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Vehicle Collection - Premium UE4 UE5","price":199.99,"description":"**Available for:**\n\nUE 4.25+\n\nUE5.0\n\n\nImportant\n\nThis pack features the premium feature set, at a discount. If you'd like to purchase the individual versions:\n\n- **Ambulance - Premium:** \n\n- **Police Car - Premium:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n- **Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n- **Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n- **Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n- **Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n\u003e Support\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\u003e Features:\n\n**Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!**\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and sirens with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit the vehicle** with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world. The civilian vehicles include albedo masks, allowing you to tint the paint job to any colour you like!\n\n\n**Number Plates**\n\nIncluded but optional. 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OBJ files and FBX files. Ready for use in any 3D software or game engine. Unwrapped: Non- Overlapping.\n\nIncludes the following PBR Textures:\n\nDiffuse 4096x4096 Metalness 4096x4096 Roughness 4096x4096 Normal 4096x4096 AO 4096x4096\n\nMaps are organized and easy to use. 3 Materials exterior, tires, interior. Use the maps included to create materials based on your software of choice.","imageAlt":"Apocalyptic Damaged Destroyed Vehicle Car Game 3D model 1","url":"https://www.cgtrader.com/3d-models/car/antique-car/apocalyptic-damaged-destroyed-vehicle-car-game-ready-15-36c84355-e054-44e1-9954-26779512a23c","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AeJHU9XzacBdiNGEWkYsfSfu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/view_01.jpg","gridUrl":"https://media.cgtrader.com/variants/AeJHU9XzacBdiNGEWkYsfSfu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/view_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/antique-car/apocalyptic-damaged-destroyed-vehicle-car-game-ready-15-36c84355-e054-44e1-9954-26779512a23c","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"antique-car","categoryTitle":"Car","subcategoryTitle":"Antique","schemaImageUrl":"https://img-new.cgtrader.com/items/2221004/46289aa9c2/apocalyptic-damaged-destroyed-vehicle-car-game-ready-15-3d-model-46289aa9c2.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1832744","type":"listingItem","attributes":{"id":1832744,"title":"Post Apocalyptic Coupe PBR","price":22.5,"description":"Inspired by the mad max series, this is the apocalyptic coupe. 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give a postive rate if you bought this model and you like it .\n\n-if you are student and need special price for the model please contact us, we always help student .\n\n-Please make sure to check out my other Models ,you may find something prefect for your project.\nThanks…","imageAlt":"Female Post Apocalyptic Outfit 3D 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Face, Breast, Hair, Eyes, Jaw are rigged too.\n\nAnimations can be retargeted in Unity and UE4!\n\nFacial expressions and options are made with Morph Targets. (Blendshapes)** NO APPLE BLENDSHAPES! THEY ARE DIFFERENT**\n\nPBR Textures Metal/Roughness\n\n4K Textures - normal, metallic, roughness, albedo, AO, opacity, MatID\n\nTexture sets are separated for each part.\n\nBase Textures are Gray for clothes, so you can easily change them to any color you want. Prints are also removable (military print, Los Angeles print, etc.)\n\nThe model is completely modular, you can remove or add any part you want. (see screenshots)\n\nYou can combine clothes to get your own unique outfits. Please note that not all clothes are compatible with each other (you can't wear multiple T-shirts at the same time and etc.). To avoid clothes intersection please use separated body parts (included in this pack). That will prevent the body from sticking through the clothes.