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Featuring a commanding hand-painted/painterly aesthetic with a sharp chiseled facial structure, dark stylized hair, and a tailored three-piece suit with a patterned red tie. This character is production-ready and comes bundled with essential movement animations for instant gameplay integration.\n\nKey Technical Highlights:\n\nAccuRig Skeleton \u0026 Rigging: Rigged using Reallusion AccuRig for clean, realistic limb deformations and effortless animation retargeting across major game engines.\n\nIncludes 2 Essential Animations:\n\nIdle Animation: Natural, subtle breathing idle loop.\n\nWalk Cycle: Smooth, stylized walking animation loop.\n\nClean T-Pose Included: Delivered in a standard, perfectly aligned T-Pose for custom rigging setups or engine skeletal imports (Unreal Engine / Unity).\n\nFully Modular Sub-Meshes: Built with separated mesh components (Jacket, Vest, Shirt, Tie, Trousers, Shoes, Hair, Head/Body)! Easily toggle clothes on/off, customize outfit layers, or attach custom gear.\n\nPremium Painterly Art Style: Crisp volumetric edge-wear, rich fabric shading, hand-painted leather shoes, and a captivating expression that holds up in any light condition.\n\nTechnical Details:\n\nTotal Character: 1 Fully Rigged \u0026 Animated Male Character (Modular Parts)\n\nRigging Framework: AccuRig Skeleton (T-Pose Included)\n\nIncluded Animations: 2 (Idle Breathing Loop \u0026 Walk Cycle Loop)\n\nPolycount: Low Poly (Optimized for real-time engine performance and smooth joint deformation)\n\n PAIR WITH OUR FEMALE DETECTIVE \u0026 WEAPONS!\nBuild a fully cohesive, immersive game world! Visit my store to discover our connected universe of stylized assets. 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These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. If you like the model, please leave a comment and like.\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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Includes a ready-to-use Unreal Engine 5 project. Perfect for mystery games, RPGs, spy thrillers, and cinematic animations.\nIntroduce a touch of classic sophistication to your project with this AAA-quality Male Gentleman character. Dressed in a stylized black overcoat, formal suit, tie, glasses, and holding a traditional bowler hat, this character is custom-tailored for neo-noir mystery games, vintage spy thrillers, historical dramas, or modern stylized animations.\n\nHat and glasses can be hidden or removed.\n\nThe asset is fully optimized for real-time game engines and high-end cinematic rendering, offering a complete professional setup alongside a dedicated Unreal Engine project file.\n\nKey Features\n\nComplete UE5 Integration: Includes a fully configured Unreal Engine project file with master materials, high-resolution textures, and blueprints ready to run out of the box.\n\nFull Body Rigging: Professionally rigged and weight-painted, 100% compatible with standard humanoid animations (including Epic Mannequin and Advanced Locomotion System). Ready for standard poses, walking cycles, cinematic dialogues, and action movements.\n\nAdvanced Facial Expressions: Equipped with a comprehensive set of Blendshapes / Morph Targets for rich facial animations, precise lip-sync, and high-fidelity close-up renders.\n\nPremium PBR Textures: Meticulously designed multi-layer PBR textures capturing the wool texture of the overcoat, fabric of the tie, glossy surface of the glasses, and realistic skin details.\n\nVersatile Character Roles: Highly adaptable for roles such as a private detective, vintage gangster, secret agent, academic professor, or a mysterious historical figure.\n\nTechnical Specifications\n\nFile Formats: Unreal Engine Project (.uproject), FBX, blender.\n\nRigging: Yes (Full Body + Face).\n\nMorph Targets / Blendshapes: Yes.\n\nTexturing: PBR Workflow (BaseColor, Normal, Roughness, Metallic, AO).\n\nUnreal Engine Version: Optimized for UE5.\n\n一款高品质、全绑定的男性复古绅士/侦探角色模型。身穿经典长款大衣、西装，配戴眼镜与圆顶礼帽。附带即开即用的 Unreal Engine 5 工程文件，非常适合解谜游戏、RPG、间谍惊悚片及电影级动画。\n\n这款拥有 AAA 级品质的复古男性绅士角色模型，将为您的项目增添一份经典的深邃与优雅。他身穿黑色长款大衣、正装西服、系领带、戴眼镜，并配有传统的圆顶硬礼帽。该角色专为新黑色电影风格的解谜游戏、复古间谍惊悚片、历史正剧或现代风格化动画量身定制。\n\n帽子和眼镜可隐藏或拆卸\n\n本资产针对实时游戏引擎性能和影视级渲染进行了双重优化，提供完整的专业角色设置及专属的 Unreal Engine 工程文件。\n\n核心优势\n\n完美的 UE5 集成： 包含预先配置完毕的 Unreal Engine 工程文件，主材质、高分辨率贴图和蓝图均即开即用。\n\n全身专业绑定： 经过精细的骨骼绑定和权重刷取，100% 兼容标准类人动画（包括虚幻商城官方 Epic 骨骼和 ALS 动作系统）。完美驾驭日常走位、日常仪态、剧情对话及动作冒险。\n\n高级面部表情： 包含完整的 Blendshapes（混合变形），支持丰富的面部细节动画、剧情口型同步与高保真电影级特写。\n\n高精度 PBR 纹理： 采用高分辨率 PBR 贴图流程，细腻还原了大衣的毛呢质感、领带的布料纤维、眼镜的镜片高光以及写实的皮肤纹理。\n\n多角色适用性： 完美契合私家侦探、复古黑帮、秘密特工、大学教授、黑客或神秘历史人物等角色定位。\n\n技术规格\n\n文件格式： Unreal Engine 工程 (.uproject), FBX, blender。\n\n骨骼绑定： 是（全身 + 面部）。\n\n混合变形 (Blendshapes)： 是。\n\n纹理贴图： PBR 流程 (基础颜色、法线、粗糙度、金属度、环境光遮蔽)。\n\n虚幻引擎版本： 针对 UE5 优化。","imageAlt":"Male Gentleman Detective Fully Rigged with UE...","url":"https://www.cgtrader.com/3d-models/character/man/male-gentleman-detective-fully-rigged-with-ue5-project","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z6e69wkpq7l0ljphyp22mttzf66g/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/QQ_1781166150929.jpg","gridUrl":"https://media.cgtrader.com/variants/z6e69wkpq7l0ljphyp22mttzf66g/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/QQ_1781166150929.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/male-gentleman-detective-fully-rigged-with-ue5-project","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":228,"name":".json","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":229,"name":".pt","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7190413/c0e08b9e88/male-gentleman-detective-fully-rigged-with-ue5-project-3d-model-c0e08b9e88.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7327827","type":"listingItem","attributes":{"id":7327827,"title":"20 Tobacco Pipes Bundle with Animated VDB Smoke","price":50.0,"description":"This is the complete bundle containing 20 different pipes and a VDB Smoke sequence. 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Please like and comment if you find this model useful!","imageAlt":"Detective Character Model Rigged and Animated animated","url":"https://www.cgtrader.com/3d-models/character/other/detective-character-model-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zuzy70bccjrvkfkcxvb188g246ce/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/zuzy70bccjrvkfkcxvb188g246ce/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/detective-character-model-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6249134/f40de2897e/detective-character-model-rigged-and-animated-3d-model-f40de2897e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"261578","type":"listingItem","attributes":{"id":261578,"title":"Detective Wolf","price":20.0,"description":"Highly detailed character with many animations. Great for high end game or movie or as a base for many characters. Cool and funny mix-match of a cop and a canine.