sutures stand out clearly. Some upper teeth remain.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,738 quads), with a proper UV unwrap: 136 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 13.8 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.64 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,464 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (149,652 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 15 x 21 x 16 cm (width x length x height)\n- Low-poly: 7,738 quads (15,464 triangles), 7,720 vertices\n- High-res (full scan): 149,652 triangles, 74,804 vertices\n- UVs: one UV set shared by both meshes, 136 islands, 67.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-6.9 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"LMK03 019\" - site code LMK03 and skeleton / context 019. The label follows the usual British excavation numbering: a site code, then a context (C), feature (F) or skeleton (SK) number. Site codes usually end in the year of the dig.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/8CAEF040-4C86-41F8-A25B-2E9BF495CE16), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Wide-Eyed Cranium Photo Scan","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/wide-eyed-cranium-photo-scan","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/de7vsjuc8ytsnxfqlp6cqq23va87/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wide_eyed_cranium-3d-model-312fc390f1.jpg","gridUrl":"https://media.cgtrader.com/variants/de7vsjuc8ytsnxfqlp6cqq23va87/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wide_eyed_cranium-3d-model-312fc390f1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/de7vsjuc8ytsnxfqlp6cqq23va87/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/wide_eyed_cranium-3d-model-312fc390f1.webp","width":306},{"url":"https://media.cgtrader.com/variants/de7vsjuc8ytsnxfqlp6cqq23va87/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wide_eyed_cranium-3d-model-312fc390f1.webp","width":612},{"url":"https://media.cgtrader.com/variants/de7vsjuc8ytsnxfqlp6cqq23va87/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/wide_eyed_cranium-3d-model-312fc390f1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/wide-eyed-cranium-photo-scan","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689904/312fc390f1/wide-eyed-cranium-photo-scan-3d-model-312fc390f1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7690348","type":"listingItem","attributes":{"id":7690348,"title":"Female Cranium - Photo Scan - No AI","price":19.0,"description":"Adult female cranium with grey-green staining and cracks. Real-world scale, PBR.\n\nAn adult human cranium (skull without the lower jaw), described by its source as female. The bone has grey-green staining, fine cracks and small dark marks on the side. The face is partly damaged.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,048 quads), with a proper UV unwrap: 27 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 10.6 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.02 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (14,096 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (99,996 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 15 x 20 x 15 cm (width x length x height)\n- Low-poly: 7,048 quads (14,096 triangles), 7,042 vertices\n- High-res (full scan): 99,996 triangles, 49,992 vertices\n- UVs: one UV set shared by both meshes, 27 islands, 56.3% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-5.3 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Sex: Female (as stated by the source)\n- Source label: \"Original female skull\"\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by IvoMoja (https://poly.cam/capture/E8A4E81A-BB48-45D2-88D3-4671D6A25D95), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Female Cranium - Photo Scan - No AI","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/female-cranium-photo-scan-no-ai","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s7tz2leujmv38mpv0kcdu1x1lk19/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/female_cranium-3d-model-a6df0ae176.jpg","gridUrl":"https://media.cgtrader.com/variants/s7tz2leujmv38mpv0kcdu1x1lk19/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/female_cranium-3d-model-a6df0ae176.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/s7tz2leujmv38mpv0kcdu1x1lk19/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/female_cranium-3d-model-a6df0ae176.webp","width":306},{"url":"https://media.cgtrader.com/variants/s7tz2leujmv38mpv0kcdu1x1lk19/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/female_cranium-3d-model-a6df0ae176.webp","width":612},{"url":"https://media.cgtrader.com/variants/s7tz2leujmv38mpv0kcdu1x1lk19/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/female_cranium-3d-model-a6df0ae176.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/female-cranium-photo-scan-no-ai","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7690348/a6df0ae176/female-cranium-photo-scan-no-ai-3d-model-a6df0ae176.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7690358","type":"listingItem","attributes":{"id":7690358,"title":"Broken Top Cranium - Photo Scan - No AI","price":19.0,"description":"Weathered archaeological cranium from the River Witham, broken top. Real-world scale, PBR.\n\nAn archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. It is named after the River Witham in Lincolnshire, England. The bone is stained brown by river or soil conditions, and a large part of the top of the skull is broken away. The date of this skull is not given in the source.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,597 quads), with a proper UV unwrap: 112 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 12.8 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.78 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,194 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (189,996 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 14 x 20 x 15 cm (width x length x height)\n- Low-poly: 7,597 quads (15,194 triangles), 7,583 vertices\n- High-res (full scan): 189,996 triangles, 94,977 vertices\n- UVs: one UV set shared by both meshes, 112 islands, 67.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-6.4 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"ULH_AGW_5 Witham Skull\" - collection reference ULH AGW 5\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/50544665-07AC-493D-92EE-9448371CDDBC), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Broken Top Cranium - Photo Scan - No AI","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/broken-top-cranium-photo-scan-no-ai","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/su20xemh8g18lxj3xgkiezryveg4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/broken_top_cranium-3d-model-c427275f21.jpg","gridUrl":"https://media.cgtrader.com/variants/su20xemh8g18lxj3xgkiezryveg4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/broken_top_cranium-3d-model-c427275f21.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/su20xemh8g18lxj3xgkiezryveg4/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/broken_top_cranium-3d-model-c427275f21.webp","width":306},{"url":"https://media.cgtrader.com/variants/su20xemh8g18lxj3xgkiezryveg4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/broken_top_cranium-3d-model-c427275f21.webp","width":612},{"url":"https://media.cgtrader.com/variants/su20xemh8g18lxj3xgkiezryveg4/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/broken_top_cranium-3d-model-c427275f21.