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It recreates a futuristic Matrix-inspired digital effect featuring glowing characters, randomized illumination, bright sparks, neon emission, and a high-tech cinematic appearance.\n\nThe effect is built entirely with **Blender shader nodes**, allowing the digital pattern, colors, emission strength, glow intensity, and surface appearance to be adjusted directly within the shader. 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The Matrix-style pattern, colors, emission, brightness, and overall effect can be customized through the shader node setup without replacing external texture files.\n\nThe procedural workflow makes the effect particularly useful for projects that require **reusable, customizable, and scalable digital VFX**. It can be adapted from a subtle technological background to an intense glowing Matrix-inspired effect depending on the project's requirements.\n\nBecause the effect is procedurally generated, it can also be applied to different surfaces and scene setups while maintaining consistent visual detail. This makes it useful for both **medium-distance environments and detailed cinematic shots**.\n\n## **Important Note**\n\nThis product is a **procedural digital VFX material/shader**, not a collection of standalone texture images. 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I used spot lamps to demonstrate the sensitivity to colored lights (NPR Diffuse only).\n\nPlease be aware that these are by no means perfect and that they do require some adjustment for whatever project you place them in. I decided to share them here too, because I use them in production - that's when you need a dynamic setup like this!\n\n**_NOTE:_**\nTo get a texture to work normally with the NPR Diffuse v1 shader, simply input a default colorramped version into the Color Intensity and you should be golden.\n\nOf course, I simply cannot take full credit for all of it. I worked on this for a long time with Wasili Novratidis. For more info, other shaders and documentation, check out my website:   http://www.pantherdynamics.yolasite.com/toon-shader.php\n\n_I make no warranties and you use it entirely at your own risk._\n\n**_Updates:_**   \n**New in v3:**   \n - _Better Ambient Occlusion Handling. Blender changed the handling of the shader and the ShaderToRGB node, so the AO has to be handled differently. It still affects the group when it's off on the group, but it's fused with the darker part of the diffuse shader._   \n - _Colored AO_   \n - _Based on the Shadeless Nodegroup, no longer just the Emission shader. This should futureproof it for SSGI in Eevee Next._   \n\n**Older:**   \n- _No need for workarounds for textures to work._  \n- _Ambient Occlusion has improved support_  \n- _Stabalized sizing and smoothing of borders (define smoothness before, with size at 0.5, as that is neutral and allows easy adjustment of smoothness)_  \n- _Shader is clamped due to unpredictability of colors through the mix nodes_  \n- _Classic shaders left in for reference._  \n\nYou can also find these on my Blendswap, along with other cool stuff not here:\nhttps://blendswap.com/profile/1415265/blends","imageAlt":"For Anime in Blender - NPR Shaders for Eevee 3D model","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-npr-shaders-for-eevee","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/N8Xi9fUZZnbukmAnDpLiHaC7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Demo%20shot%20HD.jpg","gridUrl":"https://media.cgtrader.com/variants/N8Xi9fUZZnbukmAnDpLiHaC7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Demo%20shot%20HD.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/N8Xi9fUZZnbukmAnDpLiHaC7/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Demo%20shot%20HD.webp","width":306},{"url":"https://media.cgtrader.com/variants/N8Xi9fUZZnbukmAnDpLiHaC7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Demo%20shot%20HD.webp","width":612},{"url":"https://media.cgtrader.com/variants/N8Xi9fUZZnbukmAnDpLiHaC7/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Demo%20shot%20HD.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/rendering/for-anime-in-blender-npr-shaders-for-eevee","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"rendering","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Rendering","schemaImageUrl":"https://img-new.cgtrader.com/items/3657035/8394b068a3/for-anime-in-blender-npr-shaders-for-eevee-3d-model-8394b068a3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3593310","type":"listingItem","attributes":{"id":3593310,"title":"Blender Procedural Texture Pack","price":7.0,"description":"100% Procedural.\n130 Shader for Blender.\nWorks in both Cycle and Eevee.\nEasy to Install. Easy to Use.\nMove the blend file into your Asset Browser folder and you're ready to drag and drop shaders directly into your scene or onto your models.\n\nIf you have any kind of issue with the pack, please do not hesitate to contact me.","imageAlt":"material Blender Procedural Texture Pack 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-texture-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_cg1.jpg","gridUrl":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_cg1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/thumbnail_cg1.webp","width":306},{"url":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_cg1.webp","width":612},{"url":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/thumbnail_cg1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-texture-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/3593310/e49fd6aaf8/blender-procedural-texture-pack-3d-model-e49fd6aaf8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"5747454","type":"listingItem","attributes":{"id":5747454,"title":"Realistic Eevee Glass Shader - Free Download","price":0.0,"description":"**Free Download of my Realistic Eevee Glass Shader for Blender 4.2!**\n\n**Contents:**\n\n- Glass Shader (Blender File 1)\n- Glass Shader (Blender File 2)\n- 2 Final Renders\n- 2 HDRI Lighting Files\n- Background Grid Texture\n\n**Tutorial:**\n\n**To learn how to create the glass shader yourself, you can watch the tutorial with the video preview.**","imageAlt":"Realistic Eevee Glass Shader - Free Download 3D model","url":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/realistic-eevee-glass-shader-free-download","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nnp2q5VFZCwcS1vncoWV2psD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eevee%20Glass%20Shader%202.jpg","gridUrl":"https://media.cgtrader.com/variants/nnp2q5VFZCwcS1vncoWV2psD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eevee%20Glass%20Shader%202.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/nnp2q5VFZCwcS1vncoWV2psD/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Eevee%20Glass%20Shader%202.webp","width":306},{"url":"https://media.cgtrader.com/variants/nnp2q5VFZCwcS1vncoWV2psD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eevee%20Glass%20Shader%202.webp","width":612},{"url":"https://media.cgtrader.com/variants/nnp2q5VFZCwcS1vncoWV2psD/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Eevee%20Glass%20Shader%202.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/realistic-eevee-glass-shader-free-download","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/5747454/387d9f004c/realistic-eevee-glass-shader-free-download-3d-model-387d9f004c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7547369","type":"listingItem","attributes":{"id":7547369,"title":"Procedural Wireframe Revealing Effect Shader","price":19.99,"description":"# **Overview**\n\nThe **Procedural Wireframe Revealing Effect Shader** is a fully procedural, node-based visual effect designed in **Blender 5.1.2** and optimized for the **Cycles render engine**. It creates a futuristic wireframe reveal effect where a glowing procedural grid progressively emerges across the surface of a 3D object, producing a striking digital scanning and holographic appearance.\n\nThe effect combines a detailed **wireframe grid, procedural surface masking, glowing emission, irregular reveal boundaries, and scattered luminous edge fragments** to create a dynamic transition from a solid surface into a glowing digital wireframe structure. The procedural setup allows the reveal effect, wireframe appearance, emission intensity, colors, and pattern variation to be adjusted directly through the shader nodes.\n\nNo external image textures are required, making this shader suitable for **sci-fi interfaces, holographic effects, digital transformations, futuristic animations, cinematic VFX, game environments, motion graphics, and technology-themed scenes**.\n\n## **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the wireframe revealing effect without relying on conventional image textures.\n\n**Wireframe Reveal Effect:** Creates a futuristic transition in which the object's surface progressively reveals a glowing wireframe structure.\n\n**Procedural Grid Pattern:** Generates a detailed grid directly through the shader, providing a clean digital wireframe appearance across the surface.\n\n**Irregular Reveal Boundary:** Produces a broken and organic reveal edge with scattered luminous points and fragmented sections for a more dynamic visual effect.\n\n**Glowing Emission:** Uses bright procedural emission to create intense neon-style illumination around the revealed wireframe and transition areas.\n\n**Multiple Color Variations:** The effect can be customized with different emission colors, allowing users to create red, blue, purple, green, cyan, or other futuristic color styles.\n\n**Adjustable Reveal Parameters:** Shader controls can be modified to adjust the reveal position, pattern, edge appearance, emission strength, and overall effect intensity.\n\n**Surface-Based Effect:** Designed to work directly across 3D object surfaces, making the effect adaptable to different models and shapes.\n\n**Digital Transformation Style:** Ideal for creating holographic, scanning, technological, futuristic, and digital disintegration-style visuals.\n\n**No External Textures Required:** The effect is generated procedurally inside Blender, reducing dependency on external texture images.\n\n**Versatile VFX Shader:** Suitable for cinematic transitions, sci-fi effects, holograms, digital reveals, futuristic character effects, technology visuals, and motion graphics.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2  \n**Render Engine:** Cycles  \n**Material Type:** Procedural Node-Based VFX Shader  \n**Texture Type:** Fully Procedural  \n**UV Mapping:** Not dependent on image textures  \n**Effect Type:** Wireframe / Reveal / Digital / Holographic VFX  \n**External Textures:** Not required  \n**Customization:** Shader Node Parameters  \n\n## **Applications**\n\nThis procedural wireframe revealing shader is suitable for:\n\n- Wireframe reveal effects\n- Digital transformation effects\n- Holographic VFX\n- Sci-fi environments\n- Futuristic character effects\n- Digital scanning effects\n- Technology-themed visuals\n- Cyberpunk scenes\n- Cinematic VFX\n- Game VFX\n- Motion graphics\n- Futuristic interfaces\n- 3D model reveals\n- Hologram transitions\n- Digital disintegration effects\n- Sci-fi animations\n- Product visualization\n- Promotional visuals\n- Cinematic transitions\n- Special effects projects\n\n## **Why Choose This Shader?**\n\nUnlike conventional wireframe textures or manually modeled wireframe effects, this **procedural shader** generates the visual appearance directly through Blender's node system. This provides greater flexibility for creating customized digital reveal effects while avoiding the need for external texture images.\n\nThe shader is particularly useful for artists working on **sci-fi cinematics, holographic interfaces, futuristic animations, digital transformations, game VFX, and technology-based visuals** where a distinctive glowing wireframe effect is required.\n\nThe procedural approach also makes it possible to create different visual variations by adjusting the shader parameters, including **wireframe color, emission intensity, reveal pattern, edge variation, and overall effect appearance**.\n\n## **Important Note**\n\nThis product is a **procedural wireframe revealing VFX material/shader**, not a collection of standalone texture images or a conventional 3D model. 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It creates a futuristic holographic appearance featuring glowing wireframe lines, digital scan patterns, vibrant neon colors, and dynamic sci-fi energy effects.\n\nThe material is built using **Blender shader nodes**, allowing the hologram appearance, colors, emission intensity, line density, glow, and procedural patterns to be adjusted directly within the shader. No external image textures are required, making it suitable for cinematic renders, sci-fi scenes, futuristic interfaces, digital environments, VFX projects, and motion graphics.