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In this collection, I uploaded 2 model of bowl and chair in glass material. They both have light and simple internal structure so very convenient to modify or set up in a complicated scene.
-Total vertices: 339 (chair)-- Total vertices: 2356 (bowl)
- Topology: Quad only
UV unwrap: Fully manual, no smart UV, no UV overlapping, stretch UV. Please see preview image
Dimension: Close to dimension in real life
Textures: Material nodes
Software to create textures: Blender
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee, Cycles ( work well with both )
Model building process: mostly by loop tool, not by modifying default object in Blender, Chinese script emboss on body with alpha texture in sculpt mode
Other info: Verified with Kodama, please see attached image for more detail
Avaiable formats: Blender formats. HDRI textures are in zip files.
Noted: This collection also contains some more models in medium quality.
REVIEWS & COMMENTS
accuracy, and usability.
