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2282\u003cbr\u003e\n- Verts - 2209\u003cbr\u003e\n- Tris - 4410\u003cbr\u003e\n\u003cbr\u003e\n**Body** (2048x2048)\u003cbr\u003e\n\u003cbr\u003e\n- Faces - 2736\u003cbr\u003e\n- Verts - 2718\u003cbr\u003e\n- Tris - 5448\u003cbr\u003e\n\u003cbr\u003e\n**Arms** (2048x2048)\u003cbr\u003e\n\u003cbr\u003e\n- Faces - 1634\u003cbr\u003e\n- Verts - 1634\u003cbr\u003e\n- Tris - 3244\u003cbr\u003e\n\u003cbr\u003e\n**Legs** (2048x2048)\u003cbr\u003e\n\u003cbr\u003e\n- Faces - 1384\u003cbr\u003e\n- Verts - 1386\u003cbr\u003e\n- Tris - 2756\u003cbr\u003e\n\u003cbr\u003e\n**Weapon** (2048x2048)\u003cbr\u003e\n\u003cbr\u003e\n- Faces - 200\u003cbr\u003e\n- Verts - 202\u003cbr\u003e\n- Tris - 400\u003cbr\u003e\n\u003cbr\u003e\nFile formats\u003cbr\u003e\nArchive includes:\u003cbr\u003e\n\u003cbr\u003e\nMaya mb. fbx. and obj.\u003cbr\u003e\nAll textures (PNG/TGA)\u003cbr\u003e\nUnity project (v2019+)\u003cbr\u003e\nUE4 project (v4.20+) (rigged with Epic Skeleton!)\u003cbr\u003e\nUE5 - works correctly\u003cbr\u003e","imageAlt":"Skeleton Undead Warrior Forest - 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S_IDLE: 0 - 100fr.,\n 2. S_Bowing: 101 - 151fr.,\n 3. S_Disappoined: 152 - 257fr.,\n 4. S_Drinking: 258 - 313fr.,\n 5. S_Eating: 314 - 434fr.,\n 6. S_Explanation: 435 - 480fr.,\n 7. S_Greeting: 481 - 541fr.,\n 8. S_Looking_around: 542 - 718fr.,\n 9. S_Pick_object: 719 - 759fr.,\n 10. S_pointing_A: 760 - 820fr.,\n 11. S_Reject: 821 - 921fr.,\n 12. S_salute_B: 922 - 982fr.,\n 13. S_Shrugs: 983 - 1028fr.,\n 14. S_sit_down: 1029 - 1054fr.,\n 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,\n 16. S_Sitting: 1191 - 1276fr.,\n 17. S_Came_up: 1277 - 1303fr.,\n 18. S_Talking_A: 1304 - 1349fr.,\n 19. S_Talking_B: 1350 - 1485fr.,\n 20. S_Thinking: 1486 - 1561fr.,\n 21. S_Use_object: 1562 - 1602fr.,\n 22. S_warning: 1603 - 1663fr.,\n 23. S_waving: 1664 - 1709fr.,\n 24. S_making_potion: 1714 - 1744fr.,\n 25. M_falling_down: 1749 - 1789fr.,\n 26. M_Jump_runing_a: 1794 - 1834fr.,\n 27. M_Jump_standing_Start: 1839 - 1884fr.,\n 28. M_Jump_standing_Loop: 1885 - 1887fr.,\n 29. M_Jump_standing_Endbip: 1888 - 1914fr.,\n 30. M_Jump_Walking_Start: 1919 - 1930fr.,\n 31. M_Jump_Walking_Loop: 1931 - 1933fr.,\n 32. M_Jump_Walking_End: 1934 - 1949fr.,\n 33. M_Run: 1954 - 1976fr.,\n 34. M_Run_Jump_Start: 1977 - 1992fr.,\n 35. M_Run_Jump_Loop: 1993 - 1995fr.,\n 36. M_Run_Jump_End: 1996 - 2011fr.,\n 37. M_Sneaking: 2016 - 2066fr.,\n 38. M_strafe_run_left: 2071 - 2097fr.,\n 39. M_strafe_run_right: 2102 - 2128fr.,\n 40. M_Strife_leftt: 2133 - 2168fr.,\n 41. M_Strife_right: 2173 - 2208fr.,\n 42. M_walk: 2213 - 2248fr.,\n 43. M_Walking_back_A: 2253 - 2288fr.,\n 44. M_Walking_With_Tourch: 2293 - 2396fr.,\n 45. RM_falling_down: 2401 - 2441fr.,\n 46. RM_Jump_runing_a: 2446 - 2486fr.,\n 47. RM_Jump_standing: 2491 - 2566fr.,\n 48. RM_Jump_Walking: 2571 - 2601fr.,\n 49. RM_Run: 2606 - 2628fr.,\n 50. RM_Run_Jump: 2633 - 2666fr.,\n 51. RM_Sneaking: 2671 - 2721fr.,\n 52. RM_strafe_run_left: 2726 - 2752fr.,\n 53. RM_strafe_run_right: 2757 - 2783fr.,\n 54. RM_Strife_leftt: 2788 - 2823fr.,\n 55. RM_Strife_right: 2828 - 2863fr.,\n 56. RM_walk: 2868 - 2903fr.,\n 57. RM_Walking_back_A: 2908 - 2943fr.,\n 58. RM_Walking_With_Tourch: 2948 - 3051fr.,\n\n1 hand sword:\n 59. 1H_PutWeapon_Back: 3056 - 3096fr.,\n 60. 1H_TookWeaponOut: 3097 - 3137fr.,\n 61. 1H_COMBAT_mode: 3138 - 3188fr.,\n 62. 1H_Block_to: 3189 - 3206fr.,\n 63. 1H_Block_Keep: 3207 - 3257fr.,\n 64. 1H_Block_from: 3258 - 3268fr.,\n 65. 1H_Dodge_backwards: 3269 - 3304fr.,\n 66. 1H_dodge_to_left: 3305 - 3340fr.,\n 67. 1H_dodge_to_right: 3341 - 3376fr.,\n 68. 1H_Heavy Smash: 3377 - 3417fr.,\n 69. 1H_Hit_from_back: 3418 - 3453fr.,\n 70. 1H_Hit_from_front: 3454 - 3489fr.,\n 71. 1H_R_parry_high_right: 3490 - 3525fr.,\n 72. 1H_R_parry_mid_front: 3526 - 3561fr.,\n 73. 1H_sword_swing_high_left: 3562 - 3597fr.,\n 74. 1H_sword_swing_high_right: 3598 - 3633fr.,\n 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,\n 76. 1H_sword_swing_low_left: 3670 - 3705fr.,\n 77. 1H_sword_swing_low_right: 3706 - 3741fr.,\n 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,\n 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,\n 80. 1H_Down_back: 3844 - 3884fr.,\n 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,\n 82. 1H_Die_fall_backward: 3926 - 4059fr.,\n 83. 1H_Die_fall_forward: 4064 - 4204fr.,\n 84. 1H_Die_knocked_backward: 4209 - 4226fr.,\n 85. M_1H_Casual_walk: 4231 - 4267fr.,\n 86. M_1H_run: 4272 - 4298fr.,\n 87. M_1H_Cautious_walk: 4303 - 4343fr.,\n 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,\n 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,\n 90. RM_1H_Casual_walk: 4420 - 4456fr.,\n 91. RM_1H_Cautious_walk: 4461 - 4501fr.,\n 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,\n 93. RM_1H_run: 4561 - 4587fr.,\n 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,\n 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,\n\nwizard's:\n 96. M_PutWeapon_Back: 4672 - 4712fr.,\n 97. M_TookWeaponOut: 4713 - 4753fr.,\n 98. M_combat_mode_B: 4754 - 4829fr.,\n 99. M_duck_below_swing: 4830 - 4865fr.,\n 100. M_magic_light_spell: 4866 - 4916fr.,\n 101. M_magic_shot_stright: 4917 - 4952fr.,\n 102. M_combat_mode_A: 4957 - 5032fr.,\n 103. M_Block_to: 5033 - 5048fr.,\n 104. M_Block_Keep: 5049 - 5124fr.,\n 105. M_Block_from: 5125 - 5135fr.,\n 106. M_magic_helix_spell: 5136 - 5206fr.,\n 107. M_staff_block: 5207 - 5242fr.,\n 108. M_staff_earthquake_spell: 5243 - 5278fr.,\n 109. M_staff_Hit_stright_down: 5279 - 5314fr.,\n 110. M_staff_swing_right: 5315 - 5350fr.,\n 111. M_dying_B: 5351 - 5416fr.,\n 112. M_combat_mode_C: 5421 - 5496fr.,\n 113. M_buff_spell_A: 5497 - 5547fr.,\n 114. M_Drinking_potion: 5548 - 5603fr.,\n 115. M_fire_ball_strong_spell: 5604 - 5679fr.,\n 116. M_spell_Barier_start: 5680 - 5698fr.,\n 117. M_spell_Barier_keep: 5699 - 5734fr.,\n 118. M_spell_Barier_end: 5735 - 5750fr.,\n 119. M_spell_cast_B: 5751 - 5786fr.,\n 120. M_spell_cast_D: 5787 - 5822fr.,\n 121. M_spell_curse: 5823 - 5883fr.,\n 122. M_spell_sleep: 5884 - 5924fr.,\n 123. M_speil_summoning: 5929 - 5964fr.,\n 124. M_speil_fast_loop: 5969 - 5999fr.,\n 125. 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The gnomes are sculpted with soft, rounded features: rosy cheeks, tiny button noses, and fluffy white beards that cascade down their chests. Their expressive eyes peek out from under tall, striped witch hats in classic Halloween colors — orange, black, and purple — adding a playful twist to the traditional gnome design. Each gnome clutches a uniquely carved pumpkin with a mischievous grin, its warm inner glow illuminating their faces and casting cozy shadows on the ground.\n\nThe scene is set against a warm, gradient orange backdrop that evokes the golden hour of autumn dusk. Silhouetted bats flutter playfully in the sky, enhancing the festive Halloween atmosphere without being scary. At their feet, three small, vibrant teal pumpkins sit neatly aligned — their unusual color adds a modern, stylized pop to the composition, making it stand out from generic Halloween imagery. The lighting is soft and diffused, highlighting the glossy textures of the gnomes’ clothing, the smooth curves of their hats, and the intricate carvings on the pumpkins. The entire scene radiates warmth, joy, and holiday cheer — ideal for audiences who love cute, non-scary Halloween themes.\n\nTechnically, this 3D asset is built for maximum versatility and professional use. It includes:\n\nHigh-polygon modeling with smooth, clean topology for crisp close-ups and scalable resolution.\nPBR (Physically Based Rendering) materials for realistic fabric sheen, skin translucency, and glowing pumpkin effects.\nRigged joints for animation — perfect for making the gnomes sway, blink, or wave in games, films, or social media content.\nClean UV mapping for easy customization — imagine their hats in red, green, or even metallic gold; their pumpkins in blue or pink for themed campaigns.\nOptimized for real-time engines like Unreal Engine 5 and Unity, as well as offline renderers such as Blender Cycles or Octane Render.\nIdeal for industries seeking festive, child-friendly Halloween content, this asset can be used as:\n\nA main character group in mobile games, animated shorts, or children’s apps.\nA brand mascot for Halloween-themed products, candy brands, party supplies, or seasonal retail promotions.\nA social media hero for Instagram posts, TikTok filters, or YouTube thumbnails targeting families and kids.\nA print-ready illustration for greeting cards, posters, party invitations, or merchandise (t-shirts, mugs, stickers).\nA VR/AR prop in virtual haunted houses, metaverse events, or interactive Halloween experiences.\nIts design balances classic Halloween iconography with modern cartoon charm, appealing to fans of “Gnomeo \u0026 Juliet,” “The Smurfs,” and “Halloween Town.” Unlike scary horror models, these gnomes are delightfully spooky — making them perfect for projects targeting preschoolers, elementary school kids, and adults who enjoy nostalgic, lighthearted holiday aesthetics.\n\nFor SEO optimization, this listing targets high-intent commercial keywords: “cute Halloween gnome 3D model,” “gnome with pumpkin render,” “animated Halloween characters,” “game-ready spooky gnomes,” and “family-friendly Halloween art.” Phrases like “commercial use,” “ready for animation,” “print and web resolution,” and “premium 3D stock” attract professional buyers. It also addresses niche markets: indie game devs needing low-poly cute characters, marketers creating Halloween campaigns for young audiences, and merch designers looking for trendy, licensable art.\n\nThe gnomes’ expressions — cheerful, curious, and slightly mischievous — evoke themes of friendship, celebration, and playful magic, making them ideal for branding around community, togetherness, or seasonal joy. Whether you’re designing a mobile game, producing a TikTok filter, launching a Halloween product line, or building a metaverse party zone, this 3D gnome trio delivers unmatched charm, versatility, and emotional appeal.\nCute Halloween gnome 3D model\nGnome with jack-o’-lantern render\nAnimated Halloween characters\nGame-ready spooky gnomes\nFamily-friendly Halloween art\nPremium gnome sculpture\nCommercial use holiday asset\nSocial media Halloween post\nPrint-ready gnome illustration\nTrio of festive gnomes\nRoyalty-free cute gnomes for commercial use\nPBR materials 3D model for Unreal Engine 5\nBest-selling Halloween characters 2025\nSEO-optimized 3D gnomes for marketing\nRigged animated gnomes for Unity\nVR-ready Halloween prop for metaverse\nNFT-ready gnome trio download\nPhotorealistic cartoon render\nHigh-res 3D asset for games and ads\nCinematic lighting 3D model for social media","imageAlt":"animated Cute Halloween Gnomes Jack-O Lanterns Witch Hats","url":"https://www.cgtrader.com/3d-models/various/various-models/cute-halloween-gnomes-jack-o-lanterns-witch-hats-3d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ygs9z5dy0c1egfoj358yp6jzwkav/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/34713517-50fd-4843-86ae-c49df66e5611.jpg","gridUrl":"https://media.cgtrader.com/variants/ygs9z5dy0c1egfoj358yp6jzwkav/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/34713517-50fd-4843-86ae-c49df66e5611.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/cute-halloween-gnomes-jack-o-lanterns-witch-hats-3d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6543202/18e1a3c2c1/cute-halloween-gnomes-jack-o-lanterns-witch-hats-3d-3d-model-18e1a3c2c1.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4189734","type":"listingItem","attributes":{"id":4189734,"title":"Stylized Character Druid 1","price":35.0,"description":"video animation demo preview - https://youtu.be/ftxHMO8Z_Tg\n\n\n\n!!! 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Perfect for fantasy landscapes or animated adventures, it combines intricate clockwork details with vibrant colors. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. The textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. Textures are 4096x4096 in size. Perfect for use in fantasy games, animations, or themed projects. If you like the model, please leave a comment and like it!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. The hand animations are available both as baked FBX files and as separate NLA tracks in the Blender format.","imageAlt":"Steampunk Gnome model pack animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/steampunk-gnome-model-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ilr1hu7phdzg3cgk886citcewq58/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01_preview.jpg","gridUrl":"https://media.cgtrader.com/variants/ilr1hu7phdzg3cgk886citcewq58/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01_preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/steampunk-gnome-model-pack","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":119,"name":".py","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":110,"name":".ms","is_native":false},{"id":null,"name":null,"is_native":false},{"id":228,"name":".json","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6630388/47559c6b8f/steampunk-gnome-model-pack-3d-model-47559c6b8f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021607","type":"listingItem","attributes":{"id":1021607,"title":"Goblin Slave Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/-aCYd62AHcc\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. 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IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappointed: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Looking_around: 601 - 777 fr.,\u003c/p\u003e\u003cp\u003e 8. Pick_object: 778 - 818 fr.,\u003c/p\u003e\u003cp\u003e 9. pointing_A: 819 - 879 fr.,\u003c/p\u003e\u003cp\u003e 10. Say_No: 880 - 930 fr.,\u003c/p\u003e\u003cp\u003e 11. Shrugs: 931 - 976 fr.,\u003c/p\u003e\u003cp\u003e 12. Talking_A: 977 - 1022 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_B: 1023 - 1173 fr.,\u003c/p\u003e\u003cp\u003e 14. warning: 1174 - 1234 fr.,\u003c/p\u003e\u003cp\u003e 15. waving: 1235 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 16. yawn: 1281 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 17. Climbing_ladder: 1371 - 1411 fr.,\u003c/p\u003e\u003cp\u003e 18. Crouching: 1416 - 1516 fr.,\u003c/p\u003e\u003cp\u003e 19. falling_down: 1521 - 1561 fr.,\u003c/p\u003e\u003cp\u003e 20. Jump_standing: 1566 - 1641 fr.,\u003c/p\u003e\u003cp\u003e 21. 