\n\n# **Key Features**\n\n**100% Procedural Shader:** Built entirely using Blender's shader nodes to generate the holographic effect without relying on conventional image textures.\n\n**Futuristic Hologram Appearance:** Creates a glowing digital wireframe effect with vibrant neon lines and a distinctive sci-fi holographic aesthetic.\n\n**Procedural Wireframe Effect:** Generates detailed line-based patterns across the surface, creating a high-tech digital scanning and holographic appearance.\n\n**Vibrant Neon Colors:** Produces colorful cyan, blue, purple, magenta, pink, yellow, green, and red tones for a dynamic futuristic look.\n\n**Glowing Emission:** Uses procedural emission to create bright neon lines and strong holographic illumination suitable for dark and cinematic environments.\n\n**Customizable Colors:** Easily modify the hologram's primary and secondary colors to create different sci-fi, cyberpunk, futuristic, or digital visual styles.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control line density, pattern variation, emission strength, color transitions, and overall hologram intensity.\n\n**Procedural Surface Patterns:** Creates layered procedural patterns that follow the form of the underlying geometry, allowing the effect to be applied to different 3D objects.\n\n**No External Textures Required:** The core effect is generated procedurally inside Blender, reducing dependency on external texture image files.\n\n**Versatile Holographic Effect:** Can be used on characters, objects, props, futuristic interfaces, machines, sci-fi assets, and other 3D surfaces.\n\n# **Technical Specifications**\n\n**Software:** Blender 5.1.2  \n**Render Engine:** EEVEE  \n**Material Type:** Procedural Node-Based VFX Shader  \n**Texture Type:** Fully Procedural  \n**UV Mapping:** Not dependent on image textures  \n**Effect Type:** Hologram / Wireframe / Digital VFX  \n**External Textures:** Not required\n\n# **Applications**\n\nThis procedural hologram shader is suitable for:\n\n- Holographic character effects\n- Sci-fi holograms\n- Futuristic digital objects\n- Cyberpunk environments\n- Sci-fi interfaces\n- Digital wireframe effects\n- Futuristic HUD visuals\n- Cinematic VFX\n- Science-fiction films\n- Game environments\n- Character visualization\n- Robot and technology renders\n- Motion graphics\n- Digital art\n- Product and promotional visuals\n- Futuristic presentations\n- Virtual reality environments\n- Augmented reality concepts\n- Technology visualization\n- Close-up holographic renders\n\n# **Why Choose This Shader?**\n\nUnlike conventional image-based hologram effects, this **procedural hologram shader** provides greater control over the visual appearance directly inside Blender. The node-based setup allows artists to customize the hologram's colors, wireframe density, emission intensity, procedural patterns, and overall visual style without being restricted to a single fixed texture.\n\nThe shader is particularly useful for artists creating **cinematic holographic characters, futuristic objects, sci-fi environments, cyberpunk visuals, digital interfaces, and VFX** where a highly customizable neon hologram effect is required.\n\nThe procedural approach also makes the material easy to adapt to different 3D models and projects, allowing artists to create multiple holographic variations while maintaining the core futuristic aesthetic.\n\n# **Important Note**\n\nThis product is a **procedural hologram VFX material/shader**, not a collection of standalone texture images or a conventional 3D hologram model. 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Designed specifically for 3D artists, character sculptors, and concept artists who need a crisp, clear, and visually comfortable viewport preview.\n\nThanks to the ultra-high 1920x1920 resolution, these MatCaps look pixel-perfect even on 4K monitors, allowing you to catch every minor detail, distortion, or shading artifact on your mesh without any blurriness.\n\nKey Features:\n- Quantity: 16 unique, professionally tuned MatCaps.\n- Resolution: 1920x1920 pixels (Ultra-HD quality for flawless viewport preview).\n- Proportions: Aspect ratio 1:1 (Perfect square for correct spherical mapping).\n- Format: PNG (High-quality, uncompressed).\n- Style: A versatile mix of smooth sculpting clays, organic wax, matte metals, and deep atmospheric shaders.\n\nWANT MORE SHADERS?\nIf you like this free sample, check out the FULL COMMERCIAL VERSION in my profile. It contains 45 professional MatCaps (including these 16 + 29 brand new premium shaders) for just a few dollars.\n\nHow to Install in Blender:\n1. Open Blender and go to Edit -\u003e Preferences.\n2. Select the Lights tab on the left.\n3. Scroll down to the MatCaps section and click the Install button.\n4. Select all 16 downloaded PNG files from this pack and confirm.\n5. Done. Now you can find them in the Viewport Shading menu under the MatCap option.\n\nIf you like this product, please leave a rating. It helps a lot. 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(developed on blender 2.83.11)\n\nDown below is a instruction discription thats also added as a note in the files.\n\nAll images that don't show a flat square plane are actually made on the round planet inside the atmosphere.\n\n\n\n**This tool comes with 2 blend files:**\n\n- A procedural globe with a moon and mars in it's orbit.\n- A terrain generator that is able to generate a square part of terrain in any scale.\n\n\nIt is able to randomly generate a seamless globe planet with continents, mountain ranges, deserts, snowy poles and actual 3D cities, forests and farm fields. \n\nIts using a shader node that has 14 sliders to completely set up the scale and type of terrain or planet.\n\nBoth the planet and terrain generator use the same node setup\n\n\n\nThe terrains are generated using a procedural black and white displacement map, mixed shaders and adaptive displacement to create the polygons needed to create the required detail.\n\n\n\nThis tool is generating terrain using 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baking a terrain displacement map (the displacement output has to be connected to the diffuse output and you would need to create a 2nd UVmap to bake it on).\n\n\nThe images are orginally 4K renders took about 15 to 20 minutes on a RTX2070 for the planet (the flat texture generator renders are much quicker)\n\nThe video features 1080p 32 sample frames that took about 1 minute and 40 seconds per frame\n\nThe images that orginally are 4K are possible on a system with 16GB ram\n\n\n\n_____________________________________________________\n\nInstructions (also in files folder)\n\n--These instructions are mainly for the flat terrain generator, but also apply to the spherical planet.--\n\n\n\nYou won't need any plugins, it runs on default blender. the files are developed on Blender 2.83.11\n\n\n\nThis tool only works with Cycles.\n\nUsing eevee isn't recommended, the displacement won't work and you get alot of lag because of the complex node setup.\n\n_______________\n\nWith default settings (for 1920x1080 renders) the planet and the terrain generator use about 5gb of ram for a render\n\n\n\n-Using a higher focal length for the camera uses more ram (since terrain thats far away appears larger and will get more geometry by the adaptive subdivision)\n\n-Using a higher resolution for renders will use more ram (since the adaptive subdivision is based on the amount of pixels)\n\n-Using a lower dicing rate for the subdivision will use more ram (since the dicing rate determines how much geometry each pixel will get)\n\n________________\n\n\n\nThe desert seed setting is disabled in the terrain generator due to shading bugs\n\nThe desert amount still works fine\n\nThe desert seed works fine for the globe planet.\n\n________________\n\n\n\nThe terrain generator uses adaptive subdivision by default. it creates polygons based on the distance of the viewer, if the scene's details appears to be too low, try to get out of the rendered viewport and intialise the rendered viewport 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It creates a distinctive stylized outline effect around 3D surfaces, producing detailed wireframe-like contours, surface line patterns, and bright procedural edge details.\n\nThe material is built entirely with **Blender shader nodes**, allowing the outline appearance, line density, pattern variation, thickness, and overall visual intensity to be adjusted directly within the shader. No external image textures are required, making it suitable for stylized renders, character visualization, technical presentations, sci-fi scenes, wireframe effects, concept art, and various motion graphics projects.\n\n# **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the outline effect without relying on conventional image textures.\n\n**Stylized Outline Appearance:** Creates a distinctive procedural outline effect with bright surface contours and detailed line patterns across 3D geometry.\n\n**Wireframe-Style Surface Detail:** Generates repeated procedural line patterns that give objects a technical wireframe or illustrated appearance.\n\n**Detailed Edge Definition:** Produces enhanced outlines around the silhouette and surface boundaries of the object for stronger visual definition.\n\n**Organic Line Variation:** Procedural patterns introduce irregularity and variation to the lines, creating a more artistic and dynamic appearance.\n\n**Customizable Outline Colors:** Easily adjust the primary outline color and overall visual style to create different looks for different projects.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control line density, pattern variation, outline intensity, and overall effect appearance.\n\n**No External Image Textures:** The shader relies on procedural node-generated patterns, eliminating the need for external texture image files.\n\n**Versatile Stylized Effect:** Suitable for character outlines, creature visualization, technical models, sci-fi assets, abstract artwork, wireframe effects, and experimental visual designs.\n\n# **Technical Specifications**\n\n**Software:** Blender 5.1.2  \n**Render Engine:** EEVEE  \n**Material Type:** Procedural Node-Based Outline Shader  \n**Texture Type:** Fully Procedural  \n**UV Mapping:** Not dependent on image textures  \n**Effect Type:** Outline / Wireframe / Line Art / Stylized Shader  \n**External Textures:** Not required\n\n# **Applications**\n\nThis procedural outline material is suitable for:\n\n- 3D character outlines\n- Creature and monster visualization\n- Wireframe-style renders\n- Technical visualization\n- Stylized 3D artwork\n- Sci-fi environments\n- Futuristic visual effects\n- Concept art\n- Abstract 3D designs\n- Motion graphics\n- Game visualization\n- Cinematic renders\n- Character presentation\n- Product visualization\n- Architectural visualization\n- Experimental shader effects\n- Technical model presentation\n- Line-art inspired renders\n- Low-light stylized scenes\n- Creative VFX projects\n\n# **Why Choose This Shader?**\n\nUnlike conventional image-based textures, this **procedural outline shader** generates its visual appearance directly through **Blender's shader node system**. This provides greater flexibility when creating stylized line-based renders without depending on fixed texture images.\n\nThe procedural setup allows artists to customize the **outline intensity, line density, pattern variation, colors, and overall visual appearance**, making the material adaptable to different types of 3D assets and artistic styles.\n\nThe shader is particularly useful for artists creating **wireframe-style visuals, character presentations, sci-fi artwork, technical renders, stylized illustrations, and experimental 3D effects** where a distinctive procedural outline treatment is required.\n\nThe procedural approach also makes it possible to apply the material to different 3D objects and create variations while maintaining the core outline aesthetic.\n\n# **Important Note**\n\nThis product is a **procedural outline material/shader**, not a collection of standalone texture images or a conventional 3D model. 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Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles.\nThanks to high performance and low costs of modern hardware it has become feasible to use PBR not only for industrial but also entertainment purposes wherever photorealistic images are desired including video games and movie making.