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Visual industries news, insights from CGTrader marketplace, company announcements, and some inspiration for your upcoming 3D model. Find amazing stories from the community and beyond. How spaceship model end-up in VR experience, how challenge to model a sword and the win shape further modeling career and many more amazing stories can be found on this blog.

Nicole Ridgwell: from acting and music to animation and creating VR film

April 24th, 2017

Nicole Ridgwell: from acting and music to animation and creating VR film

Could you, please, briefly introduce yourself.

My name’s Nicole, I’m a CG character animator with a background in music. I just finished working on Raising a Rukus, a VR film at The Third Floor, that was released March 27. I've also animated at Penrose VR, Nickelodeon, and did both Disney and Pixar’s summer animation internships while I was a student at Academy of Art University. In my spare time I’ve been working on my own indie short films and TV shows, and playing music in my band.

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The winner of the first ever CGTrader Essay Competition has been announced

March 20th, 2017

The winner of the first ever CGTrader Essay Competition has been announced

Elizabeth Henning from University of Virginia is awarded CGTrader scholarship

In the fall of 2016 CGTrader has started its first ever CGTrader Essay Competition inviting students from the U.S. to submit their essays on the topic “The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?”. Out of all the submissions, CGTrader representatives has chosen the submission by a 19-year old Elizabeth Henning from Virginia Beach the best essay and awarded $1,000 in cash prize.

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The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?

March 20th, 2017

The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?

An essay by Elizabeth Henning, CGTrader Scholarship winner

Virtual reality is defined by Merriam-Webster as “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment”. While it is considered a recent phenomenon, the concept has been around for much longer than most people would think, dating back to the 1950s. “Virtual reality” was applied in different ways: flight simulators for the military, special effects in Hollywood blockbusters, and additional products for video game consoles such as Nintendo’s PowerGlove.

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VR Watercraft Competition Winners Revealed!

December 5th, 2016

VR Watercraft Competition Winners Revealed!

Talking about our challenges, the first thing that comes to our head is "another one bites the dust.." And so it's finally time to publish the winners of the VR Watercraft challenge - please note that due to not enough eligible entries to the portfolio category, we will be awarding 4 winners for best model category, with the portfolio prizes going to the 2nd place winner.

Now, all aboard to the winners (who, as we mentioned, hopefully won't sink)!

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Infographic: Tapping Into Massive VR Potential In 2016

November 22nd, 2016

Infographic: Tapping Into Massive VR Potential In 2016

Some time ago we noted that the demand for low poly 3D models is growing (the trend that continues in the 2nd half of the year), and one of the reasons is likely to be the growing virtual reality (VR) market as the developers of VR applications also need real time assets for their content. There is a huge hype surrounding discussions on virtual reality future, but there are also critics pointing to some really valid points. At CGTrader, we always favour objective opinions, so we decided to take a better look at what all of this noise is about and give our view on how it will develop.

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