\n\nThere are 3 body texture types - underwear, dirt + underwear, completely nude (only on CGT)\n\nFOR UE4: Please note that this is not a character customization system. There are no blueprints/code! This package provides only modular skeletal meshes, materials, and blendshapes (Morph Targets)! Everything is rigged to Epic Skeleton! Physics Assets are set up only for combined examples!\n\nWeapon are for demo only!\n\n**File formats**\n\nArchive includes:\n\n- fbx.\n- all textures (png. and tga. mix)\n- renders in high resolution\n- Maya scene (2019)\n- Unity project (v2018.4.27+)\n- UE4 project (v4.19+) (rigged with Epic Skeleton!)\n\nYou can ask for other file formats if you need!\n\nFeel free to ask me any questions using the messaging system on CGTrader.\n\nThank you for your time!\n\n**POLYCOUNT FOR EACH PART SEPARATELY:**\n\nHairstyle Ponytail faces 8796, tris 17382, verts 13148\n\nHairstyle Ponytail+Hat01 faces 3459, tris 6872, verts 5904\n\nHairstyle Ponytail+Hat02 faces 6141, tris 12214, verts 8938\n\nHairstyle Loose faces 9476, tris 18949, verts 15895\n\nHairstyle Loose+Hat01 faces 5702, tris 11387, verts 9757\n\nHairstyle Loose+Hat02 faces 7441, tris 14858, verts 12558\n\nHairstyle Tails+ faces 10564, tris 16868, verts 11552\n\nHairstyle Tails+Hat01 faces 7657, tris 11039, verts 7718\n\nHairstyle Tails+Hat02 faces 7899, tris 11516, verts 8051\n\nBackpack faces 5913, tris 11799, verts 6230\n\nTshirt01 faces 1706, tris 3412, verts 1762\n\nTshirt02 faces 2426, tris 4852, verts 2480\n\nTshirt03 faces 9476, tris 18949, verts 1042\n\nTshirt04 faces 950, tris 1900, verts 15895\n\nJacket01 faces 1014, tris 2028, verts 1054\n\nJacket02 faces 1154, tris 2301, verts 1209\n\nJacket03 faces 1799, tris 3599, verts 1846\n\nJacket04 faces 1244, tris 2486, verts 1283\n\nJacket05 faces 1319, tris 2614, verts 1370\n\nPants01 faces 905, tris 1810, verts 1087\n\nPants02 faces 1276, tris 2552, verts 1311\n\nPants03 faces 1240, tris 2480, verts 1272\n\nPants04 faces 908, tris 1816, verts 932\n\nShoes01 faces 3374, tris 6698, verts 3592\n\nShoes02 faces 3996, tris 7956, verts 4218\n\nHat01 faces 316, tris 617, verts 323\n\nHat02 faces 316, tris 610, verts 352\n\nBody_Full faces 6322, tris 12334, verts 6188\n\nHead faces 10373, tris 17698, verts 9095","imageAlt":"3D asset rigged Survival Girl - Game Ready","url":"https://www.cgtrader.com/3d-models/character/woman/survival-girl-game-ready-5bb185c7-e735-4223-b233-9b7767f981e9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qckvsB2abnmcLVGxBU4dbJHt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgt.jpg","gridUrl":"https://media.cgtrader.com/variants/qckvsB2abnmcLVGxBU4dbJHt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgt.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-girl-game-ready-5bb185c7-e735-4223-b233-9b7767f981e9","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":null,"name":null,"is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/2909367/acef364c4c/survival-girl-game-ready-3d-model-acef364c4c.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"898327","type":"listingItem","attributes":{"id":898327,"title":"Post-apocalyptic Sawblade Axe","price":15.0,"description":"Post apocalyptic style Sawblade Axe melee weapon for games and VR. 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All necessary textures, files, and formats for all major software are included.\n\nSet Includes: \nRusty Filing Cabinet \nDamaged Filing Cabinet\nDamaged Desk \nDamaged Office Chair \nRusty Folding Chair \nDamaged/Bloody Folding Chair\nRusty Table\nBloody Table","imageAlt":"Post-Apocalyptic Office Assets 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Number of Materials and Material Instances: 133\n- Number of Textures: 250\n- Texture Resolutions: 512*512 / 4096*4096\n- Supported Development Platforms: Windows, Xbox One, Play Station 4\n\n\n**Notes:**\n\n- You may only use the assets with lower engine versions using the migrating tool.