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Fits for using  in close-up game cut scenes. \n\nSuitable for games, mods or any real time applications. \nThis asset is optimized and hand tweaked. \nTextured using PBR workflow. \nTotal count triangles : 11667 triangles.\n\nTexture resolution : \n1 x 1024*1024 texture set\n1 x 2048*2048 texture set\n\nFollowing textures included: \nDiffuse, normal map, specular, illumination, glossiness (green channel of mask texture), metalness (red channel of mask texture).\n\nFeatures : \n- Clean mesh with no co-planar faces or isolated vertices ; \n- No corrections or cleaning up needed ; \n- Fully textured ; \n- Correctly named in English ; \n- Pivot at 0, 0, 0 at bottom center of object ; \n\nAvailable formats: \n*.mb \n*.tbscene\n*.obj \n*.fbx","imageAlt":"Fantasy Dwarf - rigged 3D 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1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-3d-model-minimal-3dd-character-3d-model-of-gnome","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wYKmZaQX4kTAHatvzyNtT62V/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/DHQ.jpg","gridUrl":"https://media.cgtrader.com/variants/wYKmZaQX4kTAHatvzyNtT62V/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/DHQ.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-3d-model-minimal-3dd-character-3d-model-of-gnome","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":120,"name":".mel","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2690668/1682734b67/gnome-3d-model-minimal-3dd-character-3d-model-of-gnome-3d-model-1682734b67.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6382472","type":"listingItem","attributes":{"id":6382472,"title":"Bearded Gnome Character Model Pack","price":45.0,"description":"This Bearded Gnome Character Model Pack features a charming gnome with a distinctive red hat and flowing white beard. Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle. Ideal for use in fantasy games, animations, and VR experiences. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and have no overlapping UV. All textures are 4096*4096 in size. The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed. If you like this model, please leave a comment and like it!\n\nHand animation list: Beckoning, Button Pushing, Crazy Gesture, Hand Raising, Inspecting, Pointing, Pointing Gesture, Seated Idle, Shake Fist, Sitting Disapproval, Sitting Thumbs Up, Standing 2H Magic Attack 02, Standing 2H Magic Attack 04, Standing Using Touchscreen Tablet, Typing. 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You can see list of animations in Youtube page description.\u003c/p\u003e\u003cp\u003eArmor parts can be hided\\removed.\u003c/p\u003e\u003cp\u003eTheer are several colors for skins, armor sets and textures of each character.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"GNOMES ARMY 3D asset animated game-ready","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6rJmidJFw5kitMBDHH6nQZM2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnomes-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/6rJmidJFw5kitMBDHH6nQZM2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnomes-army-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnomes-army","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1012975/88f54d2002/gnomes-army-3d-model-88f54d2002.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016634","type":"listingItem","attributes":{"id":1016634,"title":"Goblin Warrior Light Version","price":10.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Goblin Warrior in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 30 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eGoblin model only  has 2,190 polygons, 4,044 triangles and 2,080 vertexes. With armor, 2 shields and 2 maces - 3,010 polygons, 5,402 triangles and 2,900 vertexes\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 - body and 1024x1024 - for all armor parts together, 1024x1024for shield, 512X512 for mace. \u003c/p\u003e\u003cp\u003e12 textures at all.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Gwar_standing: 0 - 59 fr.,\u003c/p\u003e\u003cp\u003e 2) Gwarweaponout_01: 60 - 100 fr.,\u003c/p\u003e\u003cp\u003e 3) Gwarcombat_mode: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 4) Gwar_anger: 152 - 202 fr.,\u003c/p\u003e\u003cp\u003e 5) Gwar_backwards: 203 - 238 fr.,\u003c/p\u003e\u003cp\u003e 6) Gwarbelowhigh_swing: 239 - 274 fr.,\u003c/p\u003e\u003cp\u003e 7) Gwarsheld_blow: 275 - 310 fr.,\u003c/p\u003e\u003cp\u003e 8) Gwarshield_block: 311 - 346 fr.,\u003c/p\u003e\u003cp\u003e 9) Gwardodgeto_left: 347 - 382 fr.,\u003c/p\u003e\u003cp\u003e 10) Gwardodgeto_right: 383 - 418 fr.,\u003c/p\u003e\u003cp\u003e 11) GwarHitfrom_front: 419 - 454 fr.,\u003c/p\u003e\u003cp\u003e 12) Gwarmoving_left: 455 - 475 fr.,\u003c/p\u003e\u003cp\u003e 13) Gwarmoving_right: 476 - 496 fr.,\u003c/p\u003e\u003cp\u003e 14) Gwarparryfromstright_down: 497 - 532 fr.,\u003c/p\u003e\u003cp\u003e 15) Gwarparry_left: 533 - 568 fr.,\u003c/p\u003e\u003cp\u003e 16) Gwarparry_right: 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 17) Gwarswing_left: 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 18) Gwarswing_right: 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 19) Gwarswingstraight_down: 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 20) Gwarjump_blow: 713 - 754 fr.,\u003c/p\u003e\u003cp\u003e 21) Gwarweaponback_01: 755 - 795 fr.,\u003c/p\u003e\u003cp\u003e 22) Gwarlooking_around: 796 - 917 fr.,\u003c/p\u003e\u003cp\u003e 23) Gwar_talking: 918 - 963 fr.,\u003c/p\u003e\u003cp\u003e 24) Gwar_tracking: 964 - 1139 fr.,\u003c/p\u003e\u003cp\u003e 25) Gwar_Stretching: 1140 - 1240 fr.,\u003c/p\u003e\u003cp\u003e 26) Gwar_Digging: 1245 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 27) Gwar_run: 1285 - 1307 fr.,\u003c/p\u003e\u003cp\u003e 28) GwarJump_runing: 1312 - 1352 fr.,\u003c/p\u003e\u003cp\u003e 29) Gwar_walk: 1357 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 30) Gwar_daying: 1397 - 1462 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Warrior Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-warrior-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jk4zwAizWmRgvZvAAoPdFcUu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/jk4zwAizWmRgvZvAAoPdFcUu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-warrior-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016634/275b983dca/goblin-warrior-light-version-3d-model-275b983dca.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2266616","type":"listingItem","attributes":{"id":2266616,"title":"Gnome Mage Rigged","price":9.0,"description":"This is a qualitative 3d model of a Gnome Mage character that can be used in Animation/Films/Games.\nCharacter is rigged and skinned properly! (with Character Biped in A-pose.) Also includes Morph targets with 14 contollers for different face expressions! Morhp targets applied with Morpher modifier.\n\nThe files contain Character in 3ds Max 2017 project, Textures preferably for UE4, and also a FBX2017 mesh+rig export.\nPolys: 632,832\nVerts: 317,563\nThe Model resolution can be used for animating and in-game use but is also well made for keyart and rendering.\nTexture sets: For the whole Character included (separated by material IDs: beard, moustache, glasses, head, fists, body)\n\nIf using in Unreal Engine 4:\nSee file: 'Gnome_files_for_Unreal4' - It contains 'Gnome_LowPoly_MeshRig_FBX2017' :\n- Skeleton with right bone naming convention. No need to retarget in UE4.\n- Materials assigned.\n- You will only need to assign textures from 'Unreal4_textures' file to your UE4 project.\n- In 'Unreal4_textures' find all the textures for the character exported specially for UE4 (BaceColor, NormalMap, OcclusionRougnessMetalic, for each material ID)\n- Texture resolutions are 2048x2048 PNG format\n\nIf using in 3ds Max:\nSee file: 'Gnome_3dsMax2017' - Mesh, Rig, Textures and Morph targets set up ready for Animation in 3ds Max project.\n3ds Max version 2017-2020","imageAlt":"Gnome Mage Rigged 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/male-gnome-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/phmE9YqSwm9GjcpvtGVGYrUv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome05.jpg","gridUrl":"https://media.cgtrader.com/variants/phmE9YqSwm9GjcpvtGVGYrUv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome05.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/male-gnome-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2266616/69446f2605/gnome-mage-rigged-3d-model-69446f2605.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4494529","type":"listingItem","attributes":{"id":4494529,"title":"Elf Elven Fanstasy Woodland creature Rigged","price":4.9,"description":"Introducing the stunning 3D lowpoly model of an elf - a mystical creature from fantasy and folklore! This captivating model is carefully designed with intricate details to capture the essence of this otherworldly being. With its graceful, slender frame, pointy ears, and striking features, this 3D model will take you to a world of magic and wonder.\n\nCrafted with the latest technology, this 3D lowpoly model is highly optimized for games, animations, and visualizations. It has a low polygon count, which makes it lightweight and easy to integrate into any project. \n\nFrom RPG games to animations and beyond, this 3D lowpoly model of an elf is the perfect addition to any project that requires a touch of fantasy and enchantment. Order now and take the first step in bringing your project to life!\nIntroducing the stunning 3D lowpoly model of an elf - a mystical creature from fantasy and folklore! This captivating model is carefully designed with intricate details to capture the essence of this otherworldly being. With its graceful, slender frame, pointy ears, and striking features, this 3D model will take you to a world of magic and wonder.\n\nCrafted with the latest technology, this 3D lowpoly model is highly optimized for games, animations, and visualizations. It has a low polygon count, which makes it lightweight and easy to integrate into any project. \n\nFrom RPG games to animations and beyond, this 3D lowpoly model of an elf is the perfect addition to any project that requires a touch of fantasy and enchantment. 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Each model is presented in detailed side-view, perfect for animation enthusiasts and storytellers seeking to add vibrant personalities to their projects.","imageAlt":"3D asset Whimsical Toon Adventure Pack","url":"https://www.cgtrader.com/3d-model-packs/whimsical-toon-adventure-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t7u2n7l8wxd7ilgekejq7iga4ax4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/whimsical-toon-adventure-pack-3d-model-b5dd1eb899.jpg","gridUrl":"https://media.cgtrader.com/variants/t7u2n7l8wxd7ilgekejq7iga4ax4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/whimsical-toon-adventure-pack-3d-model-b5dd1eb899.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/whimsical-toon-adventure-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6382635/b5dd1eb899/whimsical-toon-adventure-pack-3d-model-b5dd1eb899.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"974261","type":"listingItem","attributes":{"id":974261,"title":"Leprechaun Rigged","price":49.0,"description":"Leprechaun\nThis is rigged and textured model of a leprechaun.\nModel has the completely adjusted subsurface shader of skin.\nUnrigged version also available, see more my products.\nModel is real worl scale - height of model is 150 cm (with hat 168 cm).\n\nTextures:\nBody and wear - 4096x4096 (diffuse, specular and normal bump).\nHat - 2048x2048 (diffuse, specular and normal bump).\nBoots - 1024x1024 (diffuse, specular and normal bump).\n\nThe model has simple but sufficient for many tasks rig. Maya skeleton used for rig + custom controllers.\nPlease watch attached video with rig preview.\n\nThe model has the looped walking cycle animation. Frame rate - 25 fps. Duration - 1 sec.\n\nPLEASE NOTE:\nThe fur attributes path must be varified for proper rendering, step by step instructions included with the model file.","imageAlt":"Leprechaun Rigged 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/leprechaun-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ids386inXGYiizvoD4ZdmBhn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/leprechaun-rigged-3d-model-low-poly-animated-rigged-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/ids386inXGYiizvoD4ZdmBhn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/leprechaun-rigged-3d-model-low-poly-animated-rigged-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/leprechaun-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/974261/17360a4c53/leprechaun-rigged-3d-model-17360a4c53.