{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"es","controller":"listing_page","action":"index","parent_category_slug":"victoriano","file_types":null},"browser_attributes":{"title":" Animado Victoriano Modelos 3D","description":"Explora modelos 3D totalmente animados de Victoriano para acelerar tu flujo de trabajo y dar vida a tus proyectos al instante.\n","free_to_premium":{"prefix":"Necesitas algo especial? Puedes encontrar una mejor calidad","main":"modelos 3D de victoriano","postfix":"en el listado premium."},"thumbnails":null,"bottomDescription":false,"pathName":"/es/3d-modelos","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"Modelos 3D\" id=\"6ed492ac89224a4f4337990dce55988e\" href=\"https://www.cgtrader.com/es/3d-modelos\"\u003e\u003cspan itemprop=\"name\"\u003eModelos 3D\u003c/span\u003e\u003c/a\u003e\u003cmeta itemprop=\"position\" content=\"1\" /\u003e\u003c/li\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003cspan itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\"\u003e\u003cspan itemprop=\"name\"\u003eVictoriano  modelos 3D\u003c/span\u003e\u003c/span\u003e\u003cmeta itemprop=\"position\" content=\"2\" /\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/div\u003e","breadcrumbsType":"Explorar por tipo","rootPath":"/es/animados-3d-modelos/victoriano","validBrowserType":[{"tag":"Low-poli Victoriano","category_url":"/es/de-bajo-poli-3d-modelos/victoriano"},{"tag":"Equipado Victoriano","category_url":"/es/aparejado-3d-modelos/victoriano"},{"tag":"Animado Victoriano","category_url":"/es/animados-3d-modelos/victoriano"},{"tag":"impresión 3D Victoriano","category_url":"/es/3d-de-impresion-modelos/victoriano"}],"relatedTagsUrlWithoutTag":"https://www.cgtrader.com/es/animados-3d-modelos","currentProductType":"cg","searchingFree":false,"isTopBannerVisible":true},"tags":[["personaje",{"thumbnailUrl":"https://media.cgtrader.com/variants/xAE3Q8swmvTEE6U4wcayjcGh/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/cover_01.png"}],["ropa",{"thumbnailUrl":"https://media.cgtrader.com/variants/CzS5GbKaPXUA8Wvmwh4jwUgj/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/CGMain%20-%20Artstation.jpg"}],["steampunk",{"thumbnailUrl":"https://media.cgtrader.com/variants/hUibCH6qDtfDNEdhGFXtCvtT/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/steampunk%20victorian%20environment.jpg"}],["humano",{"thumbnailUrl":"https://media.cgtrader.com/variants/seKWKTwKACrBcdutsPKXEmE4/3f223245f7bf85c38047ea969bc08e306a91b3438ff89828ac73f8fa8aaede2e/realistic-white-male-and-female-low-poly-3d-model-obj.jpeg"}],["juego",{"thumbnailUrl":"https://media.cgtrader.com/variants/2NC6gfpEvhkbR8giwkCrquRs/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/thumbstifa.jpg"}],["hombre",{"thumbnailUrl":"https://media.cgtrader.com/variants/F5CF9QSYdWPNG7stTRh6bQr8/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/manuel-animated-001-dancing-free-low-poly-3d-model-3d-model-low-poly-animated-rigged-max-c4d-ma-mb.jpg"}],["rigged",{"thumbnailUrl":"https://media.cgtrader.com/variants/BAHg92eWqthCe1wd4ozztNAu/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Garbage_CGT.jpg"}],["model",{"thumbnailUrl":"https://media.cgtrader.com/variants/pY9kn58onMnmqDYRawCdoVjh/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Moss_Scene_G_Moss_CC.jpg"}],["animated",{"thumbnailUrl":"https://media.cgtrader.com/variants/BAHg92eWqthCe1wd4ozztNAu/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Garbage_CGT.jpg"}],["pbr",{"thumbnailUrl":"https://media.cgtrader.com/variants/BAHg92eWqthCe1wd4ozztNAu/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Garbage_CGT.jpg"}],["mujer",{"thumbnailUrl":"https://media.cgtrader.com/variants/xAE3Q8swmvTEE6U4wcayjcGh/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/cover_01.png"}],["lowpoly",{"thumbnailUrl":"https://media.cgtrader.com/variants/KAMae9ka6YF2DYpnMM44wR4v/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Shiba-inu01-main.jpg"}],["viejo",{"thumbnailUrl":"https://media.cgtrader.com/variants/S3vwXLMkU2CrKVZhZRQhDuLu/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/vintage-suitcase-3d-model-low-poly-obj-fbx-mtl-tbscene.jpg"}],["sombrero",{"thumbnailUrl":"https://media.cgtrader.com/variants/i3Jg19zTCQ9A8bHnMyJ9yiY3/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/3a.png"}],["interior",{"thumbnailUrl":"https://media.cgtrader.com/variants/f5vq3fTXNZn1sPcQG1MGbZPR/32d69f4c24e98012509fbe07e0c3cba3db52c110c584bf0d90d37cc033ef0b38/edit%201.png"}],["corse",{"thumbnailUrl":"https://media.cgtrader.com/variants/2bar4bchVPn8KhMvFdsBPMBK/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/corsetcg.jpg"}],["fantasia",{"thumbnailUrl":"https://media.cgtrader.com/variants/v7KK58iENsYoBgoPiPUhCWhh/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/Template%20cg%20trader.jpg"}],["moda",{"thumbnailUrl":"https://media.cgtrader.com/variants/reBB2VdPi8N5gi8zbHUZfS2w/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/16-fashion-girls-scan-vol-2-3d-model-low-poly-obj-fbx.jpg"}],["cuero",{"thumbnailUrl":"https://media.cgtrader.com/variants/r9WyC5Z5RGQvcDvZ7cHMnT6D/0614d84bdc59a9966ecae828cdf598d52b24aff775161cff6edd2989d8b52400/screenshot059.jpg"}]],"seo_tags":[{"key":"victoriano","tag":"victoriano","count":0,"show":true},{"key":"antiguo","tag":"antiguo","count":2452,"show":true},{"key":"mueble","tag":"mueble","count":2148,"show":true},{"key":"clasico","tag":"clasico","count":2020,"show":true},{"key":"viejo","tag":"viejo","count":1768,"show":true},{"key":"clasico","tag":"clasico","count":1629,"show":true},{"key":"interior","tag":"interior","count":1592,"show":true},{"key":"arquitectonico","tag":"arquitectonico","count":1515,"show":true}],"is_mobile_s_s_r":false,"data":[{"id":"4620182","type":"listingItem","attributes":{"id":4620182,"title":"Victorian Female 01 - Body and Face Rigged - 3 versions","price":65.0,"description":"Victorian Female 01 - Body and Face Rigged - one model 3 versions\u003cbr\u003e\n\u003cbr\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cbr\u003e\nThere is one model, but three color maps, so there are two similar files one for each color map. \u003cbr\u003e\n\n11a-RB ZERO.blend\u003cbr\u003e\n1163-RB combo Anim-BAKED.blend\u003cbr\u003e\n11c-RB ShapeKeys.blend\u003cbr\u003e\n11d-RB Postion Tests.blend\u003cbr\u003e\n12a-BLU-ZERO.blend\u003cbr\u003e\n12b3-BLU combo Anim-BAKED.blend\u003cbr\u003e\n12c-Blue Postion Tests BLU.blend\u003cbr\u003e\n13a-BLK-ZERO.blend\u003cbr\u003e\n13b3-BLK combo Anim-BAKED.blend\u003cbr\u003e\n13c-BLK Postion Tests..blend\u003cbr\u003e\n\u003cbr\u003e\n-----------------------\u003cbr\u003e\nThe walk animation is not keyframed manually - it was created in the NLA editor. As such it cannot be easily edited in the basic key frame way.\u003cbr\u003e\n\u003cbr\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cbr\u003e\n\u003cbr\u003e\nThere are 21 phonemes and 56 facial morphs - Built on Apple’s ARKit\u003cbr\u003e\n\u003cbr\u003e\nBasis, Breast-Size, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRi., eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeLookUpLeft, eyeLookUpRight, eyeSquintLeft, eyeSquintRight, eyeWideLeft, eyeWideRight, jawForward, jawLeft, jawRight, jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthRight, mouthLeft, mouthSmileLeft, mouthSmileLeft, mouthSmileRight, mouthFrownRight, mouthFrownLeft, mouthDimpleLeft, mouthDimpleRight, mouthStretchLeft, mouthStretchRight, mouthRollLower, mouthRollUpper, mouthShrugLower, mouthShrugUpper, mouthPressLeft, mouthPressRight, mouthLowerDow.., mouthLowerDown, mouthUpperUpLeft, mouthUpperUpR..., browDownLeft, browDownRight, browinnerUp-both, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, cheekSquintLeft, cheekSquintRight, noseSneerLeft, noseSneerRight, tongueOut, aa_ah_ax_01, aa_02 ,ao_03, ey_eh_uh_04, er_05 ,y_iy_ih_ix_06, w_uw_07, ow_08, aw_09, oy_10, ay_11, h_12, r_13, |_14, J_s_z_15, sh_ch_ih_zh_16, th_dh_17, If_v_18, d_t_n_19, k_g_ng_20, p_b_m_21\u003cbr\u003e\n\u003cbr\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\nVictorian Female 01\u003cbr\u003e\n32375 polygons\u003cbr\u003e\n37391 vertices\u003cbr\u003e\n\u003cbr\u003e\nGround Plane\u003cbr\u003e\n1 polygon\u003cbr\u003e\n4 verices\u003cbr\u003e\n\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\nYoutube Samples are here:\u003cbr\u003e\nVictFem01 Postion Tests - 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Housekeeper Mary - Stylized Fantasy Character","price":59.99,"description":"**Features:**\n\n- Modular Characters: All clothes can be remove to the naked body.\n- Custom Animations: Includes combat and basic actions.\n- Custom Player Controller: Ready to use with our animations.\n- Enhanced Input System: Replacing the legacy input configuration.\n- Face Animation Support: Compatible with LiveLink, Apple ARKit, Blendshapes, and Morph targets.\n- Twist Bones: Added corrective bones for improved deformation.\n- Control Rig \u0026 IK: Fully rigged for Unreal Engine, Cinema 4D, Blender, and Maya.\n- Master Materials Support: Easily customizable materials and material instances.\n- Ragdoll Physics: Realistic falling and cloth simulation.\n- UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).\n- Full compatibility with Popular Systems: (ALL TESTED)\n- Advanced Locomotion System (ALS v4/v5)\n- Game Animation Sample (GAS)\n- Close Combat Swordsman (CCS)\n- Lyra Starter Game (LSG)\n- Unity: Fully configured project with a custom controller with our animations.\n- SRP, URP, HDRP Support: Ready for all Unity pipelines.\n- Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones or morph targets.