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Below are its primary physical attributes:\n\n**AttributeDetails:**SizeApproximately 15 meters (50 ft) in length and over 6 meters (20 ft) in height.\n\n**Bite Force:**Estimated at approximately 8,000 psi (comparable to that of a Tyrannosaurus rex).\n\n**Top Speed:**Capable of reaching speeds over 30 mph (48 km/h) within an enclosed area.\n\n**Key Biological Features:**\n\n**Camouflage:** Derived from Cuttlefish DNA, allowing it to blend into its surroundings by altering skin color and texture.\n\n**Thermal Masking:** Inherited from Tree Frog DNA, enabling it to hide its heat signature from thermal sensors.\n\n**Infrared Vision:**Infused with Pit Viper DNA, granting the ability to detect the heat signatures of its prey.\n\n**Intelligence:** Enhanced by Velociraptor DNA, providing high cognitive function, strategic planning, and communication skills.\n\n**Durability:** Reinforced with Rugops and Giganotosaurus DNA, resulting in a massive frame and armored osteoderms (tough skin plating).","imageAlt":"3D model Indominus Rex lowpoly","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/indominus-rex-lowpoly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6lisgg8qheaaoia4imnwghxv1q3o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/N1.jpg","gridUrl":"https://media.cgtrader.com/variants/6lisgg8qheaaoia4imnwghxv1q3o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/N1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/indominus-rex-lowpoly","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/6811653/97201c60a3/indominus-rex-lowpoly-3d-model-97201c60a3.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709340","type":"listingItem","attributes":{"id":709340,"title":"Recon Spider ","price":21.0,"description":"Sci-fi looking robot spider to patrol and detect intruders. it could also be used as a kamikaze attacking spider by launching its self towards a player and exploding. The model is rigged and animated, its not scripted. its has PBR textures, 4k and 2k resolutions.\n\nModel (Combined):\nVerts: 6 037\nPolys : 6 415\nTris: 11 594","imageAlt":"Recon Spider 3D model animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/recon-spider","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e7X36cQdozF5Hjv8CU4L7KRu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/recon-spider-3d-model-low-poly-animated-rigged-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/e7X36cQdozF5Hjv8CU4L7KRu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/recon-spider-3d-model-low-poly-animated-rigged-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/recon-spider","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/709340/760cec31d8/recon-spider-3d-model-760cec31d8.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3695383","type":"listingItem","attributes":{"id":3695383,"title":"Ambulance - Premium - Drivable and Interactable UE4 UE5","price":99.99,"description":"**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n**Also available:**\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:**https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message:** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and **sirens** with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .**pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 51 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 27 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - Premium - Drivable and Interactable 3D asset 2","url":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TrxWUQ8CiMqKc939u8qmZGLb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Wide_Premium.jpg","gridUrl":"https://media.cgtrader.com/variants/TrxWUQ8CiMqKc939u8qmZGLb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Wide_Premium.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3695383/74e7416cd7/ambulance-premium-drivable-and-interactable-ue4-ue5-3d-model-74e7416cd7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6355742","type":"listingItem","attributes":{"id":6355742,"title":"Gulfstream G550 CAEW Rigged","price":149.0,"description":"Gulfstream G550 CAEW Rigged is a 3d model of specialized variant of the Gulfstream G550 business jet, modified for military use as an airborne early warning and control (AEWC) platform. \n\nThis aircraft is equipped with advanced radar and sensor systems designed to provide comprehensive surveillance, command, and control capabilities.The G550 CAEW is equipped with sophisticated radar systems that can detect and track a wide range of aerial threats, including enemy aircraft and missiles, at long distances. The aircraft features conformal antennas that are integrated into its fuselage, which helps reduce drag and improve aerodynamic efficiency while maintaining effective radar coverage. The G550 CAEW serves as an airborne command center, allowing military commanders to coordinate operations in real-time, communicate with ground and naval forces, and manage air traffic in combat situations.The G550 is known for its long-range capabilities and extended flight endurance, which allows it to operate effectively over large areas without the need for frequent refueling.\n\nFor modern air transport, aircraft manufacturers, aero technology, aircraft engineering, military aircrafts, air transportation equipment, aviation history, simulation video games, and computer games projects design.\n\nGulfstream G550 CAEW Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2020 and rendered with V-Ray. Renders have no postprocessing!\n\nGulfstream G550 CAEW Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nFile Formats:\n- 3ds Max\n\n\nTextures Formats:\n- 11 png (8192x8192)\n\n\n3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.\n\nWe produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.\nBuy 3D models from professionals!\nAlso check out our other models, just click on our user name to see complete gallery.\n(c) 3d_molier International - 2025\n","imageAlt":"Gulfstream G550 CAEW Rigged 3D","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/gulfstream-g550-caew-rigged-dae36e47-c2f7-4ca6-82cf-87597079231c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9dio3adinat99nnb5ti244pgedei/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Gulfstream_G550_CAEW_Rigged_005.jpg","gridUrl":"https://media.cgtrader.com/variants/9dio3adinat99nnb5ti244pgedei/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Gulfstream_G550_CAEW_Rigged_005.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/gulfstream-g550-caew-rigged-dae36e47-c2f7-4ca6-82cf-87597079231c","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/6355742/fdf6e2be5d/gulfstream-g550-caew-rigged-3d-model-fdf6e2be5d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3237974","type":"listingItem","attributes":{"id":3237974,"title":"Monster inc - CDA agent 1 rigged","price":22.0,"description":"CDA agent 1 ( child detection agency ) rigged character model from monster inc made in Blender 2.9 with all parts are textured including normals. He also has a fully featured rig to make a range of fantasy and animations.\n\nModel info: The model is medium resolution and all meshes are UV unwrapped. Each mesh has a subdivision surface modifier in the off position so it's easier to manipulate. Turn this on for each mesh for a higher quality render. Can imported into Unreal engine easily.\n\nFile types: Blender - native file, medium resolution, fully rigged OBJ - medium resolution FBX textured - medium resolution STL - high resolution","imageAlt":"3D model Monster inc - CDA agent 1 rigged","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/monster-inc-cda-agent-1-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TULkxarJcZvHZLPqcMKJqAuK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cda%201%20pre%209_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/TULkxarJcZvHZLPqcMKJqAuK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cda%201%20pre%209_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/monster-inc-cda-agent-1-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3237974/112412a6d8/monster-inc-cda-agent-1-rigged-3d-model-112412a6d8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Pickup Truck UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413017/6d7c371fd8/procedural-vehicles-pickup-truck-ue4-ue5-3d-model-6d7c371fd8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413139","type":"listingItem","attributes":{"id":3413139,"title":"Procedural Vehicles - Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3265707","type":"listingItem","attributes":{"id":3265707,"title":"Car 4x4 with dirty look rigged","price":8.99,"description":"This is a low poly model of Car with untipical supsension - on limbs, 4x4 drive, 4 arms/limbs, front and rear wheels can be controled together or separately. Interior of the car have some detail dashboard, seat, steering wheel.\nThera are some details like:  headlights, drive with cardan joint, spings, tyre (mid-poly) with brakes - break disc, barrel. Most objects have textures and UV mapping.  Look is set as a bit dirty. \n\nOnly in Blender - It's rigged and ready to animation (swap path_animation for car to drive and ground_decection for wheels to detect colision), you can select and control each arm separately, just front/ rear pair or all together. There are controlers for drifting, front and rear wheels, steering wheel, doors, all arm/limb and Body. In the properties tab it's possilbe to change path_length, Tyre_dimmension, path_offset, turn off/on ground detection, follow path.