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021615","type":"listingItem","attributes":{"id":1021615,"title":"Goblin Shaman Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 67 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/nZ9hp0mGnAE\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 896 - 956 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 957 - 1007 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1008 - 1053 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1054 - 1099 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1100 - 1250 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1251 - 1311 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1312 - 1357 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1358 - 1443 fr.,\u003c/p\u003e\u003cp\u003e18. Crouching: 1448 - 1548 fr.,\u003c/p\u003e\u003cp\u003e19. Climbing_ladder: 1553 - 1593 fr.,\u003c/p\u003e\u003cp\u003e20. falling_down: 1598 - 1638 fr.,\u003c/p\u003e\u003cp\u003e21. Swimming: 1643 - 1673 fr.,\u003c/p\u003e\u003cp\u003e22. GSHmaking_potion: 1679 - 1708 fr.,\u003c/p\u003e\u003cp\u003e23. GSHcombatmode_A: 1713 - 1788 fr.,\u003c/p\u003e\u003cp\u003e24. GSHmagichelix_spell: 1789 - 1859 fr.,\u003c/p\u003e\u003cp\u003e25. GSHstaf_block: 1860 - 1895 fr.,\u003c/p\u003e\u003cp\u003e26. GSHstaff_Hit: 1896 - 1931 fr.,\u003c/p\u003e\u003cp\u003e27. GSHstraightdown_hit: 1932 - 1967 fr.,\u003c/p\u003e\u003cp\u003e28. GSHswing_right: 1968 - 2003 fr.,\u003c/p\u003e\u003cp\u003e29. GSHwapons_back: 2008 - 2048 fr.,\u003c/p\u003e\u003cp\u003e30. GSHwapons_ready: 2049 - 2084 fr.,\u003c/p\u003e\u003cp\u003e31. GSHcombatmode_B: 2085 - 2160 fr.,\u003c/p\u003e\u003cp\u003e32. GSHDodgeJump_Backward: 2161 - 2186 fr.,\u003c/p\u003e\u003cp\u003e33. GSHDodgeJump_Left: 2187 - 2212 fr.,\u003c/p\u003e\u003cp\u003e34. GSHDodgeJump_Right: 2213 - 2238 fr.,\u003c/p\u003e\u003cp\u003e35. GSHduckbelow_swing: 2239 - 2274 fr.,\u003c/p\u003e\u003cp\u003e36. GSHHitfrom_back: 2275 - 2310 fr.,\u003c/p\u003e\u003cp\u003e37. GSHHitfrom_front: 2311 - 2346 fr.,\u003c/p\u003e\u003cp\u003e38. GSHHitfrom_left: 2347 - 2382 fr.,\u003c/p\u003e\u003cp\u003e39. GSHHitfrom_righ: 2383 - 2418 fr.,\u003c/p\u003e\u003cp\u003e40. GSHmagiclight_spell: 2419 - 2469 fr.,\u003c/p\u003e\u003cp\u003e41. GSHmagicshot_stright: 2470 - 2505 fr.,\u003c/p\u003e\u003cp\u003e42. GSH_warning: 2506 - 2566 fr.,\u003c/p\u003e\u003cp\u003e43. GSHKnocked_backward: 2567 - 2607 fr.,\u003c/p\u003e\u003cp\u003e44. GSHDown_back: 2608 - 2648 fr.,\u003c/p\u003e\u003cp\u003e45. GSHRecoverfromknocked_backward: 2649 - 2689 fr.,\u003c/p\u003e\u003cp\u003e46. GSHKnocked_forward: 2690 - 2718 fr.,\u003c/p\u003e\u003cp\u003e47. GSHDown_forward: 2719 - 2759 fr.,\u003c/p\u003e\u003cp\u003e48. GSHRecoverfromknocked_forward: 2760 - 2792 fr.,\u003c/p\u003e\u003cp\u003e49. GSHcombatmode_C: 2797 - 2872 fr.,\u003c/p\u003e\u003cp\u003e50. GSHbuffspell_A: 2873 - 2923 fr.,\u003c/p\u003e\u003cp\u003e51. GSHbuffspell_B: 2924 - 3014 fr.,\u003c/p\u003e\u003cp\u003e52. GSHspellcast_A: 3015 - 3085 fr.,\u003c/p\u003e\u003cp\u003e53. GSHspellcast_B: 3086 - 3121 fr.,\u003c/p\u003e\u003cp\u003e54. GSHspellcast_C: 3122 - 3157 fr.,\u003c/p\u003e\u003cp\u003e55. GSHspellcast_D: 3158 - 3193 fr.,\u003c/p\u003e\u003cp\u003e56. GSHCasual_walk: 3198 - 3234 fr.,\u003c/p\u003e\u003cp\u003e57. GSHCautious_walk: 3239 - 3279 fr.,\u003c/p\u003e\u003cp\u003e58. GSHcombat_run: 3284 - 3306 fr.,\u003c/p\u003e\u003cp\u003e59. GSHJump_runing: 3311 - 3351 fr.,\u003c/p\u003e\u003cp\u003e60. GSH_run: 3356 - 3382 fr.,\u003c/p\u003e\u003cp\u003e61. GSHstrife_left: 3387 - 3422 fr.,\u003c/p\u003e\u003cp\u003e62. GSHstrife_right: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e63. GSHWalking_back: 3467 - 3502 fr.,\u003c/p\u003e\u003cp\u003e64. GSHDieknocked_backward: 3507 - 3524 fr.,\u003c/p\u003e\u003cp\u003e65. GSHDieknocked_forward: 3529 - 3546 fr.,\u003c/p\u003e\u003cp\u003e66. GSHDying_A: 3551 - 3616 fr.,\u003c/p\u003e\u003cp\u003e67. GSHDying_B: 3621 - 3661 fr.,\u003c/p\u003e","imageAlt":"3D model Goblin Shaman Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/avjY7Ws4U75ZQRwhuNpGmnE7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/avjY7Ws4U75ZQRwhuNpGmnE7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021615/f4e36e1ac8/goblin-shaman-light-version-3d-model-f4e36e1ac8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1012964","type":"listingItem","attributes":{"id":1012964,"title":"Gnome Worker","price":35.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Male Worker in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/fJb9YXtECac\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 3 jerkin, belt and earring. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 0) T-pose: zero farme.\u003c/p\u003e\u003cp\u003e 1) IDLE: 2f - 100f fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101f - 226f fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227f - 332f fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333f - 433f fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434f - 554f fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555f - 600f fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601f - 676f fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677f - 853f fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854f - 894f fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895f - 955f fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956f - 1006f fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007f - 1052f fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053f - 1098f fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099f - 1249f fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250f - 1310f fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311f - 1356f fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357f - 1442f fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1443f - 1543f fr.,\u003c/p\u003e\u003cp\u003e 19) Climbing_ladder: 1548f - 1588f fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1593f - 1633f fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1638f - 1668f fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1673f - 1723f fr.,\u003c/p\u003e\u003cp\u003e 23) 1HWideSlash_Combo: 1724f - 1774f fr.,\u003c/p\u003e\u003cp\u003e 24) 1H360Jump_swing: 1775f - 1820f fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360RightJump_Smash: 1821f - 1891f fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hdodge_backwards: 1892f - 1927f fr.,\u003c/p\u003e\u003cp\u003e 27) 1HDodgeJump_Backward: 1928f - 1953f fr.,\u003c/p\u003e\u003cp\u003e 28) 1HDodgeJump_Left: 1954f - 1979f fr.,\u003c/p\u003e\u003cp\u003e 29) 1HDodgeJump_Right: 1980f - 2005f fr.,\u003c/p\u003e\u003cp\u003e 30) 1HHitfrom_back: 2006f - 2041f fr.,\u003c/p\u003e\u003cp\u003e 31) 1HHitfrom_front: 2042f - 2077f fr.,\u003c/p\u003e\u003cp\u003e 32) 1HHitfrom_left: 2078f - 2113f fr.,\u003c/p\u003e\u003cp\u003e 33) 1HHitfrom_righ: 2114f - 2149f fr.,\u003c/p\u003e\u003cp\u003e 34) 1HJump_Swing: 2150f - 2195f fr.,\u003c/p\u003e\u003cp\u003e 35) 1HMoving_left: 2196f - 2216f fr.,\u003c/p\u003e\u003cp\u003e 36) 1HMoving_right: 2217f - 2237f fr.,\u003c/p\u003e\u003cp\u003e 37) 1Hswordparryhigh_left: 2238f - 2273f fr.,\u003c/p\u003e\u003cp\u003e 38) 1Hswordparryhigh_right: 2274f - 2309f fr.,\u003c/p\u003e\u003cp\u003e 39) 1Hswordparrylow_front: 2310f - 2345f fr.,\u003c/p\u003e\u003cp\u003e 40) 1Hswordswinghigh_left: 2346f - 2381f fr.,\u003c/p\u003e\u003cp\u003e 41) 1Hswordswinghigh_right: 2382f - 2417f fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghighstraight_down: 2418f - 2453f fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinglow_left: 2454f - 2489f fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinglow_right: 2490f - 2525f fr.,\u003c/p\u003e\u003cp\u003e 45) 1H_Tracking: 2526f - 2701f fr.,\u003c/p\u003e\u003cp\u003e 46) 1HKnocked_backward: 2702f - 2743f fr.,\u003c/p\u003e\u003cp\u003e 47) 1HDown_back: 2744f - 2784f fr.,\u003c/p\u003e\u003cp\u003e 48) 1HRecoverfromknocked_backward: 2785f - 2825f fr.,\u003c/p\u003e\u003cp\u003e 49) 1HKnocked_forward: 2826f - 2854f fr.,\u003c/p\u003e\u003cp\u003e 50) 1HDown_forward: 2855f - 2895f fr.,\u003c/p\u003e\u003cp\u003e 51) 1HRecoverfromknocked_forward: 2896f - 2928f fr.,\u003c/p\u003e\u003cp\u003e 52) 1HCasual_walk: 2933f - 2969f fr.,\u003c/p\u003e\u003cp\u003e 53) 1HCautious_walk: 2974f - 3014f fr.,\u003c/p\u003e\u003cp\u003e 54) 1Hcombat_run: 3019f - 3041f fr.,\u003c/p\u003e\u003cp\u003e 55) 1H_run: 3046f - 3072f fr.,\u003c/p\u003e\u003cp\u003e 56) 1HJump_runing: 3077f - 3117f fr.,\u003c/p\u003e\u003cp\u003e 57) 1HWalking_back: 3122f - 3157f fr.,\u003c/p\u003e\u003cp\u003e 58) 1HDiefall_backward: 3162f - 3295f fr.,\u003c/p\u003e\u003cp\u003e 59) 1HDiefall_forward: 3300f - 3440f fr.,\u003c/p\u003e\u003cp\u003e 60) 1HDieknocked_backward: 3445f - 3462f fr.,\u003c/p\u003e\u003cp\u003e 61) 1HDieknocked_forward: 3467f - 3484f fr.,\u003c/p\u003e\u003cp\u003e 62) 1H_IDLE: 3489f - 3589f fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D asset animated Gnome 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warrior animated game model","price":10.0,"description":"\u003cp\u003eDwarf model for games, with more than 30 animations and 6 color textures and two weapons: 1 axe and 1 mace.\u003c/p\u003e\u003cp\u003ehttps://youtu.be/jEdkXwz95l0\u003c/p\u003e\u003cp\u003eReal time test scene:            http://pelo3d.es/DWARF.html\u003c/p\u003e","imageAlt":"animated Dwarf warrior animated game model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-warrior-animated-game-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rLSrTyp8YF71Re7tobB7YDJE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-warrior-animated-game-model-3d-model-low-poly-animated-rigged-max-fbx-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/rLSrTyp8YF71Re7tobB7YDJE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-warrior-animated-game-model-3d-model-low-poly-animated-rigged-max-fbx-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-warrior-animated-game-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/600010/d69af07917/dwarf-warrior-animated-game-model-3d-model-d69af07917.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3469054","type":"listingItem","attributes":{"id":3469054,"title":"dancing dwarf","price":2.0,"description":"happy dancing dwarf, funny character, good for animations and for Christmas \nmade by 3ds max 2020\nthe fbx \u0026 obj  rar folders have  the maps and textures I used \nall maps made by substance 3d painter\n","imageAlt":"3D rigged dancing dwarf","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dancing-dwarf","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tefkN5Xmc4WH2ZRUDSWRyg5M/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/D.jpg","gridUrl":"https://media.cgtrader.com/variants/tefkN5Xmc4WH2ZRUDSWRyg5M/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/D.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dancing-dwarf","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3469054/1170efa6bd/dancing-dwarf-3d-model-1170efa6bd.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1016668","type":"listingItem","attributes":{"id":1016668,"title":"Gnome Warrior Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Warrior in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAsset can be imported and used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 71 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations preview: http://youtu.be/Lx9Ri0WFnLk\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18) Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19) Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23) 1H5X_Combo: 1728 - 1823 fr.,\u003c/p\u003e\u003cp\u003e 24) 1H5XCombomove_forward: 1824 - 1919 fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360Jump_swing: 1920 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 26) 1H360RightJump_Smash: 1966 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hdodge_backwards: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 28) 1HDodgeJump_Backward: 2073 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 29) 1HDodgeJump_Left: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 30) 1HDodgeJump_Right: 2125 - 2160 fr.,\u003c/p\u003e\u003cp\u003e 31) 1H_Heavy Smash: 2161 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 32) 1HHitfrom_back: 2202 - 2242 fr.,\u003c/p\u003e\u003cp\u003e 33) 1HHitfrom_front: 2243 - 2278 fr.,\u003c/p\u003e\u003cp\u003e 34) 1HHitfrom_left: 2279 - 2314 fr.,\u003c/p\u003e\u003cp\u003e 35) 1HHitfrom_righ: 2315 - 2350 fr.,\u003c/p\u003e\u003cp\u003e 36) 1HJump_Swing: 2351 - 2396 fr.,\u003c/p\u003e\u003cp\u003e 37) 1Hshieldblockhigh_left: 2397 - 2432 fr.,\u003c/p\u003e\u003cp\u003e 38) 1Hshieldblockhigh_right: 2433 - 2468 fr.,\u003c/p\u003e\u003cp\u003e 39) 1Hswordparryhigh_left: 2469 - 2504 fr.,\u003c/p\u003e\u003cp\u003e 40) 1Hswordparryhigh_right: 2505 - 2540 fr.,\u003c/p\u003e\u003cp\u003e 41) 1Hswordparrylow_front: 2541 - 2576 fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghigh_left: 2577 - 2612 fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinghigh_right: 2613 - 2648 fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinghighstraight_down: 2649 - 2684 fr.,\u003c/p\u003e\u003cp\u003e 45) 1Hswordswinglow_left: 2685 - 2720 fr.,\u003c/p\u003e\u003cp\u003e 46) 1Hswordswinglow_right: 2721 - 2756 fr.,\u003c/p\u003e\u003cp\u003e 47) 1H_Tracking: 2757 - 2932 fr.,\u003c/p\u003e\u003cp\u003e 48) 1HKnocked_backward: 2933 - 2978 fr.,\u003c/p\u003e\u003cp\u003e 49) 1HDown_back: 2979 - 3019 fr.,\u003c/p\u003e\u003cp\u003e 50) 1HRecoverfromknocked_backward: 3020 - 3061 fr.,\u003c/p\u003e\u003cp\u003e 51) 1HKnocked_forward: 3062 - 3090 fr.,\u003c/p\u003e\u003cp\u003e 52) 1HDown_forward: 3091 - 3131 fr.,\u003c/p\u003e\u003cp\u003e 53) 1HRecoverfromknocked_forward: 3132 - 3173 fr.,\u003c/p\u003e\u003cp\u003e 54) 1H_moveTOblock: 3174 - 3180 fr.,\u003c/p\u003e\u003cp\u003e 55) 1Hshieldblock_keeping: 3181 - 3211 fr.,\u003c/p\u003e\u003cp\u003e 56) 1H_moveFROMblock: 3212 - 3218 fr.,\u003c/p\u003e\u003cp\u003e 57) 1HWideSlash_Combo: 3219 - 3269 fr.,\u003c/p\u003e\u003cp\u003e 58) 1HMcombat_run: 3274 - 3296 fr.,\u003c/p\u003e\u003cp\u003e 59) 1HMbanging_shield: 3301 - 3321 fr.,\u003c/p\u003e\u003cp\u003e 60) 1HMCasual_walk: 3326 - 3362 fr.,\u003c/p\u003e\u003cp\u003e 61) 1HMCautious_walk: 3367 - 3407 fr.,\u003c/p\u003e\u003cp\u003e 62) 1HMJump_runing: 3412 - 3452 fr.,\u003c/p\u003e\u003cp\u003e 63) 1HM_run: 3457 - 3483 fr.,\u003c/p\u003e\u003cp\u003e 64) 1HMstrife_left: 3488 - 3523 fr.,\u003c/p\u003e\u003cp\u003e 65) 1HMstrife_right: 3528 - 3563 fr.,\u003c/p\u003e\u003cp\u003e 66) 1HMWalking_back: 3568 - 3603 fr.,\u003c/p\u003e\u003cp\u003e 67) 1HMDiefall_backward: 3608 - 3741 fr.,\u003c/p\u003e\u003cp\u003e 68) 1HMDiefall_forward: 3746 - 3886 fr.,\u003c/p\u003e\u003cp\u003e 69) 1HMDieknocked_backward: 3891 - 3908 fr.,\u003c/p\u003e\u003cp\u003e 70) 1HMDieknocked_forward: 3913 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 71) 1H_IDLE: 3935 - 4035 fr.,\u003c/p\u003e","imageAlt":"Gnome Warrior Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-warrior-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6PUbfcX53jiK4J4omct82Tx6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/6PUbfcX53jiK4J4omct82Tx6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-warrior-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-warrior-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016668/0c266671f8/gnome-warrior-light-version-3d-model-0c266671f8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658986","type":"listingItem","attributes":{"id":658986,"title":"Dwarf Wizard","price":90.0,"description":"Low polygonal game ready animated model of Dwarf Wizard in 3D Max file version 2009.