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Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e General\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappointed: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Looking_around: 601 - 777 fr.,\u003c/p\u003e\u003cp\u003e 8. Pick_object: 778 - 818 fr.,\u003c/p\u003e\u003cp\u003e 9. pointing_A: 819 - 879 fr.,\u003c/p\u003e\u003cp\u003e 10. Say_No: 880 - 930 fr.,\u003c/p\u003e\u003cp\u003e 11. Shrugs: 931 - 976 fr.,\u003c/p\u003e\u003cp\u003e 12. Talking_A: 977 - 1022 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_B: 1023 - 1173 fr.,\u003c/p\u003e\u003cp\u003e 14. warning: 1174 - 1234 fr.,\u003c/p\u003e\u003cp\u003e 15. waving: 1235 - 1280 fr.,\u003c/p\u003e\u003cp\u003e 16. yawn: 1281 - 1366 fr.,\u003c/p\u003e\u003cp\u003e 17. Climbing_ladder: 1371 - 1411 fr.,\u003c/p\u003e\u003cp\u003e 18. Crouching: 1416 - 1516 fr.,\u003c/p\u003e\u003cp\u003e 19. falling_down: 1521 - 1561 fr.,\u003c/p\u003e\u003cp\u003e 20. Jump_standing: 1566 - 1641 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1646 - 1676 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCombat\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1684 - 1734 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1735 - 1775 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1776 - 1816 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H360Jump_swing: 1817 - 1862 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360RightJump_Smash: 1863 - 1933 fr.,\u003c/p\u003e\u003cp\u003e 27. 1Hdodge_backwards: 1934 - 1969 fr.,\u003c/p\u003e\u003cp\u003e 28. 1HDodgeJump_Backward: 1970 - 1995 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Left: 1996 - 2021 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Right: 2022 - 2057 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HHitfrom_back: 2058 - 2093 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_front: 2094 - 2129 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_left: 2130 - 2165 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_righ: 2166 - 2201 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HJump_Swing: 2202 - 2247 fr.,\u003c/p\u003e\u003cp\u003e 36. 1Hswordparryhigh_left: 2248 - 2283 fr.,\u003c/p\u003e\u003cp\u003e 37. 1Hswordparryhigh_right: 2284 - 2319 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hswordparrylow_front: 2320 - 2355 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordswinghigh_left: 2356 - 2391 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordswinghigh_right: 2392 - 2427 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordswinglow_left: 2464 - 2499 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinglow_right: 2500 - 2535 fr.,\u003c/p\u003e\u003cp\u003e 44. 1H_Tracking: 2536 - 2711 fr.,\u003c/p\u003e\u003cp\u003e 45. 1HKnocked_backward: 2712 - 2753 fr.,\u003c/p\u003e\u003cp\u003e 46. 1HDown_back: 2754 - 2794 fr.,\u003c/p\u003e\u003cp\u003e 47. 1HRecoverfromknocked_backward: 2795 - 2836 fr.,\u003c/p\u003e\u003cp\u003e 48. 1HKnocked_forward: 2837 - 2865 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HDown_forward: 2866 - 2906 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HRecoverfromknocked_forward: 2907 - 2939 fr.,\u003c/p\u003e\u003cp\u003e 51. 1HDiefall_backward: 2940 - 3073 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HDiefall_forward: 3078 - 3218 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HDieknocked_backward: 3223 - 3240 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HDieknocked_forward: 3245 - 3262 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HCasual_walk: 3267 - 3303 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HCautious_walk: 3308 - 3348 fr.,\u003c/p\u003e\u003cp\u003e 57. 1Hcombat_run: 3353 - 3375 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HJump_runing: 3380 - 3420 fr.,\u003c/p\u003e\u003cp\u003e 59. 1H_run: 3425 - 3451 fr.,\u003c/p\u003e\u003cp\u003e 60. 1HStrife_leftt: 3456 - 3491 fr.,\u003c/p\u003e\u003cp\u003e 61. 1HStrife_right: 3497 - 3531 fr.,\u003c/p\u003e\u003cp\u003e 62. 1HWalking_back: 3536 - 3571 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Slave Light Version 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/T5uz4R7ZUDc9FHyu4gpoXgcf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/T5uz4R7ZUDc9FHyu4gpoXgcf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-slave-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-slave-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021607/bebd66bb8e/goblin-slave-light-version-3d-model-bebd66bb8e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021598","type":"listingItem","attributes":{"id":1021598,"title":"Goblin Gladiator Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/w46B3wbRMKY\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Swimming: 1642 - 1672 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 22. 1HCOMBAT_mode: 1677 - 1727 fr.,\u003c/p\u003e\u003cp\u003e 23. 1Hwapons_back: 1728 - 1768 fr.,\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_ready: 1769 - 1809 fr.,\u003c/p\u003e\u003cp\u003e 25. 1H5X_Combo: 1810 - 1905 fr.,\u003c/p\u003e\u003cp\u003e 26. 1H360Jump_swing: 1906 - 1951 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H360RightJump_Smash: 1952 - 2022 fr.,\u003c/p\u003e\u003cp\u003e 28. 1Hdodge_backwards: 2023 - 2058 fr.,\u003c/p\u003e\u003cp\u003e 29. 1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HHitfrom_back: 2137 - 2172 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_front: 2173 - 2208 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_left: 2209 - 2244 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_righ: 2245 - 2280 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HJump_Swing: 2281 - 2326 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HMbanging_shield: 2327 - 2347 fr.,\u003c/p\u003e\u003cp\u003e 38. 1Hshieldblockhigh_left: 2348 - 2383 fr.,\u003c/p\u003e\u003cp\u003e 39. 1Hswordparryhigh_left: 2384 - 2419 fr.,\u003c/p\u003e\u003cp\u003e 40. 1Hswordparryhigh_right: 2420 - 2455 fr.,\u003c/p\u003e\u003cp\u003e 41. 1Hswordparrylow_front: 2456 - 2491 fr.,\u003c/p\u003e\u003cp\u003e 42. 1Hswordshield_blow: 2492 - 2527 fr.,\u003c/p\u003e\u003cp\u003e 43. 1Hswordswinghigh_left: 2528 - 2563 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordswinghigh_right: 2564 - 2599 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinglow_left: 2636 - 2671 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinglow_right: 2672 - 2707 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/p\u003e\u003cp\u003e 49. 1H_Tracking: 2744 - 2919 fr.,\u003c/p\u003e\u003cp\u003e 50. 1H_moveTOblock: 2920 - 2926 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hshieldblock_keeping: 2927 - 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3733 fr.,\u003c/p\u003e\u003cp\u003e 68. 1HDieknocked_forward: 3738 - 3755 fr.,\u003c/p\u003e\u003cp\u003e 69. 1Hcombat_run: 3760 - 3782 fr.,\u003c/p\u003e\u003cp\u003e 70. 