\n\nFeel free to change the body, details and colors to your desire! Enjoy this model and comment if you like it.\n\nRendered in Blender cycles.\n\nModel is available in form:\n- FBX, \n- OBJ, \n- STl,\n- Bledner as a nativ  (rigged)","imageAlt":"Car 4x4 with dirty look rigged 3D model","url":"https://www.cgtrader.com/3d-models/car/concept-car/car-4x4-with-dirty-look-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zPc8GSjyna14f1CuvY6pKuDU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/D_1.jpg","gridUrl":"https://media.cgtrader.com/variants/zPc8GSjyna14f1CuvY6pKuDU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/D_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/concept-car/car-4x4-with-dirty-look-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/3265707/47d3862cba/car-4x4-with-dirty-look-rigged-3d-model-47d3862cba.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"56315","type":"listingItem","attributes":{"id":56315,"title":"Harpy 1 UAV V02","price":59.0,"description":"\u003cp\u003eHarpy 1 is built very near to scale, has realistic appearance with animeateable propeller and comes with all textures and materials. It is available in many formats. \u003c/p\u003e\u003cp\u003eHARPY is a lethal UAV designed to detect, attack and destroy radar emitters.  \nHarpy is all-weather, day-night autonomous weapon system, launched from a ground vehicle behind the battle zone or from ship based launchers. \u003c/p\u003e\u003cp\u003eProduced by Israel Aerospace Industries Harpy has been sold to several foreign nations, including South Korea, Turkey, India, and China.\nWeighs 135 kg, 2.1 meter long, 2.7 meter span and with range of 500 km.\u003c/p\u003e","imageAlt":"Harpy 1 UAV V02 3D","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/harpy-1-uav-v02","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oLi8Z41xzzWpg4wiBmveudfP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/harpy-1-uav-v02-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/oLi8Z41xzzWpg4wiBmveudfP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/harpy-1-uav-v02-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/harpy-1-uav-v02","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":47,"name":".w3d","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/56315/637ac3b432/harpy-1-uav-v02-3d-model-637ac3b432.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"56314","type":"listingItem","attributes":{"id":56314,"title":"Harpy 1 UAV V01","price":59.0,"description":"\u003cp\u003eHarpy 1 is built very near to scale, has realistic appearance with animeateable propeller and comes with all textures and materials. It is available in many formats. \u003c/p\u003e\u003cp\u003eHARPY is a lethal UAV designed to detect, attack and destroy radar emitters.  \nHarpy is all-weather, day-night autonomous weapon system, launched from a ground vehicle behind the battle zone or from ship based launchers. \u003c/p\u003e\u003cp\u003eProduced by Israel Aerospace Industries Harpy has been sold to several foreign nations, including South Korea, Turkey, India, and China.\nWeighs 135 kg, 2.1 meter long, 2.7 meter span and with range of 500 km.\u003c/p\u003e","imageAlt":"Harpy 1 UAV V01 3D model","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/harpy-1-uav-v01","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xHsBUgc4eZnYNp8nagPpL4Np/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/harpy-1-uav-v01-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/xHsBUgc4eZnYNp8nagPpL4Np/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/harpy-1-uav-v01-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/harpy-1-uav-v01","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":47,"name":".w3d","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/56314/32535e4ffc/harpy-1-uav-v01-3d-model-32535e4ffc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6821642","type":"listingItem","attributes":{"id":6821642,"title":"Ultimate Building System","price":99.99,"description":"\u003e Walkthrough Video | PLAYABLE DEMO | DOCS\n- Update 1.2 Is Live\n- Full replication support has now been added.\n- Limited Time Gift! \n- 1) Get Modular Wooden Buildings - 49.99$ Value (Gifted straight to your vault!) For Free When Buying This Pack!\n- 2) To receive your bonus Join Our Discord\n- 3) Navigate to the \"free-gift\" channel and click the \"Open ticket\" button.\n- Ultimate Building System (UBS)\n- If you're looking for a building system for your game, the Ultimate Building System offers a plug-and-play solution that gets you up and running effortlessly. Designed with a powerful, data-driven framework, UBS eliminates the limitations of traditional collision box methods by utilizing a precise socket-based architecture, delivering smoother snapping mechanics and greater flexibility. Its advanced modular design enables quick configuration of buildable definitions, placement rules, and reusable actions, making it easy to adapt the system to your specific needs. Whether you need a straightforward setup or in-depth customization, UBS empowers you to create dynamic structures efficiently, letting you focus on your creative vision without getting bogged down in complexity.\n\n\u003e Key Features\n- Modular and Flexible Design\n- Integrate seamlessly with your game mechanics.\n- Provide reusable logic for placement, actions, and interaction to simplify integration and customization.\n- Snap-to-Grid Placement\n- Configurable snapping system with socket-based alignment for precise object placement.\n- Supports multi-object connections with customizable rotational offsets.\n- Custom Placement and Trace Logic\n- Define placement rules that fit your gameplay (e.g., attach to specific surfaces, detect terrain height).\n- Use trace logic for context-sensitive placement, from snapping to foundations to free-floating options.\n- Structural Integrity System\n- Enable dependencies between objects for realistic structural behavior.\n- Unsupported structures collapse dynamically, enhancing immersion and realism.\n- Action System\n- Add interactive functionality to buildables (e.g., doors, traps, crafting stations).\n- Combine actions to create complex, multi-functional objects.\n- Data-Driven Design\n- Easily adjust gameplay values without leaving the play session in PIE (Play In Editor).\n- Fine-tune parameters and test changes instantly for a more efficient iteration process.\n- Developer-Friendly Settings\n- Preconfigured materials show valid/invalid placement states instantly.\n- Easy-to-change socket and structural setup options simplify and accelerate your development pipeline.\n- Visual and Audio Effects Support\n- Full support for adding custom VFX and SFX, making it easy to integrate your own audio and visual effects to match your game's style.\n\n\u003e Why Choose UBS?\n\n\u003e Quick Setup\n- Designed for rapid integration into your game. Just drop it in and start prototyping immediately.\n\n\u003e Fully Customizable\n- Adjust rules, dependencies, and effects to fit any game style or aesthetic.\n\n\u003e In-Game Data Adjustment\n- Adjust data-driven gameplay values without leaving the play session in PIE (Play In Editor).\n- Make real-time changes and test instantly for an efficient iteration process.\n\n\u003e High-Quality Nanite Asset Kit\n- Features a complete kit of building pieces with traditional survival materials fully covered, allowing users to easily use what we provide. Materials include primitive, wood, stone, and metal.\n- Comes with a full high-quality Nanite kit for stunning visuals.\n- Includes countless props like forges, crafting tables, torches, and other traditional survival props to enhance the building experience.\n\n\u003e Unlimited Potential\n- Build systems for crafting, survival, or sandbox games—the possibilities are endless.\n\n\u003e How It Works: Plug-and-Play Simplicity\n- Step 1: Set up any of your assets : Add sockets and define object behavior to make building interactions intuitive and efficient.\n- Step 2: Configure your buildables : Adjust placement location, placement rules, and interactions.\n- Step 3: Launch your game : Watch as players create incredible in-game structures with ease.\n- Bonus: Populate your scenes with any mesh. Effortlessly integrate any mesh, from chairs and crates to small objects like barrels or bottles, even if they don’t need to connect to the building system. Use them as decorative or functional elements, such as placing barrels or crates in houses for added realism. With the system’s data-driven design, easily add physics support through gameplay tags, enabling realistic interactions like collisions or objects tipping over, seamlessly enhancing your environments alongside your buildable structures.\n- Take Your Game to the Next Level!\n- With The Ultimate Building System, you’re not just creating a feature—you’re giving players a whole new way to engage with your game. Whether they’re building bases, crafting items, or constructing sprawling cities, UBS provides everything you need to deliver a polished and immersive experience.\n- Don’t just build—innovate. Start with UBS today!