\n- You can check my art station for more content regarding the technical details of this product.\n- This is an Unreal Engine .uproject file created with UE 4.26 version and it's including all the presented assets in the pictures (fbx, tga, max).\n- The map is not included in fbx or any dcc format however you can export the scene from Unreal which may need some texture and material set up.\n\n**Art Station Page:** https://www.artstation.com/artwork/g2an6Z\n\n**Showcase Video:** https://youtu.be/4XzZ9AILtLw","imageAlt":"3D model Safe 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My pack contain the main models in blend file, obj file and textures. Models will look nice in Unity or Unreal.\n\n\nInfo:\n-Model House has 303 faces and 322 verts;\n-Model Sign has 109 faces and 122 verts;\n-Textures: Diffuse, normal and specular map (house - 4096x4096; sign 1024x1024 px size)","imageAlt":"3D asset Small Post Apocalyptic set","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/small-post-apocalyptic-set","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vHboQYaWQhdVjTQKbMFA4hVh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_8.jpg","gridUrl":"https://media.cgtrader.com/variants/vHboQYaWQhdVjTQKbMFA4hVh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_8.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/small-post-apocalyptic-set","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2074401/b7e5e8f110/small-post-apocalyptic-set-3d-model-b7e5e8f110.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2174422","type":"listingItem","attributes":{"id":2174422,"title":"Post-Apocalyptic Car","price":29.99,"description":"A post-apocalyptic vehicle in the style of movies like Mad-Max. 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The texture accuratly baked from highpoly model with close attention to details.\n\nVerts: 1472\n\nEdges: 4380\n\nFaces: 2920\n\nTris: 2920\n\nTotal texture maps:\n\n- 1 Albedo    \n- 1 Normal    \n- 1 Metallic    \n- 1 Roughness    \n- AO    \n\nTexture Resolution size:    \n2048X2048  \n4096X4096   \nAll textures are made in substance painter Model formats:\n\n-DAE    \n-DXF    \n-OBJ   \n-FBX   \n-TBS   \n-3DS   \n-STL   \n\nRendered in Marmoset 3.","imageAlt":"3D asset Apocalyptic Knife","url":"https://www.cgtrader.com/3d-models/military/melee/apocalyptic-knife-02bfa304-d3c4-41b6-bb3a-f57156cb0fd7","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fsE9rrwzwdJrUrfkPSPkkbHH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot083.jpg","gridUrl":"https://media.cgtrader.com/variants/fsE9rrwzwdJrUrfkPSPkkbHH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot083.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/apocalyptic-knife-02bfa304-d3c4-41b6-bb3a-f57156cb0fd7","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/2368801/f0b61e7cdb/apocalyptic-knife-3d-model-f0b61e7cdb.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3734723","type":"listingItem","attributes":{"id":3734723,"title":"Post Apocalyptic City Asset Pack","price":14.99,"description":"Post Apocalyptic City Asset Pack\nLow Poly\nBlend. 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(Blendshapes)\n\n**APPLE BLEDNSHAPES FOR LIVE LINK FACE / VTUBING!**\n\nPBR Textures Metal/Roughness\n\n4K Textures - normal, metallic, roughness, albedo, AO, opacity, MatID\n\nTexture sets are separated for each part.\n\nBase Textures are Gray for clothes, so you can easily change them to any color you want. Prints are also removable (military print, etc.)\n\nThe model is completely modular, you can remove or add any part you want. (see screenshots)\n\nYou can combine clothes to get your own unique outfits. Please note that not all clothes are compatible with each other (you can't wear multiple T-shirts at the same time and etc.). To avoid clothes intersection please use separated body parts (included in this pack). That will prevent the body from sticking through the clothes.