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Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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Avoid the case that the customer does not know how to use it after purchasing the model and then blame the defective product. Because digital products will not refund. 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The High Poly Mesh is in Blend File!!!\n\nGame Ready Low-Ploy Unity 5 and Unreal Engine 4 Maps\n\nModel Name : Big and Old Wooden Box \n\nTris Count :1,056\n\nVertex Count :744\n\nPoly Count: 576 (Without Triangulate)\n\nPoly Count: 1,056 (With Triangulate)\n\nAvailable File Formats:\n\nOBJ MTL FBX ABC BLEND STL DAE\n\nAntialiasing : Subsampling 8x8\n\n**PBR SpecGloss from MetalRough Maps:**\n\nDiffuse Map: 4096x4096 \nGlossiness Map: 4096x4096 \nHeight Map: 4096x4096 \nNormal Map: 4096x4096 \nSpecular Map:4096x4096\n\n**Unity 5(Standart Metallic) Maps:**\n\nAlbedoMap: 4096x4096 \nAO Map: 4096x4096 \nNormal Map: 4096x4096 \nMetallic Smoothnes Map:4096x4096\n\n**Unreal Engine 4 (Packed) Maps:**\n\nBase Color Map: 4096x4096 \nNormal Map: 4096x4096 \nOcclusion Roughness Metallic: 4096x4096","imageAlt":"3D model Old And Big Wooden Crate","url":"https://www.cgtrader.com/3d-models/furniture/outdoor-furniture/old-and-big-wooden-crate","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tf3u6QMr5NdbccqyC7exETXW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000.jpg","gridUrl":"https://media.cgtrader.com/variants/tf3u6QMr5NdbccqyC7exETXW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/furniture/outdoor-furniture/old-and-big-wooden-crate","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"furniture","subcategorySlug":"outdoor-furniture","categoryTitle":"Furniture","subcategoryTitle":"Outdoor","schemaImageUrl":"https://img-new.cgtrader.com/items/2120535/d51d0d7d8d/old-and-big-wooden-crate-3d-model-d51d0d7d8d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4204906","type":"listingItem","attributes":{"id":4204906,"title":"GECKO MORIA KID VERSION ONE PIECE","price":15.0,"description":"ENGLISH:\n\nTaken from the SBS volumes of the ONE PIECE manga, GECKO MORIA in its children's version, is a gloomy but cheerful little boy who carries a pirate dagger, surely dreaming of being the pirate king himself one day. I hope you enjoy. Please leave good product reviews. Well, the project includes two versions of Moria: 1- Lowpoly: it is ready to make subdivisions in its mesh, with a rigged with inverse kinematics and many vertex groups. Despite looking for low poly, there was also the approach of modeling in 3d all the details of the character, so each thing was tried to have its own mesh. Regarding the UV maps, they are without overlapping and there are several, with a size of 2160 * 2160 each, this in order not to compact the textures too much. 2- ready to print: this version of the model has a higher polygonal density, since it is intended to be printed by means of a 3D printer. It shares the same UV maps and textures as the low poly version and includes a base to decorate.\n\nESPAÑOL:\n\nSacado de los volúmenes de SBS del manga de ONE PIECE, GECKO MORIA en su versión infantil, es un pequeño sombrío pero alegre que porta una daga pirata, seguro ideando ser el mismo rey de los piratas algún día.  Espero que lo disfruten. Por favor dejen buenas reseñas del producto. Bueno, el proyecto incluye dos versiones de Moria: 1- Lowpoly: está lista para hacer subdiviciones en su maya, con un rigged con kinematica inversa y muchos grupos de vértices. A pesar de buscar el low poly, también se tenía el enfoque de modelar en 3d todos los detalles del personaje, por lo que se intentó que cada cosa tenga su propia malla. Con respecto a los mapas UV, están sin solapados y son varios, de tamaño 2160 * 2160 cada una, esto con el fin de no compactar mucho las texturas. 2- listo para imprimir: esta versión del modelo cuenta con una mayor densidad poligonal, ya que está pensada para imprimirse por medio de una impresora 3D. Comparte los mismos mapas UVs y texturas que la versión baja en polígonos y consta con una base para decorar.