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/broken-top-cranium-photo-scan-no-ai","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7690358/c427275f21/broken-top-cranium-photo-scan-no-ai-3d-model-c427275f21.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689935","type":"listingItem","attributes":{"id":7689935,"title":"Llama Skull - Camelid Cranium Photo Scan","price":15.0,"description":"A llama skull (upper skull, no lower jaw), photoscanned and cleaned up. PBR, VFX and game ready.\n\nThe upper skull of a llama, captured with photogrammetry. A long, light camelid skull with large eye sockets and a narrow snout. The lower jaw is not included.\n\n**What you get:**\n- Two versions: High-res for close-up renders and VFX, and Low-poly for games and real-time.\n- Real-world scale, centered at the base, with transforms applied.\n- PBR textures at 4K / 2K / 1K: Base Color, Roughness, Normal (OpenGL and DirectX), Ambient Occlusion, Cavity, and ORM (packed for Unreal and Unity).\n- The low-poly version has its own baked 2K / 1K texture set, so it looks right in game engines.\n- Cleaned, checked scan: one watertight piece with a fresh, efficient UV layout.\n- Watertight mesh with no holes, so it is 3D printable. STL and 3MF files are in millimetres.\n- A Blender 5.1 file with the material set up and a ready-to-render studio scene.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n\n**Details:**\n- Size: about 15 x 30 x 12 cm (width x length x height)\n- High-res: 100,000 triangles, 49,992 vertices\n- Low-poly: 6,000 triangles\n- One material per version, one UV set\n- Rendered in Blender Cycles. Renders use the included studio scene, with no post-processing.\n- No rigging or animation.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by kaijusaurus (https://poly.cam/capture/1FF2A362-E045-4047-BE1A-256DF50CBFFC), licensed CC BY 4.0. Cleaned, rebuilt, scaled, PBR texture set, low-poly version and multi-format conversion by Rapid Roost.","imageAlt":"Llama Skull - Camelid Cranium Photo Scan","url":"https://www.cgtrader.com/3d-models/animal/mammal/llama-skull-camelid-cranium-photo-scan","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ebvuihmzn0tk9vutw5syxwlklvev/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/llama_skull-3d-model-d2d59d6412.jpg","gridUrl":"https://media.cgtrader.com/variants/ebvuihmzn0tk9vutw5syxwlklvev/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/llama_skull-3d-model-d2d59d6412.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ebvuihmzn0tk9vutw5syxwlklvev/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/llama_skull-3d-model-d2d59d6412.webp","width":306},{"url":"https://media.cgtrader.com/variants/ebvuihmzn0tk9vutw5syxwlklvev/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/llama_skull-3d-model-d2d59d6412.webp","width":612},{"url":"https://media.cgtrader.com/variants/ebvuihmzn0tk9vutw5syxwlklvev/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/llama_skull-3d-model-d2d59d6412.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/llama-skull-camelid-cranium-photo-scan","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/7689935/d2d59d6412/llama-skull-camelid-cranium-photo-scan-3d-model-d2d59d6412.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689931","type":"listingItem","attributes":{"id":7689931,"title":"Numbered Museum Skull - Old Collection Human Cranium","price":19.0,"description":"Dark-stained adult cranium with a hand-written collection number. 4K PBR, VFX ready.\n\nAn adult human cranium (skull without the lower jaw) from an old collection, scanned with photogrammetry. The bone is dark, mottled and stained, and a collection number is written by hand on the forehead. The upper jaw and teeth are damaged. The source scan had no real-world size, so it has been set to a typical adult skull length.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,757 quads), with a proper UV unwrap: 28 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 8.2 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.21 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,514 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (72,910 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 14 x 19 x 16 cm (width x length x height)\n- Low-poly: 7,757 quads (15,514 triangles), 7,755 vertices\n- High-res (full scan): 72,910 triangles, 36,451 vertices\n- UVs: one UV set shared by both meshes, 28 islands, 63.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-4.1 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"Full Skull\"\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by HassanKhan (https://poly.cam/capture/33b7ab18-07f4-4240-8a98-9fc3aadb3c92), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Numbered Museum Skull - Old Collection Human C...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/numbered-museum-skull-old-collection-human-cranium","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oidqo0txx9lxai8a59eevpry895s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/numbered_museum_skull-3d-model-93bcc55d07.jpg","gridUrl":"https://media.cgtrader.com/variants/oidqo0txx9lxai8a59eevpry895s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/numbered_museum_skull-3d-model-93bcc55d07.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/oidqo0txx9lxai8a59eevpry895s/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/numbered_museum_skull-3d-model-93bcc55d07.webp","width":306},{"url":"https://media.cgtrader.com/variants/oidqo0txx9lxai8a59eevpry895s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/numbered_museum_skull-3d-model-93bcc55d07.webp","width":612},{"url":"https://media.cgtrader.com/variants/oidqo0txx9lxai8a59eevpry895s/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/numbered_museum_skull-3d-model-93bcc55d07.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/numbered-museum-skull-old-collection-human-cranium","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689931/93bcc55d07/numbered-museum-skull-old-collection-human-cranium-3d-model-93bcc55d07.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689914","type":"listingItem","attributes":{"id":7689914,"title":"Side Hole Cranium - Damaged Archaeological Human Skull","price":19.0,"description":"Adult archaeological cranium with a hole through the side. Real-world scale, PBR, VFX ready.\n\nAn adult archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. The bone is pale with light soil staining. There is a hole through the right side of the skull near the ear, from damage.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,376 quads), with a proper UV unwrap: 51 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 11.2 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.75 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (14,752 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (144,634 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 16 x 22 x 16 cm (width x length x height)\n- Low-poly: 7,376 quads (14,752 triangles), 7,362 vertices\n- High-res (full scan): 144,634 triangles, 72,301 vertices\n- UVs: one UV set shared by both meshes, 51 islands, 63.