\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\nUnity Asset included.\n\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\n.FBX are included.\nBIP (Character Studio) files are included.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones. \nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\nCharacter has 125 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n 1. S_IDLE: 0 - 100fr.,\n 2. S_Bowing: 101 - 151fr.,\n 3. S_Disappoined: 152 - 257fr.,\n 4. S_Drinking: 258 - 313fr.,\n 5. S_Eating: 314 - 434fr.,\n 6. S_Explanation: 435 - 480fr.,\n 7. S_Greeting: 481 - 541fr.,\n 8. S_Looking_around: 542 - 718fr.,\n 9. S_Pick_object: 719 - 759fr.,\n 10. S_pointing_A: 760 - 820fr.,\n 11. S_Reject: 821 - 921fr.,\n 12. S_salute_B: 922 - 982fr.,\n 13. S_Shrugs: 983 - 1028fr.,\n 14. S_sit_down: 1029 - 1054fr.,\n 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,\n 16. S_Sitting: 1191 - 1276fr.,\n 17. S_Came_up: 1277 - 1303fr.,\n 18. S_Talking_A: 1304 - 1349fr.,\n 19. S_Talking_B: 1350 - 1485fr.,\n 20. S_Thinking: 1486 - 1561fr.,\n 21. S_Use_object: 1562 - 1602fr.,\n 22. S_warning: 1603 - 1663fr.,\n 23. S_waving: 1664 - 1709fr.,\n 24. S_making_potion: 1714 - 1744fr.,\n 25. M_falling_down: 1749 - 1789fr.,\n 26. M_Jump_runing_a: 1794 - 1834fr.,\n 27. M_Jump_standing_Start: 1839 - 1884fr.,\n 28. M_Jump_standing_Loop: 1885 - 1887fr.,\n 29. M_Jump_standing_Endbip: 1888 - 1914fr.,\n 30. M_Jump_Walking_Start: 1919 - 1930fr.,\n 31. M_Jump_Walking_Loop: 1931 - 1933fr.,\n 32. M_Jump_Walking_End: 1934 - 1949fr.,\n 33. M_Run: 1954 - 1976fr.,\n 34. M_Run_Jump_Start: 1977 - 1992fr.,\n 35. M_Run_Jump_Loop: 1993 - 1995fr.,\n 36. M_Run_Jump_End: 1996 - 2011fr.,\n 37. M_Sneaking: 2016 - 2066fr.,\n 38. M_strafe_run_left: 2071 - 2097fr.,\n 39. M_strafe_run_right: 2102 - 2128fr.,\n 40. M_Strife_leftt: 2133 - 2168fr.,\n 41. M_Strife_right: 2173 - 2208fr.,\n 42. M_walk: 2213 - 2248fr.,\n 43. M_Walking_back_A: 2253 - 2288fr.,\n 44. M_Walking_With_Tourch: 2293 - 2396fr.,\n 45. RM_falling_down: 2401 - 2441fr.,\n 46. RM_Jump_runing_a: 2446 - 2486fr.,\n 47. RM_Jump_standing: 2491 - 2566fr.,\n 48. RM_Jump_Walking: 2571 - 2601fr.,\n 49. RM_Run: 2606 - 2628fr.,\n 50. RM_Run_Jump: 2633 - 2666fr.,\n 51. RM_Sneaking: 2671 - 2721fr.,\n 52. RM_strafe_run_left: 2726 - 2752fr.,\n 53. RM_strafe_run_right: 2757 - 2783fr.,\n 54. RM_Strife_leftt: 2788 - 2823fr.,\n 55. RM_Strife_right: 2828 - 2863fr.,\n 56. RM_walk: 2868 - 2903fr.,\n 57. RM_Walking_back_A: 2908 - 2943fr.,\n 58. RM_Walking_With_Tourch: 2948 - 3051fr.,\n\n1 hand sword:\n 59. 1H_PutWeapon_Back: 3056 - 3096fr.,\n 60. 1H_TookWeaponOut: 3097 - 3137fr.,\n 61. 1H_COMBAT_mode: 3138 - 3188fr.,\n 62. 1H_Block_to: 3189 - 3206fr.,\n 63. 1H_Block_Keep: 3207 - 3257fr.,\n 64. 1H_Block_from: 3258 - 3268fr.,\n 65. 1H_Dodge_backwards: 3269 - 3304fr.,\n 66. 1H_dodge_to_left: 3305 - 3340fr.,\n 67. 1H_dodge_to_right: 3341 - 3376fr.,\n 68. 1H_Heavy Smash: 3377 - 3417fr.,\n 69. 1H_Hit_from_back: 3418 - 3453fr.,\n 70. 1H_Hit_from_front: 3454 - 3489fr.,\n 71. 1H_R_parry_high_right: 3490 - 3525fr.,\n 72. 1H_R_parry_mid_front: 3526 - 3561fr.,\n 73. 1H_sword_swing_high_left: 3562 - 3597fr.,\n 74. 1H_sword_swing_high_right: 3598 - 3633fr.,\n 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,\n 76. 1H_sword_swing_low_left: 3670 - 3705fr.,\n 77. 1H_sword_swing_low_right: 3706 - 3741fr.,\n 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,\n 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,\n 80. 1H_Down_back: 3844 - 3884fr.,\n 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,\n 82. 1H_Die_fall_backward: 3926 - 4059fr.,\n 83. 1H_Die_fall_forward: 4064 - 4204fr.,\n 84. 1H_Die_knocked_backward: 4209 - 4226fr.,\n 85. M_1H_Casual_walk: 4231 - 4267fr.,\n 86. M_1H_run: 4272 - 4298fr.,\n 87. M_1H_Cautious_walk: 4303 - 4343fr.,\n 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,\n 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,\n 90. RM_1H_Casual_walk: 4420 - 4456fr.,\n 91. RM_1H_Cautious_walk: 4461 - 4501fr.,\n 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,\n 93. RM_1H_run: 4561 - 4587fr.,\n 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,\n 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,\n\nwizard's:\n 96. M_PutWeapon_Back: 4672 - 4712fr.,\n 97. M_TookWeaponOut: 4713 - 4753fr.,\n 98. M_combat_mode_B: 4754 - 4829fr.,\n 99. M_duck_below_swing: 4830 - 4865fr.,\n 100. M_magic_light_spell: 4866 - 4916fr.,\n 101. M_magic_shot_stright: 4917 - 4952fr.,\n 102. M_combat_mode_A: 4957 - 5032fr.,\n 103. M_Block_to: 5033 - 5048fr.,\n 104. M_Block_Keep: 5049 - 5124fr.,\n 105. M_Block_from: 5125 - 5135fr.,\n 106. M_magic_helix_spell: 5136 - 5206fr.,\n 107. M_staff_block: 5207 - 5242fr.,\n 108. M_staff_earthquake_spell: 5243 - 5278fr.,\n 109. M_staff_Hit_stright_down: 5279 - 5314fr.,\n 110. M_staff_swing_right: 5315 - 5350fr.,\n 111. M_dying_B: 5351 - 5416fr.,\n 112. M_combat_mode_C: 5421 - 5496fr.,\n 113. M_buff_spell_A: 5497 - 5547fr.,\n 114. M_Drinking_potion: 5548 - 5603fr.,\n 115. M_fire_ball_strong_spell: 5604 - 5679fr.,\n 116. M_spell_Barier_start: 5680 - 5698fr.,\n 117. M_spell_Barier_keep: 5699 - 5734fr.,\n 118. M_spell_Barier_end: 5735 - 5750fr.,\n 119. M_spell_cast_B: 5751 - 5786fr.,\n 120. M_spell_cast_D: 5787 - 5822fr.,\n 121. M_spell_curse: 5823 - 5883fr.,\n 122. M_spell_sleep: 5884 - 5924fr.,\n 123. M_speil_summoning: 5929 - 5964fr.,\n 124. M_speil_fast_loop: 5969 - 5999fr.,\n 125. M_Dying_A: 6004 - 6044fr.,","imageAlt":"Dwarf Wizard 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-wizard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WJxErmfxvmDV8zri4TbzrdoH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-wizard-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/WJxErmfxvmDV8zri4TbzrdoH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-wizard-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-wizard","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658986/df2bb3565c/dwarf-wizard-3d-model-df2bb3565c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2766988","type":"listingItem","attributes":{"id":2766988,"title":"Santa rigged 3d model","price":10.0,"description":"This is a high quality realistic rigged santa. The character has anatomically correct athletic body and detailed topology. The character was modeled in real world scale in cm.\n\n-anatomically correct model\n\n- high resolution textures\n\n- rigged with Human IK\n\n- you can animate face fron shape editor\n\n- 65 blendshapes for body and tongue\n\n- the topology is appropriate for animation\n\n- no genitals\n\n- teeth\n\n- tongue\n\n-eyes\n\n-jacket\n\n-pants\n\n-shoes\n\n-xgen hairs and fur\n\nTextures\n\nEyelash:\n\nDiffuse 512x512\n\nOpacity 2048x2048\n\nEyes:\n\nDiffuse 1024x1024\n\nNormal 512x512\n\nLower Teeth:\n\nDiffuse 1024x1024\n\nNormal 1024x1024\n\nNails:\n\nDiffuse 512x512\n\nNormal 512x512\n\nBody, body arm, body legs and head: 4 materials\n\nDiffuse 2048x2048\n\nNormal 2048x2048\n\nTongue:\n\nDiffuse 1024x1024\n\nNormal 1024x1024\n\nReflection 256x256\n\nUpper teeth:\n\nDiffuse 1024x1024\n\nNormal 1024x1024\n\nJacket:\n\nDiffuse 2900x2905 tiled\n\nNormal 2900x2905 tiled\n\nJeans:\n\nDiffuse 2048x2048\n\nNormal 2048x2048\n\nPelt:\n\nDiffuse 2048x1024\n\nNormal 2048x1024\n\nHDRI not included\n\nAll textures png separate material for body, head, arms, legs, upper teeth, lower teeth, tongue, jacket, pants, shoes, eyes, pelt\n\nrendering in arnold","imageAlt":"Santa rigged 3d model rigged","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/santa-rigged-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iYqLPhTGgYhgnZVDyQBxdfos/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Santa_1_0016.jpg","gridUrl":"https://media.cgtrader.com/variants/iYqLPhTGgYhgnZVDyQBxdfos/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Santa_1_0016.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/santa-rigged-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2766988/9d51c52b58/santa-rigged-3d-model-3d-model-9d51c52b58.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1016645","type":"listingItem","attributes":{"id":1016645,"title":"Gnome Archer Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Archer in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 69 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e \u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Disappoined: 101 - 206 fr.,\u003c/p\u003e\u003cp\u003e 3) Drinking: 207 - 307 fr.,\u003c/p\u003e\u003cp\u003e 4) Eating: 308 - 428 fr.,\u003c/p\u003e\u003cp\u003e 5) Explanation: 429 - 474 fr.,\u003c/p\u003e\u003cp\u003e 6) Jump_standing: 475 - 550 fr.,\u003c/p\u003e\u003cp\u003e 7) Looking_around: 551 - 727 fr.,\u003c/p\u003e\u003cp\u003e 8) Pick_object: 728 - 768 fr.,\u003c/p\u003e\u003cp\u003e 9) pointing_A: 769 - 829 fr.,\u003c/p\u003e\u003cp\u003e 10) Say_No: 830 - 880 fr.,\u003c/p\u003e\u003cp\u003e 11) Shrugs: 881 - 926 fr.,\u003c/p\u003e\u003cp\u003e 12) Talking_A: 927 - 972 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_B: 973 - 1123 fr.,\u003c/p\u003e\u003cp\u003e 14) waving: 1124 - 1169 fr.,\u003c/p\u003e\u003cp\u003e 15) yawn: 1170 - 1255 fr.,\u003c/p\u003e\u003cp\u003e 16) boring: 1256 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Run: 1581 - 1607 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1612 - 1642 fr.,\u003c/p\u003e\u003cp\u003e 22) walk: 1647 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 23) 1HCOMBAT_mode: 1688 - 1738 fr.,\u003c/p\u003e\u003cp\u003e 24) 1HswordJump_Swing: 1739 - 1784 fr.,\u003c/p\u003e\u003cp\u003e 25) 1Hswordparryhigh_left: 1785 - 1820 fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hswordparryhigh_right: 1821 - 1856 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hswordparrylow_front: 1857 - 1892 fr.,\u003c/p\u003e\u003cp\u003e 28) 1Hswordswinghigh_left: 1893 - 1928 fr.,\u003c/p\u003e\u003cp\u003e 29) 1Hswordswinghigh_right: 1929 - 1964 fr.,\u003c/p\u003e\u003cp\u003e 30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,\u003c/p\u003e\u003cp\u003e 31) 1Hswordswinglow_left: 2001 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 32) 1Hswordswinglow_right: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 33) 1Hswordthrust_mid: 2073 - 2108 fr.,\u003c/p\u003e\u003cp\u003e 34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,\u003c/p\u003e\u003cp\u003e 35) CrossbowS_reload: 2164 - 2258 fr.,\u003c/p\u003e\u003cp\u003e 36) CrossbowS_aim: 2259 - 2359 fr.,\u003c/p\u003e\u003cp\u003e 37) CrossbowS_LookinAround: 2360 - 2460 fr.,\u003c/p\u003e\u003cp\u003e 38) CrossbowS_shoting: 2461 - 2496 fr.,\u003c/p\u003e\u003cp\u003e 39) Crossbow_Tracking: 2497 - 2672 fr.,\u003c/p\u003e\u003cp\u003e 40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,\u003c/p\u003e\u003cp\u003e 41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,\u003c/p\u003e\u003cp\u003e 43) CrossbowSHitfrom_back: 2755 - 2790 fr.,\u003c/p\u003e\u003cp\u003e 44) CrossbowSHitfrom_front: 2791 - 2826 fr.,\u003c/p\u003e\u003cp\u003e 45) CrossbowSHitfrom_left: 2827 - 2862 fr.,\u003c/p\u003e\u003cp\u003e 46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,\u003c/p\u003e\u003cp\u003e 47) CrossbowSKnocked_backward: 2899 - 2944 fr.,\u003c/p\u003e\u003cp\u003e 48) CrossbowSDown_back: 2945 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,\u003c/p\u003e\u003cp\u003e 50) CrossbowSKnocked_forward: 3027 - 3055 fr.,\u003c/p\u003e\u003cp\u003e 51) CrossbowSDown_forward: 3056 - 3096 fr.,\u003c/p\u003e\u003cp\u003e 52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,\u003c/p\u003e\u003cp\u003e 53) CrossbowMaim_walk: 3132 - 3172 fr.,\u003c/p\u003e\u003cp\u003e 54) CrossbowMaimWalking_back: 3177 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 55) CrossbowMCautious_walk: 3217 - 3257 fr.,\u003c/p\u003e\u003cp\u003e 56) CrossbowMcombat_run: 3262 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 57) CrossbowMJump_runing: 3289 - 3329 fr.,\u003c/p\u003e\u003cp\u003e 58) CrossbowMshot_walk: 3334 - 3374 fr.,\u003c/p\u003e\u003cp\u003e 59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,\u003c/p\u003e\u003cp\u003e 60) CrossbowMstrife_left: 3419 - 3454 fr.,\u003c/p\u003e\u003cp\u003e 61) CrossbowMstrife_right: 3459 - 3494 fr.,\u003c/p\u003e\u003cp\u003e 62) CrossbowMWalking_back: 3499 - 3534 fr.,\u003c/p\u003e\u003cp\u003e 63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,\u003c/p\u003e\u003cp\u003e 64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,\u003c/p\u003e\u003cp\u003e 65) CrossbowMDying_A: 3583 - 3648 fr.,\u003c/p\u003e\u003cp\u003e 66) CrossbowMDying_B: 3653 - 3693 fr.,\u003c/p\u003e\u003cp\u003e 67) CrossbowS_IDLE: 3698 - 3798 fr.,\u003c/p\u003e\u003cp\u003e 68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,\u003c/p\u003e\u003cp\u003e 69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,\u003c/p\u003e","imageAlt":"Gnome Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EHx3uKhnoioyupP279cYGwmH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/EHx3uKhnoioyupP279cYGwmH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-archer-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016645/bba9ad2c66/gnome-archer-light-version-3d-model-bba9ad2c66.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"659429","type":"listingItem","attributes":{"id":659429,"title":"Dwarf Paladin","price":90.0,"description":"Low polygonal game ready animated model of Dwarf Paladin in 3D Max file version 2009.\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\n\nAnimated FBX, DAE (Collada) and OBJ are included.\n\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\n.FBX are included.\nBIP (Character Studio) files are included.\nUnity Asset included.