\nA typical application provides an intuitive graphical user interface that allows artists to define and layer materials with arbitrary properties and to assign them to a given 2D or 3D object to recreate the appearance of any synthetic or organic material. Environments can be defined with procedural shaders or textures as well as procedural geometry or meshes or pointclouds. If possible all changes are made visible in real-time and therefore allow for quick iterations. Sophisticated applications allow savvy users to write custom shaders in a shading language.\n[Wikipedia]\n","imageAlt":"3D model feather PBR material","url":"https://www.cgtrader.com/free-3d-models/scanned/various/feather-pbr-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/atrVNmKBUbU3kZVWsG4eFefw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/collage.jpg","gridUrl":"https://media.cgtrader.com/variants/atrVNmKBUbU3kZVWsG4eFefw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/collage.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/atrVNmKBUbU3kZVWsG4eFefw/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/collage.webp","width":306},{"url":"https://media.cgtrader.com/variants/atrVNmKBUbU3kZVWsG4eFefw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/collage.webp","width":612},{"url":"https://media.cgtrader.com/variants/atrVNmKBUbU3kZVWsG4eFefw/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/collage.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scanned/various/feather-pbr-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/2359844/88d5129e2f/feather-pbr-material-3d-model-88d5129e2f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5621931","type":"listingItem","attributes":{"id":5621931,"title":"Fuzzy Sphere Particle Simulation - Procedural 3D Model","price":14.99,"description":"## **Fuzzy Sphere Particle Simulation – High-Detail Procedural 3D Model** \n\nThe **Fuzzy Sphere 3D Model** is a highly detailed, fully procedural particle-based simulation created in **Blender v4.2.2** and rendered with the **Cycles** engine. This asset features an advanced particle hair system that produces a realistic and visually captivating soft surface, ideal for abstract designs, futuristic environments, and high-quality visual effects. The model has been carefully optimized to balance artistic detail with efficient performance, making it equally suitable for high-end cinematic renders, game engines, and experimental projects.\n\nUnlike static mesh-based assets, this simulation leverages Blender’s powerful particle system to allow full customization of density, length, and shape, enabling you to generate countless variations without compromising quality. Whether you need a vibrant abstract centerpiece, a stylized visual element, or an educational demonstration for particle effects, this model offers exceptional flexibility.\n\n---\n\n### **Features**\n\n* **Procedural Particle-Based Fur System** – Generated using a carefully designed particle setup that produces natural, fluffy strands with depth, shadow, and realistic light interaction.\n* **Low-Poly Base Geometry** – Only **482 vertices** and **512 polygons**, allowing for efficient viewport performance and quick render times.\n* **Optimized Topology** – Clean, organized geometry for easy editing, remeshing, and modification.\n* **Physically Accurate Shading** – Fully procedural Cycles-based shader with realistic scattering, roughness, and specular properties.\n* **Customizable Parameters** – Adjust hair density, length, and strand thickness for endless variations.\n* **High-Quality Procedural Materials** – Built-in color and roughness variation controls for generating unique looks per scene.\n* **Ready for 3D Printing** – Clean geometry suitable for STL export, making it possible to produce artistic 3D-printed sculptures.\n\n---\n\n### **File Formats Included**\n\n* `.blend` – Native Blender project with full particle system setup\n* `.fbx` – Preserves mesh and basic geometry\n* `.obj` – Widely supported universal format\n* `.stl` – Ready-to-print geometry\n  (All files included in a well-structured ZIP archive for convenience)\n\n---\n\n### **Technical Details**\n\n* **Software Version:** Blender v4.2.2\n* **Render Engine:** Cycles\n* **Vertices:** 482\n* **Polygons:** 512\n* **Geometry Type:** Low Poly Mesh\n* **Textures:** Fully Procedural Particle Shader\n* **UV Mapping:** Not required (shader-based)\n\n---\n\n### **Use Cases**\n\n* **Abstract and Futuristic Visualizations** – Create mesmerizing focal points for installations or sci-fi renders.\n* **Animation and Simulation Projects** – Use particle dynamics to animate and simulate realistic fuzzy movement.\n* **Stylized Games and Environments** – Lightweight asset for stylized games or VR experiences.\n* **Educational Demonstrations** – Teach particle simulation techniques in Blender.\n* **3D Printing** – Export to STL for unique sculptural prints.\n\n---\n\n### **Why This Model?**\n\nThis **Fuzzy Sphere Particle Simulation** is not just another decorative 3D asset—it’s a fully procedural, performance-optimized simulation tool that empowers you to create unlimited variations with minimal effort. Many decorative assets are static and inflexible, but this model is built with customization in mind, allowing you to control every aspect of its appearance.\n\nIts low-poly geometry ensures smooth navigation even in complex scenes, while the procedural shader delivers stunning results without relying on heavy texture maps. This makes it equally valuable for real-time applications, pre-rendered cinematic sequences, and even physical 3D prints.\n\nIf you want a visually striking, lightweight, and fully customizable procedural asset that blends efficiency with artistry, the **Fuzzy Sphere Particle Simulation** is the perfect choice for your next project.","imageAlt":"Fuzzy Sphere Particle Simulation - Procedural 3D Model","url":"https://www.cgtrader.com/3d-models/architectural/decoration/fuzzy-sphere-with-particle-system","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gbE8y9oZtbPLmydugke9yj38/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/gbE8y9oZtbPLmydugke9yj38/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/gbE8y9oZtbPLmydugke9yj38/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/gbE8y9oZtbPLmydugke9yj38/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/gbE8y9oZtbPLmydugke9yj38/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/decoration/fuzzy-sphere-with-particle-system","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"architectural","subcategorySlug":"decoration","categoryTitle":"Architectural","subcategoryTitle":"Decoration","schemaImageUrl":"https://img-new.cgtrader.com/items/5621931/e54a32ea44/fuzzy-sphere-particle-simulation-procedural-3d-model-3d-model-e54a32ea44.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2359887","type":"listingItem","attributes":{"id":2359887,"title":"feather PBR material version2","price":0.0,"description":"5 texture files 4096 x 4096 png basic shapes included royalty free\n\nwhat is PBR? 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Whether you’re a professional working on commercial projects or a student learning Blender, this collection saves time and effort—helping you focus on creativity rather than tweaking nodes.\n\nAfter Purchase You Will Get:\n**5000+ PBR MATERIALS  **\n- ASSET BROWSER\n- **Catalog vise categories**\nAll Materials Are Added to Catalogs as Per Category so that required Material can be found Easily\n- **CATAGORY WISE BROWSERS**\nKeep your PC running faster and smoother by loading only the material categories you need—no unnecessary files, just an efficient and seamless workflow!\n- **EACH MATERIAL IS INDIVIDUALLY AVAILABLE **\nNow every material category comes in it's own folder, including .blend file a thumbnail and it's textures that can be used in any 3D software.\n\n\n- **One-time Download – Lifetime Use**.\n- **5000+ Realistic, Drag \u0026 Drop PBR Materials**.\n- **Optimized for Blender's Asset Browser**.\n- **Perfect for both Personal \u0026 Commercial Projects**.\n\n\n\n**What’s Inside?**.\n\nEach material comes with:\n\n- **Base Color Map**.\n-  **Roughness Map**.\n-  **Normal Map**.\n-  **Height Map Metallic \u0026 Opacity Maps** (where necessary).\n\n\nAll textures are **2K resolution (2048x2048)**—providing the best balance between **quality \u0026 performance.*.\n\n- **Frequently Asked Questions (FAQ)**.\n**Why should I buy this?**\n\nTime is money! Crafting realistic materials for each object in a scene takes hours. This **ready-to-use** collection eliminates that hassle, so you can focus on your designs instead of tweaking textures.\n\n**How many materials do I get?**\n\nYou’ll receive **5000+ PBR** Materials, fully compatible with both **Eevee \u0026 Cycles.**\n\n**Can I use this for commercial projects?**\n\n**Yes**! You’re free to use these high-quality materials in both **personal and commercial** projects.\n\n**Why is the price so affordable for such high quality?**\n\nWe believe in supporting the **Blender community**. This library is priced to be accessible to everyone—from **students to professionals**.\n\n**What is the resolution of the textures?**\n\nAll textures are **2K (2048x2048)**, ensuring a high level of detail while keeping performance optimized.\n\n**Are the textures seamless?**\n\n**Yes**! All materials in this collection are **seamless and tileable**.\n\n**Can I use these materials in other software?**\n\nNow every material category comes in it's own folder, including .blend file a thumbnail and it's textures that can be used in any 3D software.\n\n**Are these materials procedural?**\n\nNo, these are **pure PBR image-based textures**, not procedural materials. Procedural shaders can sometimes struggle with realism, so we chose high-quality image textures for better detail, faster rendering, and optimized performance.\n\n**How do I install the 5000+ PBR Asset Browser?**\n\nSuper easy! \n\n1.  Download the archived file from the Google Drive link provided after purchase.\n2.  Run the Blender Asset Browser—everything is set up and ready to use!\n\n**Do I need to install any add-ons?**.\n\nNo add-ons required! Simply **Drag \u0026 Drop** materials from the **Asset Browser** and start creating instantly!\n\n**Need Help? Have Questions?**\nWe’re always here to assist you! \n\n **Contact us anytime**—we’re happy to help and ensure you have the best experience.\n\n**Your satisfaction matters to us!**.\n\n**Download this massive 5000+ PBR library once and enjoy it for a lifetime!**.\n**.After Purchase you can use These materials in Personal as well in commercial work lifetime.**.","imageAlt":"5000 PBR Materials 3D model","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/5000-pbr-materials","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Cpv7Ye4MnQBMmkDGyNhBKfLa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/5000%2B%20v2%20file.jpg","gridUrl":"https://media.cgtrader.com/variants/Cpv7Ye4MnQBMmkDGyNhBKfLa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5000%2B%20v2%20file.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Cpv7Ye4MnQBMmkDGyNhBKfLa/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/5000%2B%20v2%20file.webp","width":306},{"url":"https://media.cgtrader.com/variants/Cpv7Ye4MnQBMmkDGyNhBKfLa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5000%2B%20v2%20file.webp","width":612},{"url":"https://media.cgtrader.com/variants/Cpv7Ye4MnQBMmkDGyNhBKfLa/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/5000%2B%20v2%20file.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/5000-pbr-materials","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":100,"name":".pdf","is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/5825033/20e239c98f/5000-pbr-materials-3d-model-20e239c98f.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3219040","type":"listingItem","attributes":{"id":3219040,"title":"German Military Pistol WW Game-Ready ","price":0.0,"description":"POLY COUNT:\n\n- |Faces: 1543\n- |Triangles: 3018\n- |Vertices: 1653\n- |Edges: 3187\n\nTEXTURES:\n\n- |AO [1]\n- |BASE_COLOR [2]\n- |NORMAL [1]\n- |ROUGHNESS [2]\n- |METALLIC [2]\n\nRESOLUTION - 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All procedural. All materials are standard and clean shader. No rough, no scratches, etc...\n\nThis is the list of the 12 metals and alloys, etc... provide here :\n\n- Steel\n- Aluminium\n- Silver\n- Bronze\n- Chromium\n- Copper\n- Iron\n- Cast Iron\n- Stainless Steel\n- Brass\n- Gold\n- Lead\n\nYou can see for each one on the preview the time my computer took for rendering the scene and compared it with the preview render of the basic shader. \n\n_About the rendering_\n\n I have used a VrayLightMtl as light on a bend plane and a VRayHDRI on GI environment and Reflection/refraction environment ; primary engine : Irradiance map and Light cache as secondary engine ; Irradiance map High Preset ; Light Cache : Still, Subdivs : 1000, Sample Size : 0,01. No Caustics.