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Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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geometries are parented to the characters joints.  \n\n    Note- Only the maya version is rigged. FBX version has joints and foot IK only, no rig constraints.\n     \n    __________________________________________________________________ \n    =================\n    Files within zip: \n    =================\n\n\n        WarBot_Rigged.ma\n\n        WarBot_Rigged.fbx\n \n        WarBot_Rigged.obj \n\n\n        WarBot_Rigged_ReadMe.txt\n\n\n        WBarmsD.tga         3,200 x 3,200\n        WBarmsN.tga         3,200 x 3,200\n        WBarmsS.tga         3,200 x 3,200\n        WBcollarsD.tga      3,200 x 3,200\n        WBcollarsN.tga      3,200 x 3,200\n        WBcollarsS.tga      3,200 x 3,200\n        WBlegsD.tga         3,200 x 3,200\n        WBlegsN.tga         3,200 x 3,200\n        WBlegsS.tga         3,200 x 3,200\n        WBtorsoD.tga        3,200 x 3,200\n        WBtorsoN.tga        3,200 x 3,200\n        WBtorsoS.tga        3,200 x 3,200","imageAlt":"3D asset WarBot 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Ready for video and games!**\n\n- The model has 3 basic body colors:\n- Light, pale. Brown. Dark.\n- The same options with blood and damage.\n- Colors for wool: 5 different shades.\n- For eyes 2 options glowing blue and zombie eyes, dead.\n\n**Rig:**\n\n- Additional bones for straps, hanging fabrics, and shoulder pads.\n- Rig and skin are made in Blender using the **Auto Rig Pro** plugin.\n- Full rig of the face, tongue, lips, eyes, eyebrows, cheeks, etc.\n- Human-type knees, allowing the model to be used with the humanoid skeletons of the Unreal Engine and Unity.\n\n**Textures:**\n\n- There are sets for Unity and Unreal engine.\n- Standard\n\n**Dimensions:**\n\n- Armor - 4k\n- Body 4k\n- Eyes 2k\n- Fur 3k\n\n\n- Can be used with or without fur.","imageAlt":"3D asset Armored Werewolf Commander","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/armored-werewolf-commander","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vccCncu8E4f2eeaucjNgQsik/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/WereWolf.jpg","gridUrl":"https://media.cgtrader.com/variants/vccCncu8E4f2eeaucjNgQsik/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/WereWolf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/armored-werewolf-commander","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":119,"name":".py","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2643962/5919aaa5a9/armored-werewolf-commander-3d-model-5919aaa5a9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"707093","type":"listingItem","attributes":{"id":707093,"title":"Energy Core and Case","price":12.0,"description":"Energy Core and Case\n\nA generic energy core asset suitable up to detail shots or very close views in game.\nUse it as power supply for devices or weapons, standalone asset, decoration or any other way you see fit. \nThe Core fits in the case, you'll be able to animate it.\n\nHave a look at the Wireframe. The Meshes are low poly and quad based.\n\nThe PBR textures are high resolution, 8192 x 8192.\nThere is also an extra texture set to download without any text and icons, so you can put on the core whatever you want. For this I recommend a 3d texturing package of your choice to avoid texture stretching. (Download \"EnergyCore_MetalRough_PlusNoTextIcons\")\nAdditionaly if you want to have this red heat version from the newer renders please also use the included texture package \"EnergyCore_MetalRough_PlusNoTextIcons\".\n\nModels:\nEnergy Core\nEnergy Core Case\n\nPBR Textures:\n-Diffuse / Albedo\n-Roughness / Microsurface\n-Normal DirectX\n-Normal OpenGL\n-Specular\n-Metalness\n\n\nEnjoy rendering!","imageAlt":"Energy Core and Case 3D asset 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great for mobile games.\n\n\"The BA-64, the standard light armored car of the Red Army, was first envisioned between July and December 1941 on the chassis of the GAZ-64 car. It used both pre-war Soviet developments in all-wheel drive armored cars and the experience gained in the study of captured German armored vehicles, like the Sd.Kfz.222. The BA-64 was the first Soviet all-wheel drive armored car and would remain the only vehicle of this class in service during the war, with a production of up to 9110 armored vehicles from April 1942 to early 1946.\"","imageAlt":"Low Poly BA 64 armored scout car 3D asset 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FORMATS\n\n--------------------------------------------------------------------------------------------------------------\n\n- 3DSMax 2016\n- 3DS\n- OBJ\n- FBX\n- Blender 3.2.0\n- Unity 2022 (Prefab Only, No Vehicle Control)\n- Unreal Engine 5.3.1 (Unreal Project, With Vehicle Control)\n- Marmoset Toolbag 3.0\n- PBR Textured and have 2 different skin textures (PNG 4K/2K Resolution)\n- No external plugins required for any of the included files. \n\n--------------------------------------------------------------------------------------------------------------\n\nTEXTURES SET (PBR 4K and 2K)\n(Diffuse,Glossiness,Height,Normal(OpenGL),Normal(DirectX),Specular,AO)\n\n--------------------------------------------------------------------------------------------------------------\n\n\n\nThankyou so much for download this model.\n\nPlease RATE this product if you are satisfied.","imageAlt":"DAEJI ARMORED WATER CANNON AWC 3D asset 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Poly Pansarbil M39 armored car","price":15.0,"description":"**Low Poly model of  WW2 Pansarbil armored car.**\n\nModel contains real details and proportions. 2048x2048 textures included: -Color maps -psd (AO, decals on separated layers, specular on Alpha channel) 2k,1k (wheels) -Normal maps 2k,1k -Emission map for lights . Texture designed for scaling - great for mobile games.\n\n\"The Pansarbil m/39 was characterized by a low body, although the ground clearance was sufficient for the Swedish roads and terrain. The welded rolled homogeneous armor was relatively thin, with a maximum thickness of 18 mm (0.7 in) on the front, but well distributed and sloped. The crew of six members included the front driver and machine-gunner, the rear driver and rear machine-gunner. The vehicle was symmetrical and could drive either way with the same performances. The 140 hp Scania-Vabis petrol engine was in the middle section, on the hull’s left side, and assisted by a 4 speed gearbox, forward and backward. The standard turret was derived from that of the L-60 (m/38), and had been modified for the installation of radio equipment for the Danish army. It was located in the middle of the hull, operated by the commander and gunner. Danish m/39s were armed with a QF 20 mm (0.79 in) Madsen auto cannon. In addition, two Madsen 8 mm (0.31 in) light machine guns were placed at the front and rear of the vehicle. The third Madsen LMG was coaxial to the main gun.\"","imageAlt":"3D model Low Poly Pansarbil M39 armored car","url":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/low-poly-pansarbil-m39-armored-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QG6iFNPXdHuRZ2pjN3gh68zM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-pansarbil-m39-armored-car-3d-model-low-poly-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/QG6iFNPXdHuRZ2pjN3gh68zM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-pansarbil-m39-armored-car-3d-model-low-poly-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/low-poly-pansarbil-m39-armored-car","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/1848480/2db801d883/low-poly-pansarbil-m39-armored-car-3d-model-2db801d883.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5647535","type":"listingItem","attributes":{"id":5647535,"title":"Common Crow Euploea Core","price":19.99,"description":"This model, _common crow euploea core_, has been created using photogrammetry from a real world object. It is featuring a brown butterfly with white spots on its wings.\nThe 3D Model is part of the Polygonal Miniatures Remastered collection, which has been optimized with better shaders, correct scaling (meters) and centered position.\nWe use multi camera capturing in the 3D scanning process. The scan data is cleaned and processed in Zbrush and Photoshop. \nIn the end, the low poly product contains unwrapped UV's, textures and normals maps. Detailed specifications can be found below:\n\nModel Info:\n\n- **Polygons**: 7,504\n- **Vertices**: 7,832\n- **File Formats**: .fbx, .usd, .glb, .obj, .dae, .blend\n- **Real-World Scale**: meters\n\nMap Info:\n\n- **Diffuse**: 2,048 x 2,048 (.jpg)\n- **Normal**: 2,048 x 2,048 (.jpg)\n\nIf you experience any issue with this model after purchase, feel free to contact me. \n\nEnjoy, and have a nice day!","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/insect/common-crow-euploea-core","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R4F7xB67x77U2WSr9rLeTqyF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Common_Crow_Euploea_Core_00.jpg","gridUrl":"https://media.cgtrader.com/variants/R4F7xB67x77U2WSr9rLeTqyF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Common_Crow_Euploea_Core_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/common-crow-euploea-core","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/5647535/474f5fb048/common-crow-euploea-core-3d-model-474f5fb048.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2703515","type":"listingItem","attributes":{"id":2703515,"title":"Sci-Fi Reactor Core","price":35.0,"description":"**Sci-Fi Reactor Core**\n\n- All Textures created in Substance Painter and exported in .PNG PBR formats.\n\n- Includes textures for rough/met and gloss/spec workflows.\n\n- Logically named objects, materials and textures.\n\n- Modelled in Blender 2.90.1\n\n- Textured in Substance Painter 2020.2.1.\n\n- Rendered Marmoset Toolbag 3 (for overlays and wireframes).\n\n- modelled to real world scales.\n\n- Fully and efficiently UV unwrapped.\n\n- Game ready.\n\n- Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.\n\n- Blend format has Animated light source for the electric arcs.\n\n- 3 Texture sets (Structure, Details and Tubes) + 1 Opacity mask for electric.\n\n-----------------\n\n**Formats included**\n\n.Blend (Native)\n\n.FBX (Baked Animation)\n\n.OBJ\n\n.DAE\n\n-----------------\n\n**Objects included**\n\n- Reactor\n- Core\n- Electric\n- Tubes\n- Point (Core light source) \n\n-----------------\n\n**Textures included in .png format.**\n\nStructure - 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This asset includes peltor 3M ear protection for better communication between operators, IR beacon device for night operations, back pouch for night vision counterweights and batteries, small Inforce light in the left rail, one Multicam cover to conceal the helmet and two ballistic panels to protect the ears of the operator. This model was done using real life references and a high poly meshes to provide the best quality and detail possible.