\n\nPolygons:\n\nFaces = 10916\nTriangles = 16968\n\n\nTextures :\n\nShirtPants_Diffuse = 2048x2048\nShirtPants_Normals = 2048x2048\nShirtPants_Occlusion = 2048x2048\n\nWolfSkin_Diffuse = 2048x2048\nWolfSkin_Normals = 2048x2048\nWolfSkin_Occlusion = 2048x2048\n\nWolf_Diffuse = 2048x2048\nWolf_Normals = 2048x2048\nWolf_Specular = 2048x2048\n\nWolfUniform_Diffuse = 2048x2048\nWolfUniform_Normals = 2048x2048\n\n\nAnimations:\n\nIdle = 69 frames Loopable\nRun = 26 frames Loopable\nSprint = 20 frames Loopable\nDash = 18 frames Non-Loopable\nDead = 18 frames Non-Loopable\nFalling = 28 frames Loopable\nJump = 18 frames Non-Loopable\nLanding = 13 frames Loopable\nSlash1 = 11 frames Loopable\nSlash2 = 22 frames Loopable","imageAlt":"3D asset Detective Wolf","url":"https://www.cgtrader.com/3d-models/character/man/detective-wolf","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iTxfyE8UwNhyRpkQzoiSUbwk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/detective-wolf-3d-model-low-poly-animated-rigged-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/iTxfyE8UwNhyRpkQzoiSUbwk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/detective-wolf-3d-model-low-poly-animated-rigged-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/detective-wolf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/261578/c7ad4c7e92/detective-wolf-3d-model-c7ad4c7e92.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2971752","type":"listingItem","attributes":{"id":2971752,"title":"Octopus Detective Monster","price":28.0,"description":"Rigged: (Yes)\n\nRigged to Epic skeleton: (Yes)\n\nIf rigged to the Epic skeleton, IK bones are included: (Yes)\n\nAnimated: (Yes)\n\nNumber of Animations: 12\n\nAnimation types (12/0):\n\nNumber of characters: 1\n\nVertex counts of characters: 19991 (colt 5664)\n\nNumber of Materials and Material Instances: 9/9\n\nNumber of Textures: 28\n\nTexture Resolutions: (bodi 4096 head 2048 colt 2048)","imageAlt":"Octopus Detective Monster 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/octopus-detective-monster","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cV64QKgtKkjb3nPkD7ZBzAyj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/8.jpg","gridUrl":"https://media.cgtrader.com/variants/cV64QKgtKkjb3nPkD7ZBzAyj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/8.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/octopus-detective-monster","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2971752/dad8c0aed1/octopus-detective-monster-3d-model-dad8c0aed1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6536975","type":"listingItem","attributes":{"id":6536975,"title":"Gray Detective Outfit model pack","price":55.0,"description":"This detailed gray detective outfit 3D model features a classic design with a trench coat, hat, and glasses, perfect for adding a touch of mystery and sophistication to your scenes. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. This model is ideal for animation, cinema, and stylistic game projects, providing a realistic and stylish look. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. Textures are 4096*4096 in size. If you enjoyed this model, please like and leave a comment!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"Gray Detective Outfit model pack animated","url":"https://www.cgtrader.com/3d-models/character/clothing/gray-detective-outfit-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bvfjbyrx9v3yhadhabld2cmm8yg9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/bvfjbyrx9v3yhadhabld2cmm8yg9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/gray-detective-outfit-model-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6536975/07c725e6e3/gray-detective-outfit-model-pack-3d-model-07c725e6e3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7096367","type":"listingItem","attributes":{"id":7096367,"title":"Cartoon Police Officer Male Character Rigged and Animated","price":19.9,"description":"Bring your city patrol, chase games, or animation projects to life with this high-quality Cartoon Police Officer 3D character. Featuring a classic dark blue police uniform, official star badge, and cop hat, this model is fully optimized, game-ready, and perfect for mobile, AR/VR, or PC projects. 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Download now and plug it straight into Unity, Unreal Engine, or your preferred 3D software!","imageAlt":"Cartoon Police Officer Male Character Rigged and 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/cartoon-police-officer-male-character-rigged-and-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/i3l9gxhquazl3e7nq0u79epeiuv1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/i3l9gxhquazl3e7nq0u79epeiuv1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/cartoon-police-officer-male-character-rigged-and-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/7096367/435e3d767b/cartoon-police-officer-male-character-rigged-and-animated-3d-model-435e3d767b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4776210","type":"listingItem","attributes":{"id":4776210,"title":"Low Poly Police Officers - Animated and Rigged","price":40.0,"description":"Introducing our latest collection of low poly people packs, featuring stunningly animated and rigged characters that are perfect for adding life and movement to your archviz and gaming projects. Created with Blender industry-standard software, our animated and rigged models are designed to provide maximum flexibility and ease of use, whether you’re a professional artist or a hobbyist.\n\n\n**Includes**\n\n\n1. Independent Rest Pose in files: FBX, OBJ, GLB -for easy rigging\n2. Independent Animated -FBX, BLEND (Native) -file includes all 6 animations\n3. Textures created for the pack.\n\n\nWith our advanced rigging techniques, our characters are fully poseable, allowing you to create complex and dynamic scenes with ease. 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We are here to help.","imageAlt":"3D model VESDA Very Early Smoke Detection Apparatus","url":"https://www.cgtrader.com/3d-models/electronics/other/vesda-very-early-smoke-detection-apparatus","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/b0crjmyqlwmdavytbvjpdr6s6c0x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/VESDA%20%283%29.jpg","gridUrl":"https://media.cgtrader.com/variants/b0crjmyqlwmdavytbvjpdr6s6c0x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/VESDA%20%283%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/vesda-very-early-smoke-detection-apparatus","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3789805/6efaae4a33/vesda-very-early-smoke-detection-apparatus-3d-model-6efaae4a33.