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It also contains 38 animations. All models are optimized and have a limited number of materials and textures.      \n  \n---  \n\n### **KEY FEATURES**  \n\n- **Over 190 Assets.** The pack includes the main categories of microorganisms — viruses, bacteria, protozoa, blood cells, and spores.      \nThe models are anatomically accurate and can be used both for games and medical projects. All objects include the necessary animations.        \n- **Animation.**  All models include 3 to 5 animations, such as Floating, Moving, Twisting, Idle, Walking, Running, and Jumping.      \n- **Ease of Use.** The pack includes two files with different Unity versions, and in each one, the scene is set up in three render pipelines. Simply download the version you need and open the scene in your preferred render pipeline. Everything is clear and easy to use.      \n- **Optimized Models.** Lightweight meshes, few textures, and simple shaders ensure smooth performance on mobile, VR/AR, PC, and consoles while keeping visuals high-quality.     \n- **Support.** Free updates and technical support available in our Discord (https://discord.gg/ithappy).     \n\n---  \n\n**We recommend using together:**      \nMedical Pack – https://www.cgtrader.com/3d-models/science/medical/medical-pack-c4fe78a3-eeea-48b5-ae01-e2e6c9e5785e      \nSci-Fi Props – https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-props-910a8e1b-47ab-42d4-aa6d-29ad8c35e9fe     \n\n### **190 Unique Assets**      \nEach model has a high enough level of detail for use in VR projects and first-person games, and anatomical accuracy suitable for medical and educational applications.     \n\nAll assets include 3–4 color variations, allowing for flexible visual customization.     \n\n**Viruses**    \nCoronavirus — spherical shape with protein spikes.     \nAdenovirus — icosahedral capsid structure.     \nRetrovirus — spherical body with surface receptors.     \nBacteriophage T4 — virus with hexagonal head and leg-like base, infecting bacteria.    \nInfluenza virus — round particle with surface glycoproteins.    \nEbola virus — filamentous, thread-like shape.    \nTobacco mosaic virus (TMV) — cylindrical viral structure, one of the first discovered viruses.    \n\n**Bacteria**     \nStaphylococcus — clustered spherical bacteria.   \nStreptococcus — chains of round bacterial cells.   \nBacillus — rod-shaped bacterium.   \nClostridium — spore-forming bacteria with swollen ends.    \nEscherichia coli (E. coli) — typical rod-shaped bacterium with flagella.   \nVibrio cholerae — curved bacteria with a single flagellum.     \nSpirochaeta — long spiral-shaped bacteria with corkscrew motion.    \nStreptomyces — filamentous, branching bacteria similar to fungi.     \n\n**Protozoa and Microorganisms**    \nAmoeba proteus — shape-changing organism with pseudopodia.    \nEuglena — flagellated unicellular organism with an eyespot.   \nParamecium — oval cell covered with tiny cilia.   \nPermatozoon — specialized motile cell with a long tail.     \nTrypanosoma — parasitic flagellated protozoan.     \nCyst — dormant stage of a microorganism enclosed in a protective wall.      \n\n**Spores and Fungal Forms**     \nBacterial spores — dense, resistant rounded structures.     \nFungal spores — spherical or spiky particles resembling pollen.     \nMycelium fragments — branching filamentous fungal structures.     \n\n**Blood Cells**     \nRed blood cells (Erythrocytes) — biconcave, nucleus-free discs.    \nWhite blood cells (Leukocytes) — irregular immune cells with nuclei.    \nPlatelets — small cell fragments involved in clotting.     \n\n**Nanostructures and Fictional Microorganisms**      \nNanobots — futuristic robotic microstructures inspired by viral forms.     \nSynthetic cells — bio-mechanical organisms with metallic elements.    \nMutant forms — stylized, fictional variations of real microorganisms.     \n\n**FILES**        \nYou’ll be able to download formats such as Unity Package, UE, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, and STL.       \n\n**COMPATIBILITY**    \n\n- Blender 3.6+   \n- Unity 2021.3+    \n- Unity 6000+      \n- Unreal Engine 4.20+   \n- Unreal Engine 5.0+   \n- Godot Engine 3.4+   \n- Roblox\n\n---  \n\n### **TECHNICAL INFO**  \n\n- **Geometry:**     \n   - 192 Unique Assets       \n   - 330k triangles all pack        \n\n- **Materials:** All models use 4 materials        \n- **Textures:** All models use 1 texture.        \n\n---  \n\n### **SUPPORT**     \n\nFree updates and technical support: https://discord.com/invite/jxrQM8hXnd     \n\nWe would love to hear from you: support@ithappystudios.com       \nWe aim to respond within 24 hours.      \n\n*Leave a review to help us improve and expand this character pack further! 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( Can be used for film projects or advertising )\n\n**Format :**\n\n\u003e .FBX\n\n\u003e Maya ( 2017 )\n\n\u003e 3DMAX ( 2018 )\n\n\u003e Substance : 2019.2\n\n\u003e Unity ( 2018.4.24f1 )\n\n\u003e Unreal Engine ( 4.18.3 )\n\n**Animation :**\n- Covid_01@atk_01\n- Covid_01@atk_02\n- Covid_01@damg_01\n- Covid_01@damg_02\n- Covid_01@dead_01\n- Covid_01@dead_02\n- Covid_01@run\n- Covid_01@walk\n- Covid_01@idle\n\n_TEXTURE : 2048X2048 .PNG_\n\n- Arnold\n- Redshift\n- Vray\n\nAll are available with anim files. 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The skull also has large brow ridges and a sagittal crest, which is a ridge of bone that runs along the top of the skull. These features provide additional support for the gorilla\u0026#39;s powerful chewing muscles. Gorillas also have long, muscular arms that are designed for climbing and brachiating (swinging from tree to tree). Their shoulder blades are broad and positioned at an angle that allows for greater mobility of the arms. The hands and feet of gorillas are also adapted for climbing. They have long fingers and toes with opposable thumbs, which allow them to grasp and manipulate objects. Their feet have opposable big toes that can be used for grasping and are flat and broad to provide stability while walking on the ground. The bone structure of a gorilla is well-suited for their arboreal lifestyle, powerful physical capabilities, and unique social behaviors. Gorillas have a relatively short and thick neck, which supports their large, heavy head. They also have a barrel-shaped chest and a strong, muscular back that allows them to support their weight while moving on all fours.\nFor animal anatomy, biology, veterinary education, horror books, Halloween party props, horror films, zoology, and veterinary science promotional projects.\n\nGorilla Skeleton Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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Natural skeletal body mechanics with grounded locomotion. Duration: up to 6 sec.\n\n    Rage Stand And Chest Beat (non-looped, in-place)\n    Aggressive standing pose followed by powerful chest beating and roaring behavior. Includes expressive upper body motion, jaw opening, and strong body accents. Duration: up to 8 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nGorilla Skeleton Rigged For Blender Animated Set is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Natural skeletal body mechanics with grounded locomotion. Duration: up to 6 sec.\n\nTechnical details:\n\n    FPS: 30\n\n    Rigged model\n\n    In-place and root motion variations included\n\n    Realistic timing and secondary motion\n\n    Suitable for real-time and cinematic use\n\nGorilla Skeleton Walking Animated Rigged For Blender is fully rigged and is ready to be animated in Blender. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. 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It lives mainly in South America, especially in forests and savannas.\n\nFor 3D visualization, wildlife illustration, CGI animation, educational content, video game environments, tropical scene design, and realistic 3D rendering projects.\n\nThis animation set includes 3 animations designed for a Toco Toucan, capturing its natural flight, feeding behavior, and grooming actions. The pack is suitable for use in cinematic scenes, games, wildlife visualizations, and educational simulations.\n\nAnimations included:\n\n    Flight (non-looped, in-place / root motion)\n    The toucan pushes off from a perch, flaps its wings strongly, and transitions into a short stable flight. Includes natural body balance and visible inertia of the large beak. Duration: up to 6 sec.\n    \n    Cleaning (non-looped, in-place)\n    Natural grooming behavior where the bird cleans its feathers using the beak, occasionally adjusting wings and neck, finishing with a full-body feather shake. 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