MODEL Model Software: Autodesk Maya 2018 Object: 3d RANGE ROVER EVOQUE Mesh: Triangulate Parts: Chassis, Trunk, Interior Dash pod Console, Dash pod, Front window base, Hood, Lower bumper front, Lower back beneath, Back top light glass, Back top light holder, Back Chrome, Front window holder, top, Top2, Window glass, Rubber back, Floor, Range Rover Name, Carbon fiber front, Door left, Door handle left, Door right , Door handle right, Bumper, Grill mesh, Body, Evoque name back, Back, Steering, Wipers, Carbon side front, Gear, Fenders, Car low bridge, Car bridge low front, Lower bumper back, Mesh grill, Front light low, Front light glass, Front light high, Front light holder high, Front carbon light holder, Front light holder low, Back light glass, Backlight holder low, Back light glass side, Back light, Back light holder carbon, Back light holder carbon, Back light holder, Driving mirror, Mirror glass, mirror light, Back top light, Front window holder, Back window holder, Car seats, Silver back beneath, Tire(Brake caliper, Rim bolts, Rim, Brake disc). Size: Real world scale () Unwrap UV: Not overlapping
TEXTURES Texture software: Substance Painter Texture size: 1k (1080) Texture type: PBR Metallic/ Roughness Texture lists: Back light, Brake caliper, Carbon, carbon fiber, Car brake, Car color, Car low bridge, Car seats, Chassis, Grill Mesh, Interior Dash pod and console, Light, Light glass, Lower bumper back, Rim, Silver, Tire, Top, Window glass, Window holder .
RENDER Render software: Mental Ray(Mia material x with imported textures connected by nodes).
OTHER SOFTWARE Marmoset ToolBag with same PBR textures and render in real time.