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7290106","type":"listingItem","attributes":{"id":7290106,"title":"LTE antenna","price":5.0,"description":"File formats:\n\nLTE antenna.obj OBJ (.obj, .mtl) 2022\n\nLTE antenna animation.bip KeyShot (.bip, .ksp) 10.0\n\nLTE antenna.mtl OBJ (.obj, .mtl) 2022\n\nLTE antenna texture.bip KeyShot (.bip, .ksp) 10.0\n\nLTE antenna.fbx Autodesk FBX (.fbx) 2022\n\nDiving Tower animation.7231.mov KeyShot (.bip, .ksp) 10.0\n\nNative LTE antenna.ma Autodesk Maya (.ma, .mb) 2022 Default 2022\n\nNative Untitled.blend Blender (.blend) 5.0 Default 5.0\n\nNative LTE antenna texture.ma Autodesk Maya (.ma, .mb) 2022 Arnold 2022\n\ninitialShadingGroup_Height.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Metallic.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Normal.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\ninitialShadingGroup_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 8.3.0 Iray 8.3.0\n\nUnits: Centimeters\n\nVerts : 9884\n\nEdges : 19695\n\nFaces : 9915\n\nTris : 19560\n\nUvs : 11961\n\nThis model can be used for video and game assets","imageAlt":"LTE antenna","url":"https://www.cgtrader.com/3d-models/interior/other/lte-antenna","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/499mz89iaezppm9hec502lo51v7m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Diving%20Tower%20animation.7257.jpg","gridUrl":"https://media.cgtrader.com/variants/499mz89iaezppm9hec502lo51v7m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Diving%20Tower%20animation.7257.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/lte-antenna","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7290106/c2637b7985/lte-antenna-3d-model-c2637b7985.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"709340","type":"listingItem","attributes":{"id":709340,"title":"Recon Spider ","price":21.0,"description":"Sci-fi looking robot spider to patrol and detect intruders. it could also be used as a kamikaze attacking spider by launching its self towards a player and exploding. The model is rigged and animated, its not scripted. its has PBR textures, 4k and 2k resolutions.\n\nModel (Combined):\nVerts: 6 037\nPolys : 6 415\nTris: 11 594","imageAlt":"Recon Spider 3D model animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/recon-spider","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e7X36cQdozF5Hjv8CU4L7KRu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/recon-spider-3d-model-low-poly-animated-rigged-fbx-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/e7X36cQdozF5Hjv8CU4L7KRu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/recon-spider-3d-model-low-poly-animated-rigged-fbx-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/recon-spider","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/709340/760cec31d8/recon-spider-3d-model-760cec31d8.png","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3413017","type":"listingItem","attributes":{"id":3413017,"title":"Procedural Vehicles - Pickup Truck UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Civlian Vehicles Four Pack:**  https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\nNumber of Unique Meshes: 39 static mesh foliage components, 43 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Pickup Truck UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/wRvSXMf33GXCiGNwdkG3j2bs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413017/6d7c371fd8/procedural-vehicles-pickup-truck-ue4-ue5-3d-model-6d7c371fd8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3695383","type":"listingItem","attributes":{"id":3695383,"title":"Ambulance - Premium - Drivable and Interactable UE4 UE5","price":99.99,"description":"**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n**Also available:**\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:**https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message:** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and **sirens** with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .**pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 51 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 27 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - 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Pickup-Hatchback Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n**Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Videos**\n\n**Teaser Trailer:**\nHatchback: https://youtu.be/nHy61lwZvX8\nPickup: https://youtu.be/8A6111TLYG4\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 78 static mesh foliage components, 78 static mesh vehicle components, 3 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 66 Instances\n\n**Number of Textures:** 106\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Procedural Vehicles - Pickup-Hatchback Two Pack","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated%20.jpg","gridUrl":"https://media.cgtrader.com/variants/o76TgSAxjpPbLm3Y1sUTFgBP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated%20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-pickup-hatchback-two-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413139/c2bbca6a6a/procedural-vehicles-pickup-hatchback-two-pack-3d-model-c2bbca6a6a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7330195","type":"listingItem","attributes":{"id":7330195,"title":"Light Rattlesnake Crawls Animated Rigged","price":149.0,"description":"Light Rattlesnake Crawls Animated Rigged is a three-dimensional model of venomous snake reptile native to the Americas, recognizable by its distinctive rattle at the end of its tail.\n\nRattlesnake is a snake species famous for the rattling sound it produces when threatened. Typically found in deserts, grasslands, and forests, it uses heat-sensing pits to detect prey. For safety, it usually warns intruders before striking.\n\nFor wildlife research, herpetology, environmental studies, venom research, conservation, zoos, educational programs, field studies, nature tourism, ecological monitoring, and animal behavior studies.\n\nLight Rattlesnake Crawls Animated Rigged is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Renders have no postprocessing!\n\nLight Rattlesnake Crawls Animated Rigged is fully rigged and is ready to be animated. You can easily position it the way you need or animate it the way your project requires using helpers in 3D Studio Max. \n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n- PBR Materials\n\n\nTextures Formats:\n- 11 png (4096x4096)\n- Dimensions 39,88 x 135,08 x H15,62cm\n\n\n(c) 3d_molier International\n","imageAlt":"Light Rattlesnake Crawls Animated Rigged","url":"https://www.cgtrader.com/3d-models/animal/reptile/light-rattlesnake-crawls-animated-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iyo9w49zcpnfiny8kyyiyadysbbm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Light_Rattlesnake_Crawls_Animated_Rigged_002.jpg","gridUrl":"https://media.cgtrader.com/variants/iyo9w49zcpnfiny8kyyiyadysbbm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Light_Rattlesnake_Crawls_Animated_Rigged_002.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/light-rattlesnake-crawls-animated-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/7330195/cd4ee587a9/light-rattlesnake-crawls-animated-rigged-3d-model-cd4ee587a9.