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-5.6 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"LIN02\" - collection / scan reference\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/D9B309E0-A1E3-484C-B97C-2FEF2362B1EB), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Side Hole Cranium - Damaged Archaeological Hum...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/side-hole-cranium-damaged-archaeological-human-skull","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vowr2g6rtx6m0zpszculx1unj4f5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/side_hole_cranium-3d-model-7f5bf74184.jpg","gridUrl":"https://media.cgtrader.com/variants/vowr2g6rtx6m0zpszculx1unj4f5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/side_hole_cranium-3d-model-7f5bf74184.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/vowr2g6rtx6m0zpszculx1unj4f5/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/side_hole_cranium-3d-model-7f5bf74184.webp","width":306},{"url":"https://media.cgtrader.com/variants/vowr2g6rtx6m0zpszculx1unj4f5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/side_hole_cranium-3d-model-7f5bf74184.webp","width":612},{"url":"https://media.cgtrader.com/variants/vowr2g6rtx6m0zpszculx1unj4f5/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/side_hole_cranium-3d-model-7f5bf74184.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/side-hole-cranium-damaged-archaeological-human-skull","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689914/7f5bf74184/side-hole-cranium-damaged-archaeological-human-skull-3d-model-7f5bf74184.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689920","type":"listingItem","attributes":{"id":7689920,"title":"Round Cranium - Archaeological Human Skull - Photo Scan - PBR","price":19.0,"description":"Adult archaeological cranium with a round vault and soft blue-grey staining. Real-world scale, PBR.\n\nAn adult archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. It is skeleton 41 from the excavation archive SCEL07. The bone is pale with soft blue-grey and tan staining.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,649 quads), with a proper UV unwrap: 89 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 8.8 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.63 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,294 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (180,856 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 15 x 19 x 14 cm (width x length x height)\n- Low-poly: 7,649 quads (15,294 triangles), 7,631 vertices\n- High-res (full scan): 180,856 triangles, 90,400 vertices\n- UVs: one UV set shared by both meshes, 89 islands, 67.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-4.4 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"SCEL07 SK41\" - site code SCEL07, skeleton 41. The label follows the usual British excavation numbering: a site code, then a context (C), feature (F) or skeleton (SK) number. Site codes usually end in the year of the dig.\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/C8F0FEE4-EF9A-4990-B13D-80DAA151BA87), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Round Cranium - Archaeological Human Skull - P...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/round-cranium-archaeological-human-skull-photo-scan-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gxubb05pfwra0sx1u5q8mashxw3q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/round_cranium-3d-model-f6341b9f3b.jpg","gridUrl":"https://media.cgtrader.com/variants/gxubb05pfwra0sx1u5q8mashxw3q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/round_cranium-3d-model-f6341b9f3b.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gxubb05pfwra0sx1u5q8mashxw3q/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/round_cranium-3d-model-f6341b9f3b.webp","width":306},{"url":"https://media.cgtrader.com/variants/gxubb05pfwra0sx1u5q8mashxw3q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/round_cranium-3d-model-f6341b9f3b.webp","width":612},{"url":"https://media.cgtrader.com/variants/gxubb05pfwra0sx1u5q8mashxw3q/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/round_cranium-3d-model-f6341b9f3b.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/round-cranium-archaeological-human-skull-photo-scan-pbr","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689920/f6341b9f3b/round-cranium-archaeological-human-skull-photo-scan-pbr-3d-model-f6341b9f3b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689940","type":"listingItem","attributes":{"id":7689940,"title":"High Dome Cranium - Archaeological Human Skull - Photo Scan","price":19.0,"description":"Adult archaeological cranium with a high, domed vault and a few upper teeth. Real-world scale, PBR, VFX ready.\n\nAn adult archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. Its source names it after St Benedict's, most likely a churchyard or church site. The bone is pale with light staining, and a few upper teeth remain. The date of this skull is not given in the source.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,672 quads), with a proper UV unwrap: 92 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 14.2 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.63 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,342 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (182,532 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 14 x 20 x 14 cm (width x length x height)\n- Low-poly: 7,672 quads (15,342 triangles), 7,665 vertices\n- High-res (full scan): 182,532 triangles, 91,256 vertices\n- UVs: one UV set shared by both meshes, 92 islands, 65.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-7.1 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"St. Benedict's Skull\"\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/87778B3F-A7FA-4E17-BEC4-B77B43BD8D53), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"High Dome Cranium - Archaeological Human Skull...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/high-dome-cranium-archaeological-human-skull-photo-scan","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cvyvddkxos48h9p9m5yxcrsathcq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/high_dome_cranium-3d-model-a4c4affe8c.jpg","gridUrl":"https://media.cgtrader.com/variants/cvyvddkxos48h9p9m5yxcrsathcq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/high_dome_cranium-3d-model-a4c4affe8c.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/cvyvddkxos48h9p9m5yxcrsathcq/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/high_dome_cranium-3d-model-a4c4affe8c.webp","width":306},{"url":"https://media.cgtrader.com/variants/cvyvddkxos48h9p9m5yxcrsathcq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/high_dome_cranium-3d-model-a4c4affe8c.webp","width":612},{"url":"https://media.cgtrader.com/variants/cvyvddkxos48h9p9m5yxcrsathcq/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/high_dome_cranium-3d-model-a4c4affe8c.