\n\nCharacter includes 125 animations. \n\nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\n\nModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, \n\nAnimation list\nGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\n\n1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\n\nWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. M_Dying_A: 6014 - 6054 fr.,","imageAlt":"Dwarf Paladin 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dah4qgN6iBwRwGbszFMoCrzV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-paladin-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/dah4qgN6iBwRwGbszFMoCrzV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/659429/5bf0519ecf/dwarf-paladin-3d-model-5bf0519ecf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6155146","type":"listingItem","attributes":{"id":6155146,"title":"Cute Green Goblin Ready to Rig Anim and Rigged Animated Jump","price":18.99,"description":"Two different versions: A cute green goblin, which is in T-pose and ready to rig and animate. The other file of this goblin has no textures applied, is rigged and has a jump animaton. The goblin is a low poly model with PBR textures and albedo texture. You can use it for your next 3d fun game or 3d animation video.\n\nThe T-pose with the textures makes it easy for you to rig and animate this character. Of course you can use the rigged and animated goblin character.\n\nStats:\n\nPolygons: 4976\n\nVertices: 3803\n\nIf you have further questions, please contact me. I am always happy to help.\n\n\n\n","imageAlt":"3D asset Cute Green Goblin Ready to Rig Anim and Rigged 1","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/cute-green-goblin-ready-to-rig-anim-and-rigged-animated-jump","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/krs1sgfgz2m6qiabgdykrn3riml8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1_final_goblin.jpg","gridUrl":"https://media.cgtrader.com/variants/krs1sgfgz2m6qiabgdykrn3riml8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1_final_goblin.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/cute-green-goblin-ready-to-rig-anim-and-rigged-animated-jump","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6155146/6ab9162189/cute-green-goblin-ready-to-rig-anim-and-rigged-animated-jump-3d-model-6ab9162189.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"711686","type":"listingItem","attributes":{"id":711686,"title":"Dwarf Paladin Light Vershion","price":40.0,"description":"\u003cp\u003eCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\u003c/p\u003e\u003cp\u003e\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \u003c/p\u003e\u003cp\u003e\n\n\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\n\n\u003c/p\u003e\u003cp\u003eBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\u003c/p\u003e\u003cp\u003e.FBX are included.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048,\u003c/p\u003e\u003cp\u003eCharacter includes 125 animations. \nI used Character Studio 3D MAX to make animations.\nAnimations which start with \"RM\" - contain root motion data.\u003c/p\u003e\u003cp\u003eAnimation list\u003c/p\u003e\u003cp\u003eGeneral:\n 1. S_IDLE: 0 - 100 fr.,\n 2. S_Bowing: 101 - 151 fr.,\n 3. S_Disappoined: 152 - 257 fr.,\n 4. S_Drinking: 259 - 314 fr.,\n 5. S_Eating: 315 - 435 fr.,\n 6. S_Explanation: 436 - 481 fr.,\n 7. S_Greeting: 482 - 542 fr.,\n 8. S_Looking_around: 543 - 719 fr.,\n 9. S_Pick_object: 720 - 760 fr.,\n 10. S_pointing_A: 761 - 821 fr.,\n 11. S_Reject: 822 - 922 fr.,\n 12. S_salute_B: 923 - 983 fr.,\n 13. S_Shrugs: 984 - 1029 fr.,\n 14. S_sit_down: 1030 - 1055 fr.,\n 15. S_Sitinhg_Talking_A: 1056 - 1191 fr.,\n 16. S_Sitting: 1192 - 1277 fr.,\n 17. S_Came_up: 1278 - 1304 fr.,\n 18. S_Talking_A: 1305 - 1350 fr.,\n 19. S_Talking_B: 1351 - 1486 fr.,\n 20. S_Thinking: 1487 - 1562 fr.,\n 21. S_Use_object: 1563 - 1603 fr.,\n 22. S_warning: 1604 - 1664 fr.,\n 23. S_waving: 1665 - 1710 fr.,\n 24. S_making_potion: 1715 - 1745 fr.,\n 25. M_falling_down: 1750 - 1790 fr.,\n 26. M_Jump_runing_a: 1795 - 1835 fr.,\n 27. M_Jump_standing_Start: 1840 - 1885 fr.,\n 28. M_Jump_standing_Loop: 1886 - 1888 fr.,\n 29. M_Jump_standing_End: 1890 - 1916 fr.,\n 30. M_Jump_Walking_Start: 1921 - 1932 fr.,\n 31. M_Jump_Walking_Loop: 1933 - 1935 fr.,\n 32. M_Jump_Walking_End: 1936 - 1951 fr.,\n 33. M_walk: 1952 - 1987 fr.,\n 34. M_Run: 1991 - 2013 fr.,\n 35. M_Run_Jump_Start: 2014 - 2029 fr.,\n 36. M_Run_Jump_Loop: 2030 - 2032 fr.,\n 37. M_Run_Jump_end: 2033 - 2047 fr.,\n 38. M_Sneaking: 2052 - 2102 fr.,\n 39. M_strafe_run_left: 2107 - 2133 fr.,\n 40. M_strafe_run_right: 2138 - 2164 fr.,\n 41. M_Strife_leftt: 2169 - 2204 fr.,\n 42. M_Strife_right: 2209 - 2244 fr.,\n 43. M_Walking_back_A: 2249 - 2284 fr.,\n 44. M_Walking_With_Tourch: 2289 - 2392 fr.,\n 45. RM_falling_down: 2397 - 2437 fr.,\n 46. RM_Jump_runing_a: 2442 - 2482 fr.,\n 47. RM_Jump_standing: 2487 - 2562 fr.,\n 48. RM_Run: 2567 - 2589 fr.,\n 49. RM_Run_Jump: 2594 - 2627 fr.,\n 50. RM_Sneaking: 2632 - 2682 fr.,\n 51. RM_strafe_run_left: 2687 - 2713 fr.,\n 52. RM_strafe_run_right: 2718 - 2744 fr.,\n 53. RM_Strife_leftt: 2749 - 2784 fr.,\n 54. RM_Strife_right: 2789 - 2824 fr.,\n 55. RM_walk: 2829 - 2864 fr.,\n 56. RM_Jump_Walking: 2869 - 2899 fr.,\n 57. RM_Walking_back_A: 2904 - 2939 fr.,\n 58. RM_Walking_With_Tourch: 2944 - 3047 fr.,\u003c/p\u003e\u003cp\u003e1H Combat:\n 59. 1H_PutWeapon_Back: 3052 - 3092 fr.,\n 60. 1H_TookWeaponOut: 3093 - 3133 fr.,\n 61. 1H_COMBAT_mode: 3134 - 3184 fr.,\n 62. 1H_Block_to: 3185 - 3202 fr.,\n 63. 1H_Block_Keep: 3203 - 3253 fr.,\n 64. 1H_Block_from: 3254 - 3264 fr.,\n 65. 1H_Dodge_backwards: 3265 - 3300 fr.,\n 66. 1H_dodge_to_left: 3301 - 3336 fr.,\n 67. 1H_dodge_to_right: 3337 - 3372 fr.,\n 68. 1H_Heavy Smash: 3373 - 3413 fr.,\n 69. 1H_Hit_from_back: 3414 - 3449 fr.,\n 70. 1H_Hit_from_front: 3450 - 3485 fr.,\n 71. 1H_R_parry_high_right: 3486 - 3526 fr.,\n 72. 1H_R_parry_mid_front: 3527 - 3567 fr.,\n 73. 1H_sword_swing_high_left: 3568 - 3603 fr.,\n 74. 1H_sword_swing_high_right: 3604 - 3639 fr.,\n 75. 1H_sword_swing_high_straight_down: 3640 - 3675 fr.,\n 76. 1H_sword_swing_low_left: 3676 - 3711 fr.,\n 77. 1H_sword_swing_low_right: 3712 - 3747 fr.,\n 78. 1H_Wide_Slash_Combo: 3748 - 3798 fr.,\n 79. M_1H_Knocked_backward_Fly: 3799 - 3849 fr.,\n 80. 1H_Down_back: 3850 - 3890 fr.,\n 81. 1H_Recover_from_knocked_backward: 3891 - 3931 fr.,\n 82. 1H_Die_fall_backward: 3936 - 4069 fr.,\n 83. 1H_Die_fall_forward: 4074 - 4214 fr.,\n 84. 1H_Die_knocked_backward: 4219 - 4236 fr.,\n 85. M_1H_Casual_walk: 4241 - 4277 fr.,\n 86. M_1H_Cautious_walk: 4282 - 4322 fr.,\n 87. M_2W_walk_R_swing_right: 4323 - 4358 fr.,\n 88. M_2W_walk_R_swing_left: 4359 - 4394 fr.,\n 89. M_1H_run: 4399 - 4425 fr.,\n 90. RM_1H_Casual_walk: 4430 - 4466 fr.,\n 91. RM_1H_Cautious_walk: 4471 - 4511 fr.,\n 92. RM_2W_walk_R_swing_left: 4516 - 4551 fr.,\n 93. RM_2W_walk_R_swing_right: 4556 - 4591 fr.,\n 94. RM_1H_Knocked_backward_Fly: 4596 - 4646 fr.,\n 95. RM_1H_run: 4651 - 4677 fr.,\u003c/p\u003e\u003cp\u003eWizard's:\n 96. M_PutWeapon_Back: 4682 - 4722 fr.,\n 97. M_TookWeaponOut: 4723 - 4763 fr.,\n 98. M_combat_mode_B: 4764 - 4839 fr.,\n 99. M_duck_below_swing: 4840 - 4875 fr.,\n 100. M_magic_light_spell: 4876 - 4926 fr.,\n 101. M_magic_shot_stright: 4927 - 4962 fr.,\n 102. M_combat_mode_A: 4967 - 5042 fr.,\n 103. M_Block_to: 5043 - 5058 fr.,\n 104. M_Block_Keep: 5059 - 5134 fr.,\n 105. M_Block_from: 5135 - 5145 fr.,\n 106. M_magic_helix_spell: 5146 - 5216 fr.,\n 107. M_staff_block: 5217 - 5252 fr.,\n 108. M_staff_earthquake_spell: 5253 - 5288 fr.,\n 109. M_staff_Hit_stright_down: 5289 - 5324 fr.,\n 110. M_staff_swing_right: 5325 - 5360 fr.,\n 111. M_dying_B: 5361 - 5426 fr.,\n 112. M_combat_mode_C: 5431 - 5506 fr.,\n 113. M_buff_spell_A: 5507 - 5557 fr.,\n 114. M_Drinking_potion: 5558 - 5613 fr.,\n 115. M_fire_ball_strong_spell: 5614 - 5689 fr.,\n 116. M_spell_Barier_start: 5690 - 5708 fr.,\n 117. M_spell_Barier_keep: 5709 - 5744 fr.,\n 118. M_spell_Barier_end: 5745 - 5760 fr.,\n 119. M_spell_cast_B: 5761 - 5796 fr.,\n 120. M_spell_cast_D: 5797 - 5832 fr.,\n 121. M_spell_curse: 5833 - 5893 fr.,\n 122. M_spell_sleep: 5894 - 5934 fr.,\n 123. M_speil_summoning: 5939 - 5974 fr.,\n 124. M_speil_fast_loop: 5979 - 6009 fr.,\n 125. M_Dying_A: 6014 - 6054 fr.,\u003c/p\u003e","imageAlt":"3D asset animated Dwarf Paladin Light Vershion","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/yFdn62ran3aU5QhN3Ldg2gNv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-paladin-light-vershion-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-paladin-light-vershion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711686/cd2aa0fea1/dwarf-paladin-light-vershion-3d-model-cd2aa0fea1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3778475","type":"listingItem","attributes":{"id":3778475,"title":"Viking Bold Dwarf Warrior Character Animated","price":9.0,"description":"Bold Dwarf Warrior 3D Character \nYOU CAN USE IT IN :\n*blender\n*Iclone\n*character Creator \n*FBX*OBJ*TEXTURE *MTL\ndifferent format ready to download IT CAN USE IN DEFFERENT SOFTWARE LIKE BLENDER / MAYA AND ANY SOFTWARE THAT SUPPORT FBX FILE THIS FILES ARE","imageAlt":"Viking Bold Dwarf Warrior Character Animated 3D","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/viking-bold-dwarf-warrior-character-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5ptyw3osKx5j1deAYJSMTspp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1011.jpg","gridUrl":"https://media.cgtrader.com/variants/5ptyw3osKx5j1deAYJSMTspp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1011.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/viking-bold-dwarf-warrior-character-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":103,"name":".iprop","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3778475/41f157f8f5/viking-bold-dwarf-warrior-character-animated-3d-model-41f157f8f5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1012969","type":"listingItem","attributes":{"id":1012969,"title":"Gnome Warrior","price":45.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Warrior in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003eAsset can be imported and used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 71 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations preview: http://youtu.be/Lx9Ri0WFnLk\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18) Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19) Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23) 1H5X_Combo: 1728 - 1823 fr.,\u003c/p\u003e\u003cp\u003e 24) 1H5XCombomove_forward: 1824 - 1919 fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360Jump_swing: 1920 - 1965 fr.,\u003c/p\u003e\u003cp\u003e 26) 1H360RightJump_Smash: 1966 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hdodge_backwards: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 28) 1HDodgeJump_Backward: 2073 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 29) 1HDodgeJump_Left: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 30) 1HDodgeJump_Right: 2125 - 2160 fr.,\u003c/p\u003e\u003cp\u003e 31) 1H_Heavy Smash: 2161 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 32) 1HHitfrom_back: 2202 - 2242 fr.,\u003c/p\u003e\u003cp\u003e 33) 1HHitfrom_front: 2243 - 2278 fr.,\u003c/p\u003e\u003cp\u003e 34) 1HHitfrom_left: 2279 - 2314 fr.,\u003c/p\u003e\u003cp\u003e 35) 1HHitfrom_righ: 2315 - 2350 fr.,\u003c/p\u003e\u003cp\u003e 36) 1HJump_Swing: 2351 - 2396 fr.,\u003c/p\u003e\u003cp\u003e 37) 1Hshieldblockhigh_left: 2397 - 2432 fr.,\u003c/p\u003e\u003cp\u003e 38) 1Hshieldblockhigh_right: 2433 - 2468 fr.,\u003c/p\u003e\u003cp\u003e 39) 1Hswordparryhigh_left: 2469 - 2504 fr.,\u003c/p\u003e\u003cp\u003e 40) 1Hswordparryhigh_right: 2505 - 2540 fr.,\u003c/p\u003e\u003cp\u003e 41) 1Hswordparrylow_front: 2541 - 2576 fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghigh_left: 2577 - 2612 fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinghigh_right: 2613 - 2648 fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinghighstraight_down: 2649 - 2684 fr.,\u003c/p\u003e\u003cp\u003e 45) 1Hswordswinglow_left: 2685 - 2720 fr.,\u003c/p\u003e\u003cp\u003e 46) 1Hswordswinglow_right: 2721 - 2756 fr.,\u003c/p\u003e\u003cp\u003e 47) 1H_Tracking: 2757 - 2932 fr.,\u003c/p\u003e\u003cp\u003e 48) 1HKnocked_backward: 2933 - 2978 fr.,\u003c/p\u003e\u003cp\u003e 49) 1HDown_back: 2979 - 3019 fr.,\u003c/p\u003e\u003cp\u003e 50) 1HRecoverfromknocked_backward: 3020 - 3061 fr.,\u003c/p\u003e\u003cp\u003e 51) 1HKnocked_forward: 3062 - 3090 fr.,\u003c/p\u003e\u003cp\u003e 52) 1HDown_forward: 3091 - 3131 fr.,\u003c/p\u003e\u003cp\u003e 53) 1HRecoverfromknocked_forward: 3132 - 3173 fr.,\u003c/p\u003e\u003cp\u003e 54) 1H_moveTOblock: 3174 - 3180 fr.,\u003c/p\u003e\u003cp\u003e 55) 1Hshieldblock_keeping: 3181 - 3211 fr.,\u003c/p\u003e\u003cp\u003e 56) 1H_moveFROMblock: 3212 - 3218 fr.,\u003c/p\u003e\u003cp\u003e 57) 1HWideSlash_Combo: 3219 - 3269 fr.,\u003c/p\u003e\u003cp\u003e 58) 1HMcombat_run: 3274 - 3296 fr.,\u003c/p\u003e\u003cp\u003e 59) 1HMbanging_shield: 3301 - 3321 fr.,\u003c/p\u003e\u003cp\u003e 60) 1HMCasual_walk: 3326 - 3362 fr.,\u003c/p\u003e\u003cp\u003e 61) 1HMCautious_walk: 3367 - 3407 fr.,\u003c/p\u003e\u003cp\u003e 62) 1HMJump_runing: 3412 - 3452 fr.,\u003c/p\u003e\u003cp\u003e 63) 1HM_run: 3457 - 3483 fr.,\u003c/p\u003e\u003cp\u003e 64) 1HMstrife_left: 3488 - 3523 fr.,\u003c/p\u003e\u003cp\u003e 65) 1HMstrife_right: 3528 - 3563 fr.,\u003c/p\u003e\u003cp\u003e 66) 1HMWalking_back: 3568 - 3603 fr.,\u003c/p\u003e\u003cp\u003e 67) 1HMDiefall_backward: 3608 - 3741 fr.,\u003c/p\u003e\u003cp\u003e 68) 1HMDiefall_forward: 3746 - 3886 fr.,\u003c/p\u003e\u003cp\u003e 69) 1HMDieknocked_backward: 3891 - 3908 fr.,\u003c/p\u003e\u003cp\u003e 70) 1HMDieknocked_forward: 3913 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 71) 1H_IDLE: 3935 - 4035 fr.,\u003c/p\u003e","imageAlt":"Gnome Warrior 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5PhQshXp9JY4AZyamJTRUBCQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-warrior-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/5PhQshXp9JY4AZyamJTRUBCQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-warrior-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1012969/97057c7135/gnome-warrior-3d-model-97057c7135.