1HJump_runing: 3787 - 3827 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"3D model Goblin Gladiator Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/7WrHS85Sn98UpRcGD2dDjdQE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-gladiator-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-gladiator-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021598/8d79e4032c/goblin-gladiator-light-version-3d-model-8d79e4032c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4136646","type":"listingItem","attributes":{"id":4136646,"title":"High Poly Big Realistic Mosquito","price":45.0,"description":"**High Poly Big Realistic Mosquito**\n\nDescription: Introducing the High Poly Big Realistic Mosquito 3D model, meticulously designed to provide an unparalleled level of detail. This model is perfect for close-up renders, animation, and high-quality visualizations where realistic detail is paramount. Whether you're working on an educational project, a game, or a visual effects shot, this mosquito model brings an organic, lifelike feel to any scene. The model is carefully sculpted with fine details on the body, legs, wings, and antennas, making it ideal for anyone looking for a highly realistic insect asset.\n\n**Technical Details:**\n\n- High-poly model ensuring exceptional detail and smoothness.\n- Maya File included for easy manipulation and customization.\n- The model does not come with textures but is fully ready for material application and color adjustments.\n- Perfect for use in games, animations, simulations, or high-end visual effects.\n- Polygon count: Optimized for detailed renders without compromising performance.\n\nBring your projects to life with this ultra-realistic mosquito model, designed for versatility and high-quality output.\n\nAll models - https://www.cgtrader.com/designers/olegshuldiakov\n\n#insect #ant #bug #dragonfly #bee #wings #mosquito #horde #tsetse #flycatcher #character #cartoon #model #fly #polygon #gameready #pout #gadfly #plasmodium #phlebotominae","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/insect/high-poly-big-realistic-mosquito","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DS5URsSSUP5yDp3nr24dbPtY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01%20High%20Poly%20Big%20Realistic%20Mosquito.jpg","gridUrl":"https://media.cgtrader.com/variants/DS5URsSSUP5yDp3nr24dbPtY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20High%20Poly%20Big%20Realistic%20Mosquito.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/high-poly-big-realistic-mosquito","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/4136646/51d9decf25/high-poly-big-realistic-mosquito-3d-model-51d9decf25.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"691012","type":"listingItem","attributes":{"id":691012,"title":"Shuisheng A World of Warcraft Entry by Evil Raz","price":2.0,"description":"A World of Warcraft student contest entry. Unfortunately I didn't even make it as runner ups beause the competition were extremely good, so I am leaving this here now for anyone else to use. \nThis character is humanoid turtle type creature and has Japanese type origin (Kinda like the Ninja Turtles).   \n\nThe character is rigged and textured.  The Alpha file is not located with the downloads, unfortunately since it's a JPG file it is located with the screenshots.\n\nThe Zbrush mesh is decimated. The 3DS max file has the low poly.\n\nFeedback would be greatly appreciated. \n\nThanks.","imageAlt":"Shuisheng A World of Warcraft Entry by Evil Raz 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/shuisheng","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M538roUPtmbNQPAEpQCbwX1i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/shuisheng-a-world-of-warcraft-entry-by-evil-raz-3d-model-low-poly-rigged-max-ztl-tga.jpg","gridUrl":"https://media.cgtrader.com/variants/M538roUPtmbNQPAEpQCbwX1i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/shuisheng-a-world-of-warcraft-entry-by-evil-raz-3d-model-low-poly-rigged-max-ztl-tga.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/shuisheng","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":17,"name":".max","is_native":false},{"id":55,"name":".ztl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/691012/1ea18e720e/shuisheng-a-world-of-warcraft-entry-by-evil-raz-3d-model-1ea18e720e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4136707","type":"listingItem","attributes":{"id":4136707,"title":"High Poly Gigant Tarantula Spider","price":45.0,"description":"High Poly Gigant Tarantula Spider\n\nIntroducing the High Poly Gigant Tarantula Spider, an exquisitely detailed 3D model that captures the terrifying beauty of one of nature’s most fearsome predators. This model is crafted with high-poly precision, making it an ideal choice for use in film, animation, video games, and high-end visualization projects. The gigantic tarantula is anatomically accurate, showcasing fine details in its legs, body, and fangs, giving your scenes an immersive and realistic look. Whether you are creating a horror scene or enhancing a natural environment, this spider model will add depth and intrigue.\n\nThe model comes with a Maya file included and is fully optimized for professional use. This fantastic creature is ideal for game developers, visual effects artists, and anyone looking to add a high level of realism to their projects. With its high level of detail, this tarantula spider is perfect for close-up shots and animations, where precision matters most.\n\nDon’t miss out on this unique and versatile model that will bring your project to life!\n\n#insect #ancient #ant #spider #big #predator #tarantula #arachnid #horde #gigant #arthropods #hairs #weapon #character #cartoon #model #fantasy #chelicerae #plasmodium #spiderworm","imageAlt":"High Poly Gigant Tarantula Spider 3D asset","url":"https://www.cgtrader.com/3d-models/animal/insect/high-poly-gigant-tarantula-spider","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BN4stxyEKXDVBbYrR9b4MDCF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01%20High%20Poly%20Gigant%20Tarantula%20Spider.jpg","gridUrl":"https://media.cgtrader.com/variants/BN4stxyEKXDVBbYrR9b4MDCF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20High%20Poly%20Gigant%20Tarantula%20Spider.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/high-poly-gigant-tarantula-spider","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/4136707/9b2abc858c/high-poly-gigant-tarantula-spider-3d-model-9b2abc858c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"759206","type":"listingItem","attributes":{"id":759206,"title":"ORC rigged animated low poly PBR  game character","price":39.0,"description":"Orc 3D character. In 4 different color variations. Model have 15 k polygons, 16 k vertices total. Textures are 4K PBR.\n\nTextures: Color map, normal map, spec map and metalic map are included.  \n\n19 custom animations are included\n\nYou can preview them in youtube video. When video reach moment where orc is in the forest, those animations are various free mecanim animations from unity asset store. I used them to showcase compatibility of this model with even the most extreme movements of various mecanim animations. Before and after the forest animations are mine. In second video you can preview  them all. Those are included in the pack \n\nExamine model in 3D viewer \n\nIncluded in pack:\n\n-Maya files with rigged orc in T-pose with and without axe. Rig is standard maya IK,  optimized for Unity mecanim usage. \n-Maya files with animations. \n-FBX files of orc in T-pose with and without axe. FBX files of animations. Each animation is separate FBX file. \n-Textures\n-Unity pack\n\nIf you like my style and would need to have custom characters created for your projects, feel free to contact me for freelance work","imageAlt":"ORC rigged animated low poly PBR game character 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-197ae519-9fc6-4d11-b607-9ba332f524eb","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gVxAgQgmcDBMLRjrZHzgs2uB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/orc-rigged-animated-low-poly-pbr-game-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.jpg","gridUrl":"https://media.cgtrader.com/variants/gVxAgQgmcDBMLRjrZHzgs2uB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/orc-rigged-animated-low-poly-pbr-game-character-3d-model-low-poly-animated-rigged-obj-mtl-fbx-ma-mb-unitypackage-prefab-mat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/orc-197ae519-9fc6-4d11-b607-9ba332f524eb","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/759206/b90df1c62f/orc-rigged-animated-low-poly-pbr-game-character-3d-model-b90df1c62f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4128877","type":"listingItem","attributes":{"id":4128877,"title":"LowPoly Gigant Tarantula Spider","price":35.0,"description":"LowPoly Gigant Tarantula Spider, 1024x1024 texture size (nirmal,difuse,specular)\n\nAll models - https://www.cgtrader.com/designers/olegshuldiakov ","imageAlt":"3D asset LowPoly Gigant Tarantula Spider","url":"https://www.cgtrader.com/3d-models/animal/insect/lowpoly-gigant-tarantula-spider","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wEh1uzx842onVtKRJ96N7MDY/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01%20LowPoly%20Gigant%20Tarantula%20Spider.jpg","gridUrl":"https://media.cgtrader.com/variants/wEh1uzx842onVtKRJ96N7MDY/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01%20LowPoly%20Gigant%20Tarantula%20Spider.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/lowpoly-gigant-tarantula-spider","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/4128877/1d5452a3b4/lowpoly-gigant-tarantula-spider-3d-model-1d5452a3b4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"821669","type":"listingItem","attributes":{"id":821669,"title":"Aggramar character from game world of warcraft","price":18.0,"description":"a simple character Aggramar from the World of warcraft games, edit and edit and ready to use easily for your audiovisual projects,\nit is not a commercial product","imageAlt":"3D model Aggramar character from game world of warcraft","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/aggramar","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bZckvm7uQsctNpUMQ5Ra7uhe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/aggramar-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/bZckvm7uQsctNpUMQ5Ra7uhe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/aggramar-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/aggramar","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/821669/197812f8da/aggramar-character-from-game-world-of-warcraft-3d-model-197812f8da.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1021582","type":"listingItem","attributes":{"id":1021582,"title":"Goblin Baron Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e \u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eCharacter has 92 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHere you can find  animations preview: http://youtu.be/LeVlQ2zru3E\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e 2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e 3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e 4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e 5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e 6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e 7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e 8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e 9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e 10. pointing_A: 894 - 954 fr.,\u003c/p\u003e\u003cp\u003e 11. Say_No: 955 - 1005 fr.,\u003c/p\u003e\u003cp\u003e 12. Shrugs: 1006 - 1051 fr.,\u003c/p\u003e\u003cp\u003e 13. Talking_A: 1052 - 1097 fr.,\u003c/p\u003e\u003cp\u003e 14. Talking_B: 1098 - 1248 fr.,\u003c/p\u003e\u003cp\u003e 15. warning: 1249 - 1309 fr.,\u003c/p\u003e\u003cp\u003e 16. waving: 1310 - 1355 fr.,\u003c/p\u003e\u003cp\u003e 17. yawn: 1356 - 1441 fr.,\u003c/p\u003e\u003cp\u003e 18. Climbing_ladder: 1446 - 1486 fr.,\u003c/p\u003e\u003cp\u003e 19. Crouching: 1492 - 1592 fr.,\u003c/p\u003e\u003cp\u003e 20. falling_down: 1597 - 1637 fr.,\u003c/p\u003e\u003cp\u003e 21. Jump_runing: 1642 - 1682 fr.,\u003c/p\u003e\u003cp\u003e 22. Run: 1687 - 1713 fr.,\u003c/p\u003e\u003cp\u003e 23. Swimming: 1718 - 1748 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e 24. 1Hwapons_back: 1753 - 1793 fr.,\u003c/p\u003e\u003cp\u003e 25. 1Hwapons_ready: 1794 - 1834 fr.,\u003c/p\u003e\u003cp\u003e 26. 1HCOMBAT_mode: 1835 - 1885 fr.,\u003c/p\u003e\u003cp\u003e 27. 1H5X_Combo: 1886 - 1981 fr.,\u003c/p\u003e\u003cp\u003e 28. 1H360Jump_swing: 1982 - 2027 fr.,\u003c/p\u003e\u003cp\u003e 29. 1H360RightJump_Smash: 2028 - 2098 fr.,\u003c/p\u003e\u003cp\u003e 30. 1HDodgeJump_Backward: 2099 - 2124 fr.,\u003c/p\u003e\u003cp\u003e 31. 1HDodgeJump_Left: 2125 - 2150 fr.,\u003c/p\u003e\u003cp\u003e 32. 1HDodgeJump_Right: 2151 - 2176 fr.,\u003c/p\u003e\u003cp\u003e 33. 1HHitfrom_back: 2177 - 2212 fr.,\u003c/p\u003e\u003cp\u003e 34. 1HHitfrom_front: 2213 - 2248 fr.,\u003c/p\u003e\u003cp\u003e 35. 1HHitfrom_left: 2249 - 2284 fr.,\u003c/p\u003e\u003cp\u003e 36. 1HHitfrom_righ: 2285 - 2320 fr.,\u003c/p\u003e\u003cp\u003e 37. 1HJump_Swing: 2322 - 2367 fr.,\u003c/p\u003e\u003cp\u003e 38. 1HKnocked_backward: 2368 - 2409 fr.,\u003c/p\u003e\u003cp\u003e 39. 1HDown_back: 2410 - 2450 fr.,\u003c/p\u003e\u003cp\u003e 40. 1HRecoverfromknocked_backward: 2452 - 2493 fr.,\u003c/p\u003e\u003cp\u003e 41. 1HKnocked_forward: 2495 - 2523 fr.,\u003c/p\u003e\u003cp\u003e 42. 1HDown_forward: 2524 - 2564 fr.,\u003c/p\u003e\u003cp\u003e 43. 1HRecoverfromknocked_forward: 2565 - 2597 fr.,\u003c/p\u003e\u003cp\u003e 44. 1Hswordparrylow_front: 2598 - 2633 fr.,\u003c/p\u003e\u003cp\u003e 45. 1Hswordswinghigh_left: 2634 - 2669 fr.,\u003c/p\u003e\u003cp\u003e 46. 1Hswordswinghigh_right: 2670 - 2705 fr.,\u003c/p\u003e\u003cp\u003e 47. 1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/p\u003e\u003cp\u003e 48. 