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/high-dome-cranium-archaeological-human-skull-photo-scan","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":127,"name":".usdz","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689940/a4c4affe8c/high-dome-cranium-archaeological-human-skull-photo-scan-3d-model-a4c4affe8c.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689908","type":"listingItem","attributes":{"id":7689908,"title":"Top Hole Cranium - Archaeological Human Skull - Photo Scan","price":19.0,"description":"Adult archaeological cranium with a hole in the top of the skull. Real-world scale, PBR.\n\nAn adult archaeological human cranium (skull without the lower jaw), scanned with photogrammetry. It is skeleton 47 from the excavation archive SCEL07. There is a small hole through the top of the skull, and the cranial sutures are clear. The cause of the hole is not stated in the source.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,607 quads), with a proper UV unwrap: 123 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 17.2 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.87 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,210 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (181,026 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 15 x 20 x 15 cm (width x length x height)\n- Low-poly: 7,607 quads (15,210 triangles), 7,593 vertices\n- High-res (full scan): 181,026 triangles, 90,497 vertices\n- UVs: one UV set shared by both meshes, 123 islands, 69.6% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-8.6 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"SCEL07 SK47\" - site code SCEL07, skeleton 47. The label follows the usual British excavation numbering: a site code, then a context (C), feature (F) or skeleton (SK) number. Site codes usually end in the year of the dig.\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/B512BBC0-7FE9-4D5C-ABE8-44124F6170E3), licensed CC BY 4.0. 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PBR.\n\nAn adult human cranium (skull without the lower jaw), scanned with photogrammetry. The bone is light tan and clean, and the cranial sutures are clearly visible. It is the lightest model in this set (about 26,000 triangles, 2K textures), so it suits real-time scenes, crowds of props and background set dressing.\n\n**What you get:**\n- Clean quad retopology of the full scan (4,864 quads), with a proper UV unwrap: 24 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 14.6 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.38 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (9,728 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (26,220 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 17 x 21 x 17 cm (width x length x height)\n- Low-poly: 4,864 quads (9,728 triangles), 4,862 vertices\n- High-res (full scan): 26,220 triangles, 13,102 vertices\n- UVs: one UV set shared by both meshes, 24 islands, 63.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-7.3 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"Homo sapiens human skull / crane humain / craneo humano\"\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by Nozon (https://poly.cam/capture/A840D49A-417E-4ADF-B20F-6E1E418E7D64), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Lightweight Cranium - Low-Poly Human Skull - P...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/lightweight-cranium-low-poly-human-skull-photo-scan","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4gomgdq6fk7m7aaud840nnjg8xjx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lightweight_cranium-3d-model-f08389411a.jpg","gridUrl":"https://media.cgtrader.com/variants/4gomgdq6fk7m7aaud840nnjg8xjx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lightweight_cranium-3d-model-f08389411a.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4gomgdq6fk7m7aaud840nnjg8xjx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/lightweight_cranium-3d-model-f08389411a.webp","width":306},{"url":"https://media.cgtrader.com/variants/4gomgdq6fk7m7aaud840nnjg8xjx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lightweight_cranium-3d-model-f08389411a.webp","width":612},{"url":"https://media.cgtrader.com/variants/4gomgdq6fk7m7aaud840nnjg8xjx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/lightweight_cranium-3d-model-f08389411a.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/lightweight-cranium-low-poly-human-skull-photo-scan","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689936/f08389411a/lightweight-cranium-low-poly-human-skull-photo-scan-3d-model-f08389411a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7690350","type":"listingItem","attributes":{"id":7690350,"title":"Dog Skull - Canine Cranium Photo Scan - No AI","price":15.0,"description":"A domestic dog skull (upper skull, no lower jaw), photoscanned and cleaned up. PBR, VFX and game ready.\n\nThe upper skull of a domestic dog, captured with photogrammetry. Clean, pale bone with sharp canine teeth and wide cheekbones. The lower jaw is not included.\n\n**What you get:**\n- Two versions: High-res for close-up renders and VFX, and Low-poly for games and real-time.\n- Real-world scale, centered at the base, with transforms applied.\n- PBR textures at 4K / 2K / 1K: Base Color, Roughness, Normal (OpenGL and DirectX), Ambient Occlusion, Cavity, and ORM (packed for Unreal and Unity).\n- The low-poly version has its own baked 2K / 1K texture set, so it looks right in game engines.\n- Cleaned, checked scan: one watertight piece with a fresh, efficient UV layout.\n- Watertight mesh with no holes, so it is 3D printable. STL and 3MF files are in millimetres.\n- A Blender 5.1 file with the material set up and a ready-to-render studio scene.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n\n**Details:**\n- Size: about 14 x 20 x 9 cm (width x length x height)\n- High-res: 50,000 triangles, 24,998 vertices\n- Low-poly: 6,000 triangles\n- One material per version, one UV set\n- Rendered in Blender Cycles. Renders use the included studio scene, with no post-processing.\n- No rigging or animation.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by kaijusaurus (https://poly.cam/capture/0975C989-6C28-4D87-9A3F-D0AC4F9F6EB8), licensed CC BY 4.0. 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There is also Colour-code included in this package as well as muscles striation.\n\nAbove all, muscles have Origin and Insertion to browse and learn from.\n\nModel has been modified for an easy exploration.\n\nWhat is included in the package?\n\nFBX format of (low-poly) almost 250k Polys\n\n8k resolutions maps serving different purposes such as: main muscles and bones materials, colour-code, striation and more.\n\nMarmoset Scene\n\nZTL, decimated high poly model (ZBrush Version 2021)\n\nThere are 172 geometries in female anatomy kit.\n\nThere is a slight difference in naming convention with Human Anatomy kit but it should be easy enough to navigate and find wanted files.\n\n\n\n\n\nHuman Anatomy Kit (Male)\n\n3D Digital human anatomy model is a great learning companion with all the muscles and bones named. 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File capacity is 12GB but shrunk down to 3GB for easy transfer.\n\nThis model is recommended with other source of anatomy books such as: Anatomy for the Artist by Sarah Simblet, Anatomy for the Sculptors by Uldis Zarins.