\n\nThere are 2 body texture types - underwear, dirt + underwear\n\nFOR UE4: Please note that this is not a character customization system. There are no blueprints/code! This package provides only modular skeletal meshes, materials, and blendshapes (Morph Targets)! Everything is rigged to Epic Skeleton! Physics Assets are set up only for combined examples!\n\nWeapons are for demo only!\n\n**File formats**\n\n**Archive includes:**\n\n- fbx. and obj.\n- all textures (png. and tga. mix)\n- renders in high resolution\n- Unity project (v2019+) \n- UE4 project (v4.19+) (rigged with Epic Skeleton!)\n\nYou can ask for other file formats if you need!\n\nFeel free to ask me any questions using the messaging system on CGTrader.\n\nThank you for your time!\n\n**POLYCOUNT FOR EACH PART SEPARATELY:**\n\nHairstyle Hair Short 01 tris 68596, verts 53245\n\nHairstyle Hair Short 01 for Hats tris 24581, verts 19314\n\nHairstyle Hair Short 02 tris 67528, verts 52438\n\nHairstyle Hair Long tris 16871, verts 14219\n\nHairstyle Hair Long for Hats tris 11234, verts 9772\n\nGlasses tris 1426, verts 4278\n\nBackpack faces 5913, tris 11799, verts 6230\n\nTshirt01 faces 1587, tris 3099, verts 1605\n\nTshirt02 faces 1003, tris 1952, verts 1035\n\nVest01 faces 4176, tris 8188, verts 4834\n\nVest02 faces 1305, tris 2592, verts 1344\n\nJacket01 faces 2647, tris 5222, verts 2725\n\nJacket02 faces 2013, tris 3926, verts 2020\n\nJacket03 faces 2122, tris 4165, verts 2143\n\nPants01 faces 1770, tris 3434, verts 1802\n\nPants02 faces 2083, tris 3903, verts 2041\n\nPants03 faces 1248, tris 2478, verts 1291\n\nShoes01 faces 2970, tris 5880, verts 3290\n\nShoes02 faces 2624, tris 5160, verts 2924\n\nHat01 faces 316, tris 617, verts 323\n\nHat02 faces 316, tris 610, verts 352\n\nHat03 faces 5888, tris 11776, verts 5921\n\nBody_Full faces 5246, tris 10366, verts 5196\n\nHead faces 15476, tris 27494, verts 15357","imageAlt":"3D model Survival Man - Game Ready","url":"https://www.cgtrader.com/3d-models/character/man/survival-man-game-ready","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KhswzcQkY1AvSCs31dhbZ4sh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cgt2.jpg","gridUrl":"https://media.cgtrader.com/variants/KhswzcQkY1AvSCs31dhbZ4sh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cgt2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/survival-man-game-ready","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":null,"name":null,"is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3198710/f0d4433109/survival-man-game-ready-3d-model-f0d4433109.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2217065","type":"listingItem","attributes":{"id":2217065,"title":"Apocalyptic Damaged Destroyed Vehicle Car Game Ready 11","price":3.0,"description":"Model of a apocalyptic car unwrapped with PBR textures. 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This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.\n\nThe renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).\n\n||SPECS||\n\nLow Poly Model:\n\nAll the main objects are separately and named correctly for an easy usage.\n\n-This weapon is designed to be modular and ready for animation.\n\n-Includes the bullet\n\nIncludes: .obj, .max, .fbx, .3ds files.\n\n.obj,.fbx and .3ds versions exported from 3ds Max 2017 .\n\nAn Unreal Engine 4 project is also included with textures. Ready to be used in your game.\n\nAn Unity package is also available.\n\nSubstance Painter workfile is inclued, for any changed if needed to the textures.\n\n|| Geometry ||\n\nTotal (With full magazine, 6 bullets):\n\n11.633 Total Polys\n\n11.246 Total Verts\n\n22.326 Total Tris\n\nPolycount (No Bullets):\n\n10.043 Total Polys\n\n9.656 Total Verts\n\n19.170 Total Tris\n\nModel unwrapped manually to make most efficient use of the UV space.\n\nModel scaled to approximate real world size. 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Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control (Included for Hank, coming in an update for Mike)\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n**Road Map**\nThis asset will receive updates in the future. The price will increase over time to reflect the changes made. The current asset road map includes:\n\n- Dirt/Gore grunge masks (Added 07/08/2021)\n- 52 Blend Shapes to be added for Mike, Hank has them included.