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Designed with clean geometry and realistic detailing, this model features a vivid red nylon belt and is rendered in 3ds Max 2022 using V-Ray with professional lighting and materials.\n\nBuilt with a PBR texture workflow and real-world scale, this stanchion is fully compatible with modern rendering engines and game pipelines. The base mesh has enough detail for most uses, but for added smoothness, Subdivision Level 1 can be applied. 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UV Texel Density: 4 px/cm\n\nRealistic Portable Metal Fence Polycounts: 650 triangles Textures and UVs 1x 1024x1024 (1k) Texture set. UV Texel Density: 4.5 px/cm\n\nRealistic Portable Plastic Fence Polycounts: 2 712 triangles Textures and UVs 1x 1024x1024 (1k) Texture set. UV Texel Density: 4 px/cm\n\nRealistic Plastic Road Fence Polycounts: 1 190 triangles Textures and UVs 1x 1024x1024 (1k) Texture set. UV Texel Density: 4 px/cm\n\nRealistic Column light Polycounts: Tall light: 1 112 triangles Short light: 1 380 triangles Textures and UVs 2x 1024x1024 Texture set for each. UV Texel Density: Tall light: 10.5 px/cm Short light: 7.5 px/cm\n\nRealistic Road Fence Polycounts: 10 590 triangles fully assembled fence and 1 326 in minimal assembly Textures and UVs 1x 2048x2048 Texture set. UV Texel Density: 6.6 px/cm\n\nRealistic Cabin Polycounts: 738 triangles Textures and UVs 1x 2048x2048 Texture set for Walls and 1x 1024x1024 Texture set for Glass and 1x 2048x2048 Texture set for Core. UV Texel Density: Core 5.9 px/cm Walls 4.5 px/cm Glass 4.7 px/cm\n\nRealistic Lamp Street Light Poles and Spotlights Polycounts: Road Lamp 1 - 874 triangles Road Lamp 2 - 1 676 triangles Road Lamp 3 - 2 296 triangles Spotlight 1 - 412 triangles Spotlight 2 - 2 176 triangles Spotlight 3 - 1 304 triangles \nSpotlight 4 - 932 triangles Textures and UVs 1x 2048x2048 Texture set for core and 1x 2048x2048 Texture set for Cloth. UV Texel Density: Road Lamp 9 px/cm Spotlight 8.2 px/cm\n\nRealistic Bridge Racing Track Polycounts: 6946 triangles Textures and UVs 2x 2048x2048 Texture set for Bridge and Banner. UV Texel Density: 6 px/cm Bridge 3.6 px/cm Banner.\n\nRealistic Braking Markers Polycounts: Plate 1: 92 triangles Plate 2: 84 triangles Plate 3: 84 triangles Textures and UVs 1x 512x512 Texture set for Plate 1 and 1x 1024x1024 Texture set for Plate 2 and Plate 3. 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It is suitable for event management demonstrations, safety equipment visualization, game asset production, and marketplace publishing, and can be integrated seamlessly into any custom environment without requiring additional setup or plugins.\n\n---\n\n## Model Details\n- **Polygon Count (Base):** 23,492  \n- **Vertex Count (Base):** 23,684  \n- **Polygon Count (After Subdivision):** 187,936  \n- **Vertex Count (After Subdivision):** 94,358  \n- **Topology:** Clean, subdividable topology with no n-gons  \n- **Scale:** Real-life dimensions maintained  \n- **Subdivision:** Works seamlessly with any iteration of smoothing/subdivision  \n- **Plugins:** No plugins required  \n\n---\n\n## Textures \u0026 Materials\n- **Resolution:** 2K PBR textures  \n- **Maps Included:**  \n  - Base Color  \n  - Roughness  \n  - Metallic  \n  - Normal  \n- **Rendering Engine:** V-Ray  \n\n---\n\n## File Formats Provided\n- **OBJ**  \n- **3DS**  \n- **FBX**  \n- **3ds Max Native Files:**  \n  - 2022 version  \n  - 2020 version  \n\n---\n\n## Key Features\n- Optimized for rendering and real-time applications  \n- Compatible with multiple software versions  \n- Easy to use, no additional setup or plugins required  \n\n---\n","imageAlt":"3D Crowd Control Stanchion with Chain 02","url":"https://www.cgtrader.com/3d-models/architectural/decoration/crowd-control-stanchion-with-chain-02","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7ejmedeo0wynt73d229so0u52n5f/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/7ejmedeo0wynt73d229so0u52n5f/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/decoration/crowd-control-stanchion-with-chain-02","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"architectural","subcategorySlug":"decoration","categoryTitle":"Architectural","subcategoryTitle":"Decoration","schemaImageUrl":"https://img-new.cgtrader.com/items/6979713/db7de1e184/crowd-control-stanchion-with-chain-02-3d-model-db7de1e184.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"7042733","type":"listingItem","attributes":{"id":7042733,"title":"Hydraulic Canal Lock Gate System Rigged","price":119.0,"description":"Hydraulic Canal Lock Gate System Rigged is a three-dimensional model of concrete dam spillway gate structure used for regulating water flow and navigation levels.\n\nThis engineering structure consists of reinforced concrete walls, steel gates, and hydraulic actuators designed to control water discharge in canals and dams. 