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1012953","type":"listingItem","attributes":{"id":1012953,"title":"Gnome Archer","price":45.0,"description":"\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset Included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 69 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LKZdzIfoXG0\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 65 bones together with 2 crossbow bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e \u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) Disappoined: 101 - 206 fr.,\u003c/p\u003e\u003cp\u003e 3) Drinking: 207 - 307 fr.,\u003c/p\u003e\u003cp\u003e 4) Eating: 308 - 428 fr.,\u003c/p\u003e\u003cp\u003e 5) Explanation: 429 - 474 fr.,\u003c/p\u003e\u003cp\u003e 6) Jump_standing: 475 - 550 fr.,\u003c/p\u003e\u003cp\u003e 7) Looking_around: 551 - 727 fr.,\u003c/p\u003e\u003cp\u003e 8) Pick_object: 728 - 768 fr.,\u003c/p\u003e\u003cp\u003e 9) pointing_A: 769 - 829 fr.,\u003c/p\u003e\u003cp\u003e 10) Say_No: 830 - 880 fr.,\u003c/p\u003e\u003cp\u003e 11) Shrugs: 881 - 926 fr.,\u003c/p\u003e\u003cp\u003e 12) Talking_A: 927 - 972 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_B: 973 - 1123 fr.,\u003c/p\u003e\u003cp\u003e 14) waving: 1124 - 1169 fr.,\u003c/p\u003e\u003cp\u003e 15) yawn: 1170 - 1255 fr.,\u003c/p\u003e\u003cp\u003e 16) boring: 1256 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Run: 1581 - 1607 fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1612 - 1642 fr.,\u003c/p\u003e\u003cp\u003e 22) walk: 1647 - 1683 fr.,\u003c/p\u003e\u003cp\u003e 23) 1HCOMBAT_mode: 1688 - 1738 fr.,\u003c/p\u003e\u003cp\u003e 24) 1HswordJump_Swing: 1739 - 1784 fr.,\u003c/p\u003e\u003cp\u003e 25) 1Hswordparryhigh_left: 1785 - 1820 fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hswordparryhigh_right: 1821 - 1856 fr.,\u003c/p\u003e\u003cp\u003e 27) 1Hswordparrylow_front: 1857 - 1892 fr.,\u003c/p\u003e\u003cp\u003e 28) 1Hswordswinghigh_left: 1893 - 1928 fr.,\u003c/p\u003e\u003cp\u003e 29) 1Hswordswinghigh_right: 1929 - 1964 fr.,\u003c/p\u003e\u003cp\u003e 30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,\u003c/p\u003e\u003cp\u003e 31) 1Hswordswinglow_left: 2001 - 2036 fr.,\u003c/p\u003e\u003cp\u003e 32) 1Hswordswinglow_right: 2037 - 2072 fr.,\u003c/p\u003e\u003cp\u003e 33) 1Hswordthrust_mid: 2073 - 2108 fr.,\u003c/p\u003e\u003cp\u003e 34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,\u003c/p\u003e\u003cp\u003e 35) CrossbowS_reload: 2164 - 2258 fr.,\u003c/p\u003e\u003cp\u003e 36) CrossbowS_aim: 2259 - 2359 fr.,\u003c/p\u003e\u003cp\u003e 37) CrossbowS_LookinAround: 2360 - 2460 fr.,\u003c/p\u003e\u003cp\u003e 38) CrossbowS_shoting: 2461 - 2496 fr.,\u003c/p\u003e\u003cp\u003e 39) Crossbow_Tracking: 2497 - 2672 fr.,\u003c/p\u003e\u003cp\u003e 40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,\u003c/p\u003e\u003cp\u003e 41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,\u003c/p\u003e\u003cp\u003e 42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,\u003c/p\u003e\u003cp\u003e 43) CrossbowSHitfrom_back: 2755 - 2790 fr.,\u003c/p\u003e\u003cp\u003e 44) CrossbowSHitfrom_front: 2791 - 2826 fr.,\u003c/p\u003e\u003cp\u003e 45) CrossbowSHitfrom_left: 2827 - 2862 fr.,\u003c/p\u003e\u003cp\u003e 46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,\u003c/p\u003e\u003cp\u003e 47) CrossbowSKnocked_backward: 2899 - 2944 fr.,\u003c/p\u003e\u003cp\u003e 48) CrossbowSDown_back: 2945 - 2985 fr.,\u003c/p\u003e\u003cp\u003e 49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,\u003c/p\u003e\u003cp\u003e 50) CrossbowSKnocked_forward: 3027 - 3055 fr.,\u003c/p\u003e\u003cp\u003e 51) CrossbowSDown_forward: 3056 - 3096 fr.,\u003c/p\u003e\u003cp\u003e 52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,\u003c/p\u003e\u003cp\u003e 53) CrossbowMaim_walk: 3132 - 3172 fr.,\u003c/p\u003e\u003cp\u003e 54) CrossbowMaimWalking_back: 3177 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 55) CrossbowMCautious_walk: 3217 - 3257 fr.,\u003c/p\u003e\u003cp\u003e 56) CrossbowMcombat_run: 3262 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 57) CrossbowMJump_runing: 3289 - 3329 fr.,\u003c/p\u003e\u003cp\u003e 58) CrossbowMshot_walk: 3334 - 3374 fr.,\u003c/p\u003e\u003cp\u003e 59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,\u003c/p\u003e\u003cp\u003e 60) CrossbowMstrife_left: 3419 - 3454 fr.,\u003c/p\u003e\u003cp\u003e 61) CrossbowMstrife_right: 3459 - 3494 fr.,\u003c/p\u003e\u003cp\u003e 62) CrossbowMWalking_back: 3499 - 3534 fr.,\u003c/p\u003e\u003cp\u003e 63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,\u003c/p\u003e\u003cp\u003e 64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,\u003c/p\u003e\u003cp\u003e 65) CrossbowMDying_A: 3583 - 3648 fr.,\u003c/p\u003e\u003cp\u003e 66) CrossbowMDying_B: 3653 - 3693 fr.,\u003c/p\u003e\u003cp\u003e 67) CrossbowS_IDLE: 3698 - 3798 fr.,\u003c/p\u003e\u003cp\u003e 68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,\u003c/p\u003e\u003cp\u003e 69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Gnome Archer 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x1wMPS6e2q1pZjUxt5hvpQpo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-archer-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/x1wMPS6e2q1pZjUxt5hvpQpo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-archer-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-archer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1012953/003306094c/gnome-archer-3d-model-003306094c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016638","type":"listingItem","attributes":{"id":1016638,"title":"Gnome Male Worker Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Male Worker in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 62 animations. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/fJb9YXtECac\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 3 jerkin, belt and earring. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 0) T-pose: zero farme.\u003c/p\u003e\u003cp\u003e 1) IDLE: 2f - 100f fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101f - 226f fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227f - 332f fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333f - 433f fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434f - 554f fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555f - 600f fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601f - 676f fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677f - 853f fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854f - 894f fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895f - 955f fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956f - 1006f fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007f - 1052f fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053f - 1098f fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099f - 1249f fr.,\u003c/p\u003e\u003cp\u003e 15) warning: 1250f - 1310f fr.,\u003c/p\u003e\u003cp\u003e 16) waving: 1311f - 1356f fr.,\u003c/p\u003e\u003cp\u003e 17) yawn: 1357f - 1442f fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1443f - 1543f fr.,\u003c/p\u003e\u003cp\u003e 19) Climbing_ladder: 1548f - 1588f fr.,\u003c/p\u003e\u003cp\u003e 20) falling_down: 1593f - 1633f fr.,\u003c/p\u003e\u003cp\u003e 21) Swimming: 1638f - 1668f fr.,\u003c/p\u003e\u003cp\u003e 22) 1HCOMBAT_mode: 1673f - 1723f fr.,\u003c/p\u003e\u003cp\u003e 23) 1HWideSlash_Combo: 1724f - 1774f fr.,\u003c/p\u003e\u003cp\u003e 24) 1H360Jump_swing: 1775f - 1820f fr.,\u003c/p\u003e\u003cp\u003e 25) 1H360RightJump_Smash: 1821f - 1891f fr.,\u003c/p\u003e\u003cp\u003e 26) 1Hdodge_backwards: 1892f - 1927f fr.,\u003c/p\u003e\u003cp\u003e 27) 1HDodgeJump_Backward: 1928f - 1953f fr.,\u003c/p\u003e\u003cp\u003e 28) 1HDodgeJump_Left: 1954f - 1979f fr.,\u003c/p\u003e\u003cp\u003e 29) 1HDodgeJump_Right: 1980f - 2005f fr.,\u003c/p\u003e\u003cp\u003e 30) 1HHitfrom_back: 2006f - 2041f fr.,\u003c/p\u003e\u003cp\u003e 31) 1HHitfrom_front: 2042f - 2077f fr.,\u003c/p\u003e\u003cp\u003e 32) 1HHitfrom_left: 2078f - 2113f fr.,\u003c/p\u003e\u003cp\u003e 33) 1HHitfrom_righ: 2114f - 2149f fr.,\u003c/p\u003e\u003cp\u003e 34) 1HJump_Swing: 2150f - 2195f fr.,\u003c/p\u003e\u003cp\u003e 35) 1HMoving_left: 2196f - 2216f fr.,\u003c/p\u003e\u003cp\u003e 36) 1HMoving_right: 2217f - 2237f fr.,\u003c/p\u003e\u003cp\u003e 37) 1Hswordparryhigh_left: 2238f - 2273f fr.,\u003c/p\u003e\u003cp\u003e 38) 1Hswordparryhigh_right: 2274f - 2309f fr.,\u003c/p\u003e\u003cp\u003e 39) 1Hswordparrylow_front: 2310f - 2345f fr.,\u003c/p\u003e\u003cp\u003e 40) 1Hswordswinghigh_left: 2346f - 2381f fr.,\u003c/p\u003e\u003cp\u003e 41) 1Hswordswinghigh_right: 2382f - 2417f fr.,\u003c/p\u003e\u003cp\u003e 42) 1Hswordswinghighstraight_down: 2418f - 2453f fr.,\u003c/p\u003e\u003cp\u003e 43) 1Hswordswinglow_left: 2454f - 2489f fr.,\u003c/p\u003e\u003cp\u003e 44) 1Hswordswinglow_right: 2490f - 2525f fr.,\u003c/p\u003e\u003cp\u003e 45) 1H_Tracking: 2526f - 2701f fr.,\u003c/p\u003e\u003cp\u003e 46) 1HKnocked_backward: 2702f - 2743f fr.,\u003c/p\u003e\u003cp\u003e 47) 1HDown_back: 2744f - 2784f fr.,\u003c/p\u003e\u003cp\u003e 48) 1HRecoverfromknocked_backward: 2785f - 2825f fr.,\u003c/p\u003e\u003cp\u003e 49) 1HKnocked_forward: 2826f - 2854f fr.,\u003c/p\u003e\u003cp\u003e 50) 1HDown_forward: 2855f - 2895f fr.,\u003c/p\u003e\u003cp\u003e 51) 1HRecoverfromknocked_forward: 2896f - 2928f fr.,\u003c/p\u003e\u003cp\u003e 52) 1HCasual_walk: 2933f - 2969f fr.,\u003c/p\u003e\u003cp\u003e 53) 1HCautious_walk: 2974f - 3014f fr.,\u003c/p\u003e\u003cp\u003e 54) 1Hcombat_run: 3019f - 3041f fr.,\u003c/p\u003e\u003cp\u003e 55) 1H_run: 3046f - 3072f fr.,\u003c/p\u003e\u003cp\u003e 56) 1HJump_runing: 3077f - 3117f fr.,\u003c/p\u003e\u003cp\u003e 57) 1HWalking_back: 3122f - 3157f fr.,\u003c/p\u003e\u003cp\u003e 58) 1HDiefall_backward: 3162f - 3295f fr.,\u003c/p\u003e\u003cp\u003e 59) 1HDiefall_forward: 3300f - 3440f fr.,\u003c/p\u003e\u003cp\u003e 60) 1HDieknocked_backward: 3445f - 3462f fr.,\u003c/p\u003e\u003cp\u003e 61) 1HDieknocked_forward: 3467f - 3484f fr.,\u003c/p\u003e\u003cp\u003e 62) 1H_IDLE: 3489f - 3589f fr.,\u003c/p\u003e","imageAlt":"Gnome Male Worker Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-male-worker-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jXnK7p4AMsjg85EbbXxNLUsa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-male-worker-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/jXnK7p4AMsjg85EbbXxNLUsa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-male-worker-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-male-worker-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016638/748461af51/gnome-male-worker-light-version-3d-model-748461af51.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"711705","type":"listingItem","attributes":{"id":711705,"title":"Dwarf Slayer Light Version","price":40.0,"description":"Character designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX, DAE (Collada) and OBJ are included. \n\nUnity Asset included.\n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones. \nTextures: diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048\n\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back.\n\nCharacter has 112 animations. \nI used Character Studio 3D MAX to make animations.\n\nAnimation list\ngeneral:\n  1. S_IDLE: 0 - 100 fr.,\n 2. S_boring: 101 - 226 fr.,\n 3. S_Drinking: 227 - 282 fr.,\n 4. S_Eating: 283 - 403 fr.,\n 5. S_Explanation: 404 - 449 fr.,\n 6. S_Greeting: 450 - 510 fr.,\n 7. S_Looking_around: 511 - 687 fr.,\n 8. S_salute_B: 688 - 748 fr.,\n 9. S_Say_No: 749 - 799 fr.,\n 10. S_sit_down: 800 - 825 fr.,\n 11. S_Sitinhg_Talking_A: 826 - 961 fr.,\n 12. S_Sitting: 962 - 1047 fr.,\n 13. S_Came_up: 1048 - 1074 fr.,\n 14. S_Talking_B: 1075 - 1210 fr.,\n 15. S_Use_object: 1211 - 1251 fr.,\n 16. S_warning: 1252 - 1312 fr.,\n 17. S_making_potion: 1317 - 1352 fr.,\n 18. M_falling_down: 1357 - 1397 fr.,\n 19. M_Jump_runing_a: 1402 - 1442 fr.,\n 20. M_Run: 1447 - 1469 fr.,\n 21. M_Run_Jump: 1470 - 1503 fr.,\n 22. M_Sneaking: 1508 - 1558 fr.,\n 23. M_strafe_run_left: 1563 - 1589 fr.,\n 24. M_strafe_run_right: 1594 - 1620 fr.,\n 25. M_Strife_leftt: 1625 - 1660 fr.,\n 26. M_Strife_right: 1665 - 1700 fr.,\n 27. M_walk: 1705 - 1740 fr.,\n 28. M_Jump_Walking: 1741 - 1771 fr.,\n 29. M_Walking_back_A: 1776 - 1811 fr.,\n 30. M_Walking_With_Tourch: 1816 - 1919 fr.,\n 31. RM_falling_down: 1924 - 1964 fr.,\n 32. RM_Jump_runing_a: 1969 - 2009 fr.,\n 33. RM_Jump_Walking: 2014 - 2044 fr.,\n 34. RM_Run: 2049 - 2071 fr.,\n 35. RM_Run_Jump: 2076 - 2109 fr.,\n 36. RM_Sneaking: 2114 - 2164 fr.,\n 37. RM_strafe_run_left: 2169 - 2195 fr.,\n 38. RM_strafe_run_right: 2200 - 2226 fr.,\n 39. RM_Strife_leftt: 2231 - 2266 fr.,\n 40. RM_Strife_right: 2271 - 2306 fr.,\n 41. RM_walk: 2311 - 2346 fr.,\n 42. RM_Walking_back_A: 2351 - 2386 fr.,\n 43. RM_Walking_With_Tourch: 2391 - 2494 fr.,\n\n2 weapons battle:\n\n 44. 2W_wapons_back: 2499 - 2539 fr.,\n 45. 2W_wapons_ready: 2540 - 2575 fr.,\n 46. 2W_Combat_Mode: 2576 - 2626 fr.,\n 47. 2W_Block_to: 2627 - 2644 fr.,\n 48. 2W_Block_Keep: 2646 - 2696 fr.,\n 49. 2W_Block_from: 2697 - 2707 fr.,\n 50. 2W_Combo_360_Smash: 2708 - 2793 fr.,\n 51. 2W_Dodge_backwards: 2794 - 2829 fr.,\n 52. 2W_dodge_to_left: 2830 - 2865 fr.,\n 53. 2W_dodge_to_right: 2866 - 2901 fr.,\n 54. 2W_duck_below_high_swing: 2902 - 2937 fr.,\n 55. 2W_Heavy_Smash: 2938 - 2978 fr.,\n 56. 2W_Hit_from_back: 2979 - 3014 fr.,\n 57. 2W_Hit_from_front: 3015 - 3050 fr.,\n 58. 2W_L_parry_from_stright_down: 3051 - 3086 fr.,\n 59. 2W_L_parry_high_left: 3087 - 3122 fr.,\n 60. 2W_L_parry_mid_front: 3123 - 3158 fr.,\n 61. 2W_L_swing_high_left: 3159 - 3194 fr.,\n 62. 2W_L_swing_high_right: 3195 - 3230 fr.,\n 63. 2W_L_swing_high_straight_down: 3231 - 3266 fr.,\n 64. 2W_L_swing_low_left: 3267 - 3302 fr.,\n 65. 2W_L_swing_low_right: 3303 - 3338 fr.,\n 66. 2W_L_swing_mid_left: 3339 - 3374 fr.,\n 67. 2W_L_swing_mid_right: 3375 - 3410 fr.,\n 68. 2W_R_parry_from_stright_down: 3411 - 3446 fr.,\n 69. 2W_R_parry_high_right: 3447 - 3482 fr.,\n 70. 2W_R_parry_mid_front: 3483 - 3518 fr.,\n 71. 2W_R_swing_high_left: 3519 - 3554 fr.,\n 72. 2W_R_swing_high_right: 3555 - 3590 fr.,\n 73. 2W_R_swing_high_straight_down: 3591 - 3626 fr.,\n 74. 2W_R_swing_low_left: 3627 - 3662 fr.,\n 75. 2W_R_swing_low_right: 3663 - 3698 fr.,\n 76. 2W_R_swing_mid_left: 3699 - 3734 fr.,\n 77. 2W_R_swing_mid_right: 3735 - 3770 fr.,\n 78. 2W_Roar: 3771 - 3821 fr.,\n 79. 2W_scissors_bow: 3822 - 3857 fr.,\n 80. 2W_Smash Frenzy_on_place: 3858 - 3968 fr.,\n 81. 2W_Whirlwind: 3969 - 4044 fr.,\n 82. 