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The rig contians both deform bones and control bones. \n\nAnimation\n\nThis 3d model contians three main animations, one is the hand animation, another one is finger rotation animation, and the last one is a horizontal turntable animation.\n\nIn the source file (blend), these aniamtions can be switched from the Action Editor. In the Action Editor the animations are organised serially with the following names: “Action 1 hand animation”, “Action 2 finger rotation” and “Action 3 hand turntable”.\n\nFile format:\n\nThis file is availble in total three file formats, Blend (source file), and two exported file formats FBX and OBJ. 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Perfect for contemporary interiors, reading nooks, or stylish lounge areas.\n\nFile Formats Included: FBX, GLB, 3DM, STL, OBJ\n\n\nUsage Statement: Ideal for any spatial visualization, architectural rendering, or video game asset.","imageAlt":"Aqua Arm Chair 3D asset","url":"https://www.cgtrader.com/free-3d-models/furniture/chair/aqua-arm-chair","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/00q2p1jx7yc66awzz9pnpt7qqcp1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render.jpg","gridUrl":"https://media.cgtrader.com/variants/00q2p1jx7yc66awzz9pnpt7qqcp1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/00q2p1jx7yc66awzz9pnpt7qqcp1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render.webp","width":612}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/furniture/chair/aqua-arm-chair","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"furniture","subcategorySlug":"chair","categoryTitle":"Furniture","subcategoryTitle":"Chair","schemaImageUrl":"https://img-new.cgtrader.com/items/6017470/81fb242b6e/aqua-arm-chair-3d-model-81fb242b6e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2304796","type":"listingItem","attributes":{"id":2304796,"title":"Helping Hand - 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Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )\n\n- Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )\n\n3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.\n\n- Textures with a resolution of 4k(4096x4096);\n\n- Triangulation model (divided into triangles) for correct export to game engines;\n\n- Unreal Engine project;\n\n- Textures include: Base_Color,Displacement,Ambient_occlusion, Height,Normal_OpenGL,Roughness and others;\n\n- Blender file with two ready-made rigs and customized materials (watch the video);\n\n- Marmoset Toolbag 4 Demo Scene;\n\n- .fbx,\n\nVerts: 6,670; Faces: 13,292; Tris: 13,292;\n\nIn the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.\n\nUnreal Engine 5 Technical Details\n\nRealistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!\n\n- Full compatibility with Epic Skeleton UE5 version.\n- Full compatibility with Epic Skeleton UE4 version.\nThe character was configured using Control Rig\n\nI recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.\n\nNote! 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You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.4\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- The whole model (including one bullet and magazine 33 rounds) has tris 65 658 and 33 782 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 85 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 11 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 85 separate parts in this model ready for rig and animation. Total value of tris - 65658 , verts - 33782.\n\n- receiver(with cover, gas block, mechanical sight,flash hider and barrel) : SA-58 Tris: 14 491, Verts: 7 553\n\n- ammo : ammo_7.62_m993 Tris: 1 488, Verts: 748\n\n- handguard : Quad Rail for SA-58 Tris: 8 076 , Verts: 4 012\n\n- Buttstock : BRS for SA-58 Tris: 7 198, Verts: 3 664\n\n- Pistol grip: FAB Defense \"AG-FAL\"  Tris: 2 914, Verts: 1 459\n\n- Magazine 1 : standart magazine 20 rounds 7.62x51 for FAL  Tris: 1 752 , Verts: 880\n\n-  Magazine 2 :  Drum magazine x-product X-FAL Tris: 3 400 , Verts: 1 787\n\n- Silencer ( with muzzle devices) : AWC Thor PSR XL multi-caliber sound suppressor   Tris: 5 772 , Verts: 2 878\n\n- Tactical grip: Magpul RVG AFG Tris: 3 726 , Verts: 1 861\n\n- rifle scope : EOTech Vudu  riflescope Tris: 7 363, Verts: 4 107\n\n- scope mount 30mm : Geissele Super Precision Mount Tris: 8 096, Verts: 4 459\n\n- red dot sight :TRIJICON RMR : Tris: 3 662, Verts: 1 916\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 11 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- sa_58_receiver - 4096×4096 ,texel Density: 77 pixels/cm (Also in the blender and FBX files there is an additional standart flash hider (the textures for it belong to the atlas sa_58_receiver))\n\n- sa_58_handguard - 2048x2048 ,texel Density: 67 pixels/cm\n\n- sa_58_fab_defence_grip - 2048x2048 ,texel Density: 113 pixels/cm\n\n- sa_58_buttstock_BRS - 4096×4096 ,texel Density: 113 pixels/cm\n\n- sa_58_magazine_20 - 2048x2048 ,texel Density: 86 pixels/cm\n\n- magazine_X-fal - 4096×4096 ,texel Density: 131 pixels/cm\n\n- ammo_7.62_m993 -  1024×1024 ,texel Density: 155 pixels/cm\n\n- Thor_PSR_Suppressor -  2048x2048 ,texel Density: 74 pixels/cm\n\n- magpul_RVG -  2048x2048 ,texel Density: 134 pixels/cm\n\n- Geissele_scope_mount_with_RMR_redDOT -  4096×4096  ,texel Density: 188 pixels/cm  (Additionally, there is a texture for lens 512x512 and reticle 256x256)\n\n- optic_EOTech_Vudu -  4096×4096  ,texel Density: 152 pixels/cm  (Additionally, there is a texture for lens 512x512 and reticle x6 and x1  1024×1024)\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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