\n- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.\n- PBR Materials, 4K Textures.\n- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.\n\n**Technical Info:**\n\n- Version UnrealEngine - 5.1 and higher support\n- Version Unity - 2019, 2021, 6000 and higher\n- DISCLAIMER: Video \u0026 Photo preview render make in another software - background and other content except for the model is not included in the asset\n- Important/Additional Notes: EpicSkeleton contains additional bones: tongue, feathers, toes\n\n**Polycount:**\n\n- Total Count - 71 425 Tris | 37 235 Points\n\n**Control Settings (Unreal Engine 5.1 and higher):**\n\n- W, A, S, D – Move\n- 1 Key – Candle Equip/ Unequip\n- Shift - Speed\n- LBC/RBC - Attack\n- MBC - Camera Rotation\n- Space - Jump\n- G – Dead\n- J – Open Jaw (for test)\n- B - Extra Idle\n- Ctrl/Alt – Up/Down Camera\n- 2-9 keys - Cloth’ modules\n\n**AnimationsPack consists of custom x17 animations:**\n\n- attack, get_damage, idle, jump (start, loop, end), run, dead, walk\n\n**Overview**\n\n_Step into the atmospheric world of Stylized Maid Mary from the Fantasy Characters lineup, a stylized maid and lady designed for fantasy, medieval, victorian, and gothic settings. This gameready character is ideal as an npc in your project, bringing a classic french manor vibe with a strong servant identity, balanced between housekeeper duties and elegant presence._\n\n_Mary can be used as a loyal servant, a disciplined worker, or a refined governess-style helper in noble households, castles, and dark estates. Her role can also shift toward a humble peasant background, making her flexible for story-driven worlds where class and mystery meet. With a slightly doll-like charm, she fits both cozy and eerie scenes, from candlelit corridors to grand halls._\n\n_Fully rigged and optimized for real-time use, Stylized Maid Mary integrates smoothly into modern pipelines, supporting animation and gameplay needs while staying consistent with a clean, readable silhouette. Whether you need household staff for a haunted mansion, a victorian fantasy adventure, or a medieval gothic narrative, Mary is ready to bring character and atmosphere to your world._\n\nSuccessful development to you!","imageAlt":"Maid - Housekeeper Mary- Stylized Fantasy 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/maid-housekeeper-mary-stylized-fantasy-character","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/l737r6thgv4cgpvc2h1au0nz2lmo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CGtrader_W.jpg","gridUrl":"https://media.cgtrader.com/variants/l737r6thgv4cgpvc2h1au0nz2lmo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CGtrader_W.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/maid-housekeeper-mary-stylized-fantasy-character","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6861001/ae68ac5cdf/maid-housekeeper-mary-stylized-fantasy-character-3d-model-ae68ac5cdf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1899646","type":"listingItem","attributes":{"id":1899646,"title":"Victorian Gent - Rigged - 1 model 2 versions - Low Poly-rigged","price":65.0,"description":"Victorian Gent - Rigged - one model 2 versions\n\nVictorian Gent - one model 2 versions Rigged and Animated for Lightwave version 11.6 and up and for 3DS Max version 8.5 and 3DS Max 2017 and up\n\nOBJ Files include the base object and the 53 morph target objects.\n\n*************** MAX USERS***************\n2009 and 2017 versions are already setup and work correctly.\n\nThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\n\nThis model comes with several pre-animated scenes to get you started:\nMan8_VG2_Zero_Fin (base T-Pose and Rigged Scene)\nMan8_VG2_StartWalk-Fin\nMan8_VG2_WalkCane_Fin\nSIG_VG_Both_01\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “Flyboy-MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThe Z-RT_ThickFingers morphs are to make the fingers thicker while using bones to form the hand into a fist. The bones tend to make the finger thinner when bent to extremes - these morphs are intended as a fix for that.\n\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo\nMouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n11,619 verticies\n11,156 polys\n\nTop Hat\n462 verticies\n440 polys\n\nWalking Stick\n176 verticies\n162 polys\n\nGround\n8 verticies\n6 polys\n\nTotal\n12,265 verticies\n11,764 polys\n------------------------\nMAX (Man,Top Hat, Walking stick, Ground)\n15,906 verticies\n15,340 polys\n------------------------\n\nImage maps are 4k\n","imageAlt":"3D Victorian Gent - Rigged - 1 model 2 versions - 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Man","price":19.0,"description":"Steampunk Man 3D Model\n\n-Rigged\n\n-Blender rig: animated walk, run, idle x3\n\n-Accurig Unreal: no animations\n\nModel is modular, you can hide / unhide all the parts\n\n-Textures: PBR Metallic roughness 4096 x 4096\n\n-Blend.\n-Fbx.\n-Obj.\n-dae.\n-tbscene.","imageAlt":"3D model Steampunk Man","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/steampunk-man","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uZzXfpDrcqPotetGFxzqS1gD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot001.jpg","gridUrl":"https://media.cgtrader.com/variants/uZzXfpDrcqPotetGFxzqS1gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/steampunk-man","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4916248/d37756d40c/steampunk-man-3d-model-d37756d40c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4573070","type":"listingItem","attributes":{"id":4573070,"title":"1800 Victorian Character Collection","price":150.0,"description":"From 1860 to 1880, this characters collection provides you with great details of FBX PBR textured Victorian Actors.","imageAlt":"1800 Victorian Character Collection 3D","url":"https://www.cgtrader.com/3d-model-packs/1800-victorian-character-collection","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TxyrZn4k3CxAktSdba1v4pii/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1800victorian%20collection%20banner.jpg","gridUrl":"https://media.cgtrader.com/variants/TxyrZn4k3CxAktSdba1v4pii/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1800victorian%20collection%20banner.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/1800-victorian-character-collection","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4573070/3a8ab436bd/1800-victorian-character-collection-3d-model-3a8ab436bd.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5731890","type":"listingItem","attributes":{"id":5731890,"title":"Highwayman - Blender","price":65.0,"description":"**Highwayman - Rigged and Animated for Blender 4.23 and up**\u003cbr\u003e\n\u003cbr\u003e\n*********************\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started\u003cbr\u003e\nHe has a Leather Cloak and a \"Redcoat\" Cloak:\u003cbr\u003e\n\u003cbr\u003e\n00-HWYMN-Lthr-Zero.blend\u003cbr\u003e\n00-HWYMN-RED-Zero.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R.blend\u003cbr\u003e\n01a-Hwymn5-WalkDeliver-NLA-Path-NoMask-Cam05.blend\u003cbr\u003e\n01b-TT-HWYMN-RED-NoMask.blend\u003cbr\u003e\n01b-TT-HWYMN-RED.blend\u003cbr\u003e\n01b-TT-HWYMN.blend\u003cbr\u003e\n02-HWYMN1-Deliver-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place-R.blend\u003cbr\u003e\n03-HWYMN2-Walk_In Place.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-RED-wide.blend\u003cbr\u003e\n04-HWYMN6-Deliver_Stills-wide.blend\u003cbr\u003e\n05-HWYMN3-WalkDeliver-NLA-R.blend\u003cbr\u003e\n05-HWYMN4-WalkDeliver-NLA.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04-R.blend\u003cbr\u003e\n05-Hwymn5-WalkDeliver-NLA-Path-Cam04.blend\u003cbr\u003e\n06-Hwymn-SITTING.blend\u003cbr\u003e\n\u003cbr\u003e\n- 00-HWYMN-Lthr-Zero and HWYMN-RED-Zero - Are the basic Rigged but non animated set up scene\u003cbr\u003e\n\u003cbr\u003e\nFBX\u003cBR\u003e\nGLTF\u003cBR\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nIt is built with Blender's Rigify.\u003cbr\u003e\n- First go to the N Panel (press N on the keyboard) \u003cbr\u003e\n- Select the ITEM tab\u003cbr\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cbr\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cbr\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cbr\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cbr\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cbr\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cbr\u003e\n- The arrows at the thighs rotate the knee\u003cbr\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cbr\u003e\n- The 3 purple discs in the torso can twist the torso\u003cbr\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cbr\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cbr\u003e\n- The disc at the toes will raise the toe\u003cbr\u003e\n- The disc at the neck will rotate the neck area\u003cbr\u003e\n- The disc above the head will rotate the head\u003cbr\u003e\n- The coat has it's own set of controlling discs.\u003cbr\u003e\n\u003cbr\u003e\nThat should get you started.\u003cbr\u003e\n-----------------------\u003cbr\u003e\n\u003cbr\u003e\nUse Eye morphs to control eye \u003cbr\u003e\n\u003cbr\u003e\nThere are 49 Morph targets:\u003cbr\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe Tricorn hat and two pistols and the Sword are optional (their visibility can be turned on or off as desired).\u003cbr\u003e\n------------------------\u003cbr\u003e\nTHE MASK VISABILITY: the mask can be turned on or off, by \u003cbr\u003e\n1) Selecting the Mask\u003cbr\u003e\n2) Selecting the MODIFIERS Tab (Wrench image)\u003cbr\u003e\n3) Find the Modifier that is called GEOMETRY NODES\u003cbr\u003e\n4) Open it and find MASK VISABILITY\u003cbr\u003e\n5) below that is a number (.950)\u003cbr\u003e\n6) slide this to ZERO (0)\u003cbr\u003e\n7) the mask will not diassappear in the SOLID view, but will be gone in the MATERIAL or RENDERED Display views.