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7209807","type":"listingItem","attributes":{"id":7209807,"title":"Canada 3D Map-Lat Long Coords-States-Standard","price":59.0,"description":"Specifications\n\nFormat: 3ds Max / FBX\n\nNative Format: 3ds Max (V-Ray Ready)\n\nPolycount: 3,294,015\n\nModel Dimensions: 35m × 35m\n\nProjection: Mercator GCS_WGS_1984\n\nIMPORTANT BUYER NOTICES\n1. Software Compatibility \u0026 Text Localization\n3ds Max Exclusive Features: Please note that our automated text translation and modification scripts are exclusively compatible with 3ds Max. They will not function in other 3D applications.\n\nFBX Format Limitations: Due to the reliance on 3ds Max's native text tools and layer hierarchies, the FBX format does not support automated translation or exploded-view generation.\n\nWorkflow Tip: If text localization or modification is required, please perform these adjustments within 3ds Max prior to exporting to FBX.\n\n2. Animation \u0026 Rigging\n3ds Max Scene: This file comes with pre-configured animation setups. Additionally, you can utilize our included custom scripts to generate bespoke exploded-view animations.\n\nFBX Limitations: The FBX file does not contain the full animation data. Due to cross-platform compatibility constraints, certain advanced rigging modifiers used in 3ds Max cannot be fully baked or exported into the FBX format.\n\n3. Workflow \u0026 Flexibility\nNon-Destructive Pipeline: The native .max file retains a complete modifier stack and the original splines, offering maximum editing flexibility.\n\nEfficiency: Combined with our custom scripts, this asset is engineered to significantly accelerate your production workflow and animation setups.\n\nDISCLAIMER\nThe geographic and administrative boundaries utilized in this model are sourced from public domain and open-source records. The presentation of these boundaries does not imply the expression of any opinion whatsoever on our part concerning the legal status or political stances of any country or territory. If you detect any data inaccuracies, please feel free to contact us so we can promptly update the asset.","imageAlt":"Canada 3D Map-Lat and Long Coordinates-States-...","url":"https://www.cgtrader.com/3d-models/space/other/canada-3d-map-lat-and-long-coordinates-states-standard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qi28yxaeeqy2l7jh216yhgeyqqc0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00.jpg","gridUrl":"https://media.cgtrader.com/variants/qi28yxaeeqy2l7jh216yhgeyqqc0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/canada-3d-map-lat-and-long-coordinates-states-standard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7209807/e1f939d2c9/canada-3d-map-lat-and-long-coordinates-states-standard-3d-model-e1f939d2c9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6355251","type":"listingItem","attributes":{"id":6355251,"title":"MECHA Robot XR-476 ","price":6.99,"description":"Lowpoly model of MECHA Robot XR-476 a cutting-edge killer machine designed for the advanced warfare scenarios of the future. Standing at 4 meters tall, its sleek and intimidating metallic frame is built for both speed and power. Its design incorporates advanced stealth technology, making it difficult to detect even in the most sophisticated surveillance environments. The visualization of this character was done in Blender, Substance Painter. The rendering result in other versions with different settings may vary","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mecha-robot-xr-476","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o0o4353hs0z6en722mu93ikl3dtg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Capture%20d%E2%80%99%C3%A9cran%202025-08-09%20010940.jpg","gridUrl":"https://media.cgtrader.com/variants/o0o4353hs0z6en722mu93ikl3dtg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Capture%20d%E2%80%99%C3%A9cran%202025-08-09%20010940.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/mecha-robot-xr-476","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":217,"name":".psd","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6355251/ec0bec8806/mecha-robot-xr-476-3d-model-ec0bec8806.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"7321486","type":"listingItem","attributes":{"id":7321486,"title":"Light Rattlesnake Crawls Animated Rigged for Maya","price":149.0,"description":"Light Rattlesnake Crawls Animated Rigged for Maya is a three-dimensional model of venomous snake reptile native to the Americas, recognizable by its distinctive rattle at the end of its tail.\n\nRattlesnake is a snake species famous for the rattling sound it produces when threatened. Typically found in deserts, grasslands, and forests, it uses heat-sensing pits to detect prey. For safety, it usually warns intruders before striking.\n\nFor wildlife research, herpetology, environmental studies, venom research, conservation, zoos, educational programs, field studies, nature tourism, ecological monitoring, and animal behavior studies.\nLight Rattlesnake Crawls Animated Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- Maya models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 11 png (4096x4096)\n- Dimensions 39,88 x 135,08 x H15,62cm\n\n\n(c) 3d_molier International\n","imageAlt":"Light Rattlesnake Crawls Animated Rigged for Maya","url":"https://www.cgtrader.com/3d-models/animal/reptile/light-rattlesnake-crawls-animated-rigged-for-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r1at2r41n8gz00h046su7xdw1gei/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Light_Rattlesnake_Crawls_Animated_Rigged_011.jpg","gridUrl":"https://media.cgtrader.com/variants/r1at2r41n8gz00h046su7xdw1gei/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Light_Rattlesnake_Crawls_Animated_Rigged_011.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/light-rattlesnake-crawls-animated-rigged-for-maya","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/7321486/a9c8308ca8/light-rattlesnake-crawls-animated-rigged-for-maya-3d-model-a9c8308ca8.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3413106","type":"listingItem","attributes":{"id":3413106,"title":"Procedural Vehicles - Hatchback UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n\nThis product is also available in:\n\n**Pickup/Hatchback Twin Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-hatchback-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/nHy61lwZvX8\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 35 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 33 Instances\n\n**Number of Textures:** 53\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Hatchback UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/5rrVhEZWJof7aJcYL5eqkoVY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-hatchback","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/3413106/d4f577c288/procedural-vehicles-hatchback-ue4-ue5-3d-model-d4f577c288.