\n- *This Product supports Lumen for Unreal Engine 5.0+\n- *This Product supports Nanite for Unreal Engine 5.0+\n\n\u003e Technical details\n- Number of Blueprints: 152\n- Input: (Keyboard, Mouse)\n- Network Replicated: (Yes)\n- Supported Development Platforms:\n- Windows: (Yes)","imageAlt":"Ultimate Building System 3D asset rigged","url":"https://www.cgtrader.com/3d-models/exterior/other/ultimate-building-system-216b9765-8a9d-48e0-9d8f-526756e2ee79","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4edfdxr1izicosguwjoj47xu9xis/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/423922f5-a56b-481e-9c14-b3c20fbdc2eb.jpg","gridUrl":"https://media.cgtrader.com/variants/4edfdxr1izicosguwjoj47xu9xis/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/423922f5-a56b-481e-9c14-b3c20fbdc2eb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/other/ultimate-building-system-216b9765-8a9d-48e0-9d8f-526756e2ee79","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6821642/fb6bf3a78f/ultimate-building-system-3d-model-fb6bf3a78f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"56316","type":"listingItem","attributes":{"id":56316,"title":"Harpy 1 UAV V03","price":59.0,"description":"\u003cp\u003eHarpy 1 is built very near to scale, has realistic appearance with animeateable propeller and comes with all textures and materials. It is available in many formats. \u003c/p\u003e\u003cp\u003eHARPY is a lethal UAV designed to detect, attack and destroy radar emitters.  \nHarpy is all-weather, day-night autonomous weapon system, launched from a ground vehicle behind the battle zone or from ship based launchers. \u003c/p\u003e\u003cp\u003eProduced by Israel Aerospace Industries Harpy has been sold to several foreign nations, including South Korea, Turkey, India, and China.\nWeighs 135 kg, 2.1 meter long, 2.7 meter span and with range of 500 km.\u003c/p\u003e","imageAlt":"Harpy 1 UAV V03 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/harpy-1-uav-v03","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kd9c8ZoHUrn56k9miTHiAcKn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/harpy-1-uav-v03-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/kd9c8ZoHUrn56k9miTHiAcKn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/harpy-1-uav-v03-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/harpy-1-uav-v03","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":47,"name":".w3d","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/56316/c6e7d0d061/harpy-1-uav-v03-3d-model-c6e7d0d061.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6627462","type":"listingItem","attributes":{"id":6627462,"title":"Coast Guard 167 Ship with Advanced Rig-Fan Airflow","price":75.99,"description":"The Coast Guard 167 Ship is a next-generation maritime powerhouse built for endurance, precision, and mission versatility. Engineered for high-performance operations, this vessel combines rugged reliability with cutting-edge future technology. From rapid-response missions to long-range patrols, the 167 class embodies a bold vision of modern seafaring excellence.\nOne of its defining upgrades is its rig-fan ventilation and cooling system—a high-capacity airflow infrastructure integrated throughout the ship. These rig fans allow for optimized temperature regulation across engine rooms, command decks, and mission modules. The system enhances crew comfort, improves engine efficiency, and supports long-duration missions by preserving critical components under extreme operational loads. This airflow engineering mirrors advanced military-grade cooling concepts used in next-gen naval and aerospace platforms.\nThe Coast Guard 167 Ship is more than a vessel—it is a future-ready maritime ecosystem designed for protection, rescue, environmental monitoring, and technological expansion. With modular interiors, AI support, autonomous capability potential, and drone integration, this ship stands at the front line of maritime evolution.\n\n Key Features:\n• Rig-Fan Ventilation System: High-powered cooling and airflow design for engine optimization and onboard climate control.\n• Reinforced Hull Architecture: Resilient structure designed to withstand severe oceans and heavy impact conditions.\n• High-Speed Response Capability: Built for fast interception and emergency maneuvers.\n• Next-Gen Navigation Suite: Integrated radar, multi-sensor tracking, and real-time environmental scanning.\n• Modular Mission Decks: Adaptable interior for rescue units, research teams, or tactical modules.\n• Drone \u0026 UAV Operation Bay: Supports launch, recovery, and command of aerial reconnaissance units.\n• Hybrid-Efficiency Propulsion (Future Concept): Potential integration of low-emission hybrid energy systems.\n\n Use Cases:\n• Maritime Search \u0026 Rescue: Locate and recover distressed individuals with enhanced thermal and sensor support.\n• Border \u0026 Offshore Patrol: Enforce national security and protect ocean territories.\n• Environmental \u0026 Disaster Monitoring: Track storms, detect pollution, and support climate research teams.\n• Humanitarian Relief Missions: Deliver supplies, medical aid, and field support in crisis zones.\n• High-Speed Interception: Stop illegal fishing, smuggling, and unauthorized vessels.\n• Offshore Research Support: Assist scientific explorations with sensor banks and onboard analysis tools.\n• Mobile Disaster Operations Hub: Serve as a command post during hurricanes, marine accidents, or coastal emergencies.\n\n","imageAlt":"Coast Guard 167 Ship with Advanced Rig-Fan Airflow 3D","url":"https://www.cgtrader.com/3d-models/vehicle/other/coast-guard-167-ship-with-advanced-rig-fan-airflow","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5fahkav5mfnm0w6eqayo189p6kvi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Search.jpg","gridUrl":"https://media.cgtrader.com/variants/5fahkav5mfnm0w6eqayo189p6kvi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Search.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/coast-guard-167-ship-with-advanced-rig-fan-airflow","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6627462/822cc01a2d/coast-guard-167-ship-with-advanced-rig-fan-airflow-3d-model-822cc01a2d.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3695328","type":"listingItem","attributes":{"id":3695328,"title":"Ambulance - Interactable Vehicles UE4 UE5","price":74.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Premium:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5\n\n- **Ambulance - Interactable Vehicles:**https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\nAlso available:\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** - support@yarrawah.com\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 44 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos comptaible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 7 Master, 4 Material Function, 23 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - Interactable Vehicles UE4 UE5 3D asset","url":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/K2i1Kd3ysnkP8tETGBDUj9Ru/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Wide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/K2i1Kd3ysnkP8tETGBDUj9Ru/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Wide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3695328/e7366c76f9/ambulance-interactable-vehicles-ue4-ue5-3d-model-e7366c76f9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). 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Can imported into Unreal engine easily.\n\nFile types: Blender - native file, medium resolution, fully rigged OBJ - medium resolution FBX textured - medium resolution STL - high resolution","imageAlt":"Monster inc - CDA agent 3 rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/monster-inc-cda-agent-3-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jfgs4DQAPUFfEYuMzvE4ZmAV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cda%201%20pre%201_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/jfgs4DQAPUFfEYuMzvE4ZmAV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cda%201%20pre%201_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/monster-inc-cda-agent-3-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3237337/2e223825cc/monster-inc-cda-agent-3-rigged-3d-model-2e223825cc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"56312","type":"listingItem","attributes":{"id":56312,"title":"Harpy 1 UAV ","price":59.0,"description":"\u003cp\u003eHarpy 1 is built very near to scale, has realistic appearance with animeateable propeller and comes with all textures and materials. 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It is available in many formats. \u003c/p\u003e\u003cp\u003eHARPY is a lethal UAV designed to detect, attack and destroy radar emitters.  \nHarpy is all-weather, day-night autonomous weapon system, launched from a ground vehicle behind the battle zone or from ship based launchers. \u003c/p\u003e\u003cp\u003eProduced by Israel Aerospace Industries Harpy has been sold to several foreign nations, including South Korea, Turkey, India, and China.\nWeighs 135 kg, 2.1 meter long, 2.7 meter span and with range of 500 km.\u003c/p\u003e","imageAlt":"Harpy 1 UAV V04 3D","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/harpy-1-uav-v04","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CG9KgFkGwPU9iEvRT2FVBymf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/harpy-1-uav-v04-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/CG9KgFkGwPU9iEvRT2FVBymf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/harpy-1-uav-v04-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/harpy-1-uav-v04","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":47,"name":".w3d","is_native":false},{"id":13,"name":".3dm","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/56317/649b4c67ee/harpy-1-uav-v04-3d-model-649b4c67ee.