\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nGeometry:\u003cbr\u003e\nBlender\u003cbr\u003e\n\u003cbr\u003e\nMan WITH HAIR CARDS\u003cbr\u003e\n72096 verticies\u003cbr\u003e\n45583 polys\u003cbr\u003e\n\u003cbr\u003e\n------------------------\u003cbr\u003e\n\u003cbr\u003e\nImage maps are 4k\u003cbr\u003e\n\u003cbr\u003e\n------------------------\n\u003cbr\u003e\nYoutube sample videos:\u003cbr\u003e\n\u003cbr\u003e\nHWYMN1-Deliver\u003cbr\u003e\nhttps://youtu.be/cJT88ypJQrg\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA-R\u003cbr\u003e\nhttps://youtu.be/M3cUiZsvpCk\u003cbr\u003e\n\u003cbr\u003e\nHWYMN3-WalkDeliver-NLA\u003cbr\u003e\nhttps://youtu.be/kFrKF0taSeE\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05-R\u003cbr\u003e\nhttps://youtu.be/TBraL8pPrYk\u003cbr\u003e\n\u003cbr\u003e\nHwymn5-WalkDeliver-NLA-Path-NoMask-Cam05\u003cbr\u003e\nhttps://youtu.be/jB_3xnur3Vs\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide-R\u003cbr\u003e\nhttps://youtu.be/BAZhUXvTWH0\u003cbr\u003e\n\u003cbr\u003e\nHWYMN6-Deliver_Stills-wide\u003cbr\u003e\nhttps://youtu.be/kdMXxj-El7g\u003cbr\u003e\n\u003cbr\u003e\nHYWYM6an-Walk-NoGun-Handshake\u003cbr\u003e\nhttps://youtu.be/EWviGmgFnXg\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-NoMask\u003cbr\u003e\nhttps://youtu.be/PjFTRXKtamo\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT-R\u003cbr\u003e\nhttps://youtu.be/HqrR7zkPTII\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TT\u003cbr\u003e\nhttps://youtu.be/QHZPNOss_54\u003cbr\u003e\n\u003cbr\u003e\nHYWYMan-TTb\u003cbr\u003e\nhttps://youtu.be/Mo7NY-zMa7E\u003cbr\u003e\n\u003cbr\u003e\nPIX-00-HWYMN-ShapeMap-NoMask\u003cbr\u003e\nhttps://youtu.be/cTxFjF3Rm2A\u003cbr\u003e\n\u003cbr\u003e\nPIX-WIREFrame\u003cbr\u003e\nhttps://youtu.be/52cDgUGDg60\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimLeather\u003cbr\u003e\nhttps://youtu.be/mhlYcLYsP34\u003cbr\u003e\n\u003cbr\u003e\nStillsAnimRED\u003cbr\u003e\nhttps://youtu.be/wDJfnMr-g0s\u003cbr\u003e\n\u003cbr\u003e\nPix-Sitting\u003cbr\u003e\nhttps://youtu.be/_VXJdLeitR8\u003cbr\u003e\n\u003cbr\u003e\n","imageAlt":"Highwayman 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Steampunk rigged character","price":10.0,"description":"This is a high-quality 3D model of a generic furniture piece, meticulously crafted to suit a wide variety of creative projects. Whether you're working on interior design visualizations, architectural renderings, video games, or virtual reality environments, this model provides a versatile and polished asset to enhance your scene.\n\nThe geometry is clean and optimized for performance, with proper topology that ensures smooth shading and efficient rendering. UV mapping is fully unwrapped and non-overlapping, making it easy to apply custom materials and textures. The model is compatible with popular real-time engines like Unreal Engine and Unity, making it ideal for both game development and immersive experiences.\n\nIt is provided in multiple formats for seamless integration into your workflow, and is ready to be used without requiring additional cleanup. Whether as a standalone asset or part of a larger composition, this furniture model adds realism and professionalism to any 3D environment.","imageAlt":"3D model animated Punk Steam character","url":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-b35059e7-2190-4913-a9fa-ec55813873ec","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rs155eotfxqfb17uboqf6mpgqrmc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Skin3Prev5.jpg","gridUrl":"https://media.cgtrader.com/variants/rs155eotfxqfb17uboqf6mpgqrmc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Skin3Prev5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-b35059e7-2190-4913-a9fa-ec55813873ec","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6099170/2a54252864/steampunk-rigged-character-3d-model-2a54252864.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6533220","type":"listingItem","attributes":{"id":6533220,"title":"Sherlock Holmes  - Victorian Gentleman - Body and Face Rigged ","price":65.0,"description":"Sherlock, Holmes, Victoian, Gentleman, human, person, people, man, character, face rig, rig, animated\u003cBR\u003e\n\u003cBR\u003e\nThe Included files:\u003cBR\u003e\nHolmes-InSitu-Dark-03c.blend\u003cBR\u003e\nHolmes-InSitu-Light-03c.blend\u003cBR\u003e\nHolmes-zero.blend\u003cBR\u003e\nOBJ-Static\u003cBR\u003e\nGLTF-Static and Animated\u003cBR\u003e\nFBX-Static and Animated\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cBR\u003e\n\u003cBR\u003e\nSherlock Holmes\u003cBR\u003e\n42051 polygons\u003cBR\u003e\n31283 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nHolmes-InSitu-Dark-03c.blend - hhttps://www.youtube.com/shorts/LTFAoY5xKGU\u003cBR\u003e\n\n","imageAlt":"3D asset Sherlock Holmes - Victorian Gentleman - Body 2","url":"https://www.cgtrader.com/3d-models/character/man/sherlock-holmes-victorian-gentleman-body-and-face-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/z3qxcf1jwho1kodzs4uvhigc1zog/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Holmes-SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/z3qxcf1jwho1kodzs4uvhigc1zog/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Holmes-SIG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/sherlock-holmes-victorian-gentleman-body-and-face-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":197,"name":".vdb","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6533220/696dea4833/sherlock-holmes-victorian-gentleman-body-and-face-rigged-3d-model-696dea4833.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6099413","type":"listingItem","attributes":{"id":6099413,"title":" Steampunk rigged character","price":10.0,"description":"This is a high-quality 3D model of a generic furniture piece, meticulously crafted to suit a wide variety of creative projects. 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Whether as a standalone asset or part of a larger composition, this furniture model adds realism and professionalism to any 3D environment.","imageAlt":"Punk Steam character 3D model animated","url":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-31d23314-d6cd-4304-af9d-04f42329a79c","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ws2pin3fzikijb3dz8wgsqweels9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/skin5Prev5.jpg","gridUrl":"https://media.cgtrader.com/variants/ws2pin3fzikijb3dz8wgsqweels9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/skin5Prev5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/punk-steam-character-31d23314-d6cd-4304-af9d-04f42329a79c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6099413/e07c98b0d3/steampunk-rigged-character-3d-model-e07c98b0d3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6741593","type":"listingItem","attributes":{"id":6741593,"title":"John Watson MD - 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select one of  the straight lines coming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder to rotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThis Model Uses a FREE addon from GitHub called “Dynamic Parent” in order to hold or pick up and put down items:\u003cBR\u003e \nhttps://github.com/romanvolodin/dynamic_parent\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe face rig is also built in Blender's Rigify there are controller shapes for the mouth open and close, the eyelids the cheeks, the jaw line, the tongue and teeth, the eyebrows, the lips the chin, the nose - right and left sides can be controlled seperately.\u003cBR\u003e\n\u003cBR\u003e\nJohn Watson, M.D.\u003cBR\u003e\n82785/125178 polygons\u003cBR\u003e\n116946/159555 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 vertices\u003cBR\u003e\n\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nWatson-Anim-MORPHSs.mp4: https://youtu.be/m2gAK_I8cDw\u003cBR\u003e\nWatson-Anim-InSitu-ScreenRig.mp4: https://youtu.be/qDQhea1wcP0\u003cBR\u003e\nWatson-Anim-InSitu0001-0250.mp4: https://youtu.be/PS2Eqbx9kmI\u003cBR\u003e\nWatson-Anim-010001-0250.mp4: https://youtu.be/tVVNQjTtBV4\u003cBR\u003e\n\n","imageAlt":"3D asset John Watson MD - Victorian Gentleman - Body and 1","url":"https://www.cgtrader.com/3d-models/character/man/john-watson-md-victorian-gentleman-body-and-face-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7w0yomjcfeszlxlet3xn6laq37ee/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SIG%20Watson-01.jpg","gridUrl":"https://media.cgtrader.com/variants/7w0yomjcfeszlxlet3xn6laq37ee/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SIG%20Watson-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/john-watson-md-victorian-gentleman-body-and-face-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":100,"name":".pdf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6741593/7b90864218/john-watson-md-victorian-gentleman-body-and-face-rigged-3d-model-7b90864218.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3473457","type":"listingItem","attributes":{"id":3473457,"title":"Openable victorian work desk","price":25.0,"description":"Openable decorated Victorian table with realistic hinges and lots of props like books lined up on a bookshelf with bookend, a map (in a table), a inkwell with a period quill and there must be lighting in the form of an oil lamp. Each drawer and door is openable. As a material, we chose acacia wood in light and dark variants to highlight the decorations.