\n\nSystem and knowledge requirement:\n\nGaming PC is recommended.\n\nBasic knowledge of 3D is required for this package as this is not a video tutorial nor anatomy application.\n\n-- For 3D printing licence and anatomy application please get in touch for more information.\n\nFriendly reminder that there is a lot to browse in this package (so please take your time) as this has taken two years to complete. A lot of hard work, basically blood, sweat and tears has been put into creation of these anatomical figures. \n\nThank you for your support. 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There is also Colour-code included in this package as well as muscles striation.\n\nAbove all, muscles have Origin and Insertion to browse and learn from.\n\nModel has been modified for an easy exploration.\n\nWhat is included in the package?\n\n1. FBX format of (low-poly) almost 250k Polys\n\n2. 8k resolutions maps serving different purposes such as: main muscles and bones materials, colour-code, striation and more.\n\n3. Marmoset Scene\n\n4. ZTL, decimated high poly model (ZBrush Version 2021)\n\n5. STL file ready to 3D print\n\nThere are 172 geometries in female anatomy kit.\n\nThere is a slight difference in naming convention with Human Anatomy kit but it should be easy enough to navigate and find wanted files.\n\nHuman Anatomy Kit (Male)\n\n3D Digital human anatomy model is a great learning companion with all the muscles and bones named. There is also Colour-code included in this package as well as muscles striation.\n\nAbove all, muscles have Origin and Insertion to browse and learn from.\n\nModel has been modified for an easy exploration.\n\nNot suitable for 3D printing. \n\nWhat is included in the package?\n\n1. FBX format of (low-poly) almost 250k Polys\n\n2. 18 maps 8k resolutions serving different purposes such as: main muscles and bones materials, colour-code, striation and more.\n\n3. Marmoset Scene\n\n4. ZTL, decimated high poly model\n\n5. STL file ready to 3D print\n\nThere are 144 geometries in this project. File capacity is 12GB but shrunk down to 3GB for easy transfer.\n\nThis model is recommended with other source of anatomy books such as: Anatomy for the Artist by Sarah Simblet, Anatomy for the Sculptors by Uldis Zarins.\n\nSystem and knowledge requirement:\n\nGaming PC is recommended.\n\nBasic knowledge of 3D is required for this package as this is not a video tutorial nor anatomy application.\n\n-- For 3D printing licence and anatomy application please get in touch for more information.\n\nFriendly reminder that there is a lot to browse in this package (so please take your time) as this has taken two years to complete. A lot of hard work, basically blood, sweat and tears has been put into creation of these anatomical figures.\n\nThank you for your support. (Please don't forget to rate, review and comment as it would really help)\n\nNot suitable for 3D printing. 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Real-world scale, PBR, VFX ready.\n\nA real archaeological skull of a child (juvenile), scanned with photogrammetry. The cranium and lower jaw are both present. The skull vault is smooth and rounded, the way a young skull is, and the cranial sutures are still open. The teeth show a growing mouth, with adult teeth still coming through. The bone is pale cream with light soil staining, and there is old breakage around the side of the face.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,196 quads), with a proper UV unwrap: 95 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 12.4 mm). 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STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 14 x 18 x 15 cm (width x length x height)\n- Low-poly: 7,196 quads (14,388 triangles), 7,182 vertices\n- High-res (full scan): 140,078 triangles, 70,017 vertices\n- UVs: one UV set shared by both meshes, 95 islands, 65.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-6.2 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"C61 F938\" - context 61, feature 938. The label follows the usual British excavation numbering: a site code, then a context (C), feature (F) or skeleton (SK) number. Site codes usually end in the year of the dig.\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/AC77ABFB-1957-4F73-9417-736779931E2B), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Child Skull - Juvenile Human Skull with Jaw - ...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/child-skull-juvenile-human-skull-with-jaw-photo-scan-no-ai","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z3ewzr91ymnz5zoyz53qn8ubh8yl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/child_skull-3d-model-5f9ed0263d.jpg","gridUrl":"https://media.cgtrader.com/variants/z3ewzr91ymnz5zoyz53qn8ubh8yl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/child_skull-3d-model-5f9ed0263d.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/z3ewzr91ymnz5zoyz53qn8ubh8yl/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/child_skull-3d-model-5f9ed0263d.webp","width":306},{"url":"https://media.cgtrader.com/variants/z3ewzr91ymnz5zoyz53qn8ubh8yl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/child_skull-3d-model-5f9ed0263d.webp","width":612},{"url":"https://media.cgtrader.com/variants/z3ewzr91ymnz5zoyz53qn8ubh8yl/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/child_skull-3d-model-5f9ed0263d.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/child-skull-juvenile-human-skull-with-jaw-photo-scan-no-ai","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7690354/5f9ed0263d/child-skull-juvenile-human-skull-with-jaw-photo-scan-no-ai-3d-model-5f9ed0263d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7615673","type":"listingItem","attributes":{"id":7615673,"title":"Realistic Human Skull with Cartilage","price":20.0,"description":"This highly detailed Human Skull Anatomy 3D Model accurately represents the external bone structure, sutures, teeth, and nasal/ear cartilage of the human skull with realistic surface textures and anatomical proportions.\n\nDesigned for medical education, dentistry, cranial anatomy, forensic science, scientific visualization, healthcare presentations, and professional 3D rendering, this model provides a realistic representation suitable for educational and visualization projects.\n\n**Included Formats**\n\n\n\n\n\nBlender (.blend) - 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Archaeological Human Skull with Jaw","price":19.0,"description":"Adult archaeological skull with a square lower jaw and teeth. Real-world scale, PBR, VFX ready.\n\nAn adult archaeological human skull with its lower jaw, scanned with photogrammetry. Teeth remain in both jaws, with some gaps. The bone is pale with light soil staining.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,853 quads), with a proper UV unwrap: 55 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 7.6 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.71 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,706 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (154,744 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 16 x 22 x 16 cm (width x length x height)\n- Low-poly: 7,853 quads (15,706 triangles), 7,833 vertices\n- High-res (full scan): 154,744 triangles, 77,349 vertices\n- UVs: one UV set shared by both meshes, 55 islands, 59.8% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-3.8 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"LMK03 108\" - site code LMK03 and skeleton / context 108. The label follows the usual British excavation numbering: a site code, then a context (C), feature (F) or skeleton (SK) number. Site codes usually end in the year of the dig.