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6355251","type":"listingItem","attributes":{"id":6355251,"title":"MECHA Robot XR-476 ","price":6.99,"description":"Lowpoly model of MECHA Robot XR-476 a cutting-edge killer machine designed for the advanced warfare scenarios of the future. Standing at 4 meters tall, its sleek and intimidating metallic frame is built for both speed and power. Its design incorporates advanced stealth technology, making it difficult to detect even in the most sophisticated surveillance environments. The visualization of this character was done in Blender, Substance Painter. The rendering result in other versions with different settings may vary","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mecha-robot-xr-476","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o0o4353hs0z6en722mu93ikl3dtg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture%20d%E2%80%99%C3%A9cran%202025-08-09%20010940.jpg","gridUrl":"https://media.cgtrader.com/variants/o0o4353hs0z6en722mu93ikl3dtg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture%20d%E2%80%99%C3%A9cran%202025-08-09%20010940.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mecha-robot-xr-476","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":217,"name":".psd","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6355251/ec0bec8806/mecha-robot-xr-476-3d-model-ec0bec8806.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6372345","type":"listingItem","attributes":{"id":6372345,"title":"Hunter Bad Batch","price":10.0,"description":"This 3D model represents Hunter from The Bad Batch as a fully rigged, low poly character. Optimized for performance, it is ideal for games, animation or fan projects where efficiency and detail are equally important. The clean topology ensures smooth rigging and easy modifications. Textures are included, featuring Basecolor and Normal maps to add realistic surface definition. Compatible with Blender and most 3D software, this asset is ready for immediate use.\n\nVertics: 3582\n\nEdges: 9800\n\nFaces: 6306\n\nTriangles: 6306\n\nHunter is the leader of Clone Force 99, also known as the Bad Batch, a unique squad of clone troopers with genetic mutations that give them special abilities. Unlike the standard clones, Hunter possesses heightened senses that allow him to detect electromagnetic signals and track even the faintest traces of movement. Calm, resourceful, and highly skilled in close combat, he serves as both the strategist and moral compass of the team. His loyalty to his brothers and determination to do what is right often place him in difficult situations, highlighting his strong leadership qualities.\n\nHave fun with it :)","imageAlt":"Hunter Bad Batch 3D asset","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/hunter-bad-batch","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8xcm0rd9rqmntdskscwo7rcc9r68/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%20%28787%29.jpg","gridUrl":"https://media.cgtrader.com/variants/8xcm0rd9rqmntdskscwo7rcc9r68/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%20%28787%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/hunter-bad-batch","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6372345/ae2980253f/hunter-bad-batch-3d-model-ae2980253f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3697650","type":"listingItem","attributes":{"id":3697650,"title":"Emergency Vehicles - Interactable UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n**Or purchase the drivable version here:**\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** -support@yarrawah.com\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps (per vehicle)\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances,\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Emergency Vehicles - Interactable UE4 UE5","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbWide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbWide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697650/32a524f18b/emergency-vehicles-interactable-ue4-ue5-3d-model-32a524f18b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 88 Instances\n\n**Number of Textures:** 134\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Sedan-Van Two Pack 3D model","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/b8Aaut6wfSG4mgA3KJ6wfujH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan-van-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3412628/8c6d2da12d/procedural-vehicles-sedan-van-two-pack-3d-model-8c6d2da12d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4069087","type":"listingItem","attributes":{"id":4069087,"title":"Military Robot Dog","price":14.99,"description":"This is a fan art project of the Panzerhund made in the saga wolfenstein :)\n\nTexture Set :\n\n- PBR textures 4096x4096 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO        Texturing made in Substance Painter\n- PBR textures 2048x2048 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO        Texturing made in Substance Painter\n- PBR textures 1024x1024 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO        Texturing made in Substance Painter\n\nFile Formats : \n\n- Panzerhund.max          Project of the mesh, containing Low-poly unwrapped, Rig with CAT, Skin Modifier, and High Poly (hidden in viewport)\n\n( - Be careful if you want to use the rig to deform the mesh, select the Cat Rig or click on the grey arrow in the viewport under the mesh, then go to motion menu and click on “abs 100% animation layer”. Now the rig detect the skin and you can move the mesh as you want ! )\n\n- Panzerhund.fbx             Mesh (73 elements)\n- Panzerhund.obj             Mesh (73 elements)\n- Panzerhund.spp            Texture Projet of the mesh\n\nGeometry :\n\n- Metric Units : Meters\n- Polygons : 30453 (Low-Poly Mesh)\n- Tris : 60050 (Low-Poly Mesh)\n- Edges : 60605\n- Vertex : 30221  (Low-Poly Mesh)\n- Ngons : 0\n- Vertex with more than 5 edges : 529\n- Triangles : 864\n\nObject:\n\n- Dimension : height = 2,48 m/ width = 2,002 m/ length = 5,04 m\n- Model parts: 73 (Low-Poly Mesh)\n- Number of Rig Bones : 38\n- Material count: 4 (**each material corresponds to the assigned uv tiles)**\n- XForm: Yes","imageAlt":"3D model Military Robot Dog","url":"https://www.cgtrader.com/3d-models/military/melee/military-robot-dog-e0b3e1d2-2692-4844-8301-e15a2da4975a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fQcKMCEdRVaKt6SZmMuw4hjT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGT2.jpg","gridUrl":"https://media.cgtrader.com/variants/fQcKMCEdRVaKt6SZmMuw4hjT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/military-robot-dog-e0b3e1d2-2692-4844-8301-e15a2da4975a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/4069087/f1ff0e497e/military-robot-dog-3d-model-f1ff0e497e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"56319","type":"listingItem","attributes":{"id":56319,"title":"Harpy 1 UAV V05","price":59.0,"description":"\u003cp\u003eHarpy 1 is built very near to scale, has realistic appearance with animeateable propeller and comes with all textures and materials. It is available in many formats. \u003c/p\u003e\u003cp\u003eHARPY is a lethal UAV designed to detect, attack and destroy radar emitters.  \nHarpy is all-weather, day-night autonomous weapon system, launched from a ground vehicle behind the battle zone or from ship based launchers. \u003c/p\u003e\u003cp\u003eProduced by Israel Aerospace Industries Harpy has been sold to several foreign nations, including South Korea, Turkey, India, and China.\nWeighs 135 kg, 2.1 meter long, 2.7 meter span and with range of 500 km.\u003c/p\u003e","imageAlt":"Harpy 1 UAV V05 3D model","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/harpy-1-uav-v05","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5TpCNiwQGxSdi4Tr5dWadA6x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/harpy-1-uav-v05-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/5TpCNiwQGxSdi4Tr5dWadA6x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/harpy-1-uav-v05-3d-model-rigged-max-obj-3ds-lwo-lw-lws-dxf-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/harpy-1-uav-v05","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":14,"name":".skp","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":47,"name":".w3d","is_native":false},{"id":13,"name":".3dm","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/56319/dbbb242a8c/harpy-1-uav-v05-3d-model-dbbb242a8c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5892314","type":"listingItem","attributes":{"id":5892314,"title":"Balinese Cat","price":4.2,"description":"This cat is from balinese breed. The model is rigged and materials are made on PBR metallness workflow. The model is created in Blender 3.2.2. The model properly unwrapped with no overlapping UVs. \nThere are 2 materials:\n1. Base Material\n2. Hair Material **(has opacity map)**\n\nThis model has .FBX file which can be directly imported to game engines with rigging data present. **First import textures then import model** to detect textures correctly. Textures must be in **Textures** folder.","imageAlt":"3D model Balinese Cat","url":"https://www.cgtrader.com/3d-models/animal/mammal/balinese-cat","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cwi5zn80usrb8pv1tn6k8vr4g3cd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R1.jpg","gridUrl":"https://media.cgtrader.com/variants/cwi5zn80usrb8pv1tn6k8vr4g3cd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/balinese-cat","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5892314/ab7d7d9dd5/balinese-cat-3d-model-ab7d7d9dd5.