\nIt fits perfectly into any vicotrian period study room or work room. The models have a LOD and their own collider for easy use as game props. Also included is a packed Ambient oclusion (R), roughness (G) and metalic (B) and an incredible engine 4 project and opening / closing animations.\n\n","imageAlt":"3D asset Openable victorian work desk","url":"https://www.cgtrader.com/3d-models/interior/office-interior/openable-victorian-work-desk","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5uvD5zxL9vjZXEbt51L84dg4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Victorian-desk-cover-big.jpg","gridUrl":"https://media.cgtrader.com/variants/5uvD5zxL9vjZXEbt51L84dg4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Victorian-desk-cover-big.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/office-interior/openable-victorian-work-desk","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"interior","subcategorySlug":"office-interior","categoryTitle":"Interior","subcategoryTitle":"Office","schemaImageUrl":"https://img-new.cgtrader.com/items/3473457/f8b9214d1d/openable-victorian-work-desk-3d-model-f8b9214d1d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6101351","type":"listingItem","attributes":{"id":6101351,"title":" Steampunk rigged character","price":10.0,"description":"This is a high-quality 3D model of a generic furniture piece, meticulously crafted to suit a wide variety of creative projects. Whether you're working on interior design visualizations, architectural renderings, video games, or virtual reality environments, this model provides a versatile and polished asset to enhance your scene.\n\nThe geometry is clean and optimized for performance, with proper topology that ensures smooth shading and efficient rendering. UV mapping is fully unwrapped and non-overlapping, making it easy to apply custom materials and textures. The model is compatible with popular real-time engines like Unreal Engine and Unity, making it ideal for both game development and immersive experiences.\n\nIt is provided in multiple formats for seamless integration into your workflow, and is ready to be used without requiring additional cleanup. 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As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN\nUpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Diplomat\u003cBR\u003e\n16064 polygons\u003cBR\u003e\n20924 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nVictorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0\u003cBR\u003e\nVictorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY\u003cBR\u003e\nVictorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo\u003cBR\u003e\nVictorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4\u003cBR\u003e","imageAlt":"Victorian Diplomat - 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As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-THe big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 55 Shape Keys (morph maps):\u003cBR\u003e\n\u003cBR\u003e\nBasis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-Wide\nEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-IN, UpperLin-OUT, Thinner ,ShoulderFix clean\u003cBR\u003e\n\u003cBR\u003e\nIf you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n440 polygons\u003cBR\u003e\n462 vertices\u003cBR\u003e\n\u003cBR\u003e\nVictorian Gent\u003cBR\u003e\n11226 polygons\u003cBR\u003e\n11711 vertices\u003cBR\u003e\n\u003cBR\u003e\nCane\u003cBR\u003e\n162 polygons\u003cBR\u003e\n176 vertices\u003cBR\u003e\n\u003cBR\u003e\nGround Plane\u003cBR\u003e\n1 polygon\u003cBR\u003e\n4 verices\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nBlender_VG_TT_Color.mp4 - 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Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nHIWYMan_ANIM_001b - Maskless \u003cBR\u003e\nHIWYMan_ANIM_001b-RED-Maskless \u003cBR\u003e\nHIWYMan_ANIM_Walk_Cycle \u003cBR\u003e\nHIWYMan_ANIM_Walk_Long-1 \u003cBR\u003e\nHIWYMan_Turn-Aim-ANIM_001a \u003cBR\u003e\nHIWYMan_ZERO_Maskless \u003cBR\u003e\nHIWYMan_ZERO\u003cBR\u003e\n\u003cBR\u003e\n- HIWYMan_ZERO - Is the basic non animated - rigged scene\u003cBR\u003e\n\u003cBR\u003e\nThere is also a \"RENDERS\" folder in each set that has a handful of scenes that reflect the images shown on this page.\u003cBR\u003e\n\u003cBR\u003e\nLightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\u003cBR\u003e\n\u003cBR\u003e\nMAX: has many different controllers as well as direct bone manipulation\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave “Highwayman MASTER” moves the entire rigged object\u003cBR\u003e\nIn Max the “LOC-POINT” moves the entire rigged object\u003cBR\u003e\n\u003cBR\u003e\nMAX: The main controlling Object “LOC-POINT” attached to \"ROOT\" bone\u003cBR\u003e\nLW: The main controlling Bone is the \"ROOT\" bone\u003cBR\u003e\n\u003cBR\u003e\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\u003cBR\u003e\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\u003cBR\u003e\n\u003cBR\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\u003cBR\u003e\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\u003cBR\u003e\n\u003cBR\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\u003cBR\u003e\n\u003cBR\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and \u003cBR\u003e“RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\u003cBR\u003e\n\u003cBR\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\u003cBR\u003e\n\u003cBR\u003e\nUse Eye morphs to control eye \u003cBR\u003e\n\u003cBR\u003e\nThere are 49 Morph targets:\u003cBR\u003e\n0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ\u003cBR\u003e\nCheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked\u003cBR\u003e\n\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n\u003cBR\u003e\n*********************\u003cBR\u003e\n\u003cBR\u003e\nNotes:\u003cBR\u003e\nThere is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.\u003cBR\u003e\n\u003cBR\u003e\nThere is also a short sword under the Cape on the left hip - it's position can be controlled via the \"Sword-Dummy\", and if used activate the \"z-Cape-With-Sword\" morph target, this molds tha cape around the sword handle.\u003cBR\u003e\n\u003cBR\u003e\nIn a like manner, there is a \"Pistol-Dummy\" that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the \"z-Pistol-Tucked\" morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.\u003cBR\u003e\n\u003cBR\u003e\nIn Lightwave there is a model with the Mask layer turned off, if you don't want the mask to show\nIn Max you can go into the \"Slate\" Material Editor scroll down the \"HyWyMn-3\" material find \"(71) Mask\" and swap the \"Mask\" material for the \"Mask Hidden\" Material - to make the mask go away.\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\n\u003cBR\u003e\nMan WITH HAIR CARDS\u003cBR\u003e\n61,799/ verticies\u003cBR\u003e\n35,574 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n61,807 verticies\u003cBR\u003e\n35580 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nWITHOUT HAIR CARDS\u003cBR\u003e\n23,319 verts\u003cBR\u003e\n21,144 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nTotal\u003cBR\u003e\n23,327 verticies\u003cBR\u003e\n21,150 polys\u003cBR\u003e\n\u003cBR\u003e\n\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n63.459 verticies\u003cBR\u003e\n38,054 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\n------------------------\u003cBR\u003e\n\u003cBR\u003e\nYoutube sample videos:\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_01a-maskless.mp4\u003cBR\u003e\nhttps://youtu.be/ehpagRLKXws\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan_ANIM_001a-v1.mp4\u003cBR\u003e\nhttps://youtu.be/jnZSiYBkMKg\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk-WIRE\u003cBR\u003e\nhttps://youtu.be/HzsbrLI0ElQ\u003cBR\u003e\n\u003cBR\u003e\nHIWYMan-Walk.mp4\u003cBR\u003e\nhttps://youtu.be/S1QzFHjhKvM\u003cBR\u003e\n\u003cBR\u003e\n0-TT_HIGH.mp4\u003cBR\u003e\nhttps://youtu.be/rki3UQXuIFo\u003cBR\u003e\n\u003cBR\u003e\n0-TT-GREY.mp4\u003cBR\u003e\nhttps://youtu.be/GP04L01ayNk\u003cBR\u003e\n\u003cBR\u003e\n0-HighWayMan-Morphs.mp4\u003cBR\u003e\nhttps://youtu.be/mSvo6kDvd0w\u003cBR\u003e","imageAlt":"Highwayman - Rigged and Animated - Low Poly 3D model","url":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0-SIG-HIWYMan.jpg","gridUrl":"https://media.cgtrader.com/variants/Nq4QJH2tPNZtF8SXkKeBBusg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0-SIG-HIWYMan.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/highwayman-rigged-and-animated-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3599065/9f69bf8476/highwayman-rigged-and-animated-low-poly-3d-model-9f69bf8476.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4571481","type":"listingItem","attributes":{"id":4571481,"title":"1800 Victorian Sckript Collection Henrietta","price":25.0,"description":"1800s Victorian Sckript Collection, FBX character PBR 4K textured.","imageAlt":"3D model 1800 Victorian Sckript Collection Henrietta","url":"https://www.cgtrader.com/3d-models/character/woman/1800-victorian-sckript-collection-henrietta","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4Vi4CKpxnxNow39EgZDZNSkq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Henrieta%20banner.jpg","gridUrl":"https://media.cgtrader.com/variants/4Vi4CKpxnxNow39EgZDZNSkq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Henrieta%20banner.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/1800-victorian-sckript-collection-henrietta","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":201,"name":".fbm","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4571481/459014c899/1800-victorian-sckript-collection-henrietta-3d-model-459014c899.