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5592743","type":"listingItem","attributes":{"id":5592743,"title":"Analyzer DS2500Q1 - PBR 3D Game Ready","price":10.0,"description":"Texture set 4K UE4-5\n\nIntegrating multiple functions in a single handheld instrument,\nthe new DS2500Q is a powerful Digital TV QAM Analyzer with a\ncomprehensive measurement suite specifically designed for HFC\nnetwork testing, troubleshooting, and maintenance.\nThe DS2500Q's main functions include Enhanced Spectrum Analysis,\nAnalog \u0026 Digital TV analysis, DOCSIS 3.0 analysis, Upstream Signal\nGeneration, Ethernet testing, and Auto Test. The revolutionary EVS\nfunction enables users to detect coherent distortions hiding under\nQAM carriers - without interrupting service. The DS2500Q supports\nDeviser's PC software toolkit, included with each unit, to make data\ntransfer a snap.","imageAlt":"Analyzer DS2500Q1 - PBR 3D Game Ready animated","url":"https://www.cgtrader.com/3d-models/electronics/other/analyzer-ds2500q1-pbr-3d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YZcU3tLzybCW7JBtpxvHKZMq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/tbrender014.jpg","gridUrl":"https://media.cgtrader.com/variants/YZcU3tLzybCW7JBtpxvHKZMq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/tbrender014.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/analyzer-ds2500q1-pbr-3d","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5592743/b7c5cfbdc4/analyzer-ds2500q1-pbr-3d-game-ready-3d-model-b7c5cfbdc4.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3695328","type":"listingItem","attributes":{"id":3695328,"title":"Ambulance - Interactable Vehicles UE4 UE5","price":74.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount.\n\nIf you'd like to purchase the individual versions at a discount:\n\n- **Ambulance - Premium:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-premium-drivable-and-interactable-ue4-ue5\n\n- **Ambulance - Interactable Vehicles:**https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\nAlso available:\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** - support@yarrawah.com\n\n\n\u003e **Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps\n\n\n**Number of Unique Meshes:** 43 static mesh foliage components, 44 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos comptaible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 7 Master, 4 Material Function, 23 Instances\n\n**Number of Textures:** 39\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"Ambulance - Interactable Vehicles UE4 UE5 3D asset","url":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/K2i1Kd3ysnkP8tETGBDUj9Ru/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_Wide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/K2i1Kd3ysnkP8tETGBDUj9Ru/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_Wide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3695328/e7366c76f9/ambulance-interactable-vehicles-ue4-ue5-3d-model-e7366c76f9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7321478","type":"listingItem","attributes":{"id":7321478,"title":"Light Rattlesnake Crawls Animated Rigged for Cinema 4D","price":149.0,"description":"Light Rattlesnake Crawls Animated Rigged for Cinema 4D is a three-dimensional model of venomous snake reptile native to the Americas, recognizable by its distinctive rattle at the end of its tail.\n\nRattlesnake is a snake species famous for the rattling sound it produces when threatened. Typically found in deserts, grasslands, and forests, it uses heat-sensing pits to detect prey. For safety, it usually warns intruders before striking.\n\nFor wildlife research, herpetology, environmental studies, venom research, conservation, zoos, educational programs, field studies, nature tourism, ecological monitoring, and animal behavior studies.\nLight Rattlesnake Crawls Animated Rigged for Cinema 4D is fully rigged and is ready to be animated in Cinema 4D. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. (In Cinema 4D, the Subdivision Surface function can be used to increase mesh resolution if necessary.)\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary just drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n- Units: cm\n\n\nTextures Formats:\n- 11 png (4096x4096)\n- Dimensions 39,88 x 135,08 x H15,62cm\n\n\n(c) 3d_molier International\n","imageAlt":"Light Rattlesnake Crawls Animated Rigged for C...","url":"https://www.cgtrader.com/3d-models/animal/reptile/light-rattlesnake-crawls-animated-rigged-for-cinema-4d","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ffzp76oxjzq88vhg0m3t9ljfi106/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Light_Rattlesnake_Crawls_Animated_Rigged_006.jpg","gridUrl":"https://media.cgtrader.com/variants/ffzp76oxjzq88vhg0m3t9ljfi106/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Light_Rattlesnake_Crawls_Animated_Rigged_006.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/light-rattlesnake-crawls-animated-rigged-for-cinema-4d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/7321478/768828e1c7/light-rattlesnake-crawls-animated-rigged-for-cinema-4d-3d-model-768828e1c7.webp","saleOffDiscount":20,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"6795280","type":"listingItem","attributes":{"id":6795280,"title":"Oculon Spacecraft UE5","price":49.99,"description":"Oculon is a highly-detailed experimental spacecraft created with two powerful telescopes capable of seeing light years through space. This vehicle was built to detect potentially dangerous unidentified objects millions of kilometers away from Earth and serve as an early warning device . The twin telescopes are protected by a heavy lid that opens when the telescopes are put to use. Oculon is 40m long and had to be assembled in space.\n\nUE5 project files provided. The lid contains animation and can be set to open as needed. The materials are customizable, allowing you to change color of the vehicle according to your project's needs. \n\nTotal assembled tri-count in scene: ~1M \n\nNote: The ship has no interior provided. Contains no VFX. Earth and space skybox models are not contained in this product. \n\nNumber of Unique Meshes: 6\n\nVertex Count: 2526 - 605,833 \n\nCollision: Yes, Custom\n\nLODs: No\n\nNumber of LODs: 0\n\nRigged: No\n\nRigged to Epic or MetaHumans Skeleton: No\n\nIf rigged to the Epic or MetaHumans skeleton, IK bones are included: No\n\nNumber of Characters: 0\n\nVertex Counts of Characters: 0\n\nAnimated: Yes, front Lid contains animation data\n\nNumber of Animations: 1\n\nAnimation Types: In-place\n\nNumber of Materials: 7\n\nNumber of Material Instances: 32\n\nNumber of Textures: 23\n\nTexture Resolutions: 1024-2048px","imageAlt":"Oculon Spacecraft UE5","url":"https://www.cgtrader.com/3d-models/space/spaceship/oculon-spacecraft-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ayl3rwevkkevpm1bhqtd8dtnga28/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/LVS_Renders.0000.jpg","gridUrl":"https://media.cgtrader.com/variants/ayl3rwevkkevpm1bhqtd8dtnga28/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/LVS_Renders.0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/oculon-spacecraft-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/6795280/7d65950ad1/oculon-spacecraft-ue5-3d-model-7d65950ad1.