1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/p\u003e\u003cp\u003e 49. 1HCasual_walk: 2782 - 2818 fr.,\u003c/p\u003e\u003cp\u003e 50. 1HCautious_walk: 2824 - 2863 fr.,\u003c/p\u003e\u003cp\u003e 51. 1Hcombat_run: 2868 - 2890 fr.,\u003c/p\u003e\u003cp\u003e 52. 1HStrife_leftt: 2896 - 2930 fr.,\u003c/p\u003e\u003cp\u003e 53. 1HStrife_right: 2936 - 2970 fr.,\u003c/p\u003e\u003cp\u003e 54. 1HWalking_back: 2976 - 3010 fr.,\u003c/p\u003e\u003cp\u003e 55. 1HDiefall_backward: 3015 - 3148 fr.,\u003c/p\u003e\u003cp\u003e 56. 1HDiefall_forward: 3153 - 3293 fr.,\u003c/p\u003e\u003cp\u003e 57. 1HDieknocked_backward: 3298 - 3315 fr.,\u003c/p\u003e\u003cp\u003e 58. 1HDieknocked_forward: 3320 - 3337 fr.,\u003c/p\u003e\u003cp\u003e 59. ArcherputBow_back: 3342 - 3387 fr.,\u003c/p\u003e\u003cp\u003e 60. ArchertakeBow_out: 3388 - 3433 fr.,\u003c/p\u003e\u003cp\u003e 61. ArcherCOMBAT_mode: 3434 - 3509 fr.,\u003c/p\u003e\u003cp\u003e 62. Archergetarrow_fromBack: 3510 - 3560 fr.,\u003c/p\u003e\u003cp\u003e 63. Archer_charging: 3561 - 3591 fr.,\u003c/p\u003e\u003cp\u003e 64. Archer_aim: 3592 - 3692 fr.,\u003c/p\u003e\u003cp\u003e 65. Archer_shoting: 3693 - 3728 fr.,\u003c/p\u003e\u003cp\u003e 66. ArcherDodgeJump_Backward: 3729 - 3754 fr.,\u003c/p\u003e\u003cp\u003e 67. ArcherDodgeJump_Left: 3755 - 3780 fr.,\u003c/p\u003e\u003cp\u003e 68. ArcherDodgeJump_Right: 3781 - 3806 fr.,\u003c/p\u003e\u003cp\u003e 69. ArcherKnocked_backward: 3807 - 3848 fr.,\u003c/p\u003e\u003cp\u003e 70. ArcherDown_back: 3849 - 3889 fr.,\u003c/p\u003e\u003cp\u003e 71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr.,\u003c/p\u003e\u003cp\u003e 72. ArcherKnocked_forward: 3931 - 3959 fr.,\u003c/p\u003e\u003cp\u003e 73. ArcherDown_forward: 3960 - 4000 fr.,\u003c/p\u003e\u003cp\u003e 74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr.,\u003c/p\u003e\u003cp\u003e 75. ArcherHitfrom_back: 4034 - 4069 fr.,\u003c/p\u003e\u003cp\u003e 76. ArcherHitfrom_front: 4070 - 4105 fr.,\u003c/p\u003e\u003cp\u003e 77. ArcherHitfrom_left: 4106 - 4141 fr.,\u003c/p\u003e\u003cp\u003e 78. ArcherHitfrom_righ: 4142 - 4177 fr.,\u003c/p\u003e\u003cp\u003e 79. Archerchargebowup45_d: 4178 - 4193 fr.,\u003c/p\u003e\u003cp\u003e 80. Archeraimingup45_d: 4194 - 4244 fr.,\u003c/p\u003e\u003cp\u003e 81. Archerfireup45_d: 4245 - 4285 fr.,\u003c/p\u003e\u003cp\u003e 82. Archer_Dying: 4286 - 4326 fr.,\u003c/p\u003e\u003cp\u003e 83. ArcheraimfromLeft_toRight: 4331 - 4421 fr.,\u003c/p\u003e\u003cp\u003e 84. ArcheraimfromUp_toDown: 4426 - 4516 fr.,\u003c/p\u003e\u003cp\u003e 85. Archerstrife_left: 4522 - 4556 fr.,\u003c/p\u003e\u003cp\u003e 86. Archerstrife_right: 4562 - 4596 fr.,\u003c/p\u003e\u003cp\u003e 87. Archerwalk_Combat: 4602 - 4646 fr.,\u003c/p\u003e\u003cp\u003e 88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr.,\u003c/p\u003e\u003cp\u003e 89. Archerwalk_charging: 4693 - 4738 fr.,\u003c/p\u003e\u003cp\u003e 90. ArcherwalkAim_forward: 4739 - 4784 fr.,\u003c/p\u003e\u003cp\u003e 91. Archerwalk_shoting: 4785 - 4830 fr.,\u003c/p\u003e\u003cp\u003e 92. Archerwalking_back: 4835 - 4870 fr.,\u003c/p\u003e\u003cp\u003e\u003c/p\u003e","imageAlt":"Goblin Baron Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/kuuuhNjrdBVFQ3R8giXhP7gD/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-baron-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-baron-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021582/557d657bd6/goblin-baron-light-version-3d-model-557d657bd6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021615","type":"listingItem","attributes":{"id":1021615,"title":"Goblin Shaman Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 67 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/nZ9hp0mGnAE\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, staff and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 8,645 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 67 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimations\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 896 - 956 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 957 - 1007 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1008 - 1053 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1054 - 1099 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1100 - 1250 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1251 - 1311 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1312 - 1357 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1358 - 1443 fr.,\u003c/p\u003e\u003cp\u003e18. Crouching: 1448 - 1548 fr.,\u003c/p\u003e\u003cp\u003e19. Climbing_ladder: 1553 - 1593 fr.,\u003c/p\u003e\u003cp\u003e20. falling_down: 1598 - 1638 fr.,\u003c/p\u003e\u003cp\u003e21. Swimming: 1643 - 1673 fr.,\u003c/p\u003e\u003cp\u003e22. GSHmaking_potion: 1679 - 1708 fr.,\u003c/p\u003e\u003cp\u003e23. GSHcombatmode_A: 1713 - 1788 fr.,\u003c/p\u003e\u003cp\u003e24. GSHmagichelix_spell: 1789 - 1859 fr.,\u003c/p\u003e\u003cp\u003e25. GSHstaf_block: 1860 - 1895 fr.,\u003c/p\u003e\u003cp\u003e26. GSHstaff_Hit: 1896 - 1931 fr.,\u003c/p\u003e\u003cp\u003e27. GSHstraightdown_hit: 1932 - 1967 fr.,\u003c/p\u003e\u003cp\u003e28. GSHswing_right: 1968 - 2003 fr.,\u003c/p\u003e\u003cp\u003e29. GSHwapons_back: 2008 - 2048 fr.,\u003c/p\u003e\u003cp\u003e30. GSHwapons_ready: 2049 - 2084 fr.,\u003c/p\u003e\u003cp\u003e31. GSHcombatmode_B: 2085 - 2160 fr.,\u003c/p\u003e\u003cp\u003e32. GSHDodgeJump_Backward: 2161 - 2186 fr.,\u003c/p\u003e\u003cp\u003e33. GSHDodgeJump_Left: 2187 - 2212 fr.,\u003c/p\u003e\u003cp\u003e34. GSHDodgeJump_Right: 2213 - 2238 fr.,\u003c/p\u003e\u003cp\u003e35. GSHduckbelow_swing: 2239 - 2274 fr.,\u003c/p\u003e\u003cp\u003e36. GSHHitfrom_back: 2275 - 2310 fr.,\u003c/p\u003e\u003cp\u003e37. GSHHitfrom_front: 2311 - 2346 fr.,\u003c/p\u003e\u003cp\u003e38. GSHHitfrom_left: 2347 - 2382 fr.,\u003c/p\u003e\u003cp\u003e39. GSHHitfrom_righ: 2383 - 2418 fr.,\u003c/p\u003e\u003cp\u003e40. GSHmagiclight_spell: 2419 - 2469 fr.,\u003c/p\u003e\u003cp\u003e41. GSHmagicshot_stright: 2470 - 2505 fr.,\u003c/p\u003e\u003cp\u003e42. GSH_warning: 2506 - 2566 fr.,\u003c/p\u003e\u003cp\u003e43. GSHKnocked_backward: 2567 - 2607 fr.,\u003c/p\u003e\u003cp\u003e44. GSHDown_back: 2608 - 2648 fr.,\u003c/p\u003e\u003cp\u003e45. GSHRecoverfromknocked_backward: 2649 - 2689 fr.,\u003c/p\u003e\u003cp\u003e46. GSHKnocked_forward: 2690 - 2718 fr.,\u003c/p\u003e\u003cp\u003e47. GSHDown_forward: 2719 - 2759 fr.,\u003c/p\u003e\u003cp\u003e48. GSHRecoverfromknocked_forward: 2760 - 2792 fr.,\u003c/p\u003e\u003cp\u003e49. GSHcombatmode_C: 2797 - 2872 fr.,\u003c/p\u003e\u003cp\u003e50. GSHbuffspell_A: 2873 - 2923 fr.,\u003c/p\u003e\u003cp\u003e51. GSHbuffspell_B: 2924 - 3014 fr.,\u003c/p\u003e\u003cp\u003e52. GSHspellcast_A: 3015 - 3085 fr.,\u003c/p\u003e\u003cp\u003e53. GSHspellcast_B: 3086 - 3121 fr.,\u003c/p\u003e\u003cp\u003e54. GSHspellcast_C: 3122 - 3157 fr.,\u003c/p\u003e\u003cp\u003e55. GSHspellcast_D: 3158 - 3193 fr.,\u003c/p\u003e\u003cp\u003e56. GSHCasual_walk: 