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3697727","type":"listingItem","attributes":{"id":3697727,"title":"Emergency Vehicles - Premium - Drivable and Interactable UE4 UE5","price":139.99,"description":"**Available for:**\n\nUE4 4.25 - 4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights **and **sirens **with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps (per vehicle)\n\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Emergency Vehicles - Premium - Drivable and 2","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C1RUYvbRbVvvVxyJkUDUgFhV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_WIde_Premium.jpg","gridUrl":"https://media.cgtrader.com/variants/C1RUYvbRbVvvVxyJkUDUgFhV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_WIde_Premium.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697727/4e3edee0f9/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5-3d-model-4e3edee0f9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2689074","type":"listingItem","attributes":{"id":2689074,"title":"Dr Strange Portal ","price":12.99,"description":"Dr. Strange Portal from marvel Avengers Endgame\nDoctor Stephen Strange is a fictional character appearing in American comic books published by Marvel Comics. Created by Stan Lee and Steve Ditko,[5] the character first appeared in Strange Tales #110 (cover-dated July 1963). Doctor Strange serves as the Sorcerer Supreme, the primary protector of Earth against magical and mystical threats. Inspired by stories of black magic and based on Chandu the Magician by Harry A. Earnshaw and Raymond R. Morgan, Strange was created during the Silver Age of Comic Books to bring a different kind of character and themes of mysticism to Marvel Comics.\n\nStephen Strange, M.D., Ph.D., is a brilliant but highly egotistical doctor. Despite his reputation for being able to handle even the most complicated surgical procedures, Strange is self-centered and greedy, and only treats patients who can afford to pay his extravagant fees. One night, while speeding in his car, a terrible accident shatters the bones in his hands, leading to extensive nerve damage. He soon finds that his fingers tremble uncontrollably, rendering him unable to perform surgery. Too vain to accept a teaching job, Strange desperately searches for a way to fix his hands and subsequently wastes all of his money on expensive, but unsuccessful treatments.\n\nBroke and ostracized from his colleagues, Strange becomes a drifter. He happens to overhear two sailors in a bar discussing a hermit called the Ancient One (who is actually the Earth's Sorcerer Supreme) in the Himalayas, who can heal any ailment. Despite not personally believing in magic, Strange uses the last of his money to track down the aged mystic. The Ancient One refuses to help Strange due to his arrogance, but senses a good side that he attempts to bring to the surface. He fails, but Strange then commits a heroic act when he discovers the Ancient One's disciple, Baron Mordo, attempting to kill his mentor and usurp his power. After a confrontation with Mordo leads to him being shackled with restraining spells preventing him from either attacking Mordo or warning the Ancient One, Strange desperately and selflessly accepts the Ancient One's offer to become his apprentice to have some hope of helping the old man. The Ancient One, pleased at Strange's sincere change of heart, accepts Strange as his new student and promptly frees him from the restraining spells while explaining he was aware of Mordo's treachery all along. Strange soon becomes Mordo's most enduring enemy,[51] as the Ancient One trains the doctor in the mystic arts.[52] After completing his training, Strange returns to New York City and takes up residence within the Sanctum Sanctorum, a townhouse located in Greenwich Village, accompanied by his personal assistant Wong.[53]\n\nAs the Ancient One's disciple, Strange encounters the entity Nightmare,[53] and other mystical foes before meeting Dormammu, a warlord from an alternate dimension called the \"Dark Dimension\" who wishes to conquer Earth. Strange is aided by a nameless girl, later called Clea,[54] who is eventually revealed to be Dormammu's niece.[55] When Strange helps a weakened Dormammu drive off the rampaging Mindless Ones and return them to their prison, he is allowed to leave the Dark Dimension unchallenged.[56]\n\nIn The Unbelievable Gwenpool #3, Strange encounters Gwendolyn Poole, who explains herself to be from a reality where all Marvel characters are fictional characters in comic books. As Strange helps her locate her home reality in order to create a fake background for her in the Marvel Universe so that she can get a Social Security number, driver's license and other essential documents, he discovers that Benedict Cumberbatch has been cast to play him in Gwen's universe, remarking that he \"could see that\".[57]\n\nPowers and abilities\nPowers and skills\nDoctor Strange is a practicing magician who draws his powers from mystical entities such as Agamotto, Cyttorak, Ikonn, Oshtur, Raggadorr, and Watoomb, who lend their energies for spells.[58] Strange also wields mystical artifacts including the Cloak of Levitation which enables him to fly;[note 1] the Eye of Agamotto, an amulet whose light is used to negate evil magic;[52] the Book of the Vishanti, a grimoire which contains vast knowledge of white magic;[59][60]:26–27 and the Orb of Agamotto, a crystal ball which is used for clairvoyance.[60]:24–27[61]\n\nIn addition to his magical abilities, Strange is trained in several martial arts disciplines,[62] including judo,[63] and has shown proficiency with numerous magically conjured weapons including swords and axes.[64] Strange was a skilled neurosurgeon before nerve damage impaired his hands.[52]\n\nDoctor Strange is described as \"the mightiest magician in the cosmos\"[65] and \"more powerful by far than any of your fellow humanoids\" by Eternity, the sentience of the Marvel Universe.[66] He holds the title of Sorcerer Supreme beginning with the 1973 storyline in which the Ancient One dies,[21] and retains the title thereafter, except during an interruption from 1992[67] to 1995.[68] He relinquishes the title once again in a 2009 storyline,[38] but reclaims it in a 2012 story when he proves himself willing to protect the world even without the title.[42]\n\nArtifacts and technology\nBook of the Vishanti\nThe Book of the Vishanti is portrayed as being written by unknown authors, is closely associated with Doctor Strange, and is the greatest known source of white magical knowledge on Earth. The Book of the Vishanti contains spells of defensive magic and is indestructible. Its counterpart, the Darkhold, contains all the knowledge of black magic in the Marvel Universe, and is likewise indestructible. It is possible to destroy single pages of either book, but the balancing spell in the other book is destroyed as well to maintain a mystical balance. A collective of the three powerful magical beings – Agamotto, Oshtur and Hoggoth, known as the Vishanti – must allow the spell to be destroyed.\n\nEven though the book is a tome of benevolent magic, the spells within can still be dangerous when used improperly. This is proven when a young, inexperienced Strange tried to use the Book of the Vishanti to resurrect his dead brother Victor, but the spell, known as the Vampiric Verses, caused Victor to become the vampire Baron Blood years later.\n\nApart from spells and mystical knowledge, the book also contains information about persons and events. It is unknown how the book is able to contain up to date and recent information even though it was written thousands of years ago.\n\nThe first known owner of the book was the Atlantean sorcerer Varnae from around 18,500 BC. The next known owner was the Babylonian god Marduk Kurios. Marduk set a griffin to guard the Book. The sorcerer known as the Ancient One traveled back in time to c. 4000 BC and defeated the griffin and returned to the 20th century. The Ancient One would remain the book's owner, despite a brief loss when the dark wizard Kaluu returned the Book to the Griffin, until he deemed his student, Doctor Strange, worthy of taking it.\n\nDoctor Strange keeps the book in his town house library in New York City's Greenwich Village. He briefly lost the book when he destroyed his home to prevent the alien wizard Urthona from taking his magical artifacts, but the book was saved by Agamotto, who transported it to his realm and returned it to Strange some time later.\n\nCloak of Levitation\nThe Cloak of Levitation is depicted as a potent mystical cloak worn by Doctor Strange. The item has been referred to as a \"relic\" in the live-action movie Doctor Strange (2016). The primary purpose of the cloak is to give its wearer the ability to levitate and fly.\n\nAppearance\nThere were two distinctly different cloaks worn by Doctor Strange bequeathed to him by his mentor, the Ancient One: a billowing, full-length blue cloak, that had minor abilities and spells woven into it, and the later, red cloak that Strange is usually seen wearing. The first appearance of the first (blue) cloak was in Strange Tales #114 (November 1963). The first appearance of the second (red) cloak was in Strange Tales #127 (December 1964).[69] The Cloak of Levitation is seen in a great many battles where it often plays a very significant role. While it is extremely durable, there are a few occasions when it is damaged. Its repair requires that Strange engage an ally, Enitharmon the Weaver.