\n\n_How to import ?_\n\nSimple to use, you have only to import the material library or merge the provided scene and pick the material from the shader ball. \n- For the first one, open your Material Editor (press M in 3DsMax), click on Get Material and in the Material/Map Browser option (the down arrow) select Open Material Library.\n- For the second one, select File \u003e Import \u003e Merge and select the provided 3DsMax file, then the shader ball mesh. Take the eyedropper and select the imported mesh to get the material in the selected slot of your Material Editor.\n\n_Other Informations_\n\nThe scene contains only the material that I sell and the shader ball I used for the rendering. Not the studio with vray light and camera and not the other objects which are simple meshes except the sculpture. It's a free object that you can find here : https://www.cgtrader.com/free-3d-models/scanned/various/bust-of-baronesse-sipiere\n\nShaderBall : 37 644 poly.\n\n**Software : 3Dsmax 2018. Renderer : VRay 4.30.01**\n\nLET a COMMENT and RATE the product. THANKS !\n\n--------------------------------","imageAlt":"3D model VRAY SHADER---Metal---The 12 most used","url":"https://www.cgtrader.com/3d-model-packs/vray-shader-metal-the-12-most-used","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kYuQ2DRiGtAiuwSE8N9g54DT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/METAL_12.jpg","gridUrl":"https://media.cgtrader.com/variants/kYuQ2DRiGtAiuwSE8N9g54DT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/METAL_12.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/kYuQ2DRiGtAiuwSE8N9g54DT/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/METAL_12.webp","width":306},{"url":"https://media.cgtrader.com/variants/kYuQ2DRiGtAiuwSE8N9g54DT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/METAL_12.webp","width":612},{"url":"https://media.cgtrader.com/variants/kYuQ2DRiGtAiuwSE8N9g54DT/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/METAL_12.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/vray-shader-metal-the-12-most-used","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/3024595/a85aa2bfe0/vray-shader-metal-the-12-most-used-3d-model-a85aa2bfe0.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"1924933","type":"listingItem","attributes":{"id":1924933,"title":"Multifunctional Shader for Setting Cloth","price":0.0,"description":"Using this ball is very easy to configure and compare different settings of materials. 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It recreates the distinctive appearance of realistic cheese with a warm yellow-orange color, soft organic surface variation, rounded edges, and numerous irregular holes characteristic of Swiss-style cheese.\n\nThe material is built entirely with Blender shader nodes, allowing the cheese color, surface detail, roughness, and overall appearance to be adjusted directly within the shader. No external image textures are required, making it suitable for close-up food renders, product visualization, kitchen scenes, stylized environments, and other projects requiring a detailed procedural cheese surface.\n\n## **Key Features**\n\n**100% Procedural Material:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Realistic Cheese Appearance:** Recreates the characteristic yellow cheese color, soft surface variation, rounded edges, and organic visual properties of Swiss-style cheese.\n\n**Procedural Cheese Holes:** Includes numerous irregular procedural holes distributed across the surface to create a convincing porous cheese structure.\n\n**Detailed Surface Variation:** Adds subtle procedural variation to the cheese surface for a more natural and realistic appearance.\n\n**Customizable Colors:** Easily adjust the cheese color and create different variations ranging from pale yellow to warmer orange-yellow tones.\n\n**Adjustable Surface Properties:** Shader parameters can be modified to control roughness, surface response, color variation, and overall material appearance.\n\n**Seamless Procedural Detail:** The procedural setup can be adapted to different object sizes without depending on fixed image textures or UV texture resolution.\n\n**Suitable for Close-Up Renders:** The detailed procedural surface and hole patterns help maintain visual interest in medium and close-up shots.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2  \n**Render Engine:** Cycles  \n**Material Type:** Procedural Node-Based Shader  \n**Texture Type:** Fully Procedural  \n**UV Mapping:** Not dependent on image textures  \n**Material Style:** Realistic Food / Cheese  \n**Surface:** Porous / Soft / Organic  \n**External Textures:** Not required\n\n## **Applications**\n\nThis procedural cheese material is suitable for:\n\n- Cheese product visualization\n- Food and beverage visualization\n- Restaurant and food advertising renders\n- Kitchen and dining scenes\n- Grocery and supermarket environments\n- Food packaging mockups\n- Product advertising\n- Still-life renders\n- Photorealistic food scenes\n- Game environment assets\n- Film and cinematic scenes\n- Close-up food renders\n- Stylized food visualization\n- Interior and kitchen visualization\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based cheese textures, this procedural shader provides greater control over the cheese's color, surface appearance, and overall material properties directly inside Blender. The procedural setup eliminates the need for external texture images and allows the material to be customized for different scenes and visual requirements.\n\nThe procedural hole pattern and surface variation make it particularly useful for creating realistic Swiss-style cheese without manually painting or placing individual texture details. The node-based workflow also makes it easy to modify the material while maintaining a consistent appearance across different objects and scene scales.\n\n## **Important Note**\n\nThis product is a **procedural cheese material/shader**, not a collection of standalone texture images. The material is designed for use within **Blender** and can be customized through its node setup. No external image textures are required.","imageAlt":"Procedural Cheese Material - Swiss Cheese Shad...","url":"https://www.cgtrader.com/3d-models/food/miscellaneous/procedural-cheese-material-swiss-cheese-shader-for-blender-3d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fcr4l444bnpbnn3pk418e5b51tfr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/fcr4l444bnpbnn3pk418e5b51tfr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fcr4l444bnpbnn3pk418e5b51tfr/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/fcr4l444bnpbnn3pk418e5b51tfr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/fcr4l444bnpbnn3pk418e5b51tfr/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/procedural-cheese-material-swiss-cheese-shader-for-blender-3d","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7522679/f70f27ad37/procedural-cheese-material-swiss-cheese-shader-for-blender-3d-3d-model-f70f27ad37.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5051265","type":"listingItem","attributes":{"id":5051265,"title":"3D Laboratory Equipment Pack","price":0.0,"description":"**Description**:\n**Elevate your scientific visualizations with our meticulously crafted 3D Laboratory Equipment Pack by 3DLabWare. 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Built entirely using Blender’s powerful node-based system, this shader provides a clean, vibrant, and highly customizable cartoon-style aesthetic — ideal for those working on stylized animations, indie games, educational shader breakdowns, or experimental NPR workflows.\n\nUnlike traditional image-based materials, this toon shader **requires no external textures or UV unwrapping**, making it extremely lightweight and efficient for real-time performance. Whether you're rendering in **Eevee** or **Cycles**, this shader offers consistent results with clear light separation, rich shadow contrast, and customizable highlight regions.\n\nIt mimics a cel-shaded look by dividing light into bands: shadows, midtones, and highlights — just like traditional animation and comic art styles. This provides a crisp, illustrative feel that can be fine-tuned to match any project requirement or personal preference. All adjustments are exposed through node groups, making this shader extremely user-friendly even for beginners.\n\n---\n\n### **Key Features**\n\n* Fully procedural toon shading using Blender’s node editor\n* Built without textures – no UV mapping or image-based assets required\n* Compatible with **Eevee** (real-time) and **Cycles** (ray-traced rendering)\n* Tunable parameters: shadow softness, tone banding, highlight control\n* Clean node group structure for ease of use and customization\n* Ideal for NPR animation, cel-shaded game art, educational shader development, and quick stylized visualizations\n* Designed with performance in mind — render-ready without heavy computational cost\n* Compatible with Blender 3.5 and newer versions\n\n---\n\n### **Technical Specifications**\n\n* **Vertices**: 31,064\n* **Polygons**: 31,061\n* **Render Engine**: Eevee and Cycles\n* **Blender Version**: 3.5 and above\n* **Material Type**: Procedural Toon Shader (NPR)\n* **Texture Usage**: None\n* **UV Mapping**: Not required\n* **File Formats Included**: .blend, .fbx, .obj, .stl\n* **Shader Type**: Fully procedural and node-based\n\n---\n\n### **Applications and Use Cases**\n\n* **2D-style NPR rendering** with depth and realism\n* **Cartoon-style game assets** or cinematic projects\n* **Educational shader tutorials** and real-time node demonstrations\n* **Custom shader experimentation** and Blender learning projects\n* **Rendering stylized stills** or motion graphics without using textures\n* **Architectural or industrial visualizations** requiring minimalism or graphic-novel styling\n* **VFX and animation pipelines** looking for customizable toon effects without relying on third-party assets\n\n---\n\n### **What’s Included**\n\n* Blender .blend file with complete shader setup\n* All shaders grouped and labeled for clarity\n* Exports in .FBX, .OBJ, and .STL for compatibility or alternate use\n* Example node layout to understand the logic behind the effect\n* Designed for plug-and-play usage with no dependencies\n\n---\n\n### **Why This Model?**\n\nMost shader packs on marketplaces rely heavily on image textures, making them inflexible, heavy, and non-editable. This shader, on the other hand, is **100% procedural and educational**. It's not only designed to provide stunning stylized visuals but also serves as an excellent learning tool for artists, developers, and students who want to master procedural workflows in Blender.\n\nIf you’re working on toon-style renders, game prototypes, real-time demos, or just want to understand how NPR effects are built in Blender — this model is for you.\n\nBy choosing this asset, you're not just getting a shader — you're gaining a flexible rendering tool, a learning resource, and a foundation to build your own custom materials with artistic control and professional structure.","imageAlt":"Stylized Procedural Toon Shader - Blender Material 3D","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/procedural-toon-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LApafwYDA7U46Nd5kjjp8MYd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/LApafwYDA7U46Nd5kjjp8MYd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/LApafwYDA7U46Nd5kjjp8MYd/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/LApafwYDA7U46Nd5kjjp8MYd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/LApafwYDA7U46Nd5kjjp8MYd/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/procedural-toon-shader","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/4537174/990605a09d/stylized-procedural-toon-shader-blender-material-3d-model-990605a09d.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2296119","type":"listingItem","attributes":{"id":2296119,"title":"Human Skin Procedural for Blender","price":0.0,"description":"Human Skin PBR shader for human characters, totally procedural. Now more detailed and realistic. Apply an image texture instead of the color ramp node for better results. The model has to be unwrapped for the material to take effect.\n\nModeling products like these can take me days, leaving a like takes you a second. \n\nPLS, If Downloaded Leave a Like","imageAlt":"Human Skin Procedural for Blender 3D PBR","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/texturing/human-skin-procedural-for-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R6MruhQt75sjZtairxjV9kgt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skin.jpg","gridUrl":"https://media.cgtrader.com/variants/R6MruhQt75sjZtairxjV9kgt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skin.