2W_windmill_blow: 4045 - 4085 fr.,\n 83. 2W_Drinking_potion: 4086 - 4141 fr.,\n 84. 2W_magic_light_spell: 4142 - 4192 fr.,\n 85. 2W_magic_shot_stright: 4193 - 4228 fr.,\n 86. 2W_spell_Barier_keep: 4233 - 4268 fr.,\n 87. 2W_Combat_Mode_B: 4269 - 4319 fr.,\n 88. 2W_Behead: 4320 - 4360 fr.,\n 89. 2W_Knocked_backward_onPlace: 4365 - 4406 fr.,\n 90. 2W_Down_back: 4407 - 4447 fr.,\n 91. 2W_Recover_from_knocked_backward: 4448 - 4488 fr.,\n 92. 2W_Knocked_forward: 4489 - 4517 fr.,\n 93. 2W_Down_forward: 4518 - 4558 fr.,\n 94. 2W_Recover_from_knocked_forward: 4559 - 4591 fr.,\n 95. 2W_Die_fall_backward: 4592 - 4725 fr.,\n 96. 2W_Die_fall_forward: 4730 - 4870 fr.,\n 97. 2W_Die_knocked_backward: 4875 - 4892 fr.,\n 98. 2W_Die_knocked_forward: 4897 - 4914 fr.,\n 99. M_2W_Casual_walk: 4919 - 4955 fr.,\n 100. M_2W_combat_run: 4960 - 4982 fr.,\n 101. M_2W_Cautious_walk: 4987 - 5027 fr.,\n 102. M_2W_walk_L_swing_left: 5032 - 5067 fr.,\n 103. M_2W_walk_L_swing_right: 5072 - 5107 fr.,\n 104. M_2W_walk_R_swing_left: 5112 - 5147 fr.,\n 105. M_2W_walk_R_swing_right: 5152 - 5187 fr.,\n 106. RM_2W_Casual_walk: 5192 - 5228 fr.,\n 107. RM_2W_combat_run: 5233 - 5255 fr.,\n 108. RM_2W_Cautious_walk: 5260 - 5300 fr.,\n 109. RM_2W_walk_L_swing_left: 5305 - 5340 fr.,\n 110. RM_2W_walk_L_swing_right: 5345 - 5380 fr.,\n 111. RM_2W_walk_R_swing_left: 5385 - 5420 fr.,\n 112. RM_2W_walk_R_swing_right: 5425 - 5460 fr.,","imageAlt":"3D asset Dwarf Slayer Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/3j7c7eevtSbZ2YfMBCWtUY6k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarf-slayer-light-version-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarf-slayer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/711705/2784b8a4ee/dwarf-slayer-light-version-3d-model-2784b8a4ee.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1016653","type":"listingItem","attributes":{"id":1016653,"title":"Gnome Priest Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Gnome Priest in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eDAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAsset can be imported and used with Unity 4 Mechanim.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 66 animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations preview: http://youtu.be/dE48bdIBcf4\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 staffs has 9,909 polygons, 19,624 triangles and 10,574 vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined with 5 parts: helmet, belt, collar, brasers, and leggings. Each part can be removed/hided in order to make more character combinations or to show game progress. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 63 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048x2048, 1024x1024 \u003c/p\u003e\u003cp\u003eThere are 3 different gnome body, weapons and armor color textures.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimation list:\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1) IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2) boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3) Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4) Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5) Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6) Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7) Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8) Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9) Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10) pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11) Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12) Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13) Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14) Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15) waving: 1250 - 1295 fr.,\u003c/p\u003e\u003cp\u003e 16) yawn: 1296 - 1381 fr.,\u003c/p\u003e\u003cp\u003e 17) Climbing_ladder: 1386 - 1426 fr.,\u003c/p\u003e\u003cp\u003e 18) Crouching: 1431 - 1531 fr.,\u003c/p\u003e\u003cp\u003e 19) falling_down: 1536 - 1576 fr.,\u003c/p\u003e\u003cp\u003e 20) Swimming: 1581 - 1611 fr.,\u003c/p\u003e\u003cp\u003e 21) GPmaking_potion: 1616 - 1646 fr.,\u003c/p\u003e\u003cp\u003e 22) GPcombatmode_A: 1651 - 1726 fr.,\u003c/p\u003e\u003cp\u003e 23) GPstaf_block: 1727 - 1762 fr.,\u003c/p\u003e\u003cp\u003e 24) GPstaff_Hit: 1763 - 1798 fr.,\u003c/p\u003e\u003cp\u003e 25) GPstraightdown_hit: 1799 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26) GPswing_right: 1835 - 1870 fr.,\u003c/p\u003e\u003cp\u003e 27) GPmagichelix_spell: 1871 - 1941 fr.,\u003c/p\u003e\u003cp\u003e 28) GPdodgeto_left: 1942 - 1977 fr.,\u003c/p\u003e\u003cp\u003e 29) GPdodgeto_right: 1978 - 2013 fr.,\u003c/p\u003e\u003cp\u003e 30) GPcombatmode_B: 2018 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 31) GPDodgeJump_Backward: 2094 - 2119 fr.,\u003c/p\u003e\u003cp\u003e 32) GPDodgeJump_Left: 2120 - 2145 fr.,\u003c/p\u003e\u003cp\u003e 33) GPDodgeJump_Right: 2146 - 2171 fr.,\u003c/p\u003e\u003cp\u003e 34) GPduckbelow_swing: 2172 - 2207 fr.,\u003c/p\u003e\u003cp\u003e 35) GPHitfrom_back: 2208 - 2243 fr.,\u003c/p\u003e\u003cp\u003e 36) GPHitfrom_front: 2244 - 2279 fr.,\u003c/p\u003e\u003cp\u003e 37) GPHitfrom_left: 2280 - 2315 fr.,\u003c/p\u003e\u003cp\u003e 38) GPHitfrom_righ: 2316 - 2351 fr.,\u003c/p\u003e\u003cp\u003e 39) GPmagiclight_spell: 2352 - 2402 fr.,\u003c/p\u003e\u003cp\u003e 40) GPmagicshot_stright: 2403 - 2438 fr.,\u003c/p\u003e\u003cp\u003e 41) GP_warning: 2439 - 2499 fr.,\u003c/p\u003e\u003cp\u003e 42) GPKnocked_backward: 2500 - 2540 fr.,\u003c/p\u003e\u003cp\u003e 43) GPDown_back: 2541 - 2581 fr.,\u003c/p\u003e\u003cp\u003e 44) GPRecoverfromknocked_backward: 2582 - 2622 fr.,\u003c/p\u003e\u003cp\u003e 45) GPKnocked_forward: 2623 - 2651 fr.,\u003c/p\u003e\u003cp\u003e 46) GPDown_forward: 2652 - 2692 fr.,\u003c/p\u003e\u003cp\u003e 47) GPRecoverfromknocked_forward: 2693 - 2725 fr.,\u003c/p\u003e\u003cp\u003e 48) GPcombatmode_C: 2730 - 2805 fr.,\u003c/p\u003e\u003cp\u003e 49) GPbuffspell_A: 2806 - 2856 fr.,\u003c/p\u003e\u003cp\u003e 50) GPbuffspell_B: 2857 - 2947 fr.,\u003c/p\u003e\u003cp\u003e 51) GPspellcast_A: 2948 - 3018 fr.,\u003c/p\u003e\u003cp\u003e 52) GPspellcast_B: 3019 - 3054 fr.,\u003c/p\u003e\u003cp\u003e 53) GPspellcast_C: 3055 - 3090 fr.,\u003c/p\u003e\u003cp\u003e 54) GPspellcast_D: 3091 - 3126 fr.,\u003c/p\u003e\u003cp\u003e 55) GPCasual_walk: 3131 - 3167 fr.,\u003c/p\u003e\u003cp\u003e 56) GPCautious_walk: 3172 - 3212 fr.,\u003c/p\u003e\u003cp\u003e 57) GPcombat_run: 3217 - 3239 fr.,\u003c/p\u003e\u003cp\u003e 58) GPJump_runing: 3244 - 3284 fr.,\u003c/p\u003e\u003cp\u003e 59) GP_run: 3289 - 3315 fr.,\u003c/p\u003e\u003cp\u003e 60) GPstrife_left: 3320 - 3355 fr.,\u003c/p\u003e\u003cp\u003e 61) GPstrife_right: 3360 - 3395 fr.,\u003c/p\u003e\u003cp\u003e 62) GPWalking_back: 3400 - 3435 fr.,\u003c/p\u003e\u003cp\u003e 63) GPDieknocked_backward: 3440 - 3457 fr.,\u003c/p\u003e\u003cp\u003e 64) GPDieknocked_forward: 3462 - 3479 fr.,\u003c/p\u003e\u003cp\u003e 65) GPDying_A: 3484 - 3549 fr.,\u003c/p\u003e\u003cp\u003e 66) GPDying_B: 3554 - 3594 fr.,\u003c/p\u003e","imageAlt":"Gnome Priest Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-priest-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nKTs9bAjWEewM1C4HLTtY7XV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gnome-priest-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/nKTs9bAjWEewM1C4HLTtY7XV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gnome-priest-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/gnome-priest-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1016653/e39188a146/gnome-priest-light-version-3d-model-e39188a146.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658251","type":"listingItem","attributes":{"id":658251,"title":"Goblin Gladiator","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e .FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1492 - 1592 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1597 - 1637 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1642 - 1672 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1677 - 1727 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1728 - 1768 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1769 - 1809 fr.,\u003c/li\u003e\u003cli\u003e1H5XCombo: 1810 - 1905 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1906 - 1951 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 1952 - 2022 fr.,\u003c/li\u003e\u003cli\u003e1Hdodgebackwards: 2023 - 2058 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2137 - 2172 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2173 - 2208 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2209 - 2244 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2245 - 2280 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2281 - 2326 fr.,\u003c/li\u003e\u003cli\u003e1HMbanging_shield: 2327 - 2347 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblockhighleft: 2348 - 2383 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighleft: 2384 - 2419 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighright: 2420 - 2455 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2456 - 2491 fr.,\u003c/li\u003e\u003cli\u003e1Hswordshield_blow: 2492 - 2527 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2528 - 2563 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2564 - 2599 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2636 - 2671 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2672 - 2707 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2744 - 2919 fr.,\u003c/li\u003e\u003cli\u003e1H_moveTOblock: 2920 - 2926 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/li\u003e\u003cli\u003e1H_moveFROMblock: 2958 - 2964 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2965 - 3006 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 3007 - 3047 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 3048 - 3088 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 3089 - 3117 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 3118 - 3158 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 3159 - 3191 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 3196 - 3232 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 3237 - 3277 fr.,\u003c/li\u003e\u003cli\u003e1H_run: 3282 - 3308 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleftt: 3313 - 3348 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 3353 - 3388 fr.,\u003c/li\u003e\u003cli\u003e1HWalkingback: 3393 - 3428 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_backward: 3433 - 3566 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_forward: 3571 - 3711 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_backward: 3716 - 3733 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_forward: 3738 - 3755 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 3760 - 3782 fr.,\u003c/li\u003e\u003cli\u003e1HJumpruning: 3787 - 3827 fr.,\u003c/li\u003e\u003c/ol\u003e","imageAlt":"3D asset Goblin Gladiator","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xVUFGEibCs86a3XRmKvfwfuN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-gladiator-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/xVUFGEibCs86a3XRmKvfwfuN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-gladiator-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/658251/2d6ada19a3/goblin-gladiator-3d-model-2d6ada19a3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1012950","type":"listingItem","attributes":{"id":1012950,"title":"Goblin Warrior","price":35.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Medieval Goblin Warrior in 3D Max file version 2009 minimum.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX, DAE (Collada) and OBJ are included.\u003c/p\u003e\u003cp\u003eUnity Asset included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character has 30 animations. BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eAnimations preview: http://www.youtube.com/user/MycroSlonik#p/a/u/0/QdsWluJGJtc\u003c/p\u003e\u003cp\u003eGoblin model only  has 2,190 polygons, 4,044 triangles and 2,080 vertexes. With armor, 2 shields and 2 maces - 3,010 polygons, 5,402 triangles and 2,900 vertexes\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, and normals maps. \u003c/p\u003e\u003cp\u003eTextures are TIF file format 2048x2048 - body and 1024x1024 - for all armor parts together, 1024x1024for shield, 512X512 for mace. \u003c/p\u003e\u003cp\u003e12 textures at all.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1) Gwar_standing: 0 - 59 fr.,\u003c/p\u003e\u003cp\u003e 2) Gwarweaponout_01: 60 - 100 fr.,\u003c/p\u003e\u003cp\u003e 3) Gwarcombat_mode: 101 - 151 fr.,\u003c/p\u003e\u003cp\u003e 4) Gwar_anger: 152 - 202 fr.,\u003c/p\u003e\u003cp\u003e 5) Gwar_backwards: 203 - 238 fr.,\u003c/p\u003e\u003cp\u003e 6) Gwarbelowhigh_swing: 239 - 274 fr.,\u003c/p\u003e\u003cp\u003e 7) Gwarsheld_blow: 275 - 310 fr.,\u003c/p\u003e\u003cp\u003e 8) Gwarshield_block: 311 - 346 fr.,\u003c/p\u003e\u003cp\u003e 9) Gwardodgeto_left: 347 - 382 fr.,\u003c/p\u003e\u003cp\u003e 10) Gwardodgeto_right: 383 - 418 fr.,\u003c/p\u003e\u003cp\u003e 11) GwarHitfrom_front: 419 - 454 fr.,\u003c/p\u003e\u003cp\u003e 12) Gwarmoving_left: 455 - 475 fr.,\u003c/p\u003e\u003cp\u003e 13) Gwarmoving_right: 476 - 496 fr.,\u003c/p\u003e\u003cp\u003e 14) Gwarparryfromstright_down: 497 - 532 fr.,\u003c/p\u003e\u003cp\u003e 15) Gwarparry_left: 533 - 568 fr.,\u003c/p\u003e\u003cp\u003e 16) Gwarparry_right: 569 - 604 fr.,\u003c/p\u003e\u003cp\u003e 17) Gwarswing_left: 605 - 640 fr.,\u003c/p\u003e\u003cp\u003e 18) Gwarswing_right: 641 - 676 fr.,\u003c/p\u003e\u003cp\u003e 19) Gwarswingstraight_down: 677 - 712 fr.,\u003c/p\u003e\u003cp\u003e 20) Gwarjump_blow: 713 - 754 fr.,\u003c/p\u003e\u003cp\u003e 21) Gwarweaponback_01: 755 - 795 fr.,\u003c/p\u003e\u003cp\u003e 22) Gwarlooking_around: 796 - 917 fr.,\u003c/p\u003e\u003cp\u003e 23) Gwar_talking: 918 - 963 fr.,\u003c/p\u003e\u003cp\u003e 24) Gwar_tracking: 964 - 1139 fr.,\u003c/p\u003e\u003cp\u003e 25) Gwar_Stretching: 1140 - 1240 fr.,\u003c/p\u003e\u003cp\u003e 26) Gwar_Digging: 1245 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 27) Gwar_run: 1285 - 1307 fr.,\u003c/p\u003e\u003cp\u003e 28) GwarJump_runing: 1312 - 1352 fr.,\u003c/p\u003e\u003cp\u003e 29) Gwar_walk: 1357 - 1392 fr.,\u003c/p\u003e\u003cp\u003e 30) Gwar_daying: 1397 - 1462 fr.,\u003c/p\u003e","imageAlt":"Goblin Warrior 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-warrior-6c066508-026e-48f1-a90e-625a7b46394b","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/muPxDtgKzmFDyyDZqkZuQydq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-warrior-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.jpg","gridUrl":"https://media.cgtrader.com/variants/muPxDtgKzmFDyyDZqkZuQydq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-warrior-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-dae-unitypackage-prefab.