\n- Voice acted dialogue\n- AR Animated Facial Animations for the Dialogue\n\n**Change Log**\n20/09/2021 - 1.01\n\nBug Fix - Fixed an issue where tessellation in 4.27 would cause some invisible faces on the tshirt and neck\n\n        **Levels \u0026 Blueprints**\n\n**BP_Morphpose_Master -** Class based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample -**\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map -**\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map -**\nA custom third-person example map is included, with cinematic post-processing and lighting. 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Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\nAccessories Included! Cap, Spear, Hammer, Wrench, Machete, Sheath, Toolbelt, Gloves, Ropes, Shoes all included!\n\n\n\u003e Changelog\n\n**v1.0 - Released -**\n\n**v1.02 - 12/01/2022 -**\n\n- **Bug Fix** - Updated skeleton to prevent bone conflicts\n\n- **Bug Fix** - Skeletal positions adjusted for Mike - Better Animation Quality\n\n- **Bug Fix** - Skin Update for Mike - Better Animation Quality\n\n**v1.03 16/01/2022-**\n\n- **Content** - Updated third-person demo map with better lighting and environment\n\n- **Content** - Added overview maps for each character so you can quickly preview included content\n\n- **Content** - Added four additional outfit presets for Mike (civilian, same outfit, without combat equipment)\n\n- **Bug Fix** - Added description to Morph Pose interface to better explain the function\n\n- **Bug Fix** - Disabled tessellation by default for anyone who experienced performance issues this is now resolved\n\n- **Bug Fix** - Corrected some file names and directories, full reinstall recommended\n\n\n\n**Features**\n\n- Digitally Drawn 2D Concept image included for in-game use (e.g. dialogue boxes, thumbnails etc.)\n- 2D Source files available on request + receipt\n- 52 Blendshapes, ready for iPhone AR control - Coming soon!\n- Mocap Mobility Start Animations (59 Animations, 31 Unique) (note: poses from the driving screenshot not included)\n- High-Quality AAA Hero Character\n- Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.\n- 8k Textures\n- High detail hair, including custom textures for directional, root, depth etc. hair properties\n- Static and skeletal mesh accessories (Basic Handgun + Canteen)\n\n\n**Road Map**\n\nThis asset will receive updates in the future. The current asset road map includes:\n\n- 52 Blendshapes/Morph poses, ready for iPhone AR control\n- Dirt/Gore grunge masks\n- Voice acted dialogue\n- AR Animated Facial Animations for the Dialogue\n\n**Levels \u0026 Blueprints**\nFeatures related to morph-poses are currently disabled until update 01 releasing later this November. Everything else is included and this character is game-ready!\n\n\n\n**BP_Morphpose_Master**\n\nClass based morph-pose controller, with custom morph-pose functions setup for blinking, brow and mouth movement. This allows characters built with the same morph poses to seamleslly plugin to this blueprint. This is a great starting point for creating more complex animations and expressions.\n\n\n**BP_CharacterSample**\n\nUser Interface widget that provides the controller for the cinematic blendshape demo map.\n\n\n**Cinematic Blendshape Demo Map** (coming soon in the first update, basic version without morph pose controller included)\n\nPreview preset morphpose animations, and easily customize facial expression in realtime in the Blendshape Demo Map. (Most screenshots were taken inside this level, you will receive the same cinematic quality character setup upon purchase, no additional setup required).\n\n\n**Custom Third Person Map**\n\nA custom third-person example map is included, with cinematic post-processing and lighting. 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