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/R6MruhQt75sjZtairxjV9kgt/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/skin.webp","width":306},{"url":"https://media.cgtrader.com/variants/R6MruhQt75sjZtairxjV9kgt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skin.webp","width":612},{"url":"https://media.cgtrader.com/variants/R6MruhQt75sjZtairxjV9kgt/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/skin.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/texturing/human-skin-procedural-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"scripts-plugins","subcategorySlug":"texturing","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Texturing","schemaImageUrl":"https://img-new.cgtrader.com/items/2296119/22511a1119/human-skin-procedural-for-blender-3d-model-22511a1119.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7651252","type":"listingItem","attributes":{"id":7651252,"title":"Window Glass Shader for Blender - Procedural Dirt Glow and Wear","price":24.99,"description":"Window Glass Shader by 3D Tudor is a native Blender material system for windows and lantern panes. Its Automatic Panes Geometry Nodes modifier gives disconnected faces or islands individual pane treatment, with 59 exposed controls for the glass finish, edge tint, dirt, surface wear and optional glow.\n\nFive windows and a lantern to start from\n\nThe supplied scene provides five window examples and one lantern, including pale panes, warm illuminated glass and red diamond patterns. These examples place the shader in context while the reusable pane system supports your own open pane meshes. It does not generate complete window frames.\n\nIndependent glass and dirt settings\n\nAdjust glass colour, opacity and roughness separately from the opaque dirt overlay. Glass Edge Colour and Edge Tint Amount affect the pane boundary without requiring dirt. The overlay has inner and outer colours, inward reach, coverage, boundary softness, opacity, roughness and apparent edge/grain relief.\n\nBasic, Rounded and Circular clear-centre shapes change the dirt distribution. Pattern and coverage variation add differences across panes; separate seeds reshuffle those differences. Glass pattern placement can also change per disconnected island.\n\nSurface detail and illumination\n\nCombine glass colour variation and fine bump with cloudiness, frost, handmade ripples, scratches and speckles. Consistent World Scale controls glass-detail sizing across objects while dirt retains its own mapping. Wear Near Edges concentrates marks towards pane boundaries. Optional glow separates centre and edge intensity; advanced reflection and metallic-mirror controls offer additional finishes.\n\nRipples and bump are shading effects, not geometric displacement. Reducing glow and using side lighting helps reveal subtle surface changes. Edge Mapping Quality changes the geometry used to measure pane boundaries, so increasing it also increases cost.\n\nNative files and demonstrations\n\nThe editable product is the Blender file, including its nodes, materials and packed textures. All 33 file-source image datablocks are packed. The package includes a starting guide, an approximately 7-minute-58-second silent controls demonstration and a 14-second silent preview. Ten material datablocks in the scene include frame and candle materials; they are not ten glass presets.\n\nSupplementary FBX, OBJ and GLB references\n\nStatic reference exports contain 13 evaluated meshes with 483,982 triangles. All three formats were reimported into fresh Blender scenes, retaining 13 objects, the triangle count and a UV layer on every object. These files use a neutral identification material. They provide geometry and layout references; they do not reproduce the procedural glass/dirt shader, provide baked textures or replace the editable Blender file.\n\nTechnical information\n\nVerified inspection version: Blender 5.2.2 LTS. Supplied renderer: Cycles. A Cycles test render of one window completed successfully. At the supplied settings, the evaluated scene has 257,105 vertices and 242,945 polygons; totals change when the modifier settings change. No linked libraries or undefined nodes were found.\n\nBefore purchase\n\nEarlier Blender versions, other renderers and transparent/mirror extremes have not been qualified. Some Material Preview viewing angles can show shimmer with scratches or speckles. Check the material in your intended scene lighting and final render. This listing supplies one product download under CGTrader’s applicable Royalty Free licence.\n\nInspecting the geometry\n\nThe interactive viewer, when available, is a geometry preview. Use the rendered images and video to judge the glass finish; the procedural shader requires the supplied Blender project.Window Glass Shader by 3D Tudor is a native Blender material system for windows and lantern panes. Its Automatic Panes Geometry Nodes modifier gives disconnected faces or islands individual pane treatment, with 59 exposed controls for the glass finish, edge tint, dirt, surface wear and optional glow.\n\nFive windows and a lantern to start from\nThe supplied scene provides five window examples and one lantern, including pale panes, warm illuminated glass and red diamond patterns. These examples place the shader in context while the reusable pane system supports your own open pane meshes. It does not generate complete window frames.\n\nIndependent glass and dirt settings\nAdjust glass colour, opacity and roughness separately from the opaque dirt overlay. Glass Edge Colour and Edge Tint Amount affect the pane boundary without requiring dirt. The overlay has inner and outer colours, inward reach, coverage, boundary softness, opacity, roughness and apparent edge/grain relief.\n\nBasic, Rounded and Circular clear-centre shapes change the dirt distribution. Pattern and coverage variation add differences across panes; separate seeds reshuffle those differences. Glass pattern placement can also change per disconnected island.\n\nSurface detail and illumination\nCombine glass colour variation and fine bump with cloudiness, frost, handmade ripples, scratches and speckles. Consistent World Scale controls glass-detail sizing across objects while dirt retains its own mapping. Wear Near Edges concentrates marks towards pane boundaries. Optional glow separates centre and edge intensity; advanced reflection and metallic-mirror controls offer additional finishes.\n\nRipples and bump are shading effects, not geometric displacement. Reducing glow and using side lighting helps reveal subtle surface changes. Edge Mapping Quality changes the geometry used to measure pane boundaries, so increasing it also increases cost.\n\nNative files and demonstrations\nThe editable product is the Blender file, including its nodes, materials and packed textures. All 33 file-source image datablocks are packed. The package includes a starting guide, an approximately 7-minute-58-second silent controls demonstration and a 14-second silent preview. Ten material datablocks in the scene include frame and candle materials; they are not ten glass presets.\n\nSupplementary FBX, OBJ and GLB references\nStatic reference exports contain 13 evaluated meshes with 483,982 triangles. All three formats were reimported into fresh Blender scenes, retaining 13 objects, the triangle count and a UV layer on every object. These files use a neutral identification material. They provide geometry and layout references; they do not reproduce the procedural glass/dirt shader, provide baked textures or replace the editable Blender file.\n\nTechnical information\nVerified inspection version: Blender 5.2.2 LTS. Supplied renderer: Cycles. A Cycles test render of one window completed successfully. At the supplied settings, the evaluated scene has 257,105 vertices and 242,945 polygons; totals change when the modifier settings change. No linked libraries or undefined nodes were found.\n\nBefore purchase\nEarlier Blender versions, other renderers and transparent/mirror extremes have not been qualified. Some Material Preview viewing angles can show shimmer with scratches or speckles. Check the material in your intended scene lighting and final render. 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This collection includes two leather PBR textures: Red Leather PBR Texture and Brown Leather PBR Texture. Together, they provide versatile material options for furniture, upholstery, fashion accessories, vehicle interiors, and a wide range of product visualization projects.\n\nFrom elegant sofas and classic leather chairs to bags, boots, belts, and automotive interiors, these leather materials are ideal for adding character and realism to your models. Whether you're creating modern interiors, vintage props, luxury products, or detailed game assets, this combo is a useful addition to your material library.\n\n**Collection Features**\n\n- 2 Leather PBR Textures\n- Red Leather PBR Texture\n- Brown Leather PBR Texture\n- Two versatile leather color variations\n- Suitable for furniture and upholstery materials\n- Ideal for accessories and product visualization\n- Useful for automotive and interior environments\n- Designed for Blender material workflows\n- Suitable for games, archviz, animation, VFX, and cinematic projects\n\n**Ideal Uses**\n\n- Leather sofas and armchairs\n- Chairs and upholstered furniture\n- Leather bags and handbags\n- Boots, shoes, and belts\n- Wallets and leather accessories\n- Automotive seats and interiors\n- Luxury product visualization\n- Fashion accessories\n- Vintage and classic props\n- Interior design scenes\n- Furniture modeling\n- Game assets and props\n- Architectural visualization\n- VFX and cinematic 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From elegant marble tiles to natural stone floor tiles, this versatile collection offers a variety of flooring styles for modern interiors, classic architecture, bathrooms, kitchens, commercial spaces, and outdoor environments.\n\nWhether you're creating luxury homes, contemporary apartments, historic buildings, stylish commercial interiors, or realistic outdoor walkways, these tile materials provide flexible options for your architectural visualization and 3D design projects.\n\n**Collection Features**\n\n- 15 Types of Tile PBR Materials\n- Marble tile materials\n- Stone floor tile materials\n- A variety of tile surface styles\n- Suitable for interior and exterior flooring\n- Ideal for architectural and interior design projects\n- Useful for floors, patios, walkways, and tiled surfaces\n- Designed for PBR material workflows\n- Suitable for Blender, games, archviz, animation, VFX, and cinematic projects\n\n**Ideal Uses**\n\n- Marble flooring\n- Stone tile floors\n- Kitchen floors and 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These PBR materials provide versatile options for realistic flooring and detailed 3D scenes.\n\n**Collection Features**\n\n- **2 marble floor tile textures**\n- **8K resolution** for high-detail surface rendering\n- Includes Dirty Marble Floor Tiles and White Marble Floor Tiles\n- PBR materials for physically based rendering workflows\n- Contrasting weathered and clean marble tile appearances\n- Suitable for interior floors and architectural surfaces\n- Ideal for close-up renders and photorealistic environments\n- Compatible with a variety of PBR-based 3D workflows\n\n**Ideal Uses**\n\n- Marble tile flooring and interior design\n- Luxury homes, hotels, and commercial interiors\n- Bathrooms, kitchens, and hallways\n- Modern architectural visualization\n- Aged buildings and weathered interior environments\n- Real estate and product visualization\n- Game environments and cinematic scenes\n- Blender, Unreal Engine, Unity, and other PBR-compatible applications\n\n\n\n________________________________________________________________________________________________________________________________________\n\n**Tags:** marble, marble texture, marble textures, marble tile, marble tiles, marble tile texture, marble tile textures, marble floor, marble floor texture, marble floor tiles, marble flooring, marble flooring texture, marble material, marble materials, marble shader, marble shaders, marble PBR, 8K marble, 8K marble texture, 8K marble textures, marble texture combo, marble texture pack, dirty marble, dirty marble texture, dirty marble tiles, dirty marble floor, dirty marble floor tiles, aged marble, weathered marble, stained marble, worn marble floor, distressed marble, white marble, white marble texture, white marble tiles, white marble floor, white marble floor tiles, white marble flooring, clean marble, elegant marble, luxury marble, polished marble, natural marble, stone tile, stone tiles, stone tile texture, floor tile, floor tiles, floor tile texture, tiled floor, tiled flooring, tile material, tile texture, tile textures, ceramic style flooring, luxury flooring, interior flooring, decorative flooring, architectural flooring, interior material, architectural material, building material, natural stone, stone texture, stone material, realistic marble, photorealistic marble, dirty floor, weathered floor, stained floor, aged interior, luxury interior, modern interior, classic interior, bathroom flooring, kitchen flooring, hallway flooring, hotel interior, residential interior, commercial interior, interior design, architectural visualization, archviz, 3D floor texture, floor material, surface texture, surface material, 8K texture, 8K textures, high resolution texture, high resolution textures, PBR texture, PBR textures, PBR material, PBR materials, physically based rendering, 3D texture, 3D textures, 3D material, 3D materials, texture combo, texture collection, material collection, material library, game 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Chain Generator  Free ","price":0.0,"description":"**\"Chain Generator Free\"**\n\n- Create countless variations from a single type of part\n\n- Silver and gold materials\n\n- Procedural editing\n\n- Can adapt to curves in geometry nodes\n\n- Arbitrary objects can also be chained\n\n- Generation from handwritten curves\n\n- Real World Scale\n\n**Other super hot addons!!