3198 - 3234 fr.,\u003c/p\u003e\u003cp\u003e57. GSHCautious_walk: 3239 - 3279 fr.,\u003c/p\u003e\u003cp\u003e58. GSHcombat_run: 3284 - 3306 fr.,\u003c/p\u003e\u003cp\u003e59. GSHJump_runing: 3311 - 3351 fr.,\u003c/p\u003e\u003cp\u003e60. GSH_run: 3356 - 3382 fr.,\u003c/p\u003e\u003cp\u003e61. GSHstrife_left: 3387 - 3422 fr.,\u003c/p\u003e\u003cp\u003e62. GSHstrife_right: 3427 - 3462 fr.,\u003c/p\u003e\u003cp\u003e63. GSHWalking_back: 3467 - 3502 fr.,\u003c/p\u003e\u003cp\u003e64. GSHDieknocked_backward: 3507 - 3524 fr.,\u003c/p\u003e\u003cp\u003e65. GSHDieknocked_forward: 3529 - 3546 fr.,\u003c/p\u003e\u003cp\u003e66. GSHDying_A: 3551 - 3616 fr.,\u003c/p\u003e\u003cp\u003e67. GSHDying_B: 3621 - 3661 fr.,\u003c/p\u003e","imageAlt":"3D model Goblin Shaman Light Version","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/avjY7Ws4U75ZQRwhuNpGmnE7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goblin-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/avjY7Ws4U75ZQRwhuNpGmnE7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goblin-shaman-light-version-3d-model-low-poly-animated-rigged-max-obj-mtl-fbx-unitypackage-prefab-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/goblin-shaman-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/1021615/f4e36e1ac8/goblin-shaman-light-version-3d-model-f4e36e1ac8.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"830400","type":"listingItem","attributes":{"id":830400,"title":"Varimathras demon in world of warcraft","price":15.0,"description":"\u003cp\u003ea simple character Varimathras from the World of warcraft games, edit and ready to use easily for your audiovisual projects,\nit is not a commercial product\u003c/p\u003e","imageAlt":"3D model Varimathras demon in world of warcraft","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/varimathras","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8nHcGkPtFSbjQjFV6AdwDNDW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/varimathras-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/8nHcGkPtFSbjQjFV6AdwDNDW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/varimathras-3d-model-low-poly-animated-rigged-max-obj-3ds-fbx-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/varimathras","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/830400/8dab9c02c0/varimathras-demon-in-world-of-warcraft-3d-model-8dab9c02c0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1021568","type":"listingItem","attributes":{"id":1021568,"title":"Goblin Bandit Light Version","price":15.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Bandit in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u0026quot;Light\u0026quot; means rigged but not animated character in 3D MAX 2009. \u003cbr/\u003eThere are no Character Studio BIP animation clip in the pack as well. \u003cbr/\u003eBut animated FBX file is included. \u003c/p\u003e\u003cp\u003eOBJ are included. \u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCharacter has 75 animations. \u003c/p\u003e\u003cp\u003eI used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003ePreview: http://youtu.be/xCKZ-FrIYaw\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. \u003c/p\u003e\u003cp\u003eEach part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003c/p\u003e\u003cp\u003eTIF file format 2048X2048, 1024x1024  and 512x512 \u003c/p\u003e\u003cp\u003eThere are 3 different color textures for goblin body, armor, and hair parts.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e1. IDLE: 0 - 100 fr.,\u003c/p\u003e\u003cp\u003e2. boring: 101 - 226 fr.,\u003c/p\u003e\u003cp\u003e3. Disappoined: 227 - 332 fr.,\u003c/p\u003e\u003cp\u003e4. Drinking: 333 - 433 fr.,\u003c/p\u003e\u003cp\u003e5. Eating: 434 - 554 fr.,\u003c/p\u003e\u003cp\u003e6. Explanation: 555 - 600 fr.,\u003c/p\u003e\u003cp\u003e7. Jump_standing: 601 - 676 fr.,\u003c/p\u003e\u003cp\u003e8. Looking_around: 677 - 853 fr.,\u003c/p\u003e\u003cp\u003e9. Pick_object: 854 - 894 fr.,\u003c/p\u003e\u003cp\u003e10. pointing_A: 895 - 955 fr.,\u003c/p\u003e\u003cp\u003e11. Say_No: 956 - 1006 fr.,\u003c/p\u003e\u003cp\u003e12. Shrugs: 1007 - 1052 fr.,\u003c/p\u003e\u003cp\u003e13. Talking_A: 1053 - 1098 fr.,\u003c/p\u003e\u003cp\u003e14. Talking_B: 1099 - 1249 fr.,\u003c/p\u003e\u003cp\u003e15. warning: 1250 - 1310 fr.,\u003c/p\u003e\u003cp\u003e16. waving: 1311 - 1356 fr.,\u003c/p\u003e\u003cp\u003e17. yawn: 1357 - 1442 fr.,\u003c/p\u003e\u003cp\u003e18. Climbing_ladder: 1447 - 1487 fr.,\u003c/p\u003e\u003cp\u003e19. falling_down: 1492 - 1532 fr.,\u003c/p\u003e\u003cp\u003e20. Swimming: 1537 - 1567 fr.,\u003c/p\u003e\u003cp\u003e21. GBPutingWeapons_back: 1572 - 1622 fr.,\u003c/p\u003e\u003cp\u003e22. GBTakingweapons_out: 1623 - 1668 fr.,\u003c/p\u003e\u003cp\u003e23. GBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/p\u003e\u003cp\u003e24. GBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/p\u003e\u003cp\u003e25. GBDodgeJump_Left: 1746 - 1771 fr.,\u003c/p\u003e\u003cp\u003e26. GBDodgeJump_Right: 1772 - 1797 fr.,\u003c/p\u003e\u003cp\u003e27. GBduckbelowhigh_swing: 1798 - 1833 fr.,\u003c/p\u003e\u003cp\u003e28. GBHitfrom_back: 1834 - 1869 fr.,\u003c/p\u003e\u003cp\u003e29. GBHitfrom_front: 1870 - 1905 fr.,\u003c/p\u003e\u003cp\u003e30. GBHitfrom_left: 1906 - 1941 fr.,\u003c/p\u003e\u003cp\u003e31. GBHitfrom_righ: 1942 - 1977 fr.,\u003c/p\u003e\u003cp\u003e32. GBLookingaround_staying: 1978 - 2063 fr.,\u003c/p\u003e\u003cp\u003e33. GBparryfromstright_down: 2064 - 2099 fr.,\u003c/p\u003e\u003cp\u003e34. GBparryhigh_left: 2100 - 2135 fr.,\u003c/p\u003e\u003cp\u003e35. GBparrymid_front: 2136 - 2171 fr.,\u003c/p\u003e\u003cp\u003e36. GBswinghigh_left: 2172 - 2207 fr.,\u003c/p\u003e\u003cp\u003e37. GBswinghigh_right: 2208 - 2243 fr.,\u003c/p\u003e\u003cp\u003e38. GBswinghighstraight_down: 2244 - 2279 fr.,\u003c/p\u003e\u003cp\u003e39. GBswinglow_left: 2280 - 2315 fr.,\u003c/p\u003e\u003cp\u003e40. GBswinglow_right: 2316 - 2351 fr.,\u003c/p\u003e\u003cp\u003e41. GBthrust_high: 2352 - 2387 fr.,\u003c/p\u003e\u003cp\u003e42. GBthrust_mid: 2388 - 2423 fr.,\u003c/p\u003e\u003cp\u003e43. GB_Tracking: 2424 - 2599 fr.,\u003c/p\u003e\u003cp\u003e44. GBKnocked_backward: 2600 - 2641 fr.,\u003c/p\u003e\u003cp\u003e45. GBDown_back: 2642 - 2682 fr.,\u003c/p\u003e\u003cp\u003e46. GBRecoverfromknocked_backward: 2683 - 2723 fr.,\u003c/p\u003e\u003cp\u003e47. GBKnocked_forward: 2724 - 2752 fr.,\u003c/p\u003e\u003cp\u003e48. GBDown_forward: 2753 - 2793 fr.,\u003c/p\u003e\u003cp\u003e49. GBRecoverfromknocked_forward: 2794 - 2826 fr.,\u003c/p\u003e\u003cp\u003e50. GBfire_staying: 2831 - 2868 fr.,\u003c/p\u003e\u003cp\u003e51. GBAimgun_down: 2873 - 2898 fr.,\u003c/p\u003e\u003cp\u003e52. GBAimgun_left: 2903 - 2928 fr.,\u003c/p\u003e\u003cp\u003e53. GBAimgun_right: 2933 - 2958 fr.,\u003c/p\u003e\u003cp\u003e54. GBAimgun_up: 2963 - 2988 fr.,\u003c/p\u003e\u003cp\u003e55. GBCOMBATmode_squat: 2993 - 3043 fr.,\u003c/p\u003e\u003cp\u003e56. GBFromSquatA_toStaing: 3044 - 3081 