[70][71]\n\nEye of Agamotto\nMain article: Eye of Agamotto\nOrb of Agamotto\n\nThis section describes a work or element of fiction in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (July 2016) (Learn how and when to remove this template message)\nAside from the Eye of Agamotto, the Orb of Agamotto is the other occult object that Doctor Strange owns.[72] It is a powerful scrying crystal ball powered by the Agamotto entity to detect the use of magic anywhere in the world, providing Strange with a location and visual. It can also be used to monitor the shields that protect the planets created by the three sanctums.[73] If Agamotto is inside the Orb, it becomes Strange's ultimate source of knowledge.[74]\n\nThe Orb of Agamotto rests in Doctor Strange's Sanctum Sanctorum in a room called the Chamber of Shadows. It usually is inside a display case with three curved legs. When summoned, the glass covering rises and the ball levitates. While powerful, the Orb has been blocked by exceptionally powerful mystic forces (such as Umar) who do not want their exact location known. On at least one occasion, it has been used to open a dimensional portal to the realm of Agamotto. In the film Thor, the Orb is briefly shown in Odin's Trophy Room in Asgard.[75]\n","imageAlt":"Dr Strange Portal 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dr-strange-portal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YKaJT2xRTmdw2XSiBnSHL5Vv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0011.jpg","gridUrl":"https://media.cgtrader.com/variants/YKaJT2xRTmdw2XSiBnSHL5Vv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0011.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dr-strange-portal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2689074/9d89e0e936/dr-strange-portal-3d-model-9d89e0e936.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2116500","type":"listingItem","attributes":{"id":2116500,"title":"damaged satellite","price":6.0,"description":"Model of damaged satellite radar from \"Call Of Duty: Ghosts\"","imageAlt":"damaged satellite 3D asset","url":"https://www.cgtrader.com/3d-models/architectural/engineering/damaged-satellite","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qFR8JRk2wL2FS8sRHBYCSbaV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/qFR8JRk2wL2FS8sRHBYCSbaV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/engineering/damaged-satellite","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"architectural","subcategorySlug":"engineering","categoryTitle":"Architectural","subcategoryTitle":"Engineering","schemaImageUrl":"https://img-new.cgtrader.com/items/2116500/e036b3a561/damaged-satellite-3d-model-e036b3a561.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3487931","type":"listingItem","attributes":{"id":3487931,"title":"Police Car - Premium - Drivable and Interactable","price":75.0,"description":"**Available for:**\n\nUE4 4.25 - 4.27\n\nUE5.0\n\n\n\n**Important**\n\nThis pack features the premium feature set, at a discount. \n\nIf you'd like to purchase the individual versions at a discount:\n\n**Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n\n**Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n\n**BP_Drivable**\n\n\n- Fully replicated for multiplayer\n- Fully-Functional lights and sirens with emissive and physical light configurations\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n- **Enter and Exit** the vehicle with the FPS controller example\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated steering wheel\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1- Each Individual Wheel\n2 - Each Individual Door\n3 - Steering Wheel\n4 - Gear Stick\n5 - Boot\n6 - Hood\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n**Technical Details**\n\n**Texture Variations**\n\nClean and aged variations without any police signage are included allowing you to place your own decals or branding for your game world\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 44 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos comptaible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1 - **Per Vehicle Average (Hero Quality):** 50-85k LOD0 to 489 Single Drawcall Proxy Mesh\n2 - **Foliage:** 10-12k for ivy meshes, 1-3k for Leaf Clutter\n\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 6 Master, 4 Material Function, 23 Instances\n\n**Number of Textures:** 46\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Police Car - Premium - Drivable and Interactable","url":"https://www.cgtrader.com/3d-models/car/car/police-car-premium-drivable-and-interactable","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RpBD7n6yxVBTzY5YZQumGBmU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Square_Premium_wide.jpg","gridUrl":"https://media.cgtrader.com/variants/RpBD7n6yxVBTzY5YZQumGBmU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Square_Premium_wide.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/police-car-premium-drivable-and-interactable","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3487931/9d047cc856/police-car-premium-drivable-and-interactable-3d-model-9d047cc856.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2367675","type":"listingItem","attributes":{"id":2367675,"title":"Lambda Shuttle","price":109.99,"description":"This is a model of the Lambda-class T-4a shuttle, based on the original prop model from the original Star Wars trilogy. I wanted to come as close as possible to the feel of the original with a paper/styrofoam-like material. For reference I used the original prop images I found online.\nThe model is fully rigged and ready for animating in Blender and rendering in either Eevee or Cycles. I've baked the diffuse and roughness textures because Eevee doesn't support any kind of reliable edge detect nodes but also to clean up the node tree and optimize render times. Materials were otherwise almost completely procedural.\nThe model was made with the subd workflow so the poly count is pretty high. All the modifiers are also already applied so the final mesh is not exactly subd ready.\n\nThe model was made in Blender. The materials were originally completely procedural but I baked the textures to get as close as possible to the Cycles render with Eevee.\n\nIt is optimized to look good in both Eevee and Cycles for fast animation prototyping. All the movable bits like turrets, ramp, or wings are rigged. For the legs, I've rigged them as a 2-stage piston design to make them fold in on themselves. and used inverse kinematics constraints on the bones to make them behave as actual limbs.\n\nYou can move the whole leg by going into pose mode while having the selected leg armature selected and selecting the bottom foot bone.\n\nThe covers for the legs are controlled by their own armature which uses inverse kinematics again to control how the upper joints react to the different movements of the covers.\n\nThe whole ship can be moved by selecting the main body of the ship and moving it.\n\nWings can be rotated by selecting the main body armature and going into pose mode and then selecting the individual wings bones.\n\nThere are also wing turrets that are controlled by their own bones and the back turret which has its own bone. I've already created a series of keyframes to show off the rig in the downloadable blend file. If you wish to create your own I suggest you delete all the keyframes first.\n\nI've tried to match the appearance of the original prop model from the original trilogy. That's why it has a sort of papery feel to it. I've also added some grunge with both an ambient occlusion pass and general grunge on the surface.\n\nIn the downloadable file, I provide the blend file and all the textures used in a separate folder.\n","imageAlt":"Lambda Shuttle 3D model animated","url":"https://www.cgtrader.com/3d-models/space/spaceship/lambda-shuttle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gsDzWXVsGaZLDiXGgpK4kHBJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SquidRenderWhite.jpg","gridUrl":"https://media.cgtrader.com/variants/gsDzWXVsGaZLDiXGgpK4kHBJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SquidRenderWhite.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/lambda-shuttle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/2367675/a4cd60b1ab/lambda-shuttle-3d-model-a4cd60b1ab.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"653046","type":"listingItem","attributes":{"id":653046,"title":"E-9 Widget","price":89.0,"description":"This high poly model is build very near to scale and is within a couple of percent of the actual dimensions. \nIt has a detailed exterior including radio antennas and pitot tubes. Landing gear have been finished with a moderate amount of detail too. \nThe model is fully textured and comes with all materials and textures. In addition this model comes with animateable ailerons, flaps, elevators, rudder, landing gear, landing gear doors and animated propellers. The model is available in several different formats for immediate downloading here.    \n\nE-9 can detect a person in a life raft in the water up to 25 miles away.\nE-9A Widget is USAF range control aircraft equipped with radar that operates out of Tyndall AFB, Florida to ensure that the overwater military ranges in the Gulf of Mexico are clear of civilian boats and aircraft during live fire tests of missiles.