**\n\u003e https://superhivemarket.com/creators/liryc\n\n\n\u003e FUJIMOTO TAKASHI\n\n\u003e twitter\nhttps://twitter.com/fujimoto0927\n\n\u003e Instagram\nhttps://www.instagram.com/fujimoto0927/\n\n\u003e HP\nhttps://www.fujimoto-retouch.com/cgworks\n\n10/31/2025 updated\n","imageAlt":"3D Blender Chain Generator 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Shape the water route with a curve, adjust foam and depth separately, then place mist and splash rings where they help the shot. The supplied project keeps a complete example and reusable standalone objects together.\n\nA connected waterfall workflow\n\nStart with the example scene to inspect the relationship between falling water, pool and contact effects. Copy or append the objects in Standalone Waterfall Items into a working scene to reuse the systems with their node and material dependencies. No separate product addon installation is required.\n\nThe four main systems are Waterfall Surface Follow, Water Surface, Splash and Fog, and Splash Rings. They are designed to be adjusted independently, so changing the route does not require treating every supporting effect as one object.\n\nDirect the flow\n\nUse the waterfall curve to establish its path. Overall Width sets the broad curtain, while individual curve-point radii provide local width changes. Reverse Direction, the rounded lip, waviness, surface noise and edge or endpoint fading refine its silhouette and surface.\n\nSurface-following, spill and cutout controls let selected environment objects influence the water. Assign target collections deliberately and keep the effect objects out of their own target collections. This makes interactions easier to manage as the scene becomes more complex.\n\nBuild the pool and impact\n\nWater Surface combines layered animated normal waves with shallow/deep colour and opacity controls. Shoreline and contact foam help connect the pool to surrounding geometry. Automatic detection and collection-based targeting offer different ways to manage contacts and depth.\n\nUse standalone splash rings for additional impact accents. Splash and Fog provides card-based mist with waterline and contact fading; it is not volumetric fog. Caustic patterns are an artistic surface effect, not physically projected caustics.\n\nWhat you receive\n\n- Native Blender project with the connected example, standalone objects and packed image resources.\n- Getting-started guide explaining the initial workflow and practical limitations.\n- Four silent control demonstrations covering Waterfall, Water Surface, Standalone Fog and Standalone Splash Ring: approximately 21 minutes 46 seconds in total.\n- Two short silent animated previews.\n- Separate FBX and OBJ static layout reference archives, plus a GLB reference. The archive READMEs explain the static-export limitations.\n\nThe Blender and Guide archive and Silent Demonstrations archive are separate downloads. The images show the supplied Blender setup; the forest backdrop does not mean a forest mesh asset pack is included.\n\nCompatibility and technical scope\n\nUse Blender 5.2.2 LTS for this release. Earlier versions have not been verified. This is a native procedural geometry and shader workflow, not a physical fluid simulator or an Unreal Engine/Unity water effect. The original Blender project provides the complete editable effect. Separate FBX, OBJ and GLB downloads provide a frozen frame-1 layout reference for other tools. These snapshots contain 53 mesh objects with neutral identification materials, not the rendered water effect. They omit procedural controls, animation, finished textures and shader transparency; mist appears as its underlying cards. FBX and GLB retain the evaluated UV layers; OBJ retains the cliff UVs but not all effect UV layers. Rebuild materials and effects for another renderer.\n\nThe project contains 22 materials and 31 packed images. The reference geometry fields describe visible source mesh/curve objects evaluated at frame 1: 137,470 vertices and 250,974 polygons (270,586 triangles after triangulation). These are not a fixed output budget and do not expand collection instances. Counts change with settings, frame and scene contents. Some effects use generated coordinates rather than a conventional UV unwrap across every object.\n\nAnimation and practical setup\n\nThe systems expose animation and loop settings. Match Loop Frames when the components need a shared cycle. The documented loop is 240 frames, while the supplied example timeline ends at 120; set your intended output range and review the full sequence before rendering.\n\nFor complex scenes, arrange objects in solid view, reduce viewport detail where appropriate and verify interaction targets around transparent third-party geometry. Save a working copy before adjusting the supplied scene. The local control recordings remain available alongside the project so you can inspect each modifier while following the demonstration.\n\nCreated by 3D Tudor for artists who want direct control over a waterfall's route, receiving surface and supporting effects inside Blender.\n\nInspecting the geometry\n\nThe interactive viewer, when available, shows the static layout and underlying effect cards. Use the rendered images and videos to judge the animated water, mist and foam; those effects require the supplied Blender project.Advanced Waterfall Geometry Nodes by 3D Tudor gives you an editable Blender waterfall, receiving water surface and supporting impact effects. Shape the water route with a curve, adjust foam and depth separately, then place mist and splash rings where they help the shot. The supplied project keeps a complete example and reusable standalone objects together.\n\nA connected waterfall workflow\n\nStart with the example scene to inspect the relationship between falling water, pool and contact effects. Copy or append the objects in Standalone Waterfall Items into a working scene to reuse the systems with their node and material dependencies. No separate product addon installation is required.\n\nThe four main systems are Waterfall Surface Follow, Water Surface, Splash and Fog, and Splash Rings. They are designed to be adjusted independently, so changing the route does not require treating every supporting effect as one object.\n\nDirect the flow\n\nUse the waterfall curve to establish its path. Overall Width sets the broad curtain, while individual curve-point radii provide local width changes. Reverse Direction, the rounded lip, waviness, surface noise and edge or endpoint fading refine its silhouette and surface.\n\nSurface-following, spill and cutout controls let selected environment objects influence the water. Assign target collections deliberately and keep the effect objects out of their own target collections. This makes interactions easier to manage as the scene becomes more complex.\n\nBuild the pool and impact\n\nWater Surface combines layered animated normal waves with shallow/deep colour and opacity controls. Shoreline and contact foam help connect the pool to surrounding geometry. Automatic detection and collection-based targeting offer different ways to manage contacts and depth.\n\nUse standalone splash rings for additional impact accents. Splash and Fog provides card-based mist with waterline and contact fading; it is not volumetric fog. Caustic patterns are an artistic surface effect, not physically projected caustics.\n\nWhat you receive\n\n- Native Blender project with the connected example, standalone objects and packed image resources.\n- Getting-started guide explaining the initial workflow and practical limitations.\n- Four silent control demonstrations covering Waterfall, Water Surface, Standalone Fog and Standalone Splash Ring: approximately 21 minutes 46 seconds in total.\n- Two short silent animated previews.\n- Separate FBX and OBJ static layout reference archives, plus a GLB reference. The archive READMEs explain the static-export limitations.\n\nThe Blender and Guide archive and Silent Demonstrations archive are separate downloads. The images show the supplied Blender setup; the forest backdrop does not mean a forest mesh asset pack is included.\n\nCompatibility and technical scope\n\nUse Blender 5.2.2 LTS for this release. Earlier versions have not been verified. This is a native procedural geometry and shader workflow, not a physical fluid simulator or an Unreal Engine/Unity water effect. The original Blender project provides the complete editable effect. Separate FBX, OBJ and GLB downloads provide a frozen frame-1 layout reference for other tools. These snapshots contain 53 mesh objects with neutral identification materials, not the rendered water effect. They omit procedural controls, animation, finished textures and shader transparency; mist appears as its underlying cards. FBX and GLB retain the evaluated UV layers; OBJ retains the cliff UVs but not all effect UV layers. Rebuild materials and effects for another renderer.\n\nThe project contains 22 materials and 31 packed images. The reference geometry fields describe visible source mesh/curve objects evaluated at frame 1: 137,470 vertices and 250,974 polygons (270,586 triangles after triangulation). These are not a fixed output budget and do not expand collection instances. Counts change with settings, frame and scene contents. Some effects use generated coordinates rather than a conventional UV unwrap across every object.\n\nAnimation and practical setup\n\nThe systems expose animation and loop settings. Match Loop Frames when the components need a shared cycle. The documented loop is 240 frames, while the supplied example timeline ends at 120; set your intended output range and review the full sequence before rendering.\n\nFor complex scenes, arrange objects in solid view, reduce viewport detail where appropriate and verify interaction targets around transparent third-party geometry. Save a working copy before adjusting the supplied scene. The local control recordings remain available alongside the project so you can inspect each modifier while following the demonstration.\n\nCreated by 3D Tudor for artists who want direct control over a waterfall's route, receiving surface and supporting effects inside Blender.","imageAlt":"Advanced Waterfall Geometry Nodes for 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8K PBR Texture Combo","price":19.99,"description":"**Concrete 8K PBR Texture Combo**\n\nAdd realistic concrete surfaces and detailed architectural materials to your 3D projects with the **Concrete 8K PBR Texture Combo** by CGHawk. This collection includes 2 high-resolution 8K concrete textures, ideal for creating convincing building surfaces, industrial environments, urban architecture, and modern interiors.\n\nFrom walls and floors to industrial structures and outdoor concrete surfaces, these textures offer versatile options for realistic environment creation. Whether you're working on architectural visualization, game environments, product scenes, or cinematic projects, this combo is a valuable addition to your PBR material library.