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4069087","type":"listingItem","attributes":{"id":4069087,"title":"Military Robot Dog","price":14.99,"description":"This is a fan art project of the Panzerhund made in the saga wolfenstein :)\n\nTexture Set :\n\n- PBR textures 4096x4096 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO        Texturing made in Substance Painter\n- PBR textures 2048x2048 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO        Texturing made in Substance Painter\n- PBR textures 1024x1024 .png / Diffuse / Metallic / Normal (DirectX) / Roughness / Height / AO        Texturing made in Substance Painter\n\nFile Formats : \n\n- Panzerhund.max          Project of the mesh, containing Low-poly unwrapped, Rig with CAT, Skin Modifier, and High Poly (hidden in viewport)\n\n( - Be careful if you want to use the rig to deform the mesh, select the Cat Rig or click on the grey arrow in the viewport under the mesh, then go to motion menu and click on “abs 100% animation layer”. Now the rig detect the skin and you can move the mesh as you want ! )\n\n- Panzerhund.fbx             Mesh (73 elements)\n- Panzerhund.obj             Mesh (73 elements)\n- Panzerhund.spp            Texture Projet of the mesh\n\nGeometry :\n\n- Metric Units : Meters\n- Polygons : 30453 (Low-Poly Mesh)\n- Tris : 60050 (Low-Poly Mesh)\n- Edges : 60605\n- Vertex : 30221  (Low-Poly Mesh)\n- Ngons : 0\n- Vertex with more than 5 edges : 529\n- Triangles : 864\n\nObject:\n\n- Dimension : height = 2,48 m/ width = 2,002 m/ length = 5,04 m\n- Model parts: 73 (Low-Poly Mesh)\n- Number of Rig Bones : 38\n- Material count: 4 (**each material corresponds to the assigned uv tiles)**\n- XForm: Yes","imageAlt":"3D model Military Robot Dog","url":"https://www.cgtrader.com/3d-models/military/melee/military-robot-dog-e0b3e1d2-2692-4844-8301-e15a2da4975a","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fQcKMCEdRVaKt6SZmMuw4hjT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGT2.jpg","gridUrl":"https://media.cgtrader.com/variants/fQcKMCEdRVaKt6SZmMuw4hjT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGT2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/military-robot-dog-e0b3e1d2-2692-4844-8301-e15a2da4975a","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/4069087/f1ff0e497e/military-robot-dog-3d-model-f1ff0e497e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7192292","type":"listingItem","attributes":{"id":7192292,"title":"Mexico 3d mapLat Long Coords-States-Standard","price":59.0,"description":"Specifications\n\nFormat: 3ds Max / FBX\n\nNative Format: 3ds Max (V-Ray Ready)\n\nPolycount: 798385\nModel Dimensions: 48m × 48m\n\nProjection: Mercator GCS_WGS_1984\n\nIMPORTANT BUYER NOTICES\n\nSoftware Compatibility \u0026 Text Localization3ds Max Exclusive Features: Please note that our automated text translation and modification scripts are exclusively compatible with 3ds Max. They will not function in other 3D applications.\nFBX Format Limitations: Due to the reliance on 3ds Max's native text tools and layer hierarchies, the FBX format does not support automated translation or exploded-view generation.\n\nWorkflow Tip: If text localization or modification is required, please perform these adjustments within 3ds Max prior to exporting to FBX.\n\nAnimation \u0026 Rigging3ds Max Scene: This file comes with pre-configured animation setups. Additionally, you can utilize our included custom scripts to generate bespoke exploded-view animations.\nFBX Limitations: The FBX file does not contain the full animation data. Due to cross-platform compatibility constraints, certain advanced rigging modifiers used in 3ds Max cannot be fully baked or exported into the FBX format.\n\nWorkflow \u0026 FlexibilityNon-Destructive Pipeline: The native .max file retains a complete modifier stack and the original splines, offering maximum editing flexibility.\nEfficiency: Combined with our custom scripts, this asset is engineered to significantly accelerate your production workflow and animation setups.\n\nDISCLAIMERThe geographic and administrative boundaries utilized in this model are sourced from public domain and open-source records. The presentation of these boundaries does not imply the expression of any opinion whatsoever on our part concerning the legal status or political stances of any country or territory. If you detect any data inaccuracies, please feel free to contact us so we can promptly update the asset.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/space/other/mexico-3d-map-5b059a30-17d1-4b88-ae74-7986947cdfdd","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f9u6bq7puf9i4663kuxye6p0svy1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00Face.jpg","gridUrl":"https://media.cgtrader.com/variants/f9u6bq7puf9i4663kuxye6p0svy1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00Face.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/mexico-3d-map-5b059a30-17d1-4b88-ae74-7986947cdfdd","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":110,"name":".ms","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7192292/18c6050567/mexico-3d-map-3d-model-18c6050567.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3697727","type":"listingItem","attributes":{"id":3697727,"title":"Emergency Vehicles - Premium - Drivable and Interactable UE4 UE5","price":139.99,"description":"**Available for:**\n\nUE4 4.25 - 4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights **and **sirens **with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit** the vehicle with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 9 Demo Maps (per vehicle)\n\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Emergency Vehicles - Premium - Drivable and 2","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C1RUYvbRbVvvVxyJkUDUgFhV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumb_WIde_Premium.jpg","gridUrl":"https://media.cgtrader.com/variants/C1RUYvbRbVvvVxyJkUDUgFhV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumb_WIde_Premium.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697727/4e3edee0f9/emergency-vehicles-premium-drivable-and-interactable-ue4-ue5-3d-model-4e3edee0f9.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2837021","type":"listingItem","attributes":{"id":2837021,"title":"Procedural Vehicles - Sedan UE4 UE5","price":49.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/qa62I771RnU\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it.