\n\nWe included three texture sets at 2K resolution. You can resize them to lower resolutions if needed. This model is well optimised for first and third person shooters. (23000 tris)\n\nThe fabric cover as well as all the other attachments can be removed / hidden from the main mesh if needed.\n\nIncluded: Game Ready Model. / Three 2k texture sets. / FBX format. / OBJ format. / .ma format (textured). 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Additional bones are included for belt flaps. Twist bones are used to improve model flexibility.\nMorphers are used to control face expression and improve the fit of clothing and equipment.\n\n-----------------------------\nTextures \u0026 Materials:\nAll model textures are handled on a single sheet for easy file management.\nUVW islands, smoothing groups and edge padding are used to ensure the best visual compatibility with current game engines. \nTextures format: TGA,\nSize: default 4096x4096 (product includes HD pack 8192x8192)\nPBR Maps used: Base Color, Metal, Roughness, AO, Normal\nStandard Maps used: Diffuse, Specular, Specular Color, Normal Bump and Glossines\nSubstance Painter file is included for easy PBR color adjustments.\nA PSD file is included for download with 6K resolution. Baked layers and selection groups are maintained for easy edits. \n\n-----------------------------\nModels specs:\nFull Scene: 44,206 tris. 23,450 verts\n*Note, the above counts includes multiple copies of weapons used for posing purposes. See below for more accurate data.\nBase Body: 19,413 tris. 10,169 verts\nBody with Light Armor and Half Mask: 27,031 tris. 14,362 verts\nBody with Heavy Armor and Full Mask: 31,619 tris, 16,881 verts\nSword: 1,945 tris. 1,022 verts\nKnife: 719 tris. 387 verts\nDagger: 368 tris. 186 verts\n\n-----------------------------\n\nThank you for browsing! \n\nPlease click on my user name to see my full selection of 3D models.\nBrushWolfDesign - 2015","imageAlt":"3D asset Armored Male 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Armored Military Vehicle Pack PBR","price":119.99,"description":"Sci-Fi Armored Military Cars Pack PBR  \n\n                                                                                                        \nHigh Quality 3D Model (AAA) LowPoly/PBR  (Cars) Ready for - Game AR/VR  \u0026 Cinematic. \n\n**Abaut**      \nWhen I'm create this concept,I had an idea make a mix Hummer H1 \u0026 Jeep Wrangler with Sci-Fi Style       \nI think it became an interesting option )                      \nEngine completely redesigned and my choice fell on the ElectroMagnetic option.                  \n\n\n**Features**               \n\n AAA Quality 3D Models.                \nPolygonal Mesh.         \nAll model (Topology)Only Quad and Tris (Not N-Gons).                          \nModel is not triangulated.                        \nReal World Size  Lenght 468 cm Width 219 cm Height 196 cm (Hummer H1 Size).             \nGame Resalution.             \nPBR Textures.                  \n\n**Scene**             \n\nModel is scaled to accurate real world dimensions.     \nObjects, materials and textures has meaningful and matching names.        \nTransformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].                     \nAll texture paths are set to relative.      \n\n** PBR Materials and Textures sets**     \n\nArmored Body (Camuflage) PBR_ 2K   \nArmored Body Dark                 PBR_2K               \nChassies(Engine)                       PBR_2K   \nLight Bar                                        PBR_1K   \nGlass                                                PBR_1K    \nHoles                                               PBR_256*256 (Closes the Mehs so there are no problems with Backface Culling)             \nWheels                                            PBR_2K          \nTyre                                                  PBR_1K         \n\nMaterials are prepared for Unity and Marmoset renderers.                                                                                                                                                                                                                                                                                 \nScanline and FBX has only basic materials and will NOT render the same as in preview images.                                                                                                                                                                                                                                                                                 \nOBJ file has no materials, but has UVW coordinates intact.                                                                                                                                                                                                                                                                                 \n\n\n**Textures Map**                                                                                                                                                                                                                                                                                 \n\nAlbedo Map (Diffuse)                                                                                                                                                                                                                                                                                 \nAO Map (Ambient Oclusion)                                                                                                                                                                                                                                                                                 \nNormal Map                                                                                                                                                                                                                                                                                 \nMetallic Map                                                                                                                                                                                                                                                                                 \nRoughness Map                                                                                                                                                                                                                                                                                 \nEmissive Map(Light Effect)                                                                                                                                                                                                                                                                                 \n\n\n**File Format**                                                                                                                                                                                                                                                                                 \n\nMaya                                                                                                                                                                                                                                                                                 \nFBX                                                                                                                                                                                                                                                                                 \nOBJ                                                                                                                                                                        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                                                                                                                                                                                                                                      \n\nModeled in Maya                                                                                                                                                                                                                                                                                 \nPreview images are rendered with Marmoset Toolbag.                                                                                                                                                                                                                                                                                 \nImages are straight from rendering apps. No post processing were applied.                                                                                                                                                                                                                                                                                 \nRender scenes are not included.   \n\nPlease contact me if you have questions or need assistance with the models.           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Armored Military Vehicle PBR","price":49.99,"description":"Sci-Fi Armorend Military Vehicle PBR                                                                                                              \nUpdated Version 1.1\n\nAdd Color Options.                                                                                                                                                                                                                                                                          \nAll Textures are Optimaized. \n\nHigh Quality 3D Model (AAA) LowPoly/PBR  (Cars) Ready for - Game AR/VR  \u0026 Cinematic. \n\n**Abaut**      \nWhen I'm create this concept,I had an idea make a mix Hummer H1 \u0026 Jeep Wrangler with Sci-Fi Style       \nI think it became an interesting option )                      \nEngine completely redesigned and my choice fell on the ElectroMagnetic option.                  \n\n\n**Features**               \n\n AAA Quality 3D Models.                \nPolygonal Mesh.         \nAll model (Topology)Only Quad and Tris (Not N-Gons).                          \nModel is not triangulated.                        \nReal World Size  Lenght 468 cm Width 219 cm Height 196 cm (Hummer H1 Size).             \nGame Resalution.             \nPBR Textures.                  \n\n**Scene**             \n\nModel is scaled to accurate real world dimensions.     \nObjects, materials and textures has meaningful and matching names.        \nTransformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].                     \nAll texture paths are set to relative.      \n\n\n**Mesh_Polycounte**       \n\nArmored Body (Camuflage)_PolyMesh **3342**    Tris          \nArmored Body Dark_PolyMesh                 **4052**    Tris     \nPhantom Bluster_PolyMesh                      ** 3121**     Tris         \nChassies(Engine)_PolyMesh                     **15442**    Tris                                                                                                                                                                                                                                                                                 \nLight Bar_PolyMesh                                        **356**       Tris /2 PCs     \nGlass_PolyMesh                                                  **32**       Tris       \nHoles_PolyMesh                                                **422**      Tris       \nWheels_PolyMesh                                             **868**      Tris/4 PCs  \nTyre_PolyMesh                                                   **3160**    Tris/4 PCs   \n\nModel Total Polycounte       \n Triangles_42K      \n Face_23K     \n Vertex_26K   \n\n** PBR Materials and Textures sets**     \n\nArmored Body (Camuflage) PBR_ 4K   \nArmored Body Dark                 PBR_4K      \nPhantom Bluster                       PBR_4K         \nChassies(Engine)                       PBR_4K   \nLight Bar                                        PBR_2K   \nGlass                                                PBR_2K    \nHoles                                               PBR_256*256 (Closes the Mehs so there are no problems with Backface Culling)             \nWheels                                            PBR_2K          \nTyre                                                  PBR_2K         \n\nMaterials are prepared for Unity and Marmoset renderers.                                                                                                                                                                                                                                                                                 \nScanline and FBX has only basic materials and will NOT render the same as in preview images.                                                                                                                                                                                                                                                                                 \nOBJ file has no materials, but has UVW coordinates intact.                                                                                                                                                                                                                                                                                 \n\n\n**Textures Map**                                                                                                                                                                                                                                                                                 \n\nAlbedo Map (Diffuse)                                                                                                                                                                                                                                                                                 \nAO Map (Ambient Oclusion)                                                                                                                                                                                                                                                                                 \nNormal Map                                                                                                                                                                                                                                                                                 \nMetallic Map                                                                                                                                                                                                                                                                                 \nRoughness Map                                                                                                                                                                                                                                                                                 \nEmissive Map(Light Effect)                                                                                                                                                                                                                                                                                 \n\n\n**File Format**                                                                                                                                                                                                                                                                                 \n\nMaya                                                                                                                                                                                                                                                                                 \nFBX                                                                                                                                                                                                                                                                                 \nOBJ                                                                                                                                                                                                                                                                                 \nMax                                                                                                                                                                                                                                                                                 \nBlender                                                                                                                                                                                                                                                                                 \nUnityPackage                                                                                                                                                                                                                                                                                 \n\n\n**GENERAL**                                                                                                                                                                                                                                                                                    \n\nModeled in Maya                                                                                                                                                                                                                                                                                 \nPreview images are rendered with Marmoset Toolbag.                                                                                                                                                                                                                                                                                 \nImages are straight from rendering apps. No post processing were applied.                                                                                                                                                                                                                                                                                 \nRender scenes are not included.   \n\nPlease contact me if you have questions or need assistance with the models.           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This model contains -28.000 polygons. -Cinema4d\n\nTexure format .PNG Texure size: 8K\n\n: PRESENTATION IMAGES :\n\nProduct is ready to render.\n\n: GENERAL :\n\nNo plug-ins needed.\n\n|| ADDITIONAL NOTES ||\n\nIf any questions, please contact me, I would Solve the problem as soon as possible.","imageAlt":"Electronic Board 3D model","url":"https://www.cgtrader.com/3d-models/electronics/other/electronic-board-ee96459b-7621-4e95-831b-632f9b46727e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SnWogbQkHQus13nHC1mnLw5K/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sign-in-Form-180319030-1721423743.jpg","gridUrl":"https://media.cgtrader.com/variants/SnWogbQkHQus13nHC1mnLw5K/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sign-in-Form-180319030-1721423743.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/electronic-board-ee96459b-7621-4e95-831b-632f9b46727e","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5168463/d5584ae15f/electronic-board-3d-model-d5584ae15f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3873588","type":"listingItem","attributes":{"id":3873588,"title":"Postapocalypse armored car da1","price":29.0,"description":"1) What is this product:\n- This product consist one lowpolygon ready model of **Postapocalypse armoredsuv** with ability to reload\n- Model placed in compact rigid hierarchy.\n- Ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps, as well for advertising and commercial- Real measures.\n- PBR pipeline for realtime use.\n- Fine details.\n- Low poly count\n\n\n2) About geometry:\n- Polygons: 22158\n- Tris: 26957\n- Vertices: 19089\n\n\n3) Light setup:\n- The light rig is included in marmoset toolbag 4\n- All images were taken in marmoset toolbag 4\n\n\n4) Technical specs:\n- Model is built to real-world scale.\n- UVs overlapped, \n- Units used: centimeters.\n\n\n5) Textures:\n- PBR textures contains : 2048x2048 (Albedo, Normal, Metallness, Gloss,Specualr, AO) \n- You can use this model as a game asset or for other projects.\nIf you need any other file format versions you can contact me to convert them.\n\n\n6) File formats: MAX, BLD (3.2), FBX (2016) and OBJ formats, abc, dae, usdc\n\n\n7) License and legal\n\n\n- Original designed no IP required.\n- Royalty free this mean you can use this product in any commercial and noncommercial purpose but you can't resale this asset as is.\n\n\nIf you need any other file format versions you can contact me to convert them. You can write me in personal message in any time, I’ll reply you quickly as possible, feel to free to offer your price, hope you’ll like this product and others.\nP.S. please give me a reviews and any feedback in comments I’m appreciate it ^^ thanks\n\n\n\n","imageAlt":"Postapocalypse armored car 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Armored Military Truck PBR","price":49.99,"description":"Sci-Fi Armored Military Truck PBR     \nUpdated Version 1.1\n\nAdd Color Options.                                                                                                                                                                                                                                                                          \nAll Textures are Optimaized. \n                                                                                                        \nHigh Quality 3D Model (AAA) LowPoly/PBR  (Cars) Ready for - Game AR/VR  \u0026 Cinematic. \n\n**Abaut**      \nWhen I'm create this concept,I had an idea make a mix Hummer H1 \u0026 Jeep Wrangler with Sci-Fi Style       \nI think it became an interesting option )                      \nEngine completely redesigned and my choice fell on the ElectroMagnetic option.                  \n\n\n**Features**               \n\n AAA Quality 3D Models.                \nPolygonal Mesh.         \nAll model (Topology)Only Quad and Tris (Not N-Gons).                          \nModel is not triangulated.                        \nReal World Size  Lenght 468 cm Width 219 cm Height 196 cm (Hummer H1 Size).             \nGame Resalution.             \nPBR Textures.                  \n\n**Scene**             \n\nModel is scaled to accurate real world dimensions.     \nObjects, materials and textures has meaningful and matching names.        \nTransformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].                     \nAll texture paths are set to relative.      \n\n\n**Mesh_Polycounte**       \n\nArmored Body (Camuflage)_PolyMesh **3342**    Tris          \nArmored Body Dark_PolyMesh                 **4052**    Tris     \nPhantom Bluster_PolyMesh                      ** 6084**     Tris         \nChassies(Engine)_PolyMesh                     **15442**    Tris                                                                                                                                                                                                                                                                                 \nLight Bar_PolyMesh                                        **356**       Tris /2 PCs     \nGlass_PolyMesh                                                  **32**       Tris       \nHoles_PolyMesh                                                **422**      Tris       \nWheels_PolyMesh                                             **868**      Tris/4 PCs  \nTyre_PolyMesh                                                   **2708**    Tris/4 PCs   \n\nModel Total Polycounte       \n Triangles_44K      \n Face_24K     \n Vertex_26K   \n\n** PBR Materials and Textures sets**     \n\nArmored Body (Camuflage) PBR_ 4K   \nArmored Body Dark                 PBR_4K      \nPhantom Bluster                       PBR_4K         \nChassies(Engine)                       PBR_4K   \nLight Bar                                        PBR_2K   \nGlass                                                PBR_2K    \nHoles                                               PBR_256*256 (Closes the Mehs so there are no problems with Backface Culling)             \nWheels                                            PBR_2K          \nTyre                                                  PBR_2K         \n\nMaterials are prepared for Unity and Marmoset renderers.                                                                                                                                                                                                                                                                                 \nScanline and FBX has only basic materials and will NOT render the same as in preview images.                                                                                                                                                                                                                                                                                 \nOBJ file has no materials, but has UVW coordinates intact.                                                                                                                                                                                                                                                                                 \n\n\n**Textures Map**                                                                                                                                                                                                                                                                                 \n\nAlbedo Map (Diffuse)                                                                                                                                                                                                                                                                                 \nAO Map (Ambient Oclusion)                                                                                                                                                                                                                                                                                 \nNormal Map                                                                                                                                                                                                                                                                                 \nMetallic Map                                                                                                                                                                                                                                                                                 \nRoughness Map                                                                                                                                                                                                                                                                                 \nEmissive Map(Light Effect)                                                                                                                                                                                                                                                                                 \n\n\n**File Format**                                                                                                                                                                                                                                                                                 \n\nMaya                                                                                                                                                                                                                                                                                 \nFBX                                                                                                                                                                                                                                                                                 \nOBJ                                                                                                                                                                                                                                                                                 \nMax                                                                                                                                                                                                                                                                                 \nBlender                                                                                                                                                                                                                                                                                 \nUnityPackage                                                                                                                                                                                                                                                                                 \n\n\n**GENERAL**                                                                                                                                                                                                                                                                                    \n\nModeled in Maya                                                                                                                                                                                                                                                                                 \nPreview images are rendered with Marmoset Toolbag.                                                                                                                                                                                                                                                                                 \nImages are straight from rendering apps. No post processing were applied.                                                                                                                                                                                                                                                                                 \nRender scenes are not included.   \n\nPlease contact me if you have questions or need assistance with the models.           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Truck","price":39.0,"description":"**Driveable demo game:** https://drive.google.com/open?id=1lzlYEm_kpH255yDm_HoHlcZLv_qX1rb_\n\n\n**Texture Sizes:**\n\n- 4096x4096 (cab, chassis, cargo bed, tent)\n- 2048x2048 (dashboard)\n- 1024x1024 (glass)\n- 512x512 (lights, smoke)\n\nIncluded texture sets: dirty textures (like on Marmoset preview), clean textures. 3 different paint colors\n\n**UE4 asset:**\nFeatures:\n\n- Drivable vehicle\n- Realistic engine sound\n- Working suspension\n- Show/hide cargo bed, tent and tent frame\n- Choice of 3 different body paints: green, desert, camouflage\n- Doors can be opened\n- Steering wheel rotates\n- Speedometer and tachometer needles on dashboard\n- Headlights, stop lights and reverse lights, dashboard light\n- Adjustable amount of rust and wear\n- Adjustable dirt on glass\n- Chase camera and in-car camera\n- Exhaust smoke\n- Map for car testing included\n\n\nCollision: Yes, custom collision\nLODs: only for cargo bed (4)\nNumber of Materials and Material Instances: 8\nNumber of Textures: 55","imageAlt":"Military Truck 3D asset 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234-2 Puma German WW2 armored car Low Poly PBR model","price":54.9,"description":"Sdkfz 234-2 Puma German WW2 armored car. \n\n-Modeled to real proportions\n\n\n-Low Poly\n\n \n-PBR texture maps 4096x4096 (normal,rouhgness, metallic, base color, heigh)\n           Texture maps are divided in two (Hull and wheels/Turret and other)\n\n\n-Four texture sets (cammo, winter, gray and yellow) \n\n\n-Textures are in separate zip folder you just need to apply them to model.