\n\nFrançais:\n\nTiré des tomes SBS du manga ONE PIECE, GECKO MORIA dans sa version pour enfants, est un petit garçon sombre mais joyeux qui porte un poignard de pirate, rêvant sûrement d'être lui-même un jour le roi des pirates. J'espère que tu apprécies. S'il vous plaît laissez de bonnes critiques de produits. Eh bien, le projet comprend deux versions de Moria : 1- Lowpoly : il est prêt à faire des subdivisions dans son maillage, avec un gréement avec une cinématique inverse et de nombreux groupes de vertex. Malgré la recherche de low poly, il y avait aussi l'approche de modélisation de tous les détails du personnage en 3D, donc chaque chose a été essayée pour avoir son propre maillage. 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Ideal for CGI animations and cinematic sequences.\n- Efficient Memory Usage: Textures are optimized for real-time rendering without sacrificing visual fidelity. The models are designed for high-end rendering engines, ensuring that they look fantastic in both real-time and offline rendering workflows.\n- Clean Topology \u0026 Weight Painting: All models are meticulously sculpted and painted with clean topology, ensuring smooth deformations and high-quality animations.\n\n## File Formats \u0026 Compatibility\n\n- Available Formats: Blend (Native), FBX, OBJ, STL, DAE\n\n- Blender 4.2.3 project file, fully rigged and textured, with ready-to-render settings for both **Cycles and Eevee.\n- FBX: Standard format, rigged and textured, perfect for use in other software or game engines.\n- OBJ: Standard format, with materials, ready for integration into other workflows.\n- STL: Standard format, suitable for 3D printing with materials.\n- DAE: Collada format, with materials included for seamless workflow across various platforms.\n\n\n- Software \u0026 Engine Compatibility:\n    - Blender: Optimized for Blender’s Cycles and Eevee render engines, with a Rigify rig and ready for animation.\n    - Unity: Compatible with Unity’s Humanoid rig system.\n    - Unreal Engine: Supports Unreal’s animation retargeting system and rendering workflows.\n\n### Blender File:\n- The project is compatible with Blender 4.2.3+, featuring a low-polygon character in A-pose, optimized for high-end CGI rendering.\n- Lighting is achieved using a HDRI image combined with a few Ring-lights and Area-Lights, to achieve a realistic and dynamic illumination.\n- The model is fully rigged, with all parts ready for posing or animation.\n- Clean, optimized topology ensures smooth deformations during animation, with an easy workflow for applying modifiers or making further adjustments.\n- If additional detail is required, simply add subdivision modifiers to any mesh to enhance the polygon count.\n- The shader nodes are intuitive and easy to understand, mostly \"Principled BSDF\" with materials set up for immediate use. All textures are automatically mapped to the materials.\n- Feel free to make custom modifications or adjustments for better render results.\n- All textures are stored in the Textures folder. If you experience missing textures (pink materials in render view), simply click Find Missing Textures in the file panel to resolve this issue.\n\n## Ideal Use Cases\n\n- Realistic CGI Animations – Perfect for cinematic-quality animation sequences.  \n- Film \u0026 Visual Effects – Designed to meet the demands of professional CGI studios.  \n- Architectural Visualization – Realistic character integration in architectural renders.  \n- Game Development (optional) – Although primarily for animation and rendering, the model can be adapted for real-time applications.  \n-  VR \u0026 AR Experiences – Capable of being used in VR/AR, with optimizations for high-fidelity visuals.\n\n====================\n\n## Note\n\nPlease ensure that the Rigify addon is enabled in the Add-ons section of Blender. 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