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/373D001C-74F3-4B8B-BB20-45950AB9C8C8), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Square Jaw Skull - Archaeological Human Skull ...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/square-jaw-skull-archaeological-human-skull-with-jaw","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/p3f41uwjgsfoom7h8d5m33sm5d6b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/square_jaw_skull-3d-model-e9210d717f.jpg","gridUrl":"https://media.cgtrader.com/variants/p3f41uwjgsfoom7h8d5m33sm5d6b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/square_jaw_skull-3d-model-e9210d717f.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/p3f41uwjgsfoom7h8d5m33sm5d6b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/square_jaw_skull-3d-model-e9210d717f.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/square-jaw-skull-archaeological-human-skull-with-jaw","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689910/e9210d717f/square-jaw-skull-archaeological-human-skull-with-jaw-3d-model-e9210d717f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689933","type":"listingItem","attributes":{"id":7689933,"title":"Long Narrow Skull - Archaeological Human Skull with Jaw","price":19.0,"description":"Long, narrow adult archaeological skull with lower jaw and some missing teeth. PBR, VFX ready.\n\nAn adult archaeological human skull with its lower jaw, scanned with photogrammetry. It is skeleton 45 from the excavation archive SCEL07. The skull is long and narrow. Several teeth are missing from both jaws.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,292 quads), with a proper UV unwrap: 86 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 9.8 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.72 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (14,584 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (186,506 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 14 x 20 x 15 cm (width x length x height)\n- Low-poly: 7,292 quads (14,584 triangles), 7,280 vertices\n- High-res (full scan): 186,506 triangles, 93,241 vertices\n- UVs: one UV set shared by both meshes, 86 islands, 63.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-4.9 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"SCEL07 SK45\" - site code SCEL07, skeleton 45. The label follows the usual British excavation numbering: a site code, then a context (C), feature (F) or skeleton (SK) number. Site codes usually end in the year of the dig.\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/60CA964A-94FD-4730-9F9E-223F7575B8C8), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Long Narrow Skull - Archaeological Human Skull...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/long-narrow-skull-archaeological-human-skull-with-jaw","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/imiagjy74azvj1dbxauwwuq4r6mh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/long_narrow_skull-3d-model-b1f42e90de.jpg","gridUrl":"https://media.cgtrader.com/variants/imiagjy74azvj1dbxauwwuq4r6mh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/long_narrow_skull-3d-model-b1f42e90de.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/imiagjy74azvj1dbxauwwuq4r6mh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/long_narrow_skull-3d-model-b1f42e90de.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/long-narrow-skull-archaeological-human-skull-with-jaw","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":188,"name":".wrl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689933/b1f42e90de/long-narrow-skull-archaeological-human-skull-with-jaw-3d-model-b1f42e90de.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689938","type":"listingItem","attributes":{"id":7689938,"title":"Human Skull - Complete Adult Skull with Full Teeth","price":19.0,"description":"Clean adult human skull with jaw and an almost full set of teeth. PBR, VFX ready.\n\nA clean adult human skull with its lower jaw, scanned with photogrammetry. It has an almost complete set of teeth in both jaws. The underside of the scan is flat where the skull rested during scanning. The source scan had no real-world size, so it has been set to a typical adult skull length.\n\n**What you get:**\n- Clean quad retopology of the full scan (6,763 quads), with a proper UV unwrap: 41 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 12.0 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.13 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (13,526 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (46,100 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 13 x 21 x 14 cm (width x length x height)\n- Low-poly: 6,763 quads (13,526 triangles), 6,755 vertices\n- High-res (full scan): 46,100 triangles, 23,042 vertices\n- UVs: one UV set shared by both meshes, 41 islands, 58.0% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-6.0 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"OK - CR220 (skull)\" - collection / scan reference CR220\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by rpablo (https://poly.cam/capture/1BE3D85F-DF21-428B-B855-39263FC9F3CF), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Human Skull - Complete Adult Skull with Full T...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/human-skull-complete-adult-skull-with-full-teeth","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6wr90f4o4b0ds3ljz19zzsoy2y2y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/human_skull-3d-model-fb2226fc63.jpg","gridUrl":"https://media.cgtrader.com/variants/6wr90f4o4b0ds3ljz19zzsoy2y2y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/human_skull-3d-model-fb2226fc63.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/6wr90f4o4b0ds3ljz19zzsoy2y2y/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/human_skull-3d-model-fb2226fc63.webp","width":306},{"url":"https://media.cgtrader.com/variants/6wr90f4o4b0ds3ljz19zzsoy2y2y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/human_skull-3d-model-fb2226fc63.webp","width":612},{"url":"https://media.cgtrader.com/variants/6wr90f4o4b0ds3ljz19zzsoy2y2y/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/human_skull-3d-model-fb2226fc63.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/human-skull-complete-adult-skull-with-full-teeth","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689938/fb2226fc63/human-skull-complete-adult-skull-with-full-teeth-3d-model-fb2226fc63.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689929","type":"listingItem","attributes":{"id":7689929,"title":"Old Anatomy Skull - Adult Human Skull with Jaw - Photo Scan","price":19.0,"description":"Adult human skull with lower jaw from an old anatomy collection. 4K PBR, real-world scale. VFX and Blender ready.