As I have no experience with texturing I'm seeking help to achieve photo-realistic automotive renders using vRay materials. I will provide a scene setup, with lighting & camera angles that I wish to keep exactly as is. I will provide you with an example model of an Audi RS3, that is freely available elsewhere, along with reference images. All materials you use / create, must be also assigned to one of the "sample material teapots" in the scene for each material. Any texture maps/bump maps etc must also be included in. The current scene is in 3ds Max using vRay 3.40.03 so backward compatability is a must if you're using a newer version of vRay. I do not use, nor do I intend to use Maya so please make sure a .max file with textures is provided if you choose this job. Indipendant materials are needed for the whole car. Including, but not limited to, car paint, chrome, rubber, plastic, interior fabrics, glass, mirrors and more. The option for illuminated headlights & brake lights would also be needed. I will be choosing an applicant by Monday the 15th of January & will expect a finished file by no later than the 25th of January. I will look through applicants current items for sale to try best identify the best candidate for this project.