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Save development time and costs, make prototype experiences or use 3D models as placeholders in your project. To find models that render predictably in various engines, use the PBR filter next to the search bar.\n","free_to_premium":{"prefix":"Do you need something special? 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Also alot lighter on processing power and memory for GFX with less polys and draw calls to textures.\n\nModel Have 5 Paint schemes: \nGreen (Standart Russian Army) \nWoodland (Standart Russian Army for central and Caucusus region areas)\nDesert (usual export pain scheme for most Russian Vehicles)\nJungle (bit of free artist expression here)\nArctic (Standart Russian Camo scheme for cold places)\nAll pain schemes can be just retargeted with suffix on end of the file.\nThe materials with textures are:\nHull, Hull Extra Parts, Wheels, Glass, Mirrors and Interior - 6 in total with coresponding textures in power of 4x4\nTextures are TGA 8Bit with Alpha where required. \n\nArchives include 1K, 2K, 4K and 8K maps With Generic Metal Rough PBR Maps, AE: \nBase Color(inc Alpha Channel)\nHeight\nNormal(DirectX)\nRoughness\n Metallness\n\nIf by chance another file format or texture res required feel free to contact me on here :)\n\nCheck out my other millitary chit, you might like it :)\n","imageAlt":"Typhoon VDV Game Ready Model 80K rigged","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/typhoon-vdv-game-ready-model-80k","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/908sq88z3lg0fcoz51q44jf4xv11/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/TyphoonVDV_80_Render_01_Viewport.jpg","gridUrl":"https://media.cgtrader.com/variants/908sq88z3lg0fcoz51q44jf4xv11/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/TyphoonVDV_80_Render_01_Viewport.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/typhoon-vdv-game-ready-model-80k","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":207,"name":".usd","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/6230847/248592b536/typhoon-vdv-game-ready-model-80k-3d-model-248592b536.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4726661","type":"listingItem","attributes":{"id":4726661,"title":"Stylized battle tank","price":0.0,"description":"Low poly stylized battle tank, very light and ideal for game developement. 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V) with ordnance inventory designation: Sd.Kfz. 171, is a German medium tank of World War II. It was used in most European theatres of World War II from mid-1943 to the end of the war in May 1945.\nThe Panther was intended to counter the Soviet T-34 medium tank and to replace the Panzer III and Panzer IV. Nevertheless, it served alongside the Panzer IV and the heavier Tiger I until the end of the war. While having essentially the same Maybach V12 petrol (690 hp) engine as the Tiger I, the Panther had better gun penetration, was lighter and faster, and could traverse rough terrain better than the Tiger I. The trade-off was weaker side armour, which made it vulnerable to flanking fire, and a weaker high explosive shell. The Panther proved to be effective in open country and long-range engagements. The Panther had excellent firepower, protection and mobility, though early variants suffered from reliability issues. The Panther was far cheaper to produce than the Tiger I. 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Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry. 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Texture designed for scaling - great for mobile games.\n\n\"The Ausf.G (Ausf.F2), the first “long”\n\nEven equipped with the AP Panzergranate, the low-velocity gun of the Panzer IV was inadequate against well-armored tanks. In the context of the upcoming campaign in Russia, some decision had to be made, which also concerned the long-awaited major upgrade of the Panzer III. The now largely available Pak 38 L/60, which had been already proved lethal, was supposed to be mounted in the turret of the Panzer IV by Krupp. In November 1941, the prototype was ready, and production was scheduled to start on the F2 standard. But, with the first encounters of Russian KV-1s and T-34s, the 50 mm (1.97 in) gun, also produced for the Panzer III, was dropped in favor to a new, more powerful model, built by Rheinmetall, based on the 7.5 cm Pak 40 L/46 (2.95 in). This led to the KwK 40 L/43, a relatively long caliber gun, fitted with a muzzle-brake, which reduced its recoil. Muzzle velocity, with the Panzergranade 39, topped at 990 m/sec (3250 ft/sec). It could penetrate 77 mm (3.03 in) of armor up to 1850 m (6000 ft). After the first prototype was produced by Krupp, in February 1942, production of the F2 started. By July 1942, 175 had been delivered. However, in June 1942, the F2 was renamed Ausf.G, and further modifications were applied on the production line, but both types were known to the Waffenamt as the Sd.Kfz.161/1. 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It was also the basis of several other armored fighting vehicles including self-propelled artillery, tank destroyers, and armored recovery vehicles. Tens of thousands were distributed through the Lend-Lease program to the British Commonwealth, Soviet Union, and other Allied Nations. 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