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4466050","type":"listingItem","attributes":{"id":4466050,"title":"Old Charm Ladies Bureau antique","price":3.99,"description":"**Old Charm Ladies Bureau antique**\n\n- 4K textures\n- PBR Textures\n- One material\n- One FBX\n- One Model\n- Texture compatibility with Blender And unity (Cycles, Eevee Ando HDRP or URP with quality loss)\n- Old Charm Ladies Bureau antique HDRP AR / VR for AA game\n- Easy To set Up\n- Clean Wireframe\n- No overlapping\n- Based on real life references.\n- Textured with Substance Painter.\n- The pack includes. fbx, a folder with all the textures.\n- Old Charm Ladies Bureau antique HDRP (9502tris)\n- Includes simple rig for the drawers and cap\n\n\u003e This model is a update from another similir in my profile, buy this, it´s better than another.\n\n\u003e - please leave a comment or a review, it would be very important for me.","imageAlt":"3D model Old Charm Ladies Bureau antique","url":"https://www.cgtrader.com/3d-models/interior/house-interior/old-charm-ladies-bureau-antique-51d2bf60-a4dc-4be5-8487-f7e6b926c036","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4bfmE1cQqLGvx31d78RjUi2P/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot_294202321156-min.jpg","gridUrl":"https://media.cgtrader.com/variants/4bfmE1cQqLGvx31d78RjUi2P/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot_294202321156-min.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/house-interior/old-charm-ladies-bureau-antique-51d2bf60-a4dc-4be5-8487-f7e6b926c036","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"interior","subcategorySlug":"house-interior","categoryTitle":"Interior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/4466050/a67bc5941f/old-charm-ladies-bureau-antique-3d-model-a67bc5941f.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4149603","type":"listingItem","attributes":{"id":4149603,"title":"Victorian Man BLENDER - five in one Low Poly","price":65.0,"description":"**Victorian Man BLENDER - five in one**\u003cBR\u003e\n\u003cBR\u003e\nRig has been updated to work with Blender 4+\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cBR\u003e\n3 different color maps and a regular or Fat man in one model\u003cBR\u003e\n\u003cBR\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a different person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\u003cBR\u003e\n\u003cBR\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Blender\u003cBR\u003e\nOBJ: including  the obj morphs.\u003cBR\u003e\nFBX from:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\u003cBR\u003e\n\u003cBR\u003e\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nVM-Dickens-6_SIG - Signature setup 3 men singing\u003cBR\u003e\nVM1-Dickens-6_FAT_Walk-03 -MOCAP Walk with the \"0-B_FatMan3\" shape key used\u003cBR\u003e\nVM1-Dickens-6_PoseTests-02 - Just a bunch of poses to see what he can do\u003cBR\u003e\nVM1-Dickens-6_SING 02a - Regular Man Singing\u003cBR\u003e\nVM1-Dickens-6_Walk-03 - Regular Man MOCAP Walk\u003cBR\u003e\nVM1-Dickens-6_ZERO - Base Man Ready for you to animate\u003cBR\u003e\nVM1-FatMan -Dickens-6_SING 02a - Fat Man Singing\u003cBR\u003e\nVM1-FatMan -Dickens-6_ZERO - Fat Man MOCAP Walk\u003cBR\u003e\nVM2-Dickens-6_ZERO - Man with Blue Great Coat\u003cBR\u003e\nVM3-Dickens-6_ZERO - Man with Mauve Great Coat\u003cBR\u003e\n\u003cBR\u003e\n-----------------------\u003cBR\u003e\nThe walk animation is not key framed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.\u003cBR\u003e\n\u003cBR\u003e\nBUT it can be altered easily with a very nice addon called \"ANIMATION LAYERS\" - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nIt is built with Blender's Rigify.\u003cBR\u003e\n- First go to the N Panel (press N on the keyboard) \u003cBR\u003e\n- Select the ITEM tab\u003cBR\u003e\n- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)\u003cBR\u003e\n- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.\u003cBR\u003e\n- In the same way grab the similar shape at the foot to move the foot and bend the knee.\u003cBR\u003e\n- To move fingers - select one of  the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.\u003cBR\u003e\n- The large circle with arrows at the base of the model moves the entire object\u003cBR\u003e\n- Grab the Gear shape (or arrows) at the shoulder torotate the elbow\u003cBR\u003e\n- The arrows at the thighs rotate the knee\u003cBR\u003e\n-The big box at the waist will lift the model or make it bend at the knees and twist at the waist\u003cBR\u003e\n- The 3 purple discs in the torso can twist the torso\u003cBR\u003e\n- The bent disc at the shoulder will rotate the shoulders and upper body\u003cBR\u003e\n- small arrows and disc at the heel will raise just the heel off of the ground\u003cBR\u003e\n- The disc at the toes will raise the toe\u003cBR\u003e\n- The disc at the neck will rotate the neck area\u003cBR\u003e\n- The disc above the head will rotate the head\u003cBR\u003e\n- The coat has it's own set of controlling discs.\u003cBR\u003e\n\u003cBR\u003e\nThat should get you started.\u003cBR\u003e\n-----------------------\u003cBR\u003e\n\u003cBR\u003e\nThe Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).\u003cBR\u003e\n\u003cBR\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cBR\u003e\u003cBR\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\n\u003cBR\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\n------------------------\u003cBR\u003e\nGeometry:\u003cBR\u003e\n\u003cBR\u003e\nMan \u003cBR\u003e\n18802 verticies\u003cBR\u003e\n15128 polys\u003cBR\u003e\n\u003cBR\u003e\nTop Hat\u003cBR\u003e\n446 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\n\u003cBR\u003e\nHolly Decoration on Hat\u003cBR\u003e\n1112 verticies\u003cBR\u003e\n902 polys\u003cBR\u003e\n\u003cBR\u003e\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\n\u003cBR\u003e\nSheet Music\u003cBR\u003e\n588 verticies\u003cBR\u003e\n576 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nImage maps are 4k\u003cBR\u003e\n\u003cBR\u003e\nYoutube Samples are here:\u003cBR\u003e\nMorphs Anim: https://youtu.be/-aiK6EkARnc\u003cBR\u003e\nVM FAT WALK BLENDER: https://youtu.be/9O7JTbdPqcE\u003cBR\u003e\nVM Walk BLENDER: https://youtu.be/H--DzBZ3LFc\u003cBR\u003e\nVM_FAT_TT_Color: https://youtu.be/C-fEWIJb3PY\u003cBR\u003e\nVM_TT_COLOR-1: https://youtu.be/jT0cjp5RSo0\u003cBR\u003e\nVM_TT_FAT_WIRE: https://youtu.be/EX2caPtbyj8\u003cBR\u003e\nVM_TT_WIRE: https://youtu.be/RLp-QKsrOwI\u003cBR\u003e","imageAlt":"Victorian Man BLENDER - five in one Low Poly 3D 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This work is based on my own design and doesn't' violate any copyright or even stealing any works from other artists.","imageAlt":"Rene Victorian Outfit For Genesis 8 Female 3D","url":"https://www.cgtrader.com/3d-models/character/woman/rene-victorian-outfit-for-genesis-8-female","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/o9x5b5ubxfj0ybi3chn9wifuwopy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ttb.jpg","gridUrl":"https://media.cgtrader.com/variants/o9x5b5ubxfj0ybi3chn9wifuwopy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ttb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/rene-victorian-outfit-for-genesis-8-female","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":102,"name":".duf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5988087/724411d871/rene-victorian-outfit-for-genesis-8-female-3d-model-724411d871.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6602377","type":"listingItem","attributes":{"id":6602377,"title":"heart neckline corset dressdrape skirt long bride dress","price":5.0,"description":"heart neckline corset dress trasparent body detail and drape skirt long bride dress  low slevee x cross front heart shaped neckline romantic","imageAlt":"heart neckline corset dressdrape skirt long bride 3D model","url":"https://www.cgtrader.com/3d-models/character/clothing/heart-neckline-corset-dressdrape-skirt-long-bride-dress","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nrn5g6edn7wiffdys8md94egt005/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/T%20DRESS-.jpg","gridUrl":"https://media.cgtrader.com/variants/nrn5g6edn7wiffdys8md94egt005/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/T%20DRESS-.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/heart-neckline-corset-dressdrape-skirt-long-bride-dress","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":140,"name":".zpac","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/6602377/ec2285fc7e/heart-neckline-corset-dressdrape-skirt-long-bride-dress-3d-model-ec2285fc7e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4571452","type":"listingItem","attributes":{"id":4571452,"title":"1800 Victorian Sckript Collection Bernard","price":25.0,"description":"1800s Victorian Sckript Collection, FBX character PBR 4K textured.","imageAlt":"3D model 1800 Victorian Sckript Collection Bernard","url":"https://www.cgtrader.com/3d-models/character/man/1800-victorian-sckript-collection-bernard","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/a7hdZ2CHN7N1evBpD3cJkMYo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bernard%20banniere.jpg","gridUrl":"https://media.cgtrader.com/variants/a7hdZ2CHN7N1evBpD3cJkMYo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bernard%20banniere.