\n\nA complete adult human skull with its lower jaw, scanned with photogrammetry. It has the grey-brown, handled look of an older anatomy-collection skull. A few teeth are missing. The source file was titled \"Craneo\" (Spanish for skull).\n\n**What you get:**\n- Clean quad retopology of the full scan (7,521 quads), with a proper UV unwrap: 55 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 12.6 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.53 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (15,042 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (100,000 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 15 x 20 x 21 cm (width x length x height)\n- Low-poly: 7,521 quads (15,042 triangles), 7,501 vertices\n- High-res (full scan): 100,000 triangles, 49,970 vertices\n- UVs: one UV set shared by both meshes, 55 islands, 59.8% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-6.3 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"Craneo (1)\" - Spanish for \"skull\"\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by Anropo_UdeC (https://poly.cam/capture/519c7671-0129-40ba-88bf-9aeb4c777c20), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Old Anatomy Skull - Adult Human Skull with Jaw...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/old-anatomy-skull-adult-human-skull-with-jaw-photo-scan","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0me0zhr8f5styjv0c0f9f2fq1liq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/old_anatomy_skull-3d-model-f0f863383c.jpg","gridUrl":"https://media.cgtrader.com/variants/0me0zhr8f5styjv0c0f9f2fq1liq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/old_anatomy_skull-3d-model-f0f863383c.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/0me0zhr8f5styjv0c0f9f2fq1liq/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/old_anatomy_skull-3d-model-f0f863383c.webp","width":306},{"url":"https://media.cgtrader.com/variants/0me0zhr8f5styjv0c0f9f2fq1liq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/old_anatomy_skull-3d-model-f0f863383c.webp","width":612},{"url":"https://media.cgtrader.com/variants/0me0zhr8f5styjv0c0f9f2fq1liq/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/old_anatomy_skull-3d-model-f0f863383c.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/old-anatomy-skull-adult-human-skull-with-jaw-photo-scan","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689929/f0f863383c/old-anatomy-skull-adult-human-skull-with-jaw-photo-scan-3d-model-f0f863383c.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689912","type":"listingItem","attributes":{"id":7689912,"title":"Skeleton on Stand - Full Articulated Human Skeleton","price":29.0,"description":"Complete standing human skeleton on a display stand, 1.77 m tall. 4K PBR, VFX ready.\n\nA complete, articulated human skeleton standing on its display stand, scanned with photogrammetry. It is the kind of skeleton used for anatomy teaching. Every major bone is present, from skull to feet, at full life size. The scan includes the black base of the stand.\n\n**What you get:**\n- Clean quad retopology of the full scan (23,153 quads), with a proper UV unwrap: 457 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 32.0 mm). Subdivide the model 1 level and displace, and it rebuilds the scan surface (within 2.66 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (46,284 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (143,004 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the full-resolution scan mesh on the clean UVs. Also the low-poly game version and the low-poly with Subdivision and Displace modifiers (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 59 x 61 x 177 cm (width x length x height)\n- Low-poly: 23,153 quads (46,284 triangles), 23,038 vertices\n- High-res (full scan): 143,004 triangles, 71,356 vertices\n- UVs: one UV set shared by both meshes, 457 islands, 59.8% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-16.0 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"Full skeleton - Anatomy\"\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by YuriyZakk (https://poly.cam/capture/47EE7FCF-DAB7-4F87-A77F-8389FC1A98A9), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Skeleton on Stand - Full Articulated Human Ske...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/skeleton-on-stand-full-articulated-human-skeleton","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xg531pz0we5hrmirr9c1p18bf4zm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skeleton_on_stand-3d-model-908c44dc84.jpg","gridUrl":"https://media.cgtrader.com/variants/xg531pz0we5hrmirr9c1p18bf4zm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton_on_stand-3d-model-908c44dc84.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xg531pz0we5hrmirr9c1p18bf4zm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/skeleton_on_stand-3d-model-908c44dc84.webp","width":306},{"url":"https://media.cgtrader.com/variants/xg531pz0we5hrmirr9c1p18bf4zm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skeleton_on_stand-3d-model-908c44dc84.webp","width":612},{"url":"https://media.cgtrader.com/variants/xg531pz0we5hrmirr9c1p18bf4zm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/skeleton_on_stand-3d-model-908c44dc84.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/skeleton-on-stand-full-articulated-human-skeleton","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689912/908c44dc84/skeleton-on-stand-full-articulated-human-skeleton-3d-model-908c44dc84.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2015328","type":"listingItem","attributes":{"id":2015328,"title":"Skeleton - 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Archaeological Human Skull with Jaw","price":19.0,"description":"Adult archaeological skull with lower jaw, soil-stained, with a gap in the upper front teeth. Real-world scale, PBR, VFX ready.\n\nAn adult archaeological human skull with its lower jaw, scanned with photogrammetry. The bone has orange-brown soil staining. The upper and lower teeth are well preserved.\n\n**What you get:**\n- Clean quad retopology of the full scan (7,408 quads), with a proper UV unwrap: 38 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 11.8 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 0.63 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (14,814 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (144,720 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 13 x 21 x 15 cm (width x length x height)\n- Low-poly: 7,408 quads (14,814 triangles), 7,391 vertices\n- High-res (full scan): 144,720 triangles, 72,340 vertices\n- UVs: one UV set shared by both meshes, 38 islands, 63.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-5.9 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"LIN01\" - collection / scan reference\n- Scale note: the source scan had no reliable size, so it was set to a typical skull length.\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by emlouise (https://poly.cam/capture/54DE0DD5-71A8-4858-9F6F-474162C0DE8A), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Missing Front Tooth Skull - Archaeological Hum...","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/missing-front-tooth-skull-archaeological-human-skull-with-jaw","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pgzerlki3i832pj0glpirpgnkn4f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/missing_front_tooth_skull-3d-model-e2f25e3bf4.jpg","gridUrl":"https://media.cgtrader.com/variants/pgzerlki3i832pj0glpirpgnkn4f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missing_front_tooth_skull-3d-model-e2f25e3bf4.