\n\n\n-All texture sets have number variations no number and 123, 137 and 247 in both black and red color. (Located on the Turret and other base color maps)\n\n\n-Model is NOT rigged or animated\n\n\n-Modeled with blender and textured in substance painter. \n\n\n\n-If you are working with blender the easiest way to plug in textures is to use node wrangler add-on and then you click on the Principled BSDF in the shading tab. After that press ctrl+shift+t, find the folder with the textures, select all five maps and press principled texture setup and thats it your textures are there. All maps are located in the no number folders, you can find the base color map for turret and other in number variations and just load that image in base color if you want your vehicle to have different numbers.\n\nIf you need some support for the model feel free to contact me. \n","imageAlt":"low-poly Sdkfz 234-2 Puma German WW2 armored car Low 2","url":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/sdkfz-234-2-puma-german-ww2-armored-car-low-poly-pbr-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aNdyPKe3ZbJwmAbtDi9ocqKq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Puma_vehicles.jpg","gridUrl":"https://media.cgtrader.com/variants/aNdyPKe3ZbJwmAbtDi9ocqKq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Puma_vehicles.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/sdkfz-234-2-puma-german-ww2-armored-car-low-poly-pbr-model","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2534276/2b05ec1487/sdkfz-234-2-puma-german-ww2-armored-car-low-poly-pbr-model-3d-model-2b05ec1487.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2355341","type":"listingItem","attributes":{"id":2355341,"title":"BA-10 armored car","price":29.0,"description":"BA-10M armored car.  4k pbr maps for body and 2k for wheels.","imageAlt":"BA-10 armored car 3D 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Armored Artillery Vehicles PBR","price":49.99,"description":"Sci-Fi Armored Artillery Vehicles PBR                                \n\nUpdated Version 1.1\n\nAdd Color Options.                                                                                                                                                                                                                                                                          \nAll Textures are Optimaized.                                                                                                                                                                                                                                                                          \n                                                                                                             \nHigh Quality 3D Model (AAA) LowPoly/PBR  (Cars) Ready for - Game AR/VR  \u0026 Cinematic. \n\n**Abaut**      \nWhen I'm create this concept,I had an idea make a mix Hummer H1 \u0026 Jeep Wrangler with Sci-Fi Style       \nI think it became an interesting option )                      \nEngine completely redesigned and my choice fell on the ElectroMagnetic option.                  \n\n\n**Features**               \n\n AAA Quality 3D Models.                \nPolygonal Mesh.         \nAll model (Topology)Only Quad and Tris (Not N-Gons).                          \nModel is not triangulated.                        \nReal World Size  Lenght 468 cm Width 219 cm Height 196 cm (Hummer H1 Size).             \nGame Resalution.             \nPBR Textures.                  \n\n**Scene**             \n\nModel is scaled to accurate real world dimensions.     \nObjects, materials and textures has meaningful and matching names.        \nTransformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].                     \nAll texture paths are set to relative.      \n\n\n**Mesh_Polycounte**       \n\nArmored Body (Camuflage)_PolyMesh **3342**    Tris                                                     \nArmored Body Dark_PolyMesh                 **4052**    Tris                                                    \nArtillery_Weapon_PolyMesh                      ** 9368**     Tris                                                 \nChassies(Engine)_PolyMesh                     **15442**    Tris                                                                         \nLight Bar_PolyMesh                                        **356**       Tris /2 PCs                                  \nGlass_PolyMesh                                                  **32**       Tris                                               \nHoles_PolyMesh                                                **422**      Tris                                             \nWheels_PolyMesh                                             **868**      Tris/4 PCs                             \nTyre_PolyMesh                                                   **2708**    Tris/4 PCs                           \n\nModel Total Polycounte       \n Triangles_48K      \n Face_26K     \n Vertex_29K   \n\n** PBR Materials and Textures sets**     \n\nArmored Body (Camuflage) PBR_ 2K                                                          \nArmored Body Dark                 PBR_2K                                                                         \nPhantom Bluster                       PBR_2K                                                                                      \nChassies(Engine)                       PBR_2K                                          \nLight Bar                                        PBR_1K                                                 \nGlass                                                PBR_1K                                          \nHoles                                               PBR_256*256 (Closes the Mehs so there are no problems with Backface Culling)             \nWheels                                            PBR_1K                                                                                                                                                                                                                                                                                    \nTyre                                                  PBR_1K         \n\nMaterials are prepared for Unity and Marmoset renderers.                                                                                                                                                                                                                                                                                 \nScanline and FBX has only basic materials and will NOT render the same as in preview images.                                                                                                                                                                                                                                                                                 \nOBJ file has no materials, but has UVW coordinates intact.                                                                                                                                                                                                                                                                                 \n\n\n**Textures Map**                                                                                                                                                                                                                                                                                 \n\nAlbedo Map (Diffuse)                                                                                                                                                                                                                                                                                 \nAO Map (Ambient Oclusion)                                                                                                                                                                                                                                                                                 \nNormal Map                                                                                                                                                                                                                                                                                 \nMetallic Map                                                                                                                                                                                                                                                                                 \nRoughness Map                                                                                                                                                                                                                                                                                 \nEmissive Map(Light Effect)                                                                                                                                                                                                                                                                                 \n\n\n**File Format**                                                                                                                                                                                                                                                                                 \n\nMaya                                                                                                                                                        \nFBX                                                                                                                                                           \nOBJ                                                                                                                                                           \nMax                                                                                                                                                                                                                                                                                                                        \nUnityPackage                                                                                                                                      \n\n\n**GENERAL**                                                                                                                                                                                                                                                                                    \n\nModeled in Maya                                                                                                                                                                                                                                                                                 \nPreview images are rendered with Marmoset Toolbag.                                                                                                                                                                                                                                                                                 \nImages are straight from rendering apps. No post processing were applied.                                                                                                                                                                                                                                                                                 \nRender scenes are not included.   \n\nPlease contact me if you have questions or need assistance with the models.           ","imageAlt":"3D asset Sci-Fi Armored Artillery Vehicles PBR","url":"https://www.cgtrader.com/3d-models/military/gun/sci-fi-armored-artillery-vehicles-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rKEK7pJcQtTtf3VSNCSQhDRe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/12.jpg","gridUrl":"https://media.cgtrader.com/variants/rKEK7pJcQtTtf3VSNCSQhDRe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/12.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/sci-fi-armored-artillery-vehicles-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2230570/2be6f68eda/sci-fi-armored-artillery-vehicles-pbr-3d-model-2be6f68eda.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2014888","type":"listingItem","attributes":{"id":2014888,"title":"Helmet camouflage vest","price":30.0,"description":"Tactical modular helmet low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. \n\nPerfectly for FPS.\n\nSide cover is separated and can be removed if needed.\n\nReal world scaled\n\n Textres:\n\n-  -Tan\n\n- -Mucticam\n\n- -Flecktarn camo\n\n--Urban Camo\n\n--Desert Camo\n\n-  -Green\n\n-  -Black\n\nMesh: -obj -fbx \n\nIncludes textures: -PBR 4K\n\n***Everyone who purchase old model can download this updated version for free.***","imageAlt":"3D model rigged realtime Helmet","url":"https://www.cgtrader.com/3d-models/military/armor/helmet-904aa3df-1a6b-4680-8fa8-898294cd4eba","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RyjY7vBt2L9SBKy9Kv85d9Vy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001.jpg","gridUrl":"https://media.cgtrader.com/variants/RyjY7vBt2L9SBKy9Kv85d9Vy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/helmet-904aa3df-1a6b-4680-8fa8-898294cd4eba","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/2014888/e6b1c91a37/helmet-camouflage-vest-3d-model-e6b1c91a37.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3290868","type":"listingItem","attributes":{"id":3290868,"title":"Medieval armored boots","price":10.0,"description":"Model of a medieval armored boots, doesn't contain any ngons, has optimal topology. Archive with textures contains such 2k maps: -Base color map -Metallic map -Normal map (OpenGL) -Roughness map. All images and videos were rendered in Marmoset.","imageAlt":"3D asset Medieval armored boots","url":"https://www.cgtrader.com/3d-models/military/armor/medieval-armored-boots","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z4SyirPDoSgV7Uu4ZuSURBsD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot005.jpg","gridUrl":"https://media.cgtrader.com/variants/z4SyirPDoSgV7Uu4ZuSURBsD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot005.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/medieval-armored-boots","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":55,"name":".ztl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/3290868/35ab079846/medieval-armored-boots-3d-model-35ab079846.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3021831","type":"listingItem","attributes":{"id":3021831,"title":"Bone Anatomy","price":33.0,"description":"Bone Anatomy\n\n\nBone Anatomy is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design to 4K that allows for close-up renders, and was originally modeled in 3ds Max 2014 and rendered with V-Ray \n\nFeatures: \n- No errors or missing files\n- High-quality polygonal model\n- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Turbosmooth function can be used to increase mesh resolution if necessary.\n- No N-GONS Faces \n- This model is created in polygon quad \u0026 tri with good edge flow, So you can edit and change it according to your requirements.\n- correctly scaled accurate representation of the original object. \n- Model is fully textured with PBR Textures.\n- No cleaning up necessary, just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- If Neccesory HDR Light Map \u0026 camera are included.\n- PBR textures are included.\n- Objects are grouped and named\n- The scene is well arranged (proper layer and group)\n- Objects, materials, and textures are named.\n\n*********************************\nPoly Details:\n\nUnits in all formats: centimeters       \n\nPolygon: Quad and Tri (Subdivision-ready)        \n\nPolys counts: 5636     \n\nVertices counts: 5743\n\n*********************************\n\nFormats:\n\n3Ds Max 2014 _V-Ray\n\n3Ds Max 2014 _Default\n\nMaya 2016_V-Ray\n\nCinema 4D R20 _Standard\n\nBlender 4.2\n\nGLB\n\nFBX(Embed)_with Textures\n\nOBJ_with Textures\n\n3Ds\n\nEvery model has been checked with the appropriate software\n*********************************\nTextures: \nPBR Texture included\nAll Textures are PNG format to 4K resolutions for better resolution. \n\n (8.png)  4096x4096\n\n[Diffuse, Base color, Normal, Specular, Glossiness, Roughness, AO, Metallic ] \n","imageAlt":"3D asset game-ready Bone Anatomy","url":"https://www.cgtrader.com/3d-models/science/medical/bone-anatomy","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zvSV7kqBJ5mw9rDG7JtZvH8S/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/signature.jpg","gridUrl":"https://media.cgtrader.com/variants/zvSV7kqBJ5mw9rDG7JtZvH8S/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/signature.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/science/medical/bone-anatomy","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"science","subcategorySlug":"medical","categoryTitle":"Science","subcategoryTitle":"Medical","schemaImageUrl":"https://img-new.cgtrader.com/items/3021831/3127a31610/bone-anatomy-3d-model-3127a31610.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2142314","type":"listingItem","attributes":{"id":2142314,"title":"Sci-Fi Armored Military Rocket Launcher PBR","price":49.99,"description":"Sci-Fi Armorend Military Vehicle PBR     \nUpdated Version 1.1\n\nAdd Color Options.                                                                                                                                                                                                                                                                          \nAll Textures are Optimaized. \n                                                                                                         \nHigh Quality 3D Model (AAA) LowPoly/PBR  (Cars) Ready for - Game AR/VR  \u0026 Cinematic. \n\n**Abaut**      \nWhen I'm create this concept,I had an idea make a mix Hummer H1 \u0026 Jeep Wrangler with Sci-Fi Style       \nI think it became an interesting option )                      \nEngine completely redesigned and my choice fell on the ElectroMagnetic option.                  \n\n\n**Features**               \n\n AAA Quality 3D Models.                \nPolygonal Mesh.         \nAll model (Topology)Only Quad and Tris (Not N-Gons).                          \nModel is not triangulated.                        \nReal World Size  Lenght 468 cm Width 219 cm Height 196 cm (Hummer H1 Size).             \nGame Resalution.             \nPBR Textures.                  \n\n**Scene**             \n\nModel is scaled to accurate real world dimensions.     \nObjects, materials and textures has meaningful and matching names.        \nTransformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].                     \nAll texture paths are set to relative.      \n\n\n**Mesh_Polycounte**       \n\nArmored Body (Camuflage)_PolyMesh **3342**    Tris          \nArmored Body Dark_PolyMesh                 **4052**    Tris     \nWeapons_PolyMesh                                      ** 7496**     Tris         \nChassies(Engine)_PolyMesh                      **15442**    Tris                                                                                                                                                                                                                                                                                 \nLight Bar_PolyMesh                                        **356**       Tris      \nGlass_PolyMesh                                                  **32**       Tris       \nHoles_PolyMesh                                                **422**      Tris       \nWheels_PolyMesh                                             **868**      Tris/4 PCs  \nTyre_PolyMesh                                                   **3160**    Tris/4 PCs   \n\nModel Total Polycounte       \n Triangles_47K      \n Face_26K     \n Vertex_28K   \n\n** PBR Materials and Textures sets**     \n\nArmored Body (Camuflage) PBR_ 4K   \nArmored Body Dark                 PBR_4K      \nWeapons                                       PBR_4K         \nChassies(Engine)                       PBR_4K   \nLight Bar                                        PBR_2K   \nGlass                                                PBR_2K    \nHoles                                               PBR_256*256 (Closes the Mehs so there are no problems with Backface Culling)             \nWheels                                            PBR_2K          \nTyre                                                  PBR_2K         \n\nMaterials are prepared for Unity and Marmoset renderers.                                                                                                                                                                                                                                                                                 \nScanline and FBX has only basic materials and will NOT render the same as in preview images.                                                                                                                                                                                                                                                                                 \nOBJ file has no materials, but has UVW coordinates intact.                                                                                                                                                                                                                                                                                 \n\n\n**Textures Map**                                                                                                                                                                                                                                                                                 \n\nAlbedo Map (Diffuse)                                                                                                                                                                                                                                                                                 \nAO Map (Ambient Oclusion)                                                                                                                                                                                                                                                                                 \nNormal Map                                                                                                                                                                                                                                                                                 \nMetallic Map                                                                                                                                                                                                                                                                                 \nRoughness Map                                                                                                                                                                                                                                                                                 \nEmissive Map(Light Effect)                                                                                                                                                                                                                                                                                 \n\n\n**File Format**                                                                                                                                                                                                                                                                                 \n\nMaya                                                                                                                                                                                                                                                                                 \nFBX                                                                                                                                                                                                                                                                                 \nOBJ                                                                                                                                                                                                                                                                                 \nMax                                                                                                                                                                                                                                                                                 \nBlender                                                                                                                                                                                                                                                                                 \nUnityPackage                                                                                                                                                                                                                                                                                 \n\n\n**GENERAL**                                                                                                                                                                                                                                                                                    \n\nModeled in Maya                                                                                                                                                                                                                                                                                 \nPreview images are rendered with Marmoset Toolbag.                                                                                                                                                                                                                                                                                 \nImages are straight from rendering apps. No post processing were applied.                                                                                                                                                                                                                                                                                 \nRender scenes are not included.   \n\nPlease contact me if you have questions or need assistance with the models.           ","imageAlt":"Sci-Fi Armored Military Rocket Launcher PBR 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/sci-fi-armored-military-rocket-launcher-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/um401djvht86nlnvu0qsxdml13k4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sci-fi-armored-military-rocket-launcher-pbr-3d-model-9c89b18765.jpg","gridUrl":"https://media.cgtrader.com/variants/um401djvht86nlnvu0qsxdml13k4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sci-fi-armored-military-rocket-launcher-pbr-3d-model-9c89b18765.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/sci-fi-armored-military-rocket-launcher-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2142314/9c89b18765/sci-fi-armored-military-rocket-launcher-pbr-3d-model-9c89b18765.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2408005","type":"listingItem","attributes":{"id":2408005,"title":"RMMV Survivor R","price":30.0,"description":"Rheinmetall MAN Military Vehicle (RMWV) Survivor R.\nThe model includes 2 sets of textures for Unity and Unreal engines.\nTexture sets:\n\n- Diffuse map 4096 x 4096;\n- Normal map 4096 x 4096;\n- Mask (Metalness, Roughness, Ambient Oclussion) 4096 x 4096;\n\nCar divided into 19 parts (Base chassis part, glass, 3 pairs of doors and 4 wheels) all vehicle parts are linked.\nSource PSD files are using 8192 px resolution, so if you will need bigger textures - just let me know.\nAlso there is glossiness maps for Gloss/Metallic pipeline.","imageAlt":"RMMV Survivor R 3D model","url":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/rmmv-survivor-r","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CGKQ4S3x2pGMM81UdxVux2D2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/RMMV_Survivor_R_Preview_01.jpg","gridUrl":"https://media.cgtrader.com/variants/CGKQ4S3x2pGMM81UdxVux2D2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/RMMV_Survivor_R_Preview_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/rmmv-survivor-r","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2408005/b6ee139daa/rmmv-survivor-r-3d-model-b6ee139daa.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1011641","type":"listingItem","attributes":{"id":1011641,"title":"Heavy Armored Knight Light Version","price":40.0,"description":"\u003cp\u003eHeavy armored, game ready knight on horse in 3D Max file (version 2009 minimum).\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clips in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eUnity asset included.\u003c/p\u003e\u003cp\u003eUnreal Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacters has 107 animations. \u003c/p\u003e\u003cp\u003eKnight has horsman and footman animations\u003c/p\u003e\u003cp\u003eAsset can be used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight and Horse Characters with 2 shields 2 spears, 2 broken spears and 2 swords with scabbards has 8,584 polygons, 16,214 triangles and 8,685 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eKnight rig has 57 bones. \u003c/p\u003e\u003cp\u003eHorse rig has 53 bones\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 4 different knight armor, weapons, horse armor color textures. And 3 different horse skin color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eMounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Horseman_Dismounting - 0 - 47 fr.,\u003c/p\u003e\u003cp\u003e 2) HorsemanMounting_up - 48 - 105 fr.,\u003c/p\u003e\u003cp\u003e 3) Horseman_Idle - 106 - 206 fr.,\u003c/p\u003e\u003cp\u003e 4) Horsemanlooking_around - 207 - 383 fr.,\u003c/p\u003e\u003cp\u003e 5) HorsemanSay_No - 384 - 434 fr.,\u003c/p\u003e\u003cp\u003e 6) Horseman_Talking - 435 - 480 fr.,\u003c/p\u003e\u003cp\u003e 7) HorsemanRidingWalkig_Horse - 485 - 519 fr.,\u003c/p\u003e\u003cp\u003e 8) HorsemanRidingTroting_Horse - 524 - 548 fr.,\u003c/p\u003e\u003cp\u003e 9) HorsemanRidingGalloping_Horse - 553 - 568 fr.,\u003c/p\u003e\u003cp\u003e 10) HorsemanJumpingon_Horse - 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 11) HorsemanGetting_Hit - 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 12) HorsemanLeft_blow - 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 13) HorsemanLeftUP_blow - 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 14) HorsemanRight_blow - 713 - 748 fr.,\u003c/p\u003e\u003cp\u003e 15) HorsemanRightUP_blow - 749 - 784 fr.,\u003c/p\u003e\u003cp\u003e 16) Horseman_Death - 785 - 805 fr.,\u003c/p\u003e\u003cp\u003e 17) HorsemanGallopingWithSpear_Crouched - 810 - 825 fr.,\u003c/p\u003e\u003cp\u003e 18) HorsemanSpear_Trust - 826 - 841 fr.,\u003c/p\u003e\u003cp\u003e 19) Horsmandeathwith_Horse - 846 - 886 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e20) HorsemanSpearTrust_left - 871 - 901 fr.,\u003c/p\u003e\u003cp\u003e21) HorsemanSpearPoint_Down - 906 - 921 fr.,\u003c/p\u003e\u003cp\u003e22) HorsemanSpearPoint_right - 926 - 941 fr.,\u003c/p\u003e\u003cp\u003e23) HorsemanSpearPoint_Left - 946 - 961 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eDismounted Knight animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) MKnght_IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) MKnghtsit_down: 101 - 127 fr.,\u003c/p\u003e\u003cp\u003e 3) MKnght_sitting: 128 - 178 fr.,\u003c/p\u003e\u003cp\u003e 4) MKnghtcame_up: 179 - 205 fr.,\u003c/p\u003e\u003cp\u003e 5) MKnght_boring: 206 - 331 fr.,\u003c/p\u003e\u003cp\u003e 6) MKnght_Explanation: 332 - 377 fr.,\u003c/p\u003e\u003cp\u003e 7) MKnghtJump_onPlace: 378 - 453 fr.,\u003c/p\u003e\u003cp\u003e 8) MKnghtlooking_around: 454 - 630 fr.,\u003c/p\u003e\u003cp\u003e 9) MKnghtpick_object: 631 - 671 fr.,\u003c/p\u003e\u003cp\u003e 10) MKnght_salute: 672 - 732 fr.,\u003c/p\u003e\u003cp\u003e 11) MKnghtSay_No: 733 - 783 fr.,\u003c/p\u003e\u003cp\u003e 12) MKnghtTalking_A: 784 - 829 fr.,\u003c/p\u003e\u003cp\u003e 13) MKnghtTalking_B: 830 - 980 fr.,\u003c/p\u003e\u003cp\u003e 14) MKnghtmaking_item: 985 - 1015 fr.,\u003c/p\u003e\u003cp\u003e 15) MKnghtClimbingladder_down: 1020 - 1060 fr.,\u003c/p\u003e\u003cp\u003e 16) MKnghtClimbingladder_up: 1065 - 1105 fr.,\u003c/p\u003e\u003cp\u003e 17) MKnght_Swimming: 1110 - 1140 fr.,\u003c/p\u003e\u003cp\u003e 18) MKnght1HCOMBAT_mode: 1145 - 1195 fr.,\u003c/p\u003e\u003cp\u003e 19) MKnght1H5X_Combo: 