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-warrior-6c066508-026e-48f1-a90e-625a7b46394b","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1012950/d657ad970e/goblin-warrior-3d-model-d657ad970e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"860825","type":"listingItem","attributes":{"id":860825,"title":"St Patrick Elf","price":12.0,"description":"St Patrick Elf\n\nTexture Resolution are 2048 x 2048 pixels\nRendered with Default Scanline Render\nQuads only Model\nLow Poly Ready for Games/VR/AR and Animations\n\nRate It...","imageAlt":"3D asset St Patrick Elf","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/st-patrick-elf","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m4KecPQJp1rQqWB35DV8Xdco/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/st-patrick-elf-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/m4KecPQJp1rQqWB35DV8Xdco/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/st-patrick-elf-3d-model-low-poly-animated-rigged-max-obj-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/st-patrick-elf","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/860825/82e054ce3e/st-patrick-elf-3d-model-82e054ce3e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"658259","type":"listingItem","attributes":{"id":658259,"title":"Goblin Shaman","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 67 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 896 - 956 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 957 - 1007 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1008 - 1053 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1054 - 1099 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1100 - 1250 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1251 - 1311 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1312 - 1357 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1358 - 1443 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1448 - 1548 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1553 - 1593 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1598 - 1638 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1643 - 1673 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emaking\u003c/em\u003epotion: 1679 - 1708 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_A: 1713 - 1788 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003ehelix_spell: 1789 - 1859 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estaf\u003c/em\u003eblock: 1860 - 1895 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estaff\u003c/em\u003eHit: 1896 - 1931 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estraight\u003c/em\u003edown_hit: 1932 - 1967 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eswing\u003c/em\u003eright: 1968 - 2003 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ewapons\u003c/em\u003eback: 2008 - 2048 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ewapons\u003c/em\u003eready: 2049 - 2084 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_B: 2085 - 2160 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Backward: 2161 - 2186 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Left: 2187 - 2212 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDodge\u003c/em\u003eJump_Right: 2213 - 2238 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003educk\u003c/em\u003ebelow_swing: 2239 - 2274 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_back: 2275 - 2310 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_front: 2311 - 2346 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_left: 2347 - 2382 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eHit\u003c/em\u003efrom_righ: 2383 - 2418 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003elight_spell: 2419 - 2469 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003emagic\u003c/em\u003eshot_stright: 2470 - 2505 fr.,\u003c/li\u003e\u003cli\u003eGSH_warning: 2506 - 2566 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eKnocked\u003c/em\u003ebackward: 2567 - 2607 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDown\u003c/em\u003eback: 2608 - 2648 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eRecover\u003c/em\u003efrom\u003cem\u003eknocked\u003c/em\u003ebackward: 2649 - 2689 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eKnocked\u003c/em\u003eforward: 2690 - 2718 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDown\u003c/em\u003eforward: 2719 - 2759 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eRecover\u003c/em\u003efrom\u003cem\u003eknocked\u003c/em\u003eforward: 2760 - 2792 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003emode_C: 2797 - 2872 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ebuff\u003c/em\u003espell_A: 2873 - 2923 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ebuff\u003c/em\u003espell_B: 2924 - 3014 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_A: 3015 - 3085 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_B: 3086 - 3121 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_C: 3122 - 3157 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003espell\u003c/em\u003ecast_D: 3158 - 3193 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eCasual\u003c/em\u003ewalk: 3198 - 3234 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eCautious\u003c/em\u003ewalk: 3239 - 3279 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003ecombat\u003c/em\u003erun: 3284 - 3306 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eJump\u003c/em\u003eruning: 3311 - 3351 fr.,\u003c/li\u003e\u003cli\u003eGSH_run: 3356 - 3382 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estrife\u003c/em\u003eleft: 3387 - 3422 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003estrife\u003c/em\u003eright: 3427 - 3462 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eWalking\u003c/em\u003eback: 3467 - 3502 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDie\u003c/em\u003eknocked_backward: 3507 - 3524 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDie\u003c/em\u003eknocked_forward: 3529 - 3546 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDying\u003c/em\u003eA: 3551 - 3616 fr.,\u003c/li\u003e\u003cli\u003eGSH\u003cem\u003eDying\u003c/em\u003eB: 3621 - 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Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 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1637 fr.,\u003c/li\u003e\u003cli\u003eJump_runing: 1642 - 1682 fr.,\u003c/li\u003e\u003cli\u003eRun: 1687 - 1713 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1718 - 1748 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1753 - 1793 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1794 - 1834 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1835 - 1885 fr.,\u003c/li\u003e\u003cli\u003e1H5XCombo: 1886 - 1981 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1982 - 2027 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 2028 - 2098 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2177 - 2212 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2213 - 2248 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2249 - 2284 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2285 - 2320 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2322 - 2367 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2368 - 2409 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 2410 - 2450 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 2452 - 2493 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 2495 - 2523 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 2524 - 2564 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 2565 - 2597 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2598 - 2633 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2634 - 2669 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2670 - 2705 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 2782 - 2818 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 2824 - 2863 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 2868 - 2890 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleftt: 2896 - 2930 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 2936 - 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3848 fr.,\u003c/li\u003e\u003cli\u003eArcherDownback: 3849 - 3889 fr.,\u003c/li\u003e\u003cli\u003eArcherRecoverfromknockedbackward: 3890 - 3930 fr.,\u003c/li\u003e\u003cli\u003eArcherKnockedforward: 3931 - 3959 fr.,\u003c/li\u003e\u003cli\u003eArcherDownforward: 3960 - 4000 fr.,\u003c/li\u003e\u003cli\u003eArcherRecoverfromknockedforward: 4001 - 4033 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_back: 4034 - 4069 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_front: 4070 - 4105 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_left: 4106 - 4141 fr.,\u003c/li\u003e\u003cli\u003eArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/li\u003e\u003cli\u003eArcherchargebowup45_d: 4178 - 4193 fr.,\u003c/li\u003e\u003cli\u003eArcheraimingup45d: 4194 - 4244 fr.,\u003c/li\u003e\u003cli\u003eArcherfireup45d: 4245 - 4285 fr.,\u003c/li\u003e\u003cli\u003eArcher_Dying: 4286 - 4326 fr.,\u003c/li\u003e\u003cli\u003eArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/li\u003e\u003cli\u003eArcheraimfromUp_toDown: 4426 - 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Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappointed: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 601 - 777 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 778 - 818 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 819 - 879 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 880 - 930 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 931 - 976 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 977 - 1022 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1023 - 1173 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1174 - 1234 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1235 - 1280 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1281 - 1366 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fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2130 - 2165 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2166 - 2201 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2202 - 2247 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighleft: 2248 - 2283 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighright: 2284 - 2319 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2320 - 2355 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2356 - 2391 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2392 - 2427 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2464 - 2499 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2500 - 2535 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2536 - 2711 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2712 - 2753 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 2754 - 2794 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 2795 - 2836 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-characters with animations","price":20.0,"description":"Mixaill studio presents a good solution for your games, VR projects and simulators.\ngoblin is a fictional character with a set of weapons.\nPack includes the following types:\n\n3 types of goblins\ncudgel\nshield\nhelmet\nbag\nsword\n\nAnimations:\n- walk\n- run\n- attack\n- attack_2\n- dead\n- hit\n- jump\n- idle\n- idle_2","imageAlt":"Goblins -characters with animations 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblins-characters-with-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R1FwuDYYo6RcA38EUUmc2GnP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblins-characters-with-animations-3d-model-low-poly-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/R1FwuDYYo6RcA38EUUmc2GnP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblins-characters-with-animations-3d-model-low-poly-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblins-characters-with-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1002376/32a0d11c9b/goblins-characters-with-animations-3d-model-32a0d11c9b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"658241","type":"listingItem","attributes":{"id":658241,"title":"Goblin Bandit","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003cbr/\u003e This character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e.FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003cbr/\u003e Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1492 - 1532 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1537 - 1567 fr.,\u003c/li\u003e\u003cli\u003eGBPutingWeapons_back: 1572 - 1622 fr.,\u003c/li\u003e\u003cli\u003eGBTakingweapons_out: 1623 - 1668 fr.,\u003c/li\u003e\u003cli\u003eGBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Left: 1746 - 1771 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Right: 1772 - 1797 fr.,\u003c/li\u003e\u003cli\u003eGBduckbelowhighswing: 1798 - 1833 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_back: 1834 - 1869 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_front: 1870 - 1905 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_left: 1906 - 1941 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_righ: 1942 - 1977 fr.,\u003c/li\u003e\u003cli\u003eGBLookingaround_staying: 1978 - 2063 fr.,\u003c/li\u003e\u003cli\u003eGBparryfromstrightdown: 2064 - 2099 fr.,\u003c/li\u003e\u003cli\u003eGBparryhigh_left: 2100 - 2135 fr.,\u003c/li\u003e\u003cli\u003eGBparrymid_front: 2136 - 2171 fr.,\u003c/li\u003e\u003cli\u003eGBswinghigh_left: 2172 - 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