\n\n**LODs:** Yes, made by hand\n\n**Number of Materials and Material Instances:** 10 Master, 1 Material Function, 50 Instances\n\n**Number of Textures:** 80\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D asset Procedural Vehicles - Sedan UE4 UE5","url":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailWideUpdated.jpg","gridUrl":"https://media.cgtrader.com/variants/kUocjEZ46Z4tEnhiCxnCkSK9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailWideUpdated.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/car/procedural-vehicles-sedan","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"car","subcategorySlug":"car","categoryTitle":"Car","subcategoryTitle":"Standard","schemaImageUrl":"https://img-new.cgtrader.com/items/2837021/4644dd0ca6/procedural-vehicles-sedan-ue4-ue5-3d-model-4644dd0ca6.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3697650","type":"listingItem","attributes":{"id":3697650,"title":"Emergency Vehicles - Interactable UE4 UE5","price":99.99,"description":"**Available for:**\n\nUE4 4.25-4.27\n\nUE5.0\n\n**Important**\n\nThis pack features the premium feature set, at a discount for the police and ambulance emergency vehicles.\n\nIf you'd like to purchase the individual versions:\n\n- **Ambulance - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-interactable-vehicles-ue4-ue5\n\n- **Police Car - Interactable Vehicles:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-interactable-vehicles-ue4\n\n**Or purchase the drivable version here:**\n\n- **Police Car - Drivable with Sirens:** https://www.cgtrader.com/3d-models/car/standard/police-car-drivable\n\n- **Ambulance - Drivable with Sirens:** https://www.cgtrader.com/3d-models/vehicle/other/ambulance-drivable-ue4-ue5\n\n\u003e **Support**\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email** -support@yarrawah.com\n\n**Features:**\n\nCode is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\n\u003e **Technical Details**\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n\n**Technical Features:**\n\n- BP_Interactable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 6 Demo Maps (per vehicle)\n\n**Number of Unique Meshes:** 67 static mesh foliage components, 100 static mesh vehicle components\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 60-95k LOD0 to 489 Single Drawcall Proxy Mesh\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 46 Instances,\n\n**Number of Textures:** 116\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Emergency Vehicles - Interactable UE4 UE5","url":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbWide_Interactable.jpg","gridUrl":"https://media.cgtrader.com/variants/sDZwCCo4zCsngjMULfrjxDJK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbWide_Interactable.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/other/emergency-vehicles-interactable-ue4-ue5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"other","categoryTitle":"Vehicle","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3697650/32a524f18b/emergency-vehicles-interactable-ue4-ue5-3d-model-32a524f18b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3412628","type":"listingItem","attributes":{"id":3412628,"title":"Procedural Vehicles - Sedan-Van Two Pack","price":59.99,"description":"**Available for:**\n\nUnreal Engine 4.25+\n\nUnreal Engine 5.0\n\n\nThis product is a combined pack, available separately:\n\n**Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n**Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n\n**Quick Start**\n\nPDF Documentation - Highly recommended\nhttps://yarrawah.market/VehiclePDF\n\nDiscord - Need assistance? Send me a message!\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n    \n\n\n    **Videos**\n\n**Teaser Trailer:**\nSedan: https://youtu.be/qa62I771RnU\nVan: https://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nClean, aged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 81 static mesh foliage components, 79 static mesh vehicle components, 2 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n2. Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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Software Compatibility \u0026 Text Localization\n3ds Max Exclusive Features: Please note that our automated text translation and modification scripts are exclusively compatible with 3ds Max. They will not function in other 3D applications.\n\nFBX Format Limitations: Due to the reliance on 3ds Max's native text tools and layer hierarchies, the FBX format does not support automated translation or exploded-view generation.\n\nWorkflow Tip: If text localization or modification is required, please perform these adjustments within 3ds Max prior to exporting to FBX.\n\n2. Animation \u0026 Rigging\n3ds Max Scene: This file comes with pre-configured animation setups. Additionally, you can utilize our included custom scripts to generate bespoke exploded-view animations.\n\nFBX Limitations: The FBX file does not contain the full animation data. Due to cross-platform compatibility constraints, certain advanced rigging modifiers used in 3ds Max cannot be fully baked or exported into the FBX format.\n\n3. Workflow \u0026 Flexibility\nNon-Destructive Pipeline: The native .max file retains a complete modifier stack and the original splines, offering maximum editing flexibility.\n\nEfficiency: Combined with our custom scripts, this asset is engineered to significantly accelerate your production workflow and animation setups.\n\nDISCLAIMER\nThe geographic and administrative boundaries utilized in this model are sourced from public domain and open-source records. The presentation of these boundaries does not imply the expression of any opinion whatsoever on our part concerning the legal status or political stances of any country or territory. If you detect any data inaccuracies, please feel free to contact us so we can promptly update the asset.","imageAlt":"Canada 3d map","url":"https://www.cgtrader.com/3d-models/space/other/canada-3d-map-f0020148-bd21-45a3-9627-0410a7eda5a5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/20zmhoj7x3i8i4992pn96v1vu5j5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/00Face.jpg","gridUrl":"https://media.cgtrader.com/variants/20zmhoj7x3i8i4992pn96v1vu5j5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/00Face.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/canada-3d-map-f0020148-bd21-45a3-9627-0410a7eda5a5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":110,"name":".ms","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7192885/0a7895f67b/canada-3d-map-lat-long-coords-counties-standard-3d-model-0a7895f67b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"653046","type":"listingItem","attributes":{"id":653046,"title":"E-9 Widget","price":89.0,"description":"This high poly model is build very near to scale and is within a couple of percent of the actual dimensions. \nIt has a detailed exterior including radio antennas and pitot tubes. 