\n","imageAlt":"E-9 Widget 3D","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/e-9-widget","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/drHbmv8AyZfgg6KPNGHAbedr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/e-9-widget-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/drHbmv8AyZfgg6KPNGHAbedr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/e-9-widget-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/e-9-widget","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/653046/b256f097ec/e-9-widget-3d-model-b256f097ec.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"314049","type":"listingItem","attributes":{"id":314049,"title":"Generic concept sports car with rig and full interior","price":59.0,"description":"Generic concept car, a full detailed, non-brand concept sports car with rig, ready for animation.\n\nFeatures\n\n    Powerful, noble design following modern supercar designs\n    Full interior details\n    Full Quad modelling, subdivision ready\n    Full rig inculding suspension simulation and ground detection system\n    Included Studio render Setup\n    PBR Shaders for all materials, Emission Shaders carefully set up for night shots (Setup for Blender Cycles)\n\n\nClear model structure\n\nAll objects of the model are named self explanatory, all parented to logically named Empties, organized and parentend to an Armature, ready for posing and animation. The car is modelled in real life scale, Z up.\nWhy concept cars?\n\nUsing re-modelled real life cars from real life car companies might lead you directly into copright infringements, escpecially when you use them for commercial Projects.\n\nTo avoid this, this car is made. It does not represent any real life car, yet following modern designs of european super cars. With this modell you will free yourself from and licensing issues.\nRoyalty free use of the model\n\nAs the car is a non brand model, it is released as royalty free license for any purposes. The naming \"Crossblade\" does not represent any real life company.\n\n\n\n\n\n","imageAlt":"Generic concept sports car with rig and full 3D","url":"https://www.cgtrader.com/3d-models/car/concept-car/generic-concept-sports-car-with-rig-and-full-interior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GQpWN3BkppyuxSVNsFAJcn7z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/generic-concept-sports-car-with-rig-and-full-interior-3d-model-animated-rigged-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/GQpWN3BkppyuxSVNsFAJcn7z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/generic-concept-sports-car-with-rig-and-full-interior-3d-model-animated-rigged-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/concept-car/generic-concept-sports-car-with-rig-and-full-interior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/314049/d69ec0bc51/generic-concept-sports-car-with-rig-and-full-interior-3d-model-d69ec0bc51.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2227918","type":"listingItem","attributes":{"id":2227918,"title":"F16 Radar Warning Receiver - RWR","price":19.98,"description":"Radar Warning Receiver (RWR) systems detect the radio emissions of radar systems. Their primary purpose is to issue a warning when a radar signal that might be a threat (such as a police speed detection radar or a fighter jet's fire control radar) is detected. The warning can then be used, manually or automatically, to evade the detected threat. RWR systems can be installed in all kind of airborne, sea-based, and ground-based assets (such as aircraft, ships, automobiles, military bases).\n\nThe RWR works in conjunction with the Threat Warning PrinePanel (TWPP) and the Threat Warning Auxillary Panel (TWAP) work with the Radar Warning Reciever (RWR)as a set. The TWPP, together with the TWAP, the RWR and the Chaff/Flare Panel belong to the EWS (Electronic Warface System) of the F-16 informing the pilot of any potential threats from air or ground. The Threat Warning Prime Panel is located on the left front center console under the left eyebrow. \n\nThe model was created in Blender 2.79 for the Cycles engine, the textures and materials are PBR based. The model has been rigged with simple Empties for easy animation.\n\n- Vertex Count: 16.555\n- Poly Count: 16.248\n\nAs this is a warning panel it has an illuminated screen to warn the pilot of any potential threat like an enemy missile launch or priority modes. I setup a simple node setup to control this ability of the model just by selecting the necesary warning and changing it's status from OFF to ON or vice versa.\n\nI tried to keep all the materials packed within the .blend but if for some reason it is not here, you can find them on the Texture folder in the .zip file that accompanies this panel or if you still require it, don't hesitate in contacting me.","imageAlt":"3D model F16 Radar Warning Receiver - RWR","url":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/f16-radar-warning-receiver-rwr","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/CToPsqyTN3v7aUGucYFRSVQC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/RWR_04.jpg","gridUrl":"https://media.cgtrader.com/variants/CToPsqyTN3v7aUGucYFRSVQC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/RWR_04.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/aircraft-part/f16-radar-warning-receiver-rwr","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"aircraft-part","categoryTitle":"Aircraft","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/2227918/9a7df46472/f16-radar-warning-receiver-rwr-3d-model-9a7df46472.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 54\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Procedural Vehicles - Van UE4 UE5 3D asset animated","url":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/hgRdQQyB5kZKy4eyrYqhCVy6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3412525/53d2d8ca00/procedural-vehicles-van-ue4-ue5-3d-model-53d2d8ca00.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6168646","type":"listingItem","attributes":{"id":6168646,"title":"ZombieScreamer","price":40.0,"description":"- Low-poly model of the character Zombie Screamer\n- Suitable for games of different genre: RPG, strategy, first-person shooter, etc.\n- In the archive, the basic mesh (fbx and maya)\n- \n- Textures pack map 4096x4096\n- three skins \n- 4 materials\n- 14 textures\n- Extra joins\n- Jaw_joint\n- Eye_joint_l\n- Eye_joint_r\n- \n- Attention\n- The model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point\n- \n- \n- The model contains 28 animations\n- attack (x6)\n- walking (x2)\n- running \n- Strafe LR (x2)\n- idle (x5)\n- death (x3)\n- rage (x1)\n- gethit(x4)\n- turn 180(x2)\n- Scream\n- Detect\n- \n- faces 19638\n- verts 18432\n- tris 33317\n","imageAlt":"ZombieScreamer 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombiescreamer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/h41yimkrqk7ubned0baix9llqqma/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/h41yimkrqk7ubned0baix9llqqma/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/zombiescreamer","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6168646/aed4a13b04/zombiescreamer-3d-model-aed4a13b04.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"852286","type":"listingItem","attributes":{"id":852286,"title":"AMBER 1800 Ground-based mobile VHF-band radar","price":39.0,"description":"AMBER-1800 provides automatic deployment on prepared sites and is designed for detection of air targets, determination of their coordinates and distribution of radar information to consumers. Transmitter and receiver of AMBER-1800 radar are solid-state. https://www.altimus-tech.lt/product/radar-systems/AMBER-1800/\n\n- Exterior only!  \n-  Original world size  \n-  full animation of the antenna deployment, rotation, folding of the awning  \n-  Layered PSD 2048\\*2048 with Alpha channel  \n- blender, FBX include  \n-  Neatly arranged texture map allows you to put your own livery without complicated graphics software.\n\n","imageAlt":"3D model AMBER 1800 Ground-based mobile VHF-band radar","url":"https://www.cgtrader.com/3d-models/military/other/amber-1800-ground-based-mobile-vhf-band-radar","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3hzBoQKezcKDgMjahr34ScgZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Amber.jpg","gridUrl":"https://media.cgtrader.com/variants/3hzBoQKezcKDgMjahr34ScgZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Amber.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/other/amber-1800-ground-based-mobile-vhf-band-radar","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/852286/56dedbc6c1/amber-1800-ground-based-mobile-vhf-band-radar-3d-model-56dedbc6c1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"139353","type":"listingItem","attributes":{"id":139353,"title":"Robot legs version 2 rigged  and animated","price":29.03,"description":"Robot legs version 2 rigged and animated. \n\nIncluding walk cycles and ground detection in Blender-2.7x.