1196 - 1291 fr.,\u003c/p\u003e\u003cp\u003e 20) MKnght1H5XCombomove_forward: 1292 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 21) MKnght1H360Jump_swing: 1393 - 1438 fr.,\u003c/p\u003e\u003cp\u003e 22) MKnght1H360leftJump_Smash: 1439 - 1499 fr.,\u003c/p\u003e\u003cp\u003e 23) MKnght1HWideSlash_Combo: 1500 - 1550 fr.,\u003c/p\u003e\u003cp\u003e 24) MKnght1HDodgeJump_Backward: 1551 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 25) MKnght1HDodgeJump_Left: 1577 - 1602 fr.,\u003c/p\u003e\u003cp\u003e 26) MKnght1HDodgeJump_Right: 1603 - 1628 fr.,\u003c/p\u003e\u003cp\u003e 27) MKnght1HKnocked_backward: 1629 - 1670 fr.,\u003c/p\u003e\u003cp\u003e 28) MKnght1HDown_back: 1671 - 1711 fr.,\u003c/p\u003e\u003cp\u003e 29) MKnght1HRecoverfromknocked_backward: 1712 - 1752 fr.,\u003c/p\u003e\u003cp\u003e 30) MKnght1HKnocked_forward: 1753 - 1781 fr.,\u003c/p\u003e\u003cp\u003e 31) MKnght1HDown_forward: 1782 - 1822 fr.,\u003c/p\u003e\u003cp\u003e 32) MKnght1HRecoverfromknocked_forward: 1823 - 1855 fr.,\u003c/p\u003e\u003cp\u003e 33) MKnght1Hduckbelowhigh_swing: 1856 - 1891 fr.,\u003c/p\u003e\u003cp\u003e 34) MKnght1H_Heavy Smash: 1892 - 1932 fr.,\u003c/p\u003e\u003cp\u003e 35) MKnght1HJump_Swing: 1933 - 1978 fr.,\u003c/p\u003e\u003cp\u003e 36) MKnght1Hshieldblockhigh_left: 1979 - 2014 fr.,\u003c/p\u003e\u003cp\u003e 37) MKnght1Hshieldblockhigh_right: 2015 - 2050 fr.,\u003c/p\u003e\u003cp\u003e 38) MKnght1Hshield_blow: 2051 - 2086 fr.,\u003c/p\u003e\u003cp\u003e 39) MKnght1H_moveTOblock: 2087 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 40) MKnght1Hshieldblock_keeping: 2094 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 41) MKnght1H_moveFROMblock: 2125 - 2131 fr.,\u003c/p\u003e\u003cp\u003e 42) MKnght1Hswordparryfromstright_down: 2132 - 2167 fr.,\u003c/p\u003e\u003cp\u003e 43) MKnght1Hswordparryhigh_left: 2168 - 2203 fr.,\u003c/p\u003e\u003cp\u003e 44) MKnght1Hswordparryhigh_right: 2204 - 2239 fr.,\u003c/p\u003e\u003cp\u003e 45) MKnght1Hswordparrylow_front: 2240 - 2275 fr.,\u003c/p\u003e\u003cp\u003e 46) MKnght1Hswordswinghigh_left: 2276 - 2311 fr.,\u003c/p\u003e\u003cp\u003e 47) MKnght1Hswordswinghigh_right: 2312 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 48) MKnght1Hswordswinghighstraight_down: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 49) MKnght1Hswordswinglow_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 50) MKnght1Hswordswinglow_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 51) MKnght1Hswordthrust_high: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 52) MKnght1Hswordthrust_low: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 53) MKnght1Hswordthrust_mid: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 54) MKnght1HCasual_walk: 2568 - 2604 fr.,\u003c/p\u003e\u003cp\u003e 55) MKnght1HCautious_walk: 2609 - 2649 fr.,\u003c/p\u003e\u003cp\u003e 56) MKnght1Hcombat_run: 2654 - 2676 fr.,\u003c/p\u003e\u003cp\u003e 57) MKnght1HJump_runing: 2681 - 2721 fr.,\u003c/p\u003e\u003cp\u003e 58) MKnght1H_run: 2726 - 2752 fr.,\u003c/p\u003e\u003cp\u003e 59) MKnght1H_Sneaking: 2757 - 2807 fr.,\u003c/p\u003e\u003cp\u003e 60) MKnght1Hwalking_back: 2812 - 2847 fr.,\u003c/p\u003e\u003cp\u003e 61) MKnght1HDiefall_backward: 2852 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 62) MKnght1HDiefall_forward: 2990 - 3130 fr.,\u003c/p\u003e\u003cp\u003e 63) MKnght1HDieknocked_backward: 3135 - 3152 fr.,\u003c/p\u003e\u003cp\u003e 64) MKnght1HDieknocked_forward: 3157 - 3174 fr.,\u003c/p\u003e\u003cp\u003e 65) MKnght1H_IDLE: 3179 - 3279 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e66) MKnghtstrafe_right: 3284 - 3319 fr.,\u003c/p\u003e\u003cp\u003e67) MKnghtstrafe_left: 3324 - 3359 fr.,\u003c/p\u003e\u003cp\u003e68) MKnghtwalkleft_swing: 3364 - 3399 fr.,\u003c/p\u003e\u003cp\u003e69) MKnghtwalkright_swing: 3400 - 3435 fr.,\u003c/p\u003e\u003cp\u003e70) MKnghtwalk_trust: 3436 - 3471 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHorse animation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) horse_Idle - 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) horselooking_around - 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) horse_sniff - 227 - 287 fr.,\u003c/p\u003e\u003cp\u003e 4) horserear_up - 288 - 373 fr.,\u003c/p\u003e\u003cp\u003e 5) horse_kick - 374 - 400 fr.,\u003c/p\u003e\u003cp\u003e 6) horse_bite - 401 - 441 fr.,\u003c/p\u003e\u003cp\u003e 7) horse_death - 442 - 468 fr.,\u003c/p\u003e\u003cp\u003e 8) horsekick_ground - 473 - 507 fr.,\u003c/p\u003e\u003cp\u003e 9) horse_eating - 512 - 612 fr.,\u003c/p\u003e\u003cp\u003e 10) horse_walk - 617 - 651 fr.,\u003c/p\u003e\u003cp\u003e 11) horse_trot - 656 - 680 fr.,\u003c/p\u003e\u003cp\u003e 12) horse_galloping - 686 - 701 fr.,\u003c/p\u003e\u003cp\u003e 13) horse_jump - 702 - 737 fr.,\u003c/p\u003e\u003cp\u003e 14) horserunning_death - 738 - 778 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Heavy Armored Knight Light 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armored modern Suit ","price":59.0,"description":"**AAA quality game-ready characater/armored suit similar to the arrow super hero style with modern styled armor \n**\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\n- the geometry is based on quads and loops \n- the polycount is 36000 quads ,37000 vertices \n- the model was made to be a main character or one with a major role or importance \n- the Hood can be taken off and it has separate  texture Maps \n- model made into 4 parts: 1)the armor plates , 2) the arrow holders, 3) the Hood, 4) the suit \n   each has 4K PBR textures you can resize to your needs and since the texture for the armor is separate with some simple photoshop work you can get multiple colors for the suit \n- the ZBrush files are also included \n\n- please contact me for any questions or support on my models. \n\n---------------------------------------------------------------------------------------------\nhave a nice day .\n","imageAlt":"3D model Arrow armored modern 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Texture designed for scaling - great for mobile games.\n\n\"The Ausf.G (Ausf.F2), the first “long”\n\nEven equipped with the AP Panzergranate, the low-velocity gun of the Panzer IV was inadequate against well-armored tanks. In the context of the upcoming campaign in Russia, some decision had to be made, which also concerned the long-awaited major upgrade of the Panzer III. The now largely available Pak 38 L/60, which had been already proved lethal, was supposed to be mounted in the turret of the Panzer IV by Krupp. In November 1941, the prototype was ready, and production was scheduled to start on the F2 standard. But, with the first encounters of Russian KV-1s and T-34s, the 50 mm (1.97 in) gun, also produced for the Panzer III, was dropped in favor to a new, more powerful model, built by Rheinmetall, based on the 7.5 cm Pak 40 L/46 (2.95 in). This led to the KwK 40 L/43, a relatively long caliber gun, fitted with a muzzle-brake, which reduced its recoil. 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Some nomenclatures and reports also speak of it as the F2/G version.\"\n\n","imageAlt":"Low Poly Panzer IV G medium tank 3D asset","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/low-poly-panzer-iv-g-medium-tank","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FFPmEBCwFJ8pHo6fddFCksRY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/low-poly-panzer-iv-g-medium-tank-3d-model-low-poly-max-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/FFPmEBCwFJ8pHo6fddFCksRY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/low-poly-panzer-iv-g-medium-tank-3d-model-low-poly-max-3ds-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/low-poly-panzer-iv-g-medium-tank","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/996073/71f9af684b/low-poly-panzer-iv-g-medium-tank-3d-model-71f9af684b.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1011242","type":"listingItem","attributes":{"id":1011242,"title":"Low Poly Tiger Ausf E heavy tank","price":15.0,"description":" **Low Poly model of German WW2 Tiger E heavy tank.**\n\nModel contains real details and proportions.   \n2048x2048 textures included:   \n-Color maps -psd (AO, decals on separated layers, specular on Alpha channel) 2k,1k (wheels)   \n-Normal maps 2k,1k   \n-Emission map for lights   \n. 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The vehicle is offered in various configurations, and was designed to combine the agility of the Peugeot VLTT liaison vehicle with adequate protection against small arms fire, artillery fragments, mines and NBC weapons.\n\nThe VBL is fully amphibious and can swim at 5.4 km/h; it is also air transportable by C-130, C-160 and A400M. It was developed during the 1980s and entered operational service in France in 1990. 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This design is my own concept, does not repeat any existing work. You can use it without a doubt about copyright.\n\n**Poly count:** Polys/3.202 - Verts/3.536 - Tris/6.434\n\nAdd a professional touch to your SciFi VideoGame project with this original low poly model. Set of one SciFi vehicule. No animated parts, Separate parts: wheels, weaponry, properly linked (see previews). Check all previews, read descriptions for full details before buying (NO interior / Cockpit).\n\n**Included:**\n1 Model in .OBJ format (multi format).\n1 Model in .FBX format (multi format).\n1 Model in 3Ds Max 2014 format, with standard 3Ds Max Material (Depending on your rendering engine you will need to configure the materials).\nAdditional files: Download this .Zip file to get the textures and extra files.\n\nThese files/format can be imported into the vast majority of your favorite Softwares (Best recommended is FBX Format): 3Ds MAX / Maya / Lightwave / Cinema 4D / Blender / Daz 3D / Sketchup / Unity / Unreal Engine and more.\n\n**Textures included (PNG)** 4 color variations / PBR Materials (see previews):\n\n4 Diffuse maps 2048x2048\n1 Normal map 2048x2048\n1 Metallic map 2048x2048\n1 Roughness map 2048x2048\n1 AO map 2048x2048\n1 Glow (Emission) map 2048x2048\n\n**Included PSD file** (2048x2048), you can customize colors, add your own logos \u0026 more. 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Texture designed for scaling - great for mobile games.\n\nIncludes base gray, and 2 camo textures.\n\nIn 1939, the Inspectorate for Motorized Troops (AHA/In 6) requested a small armored half track to perform auxiliary missions while accompanying tanks on the offensive. These were to be used chiefly for scouting, as mobile HQs, command, radio vehicles and as forward observer vehicles. They could only carry a Halbgruppe (half platoon) or section of scouts and, therefore, its size was smaller compared to the Sd.Kfz.251 Hanomag then in development.\n\nThe standard troop carrier/scout, armed with a frontal MG 34 protected by a mask and an optional rear pintle mount (Gerält 891). The other version was the (s MG) with two MG 34s on heavy field mountings, both with a crew-capacity of four (Halbgruppe). It formed the bulk of the production until 1942. 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