fr.,\u003c/p\u003e\u003cp\u003e57. GBFromStandtoSquat_A: 3082 - 3122 fr.,\u003c/p\u003e\u003cp\u003e58. GBlookingAround_Squat: 3127 - 3212 fr.,\u003c/p\u003e\u003cp\u003e59. GBfire_Squat: 3213 - 3250 fr.,\u003c/p\u003e\u003cp\u003e60. GBDie_squat: 3255 - 3288 fr.,\u003c/p\u003e\u003cp\u003e61. GBDieknocked_backward: 3293 - 3310 fr.,\u003c/p\u003e\u003cp\u003e62. GBDieknocked_forward: 3315 - 3332 fr.,\u003c/p\u003e\u003cp\u003e63. GBDieon_back: 3337 - 3375 fr.,\u003c/p\u003e\u003cp\u003e64. GBDieon_belt: 3380 - 3460 fr.,\u003c/p\u003e\u003cp\u003e65. GBCasual_walk: 3465 - 3501 fr.,\u003c/p\u003e\u003cp\u003e66. GBCautious_walk: 3506 - 3546 fr.,\u003c/p\u003e\u003cp\u003e67. GBfire_walking: 3551 - 3591 fr.,\u003c/p\u003e\u003cp\u003e68. GBcombat_run: 3596 - 3618 fr.,\u003c/p\u003e\u003cp\u003e69. GBFire_runing: 3623 - 3645 fr.,\u003c/p\u003e\u003cp\u003e70. GBJump_runing: 3650 - 3690 fr.,\u003c/p\u003e\u003cp\u003e71. GBfireWalking_back: 3695 - 3730 fr.,\u003c/p\u003e\u003cp\u003e72. GBWalking_back: 3735 - 3770 fr.,\u003c/p\u003e\u003cp\u003e73. GB_run: 3775 - 3801 fr.,\u003c/p\u003e\u003cp\u003e74. GBStrife_leftt: 3805 - 3840 fr.,\u003c/p\u003e\u003cp\u003e75. GBStrife_right: 3845 - 3880 fr.,\u003c/p\u003e","imageAlt":"3D asset Goblin Bandit Light 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and Fharg","price":18.0,"description":"a simple character Felhounds of sargeras ( shatug \u0026 f'harg ) from the World of warcraft games, edit and ready to use easily for your audiovisual projects,\nit is not a commercial product","imageAlt":"Shatug and Fharg 3D 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Gladiator","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Gladiator in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset Included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cbr/\u003e .FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 70 animations. \u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with weapons and armor has 10,185 polygons, 20,472 triangles and 10,472 vertexes. \u003cbr/\u003e Armor combined from from 6 parts: helmet, shoulder armor, leg armor, hand armor, chest armor and belt. Model has 2 sworda and 2 shields, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 10,472 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 5 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 70 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1492 - 1592 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1597 - 1637 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1642 - 1672 fr.,\u003c/li\u003e\u003cli\u003e1HCOMBATmode: 1677 - 1727 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsback: 1728 - 1768 fr.,\u003c/li\u003e\u003cli\u003e1Hwaponsready: 1769 - 1809 fr.,\u003c/li\u003e\u003cli\u003e1H5XCombo: 1810 - 1905 fr.,\u003c/li\u003e\u003cli\u003e1H360Jump_swing: 1906 - 1951 fr.,\u003c/li\u003e\u003cli\u003e1H360RightJumpSmash: 1952 - 2022 fr.,\u003c/li\u003e\u003cli\u003e1Hdodgebackwards: 2023 - 2058 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Backward: 2059 - 2084 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Left: 2085 - 2110 fr.,\u003c/li\u003e\u003cli\u003e1HDodgeJump_Right: 2111 - 2136 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_back: 2137 - 2172 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_front: 2173 - 2208 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_left: 2209 - 2244 fr.,\u003c/li\u003e\u003cli\u003e1HHitfrom_righ: 2245 - 2280 fr.,\u003c/li\u003e\u003cli\u003e1HJumpSwing: 2281 - 2326 fr.,\u003c/li\u003e\u003cli\u003e1HMbanging_shield: 2327 - 2347 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblockhighleft: 2348 - 2383 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighleft: 2384 - 2419 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparryhighright: 2420 - 2455 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2456 - 2491 fr.,\u003c/li\u003e\u003cli\u003e1Hswordshield_blow: 2492 - 2527 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2528 - 2563 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2564 - 2599 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2600 - 2635 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2636 - 2671 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2672 - 2707 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2708 - 2743 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2744 - 2919 fr.,\u003c/li\u003e\u003cli\u003e1H_moveTOblock: 2920 - 2926 fr.,\u003c/li\u003e\u003cli\u003e1Hshieldblock_keeping: 2927 - 2957 fr.,\u003c/li\u003e\u003cli\u003e1H_moveFROMblock: 2958 - 2964 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2965 - 3006 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 3007 - 3047 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 3048 - 3088 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 3089 - 3117 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 3118 - 3158 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 3159 - 3191 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 3196 - 3232 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 3237 - 3277 fr.,\u003c/li\u003e\u003cli\u003e1H_run: 3282 - 3308 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleftt: 3313 - 3348 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 3353 - 3388 fr.,\u003c/li\u003e\u003cli\u003e1HWalkingback: 3393 - 3428 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_backward: 3433 - 3566 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_forward: 3571 - 3711 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_backward: 3716 - 3733 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_forward: 3738 - 3755 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 3760 - 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Model have hair, beard and Mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 59 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for gnome body and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 character blueprints, 7 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, earnings, mustache, braslets.\u003c/p\u003e\u003cp\u003eVertex counts of characters: 6,694 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 4 Materials 9 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 62 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 differnt color textures for body skin.