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/pgzerlki3i832pj0glpirpgnkn4f/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/missing_front_tooth_skull-3d-model-e2f25e3bf4.webp","width":306},{"url":"https://media.cgtrader.com/variants/pgzerlki3i832pj0glpirpgnkn4f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/missing_front_tooth_skull-3d-model-e2f25e3bf4.webp","width":612},{"url":"https://media.cgtrader.com/variants/pgzerlki3i832pj0glpirpgnkn4f/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/missing_front_tooth_skull-3d-model-e2f25e3bf4.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/missing-front-tooth-skull-archaeological-human-skull-with-jaw","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689932/e2f25e3bf4/missing-front-tooth-skull-archaeological-human-skull-with-jaw-3d-model-e2f25e3bf4.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7689917","type":"listingItem","attributes":{"id":7689917,"title":"Sectioned Teaching Skull on Metal Stand","price":24.0,"description":"Real skull cut into sections and mounted on a metal stand, jaw held below. PBR, VFX ready.\n\nAn anatomical teaching skull: a real human skull cut into sections and held together on a dark metal stand with straps and brackets, with the lower jaw mounted separately below. Pieces can be seen as separate parts. This kind of mount was made for medical teaching collections. The scan includes the stand.\n\n**What you get:**\n- Clean quad retopology of the full scan (9,582 quads), with a proper UV unwrap: 170 islands, even texel density, no overlapping or mirrored islands.\n- One cohesive PBR texture set, baked from the original scan onto the clean UVs, at 4K / 2K / 1K: Base Color, Roughness, Ambient Occlusion, Cavity, ORM (packed for Unreal and Unity), and Normal maps (OpenGL and DirectX).\n- Displacement: floating-point EXR (metres, mid-level 0) and 16-bit PNG height (mid-level 0.5, strength 22.0 mm). Subdivide the model 2 levels and displace, and it rebuilds the scan surface (within 1.11 mm for 99% of points).\n- Three normal maps: \"Normal\" for the low-poly on its own, \"Normal_Detail\" for the low-poly with subdivision and displacement, and \"Normal_HighRes\" for the full-resolution scan mesh.\n- Two meshes on the same UVs and textures: Low-poly (19,162 triangles) for games, real-time and subdivision + displacement, and High-res - the full-resolution scan itself (38,750 triangles) - for VFX close-ups and 3D printing.\n- A Blender 5.1 file: the main object is the low-poly with Subdivision and Displace modifiers - light in the viewport, scan detail at render. Also the low-poly game version and the full-resolution scan mesh (in their own hidden collections), studio lights and camera.\n- VFX-ready USD with a MaterialX material (Houdini Karma, Maya Arnold, Omniverse), plus Alembic.\n- Real-world scale, centered at the base, transforms applied. Watertight, so it is 3D printable. STL and 3MF files are in millimetres.\n\n**Details:**\n- Size: about 19 x 28 x 36 cm (width x length x height)\n- Low-poly: 9,582 quads (19,162 triangles), 9,575 vertices\n- High-res (full scan): 38,750 triangles, 19,361 vertices\n- UVs: one UV set shared by both meshes, 170 islands, 67.5% of the texture space used. Non-overlapping on the low-poly; the high-res scan follows the same layout (a few deep crevices that the low-poly bridges share texture space).\n- Displacement range: +/-11.0 mm\n- One material per version (all share the same texture set; only the normal map differs)\n- Rendered in Blender Cycles with the included studio scene, no post-processing.\n- No rigging or animation.\n- Source label: \"Skull seperate\"\n\n**Formats:** BLEND, FBX, OBJ, GLB, glTF, USDC, USDZ, MaterialX, ABC, DAE, STL, 3MF, PLY, 3DM (Rhino), WRL (VRML)\n\n**Credit:** Based on a photogrammetry scan by AnaNghia (https://poly.cam/capture/5FC1F09A-A225-46C6-9CB9-2339F27D70FA), licensed CC BY 4.0. Cleaned, scaled, retopologised, unwrapped, baked PBR texture set and multi-format conversion by Rapid Roost.","imageAlt":"Sectioned Teaching Skull on Metal Stand","url":"https://www.cgtrader.com/3d-models/character/human-anatomy/sectioned-teaching-skull-on-metal-stand","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wqrusb327cmu7j9ctf5bryp5e7hd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sectioned_teaching_skull-3d-model-fbabd62e6f.jpg","gridUrl":"https://media.cgtrader.com/variants/wqrusb327cmu7j9ctf5bryp5e7hd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sectioned_teaching_skull-3d-model-fbabd62e6f.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wqrusb327cmu7j9ctf5bryp5e7hd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sectioned_teaching_skull-3d-model-fbabd62e6f.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/human-anatomy/sectioned-teaching-skull-on-metal-stand","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":129,"name":".3mf","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":188,"name":".wrl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/7689917/fbabd62e6f/sectioned-teaching-skull-on-metal-stand-3d-model-fbabd62e6f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3941730","type":"listingItem","attributes":{"id":3941730,"title":"3D Human Skull ","price":45.0,"description":"***FEATURES:\u003cbr\u003e**\n\u003cbr\u003e\n-Anatomically accurate, the model was created on the basis of medical references\u003cbr\u003e\n-High quality polygonal model\u003cbr\u003e\n**-Includes: Skull, Teeth and Mandible**jpg\n-UV unwrapped\u003cbr\u003e\n-UDIM workflow\u003cbr\u003e\n-Manageable displacement scale\n-Textured with high resolution Displacement(.exr) and Diffuse(.jpg) maps, 8k (8192x8192)\u003cbr\u003e\n\u003cbr\u003e\n------------------------------------------------------------------------------------------------------------------------------------------------------\u003cbr\u003e\n***READ CAREFULLY:\u003cbr\u003e**\n\u003cbr\u003e\n(!) Environment models, Animations and Lighting setup, are not included\u003cbr\u003e\n(!) Preview images were rendered with Arnold\u003cbr\u003e\n**( ! )** **The workflow intended for rendering this asset involves the use of Diffuse and Displacement maps. The Normal maps are optional**\u003cbr\u003e\n(!) The shader used is the Arnold standard shader\u003cbr\u003e\nwith Displacement and Diffuse maps\u003cbr\u003e\n(!) Maya file is compatible with Maya 2018 and higher\u003cbr\u003e\n(!) The native file was created in maya 2022 \u003cbr\u003e\n(!) In previous versions (2018+), warnings will appear due to missing features\u003cbr\u003e\n(!) If you are using Maya 2017 and below, you can still work with model and textures \u003cbr\u003e\nimporting them from scratch  in a new Maya scene with new shader \u003cbr\u003e\n\u003cbr\u003e\n(!!) Environment models, Animations and Lighting setup, are not included. \u003cbr\u003e\n(!!) 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