\n\n**Collection Features**\n\n- 2 × 8K Concrete Textures\n- High-resolution 8K surface detail\n- Realistic concrete surface appearance\n- Suitable for architectural and industrial materials\n- Ideal for interior and exterior environments\n- Useful for walls, floors, and structural surfaces\n- Designed for PBR material workflows\n- Suitable for Blender, games, archviz, animation, VFX, and cinematic projects\n\n**Ideal Uses**\n\n- Concrete walls and floors\n- Modern architecture\n- Industrial buildings\n- Warehouses and factories\n- Urban environments\n- Parking structures\n- Concrete roads and pavements\n- Interior architectural visualization\n- Exterior building surfaces\n- Brutalist architecture\n- Abandoned and weathered environments\n- Game environments and level design\n- VFX and cinematic scenes\n- Photorealistic 3D rendering\n\n\n_________________________________________________________________________________________________________________\n\n**Tags:** concrete, concrete texture, concrete textures, concrete PBR, concrete material, concrete materials, concrete shader, concrete shaders, concrete texture combo, Concrete 8K PBR Texture Combo, 8K concrete, 8K concrete texture, 8K concrete textures, high resolution concrete, realistic concrete, concrete surface, concrete surface texture, cement, cement texture, cement material, cement surface, cement PBR, building material, architectural material, architectural texture, construction material, construction texture, industrial material, industrial texture, concrete wall, concrete wall texture, concrete floor, concrete floor texture, concrete slab, concrete blocks, concrete structure, concrete panel, concrete pavement, concrete road, concrete sidewalk, concrete ground, concrete foundation, concrete column, concrete ceiling, concrete 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It can be used for some kinds of objects up to 500mm.\nThe second one has 3000mm scale normally used for big objects.\n\nMaterial Library file you can find in\n\n\"Mat_Library_Synthetic_plastic_highgloss_B.\n\nSeparate_Render_Elements:\n\n- Alpha\n- RGB\n- VRay_Bump_Normal\n- Vray_Diffuse_Filter\n- Vray_Extra_Tex\n- VRay_Globall_Illumination\n- Vray_Lighting\n- Vray_Reflection\n- Vray_Refraction\n- Vray_Sample_Rate\n- Vray_Sampler_Info\n- Vray_Specular\n- Vray_ZDepth\n\nAs a background, I used the Showroom.\nThe file contains concrete textures for it\nin \"Concrete_Basis_Spotted\" folder.\n\n- Dry_Concrete_Spotted_A_baseColour\n- Dry_Concrete_Spotted_A_MetallicSmoothnessA\n- Dry_Concrete_Spotted_A_normal\n- Dry_Concrete_Spotted_A_Roughness\n- Dry_Concrete_Spotted_A_ambientOcclusion\n\nThe product folder system looks as following:\n\n- 3DS_format\n- Concrete_Basis_Spotted\n- FBX_format\n- Mat_Library_Synthetic_plastic_highgloss_B\n- Material_presentation_renders\n- Max_file\n- 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Built entirely in **Blender v4.2.2** using a fully node-based workflow and rendered in **Cycles**, this shader delivers photorealistic results without relying on image textures. It provides infinite scalability, seamless tiling, and a wide range of customization options, making it suitable for product visualization, architectural rendering, game assets, and high-end advertising mockups.\n\nUnlike traditional texture maps, this procedural shader ensures there are no pixel limitations, allowing it to adapt perfectly to both close-up renders and large-scale surfaces such as sofas, jackets, car interiors, or fashion accessories. Whether you are creating cinematic visuals or real-time game environments, this shader offers the performance, flexibility, and realism required by professional artists.\n\n---\n\n### **Key Features | Procedural Generation (Node-Based)**\n\n* Fully procedural leather material created in Blender without any external textures.\n* Infinite resolution ensures zero quality loss when scaling up or down.\n* Completely seamless design for flawless large-area applications.\n* Realistic leather grain patterns and organic surface imperfections.\n\n---\n\n### **Seamless Material Setup**\n\n* Works consistently on all geometry types – flat surfaces, curved models, or complex shapes.\n* Perfect for large-scale texture applications such as wall panels, upholstery, and clothing.\n* Clean and uniform repetition for professional-looking renders.\n\n---\n\n### **Hyper-Realistic Surface Detailing**\n\n* Fine grain details with subtle roughness and gloss variations for true-to-life appearance.\n* Micro imperfections, creases, and natural wear patterns for added realism.\n* Balanced surface reflection to suit both studio lighting and natural outdoor scenes.\n\n---\n\n### **Full Customization Options**\n\n* Adjustable base color to match specific design needs.\n* Controllable roughness and bump strength for varying surface finishes.\n* Scalable texture patterns suitable for both small and large objects.\n* Easily tweakable node setup for advanced users.\n\n---\n\n### **Physically Based Rendering (PBR) Ready**\n\n* Designed for realistic material response under PBR lighting.\n* Works perfectly in Cycles and Eevee rendering engines.\n* Compatible with real-time rendering pipelines for games and VR/AR projects.\n\n---\n\n### **Versatile Applications**\n\n* **Interior Visualization:** Sofas, chairs, curtains, wall panels, and decorative items.\n* **Fashion Products:** Jackets, belts, handbags, boots, and gloves.\n* **Gaming Assets:** Armor padding, straps, props, and accessories.\n* **Product Advertising:** Branding visuals, high-resolution mockups, and close-up product shots.\n* **Automotive Design:** Seat covers, dashboards, door trims, and concept interiors.\n\n---\n\n### **Optimized \u0026 Clean Setup**\n\n* Lightweight shader ensures smooth performance even in heavy scenes.\n* Clean node layout for easy navigation and parameter adjustments.\n* Works flawlessly in both high-poly and low-poly workflows.\n\n---\n\n### **Technical Specifications**\n\n* **Vertices:** 120,532\n* **Polygons:** 120,534\n* **Material Type:** Procedural (Node-based)\n* **Software Used:** Blender v4.2.2\n* **Renderer:** Cycles (PBR-optimized)\n* **Formats Included:** .blend, .fbx, .obj, .stl\n\n---\n\n### **Why This Model?**\n\nThis model stands out because it combines the flexibility of procedural generation with the realism of handcrafted detailing. Unlike flat texture maps, it adapts seamlessly to any scale without losing fidelity, making it suitable for everything from tiny fashion accessories to massive architectural surfaces. Its customization options allow you to change color, grain, and surface characteristics instantly, giving you total creative control.\n\nWhether you are an interior designer, a fashion modeler, a game developer, or a product visualization artist, this shader provides a professional, polished look that enhances the visual appeal of your projects. 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THANKS !\n\n--------------------------------\n\n\n","imageAlt":"VRAY SHADER---METAL---Cast Iron 3D model","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/vray-shader-metal-cast-iron","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e7q9Ge98hCie2ouox7ZbAtpn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fonte-3d-model.jpg","gridUrl":"https://media.cgtrader.com/variants/e7q9Ge98hCie2ouox7ZbAtpn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fonte-3d-model.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/e7q9Ge98hCie2ouox7ZbAtpn/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/fonte-3d-model.webp","width":306},{"url":"https://media.cgtrader.com/variants/e7q9Ge98hCie2ouox7ZbAtpn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fonte-3d-model.webp","width":612},{"url":"https://media.cgtrader.com/variants/e7q9Ge98hCie2ouox7ZbAtpn/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/fonte-3d-model.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/vray-shader-metal-cast-iron","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":185,"name":".mat","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/3023670/bc7221e841/vray-shader-metal-cast-iron-3d-model-bc7221e841.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"4335961","type":"listingItem","attributes":{"id":4335961,"title":"Blue Wave Vase","price":0.0,"description":"Introducing the 3D Wavy Vase, an elegant and unique addition to any interior design project. 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You can use them in the Eevee rendering engine, but they work best in Cycles.\n\n**Note:**\nThe Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.\n\nIf you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel, Ryan King Art.\n\nWhen purchased, you will get a zip file containing all of the product files.\n\n**Contents:**\n\n**Blender file with 10 Procedural Materials:**\n\n- Orange Peel (Using Displacements)\n- Ice\n- Sci-Fi Metal (Using Displacements)\n- Brushed Metal\n- Dried Fruit-Candied Ginger (Using Displacements)\n- Desert Sand\n- Sci-Fi Metal Plating (Using Displacements)\n- Bubble\n- Baked Cheese (Using Displacements)\n- Dented Metal\n\n**Other Files:**\n\n- Final Renders\n- Product Images\n- HDRI Lighting\n","imageAlt":"blender Blender Procedural Material Pack 8 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-material-pack-8","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TmhLnqmTxr3YS99W6SNYXoQS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Procedural%20Material%20Pack%207%20%28Square%201%29.jpg","gridUrl":"https://media.cgtrader.com/variants/TmhLnqmTxr3YS99W6SNYXoQS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Procedural%20Material%20Pack%207%20%28Square%201%29.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/TmhLnqmTxr3YS99W6SNYXoQS/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Procedural%20Material%20Pack%207%20%28Square%201%29.webp","width":306},{"url":"https://media.cgtrader.com/variants/TmhLnqmTxr3YS99W6SNYXoQS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Procedural%20Material%20Pack%207%20%28Square%201%29.webp","width":612},{"url":"https://media.cgtrader.com/variants/TmhLnqmTxr3YS99W6SNYXoQS/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Procedural%20Material%20Pack%207%20%28Square%201%29.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-material-pack-8","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/3796530/12d2a4b4b5/blender-procedural-material-pack-8-3d-model-12d2a4b4b5.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3188049","type":"listingItem","attributes":{"id":3188049,"title":"Tactile Pavement Material","price":0.0,"description":"Tactile Pavement material created in Substance Designer. The graph are well organized and framed for better understanding.\n\n\nContent\n\n    1 .sbs (source files).\n    1 .sbsar file.\n\n\nNotes\n\n    You need Substance Designer 2021.2.1(11.2.1) or newer to open .sbs (source files).","imageAlt":"3D model Tactile Pavement material","url":"https://www.cgtrader.com/free-3d-models/exterior/street-exterior/tactile-pavement-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wwCaFvV26tuFexv84RHwqonD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/wwCaFvV26tuFexv84RHwqonD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/wwCaFvV26tuFexv84RHwqonD/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/01.webp","width":306},{"url":"https://media.cgtrader.com/variants/wwCaFvV26tuFexv84RHwqonD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","width":612},{"url":"https://media.cgtrader.com/variants/wwCaFvV26tuFexv84RHwqonD/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/street-exterior/tactile-pavement-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":123,"name":".sbs","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/3188049/7e107c99d0/tactile-pavement-material-3d-model-7e107c99d0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5859038","type":"listingItem","attributes":{"id":5859038,"title":"Procedural Black Leather Shader - Realistic PBR Material","price":19.99,"description":"## **Procedural Black Leather Shader Material – Ultra Realistic, Fully Customizable Shader for Blender** \n\nElevate your 3D projects with this meticulously crafted **Procedural Black Leather Material**, designed to deliver unmatched realism, performance, and flexibility. Developed entirely in **Blender v4.2.2** and rendered using the **Cycles engine**, this shader is **100% procedural**, ensuring there is no reliance on external image textures. You can easily adjust every aspect of the material, from leather grain density to wear, roughness, sheen, and bump depth—making it suitable for both photorealistic rendering and stylized visualizations.\n\nThis shader is an essential tool for artists working in **interior design, fashion visualization, furniture product rendering, gaming assets, automotive interiors**, and **high-end photorealistic presentations**. With advanced customization controls, you can create infinite variations of leather, ensuring your projects stand out with a professional finish.