\u003c/p\u003e\u003cp\u003e3 differnt color textures for hair parts. \u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappointed: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 601 - 777 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 778 - 818 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 819 - 879 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 880 - 930 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 931 - 976 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 977 - 1022 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1023 - 1173 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1174 - 1234 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1235 - 1280 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1281 - 1366 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1371 - 1411 fr.,\u003c/li\u003e\u003cli\u003eCrouching: 1416 - 1516 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1521 - 1561 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 1566 - 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2319 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2320 - 2355 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2356 - 2391 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2392 - 2427 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2428 - 2463 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowleft: 2464 - 2499 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinglowright: 2500 - 2535 fr.,\u003c/li\u003e\u003cli\u003e1H_Tracking: 2536 - 2711 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2712 - 2753 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 2754 - 2794 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 2795 - 2836 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 2837 - 2865 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 2866 - 2906 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 2907 - 2939 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_backward: 2940 - 3073 fr.,\u003c/li\u003e\u003cli\u003e1HDiefall_forward: 3078 - 3218 fr.,\u003c/li\u003e\u003cli\u003e1HDieknocked_backward: 3223 - 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Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 61 bones. \u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 11 \u0026quot;skeletal meshes\u0026quot; including body, hair, beard, cap, mustache, belt, chest armor, shoulders armor, legs armor, gloves, full goblin bandit\u003c/p\u003e\u003cp\u003eVertex counts of characters: 12,480 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 31 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 7 Materials 11 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 75 animations for combat and general moves.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 100 fr.,\u003c/li\u003e\u003cli\u003eboring: 101 - 226 fr.,\u003c/li\u003e\u003cli\u003eDisappoined: 227 - 332 fr.,\u003c/li\u003e\u003cli\u003eDrinking: 333 - 433 fr.,\u003c/li\u003e\u003cli\u003eEating: 434 - 554 fr.,\u003c/li\u003e\u003cli\u003eExplanation: 555 - 600 fr.,\u003c/li\u003e\u003cli\u003eJump_standing: 601 - 676 fr.,\u003c/li\u003e\u003cli\u003eLooking_around: 677 - 853 fr.,\u003c/li\u003e\u003cli\u003ePick_object: 854 - 894 fr.,\u003c/li\u003e\u003cli\u003epointing_A: 895 - 955 fr.,\u003c/li\u003e\u003cli\u003eSay_No: 956 - 1006 fr.,\u003c/li\u003e\u003cli\u003eShrugs: 1007 - 1052 fr.,\u003c/li\u003e\u003cli\u003eTalking_A: 1053 - 1098 fr.,\u003c/li\u003e\u003cli\u003eTalking_B: 1099 - 1249 fr.,\u003c/li\u003e\u003cli\u003ewarning: 1250 - 1310 fr.,\u003c/li\u003e\u003cli\u003ewaving: 1311 - 1356 fr.,\u003c/li\u003e\u003cli\u003eyawn: 1357 - 1442 fr.,\u003c/li\u003e\u003cli\u003eClimbing_ladder: 1447 - 1487 fr.,\u003c/li\u003e\u003cli\u003efalling_down: 1492 - 1532 fr.,\u003c/li\u003e\u003cli\u003eSwimming: 1537 - 1567 fr.,\u003c/li\u003e\u003cli\u003eGBPutingWeapons_back: 1572 - 1622 fr.,\u003c/li\u003e\u003cli\u003eGBTakingweapons_out: 1623 - 1668 fr.,\u003c/li\u003e\u003cli\u003eGBCOMBATmode_staynig: 1669 - 1719 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Backward: 1720 - 1745 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Left: 1746 - 1771 fr.,\u003c/li\u003e\u003cli\u003eGBDodgeJump_Right: 1772 - 1797 fr.,\u003c/li\u003e\u003cli\u003eGBduckbelowhighswing: 1798 - 1833 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_back: 1834 - 1869 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_front: 1870 - 1905 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_left: 1906 - 1941 fr.,\u003c/li\u003e\u003cli\u003eGBHitfrom_righ: 1942 - 1977 fr.,\u003c/li\u003e\u003cli\u003eGBLookingaround_staying: 1978 - 2063 fr.,\u003c/li\u003e\u003cli\u003eGBparryfromstrightdown: 2064 - 2099 fr.,\u003c/li\u003e\u003cli\u003eGBparryhigh_left: 2100 - 2135 fr.,\u003c/li\u003e\u003cli\u003eGBparrymid_front: 2136 - 2171 fr.,\u003c/li\u003e\u003cli\u003eGBswinghigh_left: 2172 - 2207 fr.,\u003c/li\u003e\u003cli\u003eGBswinghigh_right: 2208 - 2243 fr.,\u003c/li\u003e\u003cli\u003eGBswinghighstraightdown: 2244 - 2279 fr.,\u003c/li\u003e\u003cli\u003eGBswinglow_left: 2280 - 2315 fr.,\u003c/li\u003e\u003cli\u003eGBswinglow_right: 2316 - 2351 fr.,\u003c/li\u003e\u003cli\u003eGBthrusthigh: 2352 - 2387 fr.,\u003c/li\u003e\u003cli\u003eGBthrustmid: 2388 - 2423 fr.,\u003c/li\u003e\u003cli\u003eGB_Tracking: 2424 - 2599 fr.,\u003c/li\u003e\u003cli\u003eGBKnockedbackward: 2600 - 2641 fr.,\u003c/li\u003e\u003cli\u003eGBDownback: 2642 - 2682 fr.,\u003c/li\u003e\u003cli\u003eGBRecoverfromknockedbackward: 2683 - 2723 fr.,\u003c/li\u003e\u003cli\u003eGBKnockedforward: 2724 - 2752 fr.,\u003c/li\u003e\u003cli\u003eGBDownforward: 2753 - 2793 fr.,\u003c/li\u003e\u003cli\u003eGBRecoverfromknockedforward: 2794 - 2826 fr.,\u003c/li\u003e\u003cli\u003eGBfirestaying: 2831 - 2868 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_down: 2873 - 2898 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_left: 2903 - 2928 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_right: 2933 - 2958 fr.,\u003c/li\u003e\u003cli\u003eGBAimgun_up: 2963 - 2988 fr.,\u003c/li\u003e\u003cli\u003eGBCOMBATmode_squat: 2993 - 3043 fr.,\u003c/li\u003e\u003cli\u003eGBFromSquatAtoStaing: 3044 - 3081 fr.,\u003c/li\u003e\u003cli\u003eGBFromStandtoSquat_A: 3082 - 3122 fr.,\u003c/li\u003e\u003cli\u003eGBlookingAroundSquat: 3127 - 3212 fr.,\u003c/li\u003e\u003cli\u003eGBfireSquat: 3213 - 3250 fr.,\u003c/li\u003e\u003cli\u003eGBDiesquat: 3255 - 3288 fr.,\u003c/li\u003e\u003cli\u003eGBDieknocked_backward: 3293 - 3310 fr.,\u003c/li\u003e\u003cli\u003eGBDieknocked_forward: 3315 - 3332 fr.,\u003c/li\u003e\u003cli\u003eGBDieon_back: 3337 - 3375 fr.,\u003c/li\u003e\u003cli\u003eGBDieon_belt: 3380 - 3460 fr.,\u003c/li\u003e\u003cli\u003eGBCasualwalk: 3465 - 3501 fr.,\u003c/li\u003e\u003cli\u003eGBCautiouswalk: 3506 - 3546 fr.,\u003c/li\u003e\u003cli\u003eGBfirewalking: 3551 - 3591 fr.,\u003c/li\u003e\u003cli\u003eGBcombatrun: 3596 - 3618 fr.,\u003c/li\u003e\u003cli\u003eGBFireruning: 3623 - 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Textures in the resolution of 2048x2048.\n- Enjoy using! :)","imageAlt":"House World of Warcraft 3D model","url":"https://www.cgtrader.com/3d-models/exterior/house/house-world-of-warcraft","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2Xxxr7yGK6ieDMBUdK4eTnTB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/d-0000.jpg","gridUrl":"https://media.cgtrader.com/variants/2Xxxr7yGK6ieDMBUdK4eTnTB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/d-0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/house/house-world-of-warcraft","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":101,"name":".spp","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"house","categoryTitle":"Exterior","subcategoryTitle":"House","schemaImageUrl":"https://img-new.cgtrader.com/items/2020082/15b7e4229f/house-world-of-warcraft-3d-model-15b7e4229f.