\n\n- **https://www.youtube.com/watch?v=0R5nqTGcmQM\u0026feature=youtu.be**\n\n**Available formats**\n\n- Blender Cycles 2.75 (.blend) (2 files)\n- Other Legs manual.docx\n- 3D Studio (.3ds) (Available upon request)\n- Autodesk FBX (.fbx) (Available upon request)\n- OBJ (.obj) (Available upon request) \n- Stereolithography (.stl) (Available upon request) \n\n**More details**\n\n- Animated Yes(approved)\n- Rigged Yes(approved)\n- VR / AR / Low-poly No\n- Geometry Subdivision ready\n- Polygons 33,534\n- Vertices 21,208\n- Textures No\n- Materials Yes\n- UV Mapping No\n- Unwrapped UVs\n- Plugins used No","imageAlt":"3D model Robot legs version 2 rigged and animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-legs-version-2-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eYDvv1G6Bg2Zj59VF6bTno4Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/robot-legs-version-2-rigged-and-animated-3d-model-animated-rigged-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/eYDvv1G6Bg2Zj59VF6bTno4Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/robot-legs-version-2-rigged-and-animated-3d-model-animated-rigged-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/robot-legs-version-2-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":100,"name":".pdf","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/139353/737b7112f0/robot-legs-version-2-rigged-and-animated-3d-model-737b7112f0.png","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6341580","type":"listingItem","attributes":{"id":6341580,"title":"CAEW Airborne Early Warning Aircraft Rigged","price":149.0,"description":"CAEW Airborne Early Warning Aircraft Rigged is a 3d model of type of airborne early warning and control aircraft designed to provide surveillance, command, and control capabilities in military operations. \n\nThese aircraft are equipped with advanced radar systems and sensors that allow them to detect and track aerial and maritime threats over a wide area.CAEW systems can detect and track multiple targets at long ranges, providing early warning of potential threats. These aircraft serve as airborne command centers, enabling the coordination of military operations by communicating with ground forces, naval units, and other aircraft. In addition to tracking enemy aircraft, CAEW platforms can monitor surface vessels and provide situational awareness for friendly forces.Overall, CAEW aircraft play a crucial role in modern military operations by enhancing situational awareness and enabling effective response to threats.\n\nFor modern air transport, aircraft manufacturers, aero technology, aircraft engineering, military aircrafts, air transportation equipment, aviation history, simulation video games, and computer games projects design.\n\nCAEW Airborne Early Warning Aircraft Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2020 and rendered with V-Ray. Renders have no postprocessing!\n\nCAEW Airborne Early Warning Aircraft Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nFile Formats:\n- 3ds Max\n\n\nTextures Formats:\n- 11 png (8192x8192)\n\n\n3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders - none of the has any postprocessing.\n\nWe produce 3D models. This is our main activity. Our goal is to create a 3D copy of all objects on the world.\nBuy 3D models from professionals!\nAlso check out our other models, just click on our user name to see complete gallery.\n(c) 3d_molier International - 2025\n","imageAlt":"3D CAEW Airborne Early Warning Aircraft Rigged","url":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/caew-airborne-early-warning-aircraft-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/he58dhrjqc7r2cjdh1092a7odkq5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CAEW_Airborne_Early_Warning_Aircraft_Rigged_006.jpg","gridUrl":"https://media.cgtrader.com/variants/he58dhrjqc7r2cjdh1092a7odkq5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CAEW_Airborne_Early_Warning_Aircraft_Rigged_006.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/caew-airborne-early-warning-aircraft-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"commercial-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Commercial","schemaImageUrl":"https://img-new.cgtrader.com/items/6341580/63cff55bfe/caew-airborne-early-warning-aircraft-rigged-3d-model-63cff55bfe.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3413196","type":"listingItem","attributes":{"id":3413196,"title":"Procedural Vehicles - Four Pack UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 159 static mesh foliage components, 156 static mesh vehicle components, 5 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton, consistent rig between vehicles\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\nLODs: Yes, made by hand\n\nNumber of Materials and Material Instances: 10 Master, 1 Material Function, 154 Instances\n\nNumber of Textures: 240\n\nTexture Resolutions: 4k for most textures, 1k for proxy meshes\n\nWindows/Mac: Yes","imageAlt":"3D asset Procedural Vehicles - Four Pack UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/bS8UfHtWbnCyFuC58u3bM8rd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-four-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413196/a83c1c9b0e/procedural-vehicles-four-pack-ue4-ue5-3d-model-a83c1c9b0e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3487883","type":"listingItem","attributes":{"id":3487883,"title":"Police Car - Interactable Vehicles UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n\n\n**Important**\n\nThis pack features the interactable feature set, in a solo pack, at a discount. \n\nIf you'd like to purchase the drivable, or premium version:\n\n**Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Police Car - Premium - Driving and Interaction:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n- Works with Foliage Actors so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation.** All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n**Technical Details**\n\n**Texture Variations**\n\nClean and aged variations without any police signage are included allowing you to place your own decals or branding for your game world\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 6 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 44 static mesh vehicle components\n\n**Skeleton/Rigged:** No\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1 - Per Vehicle Average (Hero Quality): 50-85k LOD0 to 489 Single Drawcall Proxy Mesh\n2 - Foliage: 10-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs: Yes**\n\n**Number of Materials and Material Instances:** 6 Master, 4 Material Function, 23 Instances\n\n**Number of Textures:** 46\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Police Car - Interactable Vehicles UE4 3D asset","url":"https://www.cgtrader.com/3d-models/car/car/police-car-interactable-vehicles-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uLSS5ja17uuxbeUH2o6tVmNn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailInteractable_2.0_1080p.jpg","gridUrl":"https://media.cgtrader.com/variants/uLSS5ja17uuxbeUH2o6tVmNn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailInteractable_2.0_1080p.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/police-car-interactable-vehicles-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3487883/786260587e/police-car-interactable-vehicles-ue4-ue5-3d-model-786260587e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5044087","type":"listingItem","attributes":{"id":5044087,"title":"Street Dog Rigged","price":50.0,"description":"Game Ready!Perfect for close-ups and real-time projects. It can be used in animation projects.\n\n- Polygons: 31730\n- Object: 1\n- This model is rig. Includes hand face and body morphs..!\n- The model has mostly clean topology and UV islands.\n- No need to clean up, just drop your model onto the stage and start rendering.\n- Included formats: FBX, OBJ, 3D Max, Blend, Cinema 4D\n\nThank you. *","imageAlt":"Street Dog Rigged 3D model","url":"https://www.cgtrader.com/3d-models/animal/other/street-dog-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xJpcXwtzyPUKUrpWLxjzZ51A/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Street%20Dog%201200-02.jpg","gridUrl":"https://media.cgtrader.com/variants/xJpcXwtzyPUKUrpWLxjzZ51A/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Street%20Dog%201200-02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/street-dog-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5044087/51d8b41607/street-dog-rigged-3d-model-51d8b41607.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3677462","type":"listingItem","attributes":{"id":3677462,"title":"Apocalyptic Vehicle Collection - Premium UE4 UE5","price":199.99,"description":"**Available for:**\n\nUE 4.25+\n\nUE5.0\n\n\nImportant\n\nThis pack features the premium feature set, at a discount. If you'd like to purchase the individual versions:\n\n- **Ambulance - Premium:** \n\n- **Police Car - Premium:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n- **Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n- **Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n- **Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n- **Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n\u003e Support\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\u003e Features:\n\n**Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!**\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and sirens with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit the vehicle** with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world. The civilian vehicles include albedo masks, allowing you to tint the paint job to any colour you like!\n\n\n**Number Plates**\n\nIncluded but optional. 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You can add the materials to anything and they will look like real stuff...you dont have to do any tweaking..... but you can also customise these materials like color and roughness and bump etc But if you want to go a step further..... we have provided some actual PBR textures that can be used in the texture slots .... and they will give even better results. it is medium detailed model and can be used as main focus as well as a background object..... 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