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/1800-victorian-sckript-collection-bernard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":201,"name":".fbm","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4571452/4fb5918b4e/1800-victorian-sckript-collection-bernard-3d-model-4fb5918b4e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3744004","type":"listingItem","attributes":{"id":3744004,"title":"Victorian dressing table - openable","price":24.99,"description":"Openable decorated Victorian dressing table with lots of props such as jewelry box, necklace, hand mirror, hairbrush, makeup boxes and bottles, lipstick, tweezers, makeup box and decorated perfume bottles and not the last make-up travel box . Each drawer and door is openable. As a material, we chose acacia wood in both light and dark variants to highlight the decorations. Great for any Victorian bedroom. \n\nThe models have a LOD and their own collider for easy use as game props. Also included is a collapsed texture: occlusion (R), roughness (G) and metal (B) and an unreal engine 4 project. Also opening / closing animations.","imageAlt":"Victorian dressing table - openable 3D asset","url":"https://www.cgtrader.com/3d-models/interior/bedroom/victorian-dressing-table-openable","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QdbAs3P2wfMUanahkx4JBAQv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cover.jpg","gridUrl":"https://media.cgtrader.com/variants/QdbAs3P2wfMUanahkx4JBAQv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/bedroom/victorian-dressing-table-openable","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"interior","subcategorySlug":"bedroom","categoryTitle":"Interior","subcategoryTitle":"Bedroom","schemaImageUrl":"https://img-new.cgtrader.com/items/3744004/4b0a45b9da/victorian-dressing-table-openable-3d-model-4b0a45b9da.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3352782","type":"listingItem","attributes":{"id":3352782,"title":"Victorian Gent Wizard - MOCAP Rig and Motion Capture Data","price":69.0,"description":"Victorian Gent Wizzard - MOCAP Rig and Motion Capture Data Rigged and Animated for Lightwave version 2020 and up and for 3DS Max version 2020 and up.\u003cBR\u003e\u003cBR\u003e\n\n-------ALL YOU NEED TO START-----------------------------------------------------\u003cBR\u003e\nThe following can get confusing - Just know that you can open:\u003cBR\u003e\u003cBR\u003e\n\nIn Lightwave\n\"00-VG1_Mocap_MASTER_BoneSetup_Rig.lws\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"02-HMOT 3 with coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws - To see a magic spell animation already created.\u003cBR\u003e\u003cBR\u003e\n\nMAX\u003cBR\u003e\n\"VGA1a-Mocap_SetUp_Rig-E5-ARNOLD.max\" - The model is in a T-Pose and ready to add MOCAP files from this:\u003cBR\u003e\n\"03-MAX xaf Anims Coat\" folder\u003cBR\u003e\nor\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-FIN.max - To see a magic spell animation already created.\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThis model comes with several pre-animated scenes to get you started:\u003cBR\u003e\nMAX\u003cBR\u003e\nVGA1a-Mocap_SetUp_Rig-E5-ARNOLD,max\u003cBR\u003e\nVGA1a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-SIG--FRAME 37-FIN.max\u003cBR\u003e\nVGA2a-Cast Spell-ARNOLD-16-DARK-FIN.max\u003cBR\u003e\nVGA2a-SAMPLE-1-E5-ARNOLD.max\u003cBR\u003e\u003cBR\u003e\n\nLIGHTWAVE\u003cBR\u003e\n00-VG1_Mocap_MASTER_Rig.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 6.lws\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG.lws\u003cBR\u003e\n00-VG1_Mocap_SAMPLE.lws\u003cBR\u003e\u003cBR\u003e\n\nVictorian Gent (VG) - MOCAP Rig and Motion Capture Data\u003cBR\u003e\nVictorian Gent (VG)  Rigged and Animated for Lightwave 2020 and up and for 3DS Max version 2020 and up\u003cBR\u003e\u003cBR\u003e\n\nIdeally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.\u003cBR\u003e\u003cBR\u003e\n\nAnd you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.\u003cBR\u003e\u003cBR\u003e\n\nThis rig is designed primarily for the motion capture data to animate. 38 MOCAP sets in all\u003cBR\u003e\u003cBR\u003e\n\n-------MORPH MOTIONS-----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nOne important thing to bear in mind - in both Lightwave and Max, so long as the models are being animated from the MOCAP motion (hmot - Lightwave and xaf - Max)\u003cBR\u003e\nthe morphs in the model will not work.\u003cBR\u003e\n\nYou have to BAKE the MOCAP motions, and then the Morphs become available -  as well, all of the motions become keyframes and are now editable.\u003cBR\u003e\u003cBR\u003e\n\nThis Model includes 25 motion capture (MOCAP) data files for you to apply:\u003cBR\u003e\u003cBR\u003e\n\nCrouchToStand_83B \tStandToSit_67\t\t\tTurn_LT_90_28\nJogInPlace_77C \t\tStartWalkInPlace_88\t\tTurn_RT_90_28 \nJump_65\t\t\tStartWalkStop_212B\t\tWalk1_InPlace_88-B \nQuickFormalBow_82\tStartWalkStopSalute_280-C\tWalkBackwardsInPlace_36  \nRunInPlace_21C\t\tStopWalkInPlace_90\t\tWalkTurnSit_455  \nSalute_85 \t\tT-Pose_10 \nSittingIdle_128 \tTalking-Seq2_364 \nSitToStand_68\t\tTalking0_113 \nStandingIdle_90\t\tTalking1_155 \nStandToCrouch_19\tTalking2_118 \u003cBR\u003e\u003cBR\u003e\n\nand 13 MAGIC MOCAP poses:\u003cBR\u003e\u003cBR\u003e\n\nM_Crouch Idle_40_Coat \u003cBR\u003e\nM_Crouch To Standing Idle_30_Coat \u003cBR\u003e\nM_Stand 1H cast spell 01_90_Coat \u003cBR\u003e\nM_Stand 1H Magic Attack 01_69_Coat \u003cBR\u003e\nM_Stand 2H Magic Area Attack 02_95_Coat \u003cBR\u003e\nM_Stand 2H Magic Attack 01-77 \u003cBR\u003e\nM_Stand 2H Magic Attack 03S-129 \u003cBR\u003e\nM_Stand Block React Large_40_Coat \u003cBR\u003e\nM_Stand idle 02_150_Coat \u003cBR\u003e\nM_Stand idle_55_Coat\u003cBR\u003e \nM_Stand React Death Backward_109_Coat \u003cBR\u003e\nM_Stand Walk Back_36_Coat \u003cBR\u003e\nM_Stand Walk Forward_34._Coat \u003cBR\u003e\u003cBR\u003e\n\n---------THE SCENES---------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nFor both 3DS Max and Lightwave this model comes with the following scenes:\nMocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.\u003cBR\u003e\nMocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)\u003cBR\u003e\nMAGIC-VG_Mocap_M_Stand 1H Magic Attack 01_69_Coat-VG2 4-SIG2 - Signature image (In it’s own folder)\u003cBR\u003e\u003cBR\u003e\n\nAnd the following folders:\u003cBR\u003e\n1b Import for MOCAP in MAX - The fbx to import into Max for MOCAP\u003cBR\u003e\nChacterized for MotionBuilder - the characterized fbx\u003cBR\u003e\u003cBR\u003e\n\n03-MAX xaf Anims Coat - Max xaf (MOCAP) files\u003cBR\u003e\n02-HMOT 3 with coat - Lightwave hmot (MOCAP) files\u003cBR\u003e\u003cBR\u003e\n\n03-MOCAPs-for VG Coat - Motionmixer files\u003cBR\u003e\u003cBR\u003e\n\n---------MOVE THE CHARACTER---------------------------------------------------\u003cBR\u003ev\n\nTo move the character:\nIn Lightwave simply select the Character and move\u003cBR\u003e\nThe Top hat has it's own master Null so you san move it separately\u003cBR\u003e\u003cBR\u003e\n\nIn Max \u003cBR\u003e\nThe Character has a \"0-Master\" dummy healper - use that to move the sharacter.\u003cBR\u003e\nThe Top hat has it's own dummy healper so you san move it separately\u003cBR\u003e\n------------------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nMotion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.\u003cBR\u003e\u003cBR\u003e\n\nI have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.\u003cBR\u003e\u003cBR\u003e\n\n--------THE MORPH TARGETS----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nThere are 53 morphs in this object - 8 of them are Phoneme controls:\u003cBR\u003e\n0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-Open, Eyes-RT, Eyes-Up, HandsSmaller, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RT, Lip-Lower-In, LT_BootBack-DN,, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open.lwo, Mouth-RotateZ-RT, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, Z-LT_ThickFingers, Z-RT_ThickFingers, Fatsuit, Thinsuit, Z-THinner\u003cBR\u003e\u003cBR\u003e\n\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\u003cBR\u003e\u003cBR\u003e\n\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\u003cBR\u003e\u003cBR\u003e\n\n--------SPECs----------------------------------------------------\u003cBR\u003e\u003cBR\u003e\n\nGeometry:\u003cBR\u003e\nLightwave\u003cBR\u003e\nMan \u003cBR\u003e\n11,619 verticies\u003cBR\u003e\n11,156 polys\u003cBR\u003e\u003cBR\u003e\n\nTop Hat\u003cBR\u003e\n462 verticies\u003cBR\u003e\n440 polys\u003cBR\u003e\u003cBR\u003e\n\nWalking Stick\u003cBR\u003e\n176 verticies\u003cBR\u003e\n162 polys\u003cBR\u003e\u003cBR\u003e\n\nGround\u003cBR\u003e\n8 verticies\u003cBR\u003e\n6 polys\u003cBR\u003e\u003cBR\u003e\n\nTotal\u003cBR\u003e\n12,265 verticies\u003cBR\u003e\n11,764 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\nMAX (Man,Top Hat, Walking stick, Ground)\u003cBR\u003e\n15,906 verticies\u003cBR\u003e\n15,340 polys\u003cBR\u003e\n------------------------\u003cBR\u003e\u003cBR\u003e\n\nImage maps are 4k\u003cBR\u003e\u003cBR\u003e\u003cBR\u003e\n\nYoutube links to the MOCAP files in this model:\u003cBR\u003e\nPIX-Magic Attack Dark-FIN Lightwave - https://youtu.be/_1TXF2217YM\u003cBR\u003e\nVG_Magic-MAX - https://youtu.be/uR6GG2MSYAM\u003cBR\u003e\u003cBR\u003e\n\nVG1-Color-TT -  https://youtu.be/sGcd8sLlopE\u003cBR\u003e\nVG1-Grey_HI-TT - https://youtu.be/o4Bfdtkgx-4\u003cBR\u003e\nVG2-Color-TT - https://youtu.be/1ksmahN8clY\u003cBR\u003e\na-SitStandWalk - https://youtu.be/nGfCVtPkq8o\u003cBR\u003e\na-Start-Walk-Stop-211 - https://youtu.be/OdsZSXrl5Ng\u003cBR\u003e\na-Walk_31 - https://youtu.be/wK2aRQEvdnE\u003cBR\u003e\nJogInPlace - https://youtu.be/5PcSoFFWDv8\u003cBR\u003e\nJump - https://youtu.be/ShUa2j1PCJw\u003cBR\u003e\nM_Crouch Idle - https://youtu.be/TG5RdAbAKEk\u003cBR\u003e\nM_Crouch To Standing Idle - https://youtu.be/cnq8vk047nA\u003cBR\u003e\nM_Stand 1H cast spell 01 - https://youtu.be/zCqqH0Bo8YUM_Stand 1H Magic Attack 01 - https://youtu.be/s2QdoTHNN00\u003cBR\u003e\nM_Stand 2H Magic Area Attack 02 - https://youtu.be/rlDvoU25mtk\u003cBR\u003e\nM_Stand 2H Magic Attack 01 - https://youtu.be/jOg0W6Bvk-E\u003cBR\u003e\nM_Stand 2H Magic Attack 03S - https://youtu.be/pYc_eA1Iu4c\u003cBR\u003e\nM_Stand Block React Large - https://youtu.be/25-U3ToMrSE\u003cBR\u003e\nM_Stand idle 02 - https://youtu.be/F8ZJKZ8bmKY\u003cBR\u003e\nM_Stand idle_55 - https://youtu.be/gy_VJBVhPKwM_Stand React M_Stand React Death Backward - https://youtu.be/E19yv7LTScU\u003cBR\u003e\nM_Stand Walk Back - https://youtu.be/eyYKbJcYXu0\u003cBR\u003e\nM_Stand Walk Forward - https://youtu.be/OojUmyqHq-Q\u003cBR\u003e\nRunInPlace - https://youtu.be/cegvFuJTHB4\u003cBR\u003e\nSit-To-Stand - https://youtu.be/N65F6k_Fgds\u003cBR\u003e\nSitting-Idle - https://youtu.be/WTlbYqOtUQM\u003cBR\u003e\nStand-To-Crouch - https://youtu.be/Q-AfOKmXvsg\u003cBR\u003e\nStand-To-Sit - https://youtu.be/EtOcwxVxWyw\u003cBR\u003e\nStanding-Idle - https://youtu.be/VC-kksSiLSc\u003cBR\u003e\nStart-Walk-In-Place - https://youtu.be/4qbD_98Zb-Q\u003cBR\u003e\nStart-Walk-Stop - https://youtu.be/yTkTJJrrF5M\u003cBR\u003e\nStopWalk-InPlace - https://youtu.be/2iu7bVU1CEQ\u003cBR\u003e\nTalking_0 - 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The middle part of case  is openable and contains clockwork with weights on chains and pendulum. The upper part is also openable and contain clock face with movable hands. As a material for case, we chose acacia wood in light and dark variants to highlight the decorations. Model fits perfectly to any room or hallway  of the late 19th century.\n\nModels have LODs and custom coliders for easy use as game props. Packed Ambient oclusion(R), roughness(G) and metalic(B) and unreal engine 4 project is also included.","imageAlt":"Victorian longcase clocks 3D 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7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts : 7928\n\nEdges : 15840\n\nFaces : 7920\n\nTris : 1540\n\nUvs : 8792\n\nThis model can be used for video and game assets","imageAlt":"Bowler Hat 3D model animated","url":"https://www.cgtrader.com/3d-models/various/various-models/bowler-hat-bcf74a18-7ab1-4f02-a4d1-65be92f54ec3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oi8fc83xngbj1zbftzygd8hm9wa7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Bowler%20Hat%20texture_11.jpg","gridUrl":"https://media.cgtrader.com/variants/oi8fc83xngbj1zbftzygd8hm9wa7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Bowler%20Hat%20texture_11.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/bowler-hat-bcf74a18-7ab1-4f02-a4d1-65be92f54ec3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":149,"name":".bip","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various 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7.2.0\n\nNative Untitled.blend Blender (.blend) 4.4 Default 4.4\n\nNative Bowler Hat.mb Autodesk Maya (.ma, .mb) 2022 Default 2022\n\nlambert1_Roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nBowler Hat.obj OBJ (.obj, .mtl) 2022\n\nlambert1_Base_color.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts : 27292\n\nEdges : 54560\n\nFaces : 27280\n\nTris : 54560\n\nUvs : 28462\n\nThis model can be used for video and game assets","imageAlt":"3D animated Bowler 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For 3DS Max users, the 3DS Max 2009 and 2017 model work correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n*************** MAX USERS***************\nThis model comes with several pre-animated scenes to get you started:\nRegencyMan_Zero (base T-Pose and Rigged Scene)\nRegencyMan-StartWalking\nRegencyMan_JWalker\nRegencyMan_WalkCycle-02-Repeat\nRegencyMan_WalkCycle-single\n\nI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\nIn Lightwave “RegencyMan_2_MainLayer” moves the entire rigged object\nIn Max the “LOC-POINT” moves the entire rigged object\n\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\nLW: The main controlling Bone is the \"ROOT\" bone\n\nMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\nLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\nLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\nLW: the Knees and Elbows are a bit different and are managed by “LT_Elbow_Control” and “RT_Elbow_Control” and “LT_Knee_Dir” and “RT_Knee_Dir” objects - In addition, there are “LT_KneeRotate” and “LRT_KneeRotate” controls - a bit tricky at first, but you’ll get the hang of it\n\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\nLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\nThe eyes have bone control for position or you can use the Eye morphs to control position.\n\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\nF, AI, CDGJKNSTYZ, E, L, O, U and WQ - the remaining are as follows: CheecksPuffed, EyebrowArch-LT, EyebrowArch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrow-DN-Both, EyelidsOpened, EyelidsOpenedWide, Eyes-DN, Eyes-LT, Eyes-RT, EyesUP, JawBack, JawDown, JawForward, Jaw-LT, JawRotateZ-LT, Jaw-RT, LeftCollarUp, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Motuh-Pucker, MouthRotateZ-RT, MouthUp, MouthWhistle, NoseScrunch, RightCollarUp, Smile, Snarl-LT, Snarl-RT, Squint, ThinMan03, UpperLip-In, UpperLip-Out\n\nBut if you have positioned the model by moving the bones, AND you try to use morph targets, you may have some pretty weird distortions that will freak you out.\n\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n------------------------\nGeometry:\nLightwave\nMan \n10648 verticies\n10171 polys\n\nHat\n363 verticies\n330 polys\n\nCrop\n273 verticies\n260 polys\n\nGround\n8 verticies\n6 polys\n\nTotal:\n11,292 verticies\n10,767 polys\n------------------------\nMAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)10648+\nMan, Hat, Crop, Ground\n34,996 verticies\n34,487 polys\n\nImage maps are 2k\n","imageAlt":"3D model Regency Man 1811-1820 - Low poly - rigged -","url":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/j7TWzyfVobj7Wt6YvZWcBvzf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/regency-man-1811-1820-3d-model-animated-max-lwo-lw-lws-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/regency-man-1811-1820","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/996773/6c43a8f90c/regency-man-1811-1820-low-poly-rigged-animated-3d-model-6c43a8f90c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2877297","type":"listingItem","attributes":{"id":2877297,"title":"Victorian Man 1 - five in one - Low Poly","price":75.0,"description":"Victorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad\u003cbr\u003e\nThis is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the \"0-B_FatMan3\" morph to make him a \u003cbr\u003edifferent person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.\n\u003cbr\u003e\u003cbr\u003e\nVictorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Lightwave version 11.6 and LW 2020 and up and for 3DS Max \u003cbr\u003eversion 8.5 and 3DS Max 2020 and up\n\u003cbr\u003eMax: Standard, VRAY, ARNOLD\n\u003cbr\u003eLW: Standard, BSDF, PBR\n\u003cbr\u003eOBJ: including  the obj morphs.\u003cBR\u003e\nGLTF\u003cBR\u003e\n\u003cbr\u003eFBX:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020\n\u003cbr\u003e\u003cbr\u003e\n*************** MAX USERS***************\n\u003cbr\u003e2009 and 2020 versions are already setup and work correctly.\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later \u003cbr\u003eversion of 3DS Max (I don’t know when they changed things) you’ll need to: 1) \n\u003cbr\u003egoto CUSTOMIZE =\u003e PREFERENCES =\u003e “GAMA and LUTE =\u003e Turn off LUTE 2) goto CUSTOMIZE =\u003e PREFERENCES =\u003e bottom of screen - “Normal Bump Mode” =\u003e Select Directx, so it reads the maps correctly.\n\u003cbr\u003e\u003cbr\u003e\nEven then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn \u003cbr\u003eup the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.\n\u003cbr\u003e\u003cbr\u003e*************** MAX USERS***************\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eThis model comes with several pre-animated scenes to get you started:\n\u003cbr\u003eVM-ZERO.lws (base T-Pose and Rigged Scene)\n\u003cbr\u003eVM-WalkStopTIP-FIN.lws\n\u003cbr\u003eVM-WalkStop-FIN\n\u003cbr\u003eVM-SING-01.lws (Man is Carolling with sheet music)\n\u003cbr\u003eSIG_VG_Both_01\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eI don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.\n\u003cbr\u003e\u003cbr\u003e\nn Lightwave “VM-Master” moves the entire rigged object\n\u003cbr\u003eIn Max the “LOC-POINT” moves the entire rigged object\n\u003cbr\u003e\u003cbr\u003e\nMAX: The main controlling Object “CtrlC_COG” attached to \"ROOT\" bone\n\u003cbr\u003eLW: The main controlling Bone is the \"ROOT\" bone\n\u003cbr\u003e\u003cbr\u003e\n\u003cbr\u003eMax: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.\n\u003cbr\u003eLW: The feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up\n\u003cbr\u003e\u003cbr\u003e\nMax: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects\n\u003cbr\u003eLW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones\n\u003cbr\u003e\u003cbr\u003e\nMax: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects\n\u003cbr\u003e\u003cbr\u003e\nLW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it\n\u003cbr\u003e\u003cbr\u003e\nMax: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003eLW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers\n\u003cbr\u003e\u003cbr\u003e\nThe eyes have bare not connected to the bones that cam control them - the Eye Morphs do a great job instead.