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"658245","type":"listingItem","attributes":{"id":658245,"title":"Goblin Baron","price":50.0,"description":"\u003cp\u003eLow polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.\u003c/p\u003e\u003cp\u003eThis character is combination of ranged and melee unit.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnity Asset included. \u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Asset included.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e .FBX and OBJ are included.\u003cbr/\u003e BIP (Character Studio) files are included.\u003c/p\u003e\u003cp\u003eCharacter has 92 animations. \u003c/p\u003e\u003cp\u003e\u003cbr/\u003e I used Character Studio 3D MAX to make animations.\u003c/p\u003e\u003cp\u003eModel with armor and 2 pairs of all weapons  has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. \u003c/p\u003e\u003cp\u003eArmor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.\u003c/p\u003e\u003cp\u003eRig has 64 bones. \u003c/p\u003e\u003cp\u003eTextures: diffuse, specular, opacity and normals maps. \u003cbr/\u003e TIF file format 2048X2048, 1024x1024  and 512x512 \u003cbr/\u003e There are 3 different color textures for goblin body, armor, weapons and hair parts.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eUnreal Technical Details:\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eRigged: Yes\u003c/p\u003e\u003cp\u003eRigged to Epic skeleton: Yes\u003c/p\u003e\u003cp\u003eAnimated: Yes\u003c/p\u003e\u003cp\u003eLods: No\u003c/p\u003e\u003cp\u003eNumber of characters: 2 basic character blueprints, 13 \u0026quot;skeletal meshes\u0026quot; including body, hair parts, armor, animated bow... \u003c/p\u003e\u003cp\u003eVertex counts of characters: 11,789 including weapons and armor.\u003c/p\u003e\u003cp\u003eNumber of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.\u003c/p\u003e\u003cp\u003eTexture Resolutions: 2048X2048, 1024x1024  and 512x512\u003c/p\u003e\u003cp\u003eNumber of Materials and Material Instances: 6 Materials 15 instances.\u003c/p\u003e\u003cp\u003eNumber of Animations: 92 animations for combat and general moves and 12 bow animations.\u003c/p\u003e\u003cp\u003eAnimation types: \u0026quot;on place\u0026quot; animations.\u003c/p\u003e\u003cp\u003eSupported Development Platforms: PC / MAC / XBox1 / PS4\u003c/p\u003e\u003cp\u003ePlatforms Tested: PC\u003c/p\u003e\u003cp\u003eDocumentation Included: Yes\u003c/p\u003e\u003cp\u003eImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \u0026quot;made by hand\u0026quot;). \u003c/p\u003e\u003cp\u003e7 different color textures for body skin.\u003c/p\u003e\u003cp\u003e3 different color textures for hair parts.\u003c/p\u003e\u003cp\u003e3 different color textures for armor parts.\u003c/p\u003e\u003cp\u003e3 different color textures for weapons.\u003c/p\u003e\u003cp\u003eOriginal 3D MAX files with rigged character in T-pose included.\u003c/p\u003e\u003cp\u003eThere is no animations blueprint included, sorry.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eAnimation list:\u003c/strong\u003e\u003c/p\u003e\u003col\u003e\u003cli\u003eIDLE: 0 - 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2367 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedbackward: 2368 - 2409 fr.,\u003c/li\u003e\u003cli\u003e1HDownback: 2410 - 2450 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedbackward: 2452 - 2493 fr.,\u003c/li\u003e\u003cli\u003e1HKnockedforward: 2495 - 2523 fr.,\u003c/li\u003e\u003cli\u003e1HDownforward: 2524 - 2564 fr.,\u003c/li\u003e\u003cli\u003e1HRecoverfromknockedforward: 2565 - 2597 fr.,\u003c/li\u003e\u003cli\u003e1Hswordparrylowfront: 2598 - 2633 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighleft: 2634 - 2669 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighright: 2670 - 2705 fr.,\u003c/li\u003e\u003cli\u003e1Hswordswinghighstraight_down: 2706 - 2741 fr.,\u003c/li\u003e\u003cli\u003e1Hswordthrust_mid: 2742 - 2777 fr.,\u003c/li\u003e\u003cli\u003e1HCasualwalk: 2782 - 2818 fr.,\u003c/li\u003e\u003cli\u003e1HCautiouswalk: 2824 - 2863 fr.,\u003c/li\u003e\u003cli\u003e1Hcombatrun: 2868 - 2890 fr.,\u003c/li\u003e\u003cli\u003e1HStrifeleftt: 2896 - 2930 fr.,\u003c/li\u003e\u003cli\u003e1HStriferight: 2936 - 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If you experience difficulties with separating standard parts I am more than happy to give you qualified assistance. \r\nI greatly appreciate you choosing my 3D models and hope they will be of use. \r\nI look forward to continuously dealing with you. 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If you experience difficulties with separating standard parts I am more than happy to give you qualified assistance. \r\nI greatly appreciate you choosing my 3D models and hope they will be of use. \r\nI look forward to continuously dealing with you. 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If you experience difficulties with separating standard parts I am more than happy to give you qualified assistance. \r\nI greatly appreciate you choosing my 3D models and hope they will be of use. \r\nI look forward to continuously dealing with you. 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There are 4 males and 4 females. These would work great for corpses as well. Max and Maya files also include separate, skinned body parts - like pairs of legs, torsos, heads, etc. These could be used to mix and match parts or simply used as dismembered body parts.  THESE DO NOT INCLUDE ANY CLOTHING ASSETS\n \nFiles are in 3DSMax, Maya, .fbx, and .tga. \n\nAlso included is an Unreal Editor 4.27+ project with 7 zombies (female #4 is not included as it is very similar to male #4). All zombies are in the mannequin idle pose with simple, tintable PBR shaders. These could easily be imported into other UE projects. Note these are not fully animated - you will need to create or retarget marketplace animations. \n \nTextures include Diffuse/Base, ID, Ambient Occlusion, Roughness, Normal, Metal, and thickness (for subsurface shader) as needed.  2 versions of normal maps - one is less noisy and one is more scabrous. The ID map can be used with Shaders to allow tinting. 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Here, in this ancient settlement, wooden fences with sharpened peaks surround every street and alley, creating an atmosphere of impregnable defense. Among these fences stand houses and structures, serving as dwellings and places of trade for orcs and their allies. Towering orc watchtowers dot the landscape, serving as defensive bastions to protect the settlement from threats. 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