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See the turntable to get an idea of how rigging works.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\nAll textures and materials are included and mapped. 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Texture paths are relative and reference some basic textures that are included in the Max zip file.\n\n- **FBX source file** This file contains the component models and mesh colliders that are used to create the modular sections. An additional FBX source file with sub-divided straight barrier beams is also provided for creating custom curves. This FBX imports as quad-meshes to Max or Maya with default import settings.  \n\n- **Unity Package**: URP Scene with all textures, materials and prefabs (with colliders) stored within the 'Loft7' folder structure for easy asset tracking. All colliders are nested within their own transform nodes to allow easy adjustment within your scene. Models are named with an 'L7' prefix so you can search for them in the scene hierarchy and easily swap materials. \n\n- **FBX and OBJ files of assembled modular parts:** (triangulated meshes). \n 1. Straights ZIP (5 FBX files) - including Short Straight (60cm long) and Standard Straight (350cm), with left and right post versions of each, with optional segmented or un-segmented beams. \n 2. Curves ZIP (20 FBX files) - Large External Curve (90° and 135°), Large Internal Curve (90° and 135°), Small External Curve (90° and 135°), Small Internal Curve (90° and 135°), with left and right post versions of each.\n 3.  Angles ZIP (10 FBX files) - External 90° Angle,  External 135° Angle, Internal 90° Angle, Internal 135° Angle, Large Sharp External Angle, Small Sharp External Angle, with left and right post versions where appropriate. \n 4.  End Caps ZIP (16 FBX files)  - Basic, Curved, Oval, Round, Fishtail, Squaretail, Split and 2-sided Split, with left and right versions of each.\n\n- **Two USD files** \n1. Collection of all arranged modular sections.\n2. A short demo length of barrier.\n\n- **Two 4K PBR Materials**\n1. Crash Barrier Clean Steel Basic.\n2. Crash Barrier Clean Steel with Yellow Caps.\n\n- **Each texture set in four formats** (4096 x 4096 pixels).\n 1.  Unity URP (.tga): Albedo, MetalSmooth, Normal OpenGL, AmbientOcclusion.\n 2.  Unity HDRP (.tga): BaseMap, MaskMap (R=Metallic,G=Mixed AO, B=Clear Channel, Alpha=Glossiness), Normal OpenGL. \n 3.  Unreal Texture Set (.tga): BaseColor, AORoughMet, Normal DirectX.\n 4.  Basic Maps (.png for Render): AmbientOcclusion, BaseColor, Diffuse, Glossiness, Metallic, NormalDirectX, NormalOpenGL, Roughness, Specular.  \n\nThe kit is designed to be ready-to-go and flexible. Each section of barrier includes at least one post (either left or right), with longer beam sections also including two post versions.  Each element is a seperate model so its position can be easily adjusted to fit your scene. All posts are placed on a concrete footing which has the depth to allow placement on un-even or sloping terrain - e.g. if there is a ditch behind the barrier. The footing is a seperate element so it can be removed easily if it isn't needed. \n\nModelled low poly bolts connect the beams to their posts, while a set four smaller bolts are positioned either side of each post to connect the laps between twobeams. There are also four bolts that fix the base-plate of each post to its concrete footing. \n\nAs well as large and small curved beams (concave and convex), the straight beams are provided in both straight and segmented versions. The segmented beams allow you to easily create custom vertical/horizontal curves or deformations.\n\nAll end-cap types include both right and left handed versions.\n\nThe kit includes one texture set: clean galvanized steel with painted yellow end-caps. All my crash barrier kit texture sets are fully compatible and interchangeable with the texture sets from my **soon to be released** modular barrier kits. For additional 'rusty and worn' texture sets please see my **upcoming** Modular Barrier Kit Texture Collection. \n\nThe modular FBX, OBJ and Prefab models of each barrier section are triangulated.  The component source models (MAX and FBX) are mid-poly (and subdivision-ready) to allow you to easily make edits and new variants.  \n\nUVs are all within 0-1 UV space. The textures are a hybrid baked/trim-sheet, so UVs frequently over-lap to re-use texture space where appropriate.  \n\nPlease note that no Level of Detail (LOD) models are included. \n\nAll textured and wireframe images are captured from the included Unity 6.1 URP scene. \n\n\n**Real-world use of this barrier type:** \n\nSpring post barriers are designed to be fitted in low-speed traffic areas eg: urban bridges, multi-story car parks, garages, warehouses and service yards where walls and pedestrian paths need protecting. Their sprung design is intended to bounce-back under low speed impacts, while releasing their fixings to reduce any damage to the supporting structure. Please see my other kits for street, highway, and racetrack barriers - all of my modular barrier kits feature texture sets that are interchangeable and can be easily swapped.