\n\u003cbr\u003e\nThe Top Hat is optional (it's visibility can be turned on or off as desired).\n\u003cbr\u003e\nThere are 46 morphs in this object - 8 of them are Phoneme controls:\n\u003cbr\u003e0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, \nC!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT\n\u003cbr\u003e\u003cbr\u003e\nBut if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.\n\u003cbr\u003e\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.\n\u003cbr\u003e------------------------\n\u003cbr\u003eGeometry:\n\u003cbr\u003eLightwave\n\u003cbr\u003eMan \n\u003cbr\u003e18956 verticies\n\u003cbr\u003e15129 polys\n\n\u003cbr\u003eTop Hat\n\u003cbr\u003e446 verticies\n\u003cbr\u003e440 polys\n\n\u003cbr\u003eHolly Decoration on Hat\n\u003cbr\u003e1112 verticies\n\u003cbr\u003e902 polys\n\u003cbr\u003e\u003cbr\u003e\nGround\n\u003cbr\u003e8 verticies\n\u003cbr\u003e6 polys\n\u003cbr\u003e\u003cbr\u003e\nSheet Music\n\u003cbr\u003e588 verticies\n\u003cbr\u003e576 polys\n\u003cbr\u003e\u003cbr\u003e\nTotal\n\u003cbr\u003e12,265 verticies\n\u003cbr\u003e11,764 polys\n\u003cbr\u003e------------------------\n\u003cbr\u003eLW (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e21216 verticies\n\u003cbr\u003e17124 polys\n-\u003cbr\u003e-----------------------\n\u003cbr\u003eMAX (Man,Top Hat, Holly, Music, Ground)\n\u003cbr\u003e20715 verticies\n\u003cbr\u003e16475 polys\n\u003cbr\u003e\u003cbr\u003e\nImage maps are 4k\n\u003cbr\u003e\u003cbr\u003e\nYoutube sample videos here:\n\u003cbr\u003eMorphs Anim: https://youtu.be/-aiK6EkARnc\n\u003cbr\u003eVM WalkTipStop HI: https://youtu.be/FwY2Ap5CWcw\n\u003cbr\u003eVM WalkTipStop WIRE: https://youtu.be/pLmgsEC149w\n\u003cbr\u003eVM WalkStop HI: https://youtu.be/QBZTDGZtX6I\n\u003cbr\u003eVM WalkStop LO Wire: https://youtu.be/byCA4TD81jI\n\u003cbr\u003eVM WalkStop FAT HI: https://youtu.be/FiH1hk3hEtg\n\u003cbr\u003eVM WalkStop FAT WIRE: https://youtu.be/kdRCWbOksrY","imageAlt":"Victorian Man 1 - 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A sofa, armchairs, coffee table, decorated lamp, table lamp, rug. Textures are in PNG format in 2K.\nThis Model created used 3ds Max 2018 and Render using Corona \u0026 Vray\nThis model is accurately sized to match the real object.\nModel does not include any backgrounds or scenes used in preview images.\nUnits: mm\nFile Formats:\n3ds Max 2018 V-Ray\nOBJ\nFBX\nPolys : 10640\nVerts : 5338\nLowpoly : Yes\nExport : Yes\nFBX : Yes\nOBJ : Yes\nMaps : Yes\nUnwrap : Yes\nTexture : yes\nXform : Yes\nUnit : Millimeters\n\nHope you like it! Also check out my other models, just click on my user name to see complete gallery\n","imageAlt":"animated Classic Victorian Furniture Collection Low-poly 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A luxurious reimagination of the iconic design, this mask blends historical symbolism with intricate artistic detailing, making it a striking piece for various applications.\n\n**Key Features**\n\n-  Iconic Design: Inspired by the legendary Guy Fawkes/V for Vendetta mask, this model features a bold, recognizable structure with a regal twist.\n-  Ornate Gold Embellishments: Delicate baroque-style engravings and swirling filigree patterns add a touch of aristocratic opulence.\n-  Polished Metallic Finish: A realistic reflective gold texture enhances the luxurious and dramatic look.\n-  Intricate Facial Details: The mask maintains the iconic arched eyebrows, mustache, and goatee, while incorporating an exquisite royal crest at the forehead.\n-  Perfect Craftsmanship: Every curve, engraving, and edge is precisely modeled for high realism and depth.\n\n**Ideal For**\n\n-  Game Development: A premium asset for fantasy, cyberpunk, or historical games.\n-  3D Animations \u0026 CGI: A captivating addition to movies, VR experiences, and digital artwork.\n-  Collectors \u0026 Printing: A high-detail model suitable for 3D printing and cosplay projects.\n-  Fashion \u0026 Theater: A statement piece for masquerade balls, themed events, or luxury decor.\n\n**Technical Specifications**\n\n- File Formats: STL, OBJ, FBX (other formats available upon request).\n- Textures: 4K PBR materials, including gold reflections, detailed engravings, and realistic shading.\n- Compatibility: Optimized for Blender, Unreal Engine, Unity, Maya, and 3ds Max.\n- Polygon Count: Balanced for high-quality renders and smooth animation performance.\n\nStep into the world of rebellion, intrigue, and aristocratic beauty with this ornate gold Guy Fawkes mask—a masterpiece of design and symbolism\n\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/clothing/ornate-gold-guy-fawkes-mask","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/S2mbd2i5GpgEaiRfPuEx9aPF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled%20design%20-%202025-02-05T205229.859.jpg","gridUrl":"https://media.cgtrader.com/variants/S2mbd2i5GpgEaiRfPuEx9aPF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled%20design%20-%202025-02-05T205229.859.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/ornate-gold-guy-fawkes-mask","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5841446/588579a9bb/ornate-gold-guy-fawkes-mask-3d-model-588579a9bb.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5777884","type":"listingItem","attributes":{"id":5777884,"title":"Exquisite 3D Venetian Mask","price":6.0,"description":"Immerse yourself in the elegance and mystique of this meticulously designed 3D Venetian mask. 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Let this mask transform your space or event into a celebration of beauty and sophistication.","imageAlt":"Exquisite 3D Venetian Mask animated game-ready","url":"https://www.cgtrader.com/3d-models/character/clothing/exquisite-3d-venetian-mask","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EpYJUBiwYJaZHDsLAwY3rttA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled%20design%20%2836%29.jpg","gridUrl":"https://media.cgtrader.com/variants/EpYJUBiwYJaZHDsLAwY3rttA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled%20design%20%2836%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/clothing/exquisite-3d-venetian-mask","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"clothing","categoryTitle":"Character","subcategoryTitle":"Clothing","schemaImageUrl":"https://img-new.cgtrader.com/items/5777884/a55697b926/exquisite-3d-venetian-mask-3d-model-a55697b926.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"735543","type":"listingItem","attributes":{"id":735543,"title":"Mummy human body","price":40.0,"description":"Mummies are commonly featured in horror genres as undead creatures wrapped in bandages. Similar undead include skeletons and zombies.\nThe mummy genre has its origins in the 19th century when Egypt was being colonized by France and, subsequently, by Victorian Britain. \n\nThis design does not intends to representate any incarnation in particular, its rather a representation of the general visual consensus of the character, sort of speak, informed by all previous popular interpretations of the character in several media.\n\nIncludes 2 Animations in FBX Format: Walk \u0026 Idle\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included","imageAlt":"3D model Mummy human body","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/mummy-8761e289-e8fb-4c94-8d1f-0883396c6634","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zrJGxgSNuPBhhBGv6836xyUH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t.jpg","gridUrl":"https://media.cgtrader.com/variants/zrJGxgSNuPBhhBGv6836xyUH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/mummy-8761e289-e8fb-4c94-8d1f-0883396c6634","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/735543/46cb9d710f/mummy-human-body-3d-model-46cb9d710f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6753825","type":"listingItem","attributes":{"id":6753825,"title":"Wiry Steampunk Inventor Wild 3D Character","price":13.0,"description":"\u003cdiv\u003eA wiry 32-year-old female steampunk inventor with wild copper-red curls pinned under brass goggles, wears a fitted brown leather corset over a cream ruffled blouse, olive trousers tucked into knee-high boots with steel buckles, and a determined smirk, her pocket watch necklace glinting. She stands in a cluttered Victorian workshop amid gear-strewn oak workbenches, hissing steam pipes, flickering gas lamps, whirring clockwork devices, brass gauges on soot-stained walls, and golden haze from coal furnace glow.. White background. Realistic colorized model. In the middle. Full body view. T POSE with arms spread to the sides, straight arms, front view. Professional lighting. Soft shadows. Include the described environment and all visual details for a complete scene.\u003c/div\u003e\u003cdiv\u003eIncluded animation of Idle, Walking, Running etc. It's full compatible with Mixamo RIG.\u003cbr\u003eThis character model comes in 3 levels of detail: low-poly for mobile games, mid-poly for standard games, and high-poly for cinematics. The model is fully rigged and ready for animation. It includes PBR textures (4096x4096), including diffuse, normal maps, and metallic/roughness maps. The character is provided in T-pose and can be easily imported into any modern game engine or 3D software. Perfect for games, animations, or virtual reality applications. 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