March 12th, 2018
Our CEO Dalia Lasaite will be speaking at the VERTEX 2018 conference in London this Tuesday, March 13. Dalia will be presenting at the Expo Area in the East Hall of the event, where she will talk about our data-driven approach towards the 3D marketplace and the various ways companies and designers use it to advance their projects and careers.
March 5th, 2018
Win valuable prizes by exposing your digital art to millions at the CGTrader Digital Art Competition
Excitement is in the air as we launch a brand new art event – the CGTrader Digital Art Competition! CG artists from around the world are invited to bring their best 2D and 3D digital artworks. An audience of 1.2M+ CGTrader users can’t wait to see and appreciate great works of art. With over a dozen competition sponsors also ready to feature the best works, the exposure will be massive. And if that weren’t enough, prizes worth $60,000 are just begging artists to jump in!
February 22nd, 2018
Fox Renderfarm: "Designers are more likely to use a render farm instead of crashing their own PCs for countless days"
Render times are a pain. With more studios and designers turning to render farms, our good friends and supporters of 3D challenges: Space and Female Characters – Rayvision's Fox Renderfarm – talked to us about rendering Academy Award (The Oscars) winners, YouTube celebrity videos and Bollywood blockbusters. They also revealed some technical hurdles they had to beat to satisfy 70,000 demanding customers, and some myths users often have about render farms.
February 14th, 2018
AXYZ Studios: innovation, the convergence of games and architectual visualization, and populating stadiums with 3d models of people
Gone are the days of simple cutouts of people in static architectual visualizations! AXYZ Design studio is the leading innovator in archviz, bringing high-end dynamic assets and software to professional architects, the movie industry and everyone in between. In this interview, Diego Gadler, the CEO of AXYZ Design, shares his insights and experience in archviz, the blurring lines between games, VFX and archviz, and the huge potential of ANIMA – the first and widely used crowd simulator.
February 13th, 2018
Have you ever thought about starting freelancing or selling your 3D works online, but didn’t? Maybe you’re doing it right now but are unsure if you’re doing it right? Maybe you think…