\n\n---\n\n### **Key Highlights – 100% Procedural Shader: No External Textures Required**\n\n1. **Fully Procedural Design**\n\n   * Built entirely within Blender’s node editor with advanced, adjustable parameters for leather grain size, bump intensity, and surface imperfections.\n   * Avoids the tiling issues common with image-based textures, providing a seamless, consistent finish at any scale.\n   * Easily adaptable for a variety of leather types: smooth, aged, worn, glossy, or matte finishes.\n\n2. **Exceptional Realism**\n\n   * Replicates the natural look of high-quality leather, including micro-wrinkles, subtle pores, and fine grain patterns.\n   * Simulates both new and aged leather with adjustable color, glossiness, and wear level controls.\n   * Delivers accurate shading and reflection behavior under different lighting conditions.\n\n3. **Performance-Optimized**\n\n   * Clean, quad-based geometry ensures smooth performance in both small and large-scale projects.\n   * Fully compatible with high-resolution rendering pipelines and real-time previews.\n\n4. **Optimized for Blender \u0026 Cycles**\n\n   * Created and tested in Blender v4.2.2 for guaranteed compatibility.\n   * Physically Based Rendering (PBR) workflow ensures realistic light interaction and material accuracy.\n\n5. **High-Quality Preview Model Included**\n\n   * Includes a pre-made UV-mapped cloth drape for quick and realistic shader testing.\n   * Perfect for showcasing the material in a real-world setup without additional modeling work.\n\n---\n\n### **Technical Specifications**\n\n* **Shader Type:** Procedural / Node-Based PBR Material\n* **Base Color:** Black (user-adjustable)\n* **Vertices:** 120,532\n* **Polygons:** 120,560\n* **Topology:** Clean, quad-dominant, optimized for performance\n* **Engine Compatibility:** Blender Cycles (Eevee not tested)\n\n---\n\n### **Included File Formats**\n\n* **.blend** – Native Blender file with complete shader setup and controls.\n* **.fbx** – Exported mesh with material slots for external rendering engines.\n* **.obj** – Universal 3D format for most applications.\n* **.stl** – Printable mesh format for 3D printing of included model geometry.\n\n---\n\n### **Use Cases \u0026 Applications**\n\n* **Furniture visualization** – Sofas, chairs, ottomans, recliners.\n* **Fashion and apparel** – Jackets, belts, handbags, shoes.\n* **Automotive interiors** – Car seats, dashboards, steering wheels.\n* **Architectural renders** – High-end interior detailing and product mockups.\n* **Game asset design** – Realistic props and character clothing.\n\n---\n\n### **Benefits of a Procedural Leather Shader Over Image-Based Textures**\n\n* Infinite resolution – No pixelation or quality loss.\n* No visible seams or tiling.\n* Fully scalable without distortion.\n* Customizable to any color, roughness, and wear level.\n* Reusable across multiple projects without dependency on texture files.\n\n---\n\n### **Why This Model?**\n\nThis shader is more than just a texture—it’s a complete, fully procedural leather material system built for serious 3D creators who demand the highest quality and flexibility. Unlike standard leather image textures, this shader offers **endless customization**, allowing you to create unique variations for every project. Whether your goal is to produce **high-end product visualizations, game assets, interior design mockups, or cinematic close-ups**, this shader will deliver consistent, professional-grade results every time.\n\nIf you’re looking for a **premium, versatile, and future-proof leather material** that you can reuse across countless projects without compromise, this is the one you need.","imageAlt":"Procedural Black Leather Shader - Realistic PBR 3D","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/high-quality-black-leather-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4enNM1qZpMYuXSriH5LZaipG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/4enNM1qZpMYuXSriH5LZaipG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4enNM1qZpMYuXSriH5LZaipG/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/4enNM1qZpMYuXSriH5LZaipG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/4enNM1qZpMYuXSriH5LZaipG/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/high-quality-black-leather-shader","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/5859038/932a2825e0/procedural-black-leather-shader-realistic-pbr-material-3d-model-932a2825e0.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2457160","type":"listingItem","attributes":{"id":2457160,"title":"Space-World Environment Shader Procedural for Blender EEVEE-Free","price":0.0,"description":"Space shader for Blender EEVEE. Apply it directly to the world environment. Totally procedural, Change the stars amount, the colour of the void, the stars. Infinitevly scalable, no seams, no artifacts, no problems. Modeling products like these can take me days, leaving a like takes you a second.  Two versions available, Static and Animated. Many ways to be set up, get to make art and stop wasting time with those gnarly low res textures. Instructions on how to use are inside the shader panel.\n\nPlease, Leave a like if well, you liked it. That would seriously help me to release free assets.","imageAlt":"3D Space-World Environment Shader Procedural for Blender 1","url":"https://www.cgtrader.com/free-3d-models/space/other/space-world-environment-shader-procedural-for-blender-eevee-free","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4XcBHZ6hLpoU1BpqLBYVgVUE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Black.jpg","gridUrl":"https://media.cgtrader.com/variants/4XcBHZ6hLpoU1BpqLBYVgVUE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Black.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4XcBHZ6hLpoU1BpqLBYVgVUE/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Black.webp","width":306},{"url":"https://media.cgtrader.com/variants/4XcBHZ6hLpoU1BpqLBYVgVUE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Black.webp","width":612},{"url":"https://media.cgtrader.com/variants/4XcBHZ6hLpoU1BpqLBYVgVUE/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Black.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/space/other/space-world-environment-shader-procedural-for-blender-eevee-free","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2457160/caa69dba14/space-world-environment-shader-procedural-for-blender-eevee-free-3d-model-caa69dba14.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7588758","type":"listingItem","attributes":{"id":7588758,"title":"Procedural Plaster Sculpt Shader","price":14.99,"description":"**Overview**\n\nThe **Procedural Plaster Sculpt Material** is a fully procedural, node-based shader created in **Blender 5.1.2** and optimized for the **Cycles render engine**. It creates a realistic plaster surface with fine grain, subtle roughness, natural imperfections, and sculptural surface detail.\n\nThe material is generated entirely through Blender's shader nodes, with **no external image textures required**. It is suitable for digital sculptures, anatomical models, statues, art studies, architectural elements, museum-style assets, cinematic scenes, and close-up renders.\n\n**Key Features**\n\n**100% Procedural:** Created entirely with Blender shader nodes.\n\n**Realistic Plaster Surface:** Produces a natural plaster appearance with fine grain, subtle irregularities, and surface variation.\n\n**Sculpture-Friendly Detail:** Designed to enhance sculpted forms with realistic material response and fine surface definition.\n\n**Fully Customizable:** Adjust plaster color, roughness, bump, texture detail, and surface variation.\n\n**No External Textures:** Does not require image textures or UV-based texture maps.\n\n**Seamless Scaling:** Maintains consistent procedural detail across different object sizes.\n\n**Technical Specifications**\n\n**Software:** Blender 5.1.2  \n**Render Engine:** Cycles  \n**Material Type:** Procedural Node-Based Shader  \n**Surface Type:** Plaster / Sculpted Surface  \n**Texture Type:** Fully Procedural  \n**External Textures:** Not Required  \n**Customization:** Fully Adjustable\n\n**Applications**\n\n- Digital sculptures\n- Anatomical and skull models\n- Statue and figurine renders\n- Art and sculpture studies\n- Museum-style assets\n- Architectural sculptures\n- Cinematic environments\n- Game assets\n- Close-up renders\n- VFX and motion graphics\n\n**Why Choose This Material?**\n\nThis **procedural plaster shader** provides a realistic plaster appearance while preserving the sculptural character of the underlying model. 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Great for sparkly fabric or ornaments. Totally scalable.\n\nModeling products like these can take me days, leaving a like takes you a second. \n\nPLS, If Downloaded Leave a Like","imageAlt":"3D model Glitter Shader Procedural for Blender","url":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/glitter-shader-for-blender-procedural","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YxCXR67pk9VWhjmtPv6i16wb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Glitter0001.jpg","gridUrl":"https://media.cgtrader.com/variants/YxCXR67pk9VWhjmtPv6i16wb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Glitter0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/YxCXR67pk9VWhjmtPv6i16wb/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Glitter0001.webp","width":306},{"url":"https://media.cgtrader.com/variants/YxCXR67pk9VWhjmtPv6i16wb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Glitter0001.webp","width":612},{"url":"https://media.cgtrader.com/variants/YxCXR67pk9VWhjmtPv6i16wb/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Glitter0001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/glitter-shader-for-blender-procedural","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/2296129/795bc1c6e8/glitter-shader-procedural-for-blender-3d-model-795bc1c6e8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4240682","type":"listingItem","attributes":{"id":4240682,"title":"Procedural Effects Finder for Blender","price":5.0,"description":"For Blender 2.83-3.4\n\nThe archive contains:\n-video with additional instructions for adjusting textures within groups\n\n\n\nAdded 40 groups for faster viewing of effects and their options.\n\nFor comfortable use of groups, you need to activate the Node Wrangler, which is located along the path Edit-Preferences-Addons-Node Wrangler. 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This collection includes 2 stone floor textures designed for creating detailed flooring in residential interiors, commercial spaces, historic buildings, courtyards, and outdoor environments.\n\nIdeal for modern architecture, rustic interiors, medieval settings, and realistic environmental design, these stone floor materials are a versatile addition to your PBR texture library. Use them to enhance floors, walkways, patios, and architectural surfaces in Blender and other 3D workflows.\n\n**Collection Features**\n\n- 2 x Stone Floor Textures\n- Designed for high-resolution 8K PBR workflows\n- Realistic stone flooring appearance\n- Suitable for interior and exterior surfaces\n- Ideal for architectural and environmental scenes\n- Useful for floors, walkways, patios, and courtyards\n- Suitable for Blender material workflows\n- Great for archviz, game environments, animation, VFX, and cinematic projects\n\n**Ideal Uses**\n\n- Stone floors and tiled flooring\n- Interior architectural visualization\n- Hallways and entrance areas\n- Kitchens and living spaces\n- Historic buildings and castles\n- Medieval and fantasy environments\n- Courtyards and patios\n- Stone walkways and pathways\n- Terraces and outdoor flooring\n- Commercial and residential interiors\n- Game environments and level design\n- VFX and cinematic scenes\n- Photorealistic 3D 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Engineered by Vampawn Entertainment with intuitive parameter groups, non-destructive material instancing, and production-tested shader logic, the Vampawn Smart Material System equips solo creators and professional development studios with a reliable, future-proof material pipeline that elevates the realism and visual depth of every Unreal Engine project.\n\n**Technical Overview**\n\nThe Vampawn Smart Material System is an Unreal Engine master material framework delivered as an Unreal Engine project. It supports both Vertex Paint and Mesh Paint workflows, which can be toggled or combined, and uses height-based blending for natural material transitions, with Nanite displacement support. A single master material generates countless material instances through parameters such as albedo tint, roughness, metallic response, normal intensity, tiling and layer settings, and it accepts your own textures, height maps and masks. 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