\n\nIf you have any feedback or questions please get in touch or leave a review. 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add even more realism !!!\n\n**TECHNICAL DETAILS:\n**-4k textures\n-PBR\n-LOW POLY\n-Customizable Blueprint\n-The images of the information of the holographic tape are included\n-Infinite variations (bases are included)\n-Glitch effect when the actor collides, here you can add another action of your preference such as sounding an alarm, alerting the Police, activating some Weapon, among many other possibilities !!","imageAlt":"Cyberpunk Holographic Signal 3D 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This design allows for more flexibility in installation and operation, as it can be used in areas where traditional gates with tracks may not be suitable or feasible.\n\nFor security equipment, safety devices, control devices, lock devices, building facilities, and parking security facilities documentary projects.\n\nTrackless Retractable Gate 5m Rigged for Maya is fully rigged and is ready to be animated in Maya. You can easily position it the way you need or animate it the way your project requires. See the screenshots to get an idea of how rigging works. The pose of the model on the render images is an example and can be recreated using rig, it is not initially included into the product.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency. 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Positioned on the conveyor belt at the checkout counter, these dividers serve to delineate one customer\u0026#39;s items from another\u0026#39;s. By maintaining order and preventing items from mingling, they facilitate smooth and accurate scanning, expediting the checkout process for both customers and cashiers.\n\nFor shopping retail business, shopping checkout systems, modern retailing service, supermarket gear, retail store\u0026#39;s furniture, sale area items, store cashier equipment, store cashier tools, traditional retailing service, shopping accessories, contemporary marketing, retailing shopping business, cash recycling accessories, and consumption market tools promotional projects.\nRetail Checkout Counter Divider is a high quality, photo real 3d model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2014 and rendered with V-Ray. Renders have no postprocessing!\n\nAlso there are original texture files with all layers. PSD format in particular archive.\n\nHope you like it!\n\n\nFeatures:\n- High quality polygonal model, has real dimensions. Easy to merge into your scene.\n- Units: cm\n- The model was created with the optimal number of polygons. (The Meshsmooth modifier is assigned to the original mesh. Easy to increase mesh resolution if necessary.)\n- All the objects come with complete UVs\n- All textures and materials are included and mapped. (All colors can be easily modified.)\n- All objects are logically named and grouped for ease of objects selection and scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessary (Model does not include any backgrounds or scenes used in preview images.) - just drop model into your scene.\n- No special plugin needed to open scene.\n\n\nFile Formats:\n- 3ds Max 2014 V - Ray and standard materials scenes\n- Blender 2.8 Eevee materials scene\n- Maya 2016 V-Ray, Hardware and Redshift materials scenes\n- Cinema 4D R17 V-Ray and Standard materials scene\n- Modo 10.2 Standard materials scene\n- OBJ, 3DS, FBX (Multi Formats)\n\n\nTextures Formats:\n- 6 png (2048x2048)\n\n\n\n3d Molier International is a team of 3D artists with over a 15 years of experience. The company participated in various projects allowing us to learn our clients needs. 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All models are built in real-world scale, include multiple section types, and come with clean topology, correct UVs, and high-quality textures suitable for close-up renders.\n\nThe collection contains 4 fabric color variations and 4 section types, allowing full flexibility for assembling any layout:\n\nSection Types:\n\n- Standard section\n- Section with logo\n- Long section (LONG)\n- Long section with logo (LONG LOGO)\n\nTechnical Details\n1. TurboSmooth Modifier\n\nThe 3ds Max file includes the TurboSmooth modifier set to Render Only mode.\nThis ensures:\n\n- smooth viewport performance\n- high-quality subdivision during rendering\n- non-destructive workflow\n\n2. Branding Disclaimer\n\nAll brand names, logos, and graphic elements in this set are entirely fictional.\nAny resemblance to real companies or trademarks is purely coincidental.\n\n3. 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