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The model is available in several different formats for immediate downloading here.    \n\nE-9 can detect a person in a life raft in the water up to 25 miles away.\nE-9A Widget is USAF range control aircraft equipped with radar that operates out of Tyndall AFB, Florida to ensure that the overwater military ranges in the Gulf of Mexico are clear of civilian boats and aircraft during live fire tests of missiles.\n","imageAlt":"E-9 Widget 3D","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/e-9-widget","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/drHbmv8AyZfgg6KPNGHAbedr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/e-9-widget-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/drHbmv8AyZfgg6KPNGHAbedr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/e-9-widget-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/e-9-widget","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/653046/b256f097ec/e-9-widget-3d-model-b256f097ec.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2367675","type":"listingItem","attributes":{"id":2367675,"title":"Lambda Shuttle","price":109.99,"description":"This is a model of the Lambda-class T-4a shuttle, based on the original prop model from the original Star Wars trilogy. 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For the legs, I've rigged them as a 2-stage piston design to make them fold in on themselves. and used inverse kinematics constraints on the bones to make them behave as actual limbs.\n\nYou can move the whole leg by going into pose mode while having the selected leg armature selected and selecting the bottom foot bone.\n\nThe covers for the legs are controlled by their own armature which uses inverse kinematics again to control how the upper joints react to the different movements of the covers.\n\nThe whole ship can be moved by selecting the main body of the ship and moving it.\n\nWings can be rotated by selecting the main body armature and going into pose mode and then selecting the individual wings bones.\n\nThere are also wing turrets that are controlled by their own bones and the back turret which has its own bone. I've already created a series of keyframes to show off the rig in the downloadable blend file. If you wish to create your own I suggest you delete all the keyframes first.\n\nI've tried to match the appearance of the original prop model from the original trilogy. That's why it has a sort of papery feel to it. I've also added some grunge with both an ambient occlusion pass and general grunge on the surface.\n\nIn the downloadable file, I provide the blend file and all the textures used in a separate folder.\n","imageAlt":"Lambda Shuttle 3D model animated","url":"https://www.cgtrader.com/3d-models/space/spaceship/lambda-shuttle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gsDzWXVsGaZLDiXGgpK4kHBJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SquidRenderWhite.jpg","gridUrl":"https://media.cgtrader.com/variants/gsDzWXVsGaZLDiXGgpK4kHBJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SquidRenderWhite.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/spaceship/lambda-shuttle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"spaceship","categoryTitle":"Space","subcategoryTitle":"Spaceship","schemaImageUrl":"https://img-new.cgtrader.com/items/2367675/a4cd60b1ab/lambda-shuttle-3d-model-a4cd60b1ab.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3412525","type":"listingItem","attributes":{"id":3412525,"title":"Procedural Vehicles - Van UE4 UE5","price":39.99,"description":"**Available for:**\n\nUE4.25+\n\nUE5.0\n\n**Available in:**\n\n**Sedan Van Two-Pack:**\nhttps://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan-van-two-pack\n\n**Four Pack:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-four-pack\n\n**Quick Start**\n\n**PDF Documentation - Highly recommended**\nhttps://yarrawah.market/VehiclePDF\n\n**Discord - Need assistance? Send me a message!**\nhttps://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\n\n**Videos**\n\n**Teaser Trailer:**\nhttps://youtu.be/VFHXxpEl7Og\n\nBP_Drivable - 2.0 Update Showcase:\nhttps://youtu.be/vAs-HmUMYfM\n\nOverview:\nhttps://youtu.be/uc2wc4TDAVI\n\nBP_Interactable + Editor Optimizations (1500+ interactive vehicles, 120fps demonstration):\nhttps://youtu.be/mNSfTd_2OBU\n\nProxy texture generation + adding new materials:\nhttps://youtu.be/anQ_puIhua0\n\n\n\n**Updates \u0026 Roadmap:**\nUpdate 3.0.0 (07/03/2022) is now live!\n\nChange Log:\nhttps://yarrawah.market/VehicleChangelog\n\nRoad Map:\nhttps://yarrawah.market/VehicleRoadmap\n\n**Overview**\nThis asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.\n\n- All blueprints fully replicated for multiplayer\n- Infinite variations\n- Advanced Drivable Blueprint - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n- Functional odometer/RPM + animated gear stick/steering wheel\n- Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.\n- Destructible (windows, side mirrors, antenna, wipers)\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n- ~100 exposed procedural parameters\n- Fully customizable paint jobs - Custom Albedo Masks\n- Foliage and Moss Simulations - Simulations have been run in third-party software and imported into Unreal for realistic coverage. (22 unique foliage meshes and 20 shared foliage meshes per vehicle)\n- Expandable Proxy Mesh System\n- Custom hand-modeled simplified collision meshes\n- Hand-made and calibrated LOD's and single draw-call proxy meshes\n- Animated, sound effects, particles - Game-ready and optimized!\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\nA fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:\n\n1. Each Individual Wheel\n2. Each Individual Door\n3. Steering Wheel\n4. Gear Stick\n5. Boot\n6. Hood\nLevel Designer Friendly\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n\n**Foliage (Leaf/Moss coverage)**\n\nMesh simulations are done outside of Unreal and imported allowing each vehicle to be uniquely cluttered with over 15 different leaf clutter variations and 7 cinematic quality mossy coverage variations.\n\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\nTechnical Details \n\n**Texture Variations**\nAged and mossy material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty.\n\n**Number Plates**\nNumber plate provided, or Intentionally left blank (update coming). You can modify the texture, or attach your own model to suit your game's world!\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n- BP_Drivable\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n- 8 Demo Maps\n\n**Number of Unique Meshes:** 39 static mesh foliage components, 42 static mesh vehicle components, 1 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n**1. Per Vehicle Average:** 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh\n\n**2. Cinematic Moss:** 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. 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